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  • Building applications with WCF - Intro

    - by skjagini
    I am going to write series of articles using Windows Communication Framework (WCF) to develop client and server applications and this is the first part of that series. What is WCF As Juwal puts in his Programming WCF book, WCF provides an SDK for developing and deploying services on Windows, provides runtime environment to expose CLR types as services and consume services as CLR types. Building services with WCF is incredibly easy and it’s implementation provides a set of industry standards and off the shelf plumbing including service hosting, instance management, reliability, transaction management, security etc such that it greatly increases productivity Scenario: Lets consider a typical bank customer trying to create an account, deposit amount and transfer funds between accounts, i.e. checking and savings. To make it interesting, we are going to divide the functionality into multiple services and each of them working with database directly. We will run test cases with and without transactional support across services. In this post we will build contracts, services, data access layer, unit tests to verify end to end communication etc, nothing big stuff here and we dig into other features of the WCF in subsequent posts with incremental changes. In any distributed architecture we have two pieces i.e. services and clients. Services as the name implies provide functionality to execute various pieces of business logic on the server, and clients providing interaction to the end user. Services can be built with Web Services or with WCF. Service built on WCF have the advantage of binding independent, i.e. can run against TCP and HTTP protocol without any significant changes to the code. Solution Services Profile: For creating a new bank customer, getting details about existing customer ProfileContract ProfileService Checking Account: To get checking account balance, deposit or withdraw amount CheckingAccountContract CheckingAccountService Savings Account: To get savings account balance, deposit or withdraw amount SavingsAccountContract SavingsAccountService ServiceHost: To host services, i.e. running the services at particular address, binding and contract where client can connect to Client: Helps end user to use services like creating account and amount transfer between the accounts BankDAL: Data access layer to work with database     BankDAL It’s no brainer not to use an ORM as many matured products are available currently in market including Linq2Sql, Entity Framework (EF), LLblGenPro etc. For this exercise I am going to use Entity Framework 4.0, CTP 5 with code first approach. There are two approaches when working with data, data driven and code driven. In data driven we start by designing tables and their constrains in database and generate entities in code while in code driven (code first) approach entities are defined in code and the metadata generated from the entities is used by the EF to create tables and table constrains. In previous versions the entity classes had  to derive from EF specific base classes. In EF 4 it  is not required to derive from any EF classes, the entities are not only persistence ignorant but also enable full test driven development using mock frameworks.  Application consists of 3 entities, Customer entity which contains Customer details; CheckingAccount and SavingsAccount to hold the respective account balance. We could have introduced an Account base class for CheckingAccount and SavingsAccount which is certainly possible with EF mappings but to keep it simple we are just going to follow 1 –1 mapping between entity and table mappings. Lets start out by defining a class called Customer which will be mapped to Customer table, observe that the class is simply a plain old clr object (POCO) and has no reference to EF at all. using System;   namespace BankDAL.Model { public class Customer { public int Id { get; set; } public string FullName { get; set; } public string Address { get; set; } public DateTime DateOfBirth { get; set; } } }   In order to inform EF about the Customer entity we have to define a database context with properties of type DbSet<> for every POCO which needs to be mapped to a table in database. EF uses convention over configuration to generate the metadata resulting in much less configuration. using System.Data.Entity;   namespace BankDAL.Model { public class BankDbContext: DbContext { public DbSet<Customer> Customers { get; set; } } }   Entity constrains can be defined through attributes on Customer class or using fluent syntax (no need to muscle with xml files), CustomerConfiguration class. By defining constrains in a separate class we can maintain clean POCOs without corrupting entity classes with database specific information.   using System; using System.Data.Entity.ModelConfiguration;   namespace BankDAL.Model { public class CustomerConfiguration: EntityTypeConfiguration<Customer> { public CustomerConfiguration() { Initialize(); }   private void Initialize() { //Setting the Primary Key this.HasKey(e => e.Id);   //Setting required fields this.HasRequired(e => e.FullName); this.HasRequired(e => e.Address); //Todo: Can't create required constraint as DateOfBirth is not reference type, research it //this.HasRequired(e => e.DateOfBirth); } } }   Any queries executed against Customers property in BankDbContext are executed against Cusomers table. By convention EF looks for connection string with key of BankDbContext when working with the context.   We are going to define a helper class to work with Customer entity with methods for querying, adding new entity etc and these are known as repository classes, i.e., CustomerRepository   using System; using System.Data.Entity; using System.Linq; using BankDAL.Model;   namespace BankDAL.Repositories { public class CustomerRepository { private readonly IDbSet<Customer> _customers;   public CustomerRepository(BankDbContext bankDbContext) { if (bankDbContext == null) throw new ArgumentNullException(); _customers = bankDbContext.Customers; }   public IQueryable<Customer> Query() { return _customers; }   public void Add(Customer customer) { _customers.Add(customer); } } }   From the above code it is observable that the Query methods returns customers as IQueryable i.e. customers are retrieved only when actually used i.e. iterated. Returning as IQueryable also allows to execute filtering and joining statements from business logic using lamba expressions without cluttering the data access layer with tens of methods.   Our CheckingAccountRepository and SavingsAccountRepository look very similar to each other using System; using System.Data.Entity; using System.Linq; using BankDAL.Model;   namespace BankDAL.Repositories { public class CheckingAccountRepository { private readonly IDbSet<CheckingAccount> _checkingAccounts;   public CheckingAccountRepository(BankDbContext bankDbContext) { if (bankDbContext == null) throw new ArgumentNullException(); _checkingAccounts = bankDbContext.CheckingAccounts; }   public IQueryable<CheckingAccount> Query() { return _checkingAccounts; }   public void Add(CheckingAccount account) { _checkingAccounts.Add(account); }   public IQueryable<CheckingAccount> GetAccount(int customerId) { return (from act in _checkingAccounts where act.CustomerId == customerId select act); }   } } The repository classes look very similar to each other for Query and Add methods, with the help of C# generics and implementing repository pattern (Martin Fowler) we can reduce the repeated code. Jarod from ElegantCode has posted an article on how to use repository pattern with EF which we will implement in the subsequent articles along with WCF Unity life time managers by Drew Contracts It is very easy to follow contract first approach with WCF, define the interface and append ServiceContract, OperationContract attributes. IProfile contract exposes functionality for creating customer and getting customer details.   using System; using System.ServiceModel; using BankDAL.Model;   namespace ProfileContract { [ServiceContract] public interface IProfile { [OperationContract] Customer CreateCustomer(string customerName, string address, DateTime dateOfBirth);   [OperationContract] Customer GetCustomer(int id);   } }   ICheckingAccount contract exposes functionality for working with checking account, i.e., getting balance, deposit and withdraw of amount. ISavingsAccount contract looks the same as checking account.   using System.ServiceModel;   namespace CheckingAccountContract { [ServiceContract] public interface ICheckingAccount { [OperationContract] decimal? GetCheckingAccountBalance(int customerId);   [OperationContract] void DepositAmount(int customerId,decimal amount);   [OperationContract] void WithdrawAmount(int customerId, decimal amount);   } }   Services   Having covered the data access layer and contracts so far and here comes the core of the business logic, i.e. services.   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } ProfileService implements the IProfile contract for creating customer and getting customer detail using CustomerRepository. using System; using System.Linq; using System.ServiceModel; using BankDAL; using BankDAL.Model; using BankDAL.Repositories; using ProfileContract;   namespace ProfileService { [ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class Profile: IProfile { public Customer CreateAccount( string customerName, string address, DateTime dateOfBirth) { Customer cust = new Customer { FullName = customerName, Address = address, DateOfBirth = dateOfBirth };   using (var bankDbContext = new BankDbContext()) { new CustomerRepository(bankDbContext).Add(cust); bankDbContext.SaveChanges(); } return cust; }   public Customer CreateCustomer(string customerName, string address, DateTime dateOfBirth) { return CreateAccount(customerName, address, dateOfBirth); } public Customer GetCustomer(int id) { return new CustomerRepository(new BankDbContext()).Query() .Where(i => i.Id == id).FirstOrDefault(); }   } } From the above code you shall observe that we are calling bankDBContext’s SaveChanges method and there is no save method specific to customer entity because EF manages all the changes centralized at the context level and all the pending changes so far are submitted in a batch and it is represented as Unit of Work. Similarly Checking service implements ICheckingAccount contract using CheckingAccountRepository, notice that we are throwing overdraft exception if the balance falls by zero. WCF has it’s own way of raising exceptions using fault contracts which will be explained in the subsequent articles. SavingsAccountService is similar to CheckingAccountService. using System; using System.Linq; using System.ServiceModel; using BankDAL.Model; using BankDAL.Repositories; using CheckingAccountContract;   namespace CheckingAccountService { [ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class Checking:ICheckingAccount { public decimal? GetCheckingAccountBalance(int customerId) { using (var bankDbContext = new BankDbContext()) { CheckingAccount account = (new CheckingAccountRepository(bankDbContext) .GetAccount(customerId)).FirstOrDefault();   if (account != null) return account.Balance;   return null; } }   public void DepositAmount(int customerId, decimal amount) { using(var bankDbContext = new BankDbContext()) { var checkingAccountRepository = new CheckingAccountRepository(bankDbContext); CheckingAccount account = (checkingAccountRepository.GetAccount(customerId)) .FirstOrDefault();   if (account == null) { account = new CheckingAccount() { CustomerId = customerId }; checkingAccountRepository.Add(account); }   account.Balance = account.Balance + amount; if (account.Balance < 0) throw new ApplicationException("Overdraft not accepted");   bankDbContext.SaveChanges(); } } public void WithdrawAmount(int customerId, decimal amount) { DepositAmount(customerId, -1*amount); } } }   BankServiceHost The host acts as a glue binding contracts with it’s services, exposing the endpoints. The services can be exposed either through the code or configuration file, configuration file is preferred as it allows run time changes to service behavior even after deployment. We have 3 services and for each of the service you need to define name (the class that implements the service with fully qualified namespace) and endpoint known as ABC, i.e. address, binding and contract. We are using netTcpBinding and have defined the base address with for each of the contracts .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } <system.serviceModel> <services> <service name="ProfileService.Profile"> <endpoint binding="netTcpBinding" contract="ProfileContract.IProfile"/> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:1000/Profile"/> </baseAddresses> </host> </service> <service name="CheckingAccountService.Checking"> <endpoint binding="netTcpBinding" contract="CheckingAccountContract.ICheckingAccount"/> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:1000/Checking"/> </baseAddresses> </host> </service> <service name="SavingsAccountService.Savings"> <endpoint binding="netTcpBinding" contract="SavingsAccountContract.ISavingsAccount"/> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:1000/Savings"/> </baseAddresses> </host> </service> </services> </system.serviceModel> Have to open the services by creating service host which will handle the incoming requests from clients.   using System;   namespace ServiceHost { class Program { static void Main(string[] args) { CreateHosts(); Console.ReadLine(); }   private static void CreateHosts() { CreateHost(typeof(ProfileService.Profile),"Profile Service"); CreateHost(typeof(SavingsAccountService.Savings), "Savings Account Service"); CreateHost(typeof(CheckingAccountService.Checking), "Checking Account Service"); }   private static void CreateHost(Type type, string hostDescription) { System.ServiceModel.ServiceHost host = new System.ServiceModel.ServiceHost(type); host.Open();   if (host.ChannelDispatchers != null && host.ChannelDispatchers.Count != 0 && host.ChannelDispatchers[0].Listener != null) Console.WriteLine("Started: " + host.ChannelDispatchers[0].Listener.Uri); else Console.WriteLine("Failed to start:" + hostDescription); } } } BankClient    The client has no knowledge about service business logic other than the functionality it exposes through the contract, end points and a proxy to work against. The endpoint data and server proxy can be generated by right clicking on the project reference and choosing ‘Add Service Reference’ and entering the service end point address. Or if you have access to source, you can manually reference contract dlls and update clients configuration file to point to the service end point if the server and client happens to be being built using .Net framework. One of the pros with the manual approach is you don’t have to work against messy code generated files.   <system.serviceModel> <client> <endpoint name="tcpProfile" address="net.tcp://localhost:1000/Profile" binding="netTcpBinding" contract="ProfileContract.IProfile"/> <endpoint name="tcpCheckingAccount" address="net.tcp://localhost:1000/Checking" binding="netTcpBinding" contract="CheckingAccountContract.ICheckingAccount"/> <endpoint name="tcpSavingsAccount" address="net.tcp://localhost:1000/Savings" binding="netTcpBinding" contract="SavingsAccountContract.ISavingsAccount"/>   </client> </system.serviceModel> The client uses a façade to connect to the services   using System.ServiceModel; using CheckingAccountContract; using ProfileContract; using SavingsAccountContract;   namespace Client { public class ProxyFacade { public static IProfile ProfileProxy() { return (new ChannelFactory<IProfile>("tcpProfile")).CreateChannel(); }   public static ICheckingAccount CheckingAccountProxy() { return (new ChannelFactory<ICheckingAccount>("tcpCheckingAccount")) .CreateChannel(); }   public static ISavingsAccount SavingsAccountProxy() { return (new ChannelFactory<ISavingsAccount>("tcpSavingsAccount")) .CreateChannel(); }   } }   With that in place, lets get our unit tests going   using System; using System.Diagnostics; using BankDAL.Model; using NUnit.Framework; using ProfileContract;   namespace Client { [TestFixture] public class Tests { private void TransferFundsFromSavingsToCheckingAccount(int customerId, decimal amount) { ProxyFacade.CheckingAccountProxy().DepositAmount(customerId, amount); ProxyFacade.SavingsAccountProxy().WithdrawAmount(customerId, amount); }   private void TransferFundsFromCheckingToSavingsAccount(int customerId, decimal amount) { ProxyFacade.SavingsAccountProxy().DepositAmount(customerId, amount); ProxyFacade.CheckingAccountProxy().WithdrawAmount(customerId, amount); }     [Test] public void CreateAndGetProfileTest() { IProfile profile = ProxyFacade.ProfileProxy(); const string customerName = "Tom"; int customerId = profile.CreateCustomer(customerName, "NJ", new DateTime(1982, 1, 1)).Id; Customer customer = profile.GetCustomer(customerId); Assert.AreEqual(customerName,customer.FullName); }   [Test] public void DepositWithDrawAndTransferAmountTest() { IProfile profile = ProxyFacade.ProfileProxy(); string customerName = "Smith" + DateTime.Now.ToString("HH:mm:ss"); var customer = profile.CreateCustomer(customerName, "NJ", new DateTime(1982, 1, 1)); // Deposit to Savings ProxyFacade.SavingsAccountProxy().DepositAmount(customer.Id, 100); ProxyFacade.SavingsAccountProxy().DepositAmount(customer.Id, 25); Assert.AreEqual(125, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customer.Id)); // Withdraw ProxyFacade.SavingsAccountProxy().WithdrawAmount(customer.Id, 30); Assert.AreEqual(95, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customer.Id));   // Deposit to Checking ProxyFacade.CheckingAccountProxy().DepositAmount(customer.Id, 60); ProxyFacade.CheckingAccountProxy().DepositAmount(customer.Id, 40); Assert.AreEqual(100, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customer.Id)); // Withdraw ProxyFacade.CheckingAccountProxy().WithdrawAmount(customer.Id, 30); Assert.AreEqual(70, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customer.Id));   // Transfer from Savings to Checking TransferFundsFromSavingsToCheckingAccount(customer.Id,10); Assert.AreEqual(85, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customer.Id)); Assert.AreEqual(80, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customer.Id));   // Transfer from Checking to Savings TransferFundsFromCheckingToSavingsAccount(customer.Id, 50); Assert.AreEqual(135, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customer.Id)); Assert.AreEqual(30, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customer.Id)); }   [Test] public void FundTransfersWithOverDraftTest() { IProfile profile = ProxyFacade.ProfileProxy(); string customerName = "Angelina" + DateTime.Now.ToString("HH:mm:ss");   var customerId = profile.CreateCustomer(customerName, "NJ", new DateTime(1972, 1, 1)).Id;   ProxyFacade.SavingsAccountProxy().DepositAmount(customerId, 100); TransferFundsFromSavingsToCheckingAccount(customerId,80); Assert.AreEqual(20, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customerId)); Assert.AreEqual(80, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customerId));   try { TransferFundsFromSavingsToCheckingAccount(customerId,30); } catch (Exception e) { Debug.WriteLine(e.Message); }   Assert.AreEqual(110, ProxyFacade.CheckingAccountProxy().GetCheckingAccountBalance(customerId)); Assert.AreEqual(20, ProxyFacade.SavingsAccountProxy().GetSavingsAccountBalance(customerId)); } } }   We are creating a new instance of the channel for every operation, we will look into instance management and how creating a new instance of channel affects it in subsequent articles. The first two test cases deals with creation of Customer, deposit and withdraw of month between accounts. The last case, FundTransferWithOverDraftTest() is interesting. Customer starts with depositing $100 in SavingsAccount followed by transfer of $80 in to checking account resulting in $20 in savings account.  Customer then initiates $30 transfer from Savings to Checking resulting in overdraft exception on Savings with $30 being deposited to Checking. As we are not running both the requests in transactions the customer ends up with more amount than what he started with $100. In subsequent posts we will look into transactions handling.  Make sure the ServiceHost project is set as start up project and start the solution. Run the test cases either from NUnit client or TestDriven.Net/Resharper which ever is your favorite tool. Make sure you have updated the data base connection string in the ServiceHost config file to point to your local database

