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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • Microsoft Press Deal of the Day 11/Oct/2012 - CLR via C#, 3rd Edition

    - by TATWORTH
    Today's Deal of the Day from Microsoft Press at http://shop.oreilly.com/product/9780735627048.do?code=MSDEAL is CLR via C#, 3rd EditionThe deal expires probably 23:59 PT, today 11/Oct/2012. Remember to use the code MSDEAL at checkout."Dig deep and master the intricacies of the common language runtime (CLR) and the .NET Framework 4.0. Written by a highly regarded programming expert and consultant to the Microsoft® .NET team, this guide is ideal for developers building any kind of application-including Microsoft® ASP.NET, Windows® Forms, Microsoft® SQL Server®, Web services, and console applications. You'll get hands-on instruction and extensive C# code samples to help you tackle the tough topics and develop high-performance applications." This is a very through book about Dot Net that I have completed reviewing. I commend it to all C# development teams and to individual developers with at least a year's worth of C# experience. The only drawback is that there should be a VB.NET equivalent book for the benefit of the many programming shops that have chosen VB.NET.For further details about the book see: http://oreilly.com/catalog/9780735627048The author has made some useful source available athttp://www.wintellect.com/Resources/Downloads/PushPin

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  • ERP/CRM Systems. Desktop Based ? Web based? [closed]

    - by Parhs
    I have seen 2-3 ERPs in action. I am wondering what is better. Desktop based application or webbased displayed on a browser. My first experience was with a web based ERP when i was 14 years old.. It was web based and terribly slow... For most simple task you had to do lots of clicks... no keyboard support ..... Pages took ages to load. Last year I worked for migrating to a newer computer some old terminal based cobol application. The computer that worked till today and still has no problem was from 1993. The user interface ofcourse was textbased.. The speed that guys placed orders was amazing! just typing the name of the customer , then 5-10 keys to add a product to order.... Comparing to this ERP the page for placing orders Link (click sales orders) seems terribly slow to add a product... No keyboard shortcut works to save what you added and generally I believe you need 4 times more time to place an order compared to the text interface... Having to use both mouse and keyboard for this task is BAD and sadistic... So how can the heck these people ever use a system like that ??? So in the long run desktop application seems the only way... Of course browsers support shortcuts but the way to overide the defaults that browsers uses isn't cross compatible... That is a huge problem. Finnaly, if we MUST/forced use cloud in near future what about keyboard shortcuts?? I feel confused... I have seen converters of desktop applications to browser applications but are SLOW as hell... The question is what about user friendliness? What kind of application would you use?

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  • Target a specific Button and Style it

    - by CoffeeAddict
    I've got a button inside my div. The image is showing some kind of padding around it <div id="member-name" hidden="true"> <span><button id="expandButton"><img src="~/Content/Images/plus.jpg" /></button></span><p id="member-fullName"></p> </div> Not sure how to get rid of this issue, see the grey around that plus image..I want to get rid of that. Here's the image alone, see that there is nothing around it: here is my css (just various related snippets to all this): div { padding: 0px;} input[type="submit"], input[type="button"], button { background-color: #ffffff; cursor: pointer; font-size: 11px; font-weight: 600; padding: 0px; margin: 0px; width: auto; vertical-align: middle; } #member-name { margin: 30px 0px 0px 0px; height: 20px; font-weight: bold; color: white; padding: 1px 1px 0px 1px; background-color: #d28105; border: 1px solid darkgray; overflow: hidden; } #member-name.p { display: inline-block; } /* #member-name.input[type="submit"] { margin: 0px;padding: 0px; } - this does not work, probably wrong syntax anyway */

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  • How to do a 3-tier using PHP [closed]

