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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • SQL SERVER – Storing Variable Values in Temporary Array or Temporary List

    - by pinaldave
    SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Let us say here are the values: a, 10, 20, c, 30, d. Now the requirement is to store them in a array or list. It is very easy to do the same in C# or C. However, there is no quick way to do the same in SQL Server. Every single time when I get such requirement, I create a table variable and store the values in the table variables. Here is the example: For SQL Server 2012: DECLARE @ListofIDs TABLE(IDs VARCHAR(100)); INSERT INTO @ListofIDs VALUES('a'),('10'),('20'),('c'),('30'),('d'); SELECT IDs FROM @ListofIDs; GO When executed above script it will give following resultset. Above script will work in SQL Server 2012 only for SQL Server 2008 and earlier version run following code. DECLARE @ListofIDs TABLE(IDs VARCHAR(100), ID INT IDENTITY(1,1)); INSERT INTO @ListofIDs SELECT 'a' UNION ALL SELECT '10' UNION ALL SELECT '20' UNION ALL SELECT 'c' UNION ALL SELECT '30' UNION ALL SELECT 'd'; SELECT IDs FROM @ListofIDs; GO Now in this case, I have to convert numbers to varchars because I have to store mix datatypes in a single column. Additionally, this quick solution does not give any features of arrays (like inserting values in between as well accessing values using array index). Well, do you ever have to store temporary multiple values in SQL Server – if the count of values are dynamic and datatype is not specified early how will you about storing values which can be used later in the programming. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Calculating collision force with AfterCollision/NormalImpulse is unreliable when IgnoreCCD = false?

    - by Michael
    I'm using Farseer Physics Engine 3.3.1 in a very simple XNA 4 test game. (Note: I'm also tagging this Box2D, because Farseer is a direct port of Box2D and I will happily accept Box2D answers that solve this problem.) In this game, I'm creating two bodies. The first body is created using BodyFactory.CreateCircle and BodyType.Dynamic. This body can be moved around using the keyboard (which sets Body.LinearVelocity). The second body is created using BodyFactory.CreateRectangle and BodyType.Static. This body is static and never moves. Then I'm using this code to calculate the force of collision when the two bodies collide: staticBody.FixtureList[0].AfterCollision += new AfterCollisionEventHandler(AfterCollision); protected void AfterCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) { float maxImpulse = 0f; for (int i = 0; i < contact.Manifold.PointCount; i++) maxImpulse = Math.Max(maxImpulse, contact.Manifold.Points[i].NormalImpulse); // maxImpulse should contain the force of the collision } This code works great if both of these bodies are set to IgnoreCCD=true. I can calculate the force of collision between them 100% reliably. Perfect. But here's the problem: If I set the bodies to IgnoreCCD=false, that code becomes wildly unpredictable. AfterCollision is called reliably, but for some reason the NormalImpulse is 0 about 75% of the time, so only about one in four collisions is registered. Worse still, the NormalImpulse seems to be zero for completely random reasons. The dynamic body can collide with the static body 10 times in a row in virtually exactly the same way, and only 2 or 3 of the hits will register with a NormalImpulse greater than zero. Setting IgnoreCCD=true on both bodies instantly solves the problem, but then I lose continuous physics detection. Why is this happening and how can I fix it? Here's a link to a simple XNA 4 solution that demonstrates this problem in action: http://www.mediafire.com/?a1w242q9sna54j4

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  • /etc/resolv.conf nameserver fd00::1

