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  • Which 3D file formats support multiple animations? [on hold]

    - by Justin
    I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation. Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • If you should only have one assertion per test; how to test multiple inputs?

    - by speg
    I'm trying to build up some test cases, and have read that you should try and limit the number of assertions per test case. So my question is, what is the best way to go about testing a function w/ multiple inputs. For example, I have a function that parses a string from the user and returns the number of minutes. The string can be in the form "5w6h2d1m", where w, h, d, m correspond to the number of weeks, hours, days, and minutes. If I wanted to follow the '1 assertion per test rule' I'd have to make multiple tests for each variation of input? That seems silly so instead I just have something like: self.assertEqual(parse_date('5m'), 5) self.assertEqual(parse_date('5h'), 300) self.assertEqual(parse_date('5d') ,7200) self.assertEqual(parse_date('1d4h20m'), 1700) In the one test case. Is there a better way?

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  • What would be topic for research in on edge of multiple processors / computers programming?

    - by Kabumbus
    I mean what is not already there? What can be developed in fiew month and give a breakthrue/ start a new leap in science of f multiple computers programming? What i see is already there MPI/ Bit torrent/Jabber protocols / APIs / servers for messaging LAN / wire and other infrastractural cabels for connecting Boost and analogs on evry OS in most languages for multithreading there are lots of CUDA like on computer frameworks for fast calculating on computers GPUs What I personally do not see out there is a crossplatform framework for multiple processes interaction. Meaning one that would allow easy creation of multyple processes running in paralell inside one hoster app on one machine. In level not harder than needed for threads creation (so no seprate server apps - just one lib doing it all) Is there ny such lib and what can you propose for research topic?

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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Does facebook store multiple password hashes for each user?

    - by loxxy
    I noticed that Facebook allows multiple variants of my own password : My password as it is. My password with first letter capitalized. My password with all letters capitalized. It is commonly known that passwords are stored as hashes. So my question is, does facebook store multiple hashes for each user? Since the hash of each variant should be completely different... Or am I missing something, here? And there may be more combinations, besides the one I observed as well. This is obviously done to provide a better user experience & they probably have a statistical explanation of people repeating these mistakes. But I could not help but wonder, is it worth to increase so many lookups (in their database) just to help the user type a wrong password? On top of this, they warn about the caps lock (even though they don't seem to care) :

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  • How can you deploy with juju multiple times the same application within the same environment? [closed]

    - by Pere Hospital
    Possible Duplicate: How do I deploy multiple stacks in an environment? If trying to deploy two times wordpress i.e. in the same environment you get: 2012-12-19 16:56:54,588 INFO Searching for charm cs:precise/wordpress in charm store 2012-12-19 16:56:55,472 INFO Connecting to environment... 2012-12-19 16:57:01,044 INFO Connected to environment. 2012-12-19 16:57:01,374 INFO Using cached charm version of wordpress 2012-12-19 16:57:01,857 ERROR Service name 'wordpress' is already in use This would apply for a situation where you want to deploy multiple wordpress blogs using the same env (i.e. same amazon account).

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  • How do OSes work on multiple CPUs? [on hold]

    - by user3691093
    Assumption: "OS es (atleast in some part) should be written in assembly.Assembly programs are CPU specefic." If so how can one os run on different CPUs ? For example: how is that I can load Ubuntu on different systems having different CPUs (like intel i3,i5,i7, amd a8,a6,etc) from the same bootable disk? Does the disk contain seporate assembly programs for each CPU? Are these CPUs 'similar' enough to run the same assembly program? Is my assumption wrong? Something else.... Thanks for responding. I tried to find out in what way are the CPUs that I mentioned 'similar'. I came across the concepts of Instruction Set Architecture and Microarchitecture of CPUs.A CPU will understand a program if it is combatible with its ISA. Even if CPUs are 'wired up' differently (different microarchitecture) , as long as the ISA implemented on top is same ,the program will work. ARM and x86 have different ISA ( that why there are 2 windows 8 versions, right?). And if an app program is written in an HLL with compilers for both platforms we will saved from wasting time writing 2 programs. Did I understand anything wrong? Are there programs that can take a compiled program as input and produce a program executable on another CPU as output? Is it possible? (Virtualisation?) 32 bit windows programs do install on 64 bit windows ,dont they? Arent 64 bit CPUs 'differerent' from 32 bit CPUs? They do get seporate OS versions, right? Is this backward combatibility achieved using programes mentioned in (3) ?

