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  • KVM, QEMU, and kernel project management

    <b>LWN.net:</b> "Both the code and its development model are seen as conforming much more closely to the Linux way of doing things than the alternatives; KVM is expected to be the long-term virtualization solution for Linux. So, one might well wonder, why has KVM been the topic of one of the more massive and less pleasant linux-kernel discussions in some time?"

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Ubuntu 12.04 Sound only comes in Headphones doesn't come in Inbuilt Speakers - HP Pavilion dv6 1280us

    - by linuxfreak12
    I am newbie of Ubuntu 12.04 with Gnome3 Shell. Laptop Model: HP Pavilion DV6 1280US Full Updates Installed. I can hear sound played only when headphones are plugged in. Regular inbuilt speakers doesn't work. Speakers are fine, it should be some technical configuration/driver issue with OS. They work in the Windows OS in the same laptop. Kindly check these two snapshots: Ubuntu Geeks Kindly help me!

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  • Touch pad 2 finger scroll not working

    - by user31984
    I purchased a new Samsung Series 7 laptop, Model: 700Z5B to be exact. I have everything working great using Ubuntu 11.10, the only issue is that the 2 finger scroll on the track pad does not work. Does anyone have any pointers for what I need to do to configure it. I've looked around on the forums and have not found anything that has worked yet. I don't even see the trackpad options under the mouse and touchpad settings area.

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  • Ubuntu 12.04 - NVIDIA GT 525M Error

    - by talha06
    I removed all packages associated with NVIDIA from Synaptic Package Manager and installed nvidia-current. When I click NVIDIA-Settings, gives an error like this: You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run `nvidia-xconfig` as root), and restart the X server. Please help me, I need your helps. My laptop model is Dell Inspiron N5110 using Nvidia GeForce GT525M..

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  • EntityDataSource Control Basics

    The Entity Framework can be easily used to create websites based on ASP.NET. The EntityDataSource control, which is one of a set of Web Server Datasource controls, can be used to to bind an Entity Data Model (EDM) to data-bound controls on the page. Thse controls can be editable grids, forms, drop-down list controls and master-detail pages which can then be used to create, read, update, and delete data. Joydip tells you what you need to get started.

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  • What are some good tips for a developer trying to design a scalable MySQL database?

    - by CFL_Jeff
    As the question states, I am a developer, not a DBA. I have experience with designing good ER schemas and am fairly knowledgeable about normalization and good schema design. I have also worked with data warehouses that use dimensional modeling with fact tables and dim tables. However, all of the database-driven applications I've developed at previous jobs have been internal applications on the company's intranet, never receiving "real-world traffic". Furthermore, at previous jobs, I have always had a DBA or someone who knew much more than me about these things. At this new job I just started, I've been asked to develop a public-facing application with a MySQL backend and the data stored by this application is expected to grow very rapidly. Oh, and we don't have a DBA. Well, I guess I am the DBA. ;) As far as designing a database to be scalable, I don't even know where to start. Does anyone have any good tips or know of any good educational materials for a developer who has been sort of shoved into a DBA/database designer role and has been tasked with designing a scalable database to support an application like this? Have any other developers been through this sort of thing? What did you do to quickly become good at this role? I've found some good slides on the subject here but it's hard to glean details from slides. Wish I could've attended that guy's talk. I also found a good blog entry called 5 Ways to Boost MySQL Scalability which had some good information, though some of it was over my head. tl;dr I just want to make sure the database doesn't have to be completely redesigned when it scales up, and I'm looking for tips to get it right the first time. The answer I'm looking for is a "list of things every developer should know about making a scalable MySQL database so your application doesn't perform like crap when the data gets huge".

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  • How do I instal Skype on iMac G5 Ubuntu 12.04.1?

    - by Sergiu
    So I have this imac G5 model 8.7 running powerpc64. I can't install any of the .debs they have on skype.com because they're the wrong architecture and I also tried adding the partner repo for the software center but when I do sudo apt-get install skype it says it can't find the package as if the repo I just added doesn't exist. I added the repo with the following command: sudo add-apt-repository "deb http://archive.canonical.com/ $(lsb_release -sc) partner" I'm running Ubuntu Release 12.04 (precise) 32-bit Kernel Linux 3.2.0-31-powerpc64-smp GNOME 3.4.2

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

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  • Excel 'Data Matrix'-Font

    - by ntor
    Is it possible in Excel to have a font that automatically generates a 'Data Matrix'-Code from a text string. (As it is possible for usual Barcodes) Would I perhaps have to use a Add-In, because the font isn't "linear" or "one-dimensional" as barcodes are? EDIT: I found a solution (using a pretty expensive software): I simply used "NiceLabel", which is capable of using XLS-Tables as databases. Then I generated the Codes (Could be Barcodes, QR-Codes, Data Matrix Codes) from the cells in Excel. This solution doesn't automatically generate a 2D-Code into an Excel-Cell but fits for my personal needs.

