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  • How to hide a scrollbar? (Windows Mobile)

    - by ikky
    Hi! I have one panel "imageHolder" I have from 4 to 20 pictureboxes (each pictureBox is 256x256px so they increase the panel's size to more than the cellphone's workarea) I have set the panel's autoscroll = true, so that a V and H scrollbar is shown. Is it possible to make these scrollbars not visible? The reason i want them to be not visible: - I want to be able to use touch to move around in the panel, and thought that i can do this by just increasing/decreasing the scrollbar's position. Is there a way to do this? (I have searched, but can't seem to find anything useful. Looks like the scrollbars are a bit limited) Do you recommend me to do it some other way?

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  • How do you calculate the offset to the client area in WPF?

    - by chris
    I want to position a modal dialog (progress window) at the top right corner of the parent window client area. This code will put it in the corner of the non-client area, but how do I calculate the offset to the client area? this.Owner=owner; this.Left=owner.Left+owner.ActualWidth-Width; this.Top=owner.Top; Edit: I found this 'solution' that works for normal windows: this.Left=owner.Left+owner.ActualWidth-Width-SystemParameters.ResizeFrameVerticalBorderWidth; this.Top=owner.Top+SystemParameters.ResizeFrameHorizontalBorderHeight+SystemParameters.WindowCaptionHeight; This would however fail for windows that have customized borders. EDIT: The code should work regardless of the systems DPI setting (e.g. 120 instead of 96).

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  • Server-side access to Client Browser's Latitude/Longitude using Django.

    - by ZenGyro
    Hello, So i am writing a little app that compares a user's position against a database on web-based server written using Django and performs some functions with it. Accessing the browser's geolocation data (in supported browsers ) is fairly trivial using JavaScript. But what is the best way to allow the Django server to access the longitude and latitude variables? Is it best to wrap them up as a JSON object and send to the server via POST? Or is there some easier (Geo)Django-based way to access the Navigator.geolocation browser object. Please forgive a newbie a question like this, but my Google-Fuing only seems to find ways to insert variables into JavaScript via template tag, whereas I need it to work the other way! Any advice or code snippets greatly appreciated. Feel free to talk to me like I am an idiot.

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  • Some input regarding Dojo (smooth css change on mouseover)

    - by Andy Walpole
    I've been playing around with Dojo over the last couple of days. The script below changes the background position of the list item when the mouse is over the link. dojo.query('a[class=main-menu-link]').forEach(function(linkTwo) { dojo.connect(linkTwo, "onmouseover", function(evt) { dojo.query('#main-menu ul li').forEach(function(linkThree) { dojo.style(linkThree, { "backgroundPosition": "right center", }); }); You can see it in action in the right hand side menu: http://www.mechanic-one.suburban-glory.com/ I'm trying to work out the best of way of giving it a smooth transition between the two states... I've been looking on the Dojo documentation page but I'm not sure what is the best way of approaching it.

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  • Finding the heaviest of N objects using M scales

    - by cpprulez
    We have N objects and M scales. It's up to us what the objects are, and we need to position the objects on the scales so that it is undoubtful which is the heaviest object. For example, if we have 3 objects: "a", "b", "c" and 2 scales, one possible solution is "a" "b", "b" = "c" (here "a" is the heaviest). I need an algorithm which generates such solutions given N and M. Also let's assume that "a" is always the heaviest object. I've lost a few hours figuring out how to do it, but no matter what I figure out, there's always cases which I miss. For example, another solution is: "a" + "c" = 2 * "b", "a" "c".