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  • Multiple Broadcast Messages with Less Data or Less Broadcast Messages with More Data?

    - by niko
    Hi, I am developing an application which is communicating with the server. Tha application can perform log-in and get different parameters from server. The application consists of a RESTful client (custom class for making requests), Communication Service (the service which runs in the background) and the main activity. For now I created multiple broadcast messages and multiple broadcast receivers in the main activity so when the application performs login operation a receiver (loginBroadcastReceiver) in the main activity receives a message and when another parameter is received from the server different message is broadcasted and another receiver handles the message. This way however the application performance is poor but I am not sure whether it is due to multiple broadcast receivers. Does anyone know what is the best way to exchange data between service and main activity - is it better to create a single broadcast receiver and retrieve all parameters from message or is it better to initialize multiple broadcast receivers for multiple parameters? I would appreciate if you could provide any useful resource about the topic because I'm writing the thesis and it would be good if the solution could be explained.

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  • Vim: Use different ~/.vim/plugin/ directories for different versions of vim?

    - by Stefan Lasiewski
    Like many of you, my custom Vim configuration is stored in my ~/.vimrc, with the plugins, colors, etc. stored under ~/.vim/plugins, ~/.vim/colors, etc. I want to share a single Vim configuration among many servers. Some of these servers run Vim 7, some run the older Vim 6. Most Vim plugins are intended for Vim 7, but older versions still exist for those of us on older systems. See DirDiff for an example. If I am on a system which runs Vim 6, how can I configure Vim to only use Vim 6-compatible plugins? I was thinking about storing older plugins in a subdirectory like ~/.vim/plugins6/ and keep the Vim plugins in ~/.vim/plugins, but then how can I tell Vim6 to ignore ~/.vim/plugins and use ~/.vim/plugins6 instead?

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  • Where can I find old versions of linksys router firmware?

    - by Doug T.
    Hello everyone, I've had a headache of a weekend after upgrading to the latest firmware for my wrt54g. Suffice it to say I'm not satisfied with the latest version. Now I'm looking around for the previous version of the firmware out there on the interwebs and am having trouble. I noticed that linksys at one point had an ftp site: ftp://ftp.linksys.com. There you could find old firmware for your device. It now appears defunct. Does anyone know where I could find old firmware versions for my wrt54g router?

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  • Debian 6 or CentOS 6 - which one is easiest for latest versions of Ruby and Postgres?

    - by A4J
    I am getting a new server as I've messed up my current box, while trying to install Postgres 9 (on my CentOS 5.8 box). To cut a long story short, I removed postgres but yum decided to remove virtualmin-base as well, which broke my virtualmin install (postfix/dovcot stopped working). Virtualmin advise a fresh install once virtualmin-base has been removed/reinstalled. So I'll probably make a decision based on this simple criteria: which distro out of the two makes it easiest for installing the latest versions of Ruby and Postgres? They are both equally respected as web servers, so I really don't mind either way - I just want to use the one that will work best with the software I need.

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  • Can you have multiple PHP 5.x versions with cPanel 11.3x?

    - by atomicguava
    I've been Googling around for a while on this one but I haven't found a good answer yet! Is it possible to set up cPanel 11.3x so that it can run different versions of PHP 5.x (e.g. 5.2, 5.3 and later on 5.4) for each of the configured apache vhosts / domains? It would be great to do this either using .htaccess, php.ini or a setting within cPanel itself. I've seen EasyApache 3 mentioned in the documentation but even after reading through several times I haven't seen a definitive yes or no for whether this is possible - please let me know if you need any more info. This was the documentation I found for EA3: http://goo.gl/IH1sP

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  • Why Is Vertical Resolution Monitor Resolution so Often a Multiple of 360?

