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  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

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  • iPhone UIView frame animation inconsistent why?

    - by Rick
    I have an app that uses an image loaded in from an UIImagePickerController instance. Once the picker is dismissed so as to reduce the jarring transition from the picker layout to the layout of the next function I initially have the UIImageView for the image fill the whole screen and then when the picker is dismissed the image 'squeezes' up to the top left of the screen. from the initWithFrame... targetPicView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; [targetPicView setContentMode:UIViewContentModeScaleToFill]; this in a function called after dismissing the picker... [UIView beginAnimations:@"squeeze" context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.75]; [targetPicView setFrame:CGRectMake(20.0, 20.0, 130.0, 150.0)]; [UIView commitAnimations]; The weird thing is that this works great when the image has been chosen from the library, the view shrinks down with the top left corner in place just as I planned but... If the image comes from the camera then the view shrinks with the top right corner in place instead and appears to come in from the left side of the screen. Can anyone shed any light on this?

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  • Dynamic Connection Strings for Strongly Typed DataSet in a Class Library using App.Config

    - by Luc
    This is my first question on StackOverflow.com and I'm not sure if this is the correct way to do this. I found a similar question titled: Modifying the Data Source for the Strongly Typed Dataset Connection String. However, the answer provided is not working for me. I'm not able to comment on it because I don't have enough "reputation points" (again, I just signed up), and I didn't want to provide an "answer", because I don't know the correct answer. My problem is that I need to be able to modify the connection string inside the generated myproject.dll.config file, but doing so has no effect for me at all. My library still uses the default connection string that was setup at design time. I've tried everything I know to try, but still no luck. I've tried working around the issue using multiple different approaches, but still the problem persists. I can't find any help on the internet with my specific problem either. It would be great if somebody could shed some light as to why my modified config file isn't being read. Useful information: I'm using a Strongly Typed DataSet I don't know the actual connection string at design time. The app.config doesn't allow me to specify a 'User' scoped connection string. I'm tied to a class library (no Windows Forms) Thank you for any help! Luc

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  • Custom UIButton for Iphone.

    - by Amal
    I have an view in my App which has a number of buttons based on the number of items returned by the server. So if the server returns say 10 items, there should be 10 buttons and clicking on each button should call a different person. For the above purpose I created a custom button class deriving from UIButton. @implementation HopitalButton @synthesize index; @synthesize button_type; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UIImage* img = [UIImage imageNamed:@"dr_btn.png"]; [img stretchableImageWithLeftCapWidth:10 topCapHeight:10]; [self setBackgroundImage:img forState:UIControlStateNormal]; [self setTitleColor:[UIColor colorWithRed:0.698 green:0.118 blue:0.376 alpha:1] forState:UIControlStateNormal] ; [self setFont:[UIFont fontWithName:@"Helvetica Bold" size:13]]; self.titleLabel.textColor = [UIColor colorWithRed:178 green:48 blue:95 alpha:1]; self.adjustsImageWhenHighlighted = YES; } return self; } - (void)dealloc { [super dealloc]; } @end Now the problem with the above code is that it does not create buttons that look similar to the buttons created by default in Interface builder. The borders are missing. And I create buttons of the above type by the following code: HopitalButton* hb = [[HopitalButton alloc] init]; hb.button_type = @"call"; hb.frame = CGRectMake(50, 50 + i * 67, 220, 40); [self.scroll_view addSubview:hb]; [hb setTitle:[[[self.office_full_list objectAtIndex:i] objectForKey:@"Staff" ]objectForKey:@"FullName"] forState:UIControlStateNormal]; hb.index = [NSNumber numberWithInt:[self.button_items count]]; [self.button_items insertObject:hb atIndex:[self.button_items count]]; [hb addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside]; I am not finding a way to set the button type for this custom button. Is there a way i can do it ? Or is there a better way to design the code.

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • "image contains error", trying to create and display images using google app engine