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  • Vertically Align text in a Div

    - by shinjuo
    I am trying to find the most effective way to align text with a div. I have tried a few things and none seem to work. .testimonialText { position: absolute; left: 15px; top: 15px; width: 150px; height: 309px; vertical-align: middle; text-align: center; font-family: Georgia, "Times New Roman", Times, serif; font-style: italic; padding: 1em 0 1em 0; }

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • Toastr.js notifications as modal notfication

    - by Maxsteel
    I know it's not what toastr (or toast notifs in general) are meant to be used for, but I want to use them as a modal notification. My idea is following. On toast show: toastr.options.onShown = function() { //Create an overlay on the entire page} Overlay: #overlay { background-color: rgba(0, 0, 0, 0.8); z-index: 999; position: absolute; left: 0; top: 0; width: 100%; height: 100%; display: none; } And on toast close: toastr.options.onHidden = function() { //make overlay go away } Also, I'm setting timeout of toast to 0 so it won't disappear by itself. Question: I want the toast notification to stay atop the overlay and not behind it as overlay will cover everything. How can I do it?

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  • Options for header in raw byte file.

    - by Tim
    I have a large raw data file (up to 1GB) which contains raw samples from a USB data logger. I need to store extra information relating to the file (sample rate, description, trigger point, last seek position etc) and was looking into adding this as a some sort of header. The header file should ideally be human readable and flexible so I've so far ruled out some sort of binary serialization into a header. I also want to avoid two separate files as they could end up separated when copied or backed up. I remembered somebody telling me that newer *.*x Microsoft Office documents are actually a number of files in a zip. Is there a simple way to achieve this? Could I still keep the quick seek times to the raw file?

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  • Why does the Scala compiler disallow overloaded methods with default arguments?

    - by soc
    While there might be valid cases where such method overloadings could become ambiguous, why does the compiler disallow code which is neither ambiguous at compile time nor at run time? Example: // This fails: def foo(a: String)(b: Int = 42) = a + b def foo(a: Int) (b: Int = 42) = a + b // This fails, too. Even if there is no position in the argument list, // where the types are the same. def foo(a: Int) (b: Int = 42) = a + b def foo(a: String)(b: String = "Foo") = a + b // This is OK: def foo(a: String)(b: Int) = a + b def foo(a: Int) (b: Int = 42) = a + b // Even this is OK. def foo(a: Int)(b: Int) = a + b def foo(a: Int)(b: String = "Foo") = a + b val bar = foo(42)_ // This complains obviously ... Are there any reasons why these restrictions can't be loosened a bit? Especially when converting heavily overloaded Java code to Scala default arguments are a very important and it isn't nice to find out after replacing plenty of Java methods by one Scala methods that the spec/compiler imposes arbitrary restrictions.

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  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

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  • Constructor/Destructor involving a class and a struct

    - by Bogdan Maier
    I am working on a program and need to make an array of objects, specifically I have a 31x1 array where each position is an object, (each object is basically built out of 6 ints). Here is what I have but something is wrong and i could use some help thank you. 31x1 struct header" const int days=31; struct Arr{ int days; int *M; }; typedef Arr* Array; 31x1 matrix constructor: void constr(){ int *M; M = new Expe[31]; // Expe is the class class header: class Expe { private: //0-HouseKeeping, 1-Food, 2-Transport, 3-Clothing, 4-TelNet, 5-others int *obj; } Class object constructor: Expe::Expe() { this->obj=new int[6]; } help please... because i`m pretty lost.

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  • Hidden line removal in JavaScript or Python?

    - by feklee
    I have the following task: Input: A 3D scene comprised of a set of cuboids. Could be broken down to a set of triangles. A description of a camera: position, direction, focal length. Output: 2D wire frame projection of the scene as a set of lines. Important: Hidden lines removal should have been applied. Platform: Web app running on Google App Engine for Python. Any idea if there is a JavaScript or Python library that does this?

