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  • CCAnimate/CCAnimation cause inconsistent setTexture behavior in cocos2d on iPhone

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • iPhone: detect "touch-and-drag" gesture from UIBarButtonItem?

    - by Greg Maletic
    I have an "add" button that's represented by a UIBarButtonItem. Hitting the "add" button adds an object into a list that represents a moment in time. By default, that time is "now"...but I'd like to be able to use dragging behavior to let the user specify earlier times for the object. Here's the behavior I want to implement: If the user touches on the UIBarButtonItem and lets go quickly, an object is added to the list that represents "now." If the user touches on the UIBarButtonItem and drags, a little UI pops up that shows the time that the distance of their drag represents. The further they drag, the further back in time their touch will represent. When they let go, the object representing an earlier time will get added to the list. (Though the description of the behavior is complicated, I'm convinced this will be pretty intuitive for users of the app.) I haven't implemented code for anything but the most simple touches in the past, and I'm at a loss as to the best way to try this. Does anyone have any suggestions, or could point me towards some sample code that implements something like this? Thanks very much.

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  • get_by_id method on Model classes in Google App Engine Datastore

    - by tarn
    I'm unable to workout how you can get objects from the Google App Engine Datastore using get_by_id. Here is the model from google.appengine.ext import db class Address(db.Model): description = db.StringProperty(multiline=True) latitude = db.FloatProperty() longitdue = db.FloatProperty() date = db.DateTimeProperty(auto_now_add=True) I can create them, put them, and retrieve them with gql. address = Address() address.description = self.request.get('name') address.latitude = float(self.request.get('latitude')) address.longitude = float(self.request.get('longitude')) address.put() A saved address has values for >> address.key() aglndWVzdGJvb2tyDQsSB0FkZHJlc3MYDQw >> address.key().id() 14 I can find them using the key from google.appengine.ext import db address = db.get('aglndWVzdGJvb2tyDQsSB0FkZHJlc3MYDQw') But can't find them by id >> from google.appengine.ext import db >> address = db.Model.get_by_id(14) The address is None, when I try >> Address.get_by_id(14) AttributeError: type object 'Address' has no attribute 'get_by_id' How can I find by id? EDIT: It turns out I'm an idiot and was trying find an Address Model in a function called Address. Thanks for your answers, I've marked Brandon as the correct answer as he got in first and demonstrated it should all work.

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  • Play Multiple iPod Library Songs On iPhone At The Same Time With Pitch Bending & Other Effects

    - by Dino
    Hi, I have been going at this for the past two weeks and it is driving me crazy. I asked this question a couple of days ago (Extract iPod Library raw PCM samples and play with sound effects) and whilst the answer got me half way there I am still stuck. Basically what I am trying to achieve is load up multiple songs from the iPod library for playback with effects such as pitch bend, eq effects etc... I have gone down the route of AVPlayer and AVAudioPlayer which are too simple. The only framework I've seen that can play audio with these effects is OpenAL. I have tried a few objective c wrappers (Finch and ObjectAL) Finch does not play compressed audio whilst ObjectAL will only convert it for me if I pass in a URL for the file (which is something I cannot do because I only have an incompatible iPod library URL). An example of an app that does what I want beautifilly is Tap DJ. It can load up songs from the iPod library fast (unlike TouchDJ and it plays them with all sorts of effects. Any help would be much appreciated.

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  • Plist data OK in iPhone simulator but disappears after installation onto device

    - by user183804
    I am testing an application on a first-generation iPod running OS 3.1.3 with a tableview populated from a plist. The application works well on the simulator. Initially after installation onto the iPod for testing, the tableview was blank (scrollable lines present, but empty rows). After searching this site, I found one issue to be a case-sensitive problem in the name of the plist file ("Data.plist in resources; "data.plist" in code). When the problem persisted, I again found on this site the advice to "Clean all Targets" prior to installation. I now have found that after performing a "Clean all Targets" operation twice, quitting XCode in between operations, the problem resolves, and the tableview appears properly populated after installation. I am wondering whether this issue signifies a corrupted plist file, prior to making the application available on the App store. Re-creating the plist file from scratch and then testing it likely would take several hours of work, so I do not want to do so unless absolutely necessary. Thanks in advance for any help.

