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  • How can I ensure that a Java object (containing cryptographic material) is zeroized?

    - by Jeremy Powell
    My concern is that cryptographic keys and secrets that are managed by the garbage collector may be copied and moved around in memory without zeroization. As a possible solution, is it enough to: public class Key { private char[] key; // ... protected void finalize() throws Throwable { try { for(int k = 0; k < key.length; k++) { key[k] = '\0'; } } catch (Exception e) { //... } finally { super.finalize(); } } // ... }

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  • How do I connect from an XPCOM object to a GStreamer plugin in a Songbird addon?

    - by utnapistim
    Hi all, I am writing a Songbird addon, with three parts: XUL (javascript), a GStreamer filter and an XPCOM addon. I am interested in accessing the GStreamer layer from my XPCOM component. If anyone knows any resources on how to do that I'd be grateful. Specifically, I need documentation or examples on accessing the GStreamer functionality from within my addon (building a GST pipeline and running a file through it, from my XPCOM component (C++). Thanks :)

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  • "Temporary object" warning - is it me or the compiler?

    - by Roddy
    The following snippet gives the warning: [C++ Warning] foo.cpp(70): W8030 Temporary used for parameter '_Val' in call to 'std::vector<Base *,std::allocator<Base *> >::push_back(Base * const &)' .. on the indicated line. class Base { }; class Derived: public Base { public: Derived() // << warning disappears if constructor is removed! { }; }; std::vector<Base*> list1; list1.push_back(new Base); list1.push_back(new Derived); // << Warning on this line! Compiler is Codegear C++Builder 2007. Oddly, if the constructor for Derived is deleted, the warning goes away... Is it me or the compiler?

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  • Is there a built-in .NET method for getting all of the properties and values for an object?

    - by Ben McCormack
    Let's say I have: public class Item { public string SKU {get; set; } public string Description {get; set; } } .... Is there a built-in method in .NET that will let me get the properties and values for variable i of type Item that might look like this: {SKU: "123-4556", Description: "Millennial Radio Classic"} I know that .ToString() can be overloaded to provide this functionaility, but I couldn't remember if this was already provided in .NET.

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  • How do I use an array as an object attribute in Perl?

    - by superstar
    Hello guys, I need some help regarding the arrays in Perl This is the constructor i have. sub new { my $class = shift; my @includeobjects = (); my @excludeobjects = (); my $Packet = { _PacketName => shift, _Platform => shift, _Version => shift, @_IncludePath => @includeobjects, }; bless $Packet, $class; return $Packet; } sub SetPacketName { my ( $Packet, $PacketName ) = @_; $Packet->{_PacketName} = $PacketName if defined($PacketName); return $Packet->{_PacketName}; } sub SetIncludePath { my ( $Packet, @IncludePath ) = @_; $Packet->{@_IncludePath} = @IncludePath; return $Packet->{@_IncludePath}; } sub GetPacketName { my( $Packet ) = @_; return $Packet->{_PacketName}; } sub GetIncludePath { my( $Packet ) = @_; return $Packet->{@_IncludePath}; } The get and set methods work fine for PacketName. But since IncludePath is an array, I could not get it work. The declaration is what I am not able to get right.

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  • [C#]How to change the class of an object dynamically?

    - by codemonkie
    Suppose I have a base class named Visitor, and it has 2 subclass Subscriber and NonSubscriber. At first a visitor is start off from a NonSubscriber, i.e. NonSubscriber mary = new NonSubscriber(); Then later on this "mary" subscribed to some services, and I want to change the type of "mary" to Subscriber. What is the conventional way to do that?

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  • OpenGL ES - how to keep some object at a fixed size?

    - by OMH
    I'm working on a little game in OpenGL ES. In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I'm using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size. I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in. If I add some text or some GUI elements on top of the map, they should definately have a fixed size. Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way? EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone's map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!

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  • Having constrains object to move X,Y at the same time?

    - by Hwang
    The stage is separated into 4 sections, and I will be moving the camera around the stage. So at each particular section the camera will have an area of constrain it can move. I mange to constrain its X & Y, but it could only navigate either X or Y. How to move in X+Y at the same time? if (mouseX>sec2maxX) { TweenLite.to(vC, 1, {x:sec2maxX}); } else if (mouseX<sec2minX) { TweenLite.to(vC, 1, {x:sec2minX}); } else { TweenLite.to(vC, 1, {x:mouseX}); } if (mouseY<sec2minY) { TweenLite.to(vC, 1, {y:sec2minY}); } else if (mouseY>sec2maxY) { TweenLite.to(vC, 1, {y:sec2maxY}); } else { TweenLite.to(vC, 1, {y:mouseY}); } if i were to put X & Y in a same line of code it would be a lot of possibilities when the mouse is on top left or right bottom kind of situation, so I need to have it running seperately, but how can I combine it so that it could move X+Y?