    - by bert
    Hello all the general idea is to create a galaxy-like map. I run into problems when I try to display a generated image. I used Python Image library to create the image and store it in the datastore. when i try to load the image i get no error on the log console and no image on the browser. when i copy/paste the image link (including datastore key) i get a black screen and the following message: The image “view-source:/localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA” cannot be displayed because it contains errors. the firefox error console: Error: Image corrupt or truncated: /localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA import cgi import datetime import urllib import webapp2 import jinja2 import os import math import sys from google.appengine.ext import db from google.appengine.api import users from PIL import Image #SNIP #class to define the map entity class MainMap(db.Model): defaultmap = db.BlobProperty(default=None) #SNIP class Generator(webapp2.RequestHandler): def post(self): #SNIP test = Image.new("RGBA",(100, 100)) dMap=MainMap() dMap.defaultmap = db.Blob(str(test)) dMap.put() #SNIP result = db.GqlQuery("SELECT * FROM MainMap LIMIT 1").fetch(1) if result: print"item found<br>" #debug info if result[0].defaultmap: print"defaultmap found<br>" #debug info string = "<div><img src='/img?img_id=" + str(result[0].key()) + "' width='100' height='100'></img>" print string else: print"nothing found<br>" else: self.redirect('/?=error') self.redirect('/') class Image_load(webapp2.RequestHandler): def get(self): self.response.out.write("started Image load") defaultmap = db.get(self.request.get("img_id")) if defaultmap.defaultmap: try: self.response.headers['Content-Type'] = "image/png" self.response.out.write(defaultmap.defaultmap) self.response.out.write("Image found") except: print "Unexpected error:", sys.exc_info()[0] else: self.response.out.write("No image") #SNIP app = webapp2.WSGIApplication([('/', MainPage), ('/generator', Generator), ('/img', Image_load)], debug=True) the browser shows the "item found" and "defaultmap found" strings and a broken imagelink the exception handling does not catch any errors Thanks for your help Regards Bert

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  • iphone download several files

    - by Floo
    hi all !  In my app i need to download several plist.  to download a plist i use the NSURLconnection  in my code i use an UIAlertView with a UIActivityIndicator then when the download is finished i add a button to the alert to dismiss it.  To download the plist i use somewhere in my code an NSURL set to the adresse where the plist is, next i set a NSURLRequest with the url cache policy and a timeout interval.  Then i set my NSMutableData to the NSURL connection with a NSURLRequest.  In the delegate didReceiveData: i append data to my mutable data object, in the didFailWithError: i handle error. And finaly in the connectionDidFinishLoading  i serialize my data to a plist so i can write to file my plist, and release my alertview.  My problem is : how can i do if i have sevetal file to download because the connectionDidFinishLoading is called each time my NSURLConnection is finished but i want to release my UiAlert when everything is finished. But when the first plist is downloaded my code in the connectionDidFinishLoading will fire.  here is my code :  in the view did load :  // set the UiAlert in the view did load  NSURL *theUrl = [NSURL URLWithString:@"http://adress.com/plist/myPlist.plist"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:theUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; self.plistConnection = [[ NSURLConnection alloc] initwithRequest:theRequest delegate:self startImmediatly:YES]; //plistConnection is a NSURLConnection - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {  [incomingPListData appendData:data]; } -(void)connection:(NSURLConnection *)connectionDidFailWithError:(NSError *)error { // handle error here  } -(void)connectionDidFinisloading:(NSURLConnection *) connection {  NSPropertyListFormat format; NSString *serialErrorString;  NSData *plist = [NSPropertyListSerialisation propertyListFromData:incomingPlistData mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&serialErrorString]; if (serialErrorString) {//error} else { // create path and write plist to path} // change message and title of the alert so if i want todownload an another file  where do i put the request the connection and how can i tell the didFinishLoading to fire code when all my file are downloaded.  thanks to all

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  • _resignRootViewController causes app to crash.

    - by RickiG
    [MainViewController _resignRootViewController]: message sent to deallocated instance 0x4ebfe50 This error happens when I try to pop my MainViewController Object from within it self: - (void) switchToTableView { //a method on the MainViewController [self.navigationController popViewControllerAnimated:NO]; [[UIApplication applicationDelegate] switchToTableView]; //convenience method for the app delegate } The debugger stops at the [super dealloc] command in MainViewControllers dealloc method. I do the exact same thing in the TripTableViewController, but here it never crashes. MainViewController and TripTableViewController are handled in my AppDelegate like this: - (void) switchToTableView { TripTableViewController *tripTableViewController = [[TripTableViewController alloc] init]; [[self.navigationController navigationBar] setHidden:NO]; [self.navigationController pushViewController:tripTableViewController animated:NO]; [tripTableViewController release]; } - (void) switchToScrollView { MainViewController *scrollView = [[MainViewController alloc] init]; [[self.navigationController navigationBar] setHidden:YES]; [self.navigationController pushViewController:scrollView animated:NO]; [scrollView release]; } I am trying to achieve that when the user goes from TripTableViewController to MainViewController; TripTableViewController is released/popped and visa versa for the MainViewController. I do not wish for the navigationController to make the decision about when to pop/cache/release them, this is why I try to do it from within it self. I have not been able to find the _resignRootViewController mentioned anywhere. My guess is that it is a delegate message sent by a ViewController that resigns as rootViewController for a navigationController and that somehow it is called twice, once before MainViewCOntroller is released/popped and somehow again afterwards. Have any one else seen this error message before? Google and the Apple Docs does not mention it? How can I debug such an error? Hope someone can guide me in the right direction on this one, Thanks:)

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • iPhone Multithreaded Search

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { isSearching = YES; NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; /* Update the filtered array based on the search text and scope. */ //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.gurmukhiEntry compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; isSearching = NO; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { if (!isSearching) { [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; } //[self filterContentForSearchText:searchString]; return NO; // Return YES to cause the search result table view to be reloaded. }

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  • iPhone: Creating a hierarchy-based table navigation.