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  • Cannot Generate ParameterSetMetadata While Programmatically Creating A Parameter Block

    - by Steven Murawski
    I'm trying to programmatically create a parameter block for a function ( along the lines of this blog post ). I'm starting with a CommandMetadata object (from an existing function). I can create the ParameterMetadata object and set things like the ParameterType, the name, as well as some attributes. The problem I'm running into is that when I use the GetParamBlock method of the ProxyCommand class, none of my attributes that I set in the Attributes collection of the ParameterMetadata are generated. The problem this causes is that when the GetParamBlock is called, the new parameter is not annotated with the appropriate Parameter attribute. Example: function test { [CmdletBinding()] param ( [Parameter()] $InitialParameter) Write-Host "I don't matter." } $MetaData = New-Object System.Management.Automation.CommandMetaData (get-command test) $NewParameter = New-Object System.Management.Automation.ParameterMetadata 'NewParameter' $NewParameter.ParameterType = [string[]] $Attribute = New-Object System.Management.Automation.ParameterAttribute $Attribute.Position = 1 $Attribute.Mandatory = $true $Attribute.ValueFromPipeline = $true $NewParameter.Attributes.Add($Attribute) $MetaData.Parameters.Add('NewParameter', $NewParameter) [System.Management.Automation.ProxyCommand]::GetParamBlock($MetaData)

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  • DependencyProperty Orientation problem

    - by byte
    I am learning WPF and am trying to create my first UserControl. My UserControl consists of StackPanel StackPanel contains a Label and TextBox I am trying to create two Dependency Properties Text for the Label Orientation for the StackPanel - The orientation will affect the position of the Label and TextBox effectively I have successfully created a Text dependency property and bind it to my UserControls . But when I created the Orientation property, I seem to get following error in get property The as operator must be used with a reference type or nullable type ('System.Windows.Controls.Orientation' is a non-nullable value type) public static DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(System.Windows.Controls.Orientation), typeof(MyControl), new PropertyMetadata((System.Windows.Controls.Orientation)(Orientation.Horizontal))); public Orientation Orientation { get { return GetValue(OrientationProperty) as System.Windows.Controls.Orientation; } set { SetValue(OrientationProperty, value); } } Appreciate your help.

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  • How to find the number of inversions in an array ?

    - by Michael
    This is an phone interview question: "Find the number of inversions in an array". I guess they mean O(N*log N) solution since O(N^2) is trivial. I guess it cannot be better than O(N*log N) since sorting is O(N*log N) I have checked a similar question from SO and can summarize the answers as follows: Calculate half the distance the elements should be moved to sort the array : copy the array and sort the copy. For each element of the original array a[i] find it's position j in the sorted copy (binary search) and sum abs(i - j)/2. Modify merge sort : modify merge to count inversions between two sorted arrays (it takes O(N)) and run merge sort with the modified merge. Does it make sense ? Are there other (maybe simpler) solution ? Isn't it too hard for a phone interview ?

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  • Test-driven Development: Writing tests for private / protected variables

    - by Chetan
    I'm learning TDD, and I have a question about private / protected variables. My question is: If a function I want to test is operating on a private variable, how should I test it? Here is the example I'm working with: I have a class called Table that contains an instance variable called internalRepresentation that is a 2D array. I want to create a function called multiplyValuesByN that multiplies all the values in the 2D array by the argument n. So I write the test for it (in Python): def test_multiplyValuesByN (self): t = Table(3, 3) # 3x3 table, filled with 0's t.set(0, 0, 4) # Set value at position (0,0) to 4 t.multiplyValuesByN(3) assertEqual(t.internalRepresentation, [[12, 0, 0], [0, 0, 0], [0, 0, 0]]) Now, if I make internalRepresentation private or protected, this test will not work. How am I supposed to write the test so it doesn't depend on internalRepresentation but still tests that it looks correct after calling multiplyValuesByN?

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  • Why are my margins still collapsing?

    - by Brandon Dorsey
    My code in this "Fiddle" shows that I have adjacent elements which vertical margins are collapsing on one another. I understand that due to the nature of vertical margins in css, the largest of the two is chosen, In my case the p tag. What I am having trouble with is trying to break the margins by using a 1px border or 1px padding. I've seen it work with other workarounds such as position:absolute or float method. I am not understanding why using 1px border or padding is not working properly to give me 15px of space.