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  • How do I draw a filled circle onto a graphics object in a hexadecimal colour?

    - by George Powell
    I need to draw a circle onto a bitmap in a specific colour given in Hex. The "Brushes" class only gives specific colours with names. Bitmap bitmap = new Bitmap(20, 20); Graphics g = Graphics.FromImage(bitmap); g.FillEllipse(Brushes.AliceBlue, 0, 0, 19, 19); //The input parameter is not a Hex //g.FillEllipse(new Brush("#ff00ffff"), 0, 0, 19, 19); <<This is the kind of think I need. Is there a way of doing this? The exact problem: I am generating KML (for Google earth) and I am generating lots of lines with different Hex colours. The colours are generated mathematically and I need to keep it that way so I can make as many colours as I want. I need to generate a PNG icon for each of the lines that is the same colour exactly.

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  • Access Violation When Accessing an STL Object Through A Pointer or Reference In A Different DLL or E

    - by Yan Cheng CHEOK
    I experience the following problem while using legacy VC6. I just cann't switch to modern compiler, as I am working on a legacy code base. http://support.microsoft.com/kb/172396 Since there are no way to export map, my planned workaround is using static linking instead of dynamic linking. I was wondering whether you all had encountered the similar situation? What is your workaround for this? Another workaround is to create wrapper class around the stl map, to ensure creation and accessing stl map, are within the same DLL space. Note that, fun0, which uses wrapper class will just work fine. fun1 will crash. Here is the code example : // main.cpp. Compiled it as exe. #pragma warning (disable : 4786) #include <map> #include <string> template <class K, class V> class __declspec(dllimport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; __declspec(dllimport) void fun0(map_wrapper<std::string, int>& m); __declspec(dllimport) void fun1(std::map<std::string, int>& m); int main () { map_wrapper<std::string, int> m0; std::map<std::string, int> m1; m0["hello"] = 888; m1["hello"] = 888; // Safe. The we create std::map and access map both in dll space. fun0(m0); // Crash! The we create std::map in exe space, and access map in dll space. fun1(m1); return 0; } // dll.cpp. Compiled it as dynamic dll. #pragma warning (disable : 4786) #include <map> #include <string> #include <iostream> /* In map_wrapper.h */ template <class K, class V> class __declspec(dllexport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; /* End */ /* In map_wrapper.cpp */ template <class K, class V> map_wrapper<K, V>::map_wrapper() : m(new std::map<K, V>()) { } template <class K, class V> map_wrapper<K, V>::~map_wrapper() { delete m; } template <class K, class V> map_wrapper<K, V>::map_wrapper(const map_wrapper<K, V>& map) : m(new std::map<K, V>(*(map.m))) { } template <class K, class V> map_wrapper<K, V>& map_wrapper<K, V>::operator=(const map_wrapper<K, V>& map) { std::map<K, V>* tmp = this->m; this->m = new std::map<K, V>(*(map.m)); delete tmp; return *this; } template <class K, class V> V& map_wrapper<K, V>::operator[](const K& key) { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::operator[](const K& key) const { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::get(const K& key) const { return (*this->m)[key]; } template <class K, class V> void map_wrapper<K, V>::put(const K& key, const V& value) { (*this->m)[key] = value; } template <class K, class V> int map_wrapper<K, V>::size() const { return this->m->size(); } // See : http://www.parashift.com/c++-faq-lite/templates.html#faq-35.15 // [35.15] How can I avoid linker errors with my template classes? template class __declspec(dllexport) map_wrapper<std::string, int>; /* End */ __declspec(dllexport) void fun0(map_wrapper<std::string, int>& m) { std::cout << m["hello"] << std::endl; } __declspec(dllexport) void fun1(std::map<std::string, int>& m) { std::cout << m["hello"] << std::endl; }

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  • How to change object positions in an android layout?

    - by Pedro Santos
    Hi, I'm currently working on a very simple aplication, and I intended to make it change the visual aspect depending on the screen size. The application just has 6 buttons like this: http://www.freeimagehosting.net/uploads/e1efb4c4d0.jpg I'm using the AbsoluteLayout, and changing the x and y of the buttons with the methods offsetLeftAndRight and offsetTopAndBottom. I'm not changing the layout of the buttons in the xml file, so the all start in the same place. However, if I use this methods inside the onClickMethod they sometimes appear where I want them, sometimes don't (can't figure out why), but if i use them in the onCreate method, nothing happens. Can someone point me in the right direction? Thanks

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  • Can you open an SPSite object while being within a different site collection?