    - by Jack Griffiths
    Hi there, I've tried to ask this before, but nothing got answered. Basically, I would like someone to explain to me how to create a table, which when a cell is tapped, pushes the user to the next view for that cell. I have this so far: Click here to view what I have. I would further like to, say when CSS is tapped, it goes to a new view which has another table in it. This table would then take the user to a detail view, which is scrollable and you can switch pages through it. I would appreciate longer, more structured tutorials on how to do each and every bit to get it to work. Here's my array in my implementation file: - (void)viewDidLoad { arryClientSide = [[NSArray alloc] initWithObjects:@"CSS", @"HTML", @"JavaScript", @"XML", nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Apache", @"PHP", @"SQL", nil]; self.title = @"Select a Language"; [super viewDidLoad]; } and my .h: @interface RootViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITableView *tblSimpleTable; NSArray *arryClientSide; NSArray *arryServerSide; } My current code crashes the script, and this error is returned in the console: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "NextView" nib but didn't get a UITableView.' If that error is the source of why it's not pushing, then an explanation of how to remedy that would also be appreciated Many thanks, Jack

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  • iPhone Core Data does not refresh table

    - by Brian515
    Hi all, I'm trying to write an application with Core Data, and I have been able to successfully read and write to the core data database. However, if I write to the database in one view controller, my other view controllers will not see the change until the app is closed then reopened again. This is really frustrating. I'm not entirely sure how to get the refresh - (void)refreshObject:(NSManagedObject *)object mergeChanges:(BOOL)flag method to work. How do I get a reference to my managed object? Anyways, here's the code I'm using to read the data back. This is in the viewDidLoad method. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Website" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"siteName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if(mutableFetchResults == nil) { //Handle the error } [self setNewsTitlesArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; [newsSourcesTableView reloadData]; Thanks for help in advance!

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  • Implementation of "Automatic Lightweight Migration" for Core Data (iPhone)

    - by RickiG
    Hi I would like to make my app able to do an automatic lightweight migration when I add new attributes to my core data model. In the guide from Apple this is the only info on the subject I could find: Automatic Lightweight Migration To request automatic lightweight migration, you set appropriate flags in the options dictionary you pass in addPersistentStoreWithType:configuration:URL:options:error:. You need to set values corresponding to both the NSMigratePersistentStoresAutomaticallyOption and the NSInferMappingModelAutomaticallyOption keys to YES: NSError *error; NSURL *storeURL = <#The URL of a persistent store#>; NSPersistentStoreCoordinator *psc = <#The coordinator#>; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![psc addPersistentStoreWithType:<#Store type#> configuration:<#Configuration or nil#> URL:storeURL options:options error:&error]) { // Handle the error. } My NSPersistentStoreCoordinator is initialized in this way: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"FC.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } I am having trouble seeing where and how I should add the Apple code to get the Automatic Lightweight Migration working?

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  • iPhone - Parsing XML in Herbrew language

    - by satyam
    I'm using NSXMLParser in iphone app that I'm working on. Later I'm displaying the text in a view. All is well when I'm using english language in my XML. But my XML is in Herbrew language. I'm not able to read the text properly and display it. here is my XML below. Please advice me what change do I've to make in XML. <?xml version="1.0" encoding="UTF-8"?> ??? ???? ?????? ????? ????? ????? ????? ??? ?? ?????? ??? ????? ??? ????? ????? ????? ????? ????? ????? ????? ??????/????, ??? ???? ???? ??? ?? ?????? ?? ???? ????? ????? ???? ???? ?????? ????? ????? ???? ????? ????? ??? ?? ?????? ??? ????? ??? ?? ?? ????? ???? ????? ??? ???? ???? ?? ????? ????? ????? ?? ????? ????? ?? ????? ????? ???? (?? ???? ?? ??? ??? ??????) ?????? ??????? ??????? ???????, ?????? ?? ????? ?????? ?????, ??? ??? ????? ??? ????? ???? ?? ??????? ?????? ?? ?????? ?????? ???? ?????? ?????? ?????: ??????? ???? ????? , ??????? ????? ?? ??? ????, ??????? ?????? ????? , ??????? ????? ?? ??? ????. ????? ?? ???: ???? ????? , ???? ????, ???? ????? , ???? ????, ???? ??????? , ???? ????, ????? ?????? , ???? ????. ??? ??? ????? ????: ?????. ?? ????? ?? ?????, ?????? ????? ????? ?? ???? ?????? ?? ???? ???? ??????. ???? ???? ????? ????? ????? ??? ?? ???? ???? ?? ??? ????? ???. ?? ???? ????? , ???? ?????? ????? ?????? ???? .716 ????? ??? ????? ????.