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  • Google App-Engine Java Batch Update

    - by Manjoor
    I need to upload a .csv file and save the records in bigtable. My application successfully parse 200 the records in the csv files and save to table. Here is my code to save the data. for (int i=0;i<lines.length -1;i++) //lines hold total records in csv file { String line = lines[i]; //The record have 3 columns integer,integer,Text if(line.length() > 15) { int n = line.indexOf(","); if (n>0) { int ID = lInteger.parseInt(ine.substring(0,n)); int n1 = line.indexOf(",", n + 2); if(n1 > n) { int Col1 = Integer.parseInt(line.substring(n + 1, n1)); String Col2 = line.substring(n1 + 1); myTable uu = new myTable(); uu.setId(ID); uu.setCol1(MobNo); Text t = new Text(Col2); uu.setCol2(t); PersistenceManager pm = PMF.get().getPersistenceManager(); pm.makePersistent(uu); pm.close(); } } } } But when no of records grow it gives timeout error. The csv file may have upto 800 records. Is it possible to do that in App-Engine? (something like batch update)

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  • Google App Engine datastore encoding?

    - by sernaferna
    I'm using the GAE datastore for a Java application, and storing some text that will be in numerous languages. In my servlet, I'm first checking to see if there's any data in the data store, and, if not, I'm creating some, similar to the following: ArrayList<Lang> list = new ArrayList<Lang>(); list.add(new Lang("EN", "English", 1)); list.add(new Lang("ES", "Español", 0)); //more languages here... PersistenceManager pm = PMF.get().getPersistenceManager(); for(Lang l : list) { pm.makePersistent(l); } Since this is using JDO, I guess I should include the relevent parts of the Lang class too: @PersistenceCapable public class Lang { @PrimaryKey private String code; @Persistent private String name; @Persistent private int popularity; // getters & setters & constructors... } However, the non-ASCII characters are giving me grief. I've set my Eclipse project to use the UTF-8 encoding instead of the default Cp1252, so I think I'm okay from that perspective, but when I use the App Engine Data Viewer to look at my data, that Español entry becomes Español, and when I click on it to view it, I get a 500 Server Error. (There are some other entries with right-to-left text that don't even show up in the Data Viewer at all, but one problem at a time...) Is there anything special I can do in my code to set the character encoding, or specify to GAE that the data I'm storing is UTF-8? Or is the problem on the Eclipse side, and is there something I should be doing with my Java code?

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  • Google App Engine: TypeError problem with Models

    - by Rosarch
    I'm running Google App Engine on the dev server. Here is my models file: from google.appengine.ext import db import pickle import re re_dept_code = re.compile(r'[A-Z]{2,}') re_course_number = re.compile(r'[0-9]{4}') class DependencyArcHead(db.Model): sink = db.ReferenceProperty() tails = db.ListProperty() class DependencyArcTail(db.Model): courses = db.ListProperty() It gives this error: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3192, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3135, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 516, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2394, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2304, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2200, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "main.py", line 19, in <module> from src.Models import Course, findCourse, validateCourse, dictForJSON, clearAndBuildDependencyGraph File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1929, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1831, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1782, in LoadModuleRestricted description) File "src\Models.py", line 14, in <module> class DependencyArcHead(db.Model): File "src\Models.py", line 17, in DependencyArcHead tails = db.ListProperty() TypeError: __init__() takes at least 2 arguments (1 given) What am I doing wrong?

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • iPhone -trouble with a loading data from webservice into a tableview

    - by medampudi
    I am using a Window based application and then loading up my initial navigationview based controller. After loading it if the user is not registered/ does not have a credentials present then it takes the user to a login view controller . loginViewController *sampleView = [[loginViewController alloc] initWithNibName:@"loginViewController" bundle:nil]; [self.navigationController presentModalViewController:sampleView animated:YES]; [sampleView release]; then right after that i try to load the table with data that i get from a webservice using asiHTTP .. for this question lets say it takes 3 seconds time to get the data and then deserialize it . now... my question is it works out okey in the later runs as I store the username and password in a seure location... but in the first instance.... i am not able to get the data to laod to the tableview... I have tried a lot of things... 1. Initially the data fetch methods was in a diffrent methods.. so i thought that might be the problem as then moved it the same place as the tbleviewController(navigationController) 2. I event put in the Reload data at the end of the functionality for the data parsing and deserialization... nothing happens. 3. i did not understand the concept of @property and alll.... 4. The screen is black screen with nothing displayed on it for a good 5 seconds in the consecutive launches of the app.... so could we have something like a MBPorgressHUD implemented for the same. could any one please help for these scenarios and guidance as to what paths to take from here...