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  • No device file for partition on logical volume (Linux LVM)

    - by Brian
    I created a logical volume (scandata) containing a single ext3 partition. It is the only logical volume in its volume group (case4t). Said volume group is comprised by 3 physical volumes, which are three primary partitions on a single block device (/dev/sdb). When I created it, I could mount the partition via the block device /dev/mapper/case4t-scandatap1. Since last reboot the aforementioned block device file has disappeared. It may be of note -- I'm not sure -- that my superior (a college professor) had prompted this reboot by running sudo chmod -R [his name] /usr/bin, which obliterated all suid in its path, preventing the both of us from sudo-ing. That issue has been (temporarily) rectified via this operation. Now I'll cut the chatter and get started with the terminal dumps: $ sudo pvs; sudo vgs; sudo lvs Logging initialised at Sat Jan 8 11:42:34 2011 Set umask to 0077 Scanning for physical volume names PV VG Fmt Attr PSize PFree /dev/sdb1 case4t lvm2 a- 819.32G 0 /dev/sdb2 case4t lvm2 a- 866.40G 0 /dev/sdb3 case4t lvm2 a- 47.09G 0 Wiping internal VG cache Logging initialised at Sat Jan 8 11:42:34 2011 Set umask to 0077 Finding all volume groups Finding volume group "case4t" VG #PV #LV #SN Attr VSize VFree case4t 3 1 0 wz--n- 1.69T 0 Wiping internal VG cache Logging initialised at Sat Jan 8 11:42:34 2011 Set umask to 0077 Finding all logical volumes LV VG Attr LSize Origin Snap% Move Log Copy% Convert scandata case4t -wi-a- 1.69T Wiping internal VG cache $ sudo vgchange -a y Logging initialised at Sat Jan 8 11:43:14 2011 Set umask to 0077 Finding all volume groups Finding volume group "case4t" 1 logical volume(s) in volume group "case4t" already active 1 existing logical volume(s) in volume group "case4t" monitored Found volume group "case4t" Activated logical volumes in volume group "case4t" 1 logical volume(s) in volume group "case4t" now active Wiping internal VG cache $ ls /dev | grep case4t case4t $ ls /dev/mapper case4t-scandata control $ sudo fdisk -l /dev/case4t/scandata Disk /dev/case4t/scandata: 1860.5 GB, 1860584865792 bytes 255 heads, 63 sectors/track, 226203 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x00049bf5 Device Boot Start End Blocks Id System /dev/case4t/scandata1 1 226203 1816975566 83 Linux $ sudo parted /dev/case4t/scandata print Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/case4t-scandata: 1861GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 32.3kB 1861GB 1861GB primary ext3 $ sudo fdisk -l /dev/sdb Disk /dev/sdb: 1860.5 GB, 1860593254400 bytes 255 heads, 63 sectors/track, 226204 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x00000081 Device Boot Start End Blocks Id System /dev/sdb1 1 106955 859116006 83 Linux /dev/sdb2 113103 226204 908491815 83 Linux /dev/sdb3 106956 113102 49375777+ 83 Linux Partition table entries are not in disk order $ sudo parted /dev/sdb print Model: DELL PERC 6/i (scsi) Disk /dev/sdb: 1861GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 32.3kB 880GB 880GB primary reiserfs 3 880GB 930GB 50.6GB primary 2 930GB 1861GB 930GB primary I find it a bit strange that partition one above is said to be reiserfs, or if it matters -- it was previously reiserfs, but LVM recognizes it as a PV. To reiterate, neither /dev/mapper/case4t-scandatap1 (which I had used previously) nor /dev/case4t/scandata1 (as printed by fdisk) exists. And /dev/case4t/scandata (no partition number) cannot be mounted: $sudo mount -t ext3 /dev/case4t/scandata /mnt/new mount: wrong fs type, bad option, bad superblock on /dev/mapper/case4t-scandata, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so All I get on syslog is: [170059.538137] VFS: Can't find ext3 filesystem on dev dm-0. Thanks in advance for any help you can offer, Brian P.S. I am on Ubuntu GNU/Linux 2.6.28-11-server (Jaunty) (out of date, I know -- that's on the laundry list).

