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  • Run shell script on Linux box from a shortcut/app in Android?

    - by melat0nin
    I have an Ubuntu box which runs XBMC, which crashes occasionally. Since I have no keyboard connected,I have to SSH in, kill xinit, then restart it. I was wondering if there's an elegant way of doing this from my Android tablet, so I don't have to go to my desktop PC. I've used ConnectBot and can log in, but typing is laborious, even using the edit keys to scroll back up through the buffer. It seems as though it should be possible to script this so that I can execute a shortcut, or at least select a predefined script to be executed. This would seem to have plenty of applications, and there could be a site of scripts - restart webserver, reboot, email logs etc

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  • iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick

    - by Gopinath
    Apple generally don’t let its users to play with their devices, but seems to be these days there are few things slipping through the nets. Smart users are able find some hacks and enable new features on iOS devices! Few days ago we heard about the hidden panorama feature built into iOS 5 and it could be enabled on a jail broken device. Here come another hidden feature unearthed by a smart geek in iOS 5 : enable Android style auto-correction on on-screen keyboard. Luckily to enable this feature you don’t need to jailbreak, all you need to do is to take backup of your device, edit a file and restore it back. Boom!  That’s it. To enable auto corrections feature on the on-screen keyboard of iOS 5 follow these steps Download iBackupBot and install it on your machine. It’s works on both Windows and Mac OS X. Backup your iPhone, iPod, or iPad with iTunes – plug in your iOS device and sync it. Open iBackupBot, locate your most recent backup and click on it Scroll down to Library/Preferences/com.apple.keyboard.plist and double-click on it.   Replace everything between the two <dict> with the following <key>KeyboardAutocorrectionLists</key> <string>YES</string> Save the plist file, then hit the "Restore From Backup" button in iBackupbot. Reboot your device to see the auto correction feature in action on your device’s on-screen keyboard. via lifehacker This article titled,iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Speed up ADF Mobile Deployment to Android with Keystore

    - by Shay Shmeltzer
    As you might have noticed from my latest ADF Mobile entries, I'm doing most of my ADF Mobile development on a windows machine and testing on an Android device. Unfortunately the Android/windows experience is not as fast as the iOS/Mac one. However, there is one thing I learned today that can make this a bit less painful in terms of the speed to deploy and test your application - and this is to use the "Release" mode when deploying your application instead of the "Debug" mode. To do this you'll first need to define a keystore, but as Joe from our Mobile team showed me today, this is quite easy. Here are the steps: Open a command line in your JDK bin directory (I just used the JDK that comes with the JDeveloper install). Issue the following command: keytool –genkey –v –keystore <Keystore Name>.keystore –alias <Alias Name> -keyalg RSA –keysize 2048 –validity 10000 Both keystore name and alias names are strings that you decide on. The keytool utility will then prompt you with various questions that you'll need to answer. Once this is done, the next step is to configure your JDeveloper preferences->ADF Mobile to add this keystore there under the release tab:  Then for your application specific deployment profile - switch the build mode from debug to release. The end result is a much smaller mobile application (for example from 60 to 21mb) and a much faster deployment cycle (for me it is about twice as fast as before).

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • Filter, sort and paginate in Codeigniter

    - by Babak
    Ive recently started using CodeIgniter as I was searching for a very lightweight framework and it seemed to come up as a top choice. I am new to the whole MVC thing, enjoying it but am stuck with something which seems very simple. I am coding a CMS and need a way to filter, sort and paginate the results. I am used to doing it with querystrings, so I would have something along the lines of: articles.php?order=title&sort=desc&filter=articletitle&page=5 I have no idea how I would go about doing this in CI so I just turned on the EnableQueryStrings in the config and it works fine, but i am getting the feeling its probably not the most elegant solution. I suppose I could have index.php/articles/index/order/title/sort/desc/filter/articletitle/page/5 but to me this seems very inflexible, what if for example i dont need to sort, how would i make sure i am looking at the correct uri segment? any ideas?

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  • LDAP filter not being considered

    - by Ricky
    Hi there. I am performing an LDAP search query in C like so; ldap_search_ext_s(ld, BASEDN, SCOPE, FILTER, attrs, 0, NULL, NULL, NULL, LDAP_NO_LIMIT, &res); My search performs fine except when I try to specify FILTER to be; #define FILTER "uid=*", that is, when I try to run a search for all LDAP entries with a uid. Unfortunately my code just returns the first entry for each result that it finds. So, my code might find 50 results, but will return the first entry 50 times. Can anyone suspect what I might be doing wrong here? EDIT: I am stepping through my results like so: for (msg = ldap_first_message(ld, res); msg != NULL; msg = ldap_next_message(ld, msg)) Any help is really appreciated. Ricky.