    - by Chris Stewart
    I'm working on creating a common navigation experience across two site collections in MOSS 2007. I've looked around for various solutions and haven't found anything that fits. Our navigation is dynamic and driven by a number of factors, including audience targeting. Most of what I've found relates to having static XML and that just won't work for our requirements. What I'm down to at the moment is just getting a navigation item from site collection A while in the context of site collection B. Are there reasons I shouldn't be able to just open a navigation item from site collection A and gets its audience? Certainly there could be permissions problems on my end, or code related issues, or things that are in my control. What I'm wondering is if there's something inherent to SharePoint that would not allow this. Something I don't have control over which would force me to travel a different path.

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  • How to add new object to an IList mapped as a one-to-many with NHibernate?

    - by Jørn Schou-Rode
    My model contains a class Section which has an ordered list of Statics that are part of this section. Leaving all the other properties out, the implementation of the model looks like this: public class Section { public virtual int Id { get; private set; } public virtual IList<Static> Statics { get; private set; } } public class Static { public virtual int Id { get; private set; } } In the database, the relationship is implemented as a one-to-many, where the table Static has a foreign key pointing to Section and an integer column Position to store its index position in the list it is part of. The mapping is done in Fluent NHibernate like this: public SectionMap() { Id(x => x.Id); HasMany(x => x.Statics).Cascade.All().LazyLoad() .AsList(x => x.WithColumn("Position")); } public StaticMap() { Id(x => x.Id); References(x => x.Section); } Now I am able to load existing Statics, and I am also able to update the details of those. However, I cannot seem to find a way to add new Statics to a Section, and have this change persisted to the database. I have tried several combinations of: mySection.Statics.Add(myStatic) session.Update(mySection) session.Save(myStatic) but the closest I have gotten (using the first two statements), is to an SQL exception reading: "Cannot insert the value NULL into column 'Position'". Clearly an INSERT is attempted here, but NHibernate does not seem to automatically append the index position to the SQL statement. What am I doing wrong? Am I missing something in my mappings? Do I need to expose the Position column as a property and assign a value to it myself? EDIT: Apparently everything works as expected, if I remove the NOT NULL constraint on the Static.Position column in the database. I guess NHibernate makes the insert and immediatly after updates the row with a Position value. While this is an anwers to the question, I am not sure if it is the best one. I would prefer the Position column to be not nullable, so I still hope there is some way to make NHibernate provide a value for that column directly in the INSERT statement. Thus, the question is still open. Any other solutions?

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  • JPA DAO integration test not throwing exception when duplicate object saved?

    - by HDave
    I am in the process of unit testing a DAO built with Spring/JPA and Hibernate as the provider. Prior to running the test, DBUnit inserted a User record with username "poweruser" -- username is the primary key in the users table. Here is the integration test method: @Test @ExpectedException(EntityExistsException.class) public void save_UserTestDataSaveUserWithPreExistingId_EntityExistsException() { User newUser = new UserImpl("poweruser"); newUser.setEmail("[email protected]"); newUser.setFirstName("New"); newUser.setLastName("User"); newUser.setPassword("secret"); dao.persist(newUser); } I have verified that the record is in the database at the start of this method. Not sure if this is relevant, but if I do a dao.flush() at the end of this method I get the following exception: javax.persistence.PersistenceException: org.hibernate.exception.ConstraintViolationException: Could not execute JDBC batch update

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  • How can I dispose of an object (say a Bitmap) when it becomes orphaned ?

    - by Jelly Amma
    I have a class A providing Bitmaps to other classes B, C, etc. Now class A holds its bitmaps in a ring queue so after a while it will lose reference to the bitmap. While it's still in the queue, the same Bitmap can be checked out by several classes so that, say, B and C can both hold a reference to this same Bitmap. But it can also happen that only one of them checked out the Bitmap or even none of them. I would like to dispose of the bitmap when it's not being needed any more by either A, B or C. I suppose I have to make B and C responsible for somehow signaling when they're finished using it but I'm not sure about the overall logic. Should it be a call to something like DisposeIfNowOrphan() that would be called : 1 - when the Bitmap gets kicked out of the queue in class A 2 - when B is finished with it 3 - when C is finished with it If that's the best strategy, how can I evaluate the orphan state ? Any advice would be most welcome.