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  • AMD 24 core server memory bandwidth

    - by ntherning
    I need some help to determine whether the memory bandwidth I'm seeing under Linux on my server is normal or not. Here's the server spec: HP ProLiant DL165 G7 2x AMD Opteron 6164 HE 12-Core 40 GB RAM (10 x 4GB DDR1333) Debian 6.0 Using mbw on this server I get the following numbers: foo1:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.58047 MiB: 1024.00000 Copy: 1764.082 MiB/s 1 Method: MEMCPY Elapsed: 0.58012 MiB: 1024.00000 Copy: 1765.152 MiB/s 2 Method: MEMCPY Elapsed: 0.58010 MiB: 1024.00000 Copy: 1765.201 MiB/s AVG Method: MEMCPY Elapsed: 0.58023 MiB: 1024.00000 Copy: 1764.811 MiB/s 0 Method: DUMB Elapsed: 0.36174 MiB: 1024.00000 Copy: 2830.778 MiB/s 1 Method: DUMB Elapsed: 0.35869 MiB: 1024.00000 Copy: 2854.817 MiB/s 2 Method: DUMB Elapsed: 0.35848 MiB: 1024.00000 Copy: 2856.481 MiB/s AVG Method: DUMB Elapsed: 0.35964 MiB: 1024.00000 Copy: 2847.310 MiB/s 0 Method: MCBLOCK Elapsed: 0.23546 MiB: 1024.00000 Copy: 4348.860 MiB/s 1 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.230 MiB/s 2 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.359 MiB/s AVG Method: MCBLOCK Elapsed: 0.23545 MiB: 1024.00000 Copy: 4349.149 MiB/s On one of my other servers (based on Intel Xeon E3-1270): foo2:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.18960 MiB: 1024.00000 Copy: 5400.901 MiB/s 1 Method: MEMCPY Elapsed: 0.18922 MiB: 1024.00000 Copy: 5411.690 MiB/s 2 Method: MEMCPY Elapsed: 0.18944 MiB: 1024.00000 Copy: 5405.491 MiB/s AVG Method: MEMCPY Elapsed: 0.18942 MiB: 1024.00000 Copy: 5406.024 MiB/s 0 Method: DUMB Elapsed: 0.14838 MiB: 1024.00000 Copy: 6901.200 MiB/s 1 Method: DUMB Elapsed: 0.14818 MiB: 1024.00000 Copy: 6910.561 MiB/s 2 Method: DUMB Elapsed: 0.14820 MiB: 1024.00000 Copy: 6909.628 MiB/s AVG Method: DUMB Elapsed: 0.14825 MiB: 1024.00000 Copy: 6907.127 MiB/s 0 Method: MCBLOCK Elapsed: 0.04362 MiB: 1024.00000 Copy: 23477.623 MiB/s 1 Method: MCBLOCK Elapsed: 0.04262 MiB: 1024.00000 Copy: 24025.151 MiB/s 2 Method: MCBLOCK Elapsed: 0.04258 MiB: 1024.00000 Copy: 24048.849 MiB/s AVG Method: MCBLOCK Elapsed: 0.04294 MiB: 1024.00000 Copy: 23847.599 MiB/s For reference here's what I get on my Intel based laptop: laptop:~$ mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.40566 MiB: 1024.00000 Copy: 2524.269 MiB/s 1 Method: MEMCPY Elapsed: 0.38458 MiB: 1024.00000 Copy: 2662.638 MiB/s 2 Method: MEMCPY Elapsed: 0.38876 MiB: 1024.00000 Copy: 2634.043 MiB/s AVG Method: MEMCPY Elapsed: 0.39300 MiB: 1024.00000 Copy: 2605.600 MiB/s 0 Method: DUMB Elapsed: 0.30707 MiB: 1024.00000 Copy: 3334.745 MiB/s 1 Method: DUMB Elapsed: 0.30425 MiB: 1024.00000 Copy: 3365.653 MiB/s 2 Method: DUMB Elapsed: 0.30342 MiB: 1024.00000 Copy: 3374.849 MiB/s AVG Method: DUMB Elapsed: 0.30491 MiB: 1024.00000 Copy: 3358.328 MiB/s 0 Method: MCBLOCK Elapsed: 0.07875 MiB: 1024.00000 Copy: 13003.670 MiB/s 1 Method: MCBLOCK Elapsed: 0.08374 MiB: 1024.00000 Copy: 12228.034 MiB/s 2 Method: MCBLOCK Elapsed: 0.07635 MiB: 1024.00000 Copy: 13411.216 MiB/s AVG Method: MCBLOCK Elapsed: 0.07961 MiB: 1024.00000 Copy: 12862.006 MiB/s So according to mbw my laptop is 3 times faster than the server!!! Please help me explain this. I've also tried to mount a ram disk and use dd to benchmark it and I get similar differences so I don't think mbw is to blame. I've checked the BIOS settings and the memory seem to be running at full speed. According to the hosting company the modules are all OK. Could this have something to do with NUMA? It seems like Node Interleaving is disabled on this server. Will enabling it (thus turning off NUMA) make a difference? foo1:~# numactl --hardware available: 4 nodes (0-3) node 0 cpus: 0 1 2 3 4 5 node 0 size: 8190 MB node 0 free: 7898 MB node 1 cpus: 6 7 8 9 10 11 node 1 size: 12288 MB node 1 free: 12073 MB node 2 cpus: 18 19 20 21 22 23 node 2 size: 12288 MB node 2 free: 12034 MB node 3 cpus: 12 13 14 15 16 17 node 3 size: 8192 MB node 3 free: 8032 MB node distances: node 0 1 2 3 0: 10 20 20 20 1: 20 10 20 20 2: 20 20 10 20 3: 20 20 20 10

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  • Kernel panic when bringing up DRBD resource

    - by sc.
    I'm trying to set up two machines synchonizing with DRBD. The storage is setup as follows: PV - LVM - DRBD - CLVM - GFS2. DRBD is set up in dual primary mode. The first server is set up and running fine in primary mode. The drives on the first server have data on them. I've set up the second server and I'm trying to bring up the DRBD resources. I created all the base LVM's to match the first server. After initializing the resources with `` drbdadm create-md storage I'm bringing up the resources by issuing drbdadm up storage After issuing that command, I get a kernel panic and the server reboots in 30 seconds. Here's a screen capture. My configuration is as follows: OS: CentOS 6 uname -a Linux host.structuralcomponents.net 2.6.32-279.5.2.el6.x86_64 #1 SMP Fri Aug 24 01:07:11 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux rpm -qa | grep drbd kmod-drbd84-8.4.1-2.el6.elrepo.x86_64 drbd84-utils-8.4.1-2.el6.elrepo.x86_64 cat /etc/drbd.d/global_common.conf global { usage-count yes; # minor-count dialog-refresh disable-ip-verification } common { handlers { pri-on-incon-degr "/usr/lib/drbd/notify-pri-on-incon-degr.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; pri-lost-after-sb "/usr/lib/drbd/notify-pri-lost-after-sb.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; local-io-error "/usr/lib/drbd/notify-io-error.sh; /usr/lib/drbd/notify-emergency-shutdown.sh; echo o /proc/sysrq-trigger ; halt -f"; # fence-peer "/usr/lib/drbd/crm-fence-peer.sh"; # split-brain "/usr/lib/drbd/notify-split-brain.sh root"; # out-of-sync "/usr/lib/drbd/notify-out-of-sync.sh root"; # before-resync-target "/usr/lib/drbd/snapshot-resync-target-lvm.sh -p 15 -- -c 16k"; # after-resync-target /usr/lib/drbd/unsnapshot-resync-target-lvm.sh; } startup { # wfc-timeout degr-wfc-timeout outdated-wfc-timeout wait-after-sb become-primary-on both; wfc-timeout 30; degr-wfc-timeout 10; outdated-wfc-timeout 10; } options { # cpu-mask on-no-data-accessible } disk { # size max-bio-bvecs on-io-error fencing disk-barrier disk-flushes # disk-drain md-flushes resync-rate resync-after al-extents # c-plan-ahead c-delay-target c-fill-target c-max-rate # c-min-rate disk-timeout } net { # protocol timeout max-epoch-size max-buffers unplug-watermark # connect-int ping-int sndbuf-size rcvbuf-size ko-count # allow-two-primaries cram-hmac-alg shared-secret after-sb-0pri # after-sb-1pri after-sb-2pri always-asbp rr-conflict # ping-timeout data-integrity-alg tcp-cork on-congestion # congestion-fill congestion-extents csums-alg verify-alg # use-rle protocol C; allow-two-primaries yes; after-sb-0pri discard-zero-changes; after-sb-1pri discard-secondary; after-sb-2pri disconnect; } } cat /etc/drbd.d/storage.res resource storage { device /dev/drbd0; meta-disk internal; on host.structuralcomponents.net { address 10.10.1.120:7788; disk /dev/vg_storage/lv_storage; } on host2.structuralcomponents.net { address 10.10.1.121:7788; disk /dev/vg_storage/lv_storage; } /var/log/messages is not logging anything about the crash. I've been trying to find a cause of this but I've come up with nothing. Can anyone help me out? Thanks.