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  • How to filter a dataview

    - by dboarman-FissureStudios
    I have a dataview that contains a list of tables. I am reading in a list of values that I then want to apply as a filter to this dataview. The list of values is actually in the form of "table1, table2, table3". So I thought I would be able to use this as a filter on my dataview. SqlOp.CommandText = "select name from dbo.sysobjects where xtype='u'"; SqlOp.ExecuteDataReader(); DataView dv = SqlOp.GetDataAsDataView(); SqlOp.CloseConnection(); Returns a list of all the tables in a dataview. Any help on how to filter this dataview? Edit: Not sure if I was completely clear in what I seek to accomplish. To clarify, I am trying to figure out how/if .RowFilter will help me in filtering this dataview. Something like: dv.RowFilter = "name IN (table1, table2, table3)" // I know this doesn't work

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  • Django QuerySet filter + order_by + limit

    - by handsofaten
    So I have a Django app that processes test results, and I'm trying to find the median score for a certain assessment. I would think that this would work: e = Exam.objects.all() total = e.count() median = int(round(total / 2)) median_exam = Exam.objects.filter(assessment=assessment.id).order_by('score')[median:1] median_score = median_exam.score But it always returns an empty list. I can get the result I want with this: e = Exam.objects.all() total = e.count() median = int(round(total / 2)) exams = Exam.objects.filter(assessment=assessment.id).order_by('score') median_score = median_exam[median].score I would just prefer not to have to query the entire set of exams. I thought about just writing a raw MySQL query that looks something like: SELECT score FROM assess_exam WHERE assessment_id = 5 ORDER BY score LIMIT 690,1 But if possible, I'd like to stay within Django's ORM. Mostly, it's just bothering me that I can't seem to use order_by with a filter and a limit. Any ideas?

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • unable to apply jquery filter

    - by Pradyut Bhattacharya
    Hi I m un-animating a list using this code... function unanimate_li(){ $li.filter(':last') .animate({ height: 'hide', opacity: 'hide' }, 1000, function(){ unanimate_li(); }); $li = $li.not(':last'); } I have set up the li using this code $li = $("ol#update > li"); $li = $li.filter(':gt(4)').filter(':lt('+ size + ')'); Now when i try to do this i cannot get the 5th li(4th on zero based) to remove It removes the sixth li The example here And when the second time i do the update it goes on to infinite loop I cannot understand why

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  • Virtual camera/direct show filter for network stream

    - by Jeje
    Hi guys, i'm working with Flash Live Encoder. It's using camera for streaming video. Support forum say's that i can create custom direct show filter and stream data that i need. I cann't understand how direct show filter will display in the source list of the live encoder. I've tryed to use some commercial virtual camera and it work's fine, but it cann't use source from network stream. Summary. I have a several network streams. I think that i must to create virtual camera for each one. But if i find examples with direct show filter on C#, i cann't find for virtual camera.

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  • MongoDb - $match filter not working in subdocument

    - by Ranjith
    This is Collection Structure [{ "_id" : "....", "name" : "aaaa", "level_max_leaves" : [ { level : "ObjectIdString 1", max_leaves : 4, } ] }, { "_id" : "....", "name" : "bbbb", "level_max_leaves" : [ { level : "ObjectIdString 2", max_leaves : 2, } ] }] I need to find the subdocument value of level_max_leaves.level filter when its matching with given input value. And this how I tried, For example, var empLevelId = 'ObjectIdString 1' ; MyModel.aggregate( {$unwind: "$level_max_leaves"}, {$match: {"$level_max_leaves.level": empLevelId } }, {$group: { "_id": "$level_max_leaves.level", "total": { "$sum": "$level_max_leaves.max_leaves" }}}, function (err, res) { console.log(res); }); But here the $match filter is not working. I can't find out exact results of ObjectIdString 1 If I filter with name field, its working fine. like this, {$match: {"$name": "aaaa" } }, But in subdocument level its returns 0. {$match: {"$level_max_leaves.level": "ObjectIdString 1"} }, My expected result was, { "_id" : "ObjectIdString 1", "total" : 4, }

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  • IE6 image scaling with bicubic filter

    - by thehuby
    I have a project where I have to resize some images in the actual browser side. IE8, FF3 et al all apply a filter to smooth the resizing of the image, so in these browsers everything looks good. In IE7 I have applied the following fix which works great: -ms-interpolation-mode:bicubic; In IE6 however I can only find references to the AlphaImage Filter (the same one used to enable alpha transparency on PNG files). However I can't find an example of how to use it, nor have I been able to get it working myself. Can anyone provide me with an example? Preferably applied to actual img tags, though I could use background images if required. MSDN link (for what its worth): http://msdn.microsoft.com/en-us/library/ms532969%28VS.85%29.aspx The code I am using in my CSS is applied to the img, though I've tried applying it to the img container as well (with no effect): #provider-list li img { filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src="/image.gif", sizingMethod="scale"); } A thousand thank you's in advance :) Rick

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  • Django filter with two constraints on related model

    - by BJ Homer
    I have a django app with models as follows: A Question model An Answer model, with a ForeignKey back to the Question. (A question can have multiple answers.) A Flag model, with a ForeignKey to the Answer. (An answer can be flagged as inappropriate.) All of the above also have a user field, defining the user that created that object. I'm trying to get a list of all Questions with answers from the current user which have been flagged. I tried this: Question.objects.filter(answer__user=user).\ filter(answer__flag__isnull=True).distinct() … but I believe that will return a list of Questions with answers from the current user and with answers which have been flagged, but will not necessarily guarantee that it is the user's answer that has been flagged. Is there an easy way to do this? Basically, I want to make the answer part of the filter refer to the same answer on both of them. Please let me know if something is unclear.