    - by Jason Fitzpatrick
    Stare at a list of monitor resolutions long enough and you might notice a pattern: many of the vertical resolutions, especially those of gaming or multimedia displays, are multiples of 360 (720, 1080, 1440, etc.) But why exactly is this the case? Is it arbitrary or is there something more at work? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Trojandestroy recently noticed something about his display interface and needs answers: YouTube recently added 1440p functionality, and for the first time I realized that all (most?) vertical resolutions are multiples of 360. Is this just because the smallest common resolution is 480×360, and it’s convenient to use multiples? (Not doubting that multiples are convenient.) And/or was that the first viewable/conveniently sized resolution, so hardware (TVs, monitors, etc) grew with 360 in mind? Taking it further, why not have a square resolution? Or something else unusual? (Assuming it’s usual enough that it’s viewable). Is it merely a pleasing-the-eye situation? So why have the display be a multiple of 360? The Answer SuperUser contributor User26129 offers us not just an answer as to why the numerical pattern exists but a history of screen design in the process: Alright, there are a couple of questions and a lot of factors here. Resolutions are a really interesting field of psychooptics meeting marketing. First of all, why are the vertical resolutions on youtube multiples of 360. This is of course just arbitrary, there is no real reason this is the case. The reason is that resolution here is not the limiting factor for Youtube videos – bandwidth is. Youtube has to re-encode every video that is uploaded a couple of times, and tries to use as little re-encoding formats/bitrates/resolutions as possible to cover all the different use cases. For low-res mobile devices they have 360×240, for higher res mobile there’s 480p, and for the computer crowd there is 360p for 2xISDN/multiuser landlines, 720p for DSL and 1080p for higher speed internet. For a while there were some other codecs than h.264, but these are slowly being phased out with h.264 having essentially ‘won’ the format war and all computers being outfitted with hardware codecs for this. Now, there is some interesting psychooptics going on as well. As I said: resolution isn’t everything. 720p with really strong compression can and will look worse than 240p at a very high bitrate. But on the other side of the spectrum: throwing more bits at a certain resolution doesn’t magically make it better beyond some point. There is an optimum here, which of course depends on both resolution and codec. In general: the optimal bitrate is actually proportional to the resolution. So the next question is: what kind of resolution steps make sense? Apparently, people need about a 2x increase in resolution to really see (and prefer) a marked difference. Anything less than that and many people will simply not bother with the higher bitrates, they’d rather use their bandwidth for other stuff. This has been researched quite a long time ago and is the big reason why we went from 720×576 (415kpix) to 1280×720 (922kpix), and then again from 1280×720 to 1920×1080 (2MP). Stuff in between is not a viable optimization target. And again, 1440P is about 3.7MP, another ~2x increase over HD. You will see a difference there. 4K is the next step after that. Next up is that magical number of 360 vertical pixels. Actually, the magic number is 120 or 128. All resolutions are some kind of multiple of 120 pixels nowadays, back in the day they used to be multiples of 128. This is something that just grew out of LCD panel industry. LCD panels use what are called line drivers, little chips that sit on the sides of your LCD screen that control how bright each subpixel is. Because historically, for reasons I don’t really know for sure, probably memory constraints, these multiple-of-128 or multiple-of-120 resolutions already existed, the industry standard line drivers became drivers with 360 line outputs (1 per subpixel). If you would tear down your 1920×1080 screen, I would be putting money on there being 16 line drivers on the top/bottom and 9 on one of the sides. Oh hey, that’s 16:9. Guess how obvious that resolution choice was back when 16:9 was ‘invented’. Then there’s the issue of aspect ratio. This is really a completely different field of psychology, but it boils down to: historically, people have believed and measured that we have a sort of wide-screen view of the world. Naturally, people believed that the most natural representation of data on a screen would be in a wide-screen view, and this is where the great anamorphic revolution of the ’60s came from when films were shot in ever wider aspect ratios. Since then, this kind of knowledge has been refined and mostly debunked. Yes, we do have a wide-angle view, but the area where we can actually see sharply – the center of our vision – is fairly round. Slightly elliptical and squashed, but not really more than about 4:3 or 3:2. So for detailed viewing, for instance for reading text on a screen, you can utilize most of your detail vision by employing an almost-square screen, a bit like the screens up to the mid-2000s. However, again this is not how marketing took it. Computers in ye olden days were used mostly for productivity and detailed work, but as they commoditized and as the computer as media consumption device evolved, people didn’t necessarily use their computer for work most of the time. They used it to watch media content: movies, television series and photos. And for that kind of viewing, you get the most ‘immersion factor’ if the screen fills as much of your vision (including your peripheral vision) as possible. Which means widescreen. But there’s more marketing still. When detail work was still an important factor, people cared about resolution. As many pixels as possible on the screen. SGI was selling almost-4K CRTs! The most optimal way to get the maximum amount of pixels out of a glass substrate is to cut it as square as possible. 1:1 or 4:3 screens have the most pixels per diagonal inch. But with displays becoming more consumery, inch-size became more important, not amount of pixels. And this is a completely different optimization target. To get the most diagonal inches out of a substrate, you want to make the screen as wide as possible. First we got 16:10, then 16:9 and there have been moderately successful panel manufacturers making 22:9 and 2:1 screens (like Philips). Even though pixel density and absolute resolution went down for a couple of years, inch-sizes went up and that’s what sold. Why buy a 19″ 1280×1024 when you can buy a 21″ 1366×768? Eh… I think that about covers all the major aspects here. There’s more of course; bandwidth limits of HDMI, DVI, DP and of course VGA played a role, and if you go back to the pre-2000s, graphics memory, in-computer bandwdith and simply the limits of commercially available RAMDACs played an important role. But for today’s considerations, this is about all you need to know. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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  • Do different versions of Perl require different CPAN module installations?

