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  • How do I set a static bool in another app domain?

    - by Martin
    How do I programatically set the value of a static boolean in another app domain? I'm testing an application where I need to change a bool value. Problem is that the bool value exists as a static instance on a type hosted in another app domain. (I'm doing this for test purposes, it won't be used in production code)

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  • jQuery::Ajax success never occurs

    - by Legend
    I have an ajax call in the head section of my index.html $.ajax({ method: 'get', url : 'php/getRecord.php?color=red', dataType: "json", success: function (data) { alert(data); } }); For some reason, that alert never gets called. Am I doing something wrong? The PHP file does give me data when testing it directly.

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  • Network Differences

    - by Chris
    I am busy working on a java app to run on blackberries but on some devices i am testing on, the code does not seem to be working and im having a hard time pinpointing where the problem lies. My question is: Could the problem with some phones working and not working have t odo with the type of network they are running on such GSM vs CDMA and would the code that stops working on some devices be in one of the following areas: 1) Listeners - such as MessageListener and Phone Listener 2) UI Objects - simple test labels and buttons 3) Connection to a web service using ksoap2

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  • Why does refreshing a page with a google map often fail?

    - by Shawn
    I'm working on a website that needs google maps, and testing is being a bitch because refreshing the page very often fails (hangs endlessly) so I need to go to a different page and come back in order to test the new version of the code. I have noticed that refreshing the page only fails on pages with maps, so I'm guessing these are related. Does anyone have a clue?

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  • Linking win32 dll in Qt

    - by kambamsu
    Hi, I want to reference a win32 dll from my Qt application. I've added the dll location in the .pro file at "LIBS+=" . Once that is done, by right, i should be able to include the .h file inside the dll from my application. But i'm unable to do so. I'm testing with the dll here: http://www.flipcode.com/archives/Creating_And_Using_DLLs.shtml Any help would be appreciated! Thanks

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  • problem with flash RectDraw size

    - by Rebol Tutorial
    I am testing flash online here http://wonderfl.net/c/sqop I'm newbie. The picture I want to show http://reboltutorial.com/files/2010/05/rebodex-yuml-300x262.png is 300x262 so my rectangle is of the same size. Why does Flash truncate my picture ?

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  • grails mockFor closure wierdness

    - by hvgotcodes
    Right, so when I set up my mock using the testing plugin's mockFor method, I expect a method that returns null. If I do myControl.demand.theMethod {return null} in the debugger, the value that I set the 'theMethod' call result to is some closure in the debugger. If I do myControl.demand.theMethod {->return null} the value is null, as expected. I dont understand the difference....

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  • FDT 3 Enterprise, can't add breakpoints.

    - by pixelbreaker
    I've been using FDT for a long long time, on my new machine, with the Enterprise edition, I cannot add breakpoints on the editors gutter, and the debugger doesn't show any variables when testing with the external player. Any ideas on how to fix, is it some obscure Eclipse setting, or and FDT setting?

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  • Jquery .text() call returns null?

    - by Alex
    Hey all, I'm practicing Jquery and I've written this simple Jquery statement: var someText = $("table tr td").text(); Should this not return all text of td elements found within tr's that are found within tables? How do I fix this? Currently when I run this, it says that table tr td is null, but I have a table on the page I'm testing on. Thanks!

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  • How can I construct this file tree based on what files the user is allowed to view?

    - by robert
    I have an array of files that looks like this: Array ( [0] => Array ( [type] => folder [path] => RootFolder ) [1] => Array ( [type] => file [path] => RootFolder\error.log ) [2] => Array ( [type] => folder [path] => RootFolder\test ) [3] => Array ( [type] => file [path] => RootFolder\test\asd.txt ) [4] => Array ( [type] => folder [path] => RootFolder\test\sd ) [5] => Array ( [type] => file [path] => RootFolder\test\sd\testing.txt ) ) I parse this array and create a tree like view based on the depth of the files ('/' count). It looks like this: RootFolder - error.log - test - asd.txt - sd - testing.txt What I have now is an array of filepaths the user is allowed to view. I need to take this array into account when constructing the above tree. That array looks like this: Array ( [0] => Array ( [filePath] => RootFolder\test\sd ) [1] => Array ( [filePath] => RootFolder\error.log ) ) It would be easy to do a if in_array($path, $allowed) but that won't give me the tree. Just a list of files... Another part I'm stumped on is this requirement: If the user has access to view the folder test, they then have access to all children of that folder. My idea was to simply parse the filepaths. For example, I'd confirm that RootFolder\test\sd was a directory and then create a tree based on the '/' count. Like I was doing earlier. Then, since this is a directory, I'd pull out all files within this directory and show them to the user. However, I'm having trouble converting this to working code... Any ideas?

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  • Connecting Subversion Repo with Maven

    - by Holograham
    I created a maven project in eclipse. I uploaded it to my subversion server. Now on my testing server I installed maven and I want to connect it with my svn repository to run test builds on. Not sure how to do this since I have only worked with Maven via the eclipse plug-in.

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  • PHP see POST/GET values made to script dynamically

    - by minimalpop
    Hi, I've been testing a PHP script that I'm posting values to every few seconds (latitude and longitude to be specific) and am wondering if there's an easier way to see what values are being sent to the script. Right now I'm writing the data to a txt file on my server, and refreshing the page every so often to see what values have been posted recently. Is there a way to just see what's going on behind the scenes (in terminal, perhaps)? Thanks.

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  • Can I push my working directory without first committing it?

    - by Derek
    I have my web server set up as a remote git repo, so I can type "git push staging" and my last commit goes live on the server. I used this tutorial to set this up. A lot of the time, I'm testing a new feature, and I want to test several iterations of it on the staging server, before it's ready to quality as a commit. Is there a way to push my working directory to the server without having to commit it first?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Speed up PostGreSQL createdb?

    - by John
    Is there a way to speed up PostgreSQL's createdb command? Normally I wouldn't care, but doing unit testing in Django creates a database every time, and it takes about 5 seconds. I'm using openSUSE 11.2 64-bit, PostgreSQL 8.4.2

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  • changing existing duplicate entries in mysql

    - by Mladen
    sorry for the (probably) noob question, but I', new at this stuff. i have a table that has column 'position', and I want to, when inserting a new row, change positions of every row that has position lower than row that is inserted. for example, if I add row with position 4, if there is a duplicate, it should become 5, 5 should shift to 6 and so on... also, is there a way to get highest value for column besides testing it in every row via php?

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  • NSConcreteData leaked object in objective c ?

    - by Madan Mohan
    Hi Guys, I am getting the NSConcreteData leaked object while testing the leaks in the instruments.It showing in the parser, - (void)parseXMLFileAtURL:(NSURL *)URL { [urlList release]; urlList = [[NSMutableArray alloc] init]; myParser = [[NSXMLParser alloc] initWithContentsOfURL:URL] ;// it showing this line as leaking [myParser setDelegate:self]; [myParser setShouldProcessNamespaces:NO]; [myParser setShouldReportNamespacePrefixes:NO]; [myParser setShouldResolveExternalEntities:NO]; [myParser parse]; [myParser release]; }

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