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  • File Upload via PHP and AntiVirus in Linux?

    - by wag2639
    I was wondering, if I was making a file or image hosting/transfer site, whether or not there was a good approach to check for viruses for files that users are uploading? I was thinking of this: Use traditional PHP file upload form to upload the file to the server. Put files in a queue folder Move the queue folder to a "process" folder, and replace queue folder after a predetermined limit (time, cronjob, file count, collective file size) Run a command line virus scan on files in process folder Place safe files in holding area for use Is this a good approach?

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  • My 301 redirect via htaccess code is not working sometimes

    - by Gagan Modi
    The 301 redirect is working sometime and somes time not What could be the problem in below code its over a week now RewriteCond %{HTTP_HOST} ^usedcarindelhi\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.usedcarindelhi\.com$ RewriteRule ^/?$ "http\:\/\/www\.mycarhelpline\.com\/index\ .php\?option\=com_usedcar\&view\=category\&Itemid\=3\&location\=delhi" [R=301,L] i basically need to move usedcarindelhi.com & www.usedcarindelhi.com to http://www.mycarhelpline.com/index.php?option=com_usedcar&view=category&Itemid=3&location=delhi Sometimes the 301 redirect is working making me go to mycarhelpline n sometimes am find myself on usedcarindelhi can someone help in this pls Thanks

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  • how to go back to first if statement if no choices are valid - python

    - by wondergoat77
    how can i have python move to the top of an if statement if nothing is satisfied correctly i have a basic if/else statement like this: print "pick a number, 1 or 2" a = int(raw_input("> ") if a == 1: print "this" if a == 2: print "that" else: print "you have made an invalid choice, try again." what i want is to prompt the user to make another choice for 'a' this if statement without them having to restart the entire program, but am very new to python and am having trouble finding the answer online anywhere.

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • Need some constructive criticism on my SSE/Assembly attempt

    - by Brett
    Hello, I'm working on converting a bit of code to SSE, and while I have the correct output it turns out to be slower than standard c++ code. The bit of code that I need to do this for is: float ox = p2x - (px * c - py * s)*m; float oy = p2y - (px * s - py * c)*m; What I've got for SSE code is: void assemblycalc(vector4 &p, vector4 &sc, float &m, vector4 &xy) { vector4 r; __m128 scale = _mm_set1_ps(m); __asm { mov eax, p //Load into CPU reg mov ebx, sc movups xmm0, [eax] //move vectors to SSE regs movups xmm1, [ebx] mulps xmm0, xmm1 //Multiply the Elements movaps xmm2, xmm0 //make a copy of the array shufps xmm2, xmm0, 0x1B //shuffle the array subps xmm0, xmm2 //subtract the elements mulps xmm0, scale //multiply the vector by the scale mov ecx, xy //load the variable into cpu reg movups xmm3, [ecx] //move the vector to the SSE regs subps xmm3, xmm0 //subtract xmm3 - xmm0 movups [r], xmm3 //Save the retun vector, and use elements 0 and 3 } } Since its very difficult to read the code, I'll explain what I did: loaded vector4 , xmm0 _ p = [px , py , px , py ] mult. by vector4, xmm1 _ cs = [c , c , s , s ] _____________mult---------------------------- result,______ xmm0 = [px*c, py*c, px*s, py*s] reuse result, xmm0 = [px*c, py*c, px*s, py*s] shuffle result, xmm2 = [py*s, px*s, py*c, px*c] ___________subtract---------------------------- result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] reuse result, xmm0 = [px*c-py*s, py*c-px*s, px*s-py*c, py*s-px*c] load m vector4, scale = [m, m, m, m] ______________mult---------------------------- result, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] load xy vector4, xmm3 = [p2x, p2x, p2y, p2y] reuse, xmm0 = [(px*c-py*s)*m, (py*c-px*s)*m, (px*s-py*c)*m, (py*s-px*c)*m] ___________subtract---------------------------- result, xmm3 = [p2x-(px*c-py*s)*m, p2x-(py*c-px*s)*m, p2y-(px*s-py*c)*m, p2y-(py*s-px*c)*m] then ox = xmm3[0] and oy = xmm3[3], so I essentially don't use xmm3[1] or xmm3[4] I apologize for the difficulty reading this, but I'm hoping someone might be able to provide some guidance for me, as the standard c++ code runs in 0.001444ms and the SSE code runs in 0.00198ms. Let me know if there is anything I can do to further explain/clean this up a bit. The reason I'm trying to use SSE is because I run this calculation millions of times, and it is a part of what is slowing down my current code. Thanks in advance for any help! Brett

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  • Send A DataSet via Sockets in .NET

    - by FinancialRadDeveloper
    I had written a Web Service to return a DataSet back to my ASP.Net site and this was working fine. However due to security issues and also the ability to get certain references installed, I have to move this to an App Server and so doing it as a Windows Service and communicating with the ASP.Net site now via sockets. Is there a way I can easily give the Website a serialized DataSet via Sockets from my App Server so I can read this in and then just carry on using the code I currently have to bind this to a GridView?