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  • Securing smtp with login

    - by Paul Peelen
    I have a ispconfig server, and it seems that someone is using it to send spam. I got about 130 "Mail Delivery System" email about declined send email. This spammer uses my email address as sent from adress, so I get all these email adresses to my mail. I am using Postfix and Courier. I installed my server according to this guide: http://www.howtoforge.com/perfect-server-debian-lenny-ispconfig3-p3 I did this a few months ago. My question: Can I secure my server to require login to be able to send email, and if so... how? Thanks! EDIT Some data from mail.log, these kind of error show up constantly: Jun 15 17:58:16 bolt postfix/qmgr[10712]: CC7DA1242AE: from=<paul@*****.se>, size=3782, nrcpt=1 (queue active) Jun 15 17:58:16 bolt postfix/smtp[11337]: CC7DA1242AE: to=<[email protected]>, relay=none, delay=4641, delays=4640/0.01/0.32/0, dsn=4.4.3, status=deferred (Host or domain name not found. Name service error for name=cmlisboa.pt type=MX: Host not found, try again) Jun 15 17:58:19 bolt postfix/smtpd[10836]: connect from static-200-105-220-154.acelerate.net[200.105.220.154] Jun 15 17:58:20 bolt postfix/smtpd[10836]: NOQUEUE: reject: RCPT from static-200-105-220-154.acelerate.net[200.105.220.154]: 550 5.1.1 <advertising@*****.com>: Recipient address rejected: User unknown in virtual mailbox table; from=<[email protected]> to=<advertising@*****.com> proto=ESMTP helo=<static-200-105-220-154.acelerate.net> Jun 15 17:58:20 bolt postfix/smtpd[10836]: lost connection after DATA (0 bytes) from static-200-105-220-154.acelerate.net[200.105.220.154] Jun 15 17:58:20 bolt postfix/smtpd[10836]: disconnect from static-200-105-220-154.acelerate.net[200.105.220.154] Jun 15 17:58:29 bolt postfix/smtpd[10834]: connect from unknown[62.176.172.226] Jun 15 17:58:32 bolt postfix/smtpd[10834]: 386791241F9: client=unknown[62.176.172.226] Jun 15 17:58:34 bolt postfix/cleanup[10975]: 386791241F9: message-id=<[email protected]> Jun 15 17:58:34 bolt postfix/qmgr[10712]: 386791241F9: from=<[email protected]>, size=867, nrcpt=1 (queue active) Jun 15 17:58:35 bolt postfix/smtpd[10834]: disconnect from unknown[62.176.172.226] Jun 15 17:58:35 bolt amavis[11084]: (11084-17) Blocked SPAM, [62.176.172.226] [62.176.172.226] <[email protected]> -> <*****@*****>, Message-ID: <[email protected]>, mail_id: XczovKoMBYNr, Hits: 18.471, size: 867, 833 ms Jun 15 17:58:35 bolt postfix/smtp[10732]: 386791241F9: to=<*****@*****>, relay=127.0.0.1[127.0.0.1]:10024, delay=3.5, delays=2.7/0/0/0.83, dsn=2.7.0, status=sent (250 2.7.0 Ok, discarded, id=11084-17 - SPAM) Jun 15 17:58:35 bolt postfix/qmgr[10712]: 386791241F9: removed Jun 15 17:58:43 bolt postfix/smtpd[10836]: warning: 178.121.154.194: address not listed for hostname mm-194-154-121-178.dynamic.pppoe.mgts.by Jun 15 17:58:43 bolt postfix/smtpd[10836]: connect from unknown[178.121.154.194] Jun 15 17:58:45 bolt postfix/smtpd[10727]: connect from unknown[180.134.223.86] EDIT #2 Got some more info from the logs, this is a send request: mail.info.1:Jun 15 16:41:57 bolt amavis[5399]: (05399-06) Passed CLEAN, [110.139.48.64] [110.139.48.64] <paul@*****.se> -> <[email protected]>, Message-ID: <CHILKAT-MID-7c54ebcf-5501-de9b-f0b1-4f0234290d8d@HP-IRISH>, mail_id: 35l56Ramx6Nc, Hits: -2.941, size: 3329, queued_as: 2485770086, 136 ms mail.info.1:Jun 15 16:41:57 bolt postfix/smtp[4743]: 375C570082: to=<[email protected]>, relay=127.0.0.1[127.0.0.1]:10024, delay=4.8, delays=4.7/0/0/0.14, dsn=2.0.0, status=sent (250 2.0.0 Ok, id=05399-06, from MTA([127.0.0.1]:10025): 250 2.0.0 Ok: queued as 2485770086) Which apparently got thrue. Any ideas how to restrict this?

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  • XNA 4.0 - Normal mapping shader - strange texture artifacts

    - by Taylor
    I recently started using custom shader. Shader can do diffuse and specular lighting and normal mapping. But normal mapping is causing really ugly artifacts (some sort of pixeling noise) for textures in greater distance. It looks like this: Image link This is HLSL code: // Matrix float4x4 World : World; float4x4 View : View; float4x4 Projection : Projection; //Textury texture2D ColorMap; sampler2D ColorMapSampler = sampler_state { Texture = <ColorMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; texture2D NormalMap; sampler2D NormalMapSampler = sampler_state { Texture = <NormalMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; // Light float4 AmbientColor : Color; float AmbientIntensity; float3 DiffuseDirection : LightPosition; float4 DiffuseColor : Color; float DiffuseIntensity; float4 SpecularColor : Color; float3 CameraPosition : CameraPosition; float Shininess; // The input for the VertexShader struct VertexShaderInput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : NORMAL0; float3 Binormal : BINORMAL0; float3 Tangent : TANGENT0; }; // The output from the vertex shader, used for later processing struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 View : TEXCOORD1; float3x3 WorldToTangentSpace : TEXCOORD2; }; // The VertexShader. VertexShaderOutput VertexShaderFunction(VertexShaderInput input, float3 Normal : NORMAL) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; output.WorldToTangentSpace[0] = mul(normalize(input.Tangent), World); output.WorldToTangentSpace[1] = mul(normalize(input.Binormal), World); output.WorldToTangentSpace[2] = mul(normalize(input.Normal), World); output.View = normalize(float4(CameraPosition,1.0) - worldPosition); return output; } // The Pixel Shader float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 color = tex2D(ColorMapSampler, input.TexCoord); float3 normalMap = 2.0 *(tex2D(NormalMapSampler, input.TexCoord)) - 1.0; normalMap = normalize(mul(normalMap, input.WorldToTangentSpace)); float4 normal = float4(normalMap,1.0); float4 diffuse = saturate(dot(-DiffuseDirection,normal)); float4 reflect = normalize(2*diffuse*normal-float4(DiffuseDirection,1.0)); float4 specular = pow(saturate(dot(reflect,input.View)), Shininess); return color * AmbientColor * AmbientIntensity + color * DiffuseIntensity * DiffuseColor * diffuse + color * SpecularColor * specular; } // Techniques technique Lighting { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } Any advice? Thanks!

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  • Working with Tile Notifications in Windows 8 Store Apps – Part I

    - by dwahlin
    One of the features that really makes Windows 8 apps stand out from others is the tile functionality on the start screen. While icons allow a user to start an application, tiles provide a more engaging way to engage the user and draw them into an application. Examples of “live” tiles on part of my current start screen are shown next: I’ll admit that if you get enough of these tiles going the start screen can actually be a bit distracting. Fortunately, a user can easily disable a live tile by right-clicking on it or pressing and holding a tile on a touch device and then selecting Turn live tile off from the AppBar: The can also make a wide tile smaller (into a square tile) or make a square tile bigger assuming the application supports both squares and rectangles. In this post I’ll walk through how to add tile notification functionality into an application. Both XAML/C# and HTML/JavaScript apps support live tiles and I’ll show the code for both options.   Understanding Tile Templates The first thing you need to know if you want to add custom tile functionality (live tiles) into your application is that there is a collection of tile templates available out-of-the-box. Each tile template has XML associated with it that you need to load, update with your custom data, and then feed into a tile update manager. By doing that you can control what shows in your app’s tile on the Windows 8 start screen. So how do you learn more about the different tile templates and their respective XML? Fortunately, Microsoft has a nice documentation page in the Windows 8 Store SDK. Visit http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx to see a complete list of square and wide/rectangular tile templates that you can use. Looking through the templates you’ll It has the following XML template associated with it:  <tile> <visual> <binding template="TileSquareBlock"> <text id="1">Text Field 1</text> <text id="2">Text Field 2</text> </binding> </visual> </tile> An example of a wide/rectangular tile template is shown next:    <tile> <visual> <binding template="TileWideImageAndText01"> <image id="1" src="image1.png" alt="alt text"/> <text id="1">Text Field 1</text> </binding> </visual> </tile>   To use these tile templates (or others you find interesting), update their content, and get them to show for your app’s tile on the Windows 8 start screen you’ll need to perform the following steps: Define the tile template to use in your app Load the tile template’s XML into memory Modify the children of the <binding> tag Feed the modified tile XML into a new TileNotification instance Feed the TileNotification instance into the Update() method of the TileUpdateManager In the remainder of the post I’ll walk through each of the steps listed above to provide wide and square tile notifications for an application. The wide tile that’s shown will show an image and text while the square tile will only show text. If you’re going to provide custom tile notifications it’s recommended that you provide wide and square tiles since users can switch between the two of them directly on the start screen. Note: When working with tile notifications it’s possible to manipulate and update a tile’s XML template without having to know XML parsing techniques. This can be accomplished using some C# notification extension classes that are available. In this post I’m going to focus on working with tile notifications using an XML parser so that the focus is on the steps required to add notifications to the Windows 8 start screen rather than on external extension classes. You can access the extension classes in the Windows 8 samples gallery if you’re interested.   Steps to Create Custom App Tile Notifications   Step 1: Define the tile template to use in your app Although you can cut-and-paste a tile template’s XML directly into your C# or HTML/JavaScript Windows store app and then parse it using an XML parser, it’s easier to use the built-in TileTemplateType enumeration from the Windows.UI.Notifications namespace. It provides direct access to the XML for the various templates so once you locate a template you like in the documentation (mentioned above), simplify reference it:HTML/JavaScript var notifications = Windows.UI.Notifications; var template = notifications.TileTemplateType.tileWideImageAndText01; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C# var template = TileTemplateType.TileWideImageAndText01;   Step 2: Load the tile template’s XML into memory Once the target template’s XML is identified, load it into memory using the TileUpdateManager’s GetTemplateContent() method. This method parses the template XML and returns an XmlDocument object:   HTML/JavaScript   var tileXml = notifications.TileUpdateManager.getTemplateContent(template); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#  var tileXml = TileUpdateManager.GetTemplateContent(template);   Step 3: Modify the children of the <binding> tag Once the XML for a given template is loaded into memory you need to locate the appropriate <image> and/or <text> elements in the XML and update them with your app data. This can be done using standard XML DOM manipulation techniques. The example code below locates the image folder and loads the path to an image file located in the project into it’s inner text. The code also creates a square tile that consists of text, updates it’s <text> element, and then imports and appends it into the wide tile’s XML.   HTML/JavaScript var image = tileXml.selectSingleNode('//image[@id="1"]'); image.setAttribute('src', 'ms-appx:///images/' + imageFile); image.setAttribute('alt', 'Live Tile'); var squareTemplate = notifications.TileTemplateType.tileSquareText04; var squareTileXml = notifications.TileUpdateManager.getTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.selectSingleNode('//text[@id="1"]'); squareTileTextAttributes.appendChild(squareTileXml.createTextNode(content)); var node = tileXml.importNode(squareTileXml.selectSingleNode('//binding'), true); tileXml.selectSingleNode('//visual').appendChild(node); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileXml = TileUpdateManager.GetTemplateContent(template); var text = tileXml.SelectSingleNode("//text[@id='1']"); text.AppendChild(tileXml.CreateTextNode(content)); var image = (XmlElement)tileXml.SelectSingleNode("//image[@id='1']"); image.SetAttribute("src", "ms-appx:///Assets/" + imageFile); image.SetAttribute("alt", "Live Tile"); Debug.WriteLine(image.GetXml()); var squareTemplate = TileTemplateType.TileSquareText04; var squareTileXml = TileUpdateManager.GetTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.SelectSingleNode("//text[@id='1']"); squareTileTextAttributes.AppendChild(squareTileXml.CreateTextNode(content)); var node = tileXml.ImportNode(squareTileXml.SelectSingleNode("//binding"), true); tileXml.SelectSingleNode("//visual").AppendChild(node);  Step 4: Feed the modified tile XML into a new TileNotification instance Now that the XML data has been updated with the desired text and images, it’s time to load the XmlDocument object into a new TileNotification instance:   HTML/JavaScript var tileNotification = new notifications.TileNotification(tileXml); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileNotification = new TileNotification(tileXml);  Step 5: Feed the TileNotification instance into the Update() method of the TileUpdateManager Once the TileNotification instance has been created and the XmlDocument has been passed to its constructor, it needs to be passed to the Update() method of a TileUpdator in order to be shown on the Windows 8 start screen:   HTML/JavaScript notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);    Once the tile notification is updated it’ll show up on the start screen. An example of the wide and square tiles created with the included demo code are shown next:     Download the HTML/JavaScript and XAML/C# sample application here. In the next post in this series I’ll walk through how to queue multiple tiles and clear a queue.