    - by Ric
    I have a requirement from a client for my PHP Web application to be 3-tier. For example, I would have a web server on Apache in the DMZ, but it should NOT contain any DB connections. It should connect to a Middle server that would host the business objects but be behind the firewall. Then those objects connect to my SQL cluster on another server. I have actually done this using .NET, but I am not sure how to setup my stack using PHP. I suppose I could have my UI front tier call the middle tier using REST based web services if I create my middle tier as a second web server, but this seems overly complex. The main reason for this is advanced security: we can not have any passwords on the DMZ first tier web server. The second reason is scalability - to have multiple server on different tiers that can handle the requests. The Last reason is for deployment - it is easier if I can take one set of servers offline for testing before putting them back in production. Is there a open source project that shows how to do this? The only example I can find is the web server hosting files from a shared drive on another machine (kind of how DotNetNuke pretends to be 3-tier), but that is NOT secure.

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  • Material System

    - by Towelie
    I'm designing Material/Shader System (target API DX10+ and may be OpenGL3+, now only DX10). I know, there was a lot of topics about this, but i can't find what i need. I don't want to do some kind of compilation/parsing scripts in real-time. So there some artist-created material, written at some analog of CG. After it compiled to hlsl code and after to final shader. Also there are some hard-coded ConstantBuffers, like cbuffer EveryFrameChanging { float4x4 matView; float time; float delta; } And shader use shared constant buffers to get parameters. For each mesh in the scene, getting needs and what it can give (normals, binormals etc.) and finding corresponding permutation of shader or calculating missing parts. Also, during build calculating render states and the permutations or hash for this shader which later will be used for sorting or even giving the ID from 0 to ShaderCount w/o gaps to it for sorting. FinalShader have only 1 technique and one pass. After it for each Mesh setting some shader and it's good to render. some pseudo code SetConstantBuffer(ConstantBuffer::PerFrame); foreach (shader in FinalShaders) SetConstantBuffer(ConstantBuffer::PerShader, shader); SetRenderState(shader); foreach (mesh in shader.GetAllMeshes) SetConstantBuffer(ConstantBuffer::PerMesh, mesh); SetBuffers(mesh); Draw(); class FinalShader { public: UUID m_ID; RenderState m_RenderState; CBufferBindings m_BufferBindings; } But i have no idea how to create this CG language and do i really need it?

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  • What’s ‘default’ for?

    - by Strenium
    Sometimes there's a need to communicate explicitly that value variable is yet to be "initialized" or in other words - we’ve never changed it from its' default value. Perhaps "initialized" is not the right word since a value type will always have some sort of value (even a nullable one) but it's just that - how do we tell? Of course an 'int' would be 0, an 'enum' would the first defined value of a given enum and so on – we sure can make this kind of check "by hand" but eventually it would get a bit messy. There's a more elegant way with a use of little-known functionality of: 'default'Let’s just say we have a simple Enum: Simple Enum namespace xxx.Common.Domain{    public enum SimpleEnum    {        White = 1,         Black = 2,         Red = 3    }}   In case below we set the value of the enum to ‘White’ which happens to be a first and therefore default value for the enum. So the snippet below will set value of the ‘isDefault’ Boolean to ‘true’. 'True' Case SimpleEnum simpleEnum = SimpleEnum.White;bool isDefault; /* btw this one is 'false' by default */ isDefault = simpleEnum == default(SimpleEnum) ? true : false; /* default value 'white' */   Here we set the value to ‘Red’ and ‘default’ will tell us whether or not this the default value for this enum type. In this case: ‘false’. 'False' Case simpleEnum = SimpleEnum.Red; /* change from default */isDefault = simpleEnum == default(SimpleEnum) ? true : false; /* value is not default any longer */ Same 'default' functionality can also be applied to DateTimes, value types and other custom types as well. Sweet ‘n Short. Happy Coding!