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  • Is there a way to transfrom a list of key/value pairs into a data transfer object

    - by weevie
    ...apart from the obvious looping through the list and a dirty great case statement! I've turned over a few Linq queries in my head but nothing seems to get anywhere close. Here's the an example DTO if it helps: class ClientCompany { public string Title { get; private set; } public string Forenames { get; private set; } public string Surname { get; private set; } public string EmailAddress { get; private set; } public string TelephoneNumber { get; private set; } public string AlternativeTelephoneNumber { get; private set; } public string Address1 { get; private set; } public string Address2 { get; private set; } public string TownOrDistrict { get; private set; } public string CountyOrState { get; private set; } public string PostCode { get; private set; } } We have no control over the fact that we're getting the data in as KV pairs, I'm afraid.

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  • Weak reference and Strong reference

    - by theband
    package uk.co.bigroom.utils { import flash.utils.Dictionary; /** * Class to create a weak reference to an object. A weak reference * is a reference that does not prevent the object from being * garbage collected. If the object has been garbage collected * then the get method will return null. */ public class WeakRef { private var dic:Dictionary; /** * The constructor - creates a weak reference. * * @param obj the object to create a weak reference to */ public function WeakRef( obj:* ) { dic = new Dictionary( true ); dic[obj] = 1; } /** * To get a strong reference to the object. * * @return a strong reference to the object or null if the * object has been garbage collected */ public function get():* { for ( var item:* in dic ) { return item; } return null; } } } In this Class, how they denote one as Weak Reference and one as Strong reference.

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  • Using the Loader display object to load X jpegs, then resize each of the images differently while th

    - by Supernovah
    Hey there, I was wondering if this is possible to do I am able to load the image in and have it displayed easily enough by using addChild(myLoader); where myLoader is in the classWide private scope. The problem is, whenever I call my function inside that class which adds the loader to the stage, it clears the old one and puts this new one in even if I add a bit where I change myLoader.name to something related to how many images it has completed. This is a serious hinderance as I can't do anything besides KNOW how many images I will need to load and write the code X times. The problem being is that the urls are read from an XML file. My main desire was to have a classWide private Array which contained my loaders and I would assign them using myArray.push(myLoader) each time the load had completed. There is a problem which is that it compiles but they never get displayed it would work as this is written public class Images extends Sprite { private var imagesLoaded = 0; private var myLoader:Loader; ... public function Images():Void { myLoader = new Loader; //loop calling a myLoader.load(imageURL) for a bunch of urls myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); } public function imageLoaded { myArray[imagesLoaded] = myLoader; trace("does\'nt get to here!!"); addChild(myArray[imagesLoaded]); imagesLoaded++; } }

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  • How to convert this procedural programming to object-oriented programming?