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  • Projective texture and deferred lighting

    - by Vodácek
    In my previous question, I asked whether it is possible to do projective texturing with deferred lighting. Now (more than half a year later) I have a problem with my implementation of the same thing. I am trying to apply this technique in light pass. (my projector doesn't affect albedo). I have this projector View a Projection matrix: Matrix projection = Matrix.CreateOrthographicOffCenter(-halfWidth * Scale, halfWidth * Scale, -halfHeight * Scale, halfHeight * Scale, 1, 100000); Matrix view = Matrix.CreateLookAt(Position, Target, Vector3.Up); Where halfWidth and halfHeight is are half of the texture's width and height, Position is the Projector's position and target is the projector's target. This seems to be ok. I am drawing full screen quad with this shader: float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; texture2D ProjectorTexture; float4x4 ProjectorViewProjection; sampler2D depthSampler = sampler_state { texture = <DepthTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = <NormalTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D projectorSampler = sampler_state { texture = <ProjectorTexture>; AddressU = Clamp; AddressV = Clamp; }; float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position :POSITION0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = input.Position; output.PositionCopy=output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 texCoord =postProjToScreen(input.PositionCopy) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); //return float4(depth.r,0,0,1); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; //compute projection float3 projection=tex2D(projectorSampler,postProjToScreen(mul(position,ProjectorViewProjection)) + halfPixel()); return float4(projection,1); } In first part of pixel shader is recovered position from G-buffer (this code I am using in other shaders without any problem) and then is tranformed to projector viewprojection space. Problem is that projection doesn't appear. Here is an image of my situation: The green lines are the rendered projector frustum. Where is my mistake hidden? I am using XNA 4. Thanks for advice and sorry for my English. EDIT: Shader above is working but projection was too small. When I changed the Scale property to a large value (e.g. 100), the projection appears. But when the camera moves toward the projection, the projection expands, as can bee seen on this YouTube video.

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • My smtp server is spammed?

    - by Milos
    I have a server and the postfix client on it. Since several days, I noticed a lot of processes running there. When checked, there are a lot of emails sent. Here is an example from the mail log: Aug 18 11:54:56 mem postfix/smtpd[9963]: connect from dslb-188-096-082-167.188.096.pools.vodafone-ip.de[188.96.82.167] Aug 18 11:54:56 mem postfix/smtpd[9301]: connect from unknown[186.113.45.4] Aug 18 11:54:56 mem postfix/smtpd[9963]: 525E7114012D: client=dslb-188-096-082-167.188.096.pools.vodafone-ip.de[188.96.82.167] Aug 18 11:54:56 mem postfix/cleanup[9970]: 525E7114012D: message-id=<B55835C9027BFA9D16CCBB556DB2F48BB82DF004000480BA-db0c3ce8aa74446411898d0d2feb3001@email.filmforthoughtinc.com> Aug 18 11:54:56 mem postfix/qmgr[2581]: 525E7114012D: from=<[email protected]>, size=10702, nrcpt=1 (queue active) Aug 18 11:54:56 mem postfix/smtpd[9301]: EC52711401DC: client=unknown[186.113.45.4] Aug 18 11:54:57 mem postfix/smtpd[9963]: disconnect from dslb-188-096-082-167.188.096.pools.vodafone-ip.de[188.96.82.167] Aug 18 11:54:57 mem postfix/cleanup[8597]: EC52711401DC: message-id=<4C905D97606B436FE50C6F738DE014D9D84F2185BA815D81-1a4dbe6fc2bfcc8183f5faf901cfa15e@email.manguerasespecializadas.com> Aug 18 11:54:57 mem postfix/smtp[9971]: 525E7114012D: to=<[email protected]>, relay=mail.mdpi.com[209.237.236.228]:25, delay=1.2, delays=0.55/0/0.45/0.16, dsn=5.1.1, status=bounced (host mail.mdpi.com[209.237.236.228] said: 550 5.1.1 <[email protected]>: Recipient address rejected: mdpi.com (in reply to RCPT TO command)) Aug 18 11:54:57 mem postfix/cleanup[10067]: 8B1E11140268: message-id=<[email protected]> Aug 18 11:54:57 mem postfix/bounce[10001]: 525E7114012D: sender non-delivery notification: 8B1E11140268 Aug 18 11:54:57 mem postfix/qmgr[2581]: 8B1E11140268: from=<>, size=12693, nrcpt=1 (queue active) Aug 18 11:54:57 mem postfix/qmgr[2581]: 525E7114012D: removed Aug 18 11:54:57 mem postfix/qmgr[2581]: EC52711401DC: from=<[email protected]>, size=10978, nrcpt=1 (queue active) Aug 18 11:54:57 mem postfix/smtp[10013]: connect to aspmx.l.google.com[2607:f8b0:400d:c03::1b]:25: Network is unreachable Aug 18 11:54:57 mem postfix/smtpd[9301]: disconnect from unknown[186.113.45.4] Aug 18 11:54:58 mem postfix/smtp[10013]: 8B1E11140268: to=<[email protected]>, relay=aspmx.l.google.com[74.125.22.26]:25, delay=0.5, delays=0.06/0/0.28/0.16, dsn=5.1.1, status=bounced (host aspmx.l.google.com[74.125.22.26] said: 550-5.1.1 The email account that you tried to reach does not exist. Please try 550-5.1.1 double-checking the recipient's email address for typos or 550-5.1.1 unnecessary spaces. Learn more at 550 5.1.1 http://support.google.com/mail/bin/answer.py?answer=6596 l7si24621420qad.26 - gsmtp (in reply to RCPT TO command)) Aug 18 11:54:58 mem postfix/qmgr[2581]: 8B1E11140268: removed Aug 18 11:54:58 mem postfix/smtp[9971]: EC52711401DC: to=<[email protected]>, relay=mail.mdpi.com[209.237.236.228]:25, delay=1.2, delays=0.66/0/0.44/0.12, dsn=5.1.1, status=bounced (host mail.mdpi.com[209.237.236.228] said: 550 5.1.1 <[email protected]>: Recipient address rejected: mdpi.com (in reply to RCPT TO command)) Aug 18 11:54:58 mem postfix/cleanup[9970]: 414361140254: message-id=<[email protected]> Aug 18 11:54:58 mem postfix/bounce[10001]: EC52711401DC: sender non-delivery notification: 414361140254 Aug 18 11:54:58 mem postfix/qmgr[2581]: 414361140254: from=<>, size=13057, nrcpt=1 (queue active) Aug 18 11:54:58 mem postfix/qmgr[2581]: EC52711401DC: removed Aug 18 11:55:01 mem postfix/smtp[10002]: 414361140254: to=<[email protected]>, relay=manguerasespecializadas.com[99.198.96.210]:25, delay=2.9, delays=0.04/0/2.1/0.84, dsn=2.0.0, status=sent (250 OK id=1XJPGs-0007BE-OI) Aug 18 11:55:01 mem postfix/qmgr[2581]: 414361140254: removed IS my server attacked, spammed? How to check that? Thank you.