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  • WPF or Windows Forms

    - by Luminose
    I've been playing around with C# console applications for about a year and I want to move on to creating GUI applications. I have never done any GUI development besides basic Java applications, but I want to continue using C#. Should I start learning Windows Forms or jump straight to WPF? Is there a huge difference? Does WPF build on top of Windows Forms or are they totally different?

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  • UpdateAllWindows() from within a worker thread?

    - by Harvey
    I have a worker thread in a class that is owned by a ChildView. (I intend to move this to the Doc eventually.) When the worker thread completes a task I want all the views to be updated. How can I make a call to tell the Doc to issue an UpdateAllViews()? Or is there a better approach? Thank you.

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  • The action or event has been blocked by Disabled Mode

    - by mattruma
    I am using Microsoft Access 2007 to move and massage some data between two SQL Servers. Yesterday everything was working correctly, I was able to run queries, update data, and delete data. Today I opened up the Access database to finish my data migration and am now receiving the following message when I try to run some update queries: The action or event has been blocked by Disabled Mode. Any ideas what this is talking about?

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  • Migrating from OS Commerce to...?

    - by Tevi
    I am looking to move on from OS Commerce. 1,500 products and many years, it's time. I would prefer to migrate to BV Commerce. Is that possible? Is there a similarly reliable store as BV that can import from OSCommerce? I'd like customer info, products, price, etc.

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  • How i calling UITableViewController in UITabBarController screen using Navigation bar on button clic

    - by Rajendra Bhole
    Hi, My i have to develop simple window based iphone application. In my first screen I design the UITabBarController with four TabBarButton.On first Tab screen contains three buttons. When i click on of the button, the screen should navigate on simple tableView screen.But tableView screen the TabBarController should have be visible. Means simply first replacing with table view and move back to again previous one(The UITabBarController should be visible on all srceen).

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  • Generate MetaData with ANT

    - by Neil Foley
    I have a folder structure that contains multiple javascript files, each of these files need a standard piece of text at the top = //@include "includes.js" Each folder needs to contain a file named includes.js that has an include entry for each file in its directory and and entry for the include file in its parent directory. I'm trying to achive this using ant and its not going too well. So far I have the following, which does the job of inserting the header but not without actually moving or copying the file. I have heard people mentioning the <replace> task to do this but am a bit stumped. <?xml version="1.0" encoding="UTF-8"?> <project name="JavaContentAssist" default="start" basedir="."> <taskdef resource="net/sf/antcontrib/antcontrib.properties"> <classpath> <pathelement location="C:/dr_workspaces/Maven Repository/.m2/repository/ant-contrib/ant-contrib/20020829/ant-contrib-20020829.jar"/> </classpath> </taskdef> <target name="start"> <foreach target="strip" param="file"> <fileset dir="${basedir}"> <include name="**/*.js"/> <exclude name="**/includes.js"/> </fileset> </foreach> </target> <target name="strip"> <move file="${file}" tofile="${a_location}" overwrite="true"> <filterchain> <striplinecomments> <comment value="//@" /> </striplinecomments> <concatfilter prepend="${basedir}/header.txt"> </concatfilter> </filterchain> </move> </target> </project> As for the generation of the include files in the dir I'm not sure where to start at all. I'd appreciate if somebody could point me in the right direction.

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • How to safeguard my code

    - by ram
    I had posted my question in the below link on how to protect my code using Hg http://stackoverflow.com/questions/173875/how-do-you-protect-code-from-leaking-outside The question is: In a DVCS scenario how can we restrict the code leakages? Is there any way technically to restrict this like when I move our of my work automatically history of codes should not be viewed?

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  • Remove tabstop from ButtonColumn inside DataGrid

    - by Faruz
    Is there any way to disable keyboard tabStop for a ButtonColumn inside a dataGrid? I want the buttons there to be only enabled through mouse-clicks, because sometimes the grid can be large and I want that pressing "tabs" will skip the grid and move to the other controls on the page.

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  • x86 Instruction Format: "ba 0e 00 00 00" ... "mov $0xe,%edx"

    - by Andrew Tomazos - Fathomling
    I'm getting the following line in the disassembly from objdump -d of an x86 linux program... 4000b0: ba 0e 00 00 00 mov $0xe,%edx I'm trying to understand how the machine code "ba 0e 00 00 00" maps to "mov $0xe,%edx" In the manual move immediate 32-bit is: B8 + rd ... MOV r32, imm32 ie "B8" not "BA" In fact none of the MOV opcodes are "BA". If someone could break down "ba 0e 00 00 00" and explain bit-wise how to get to "mov $0xe,%edx" it would be most helpful.