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  • Paypal hide address [closed]

    - by Rob F
    I hope this question is okay for this website, to me it seemed most fitting among the stackexchange sites at least. 8) I want to release my software for free, but allow donations for it. So far, I couldn't find any option in Google Checkout to set up a donation button (and website link). I am registered as merchant, but am still waiting for my bank account verification code, that may be the reason. But then, I guess I will not be able to use it anyway because it seems the 'Donation' functionality requires to be a nonprofit organization. My understanding of 'Donation' seems to be unknown to Google (yet). So unfortunately, the one remaining option is Paypal. However, even having upgraded my account to a business account, I can find no option how to remove my living address from the Checkout pages. Basically I have nothing to hide ;) but feel uncomfortable having my address displayed publicly because of the kind of software I'm offering. We live in a world with crazy people it seems, and I don't want to have nightmares of people knocking on my doors at night. So is there a way to deactivate my address from being displayed on Paypal's checkout pages?

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • ubuntu live cd start up error

    - by Emiel
    First off, I'm new to the Linux scene. This is my first attempt to make a single boot installation for Ubuntu. I tried it for a few days in dual boot with win7 and I was sold, so i removed the tumor my pc had to endure for so long (sorry laptop) and installed Ubuntu from an usb boot device. My dual boot was as follows: Windows 7 was installed on partition C from hdd1, the windows installer for Ubuntu installed Ubuntu on partition I on that same hdd, hdd1. In the live cd installation I did the normal execution for removing windows and it said that after the installation my partition would be 320gb big, that is the total size of my hdd, so I automatically assumed that it would format my whole hdd. Now the installation has completed and it tells me to restart my system, and here comes the problem: now I get a dashing white cursor on my screen after the BIOS load and it won't budge... it just stands there and it doesn't move on or load Ubuntu, the system gets very hot at this point... Then I tried to reinstall using the same live CD, it is still on my USB drive, but when I boot from the USB, I get the error: no such file with some address and the a grub rescue. What to do? I can get hold of a win7 copy, but I don't really want to use that crap again... Thanks for helping me out. Kind regards, Emiel

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  • Touchpad not working on HP

    - by Grayson
    Everything worked fine in Ubuntu 10.04, flawless in fact, I admired the way the Operating System had handled such a unique touchpad so well. I have an HP Pavilion dv6. The touchpad and left, middle, and right click buttons are all on the trackpad, and it the bottom end depresses to click accordingly for each kind of click. In 10.04, everything worked fine, upon upgrading to Ubuntu 10.10 things became... odd. The scroll on the side would work, as would the left click. The right click wouldn't work however, but if you would lightly tap the exact right corner of the touchpad, the right click menu would come up, though it was inconsistent and difficult to make it do so. I have applied a fix I found on the older Ubuntu Forums for a similar issue, and it restored the normal left and right click, but it isn't as fluid, and there isn't the vertical scroll feature, which I do rather like to have... I would just like things to be as it was, if this is possible, please, please tell me how to do so. Thank you.

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  • Implementing my Entity System. Questions about some problems I have found.

    - by Notbad
    Hi!, Well during this week I have deciding about implementation of my entity system. It is a big topic so it has been difficult to take one option from the whole. This has been my decision: 1) I don't have an entity class it is just an id. 2) I have systems that contain a list of components (the list is homegenous, I mean, RenderSystem will just have RenderComponents). 3) Compones will be just data. 4) There would be some kind of "entity prototypes" in a manager or something from we will create entity instances.Ideally they will define the type of components it has and initialization data. 5) Prototype code to create an entity (this is from the top of my head): int id=World::getInstance()->createEntity("entity template"); 6) This will notify all systems that a new entity has been created, and if the entity needs a component that the system handles it will add it to the entity. Ok, this are the ideas. Let's see if some can help with the problems: 1) The main problem is this templates that are sent to the systems in creation process to populate the entity with needed components. What would you use, an OR(ed) int?, a list of strings?. 2) How to do initialization for components when the entity has been created? How to store this in the template? I have thought about having a function in the template that is virtual and after entity is created an populated, gets the components and sets initialization values. 3) Don't you think this is a lot of work for just an entity creation?. Sorry for the long post, I have tried to expose my ideas and finding in order other could have a start beside exposing my problems. Thanks in advance, Notbad.