    - by Leonard
    We have a server farm that we are slowly migrating to a new version of Perl (5.12.1). We are currently running 5.8.5. The OS will be upgraded from RedHat 4 to RedHat 5 as well, but RedHat 5 is still back on Perl 5.8.8. Thus for a while in our source tree we'll be supporting two versions of Perl. I have been told to install the new version of Perl into our source tree, and also all of the CPAN modules we currently use. I was actualy told to 'compile' the modules with the correct version of Perl. I'm confused by this. Do some modules actually configure themselves differently for different versions of Perl? Given this, I assume I should configure a CPAN directory for each version of Perl in our tree? Any information or 'gotchas' about this scenario?

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  • iPhone: Core Data: Updating a pre-filled database in future app versions.

    - by Cuzog
    I am creating an app with a database of information that needs to be pre-filled. This data will change in future versions. In the same database, I also need to store user editable information since that user edited data directly relates to the pre-filled data. My question is, if I'm pre-filling the database by creating a duplicate data model in a second app and copying over the core data file before release, how would I handle updates to that data in future versions of the app without destroying the user's existing data? Do the core data migration methods handle this, or must I write custom methods to programatically handle the merge at first app launch?

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  • Where Are the Release Versions of ASP.Net AJAX 4.0 Templating Files?

    - by Lee Richardson
    I'm trying to get the production version of ASP.Net AJAX 4.0 Templating working and can't find the JavaScript files. With the beta version I needed to reference MicrosoftAjaxTemplates.js, MicrosoftAjaxAdoNet.js, and MicrosoftAjaxDataContext.js. I can get everything to work with the beta CDN versions (e.g. http://ajax.microsoft.com/ajax/beta/0911/MicrosoftAjaxTemplates.js). But for the life of me I can't find 1. The release CDN versions of these files or 2. Where to download the whole Release ASP.Net AJAX 4.0 JavaScript package. The files certainly are not listed on the ASP.Net AJAX 4.0 CDN at http://www.asp.net/ajaxlibrary/CDNAjax4.ashx. Maybe the files have been renamed? Theoretically this should be a rediculously easy question and I'm a little embarrased to even ask it on StackOverflow, but I've had no luck finding an answer on my own. Any help would be much appreciated. Thanks, - Lee

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  • What database table structure should I use for versions, codebases, deployables?

    - by Zac Thompson
    I'm having doubts about my table structure, and I wonder if there is a better approach. I've got a little database for version control repositories (e.g. SVN), the packages (e.g. Linux RPMs) built therefrom, and the versions (e.g. 1.2.3-4) thereof. A given repository might produce no packages, or several, but if there are more than one for a given repository then a particular version for that repository will indicate a single "tag" of the codebase. A particular version "string" might be used to tag a version of the source code in more than one repository, but there may be no relationship between "1.0" for two different repos. So if packages P and Q both come from repo R, then P 1.0 and Q 1.0 are both built from the 1.0 tag of repo R. But if package X comes from repo Y, then X 1.0 has no relationship to P 1.0. In my (simplified) model, I have the following tables (the x_id columns are auto-incrementing surrogate keys; you can pretend I'm using a different primary key if you wish, it's not really important): repository - repository_id - repository_name (unique) ... version - version_id - version_string (unique for a particular repository) - repository_id ... package - package_id - package_name (unique) - repository_id ... This makes it easy for me to see, for example, what are valid versions of a given package: I can join with the version table using the repository_id. However, suppose I would like to add some information to this database, e.g., to indicate which package versions have been approved for release. I certainly need a new table: package_version - version_id - package_id - package_version_released ... Again, the nature of the keys that I use are not really important to my problem, and you can imagine that the data column is "promotion_level" or something if that helps. My doubts arise when I realize that there's really a very close relationship between the version_id and the package_id in my new table ... they must share the same repository_id. Only a small subset of package/version combinations are valid. So I should have some kind of constraint on those columns, enforcing that ... ... I don't know, it just feels off, somehow. Like I'm including somehow more information than I really need? I don't know how to explain my hesitance here. I can't figure out which (if any) normal form I'm violating, but I also can't find an example of a schema with this sort of structure ... not being a DBA by profession I'm not sure where to look. So I'm asking: am I just being overly sensitive?