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  • Load javascript in app engine

    - by user624392
    I got so confused loading javascript in app engine. I am using django template. In my base html file. First I can't load my downloaded jquery from local say d:/jquery.js like <script src="d:\jquery.js" type="text/javascript" ></script></head>, This line is in my base html file. It works when I load jquery from remote. Like <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"type="text/javascript" ></script></head> I dont know why. Second, I can't load my own-created javascript to my html file, say I create a javascript like layout. Js and I try to load it like this in my child html file, which, by the way, inherits from the base html. <body><script src="layout.js" type="text/javascript"></script></body>, And it doesn't work at all, the only way it works I have tried is that I put the actual javascript in the body of my base html file. Like <body><script> $(document).ready( $("#yes"). Click(function() { $("#no"). Hide("slow"); })); </script> I dont know why either... Any help?

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  • Google App Engine error Object Manager has been closed

    - by newbie
    I had following error from Google App Engine when I was trying to iterate list in JSP page with EL. Object Manager has been closed I solved problem with following coe, but I don't think that it is very good solution to this problem: public List<Item> getItems() { PersistenceManager pm = getPersistenceManager(); Query query = pm.newQuery("select from " + Item.class.getName()); List<Item> items = (List<Items>) query.execute(); List<Item> items2 = new ArrayList<Item>(); // This line solved my problem Collections.copy(items, items2); // and this also pm.close(); return (List<Item>) items; } When I tried to use pm.detachCopyAll(items) it gave same error. I understood that detachCopyAll() method should do same what I did, but that method should be part of data nucelus, so it should be used instead of my owm methods. So why dosen't detachCopyAll() work at all?

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  • Query distinct list of choices for Django form with App Engine Datastore

    - by Brian
    I've been trying to figure this out for hours across a couple of days, and can not get it to work. I've been everywhere. I'll continue trying to figure it out, but was hoping for a quicker solution. I'm using App Engine datastore + Django. Using a query in a view and custom forms, I was able to get a list to the form but then I was not able to post. I have been trying to figure out how to dynamically add the choices as part of the Django form... I've tried various ways with no success. Help! Below are the two models. I'd like to get a distinct list of address_id to show in the location field in InfoForm. This fields could (and maybe should) be named the same, but I thought it'd be easier if they were named different. class Info(db.Model): user = db.UserProperty() location = db.StringProperty() info = db.StringProperty() created = db.DateTimeProperty(auto_now_add=True) modified = db.DateTimeProperty(auto_now=True) class Locations(db.Model): user = db.UserProperty() address_id = db.StringProperty() address = db.StringProperty() class InfoForm(djangoforms.ModelForm): info = forms.ChoiceField(choices=INFO_CHOICES) location = forms.ChoiceField() class Meta: model = Info exclude = ['user','created','modified']

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  • Implementing Unowned relationship Google App Engine

    - by nwallman
    My question is more of a best practices question on how to implement unowned relationships with Google App Engine. I am using JDO to do my persistence and like recommended in the google docs I'm persisting my list of unowned relationships like so: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class User implements Serializable, UserDetails { ... @Persistent private List<Key> groups; ... } Now I came across my predicament when I went to query that list of objects using they Key object. So when I get my list of group keys in order to actually return a list of Group objects I have to do a look up on that key to get the object. My question is what is the recommended way of doing a unowned look up on a model object? Should I have an instance of the PersistanceManagerFactory on my Model object so I can do a lookup? Should I have an instance of my GroupDAO object on my Model object so I can do a look up? Should I have a Utility to do this type of lookup? I'm new to this so I just want to know which is the best way to do this. Thanks.

