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  • C# cast Foo<Bar> to Foo<object>

    - by Michael
    Hi, does anyone know if it is possible to cast a generic type with a certain type parameter (e.g. Bar) to the same generic type with the type parameter being a base type of Bar (such as object in my case). And, if it is possible, how would it be done? What I want to do is have a collection of Foo but be able to add Foos with more specific type arguments. Thanks

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  • showmodaldialog function in ie8

    - by naweli
    i have written a showmodaldialog() fuction in a jsp file and its working well in firefox but in ie8 its now working,my code is here : <-----a.jsp------ <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"% Step Editor function test() { var retvalue; retvalue = window.showModalDialog("index.jsp"); } <--------- in the above code a.jsp is parent window which is calling index.jsp as child window. <----index.jsp-----

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  • In python, changing MySQL query based on function variables

    - by ensnare
    I'd like to be able to add a restriction to the query if user_id != None ... for example: "AND user_id = 5" but I am not sure how to add this into the below function? Thank you. def get(id, user_id=None): query = """SELECT * FROM USERS WHERE text LIKE %s AND id = %s """ values = (search_text, id) results = DB.get(query, values) This way I can call: get(5) get(5,103524234) (contains user_id restriction)

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  • Range subtraction in the Excel Object Model

    - by mcoolbeth
    When using Excel Interop libraries from .NET, I can find a Range object representing the cell offset from Range X by calling something like. Range Y = X.Range[2,3]; But what should I do to perform the inverse operation, ie: I have two Range objects, A and B, and I would like to find out by how many rows/columns B is offset from A. Does anyone know the easiest way to do this? Is there a library function? Thanks.

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • Method/function overrides in Codeigniter

    - by pingu
    Hi guys, I want to override the validation_errors() method of the form helper in CodeIgniter for one controller only, so that it will display a single error message (as a sentence in plain english) instead of the detailed line item summary. I've tried defining a validation_errors() function in my controller, which is what I usually do with Silverstripe's Sapphire framework, but this won't with CI. What's the best way to override methods for a case by case basis?

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  • Default Value or Binding in "Transfer SQL Server Object Task"

    - by Kronass
    Hi, I want to move 500 table from Database to other with their data and constraints all the tables have column who has default value, I used SSIS using "Transfer SQL Server Object Task" and I choose to copy all tables, copy data and primary keys, it copies the table except the default bindings I tried in SQL Server 2008 CopyAllDRIObjects Property but still the same result. How can I copy all tables from database to other with their data and maintaining their constraints.

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  • Object type to Reader type?

    - by GK
    I have a java.io.Reader as the return type of my method. But i have Object type of an instance which i get from Database. So how can I convert this to Reader type and return? need help thanks.

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  • reverse this function

    - by ooo
    i have code that takes a csharp datetime and converts it into a long to plot in the "flot" graph. here is the code public static long GetJavascriptTimestamp(DateTime input) { TimeSpan span = new TimeSpan(DateTime.Parse("1/1/1970").Ticks); DateTime time = input.Subtract(span); return (long)(time.Ticks / 10000); } I now need an opposite function where i take this long value and get the csharp datetime object back. any idea if the above method can be reversed ?

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  • passing multiple vectors to function by reference (using structure)

    - by madman
    Hi StackOverflow, Can someone tell me the correct way of passing multiple vectors to a function that can take only a single argument? (specifically for pthread_create (..) function) I tried the following but it does not seem to work :-( First, I created the following structure struct ip2 { void* obj; int dim; int n_s; vector<vector<vector<double> > > *wlist; vector<int> *nrsv; struct model *pModel; }; The threads that I have created actually needs all these parameters. Since im using pthreads_create I put all this in a structure and then passed the pointer to the structure as an argument to pthread_create (as shown). some_fxn() { //some code struct ip2 ip; ip.obj=(void*) this; ip.n_s=n_s; ip.wlist=&wlist; ip.nrsv=&nrsv; ip.pModel=pModel; ip.dim=dim; pthread_create(&callThd1[lcntr], &attr1, &Cls::Entry, (void*) &ip); } The Entry method looks something like this. void* Cls::Entry(void *ip) { struct ip2 *x; x = (struct ip2 *)ip; (reinterpret_cast<Cls1 *>(x->obj))->Run(x->dim,x->n_s, x->wlist, x->nrsv, x->pModel); } The Run method looks something like this. void Run(int dim, int n_c, vector<vector<vector<double> > > *wlist, vector<int> *nrsv, struct model* pModel ) { //some code for(int k = 0; k < n_c; ++k) { //some code end = index + nrsv[k]; //some code } I get the following error when I try to compile the program. error: no match for ‘operator+’ in ‘index + *(((std::vector<int, std::allocator<int> >*)(((unsigned int)k) * 12u)) + nrsv)’ Can someone tell me how to do it the right way. Madhavan

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  • How to handle the pylint message: Warning: Method could be a function

    - by biffabacon
    Being new to Python, I decided to get some feedback on a class I'd written ASAP so I ran it against pylint. Is the message it gave "Warning: Method could be a function" telling me that it would be better to move this method out of the class because it doesn't use any instance variables? In c# I would make this a static method. What's the most pythonic thing to do here?

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  • Excel MAXIF function or emulation?

    - by Andre Boos
    I have a moderately sized dataset in Excel from which I wish to extract the maximum value of the values in Column B, but those that correspond only to cells in Column A that satisfy certain criteria. The desired functionality is similar to that of SUMIF or COUNTIF, but neither of those return data that is necessary. There isn't a MAXIF function, so I ask the SO community: how do I emulate one?

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  • How do I exit from a function?

    - by every_answer_gets_a_point
    i know that in vb.net you can just do Exit Sub but i would like to know how do i exit a click event in a button? here's my code: private void button1_Click(object sender, EventArgs e) { if (textBox1.Text == "" || textBox2.Text == "" || textBox3.Text == "") { //exit this event } }

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  • Caching the struct Object

    - by PRamod
    How do I create a cache for a struct pointer object in Objective-C? Is there any third party component for caching objects as Java and .NET have? I have the following struct: typedef struct _news { references char *headline; char *story_url; } news; I have a double pointer for the above struct in an interface class. I would like to cache it for some time using Objective-C.

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  • How to avoid "message superview sent to freed object" iphone

    - by Giovanni
    I have this code: CardView *aCardView = [self prendiCartaDalMazzo]; [aCardView removeFromSuperview]; [self.mieCarte addSubview:aCardView]; when i try to add aCardView as as subview of mieCarte then i get this error: objc[4800]: FREED(id): message superview sent to freed object=0x393f130 Program received signal: “EXC_BAD_INSTRUCTION”. Thanks at all can help.

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