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  • Sliding & Fading controls on a C# form

    - by Tommy
    Hey there, I'm trying to implement a way to slide&fade controls around (more than one at the same time possibly) elegantly. So in other words, say i had a picture in the top left corner, and a texbox in the bottom right corner, i'd like to be able to have them slide. not just snap. slide, to the opposite corners and replace eachothers position. Ive been working for awhile but have not come up with anything efficient, even just some of the basic math calculations would be a great start.

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  • How do you handle options that can't be used together with OptionParser?

    - by Joel
    My Python script (for todo lists) is started from the command line like this: todo [options] <command> [command-options] Some options can not be used together, for example todo add --pos=3 --end "Ask Stackoverflow" would specify both the third position and the end of the list. Likewise todo list --brief --informative would confuse my program about being brief or informative. Since I want to have quite a powerful option control, cases like these will be a bunch, and new ones will surely arise in the future. If a users passes a bad combination of options, I want to give an informative message, preferably along with the usage help provided by optparse. Currently I handle this with an if-else statement that I find really ugly and poor. My dream is to have something like this in my code: parser.set_not_allowed(combination=["--pos", "--end"], message="--pos and --end can not be used together") and the OptionParser would use this when parsing the options. Since this doesn't exist as far as I know, I ask the SO community: How do you handle this?

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  • CSS center in IE6, 7, and 8

    - by John
    This code works for IE7 and 8 but not for 6. How can I get it to work for 6. Or is there a better way to do it? #contentLoading { width:90px; height: 90px; position: fixed; top: 50%; left: 50%; background:url(_img/ajax-loader4.gif) no-repeat center #fff; text-align:center; padding:10px; font:normal 16px Tahoma, Geneva, sans-serif; border:2px solid #666; margin-left: -50px; margin-top: -50px; z-index:2; overflow: auto; }

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  • store image in sqlite

    - by bbkaaka
    i have the folloing code : final Gallery g = (Gallery) findViewById(R.id.gallery); g.setAdapter(new ImageAdapter(this)); g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { final ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); Bitmap b = null; b=BitmapFactory.decodeResource(getResources(),*********); b.compress(CompressFormat.PNG, 0, outputStream); AlertDialog.Builder builder = new AlertDialog.Builder(Edit.this); builder.setTitle("Comfirm"); builder.setMessage("Do you want to choose this picture?"); builder.setPositiveButton("Continue", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { image = outputStream.toByteArray(); } }); you see * which need type int like android.R.drawble.icon. i want to store the picture when users click to picture how can i get the picture

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  • Bugs in scroll-follow with Google map (Firefox and Safari)

    - by earlyriser
    A scroll follow effect is when a part of the web design is always visible, even when the window is scrolled. There are animated and static versions of this. The animated is ok http://robertomartinez.info/cobra/index.html But I prefer the fixed version, however I have some bugs: http://robertomartinez.info/cobra/index_fixed.html -In Firefox, when you scroll the page, you will see a kind of vertical cut in the lorem ipsum text (below the HERE indication). This is caused by the image tiles of the map, then if you drag and drop the map, the cut will appear in another side. -In Safari, when you scroll the page, the div follows, but the map images stay in the same position. Do you have solutions for theses issues? Thanks.

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  • mouse tracking on IE

    - by Gotys
    Consider the following snippet: $(document).bind('mousemove', function(e) { $('#someDiv').css({left: e.pageX+'px', top: e.pageY+'px'}); }); This should make #someDiv follow the mouse (tooltip), when the css value for "position" is set to absolute. Works as expected, except when you Zoom IN or OUT in IE7 ( dind't try other version of IE). Then the e.pageX gets completely off. The more you zoom in (using your mousewheel + CTRL), the more off the positioning gets. I've tried to break jQuery's UI demos (sliders) and it seems not even jQuery guys have this figured out. Is there any genius out there who knows how to fix this nasty thing? Thanks in advance!

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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