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  • Trac/SVN to DVCS Migration

    - by quanticle
    The project I'm currently working on is using Trac, with SVN integration. It's worked great until now. Now, however, we've taken on some additional developers and we're running into issues with branching and merging. Because of this, I think a move to a distributed version control system is in order. The problem is that Trac is very closely integrated with the SVN repository. We have tight integration between the tickets and the revision numbers of code changes corresponding to those tickets. In addition we have a support wiki that has a lot of data that helps the tech. support team. Is there a way we can migrate to git or mercurial without losing the benefits of Trac? I've looked at the git plugin for Trac, and I'm unsure of how well it works. Has anyone here used it with a project that's been migrated from SVN? EDIT: I should note that the most important priority for us is maintaining the links between Trac tickets and the corresponding changesets in SVN. That's a tool that we use every day, and it provides an easy way to jump to code changes when reviewing tickets. Wiki migration would be nice to have, but if it's not possible, we can continue to run the old system whilst we write some kind of a one-off script to migrate the content.

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  • Ad Service That Lets You Choose Your Ad, and Then Some [on hold]

    - by user3634450
    I'm trying to build an app for both Android and/or iOS where part of the gameplay actually involves ads as a texture. I need to be able to choose which ads I would like to use. I need to be able to be able to identify the ads (which if I can choose which ads show up in the app shouldn't be that hard). I need to be able to swap in and out new ads on what could possibly be a daily basis (and don't want to have to update the app to do it). And as if that wasn't too needy a list, I need to be able to load 50 ads from the pool of ads I deem fit, all to each and every user of the app at least every couple of days. I don't care if the ads pay, I'm not looking for clicks, but I don't want to have to make 50 fake ads every couple of days, from an "artistic" level I don't want the content to feel phony or fake, and I don't really have a way to load content to each user via some internet source (if anyone could name one that would be great). I'm not sure what kind of ad provider would like or even approve of this, in fact just what I've described might be against Google Play's or iTunes' content developer policies, but if anyone could give me any advice to steer me in the right direction it would be greatly appreciated, thank you.

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  • Thoughts on Technical Opinions

    - by Joe Mayo
    Nearly every day, people send email from the C# Station contact form with feedback on the tutorial.  The overwhelming majority is positive and “Thank You” notes.  Some feedback identifies problems such as typos, grammatical errors, or a constructive explanation of an item that was confusing.  It’s pretty rare, but I even get emails that are not very nice at all – no big deal because it comes with the territory and is sometimes humorous.  Sometimes I get questions related to the content that is more of a general nature, referring to best practices or approaches. It’s these more general questions that are sometimes interesting because there’s often no right or wrong answer. There was a time when I was more opinionated about these general scenarios, but not so much anymore. Sure, people who are learning are wanting to know the “right” way to do something and general guidance is good to help them get started.  However, just because a certain practice is the way you or your clique does things, doesn’t mean that another approach is wrong.  These days, I think that a more open-minded approach when providing technical guidance is more constructive. By the way, to all the people who consistently send kind emails each day:  You’re very welcome. :) @JoeMayo

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  • What are the memory-management capabilities of MySQL + JDBC (in light of autonomic computing)?