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  • MacBook Pro (5,3) Keyboard Weirdness

    - by schwuk
    My MacBook Pro (5,3) works almost completely OOTB (with restricted video and WiFi drivers), but I am experiencing some keyboard weirdness. Specifically to get either (` and ~) or (´ and ¨) I have to press the key twice. Only these two keys behave this way - every other key mapping works. Keyboard settings are: Model: Apple Laptop (due to #538474) Layout: United Kingdom Macintosh (International)

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  • Practices for domain models in Javascript (with frameworks)

    - by AndyBursh
    This is a question I've to-and-fro'd with for a while, and searched for and found nothing on: what're the accepted practices surrounding duplicating domain models in Javascript for a web application, when using a framework like Backbone or Knockout? Given a web application of a non-trivial size with a set of domain models on the server side, should we duplicate these models in the web application (see the example at the bottom)? Or should we use the dynamic nature to load these models from the server? To my mind, the arguments for duplicating the models are in easing validation of fields, ensuring that fields that expected to be present are in fact present etc. My approach is to treat the client-side code like an almost separate application, doing trivial things itself and only relying on the server for data and complex operations (which require data the client-side doesn't have). I think treating the client-side code like this is akin to separation between entities from an ORM and the models used with the view in the UI layer: they may have the same fields and relate to the same domain concept, but they're distinct things. On the other hand, it seems to me that duplicating these models on the server side is a clear violation of DRY and likely to lead to differing results on the client- and server-side (where one piece gets updated but the other doesn't). To avoid this violation of DRY we can simply use Javascripts dynamism to get the field names and data from the server as and when they're neeed. So: are there any accepted guidelines around when (and when not) to repeat yourself in these situations? Or this a purely subjective thing, based on the project and developer(s)? Example Server-side model class M { int A DateTime B int C int D = (A*C) double SomeComplexCalculation = ServiceLayer.Call(); } Client-side model function M(){ this.A = ko.observable(); this.B = ko.observable(); this.C = ko.observable(); this.D = function() { return A() * C(); } this.SomeComplexCalculation = ko.observalbe(); return this; }l M.GetComplexValue = function(){ this.SomeComplexCalculation(Ajax.CallBackToServer()); }; I realise this question is quite similar to this one, but I think this is more about almost wholly untying the web application from the server, where that question is about doing this only in the case of complex calculation.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Easily Tailor Your Applications Without IT Using Fusion Middleware

    Your business is unique so how do you get your best-in class applicaitons to meet your unique needs? With Oracle's family of Composers, you can easily tailor your applications to meet your unique business requirements using business user tools without relying on heavy coding or IT. What's more these changes are kep upgrade-friendly and can be used anywhere - on the Cloud, on Premise or in a hybrid model.

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  • Input of mouseclick not always registered in XNA Update method

    - by LordrAider
    I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my jewel I can't click on another jewel for like half a second. I tested it with a click counter variable and it doesn't hit the debugger when i click the second time after the jewel switch. Only if I do the second click after waiting half a second longer. Could it be that the update logic is too heavy that while he is executing update logic my click is happening and he doesn't register it? What am I not seeing here :)? Or doing wrong. It is my first game. My function of the update methode looks like this. public void UpdateBoard() { MouseState currentMouseState; currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton != ButtonState.Pressed) { UpdatingLogic = true; // this.CheckDropJewels(currentMouseState); //this.CheckMatches(3); //this.RemoveMatches(); this.CheckForSwitch(currentMouseState); this.MarkJewel(currentMouseState); UpdatingLogic = false; //reIndexMissingJewels = true; reIndexSwitchedJewels = true; } prevMouseState = currentMouseState; this.ReIndex(); this.UpdateJewels(); }

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  • OSB, Service Callouts and OQL - Part 2

    - by Sabha
    This section of the "OSB, Service Callouts and OQL" blog posting will delve into thread dump analysis of OSB server and detecting threading issues relating to Service Callout using ThreadLogic. We would also use Heap Dump and OQL to identify the related Proxies and Business services. The previous section dealt with threading model used by OSB to handle Route and Service Callouts. Please refer to the blog post for more details.

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  • Speaking - SQL Saturday 173, Washington DC

    - by AllenMWhite
    After a great time at the PASS Summit in Seattle I'll be once again presenting on PowerShell for SQL Server at SQL Saturday #173 in Chevy Chase, Maryland. On Friday, December 7 I'll be presenting my full day session Automate and Manage SQL Server with PowerShell . Here's the abstract: This soup-to-nuts all day session will first introduce you to PowerShell, after which you'll learn the basic SMO object model, how to manipulate data with PowerShell and how to use SMO to manage objects. We'll then...(read more)

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  • Implementing the MVC Design Pattern in ASP.NET...

    Design patterns can help solve complex design problems if they are properly used. The main advantage of using the Model-View-Control (MVC) pattern is decoupling the business and the presentation layers....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Implementing the MVC Design Pattern in ASP.NET...

    Design patterns can help solve complex design problems if they are properly used. The main advantage of using the Model-View-Control (MVC) pattern is decoupling the business and the presentation layers....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL Server 2012 Integration Services- Using Environments in Package Execution

    SQL Server 2012 Integration Services offers several different options for deploying and storing SSIS packages along with their associated projects, two of which are directly related to two deployment models available in SQL Server Data Tools console. Marcin Policht presents one of these methods, which deals with packages deployed using Project Deployment Model and leverages newly introduced Environments.

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  • Different Ways to Restore a SQL Server Database

    This article describes the SQL Server database restore principles for full backups, differential backups and transaction log backups and how to perform the restores to get to a particular point in time. This tip describes SQL Server database restore principles on a database that is using the FULL recovery model. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

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  • Minecraft mob spawning coding?

    - by Richard
    I recently discovered how to change the game (with MCP) and now I'd like to do my first "big" change to the game, creating new mobs. I already made their skin, the model, the AI and added a new entityID to the mob list. I just need to know how to make them spawn normally under similar conditions to zombies and skeletons. Thanks in advance! :D EDIT: Also, if anyone knows it, post tutorials about minecraft code editing, that would be great.

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  • Single API Architecture

    - by user1901686
    When people refer to an architecture that involves a single service API that all clients talk to (a client can be an iPad app, etc), what is the "client" for the web app -- is it A) the web browser itself. Thus, the entire app is written in html/css/javascript and ajax calls to the service are made to fetch data and changes are made through javascript or B) you have an MVC-like stack on a server, only instead of the controllers calling to the model layer directly, they call to the service API which return models that are used to render the traditional views or C) something else?

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