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • UITableView Inactive Until Scroll iPhone

    - by dubbeat
    HI, I'm trying to find the cause of some annoying behaviour with my UITableView. In each cell of my table (10 of them ) I asynchronously load an image. The problem is, is that if I don't touch the app at all the imageviews will permanently show a loading icon. However as soon as I scroll a cell off the screen and back on again the image shows straight away. What could be causing this "stuck in the mud" behaviour? Is there a way to force whatever gets called when the list is scrolled to make the needed update happen? #define ASYNC_IMAGE_TAG 9999 #define LABEL_TAG 8888 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; return cell; }

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  • Refreshing WEB-INF/lib in Google App Engine (with Eclipse)

    - by Adrian Petrescu
    Hi, I've created a new Google App Engine project within Eclipse. I copied several JARs that I need for my application into the WEB-INF/lib directory, and add them to the build path. I make some random calls to these JARs from within the handler, deploy, and everything works fine. However, if I then change one of the JARs outside the project, and copy the new version to WEB-INF/lib (with the same name) and re-deploy, it doesn't seem to be sending the new JAR; everything is still linking to the old one even though it's not even in my WEB-INF/lib anymore. I'm guessing it's being cached by the server or Eclipse is not even realizing something has changed in order to upload the new version. If I just create a new project with the new JAR, everything is fine again (until I have to make another change...) but of course I don't want to have to create a new project for every change to a dependency I make. My question is, how can I make GAE re-upload all the JARs I have from within Eclipse? Thanks in advance, guys :) -Adrian

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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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  • Show users a list of unique items on Java Google App Engine

    - by James
    I've been going round in circles with what must be a very simple challenge but I want to do it the most efficient way from the start. So, I've watched Brett Slatkin's Google IO videos (2008 & 2009) about building scalable apps including http://www.youtube.com/watch?v=AgaL6NGpkB8 and read the docs but as a n00b, I'm still not sure. I'm trying to build an app on GAEJ similar to the original 'hotornot' where a user is presented with an item which they rate. Once they rate it, they are presented with another one which they haven't seen before. My question is this; is it most efficient to do a query up front to grab x items (say 100) and put them in a list (stored in memcache?) or is it better to simply make a query for a new item after each rating. To keep track of the items a user has seen, I'm planning to keep those items' keys in a list property of the user's entity. Does that sound sensible? I've really got myself confused about this so any help would be much appreciated.

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • iPhone Localization: simple project not working

    - by gonso
    Hello Im doing my first localized project and I've been fighting with it for several hours with no luck. I have to create an app that, based on the user selection, shows texts and images in different languages. I've read most of Apple's documents on the matter but I cant make a simple example work. This are my steps so far: 1) Create a new project. 2) Manually create a "en.lproj" directory in the projects folder. 3) Using TexEdit create file called "Localizable.strings" and store it in Unicode UTF-16. The file looks like this: /* Localizable.strings Multilanguage02 Created by Gonzalo Floria on 5/6/10. Copyright 2010 __MyCompanyName__. All rights reserved. */ "Hello" = "Hi"; "Goodbye" = "Bye"; 4) I drag this file to the Resources Folder on XCode and it appear with the "subdir" "en" underneath it (with the dropdown triangle to the left). If I try to see it on XCode it looks all wrong, whit lots of ? symbols, but Im guessing thats because its a UTF-16 file. Right? 5) Now on my view did load I can access this strings like this: NSString *translated; translated = NSLocalizedString(@"Hello", @"User greetings"); NSLog(@"Translated text is %@",translated); My problem is allowing the user to switch language. I have create an es.lproj with the Localizable.strings file (in Spanish), but I CANT access it. I've tried this line: [[NSUserDefaults standardUserDefaults] setObject: [NSArray arrayWithObjects:@"es", nil] forKey:@"AppleLanguages"]; But that only works the NEXT time you load the application. Is there no way to allow the user to switch languages while running the application?? Do I have to implement my own Dictionary files and forget all about NSLocalizableString family? Thanks for ANY advice or pointers. Gonso

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