    - by Adel
    I'm interested in implementing some kind of autonomic-computing functionality using MySQL. By autonomic-computing I mean roughly some failsafe abilities, whereby the application appears to be at least slightly "intelligent" For reference, the main parts of autonomic computing we'd like are the "self-configuring" and "self-healing" features (the other two - "self-optimizing" and "self-protecting", are too abstract/futuristic for us, at this time). Sofor example, if we have a sample Java application that utilizes a MySQL database, we might want to automatically restart the MySQL database if we take up too much memory. Or maybe we want to have the ability to dynamiccally adjust the database memory as needed. So for example, when we start the application the database begins with a 56 Megabyte buffer; but then as we insert so many rows we want to have it automatically jump up to 512 MB, then to 1024, until a max of 4096 MB. Does all of the above suggest that MySQL is too "weak" for the task? Do you suggest using Oracle database? My professor believes that by using Java we can basically make up for any memory-management deficiencies that MySQL has in relation to Oracle DB. I'm new to MySQL , but have experience with Oracle. If all of the above sounds wishy-washy, it is because I'm still fleshing it out. thanks

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  • getting started as a web developer [closed]

    - by kmote
    I have over 10 years of programming experience building (Windows-based) desktop applications and utilities (VC++, C#, Python). My goal over the next year is to start transitioning to web application development. I want to teach myself the fundamental tools and technologies that would be considered essential for building professional, online, interactive, visually-stunning, data-driven web apps -- the kind described in Google's recently released "Field Guide: Building Great Web Applications". So my question is, what are the primary, most commonly-used technologies that seasoned professionals will need in their tool belt in the coming years? My plan was to start coming up to speed in Javascript, HTML5, & CSS, and then to do a deep dive into ASP.NET and Ajax, along with SQL DBs. (I was surprised to not be able to find a single book at Amazon with a broad, general scope like this, which caused me to start second-guessing this approach.) So, seasoned professionals: am I on the right track? Are there some glaring omissions in my list? Or some unnecessary inclusions? I would welcome any book suggestions along these lines as well.

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • What Software or tool to ease the building of an eye catching GUI (functional) [closed]

    - by CaBieberach
    I want to make a control panel that opens different files but I'm not sure what would be the right tool/Sw to make this. In the company we have about 30 files that we use almost every day. They are all related to each other. I would like to create a "Control panel" to ease the opening and searching of these files. Kind of a control panel with 30 buttons. The only duty of this control panel is to open one of the file selected by the user. I need this "Control Panel" to: Look GREAT Open very fast Could you please recomend me some tool/Sw to acomplish this. What tool or SW is specially focused to make stunning GUIs? Note: In the company We are all using MS Windos 7. Thanks for the help! EDIT: This would be a Stand alone program installed or saved in a network drive. Each person can open the porgram and it pops the GUI. Not for the web. "Looks GREAT" is definitively a subjective matter. I want something that gives me plenty options to display/modify the objetcs that compose the GUI. So i can experiment and find what looks and works the best.

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  • How to pass an interface to Java from Unity code?

    - by nickbadal
    First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be as frequently answered there. I'm trying to create a plugin that allows me to access an SDK from my game. I can call SDK methods just fine using AndroidJavaObject and I can pass data to them with no issue. But there are some SDK methods that require an interface to be passed. For example, my Java function: public void attemptLogin(String username, String password, LoginListener listener); Where listener; is a callback interface. I would normally run this code from Java as such: attemptLogin("username", "password", new LoginListener() { @Override public void onSuccess() { //Yay! do some stuff in the game } @Override public void onFailure(int error) { //Uh oh, find out what happened based on error } }); Is there a way to pass a C# interface through JNI/Unity to my attemptLogin function? Or is there a way to create a mimic-ing interface in C# that I can call from inside the Java code (and pass in any kind of parameter)? Thanks in advance! :)

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  • XSLT and possible alternatives [on hold]

