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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • How do I integrate VisualSVN into Visual Studio 2010?

    - by Brandon
    I have an existing setup of Visual Studio 2008 with VisualSVN integrated into the IDE. I have installed and am testing out Visual Studio 2010. How do I integrate VisualSVN into 2010? Can I import my existing settings? I was issued a laptop with all of this setup for me but now we're gonna upgrade to 2010 soon.

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  • How to handle popup messages thrown from web applications in vb.net?

    - by Menaka
    I am developing a tool to automate testing of a web application. I want to handle the popup messages thrown in error scenarios. The problem am facing is after a button click a popup message is thrown, but only after a response is given to the message box(ie clicking on any buttons in the message box) the execution continues, till then the web browser is busy waiting for a response. Please suggest.

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  • How do you beta test an iphone app?

    - by Michael Pryor
    How can you beta test an iPhone app? I can get it on my own device, and anyone that gives me a device, I can run it on theirs, but is there a way to do a limited release via the app store for beta testing? Update: Also, see this question on getting your app onto phones without using the App Store.

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  • iPhone SDK: How to determine keyboard type within a UIKeyboardDidShowNotification?

    - by iPhone Developer
    Hello, I need to know the current keyboard type. I was setting an instance variable in - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField However, testing has shown that this is not always reliable because of the asynchronous nature of notifications. What I am wondering is if anyone can tell me how to determine the current keyboard type within a notification? - (void)keyboardDidShow:(NSNotification *) { // Need way to determine keyboard type here } Thanks.

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  • JQueryLightbox plugin (0.5)

    - by Janine
    I have inlcuded a JQuery Lightbox plugin on my first site and for some reason it is not showing the gallery images on click. the first one works but the others are blank. I built the site in Dreamweaver and it worked fine in testing on Safari and Firefox but the live version isn't playing ball. Any suggestions.

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  • Algorithm performance

    - by william007
    I am testing an algorithm for different parameters on a computer. I notice the performance fluctuates for each parameters. Say I run for the first time I got 20 ms, second times I got 5ms, third times I got 4ms: But the algorithm should work the same for these 3 times. I am using stopwatch from C# library to count the time, is there a better way to measure the performance without subjecting to those fluctuations?

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  • PHP see POST/GET values made to script dynamically

    - by minimalpop
    Hi, I've been testing a PHP script that I'm posting values to every few seconds (latitude and longitude to be specific) and am wondering if there's an easier way to see what values are being sent to the script. Right now I'm writing the data to a txt file on my server, and refreshing the page every so often to see what values have been posted recently. Is there a way to just see what's going on behind the scenes (in terminal, perhaps)? Thanks.

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  • Zend Framework in a subfolder, but images taken from site root

    - by Pentium10
    I have a dev project setup in a subfolder on my testing machine and it must stay there. However all the Zend frameworks views are linked to server root. CSS are linked like: <link type="text/css" href="<?php echo $this->baseUrl('/css/frontend.css') ?>" rel="Stylesheet" /> Which must be stayed this way, but it should link to localhost/a/b/c/prj1/css/frontend.css How can I setup a global subdirectory for this?

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  • jQuery::Ajax success never occurs

    - by Legend
    I have an ajax call in the head section of my index.html $.ajax({ method: 'get', url : 'php/getRecord.php?color=red', dataType: "json", success: function (data) { alert(data); } }); For some reason, that alert never gets called. Am I doing something wrong? The PHP file does give me data when testing it directly.

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  • How to Adjust/Change Scrollbar Width

    - by goodan
    Is there a way to temporarily change the scrollbar width in FF or IE while I'm testing some layout code? I remember reading something a while back about this being related to resolution, but it was a while back can't remember the details. Is there a setting in FF or IE to temporarily change scrollbar width?

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  • Network Differences

    - by Chris
    I am busy working on a java app to run on blackberries but on some devices i am testing on, the code does not seem to be working and im having a hard time pinpointing where the problem lies. My question is: Could the problem with some phones working and not working have t odo with the type of network they are running on such GSM vs CDMA and would the code that stops working on some devices be in one of the following areas: 1) Listeners - such as MessageListener and Phone Listener 2) UI Objects - simple test labels and buttons 3) Connection to a web service using ksoap2

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  • security issue on web application using firebug

    - by Suresh S
    Guys i have developed a web application in jsp . I have many javscript validation for text validation in the jsp page.while during the testing , i enabled firebug in firefox and cleared a function that validates and submits to a servlet.The web application allows to submit garbage value of the textfiedl . how to overcome this ? any solutions?

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  • Double reversals on technology decisions

    - by Kev
    Have you ever gone through a painful switch from one technology to another, only to switch back later in a project's lifetime? Was it because the technologies evolved differently than you expected, or because of something you didn't understand about them in the first place, or because they didn't fly when it came to beta testing or production? Did you regret the switch back too?

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  • grails mockFor closure wierdness

    - by hvgotcodes
    Right, so when I set up my mock using the testing plugin's mockFor method, I expect a method that returns null. If I do myControl.demand.theMethod {return null} in the debugger, the value that I set the 'theMethod' call result to is some closure in the debugger. If I do myControl.demand.theMethod {->return null} the value is null, as expected. I dont understand the difference....

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  • Preview for create/edit content doesn't work

    - by Snazzy
    Hi! I'm configuring a DRUPAL site web (that it was previously created) and I'm testing the diferent options. When I create a new content or edit a old content and change anything and then I click on 'Preview' doesn't appear the recent changes (just appear the old values), I have to save it before. NOTE: I do the accions as ROOT (it not a privilege problem). Anyone knows what is happened?

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  • In C# ,how do I terminate a thread that has had its call stack corrupted?

    - by Emil D
    I have a thread in my application that is running code that can potentially cause call stack corruption ( my application is a testing tool for dlls ). Assuming that I have a method of detecting if the child thread is misbehaving, how would I terminate it? From what I read, calling Thread.Abort() on the misbehaving thread would be equivalent to raising an exception inside it.I fear that that not be a good idea, provided the call stack of the thread might be corrupted.Any suggestions?

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