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  • how to animate 2 surfaces in Matlab?

    - by Kate
    Hi everyone, I've written this code which makes an animation of 2 ellipsoids. Parameter k1 of these ellipsoids must depend on time (so they'd move asynchronously), but I need to animate them in one figure. Can I use loop for it or is it better to use timer & some kind of callback functions? The second problem - I need to move inner ellipsoid so they would have one common side. How can I do this? a=5; b=a; c=10; u = (0:0.05*pi:2*pi)'; v = [0:0.05*pi:2*pi]; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; % cut upper V1=4/3*pi*a*b*c; d=1/2; e=2^d; a2=a/e; b2=a/e; c2=c; V2=4/3*pi*a2*b2*c2; X2 = a2*sin(u)*cos(v);%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; % cut h=1/3; for j = 1:20 k1=(sin(pi*j/20)+0.5)^h; a=a*k1; c=c*k1; X = a*sin(u)*cos(v); Y = a*sin(u)*sin(v); Z = c*cos(u)*ones(size(v)); Z(Z0)=0; a2=a2*k1; b2=a2*k1; c2=c2*k1; X2 = a2*sin(u)*cos(v)+5;%-2.5; Y2 = b2*sin(u)*sin(v); Z2 = c2*cos(u)*ones(size(v));%+0.25; Z2(Z20)=0; hS1=surf(X,Y,Z); alpha(.11) hold on hS2=surf(X2,Y2,Z2); hold off axis([-20 20 -20 20 -20 20]); F(j) = getframe; end movie(F,4)

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  • Java2D: Capturing an event on a Line object

    - by Algorist
    I have a JPanel which has a line, circle etc..Now when I click on the line, will the event get reported as a line event or a general jframe event. I need to be able to move the line, if the user clicks on the line and moves it. Is this possible in Java2d. Thank you.

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  • Getting a seg fault, having trouble with classes and variables.

    - by celestialorb
    Ok, so I'm still learning the ropes of C++ here so I apologize if this is a simple mistake. I have this class: class RunFrame : public wxFrame { public: RunFrame(); void OnKey(wxKeyEvent& keyEvent); private: // Configuration variables. const wxString *title; const wxPoint *origin; const wxSize *size; const wxColour *background; const wxColour *foreground; const wxString *placeholder; // Control variables. wxTextCtrl *command; // Event table. DECLARE_EVENT_TABLE() }; ...then in the OnKey method I have this code: void RunFrame::OnKey(wxKeyEvent& keyEvent) { // Take the key and process it. if(WXK_RETURN == keyEvent.GetKeyCode()) { bool empty = command -> IsEmpty(); } // Propogate the event through. keyEvent.Skip(); } ...but my program keeps seg faulting when it reaches the line where I attempt to call the IsEmpty method from the command variable. My question is, "Why?" In the constructor of the RunFrame class I can seemingly call methods for the command variable in the same way I'm doing so in the OnKey method...and it compiles correctly, it just seg faults on me when it attempts to execute that line. Here is the code for the constructor if necessary: RunFrame::RunFrame() : wxFrame(NULL, wxID_ANY, wxT("DEFAULT"), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE) { // Create the styling constants. title = new wxString(wxT("RUN")); origin = new wxPoint(0, 0); size = new wxSize(250, 25); background = new wxColour(33, 33, 33); foreground = new wxColour(255, 255, 255); placeholder = new wxString(wxT("command")); // Set the styling for the frame. this -> SetTitle(*title); this -> SetSize(*size); // Create the panel and attach the TextControl to it. wxPanel *panel = new wxPanel(this, wxID_ANY, *origin, *size, wxBORDER_NONE); // Create the text control and attach it to the panel. command = new wxTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); // Set the styling for the text control. command -> SetBackgroundColour(*background); command -> SetForegroundColour(*foreground); // Connect the key event to the text control. command -> Connect(wxEVT_CHAR, wxKeyEventHandler(RunFrame::OnKey)); // Set the focus to the command box. command -> SetFocus(); } Thanks in advance for any help you can give! Regards, celestialorb

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  • How may I scroll with vim into a big file ?

    - by Luc M
    Hello, I have a big file with thousands of lines of thousands of characters. I move the cursor to 3000th character. If I use PageDown or <CTRL>-D, the file will scroll but the cursor will come back to the first no-space character. There's is an option to set to keep the cursor in the same column after a such scroll ? I have the behavior with gvim on Window, vim on OpenVMS and Cygwin. Regards

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