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  • Determining where in the code an error came from - iPhone

    - by Robert Eisinger
    I'm used to Java programming where an error is thrown and it tells you at what line the error was thrown from which file. But with Objective-C in XCode, I can't ever tell where the error comes from. How can I figure out where the error came from? Here is an example of a crash error: 2011-01-04 10:36:31.645 TestGA[69958:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSMutableArray objectAtIndex:]: index 0 beyond bounds for empty array' *** Call stack at first throw: ( 0 CoreFoundation 0x01121be9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x012765c2 objc_exception_throw + 47 2 CoreFoundation 0x011176e5 -[__NSArrayM objectAtIndex:] + 261 3 TestGA 0x000548d8 -[S7GraphView drawRect:] + 5763 4 UIKit 0x003e16eb -[UIView(CALayerDelegate) drawLayer:inContext:] + 426 5 QuartzCore 0x00ec89e9 -[CALayer drawInContext:] + 143 6 QuartzCore 0x00ec85ef _ZL16backing_callbackP9CGContextPv + 85 7 QuartzCore 0x00ec7dea CABackingStoreUpdate + 2246 8 QuartzCore 0x00ec7134 -[CALayer _display] + 1085 9 QuartzCore 0x00ec6be4 CALayerDisplayIfNeeded + 231 10 QuartzCore 0x00eb938b _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 325 11 QuartzCore 0x00eb90d0 _ZN2CA11Transaction6commitEv + 292 12 QuartzCore 0x00ee97d5 _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 99 13 CoreFoundation 0x01102fbb __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 27 14 CoreFoundation 0x010980e7 __CFRunLoopDoObservers + 295 15 CoreFoundation 0x01060bd7 __CFRunLoopRun + 1575 16 CoreFoundation 0x01060240 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x01060161 CFRunLoopRunInMode + 97 18 GraphicsServices 0x01932268 GSEventRunModal + 217 19 GraphicsServices 0x0193232d GSEventRun + 115 20 UIKit 0x003b842e UIApplicationMain + 1160 21 TestGA 0x00001cd8 main + 102 22 TestGA 0x00001c69 start + 53 23 ??? 0x00000001 0x0 + 1 So from looking at this, where is the error coming from and from which class is it coming from?

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  • Facebook connect with iPhone not working?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to use Facebook connect in my application, but its not working as I desire. When I am trying to use the API Key and the API SecretKey of my application which I have registered with the facebook its not working. I have downloaded the code for the facebook. In the SessionViewController.m file when I pass my key values its not working. What I am trying to achieve is, when the app launches the first page is the Facebook Login Page. The user enters his username and password and then the next view should display. But nothing is happening, even the label doesn't display the username. Heres the code which I am using - (void)request:(FBRequest*)request didLoad:(id)result { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@",name]; NSLog(@"Username is :- %@",name); FrontController *main = [[FrontController alloc] init]; [self.view addSubview:main.view]; [main release]; } I am not able to figure out what is wrong with this code. When I try with some other key values such as the key for connect application its working fine. Can anyone help me with this... Thanx in advance...

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  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • Surprising IPhone leak

    - by Ethan
    Hey guys, So I'm running instruments on my app, and getting a leak that I could have sworn I was doing right. + (NSMutableArray *)decode:(NSDictionary *)encoded_faculty_array { NSArray *faculty_id_data = [encoded_faculty_array objectForKey:@"faculty_id"]; NSArray *faculty_first_name = [encoded_faculty_array objectForKey:@"first_name"]; NSArray *faculty_last_name = [encoded_faculty_array objectForKey:@"last_name"]; NSMutableArray* faculty_array = [[NSMutableArray alloc] init]; for(int a = 0; a < [faculty_id_data count]; a++) { Faculty *new_fac = [[Faculty alloc] initWithFacultyId:[Dearray clean:[faculty_id_data objectAtIndex:a] withDefault:@"0"] andFirstName:[Dearray clean:[faculty_first_name objectAtIndex:a] withDefault:@"Name not found"] andLastName:[Dearray clean:[faculty_last_name objectAtIndex:a] withDefault:@" "] andBio:nil andDegrees:nil andTitle:nil]; [faculty_array addObject:new_fac]; [new_fac release]; } [faculty_array autorelease]; return faculty_array; } It's reporting a leak on new_fac. I released it immediately after I called it though. Any idea what could be causing that problem? Thanks.