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  • Possible to set filter on subform from parent form before subform data loads

    - by tbone
    I have frmParentForm with multiple controls used to build a filter for frmSubForm. On frmParentForm_Load, I am doing (simplified example): Me.sbfInvoice_List.Form.filter = "[created_on] >= #" & Me.RecentOrderDateCutoff & "#" Me.sbfInvoice_List.Form.FilterOn = True The problem is, on initial load, it seems the subform load is occurring first, so the entire table is loaded. Is there a way (in a different event perhaps) to properly set the subform filter from the parent form so it is applied before the subform does its initial data load? (The subform can exist on its own, or as a child of many different parent forms (sometimes filtered, sometimes not), so I'd rather not put some complicated hack in the subform itself to accomplish this.)

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  • Filter records based on Date Range + ASP.NET + Regex + Javascript

    - by ASIF
    Hi I need to filter data based on a date range. My table has a field Process date. I need to filter the records and display those in the range FromDate to ToDate. How do I write a function in VB.NET which can help me filter the data. Protected Shared Function ObjectInRange(ByRef obj As Object, ByVal str1 As String, ByVal str2 As String) As Boolean Dim inRange = False For Each prop As PropertyInfo In obj.GetType().GetProperties() Dim propVal = prop.GetValue(obj, Nothing) If propVal Is Nothing Then Continue For End If Dim propValString = Convert.ToString(propVal) If Regex....WHAT GOES HERE? Then inRange = True Exit For End If Next Return inRange End Function Am I on the right track??

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  • How to determine files that are subjected to filter via gitattributes when filter is executed?

    - by rasjani
    I have bunch of ruby scripts in a git repository and it seems to be really hard to enforce people to write properly indented code. I also have a small ruby script that formats to code to specific standard and now i would like to run that as a a filter script so that junk wont get committed into repository. echo "*.rb filter=rubyfilter" > .gitattributes echo "[filter \"rubyfilter\"]" >> .git/config echo " clean = /home/rasjani/bin/rbeauty" >> .git/config echo " smudge = /home/rasjani/bin/rbeauty" >> .git/config does the dirty trick git side but the ruby script should then process the files affected: how / where do i look those up from ?

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  • Filter a List via Another

    - by user1166905
    I have a requirement to filter a list of Clients based on if they haven't had any jobs booked in the last x months. In my code I have two lists, one is my Clients and the other is a filtered List of Jobs between today and x months ago and the idea is to filter Clients based on their id not appearing in the jobs list. I tried the following: filteredClients.Where(n => jobsToSearch.Count(j => j.Client == n.ClientID) == 0).ToList(); But I seem to get ALL clients regardless. I can easily do a foreach but this severly slows down the process. How can I filter the client list based on the job list effectively?

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  • Badword filter in PHP?

    - by morpheous
    I am writing a badword filter in PHP. I have a list of badwords in an array and the method cleanse_text() is written like this: public static function cleanse_text($originalstring){ if (!self::$is_sorted) self::doSort(); return str_ireplace(self::$badwords, '****', $originalstring); } This works trivially, for exact matches, but I wanted to also censor words that have been disguised like 'ab*d' where 'abcd' is a bad word. This is proving to be a bit more difficult. Here are my questions: Is a badword filter worth bothering with (it is a site for professionals so a certain minimum decorum is required - I would have thought) Is it worth the hustle of trying to capture obvious work arounds like 'f*ck' - or should I not attempt to filter those out. Is there a better way of writing the cleanse_text() method above?

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  • Drupal, Views, Exposed filter: custom default selected tags

    - by Patrick
    hi I'm using Drupal, Views with a exposed filter (using taxonomy). My customer wants to set from back-end the default selected tags (in order to pre-filter the views content). In the exposed filter settings, there is functionality. However, it doesn't work properly: when I click on "Select None" link (I'm using better_exposed_filter module) I expect none of the tags are selected, instead, the default configuration (default selected tags) are selected, so actually it doesn't work anymore. I hope it is clear. So, I was wondering if I can prepare a custom menu in which my user can check/uncheck the default selected tags in the view. thanks

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  • How to filter/sort/rank object model nodes?

    - by BCS
    I have some kind of object model and I need to filter and sort it's nodes for some kind of property. What kinds of automated systems exist to generate and select properties of the object model that correlate to what I want? (I'm intentionally being abstract and non-specific) I'm thinking of a system that works kind of like spam filters or supervised classification systems in that given an example data set it identifies rules that find nodes of interest. However I'm looking for a more general system in that it shouldn't require any design time information about the object model. It should work equality well as a spam filter on e-mail, a bug finder on a code base, an interest filter in a newsgroup or bot accounts finder on a social networking site. As long as it can explore the object model via reflection and be given a set of "interesting" nodes, it should be able to find rules that will find more nodes like them.

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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