    - by wirrbel
    I had a look at XSLT for transforming one XML file into another one (HTML, etc.). Now while I see that there are benefits to XSLT (being a standardized and used tool) I am reluctant for a couple of reasons XSLT processors seem to be quite huge / resource hungry XML is a bad notation for programming and thats what XSLT is all about. It do not want to troll XSLT here though I just want to point out what I dislike about it to give you an idea of what I would expect from an alternative. Having some Lisp background I wonder whether there are better ways for tree-structure transformations based upon some lisp. I have seen references to DSSSL, sadly most links about DSSSL are dead so its already challenging to see some code that illustrates it. Is DSSSL still in use? I remember that I had installed openjade once when checking out docbook stuff. Jeff Atwood's blog post seems to hint upon using Ruby instead of XSLT. Are there any sane ways to do XML transformations similar to XSLT in a non-xml programming language? I would be open for input on Useful libraries for scripting languages that facilitate XML transformations especially (but not exclusively) lisp-like transformation languages, or Ruby, etc. A few things I found so far: A couple of places on the web have pointed out Linq as a possible alternative. Quite generally I any kind of classifications, also from those who have had the best XSLT experience. For scheme http://cs.brown.edu/~sk/Publications/Papers/Published/kk-sxslt/ and http://www.okmij.org/ftp/Scheme/xml.html

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  • Should this code/logic be included in Business Objects class or a separate class?

    - by aspdotnetuser
    I have created a small application which has a three tier architecture and I have business object classes to represent entities such as User, Orders, UserType etc. In these classes I have methods that are executed when the Constuctor method of, for example, User is called. These methods perform calculations and generate details that setup data for attributes that are part of each User object. Here is the structure for the project in Visual Studio: Here is some code from the business object class User.cs: Public Class User { public string Name { get; set; } public int RandomNumber { get; set; } etc public User { Name = GetName(); RandomNumber = GetRandomNumber(); } public string GetName() { .... return name; } public int GetRandomNumber() { ... return randomNumber; } } Should this logic be included in the Business Object classes or should it be included in a Utilities class of some kind? Or in the business rules?

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  • Process video (canon) mov files

    - by user613326
    Well i would like to program something to process HDR made by magic lantern a canon add on. That doesnt change the format its just some kind of add on, that can produce HDR video. Its a bit complex to make such videos so i would like to use some math and make it myself and makee the software freeware (as a thanks to the creators of magic lantern). The problem with that HDR that normal converts have a lot of artifacts, and i would like to make something (for free) using some new algorithms. I have made, this works fine on individual images, my ideas work. I would want to do this on that canon 60d video format. Canons mov format, and am so far out of luck to read that out. It must be possible dough as i know in some projects they do it too. I would not like to export a movie first to jpg and then back to video as that requires a lot of disk space, i would like to retrieve individual frames, do my math based multiple frames, and then build a new movie on it. The output video can be of any type, avi or mov again. Does anyone know of a library who can do that ? (read and save), So i could use it in a C# project (i prefer C# above c++, but c++ is an option to program in to for me).

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  • Generating HTML Help files based on XML documentation

    - by geekrutherford
    Since discovering the XML commenting features built into .NET years ago I have been using it to help make my code more readable and simpler for other developers to understand exactly what the code is doing. Entering /// preceding a line of code causes Visual Studio to insert "summary" tags.  It also results in additional tags being generated if you are commenting a method with parameters and a return type. I already knew that Intellisense would pick up these comments and display them when coding and selecting properties, methods, etc. from a class.  I also knew that you could set Visual Studio to generate an XML file containing said comments.  Only recently did I begin to wonder if I could generate some kind of readable help files based on these comments I so diligently added. After searching the web I came across NDoc, an open source project which creates documentation for you based on the XML files generated by Visual Studio.  Unfortunately, NDoc has become stale and no longer supported (last release was back in 2005). Fortunately there is a little known tool from Microsoft themselves called "Sandcastle Help File Builder".  This nifty little tool gives you a graphical interface that allows you to specify multiple DLL and XML files from which to generate a MSDN like HTML Help File for your own projects! You can check it out here: http://shfb.codeplex.com/ If you are curious how to set Visual Studio to generate the above reference XML documentation files simply go to your projects property page and edit as shown below (my paths are specific, you can leave yours at the default values):

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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