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  • Unexpected crash while using looking phone numbers in iPhone address book

    - by FX
    I have a rather unexpected result with the following code: ABAddressBookRef addressBook = ABAddressBookCreate(); CFArrayRef people = ABAddressBookCopyArrayOfAllPeople(addressBook); CFIndex nPeople = ABAddressBookGetPersonCount(addressBook); NSLog (@"npeople = %d = %d", nPeople, CFArrayGetCount(people)); for (CFIndex i = 0; i < nPeople; i++) { ABRecordRef record = CFArrayGetValueAtIndex(people,i); ABMultiValueRef numbers = ABRecordCopyValue(record, kABPersonPhoneProperty); CFIndex count = ABMultiValueGetCount(numbers); NSLog (@"%d %d", i, count); } I never reach the second NSLog, it crashes on the call to ABMultiValueGetCount with: : * -[NSCFString count]: unrecognized selector sent to instance 0x383e72f4 : Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString count]: unrecognized selector sent to instance 0x383e72f4' In short, it's behaving as if my "numbers" variable was an NSString. While I wrote the code above myself, the same can be found in many examples on the web. Does someone here spot anything wrong with it? Oh, and also: it only crashes in Release mode (in debug mode, all is fine).

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  • Do you use cParseCSV source on iphone?

    - by Beomseok
    link! I'm using cParseCSV. I'm want to encode text of NSUTF8StringEncoding. But It does not work. 2010-04-05 08:53:16.616 test[12086:207] Fine thanks. 2010-04-05 08:53:16.617 test[12086:207] ????, ????. 2010-04-05 08:53:16.617 test[12086:207] Thank you. 2010-04-05 08:53:16.618 test[12086:207] ?????. 2010-04-05 08:53:16.618 test[12086:207] I'm all right. 2010-04-05 08:53:16.619 test[12086:207] ?? ????. 2010-04-05 08:53:16.620 test[12086:207] Oh, pretty good. 2010-04-05 08:53:16.620 test[12086:207] ?, ?? ???? 2010-04-05 08:53:16.621 test[12086:207] Alive and kicking. 2010-04-05 08:53:16.621 test[12086:207] ???????. 2010-04-05 08:53:16.622 test[12086:207] So so. 2010-04-05 08:53:16.623 test[12086:207] ?? ???. 2010-04-05 08:53:16.623 test[12086:207] Not too bad. 2010-04-05 08:53:16.624 test[12086:207] (null) 2010-04-05 08:53:16.625 test[12086:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSPlaceholderString initWithString:]: nil argument' I don't know Why it happen...Please advice for me.

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  • iPhone loading view from nib only works once

    - by The Swissdude
    Hi Forum I'm trying to add a «loader-view» to my app which shows a spinner while doing stuff. This works fine the first time, but it doesn't work a second time. here's what I do: I have a viewController for the spinner (spinnerViewController) and a nib-file which I made in IB (spinner.xib). I load the nib in the viewDidLoad-event: spinnerView = [[spinnerViewController alloc] initWithNibName:@"spinner" bundle:nil]; [spinnerView retain]; spinnerView is declared in the .h-file (spinnerViewController *spinnerView;) next, I show the spinner-view: [self.view addSubview:spinnerView.view]; [self.view bringSubviewToFront:spinnerView.view]; which works fine... And now the trouble starts. No matter what I do, I can't show the spinner view again. I tried just hiding it (self.view sendSubViewToBack: spinnerView.view) which works for hiding, but when I try to bring it to the front again (self.view bringSubViewToFront: spinnerView.view) it doesn't work. I also tried removing the spinner-view and add it again with no success (within the spinnerViewController: [self.view removeFromSuperview] and to show it again [self.view addSubview... ) Any ideas what I'm doing wrong??? ;) Thanks for the help!

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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  • Council for the Development of a jumping game!

    - by Esteban Quintero
    I want to create platforms on the stage, where a sprite is jumping on them. something like this http://itunes.apple.com/es/app/doodle-jump-cuidado-extremadamente/id307727765?mt=8 I would like some guidance to do so. 1) what is the best way to simulate the jump? (Velocity or EnityModifier) 2) as platforms rabdom I can generate, with no overlap? 3) should move the camera or the sprites of the stage?

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  • Install iphone sdk DMG file on iMac but I can't find where any of the programs are located

    - by Tawani
    I just download the iPhone DMG file from apple and installed in on my new iMac (by following these directions: link text). The problem is, I can't seem to find where any of the programs got installed. I can't find XCode or Interface Builder in the applications list and everytime I click on the "iPhone SDK" icon in the applications list, it re-opens finder with the same packages that I am trying to install. P/S: I am completely new to the the Mac world so I might be doing everything completely wrong.

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