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  • How to stop windows resizing when the monitor display channel is turned off / switched to different source

    - by Heartspeace
    Have a new 6870 ati radeon adapter with its drivers set to 1080p 60hz resolution hooked up to a 2008 47" high end Samsung HDMI based TV. However, when the tv is turned to a different hdmi input -(when I come back into windows) somehow Windows decides to resize all the open apps to a lower resolution - including some of the side docked hidden pop-outs. When it resizes those though - it just sticked the pop-outs in the middle of the screen and all the resized windows from the open applications in the top left corner - all of them stacked on top of each other and resized to the smaller resolution. The things that seem to be ok after returning are the icons on the desktop, the taskbar, and the sidebar. Anyone have any knowledge of 1) how this happens 2) why it happens 3) how to stop it from resizing the applications and some of the docked pop-outs (they are not really resized after returning - they are just stuck in the middle of the screen approximately where they would be if the right or bottom sidebar should be if the screen was resized to that lower resolution). My hypothesis is that upon losing HDMI signal - that Windows is told by something (driver, or windows itself) that the resolution to be without a signal being present (noting that HDMI signals and handshakes are two way on HDMI devices. If it loses the signal or the tv is switched to another device - then the display adapter must figure that out and tell Windows or figures it out and designs randomly to change the display size). Any and all help is most appreciated. I asked AMD/ATI - but they said they don't know why or how this is happening. I was hoping that maybe this is THE place that the super users truly go to - those that develop display adapter drivers, or that dive deeply into these areas of windows. If there is better sites or just competing sites - please advise - noting I have already written AMD/ATI. HP Response / Additions 4/7/2011 It is really nice to get your reply Shinrai. (BTW is it proper etiquette on these forums to have a discussion?) Yet 'only one issue' - I am using a single display in this case - so Windows doesn't move application windows to another desktop. Windows (or something) decides to shrink the desktop it currently has and resize all windows to the maximum size of the desktop. As such I would be glad if Windows would just keep the current size of the one desktop that is in operation. I also know that this does NOT happen on monitors connected with DVI. There I have had one and two monitors setup and it doesn't resize those screens at all when disconnecting monitors, turning them off, whatever... they stay solid - everything in place - to such an extent that if you forgot the other monitor is off - you will have troubles finding some windows without using one of the control app utilities. So if I could even get the HDMI handling by Windows (or the display driver) ( 1] which is doing this anyway the display driver or Windows - and 2] where is that other resolution size (1024x768) coming from - its not the smallest and its not the largest?) to be having like DVI - Life would be golden (for this aspect anyway). ** found others with same problem in this thread: http://hardforum.com/showthread.php?t=1507324 Thanks, HP

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • volume group disappeared after xfs_check run

    - by John P
    EDIT** I have a volume group consisting of 5 RAID1 devices grouped together into a lvm and formatted with xfs. The 5th RAID device lost its RAID config (cat /proc/mdstat does not show anything). The two drives are still present (sdj and sdk), but they have no partitions. The LVM appeared to be happily using sdj up until recently. (doing a pvscan showed the first 4 RAID1 devices + /dev/sdj) I removed the LVM from the fstab, rebooted, then ran xfs_check on the LV. It ran for about half an hour, then stopped with an error. I tried rebooting again, and this time when it came up, the logical volume was no longer there. It is now looking for /dev/md5, which is gone (though it had been using /dev/sdj earlier). /dev/sdj was having read errors, but after replacing the SATA cable, those went away, so the drive appears to be fine for now. Can I modify the /etc/lvm/backup/dedvol, change the device to /dev/sdj and do a vgcfgrestore? I could try doing a pvcreate --uuid KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ /dev/sdj to make it recognize it, but I'm afraid that would erase the data on the drive UPDATE: just changing the pv to point to /dev/sdj did not work vgcfgrestore --file /etc/lvm/backup/dedvol dedvol Couldn't find device with uuid 'KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ'. Cannot restore Volume Group dedvol with 1 PVs marked as missing. Restore failed. pvscan /dev/sdj: read failed after 0 of 4096 at 0: Input/output error Couldn't find device with uuid 'KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ'. Couldn't find device with uuid 'KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ'. Couldn't find device with uuid 'KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ'. Couldn't find device with uuid 'KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ'. PV /dev/sdd2 VG VolGroup00 lvm2 [74.41 GB / 0 free] PV /dev/md2 VG dedvol lvm2 [931.51 GB / 0 free] PV /dev/md3 VG dedvol lvm2 [931.51 GB / 0 free] PV /dev/md0 VG dedvol lvm2 [931.51 GB / 0 free] PV /dev/md4 VG dedvol lvm2 [931.51 GB / 0 free] PV unknown device VG dedvol lvm2 [1.82 TB / 63.05 GB free] Total: 6 [5.53 TB] / in use: 6 [5.53 TB] / in no VG: 0 [0 ] vgscan Reading all physical volumes. This may take a while... /dev/sdj: read failed after 0 of 4096 at 0: Input/output error /dev/sdj: read failed after 0 of 4096 at 2000398843904: Input/output error Found volume group "VolGroup00" using metadata type lvm2 Found volume group "dedvol" using metadata type lvm2 vgdisplay dedvol --- Volume group --- VG Name dedvol System ID Format lvm2 Metadata Areas 5 Metadata Sequence No 10 VG Access read/write VG Status resizable MAX LV 0 Cur LV 1 Open LV 0 Max PV 0 Cur PV 5 Act PV 5 VG Size 5.46 TB PE Size 4.00 MB Total PE 1430796 Alloc PE / Size 1414656 / 5.40 TB Free PE / Size 16140 / 63.05 GB VG UUID o1U6Ll-5WH8-Pv7Z-Rtc4-1qYp-oiWA-cPD246 dedvol { id = "o1U6Ll-5WH8-Pv7Z-Rtc4-1qYp-oiWA-cPD246" seqno = 10 status = ["RESIZEABLE", "READ", "WRITE"] flags = [] extent_size = 8192 # 4 Megabytes max_lv = 0 max_pv = 0 physical_volumes { pv0 { id = "Msiee7-Zovu-VSJ3-Y2hR-uBVd-6PaT-Ho9v95" device = "/dev/md2" # Hint only status = ["ALLOCATABLE"] flags = [] dev_size = 1953519872 # 931.511 Gigabytes pe_start = 384 pe_count = 238466 # 931.508 Gigabytes } pv1 { id = "ZittCN-0x6L-cOsW-v1v4-atVN-fEWF-e3lqUe" device = "/dev/md3" # Hint only status = ["ALLOCATABLE"] flags = [] dev_size = 1953519872 # 931.511 Gigabytes pe_start = 384 pe_count = 238466 # 931.508 Gigabytes } pv2 { id = "NRNo0w-kgGr-dUxA-mWnl-bU5v-Wld0-XeKVLD" device = "/dev/md0" # Hint only status = ["ALLOCATABLE"] flags = [] dev_size = 1953519872 # 931.511 Gigabytes pe_start = 384 pe_count = 238466 # 931.508 Gigabytes } pv3 { id = "2EfLFr-JcRe-MusW-mfAs-WCct-u4iV-W0pmG3" device = "/dev/md4" # Hint only status = ["ALLOCATABLE"] flags = [] dev_size = 1953519872 # 931.511 Gigabytes pe_start = 384 pe_count = 238466 # 931.508 Gigabytes } pv4 { id = "KZron2-pPTr-ZYeQ-PKXX-4Woq-6aNc-AG4rRJ" device = "/dev/md5" # Hint only status = ["ALLOCATABLE"] flags = [] dev_size = 3907028992 # 1.81935 Terabytes pe_start = 384 pe_count = 476932 # 1.81935 Terabytes } }

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  • mySQL Optimization Suggestions

    - by Brian Schroeter
    I'm trying to optimize our mySQL configuration for our large Magento website. The reason I believe that mySQL needs to be configured further is because New Relic has shown that our SELECT queries are taking a long time (20,000+ ms) in some categories. I ran MySQLTuner 1.3.0 and got the following results... (Disclaimer: I restarted mySQL earlier after tweaking some settings, and so the results here may not be 100% accurate): >> MySQLTuner 1.3.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering [OK] Currently running supported MySQL version 5.5.37-35.0 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +ARCHIVE +BLACKHOLE +CSV -FEDERATED +InnoDB +MRG_MYISAM [--] Data in MyISAM tables: 7G (Tables: 332) [--] Data in InnoDB tables: 213G (Tables: 8714) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [--] Data in MEMORY tables: 0B (Tables: 353) [!!] Total fragmented tables: 5492 -------- Security Recommendations ------------------------------------------- [!!] User '@host5.server1.autopartsnetwork.com' has no password set. [!!] User '@localhost' has no password set. [!!] User 'root@%' has no password set. -------- Performance Metrics ------------------------------------------------- [--] Up for: 5h 3m 4s (5M q [317.443 qps], 42K conn, TX: 18B, RX: 2B) [--] Reads / Writes: 95% / 5% [--] Total buffers: 35.5G global + 184.5M per thread (1024 max threads) [!!] Maximum possible memory usage: 220.0G (174% of installed RAM) [OK] Slow queries: 0% (6K/5M) [OK] Highest usage of available connections: 5% (61/1024) [OK] Key buffer size / total MyISAM indexes: 512.0M/3.1G [OK] Key buffer hit rate: 100.0% (102M cached / 45K reads) [OK] Query cache efficiency: 66.9% (3M cached / 5M selects) [!!] Query cache prunes per day: 3486361 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 812K sorts) [!!] Joins performed without indexes: 1328 [OK] Temporary tables created on disk: 11% (126K on disk / 1M total) [OK] Thread cache hit rate: 99% (61 created / 42K connections) [!!] Table cache hit rate: 19% (9K open / 49K opened) [OK] Open file limit used: 2% (712/25K) [OK] Table locks acquired immediately: 100% (5M immediate / 5M locks) [!!] InnoDB buffer pool / data size: 32.0G/213.4G [OK] InnoDB log waits: 0 -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce your overall MySQL memory footprint for system stability Enable the slow query log to troubleshoot bad queries Increasing the query_cache size over 128M may reduce performance Adjust your join queries to always utilize indexes Increase table_cache gradually to avoid file descriptor limits Read this before increasing table_cache over 64: http://bit.ly/1mi7c4C Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 512M) [see warning above] join_buffer_size (> 128.0M, or always use indexes with joins) table_cache (> 12288) innodb_buffer_pool_size (>= 213G) My my.cnf configuration is as follows... [client] port = 3306 [mysqld_safe] nice = 0 [mysqld] tmpdir = /var/lib/mysql/tmp user = mysql port = 3306 skip-external-locking character-set-server = utf8 collation-server = utf8_general_ci event_scheduler = 0 key_buffer = 512M max_allowed_packet = 64M thread_stack = 512K thread_cache_size = 512 sort_buffer_size = 24M read_buffer_size = 8M read_rnd_buffer_size = 24M join_buffer_size = 128M # for some nightly processes client sessions set the join buffer to 8 GB auto-increment-increment = 1 auto-increment-offset = 1 myisam-recover = BACKUP max_connections = 1024 # max connect errors artificially high to support behaviors of NetScaler monitors max_connect_errors = 999999 concurrent_insert = 2 connect_timeout = 5 wait_timeout = 180 net_read_timeout = 120 net_write_timeout = 120 back_log = 128 # this table_open_cache might be too low because of MySQL bugs #16244691 and #65384) table_open_cache = 12288 tmp_table_size = 512M max_heap_table_size = 512M bulk_insert_buffer_size = 512M open-files-limit = 8192 open-files = 1024 query_cache_type = 1 # large query limit supports SOAP and REST API integrations query_cache_limit = 4M # larger than 512 MB query cache size is problematic; this is typically ~60% full query_cache_size = 512M # set to true on read slaves read_only = false slow_query_log_file = /var/log/mysql/slow.log slow_query_log = 0 long_query_time = 0.2 expire_logs_days = 10 max_binlog_size = 1024M binlog_cache_size = 32K sync_binlog = 0 # SSD RAID10 technically has a write capacity of 10000 IOPS innodb_io_capacity = 400 innodb_file_per_table innodb_table_locks = true innodb_lock_wait_timeout = 30 # These servers have 80 CPU threads; match 1:1 innodb_thread_concurrency = 48 innodb_commit_concurrency = 2 innodb_support_xa = true innodb_buffer_pool_size = 32G innodb_file_per_table innodb_flush_log_at_trx_commit = 1 innodb_log_buffer_size = 2G skip-federated [mysqldump] quick quote-names single-transaction max_allowed_packet = 64M I have a monster of a server here to power our site because our catalog is very large (300,000 simple SKUs), and I'm just wondering if I'm missing anything that I can configure further. :-) Thanks!