    - by manus91
    I have a source code that is needed to be converted by creating classes, objects and methods. So far, I've just done by converting the initial main into a separate class. But I don't know what to do with constructor and which variables are supposed to be private. This is the code : import java.util.*; public class Card{ private static void shuffle(int[][] cards){ List<Integer> randoms = new ArrayList<Integer>(); Random randomizer = new Random(); for(int i = 0; i < 8;) { int r = randomizer.nextInt(8)+1; if(!randoms.contains(r)) { randoms.add(r); i++; } } List<Integer> clonedList = new ArrayList<Integer>(); clonedList.addAll(randoms); Collections.shuffle(clonedList); randoms.addAll(clonedList); Collections.shuffle(randoms); int i=0; for(int r=0; r < 4; r++){ for(int c=0; c < 4; c++){ cards[r][c] = randoms.get(i); i++; } } } public static void play() throws InterruptedException { int ans = 1; int preview; int r1,c1,r2,c2; int[][] cards = new int[4][4]; boolean[][] cardstatus = new boolean[4][4]; boolean gameover = false; int moves; Scanner input = new Scanner(System.in); do{ moves = 0; shuffle(cards); System.out.print("Enter the time(0 to 5) in seconds for the preview of the answer : "); preview = input.nextInt(); while((preview<0) || (preview>5)){ System.out.print("Invalid time!! Re-enter time(0 - 5) : "); preview = input.nextInt(); } preview = 1000*preview; System.out.println(" "); for (int i =0; i<4;i++){ for (int j=0;j<4;j++){ System.out.print(cards[i][j]); System.out.print(" "); } System.out.println(""); System.out.println(""); } Thread.sleep(preview); for(int b=0;b<25;b++){ System.out.println(" "); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ System.out.print("*"); System.out.print(" "); cardstatus[r][c] = false; } System.out.println(""); System.out.println(" "); } System.out.println(""); do{ do{ System.out.print("Please insert the first card row : "); r1 = input.nextInt(); while((r1<1) || (r1>4)){ System.out.print("Invalid coordinate!! Re-enter first card row : "); r1 = input.nextInt(); } System.out.print("Please insert the first card column : "); c1 = input.nextInt(); while((c1<1) || (c1>4)){ System.out.print("Invalid coordinate!! Re-enter first card column : "); c1 = input.nextInt(); } if(cardstatus[r1-1][c1-1] == true){ System.out.println("The card is already flipped!! Select another card."); System.out.println(""); } }while(cardstatus[r1-1][c1-1] != false); do{ System.out.print("Please insert the second card row : "); r2 = input.nextInt(); while((r2<1) || (r2>4)){ System.out.print("Invalid coordinate!! Re-enter second card row : "); r2 = input.nextInt(); } System.out.print("Please insert the second card column : "); c2 = input.nextInt(); while((c2<1) || (c2>4)){ System.out.print("Invalid coordinate!! Re-enter second card column : "); c2 = input.nextInt(); } if(cardstatus[r2-1][c2-1] == true){ System.out.println("The card is already flipped!! Select another card."); } if((r1==r2)&&(c1==c2)){ System.out.println("You can't select the same card twice!!"); continue; } }while(cardstatus[r2-1][c2-1] != false); r1--; c1--; r2--; c2--; System.out.println(""); System.out.println(""); System.out.println(""); for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if((r==r1)&&(c==c1)){ System.out.print(cards[r][c]); System.out.print(" "); } else if((r==r2)&&(c==c2)){ System.out.print(cards[r][c]); System.out.print(" "); } else if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(" "); System.out.println(" "); } System.out.println(""); if(cards[r1][c1] == cards[r2][c2]){ System.out.println("Cards Matched!!"); cardstatus[r1][c1] = true; cardstatus[r2][c2] = true; } else{ System.out.println("No cards match!!"); } Thread.sleep(2000); for(int b=0;b<25;b++){ System.out.println(""); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(""); System.out.println(" "); } System.out.println(""); System.out.println(""); System.out.println(""); gameover = true; for(int r=0;r<4;r++){ for( int c=0;c<4;c++){ if(cardstatus[r][c]==false){ gameover = false; break; } } if(gameover==false){ break; } } moves++; }while(gameover != true); System.out.println("Congratulations, you won!!"); System.out.println("It required " + moves + " moves to finish it."); System.out.println(""); System.out.print("Would you like to play again? (1=Yes / 0=No) : "); ans = input.nextInt(); }while(ans == 1); } } The main class is: import java.util.*; public class PlayCard{ public static void main(String[] args) throws InterruptedException{ Card game = new Card(); game.play(); } } Should I simplify the Card class by creating other classes? Through this code, my javadoc has no constructtor. So i need help on this!

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  • How can I override the attribute assignment in an active record object?

    - by ryeguy
    I know you can do this with virtual attributes, but what if the column actually exists? For example, my model has a raw_topic column. When raw_topic is set, I want artist and song_title to be set based off of raw_topic's contents. Ideally, I'd like to override the raw_topic= method, but rails doesn't seem to like that. What's the proper way of doing this? Is a callback the only way?

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  • How to encapsulate a third party complex object structure?

    - by tangens
    Motivation Currently I'm using the java parser japa to create an abstract syntax tree (AST) of a java file. With this AST I'm doing some code generation (e.g.: if there's an annotation on a method, create some other source files, ...) Problem When my code generation becomes more complex, I've to dive deeper into the structure of the AST (e.g. I have to use visitors to extract some type information of method parameters). But I'm not sure if I want to stay with japa or if I will change the parser library later. Because my code generator uses freemarker (which isn't good at automatic refactoring) I want the interface that it uses to access the AST information to be stable, even if I decide to change the java parser. Question What's the best way to encapsulate complex datastructures of third party libraries? I could create my own datatypes and copy the parts of the AST that I need into these. I could create lots of specialized access methods that work with the AST and create exactly the infos I need (e.g. the fully qualified return type of a method as one string, or the first template parameter of a class). I could create wrapper classes for the japa datastructures I currently need and embed the japa types inside, so that I can delegate requests to the japa types and transform the resulting japa types to my wrapper classes again. Which solution should I take? Are there other (better) solutions to this problem?

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