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  • How do you use multiple versions of the same R package?

    - by Richie Cotton
    In order to be able to compare two versions of a package, I need to able to choose which version of the package that I load. R's package system is set to by default to overwrite existing packages, so that you always have the latest version. How do I override this behaviour? My thoughts so far are: I could get the package sources, edit the descriptions to give different names and build, in effect, two different packages. I'd rather be able to work directly with the binaries though, as it is much less hassle. I don't necessarily need to have both versions of the packages loaded at the same time (just installed somewhere at the same time). I could perhaps mess about with Sys.getenv('R_HOME') to change the place where R installs the packages, and then .libpaths() to change the place where R looks for them. This seems hacky though, so does anyone have any better ideas?

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  • Differences between Ruby on Rails versions? Which should I use?

    - by Stephen Kellett
    I first used Rails when it was not so well known about, in 2005. I did some experimental work with it but it has languished due to lack of time. I'm now thinking of persuing the original idea again (with a new implementation) and when researching the latest Ruby and Ruby-on_Rails versions I see Ruby 1.9.2 and a Rails 3.0 beta. I haven't managed to find a concise description of the differences between any of the Rails major versions. I have looked on the official Rails site and a few others as well. No joy. Maybe i'm looking in the wrong places or for the wrong thing? My project isn't commercial in nature (it's a hobby thing) so the beta nature of Rails 3.0 doesn't put me off. I'd just like to know what the differences are. Can anyone explain please? If it makes any odds to the answer, I'll be working on a Linux box and/or a Windows box.

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  • Is it safe to develop for older versions of Zend Framework?

    - by RenderIn
    Our vendor-supported server's O/S only supports PHP 5.1.6, which limits us to ZF 1.6. The current version of Zend Framework requires a higher version of PHP. We're struggling to decide whether to adopt ZF because of this incompatibility. Is it feasible to develop (indefinitely) in these older versions of ZF or should we hold off? Features, security, bugs, etc. Is this a path we don't want to go down or are these older versions perfectly usable in a production environment?

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  • LAMP Stack Version Help -- Is there a website or version tracker source to help suggest the right versions of each part of a platform stack?

    - by Chris Adragna
    Taken singly, it's easy to research versions and compatibility. Version information is readily available on each single part of a platform stack, such as MySQL. You can find out the latest version, stable version, and sometimes even the percentage of people adopting it by version (personally, I like seeing numbers on adoption rates). However, when trying to find the best possible mix of versions, I have a harder time. For example, "if you're using MySQL 5.5, you'll need PHP version XX or higher." It gets even more difficult to mitigate when you throw higher level platforms into the mix such as Drupal, Joomla, etc. I do consider "wizard" like installers to be beneficial, such as the Bitnami installers. However, I always wonder if those solutions cater more to the least common denominator -- be all to many -- and as such, I think I'd be better to install things on my own. Such solutions do seem kind of slow to adopt new versions, slower than necessary, I suspect. Is there a website or tool that consolidates versioning data in order to help a webmaster choose which versions to deploy or which upgrades to install, in consideration of all the other parts of the stack?

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  • Is there a definitive list of differences between the Ruby on Rails versions?

    - by jedijim
    Is there a list of the differences between the various versions of Rails somewhere on the web? I'm working through an older book about Rails that uses Rails 1.2. I know there are other ways to learn Rails these days, but I thought it would be interesting to try and convert all of the exercises in the book to a more modern versions of Rails (I'm currently working with 2.3.5). A comprehensive list of differences between the various releases would be very helpful. Note that I don't consider the git log a good source of information, as commit messages almost never tell the full story.

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