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  • Can't configure frame relay T1 on Cisco 1760

    - by sonar
    For the past few days I've been trying to configure a data T1 via a Frame Relay. Now I've been pretty unsuccessful at it, and it's been a while, since I've done this so please bare with me. The ISP provided me the following information: 1. IP address 2. Gateway address 3. Encapsulation Frame Relay 4. DLCI 100 5. BZ8 ESF (I think the bz8 was supposed to be b8zs) 6. Time Slot (1 al 24). And what I have configured up until now is the following: interface Serial0/0 ip address <ip address> 255.255.255.252 encapsulation frame-relay service-module t1 timeslots 1-24 frame-relay interface-dlci 100 sh service-module s0/0 (outputs): Module type is T1/fractional Hardware revision is 0.128, Software revision is 0.2, Image checksum is 0x73D70058, Protocol revision is 0.1 Receiver has no alarms. Framing is **ESF**, Line Code is **B8ZS**, Current clock source is line, Fraction has **24 timeslots** (64 Kbits/sec each), Net bandwidth is 1536 Kbits/sec. Last module self-test (done at startup): Passed Last clearing of alarm counters 00:17:17 loss of signal : 0, loss of frame : 0, AIS alarm : 0, Remote alarm : 2, last occurred 00:10:10 Module access errors : 0, Total Data (last 1 15 minute intervals): 0 Line Code Violations, 0 Path Code Violations 0 Slip Secs, 0 Fr Loss Secs, 0 Line Err Secs, 0 Degraded Mins 0 Errored Secs, 0 Bursty Err Secs, 0 Severely Err Secs, 0 Unavail Secs Data in current interval (138 seconds elapsed): 0 Line Code Violations, 0 Path Code Violations 0 Slip Secs, 0 Fr Loss Secs, 0 Line Err Secs, 0 Degraded Mins 0 Errored Secs, 0 Bursty Err Secs, 0 Severely Err Secs, 0 Unavail Secs sh int: FastEthernet0/0 is up, line protocol is up Hardware is PQUICC_FEC, address is 000d.6516.e5aa (bia 000d.6516.e5aa) Internet address is 10.0.0.1/24 MTU 1500 bytes, BW 100000 Kbit, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, 100BaseTX/FX ARP type: ARPA, ARP Timeout 04:00:00 Last input 00:20:00, output 00:00:00, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 0 bits/sec, 0 packets/sec 0 packets input, 0 bytes Received 0 broadcasts, 0 runts, 0 giants, 0 throttles 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored 0 watchdog 0 input packets with dribble condition detected 191 packets output, 20676 bytes, 0 underruns 0 output errors, 0 collisions, 1 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Serial0/0 is up, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY, loopback not set Keepalive set (10 sec) LMI enq sent 157, LMI stat recvd 0, LMI upd recvd 0, DTE LMI down LMI enq recvd 23, LMI stat sent 0, LMI upd sent 0 LMI DLCI 1023 LMI type is CISCO frame relay DTE FR SVC disabled, LAPF state down Broadcast queue 0/64, broadcasts sent/dropped 2/0, interface broadcasts 0 Last input 00:24:51, output 00:00:05, output hang never Last clearing of "show interface" counters 00:27:20 Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: weighted fair Output queue: 0/1000/64/0 (size/max total/threshold/drops) Conversations 0/1/256 (active/max active/max total) Reserved Conversations 0/0 (allocated/max allocated) Available Bandwidth 1152 kilobits/sec 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 0 bits/sec, 0 packets/sec 23 packets input, 302 bytes, 0 no buffer Received 0 broadcasts, 0 runts, 0 giants, 0 throttles 1725 input errors, 595 CRC, 1099 frame, 0 overrun, 0 ignored, 30 abort 246 packets output, 3974 bytes, 0 underruns 0 output errors, 0 collisions, 48 interface resets 0 output buffer failures, 0 output buffers swapped out 4 carrier transitions DCD=up DSR=up DTR=up RTS=up CTS=up Serial0/0.1 is down, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY Last clearing of "show interface" counters never Serial0/0.100 is down, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU Internet address is <ip address>/30 MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY Last clearing of "show interface" counters never And everything seems to be accounted for to me, but apparently I'm missing something. My issue is that I'm stuck on interface up, line protocol down, so the T1 doesn't go up. Any ideas? Thank you,

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  • BIND no longer responds to AXFR Requests

    - by djsumdog
    Recently we moved our primary external DNS server. It has three caching DNS slaves in front of it provided by our ISP. They've told us they've started getting access denied requests when doing zone transfers (AXFR). If I add in my own IPs to the allow-transfer list, I also get a transfer failed when using dig with the AXFR argument. Here is what my bind configuration looks like: options { directory "/var/lib/named"; dump-file "/var/log/named_dump.db"; zone-statistics yes; statistics-file "/var/log/named.stats"; listen-on-v6 { any; }; notify-source 10.19.0.68 port 53; querylog yes; notify yes; allow-transfer { 127.0.0.1; //localhost 1.1.1.1; //public dns slave 1 2.2.2.2; //public dns slave 2 3.3.3.3; //public dns slave 3 }; also-notify { 1.1.1.1; //public dns slave 1 2.2.2.2; //public dns slave 2 3.3.3.3; //public dns slave 3 }; include "/etc/named.d/forwarders.conf"; }; logging { channel simple_log { file "/var/log/bind.log" versions 10 size 3m; severity info; print-time yes; print-severity yes; print-category yes; }; category default{ simple_log; }; channel log_zone_transfers { file "/var/log/axfr.log" versions 10 size 3m; print-time yes; print-category yes; print-severity yes; }; category xfer-out { log_zone_transfers; }; channel log_notify { file "/var/log/notify.log" versions 10 size 3m; print-time yes; print-category yes; print-severity yes; }; category notify { log_notify; }; channel queries { file "/var/log/queries.log" versions 10 size 30m; print-time yes; severity info; print-category yes; print-severity yes; }; category queries { queries; }; }; zone "." in { type hint; file "root.hint"; }; zone "localhost" in { type master; file "localhost.zone"; }; zone "0.0.127.in-addr.arpa" in { type master; file "127.0.0.zone"; }; include "/etc/named.conf.include"; zone "example.net " { type master; file "/var/lib/named/master/example.net.hosts"; }; zone "example.com " { type master; file "/var/lib/named/master/example.com.hosts"; }; ## -- other master files -- And the errors in the xfer log look like the following: 29-Oct-2012 14:20:02.806 xfer-out: info: client 1.1.1.1#59069: bad zone transfer request: 'example.com./IN': non-authoritative zone (NOTAUTH) I've tried adding allow-transfer parameters directly on the zone files and still get failed transfers. Any idea what I'm doing wrong?

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  • Mimicking the UltraGridColumnChooser's drag & drop ability

    - by Sören Kuklau
    (Infragistics 2008 Vol. 3, CLR 2.0) Infragistics's UltraGrid comes with a column chooser user control, which is simply a vertical arrangement of columns with checkboxes that toggle a column's hidden state. In addition, it allows you to pick a column and drag it directly to the grid so you don't have to manually position it afterwards. (This is particularly handy when you already have a lot of visible columns and have no clue where the new one ended up.) I'm building my own column chooser based on an UltraTree. Getting the checkboxes to behave the same wasn't an issue, but I haven't found a way to drag a column from the tree to the grid and have it accept it. In my tree, each UltraTreeNode has a Tag with the following struct: Private Structure DraggableGridColumn Public NodeKey As String Public NodeName As String Public ParentKey As String Public Column As UltraGridColumn End Structure I then have an event as follows: Private Sub columnsTree_SelectionDragStart(ByVal sender As Object, ByVal e As System.EventArgs) Handles columnsTree.SelectionDragStart If columnsTree.SelectedNodes.Count <> 1 Then Return End If If Not TypeOf columnsTree.SelectedNodes(0).Tag Is DraggableGridColumn Then Return End If Dim column As UltraGridColumn = CType(columnsTree.SelectedNodes(0).Tag, DraggableGridColumn).Column columnsTree.DoDragDrop(column, DragDropEffects.All) End Sub In the DoDragDrop call, neither column (of type UltraGridColumn) nor column.Header (of type ColumnHeader) get accepted by the grid. I assume I'm sending the wrong type, and/or that the grid expects a special struct with some additional information. Unfortunately, I've also failed to catch an event (both on the column chooser side as well as on the grid side) where Infragistics's normal column chooser does this properly; the normal drag & drop events never seem to fire.

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  • Partial template specialization of free functions - best practices

    - by Poita_
    As most C++ programmers should know, partial template specialization of free functions is disallowed. For example, the following is illegal C++: template <class T, int N> T mul(const T& x) { return x * N; } template <class T> T mul<T, 0>(const T& x) { return T(0); } // error: function template partial specialization ‘mul<T, 0>’ is not allowed However, partial template specialization of classes/structs is allowed, and can be exploited to mimic the functionality of partial template specialization of free functions. For example, the target objective in the last example can be achieved by using: template <class T, int N> struct mul_impl { static T fun(const T& x) { return x * N; } }; template <class T> struct mul_impl<T, 0> { static T fun(const T& x) { return T(0); } }; template <class T, int N> T mul(const T& x) { return mul_impl<T, N>::fun(x); } It's more bulky and less concise, but it gets the job done -- and as far as users of mul are concerned, they get the desired partial specialization. My questions is: when writing templated free functions (that are intended to be used by others), should you automatically delegate the implementation to a static method function of a class, so that users of your library may implement partial specializations at will, or do you just write the templated function the normal way, and live with the fact that people won't be able to specialize them?

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  • Compressing IplImage to JPEG using libjpeg in OpenCV

    - by Petar
    Hi everybody. So I have this problem. I have an IplImage that i want to compress to JPEG and do something with it. I use libjpeg. I found a lot of answers "read through examples and docs" and such and did that. And successfully written a function for that. FILE* convert2jpeg(IplImage* frame) { FILE* outstream = NULL; outstream=malloc(frame-imageSize*frame-nChannels*sizeof(char)) unsigned char *outdata = (uchar *) frame->imageData; struct jpeg_error_mgr jerr; struct jpeg_compress_struct cinfo; int row_stride; JSAMPROW row_ptr[1]; jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outstream); cinfo.image_width = frame->width; cinfo.image_height = frame->height; cinfo.input_components = frame->nChannels; cinfo.in_color_space = JCS_RGB; jpeg_set_defaults(&cinfo); jpeg_start_compress(&cinfo, TRUE); row_stride = frame->width * frame->nChannels; while (cinfo.next_scanline < cinfo.image_height) { row_ptr[0] = &outdata[cinfo.next_scanline * row_stride]; jpeg_write_scanlines(&cinfo, row_ptr, 1); } jpeg_finish_compress(&cinfo); jpeg_destroy_compress(&cinfo); return outstream; } Now this function is straight from the examples (except the part of allocating memory, but i need that since i'm not writnig to a file), but it still doesn't work. It dies on jpeg_start_compress(&cinfo, TRUE); part? Can anybody help?

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  • Compile time Meta-programming, with string literals.

    - by Hassan Syed
    I'm writing some code which could really do with some simple compile time metaprogramming. It is common practise to use empty-struct tags as compile time symbols. I need to decorate the tags with some run-time config elements. static variables seem the only way to go (to enable meta-programming), however static variables require global declarations. to side step this Scott Myers suggestion (from the third edition of Effective C++), about sequencing the initialization of static variables by declaring them inside a function instead of as class variables, came to mind. So I came up with the following code, my hypothesis is that it will let me have a compile-time symbols with string literals use-able at runtime. I'm not missing anything I hope. template<class Instance> class TheBestThing { public: void set_name(const char * name_in) { get_name() = std::string(name_in); } void set_fs_location(const char * fs_location_in) { get_fs_location() = std::string(fs_location_in); } std::string & get_fs_location() { static std::string fs_location; return fs_location; } std::string & get_name() { static std::string name; return name; } }; struct tag {}; int main() { TheBestThing<tag> x; x.set_name("xyz"); x.set_fs_location("/etc/lala"); ImportantObject<x> SinceSlicedBread; }

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  • Spikes in Socket Performance

    - by Harun Prasad
    We are facing random spikes in high throughput transaction processing system using sockets for IPC. Below is the setup used for the run: The client opens and closes new connection for every transaction, and there are 4 exchanges between the server and the client. We have disabled the TIME_WAIT, by setting the socket linger (SO_LINGER) option via getsockopt as we thought that the spikes were caused due to the sockets waiting in TIME_WAIT. There is no processing done for the transaction. Only messages are passed. OS used Centos 5.4 The average round trip time is around 3 milli seconds, but some times the round trip time ranges from 100 milli seconds to couple of seconds. Steps used for Execution and Measurement and output Starting the server $ python sockServerLinger.py /dev/null & Starting the client to post 1 million transactions to the server. And logs the time for a transaction in the client.log file. $ python sockClient.py 1000000 client.log Once the execution finishes the following command will show the execution time greater than 100 milliseconds in the format <line_number>:<execution_time>. $ grep -n "0.[1-9]" client.log | less Below is the example code for Server and Client. Server # File: sockServerLinger.py import socket, traceback,time import struct host = '' port = 9999 l_onoff = 1 l_linger = 0 lingeropt = struct.pack('ii', l_onoff, l_linger) s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) s.setsockopt(socket.SOL_SOCKET, socket.SO_LINGER, lingeropt) s.bind((host, port)) s.listen(1) while 1: try: clientsock, clientaddr = s.accept() print "Got connection from", clientsock.getpeername() data = clientsock.recv(1024*1024*10) #print "asdasd",data numsent=clientsock.send(data) data1 = clientsock.recv(1024*1024*10) numsent=clientsock.send(data) ret = 1 while(ret>0): data1 = clientsock.recv(1024*1024*10) ret = len(data) clientsock.close() except KeyboardInterrupt: raise except: print traceback.print_exc() continue Client # File: sockClient.py import socket, traceback,sys import time i = 0 while 1: try: st = time.time() s = socket.socket(socket.AF_INET,socket.SOCK_STREAM) while (s.connect_ex(('127.0.0.1',9999)) != 0): continue numsent=s.send("asd"*1000) response = s.recv(6000) numsent=s.send("asd"*1000) response = s.recv(6000) i+=1 if i == int(sys.argv[1]): break except KeyboardInterrupt: raise except: print "in exec:::::::::::::",traceback.print_exc() continue print time.time() -st

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  • Implicit conversion : const reference vs non-const reference vs non-reference

    - by Nawaz
    Consider this code, struct A {}; struct B { B(const A&) {} }; void f(B) { cout << "f()"<<endl; } void g(A &a) { cout << "g()" <<endl; f(a); //a is implicitly converted into B. } int main() { A a; g(a); } This compiles fine, runs fine. But if I change f(B) to f(B&), it doesn't compile. If I write f(const B&), it again compiles fine, runs fine. Why is the reason and rationale? Summary: void f(B); //okay void f(B&); //error void f(const B&); //okay I would like to hear reasons, rationale and reference(s) from the language specification, for each of these cases. Of course, the function signatures themselves are not incorrect. Rather A implicitly converts into B and const B&, but not into B&, and that causes the compilation error.

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  • Any way for a class to prevent outside code from declaring variables of its type?

    - by supercat
    Is it possible for a class of exposing a type for function returns, without allowing users of that class to create variables of that type? A couple usage scenarios: A Fluent interface on a large class; a statement like "foo=bar.WithX(5).WithY(9).WithZ(19);" would be inefficient if it had to create three new instances of the class, but could be much more efficient if the WithX could create one instance, and the other statements could simply use it. A class may wish to support a statement like "foo[19].x = 9;" even when foo itself isn't an array, and does not hold the data in class instances that can be exposed to the public; one way to do that is to have foo[19] return a struct which holds a reference to 'foo' and the value '19', and has a member property 'x' which could call "foo.SetXValue(19, 9);" Such a struct could have a conversion operator to convert itself to the "apparent" type of foo[19]. In both of these scenarios, storing the value returned by a method or property into a variable and then using it more than once would cause strange behavior. It would be desirable if the designer of the class exposing such methods or properties could ensure that callers wouldn't be able to use them more than once. Is there any practical way to accomplish that?

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  • Why is the compiler not selecting my function-template overload in the following example?

    - by Steve Guidi
    Given the following function templates: #include <vector> #include <utility> struct Base { }; struct Derived : Base { }; // #1 template <typename T1, typename T2> void f(const T1& a, const T2& b) { }; // #2 template <typename T1, typename T2> void f(const std::vector<std::pair<T1, T2> >& v, Base* p) { }; Why is it that the following code always invokes overload #1 instead of overload #2? void main() { std::vector<std::pair<int, int> > v; Derived derived; f(100, 200); // clearly calls overload #1 f(v, &derived); // always calls overload #1 } Given that the second parameter of f is a derived type of Base, I was hoping that the compiler would choose overload #2 as it is a better match than the generic type in overload #1. Are there any techniques that I could use to rewrite these functions so that the user can write code as displayed in the main function (i.e., leveraging compiler-deduction of argument types)?

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  • How do I check to see if my subview is being touched?

    - by Amy
    I went through this tutorial about how to animate sprites: http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ I've been attempting to expand on the tutorial by trying to make Ryu animate only when he is touched. However, the touch is not even being registered and I believe it has something to do with it being a subview. Here is my code: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; if([touch view] == ryuView){ NSLog(@"Touch"); } else { NSLog(@"No touch"); } } -(void) ryuAnims{ NSArray *imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"1.png"], [UIImage imageNamed:@"2.png"], [UIImage imageNamed:@"3.png"], [UIImage imageNamed:@"4.png"], [UIImage imageNamed:@"5.png"], [UIImage imageNamed:@"6.png"], [UIImage imageNamed:@"7.png"], [UIImage imageNamed:@"8.png"], [UIImage imageNamed:@"9.png"], [UIImage imageNamed:@"10.png"], [UIImage imageNamed:@"11.png"], [UIImage imageNamed:@"12.png"], nil]; ryuView.animationImages = imageArray; ryuView.animationDuration = 1.1; [ryuView startAnimating]; } -(void)viewDidLoad { [super viewDidLoad]; UIImageView *image = [[UIImageView alloc] initWithFrame: CGRectMake(100, 125, 150, 130)]; ryuView = image; ryuView.image = [UIImage imageNamed:@"1.png"]; ryuView.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:ryuView]; [image release]; } This code compiles fine, however, when touching or clicking on ryu, nothing happens. I've also tried if([touch view] == ryuView.image) but that gives me this error: "Comparison of distinct Objective-C type 'struct UIImage *' and 'struct UIView *' lacks a cast." What am I doing wrong?

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