    - by user88631
    My /etc/resolv.conf constantly get a mysterious entry, i run a home network with ipv6 provided by ravd, the interface is auto-configured by Network manager (all name server lookups are lost when this line is first in my /etc/resolv.conf) . Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) **# DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN** nameserver fd00::1 nameserver 192.168.1.1 search home.int When ping is working cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.1.1 search home.int So something is putting fd00::1 at start of file, not if I ping6 fd00::1 I get Destination unreachable: Administratively prohibited To diagnose this I ran the router with single cable to connected to ubuntu machine. Ran tcpdump + restarted network on ubuntu. "tcpdump ip6 -e -i eth0 | grep fd00" finds nothing, it's not being advertised via the network.. The only hit I got was when an upstream router refused a connection attempt from the ubuntu machine to fd00::1. I have also switched on debug for network manager & it appears to set the mystery line.. 15:22:14 storage-pc NetworkManager[349]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. 15:22:14 storage-pc NetworkManager[349]: <warn> dnsmasq exited with error: Other problem (5) 15:22:14 storage-pc NetworkManager[349]: <debug> [1346822534.281528] [nm-dns-manager.c:598] update_dns(): updating resolv.conf 15:22:14 storage-pc NetworkManager[349]: <debug> [1346822534.281875] [nm-dns-manager.c:719] update_dns(): DNS: plugin dnsmasq ignored (caching disabled) 15:22:14 storage-pc NetworkManager[349]: <info> ((null)): writing resolv.conf to /sbin/resolvconf 15:22:14 storage-pc dbus[2184]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' 15:22:14 storage-pc dnsmasq[2875]: reading /etc/resolv.conf 15:22:14 storage-pc dnsmasq[2875]: using nameserver 192.168.1.1#53 15:22:14 storage-pc dnsmasq[2875]: using nameserver fd00::1#53 Any suggestions on how to find out where this comes from?

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  • Why is a small fixed vocabulary seen as an advantage to RESTful services?

    - by Matt Esch
    So, a RESTful service has a fixed set of verbs in its vocabulary. A RESTful web service takes these from the HTTP methods. There are some supposed advantages to defining a fixed vocabulary, but I don't really grasp the point. Maybe someone can explain it. Why is a fixed vocabulary as outlined by REST better than dynamically defining a vocabulary for each state? For example, object oriented programming is a popular paradigm. RPC is described to define fixed interfaces, but I don't know why people assume that RPC is limited by these contraints. We could dynamically specify the interface just as a RESTful service dynamically describes its content structure. REST is supposed to be advantageous in that it can grow without extending the vocabulary. RESTful services grow dynamically by adding more resources. What's so wrong about extending a service by dynamically specifying a per-object vocabulary? Why don't we just use the methods that are defined on our objects as the vocabulary and have our services describe to the client what these methods are and whether or not they have side effects? Essentially I get the feeling that the description of a server side resource structure is equivalent to the definition of a vocabulary, but we are then forced to use the limited vocabulary in which to interact with these resources. Does a fixed vocabulary really decouple the concerns of the client from the concerns of the server? I surely have to be concerned with some configuration of the server, this is normally resource location in RESTful services. To complain at the use of a dynamic vocabulary seems unfair because we have to dynamically reason how to understand this configuration in some way anyway. A RESTful service describes the transitions you are able to make by identifying object structure through hypermedia. I just don't understand what makes a fixed vocabulary any better than any self-describing dynamic vocabulary, which could easily work very well in an RPC-like service. Is this just a poor reasoning for the limiting vocabulary of the HTTP protocol?

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  • elffile: ELF Specific File Identification Utility

    - by user9154181
    Solaris 11 has a new standard user level command, /usr/bin/elffile. elffile is a variant of the file utility that is focused exclusively on linker related files: ELF objects, archives, and runtime linker configuration files. All other files are simply identified as "non-ELF". The primary advantage of elffile over the existing file utility is in the area of archives — elffile examines the archive members and can produce a summary of the contents, or per-member details. The impetus to add elffile to Solaris came from the effort to extend the format of Solaris archives so that they could grow beyond their previous 32-bit file limits. That work introduced a new archive symbol table format. Now that there was more than one possible format, I thought it would be useful if the file utility could identify which format a given archive is using, leading me to extend the file utility: % cc -c ~/hello.c % ar r foo.a hello.o % file foo.a foo.a: current ar archive, 32-bit symbol table % ar r -S foo.a hello.o % file foo.a foo.a: current ar archive, 64-bit symbol table In turn, this caused me to think about all the things that I would like the file utility to be able to tell me about an archive. In particular, I'd like to be able to know what's inside without having to unpack it. The end result of that train of thought was elffile. Much of the discussion in this article is adapted from the PSARC case I filed for elffile in December 2010: PSARC 2010/432 elffile Why file Is No Good For Archives And Yet Should Not Be Fixed The standard /usr/bin/file utility is not very useful when applied to archives. When identifying an archive, a user typically wants to know 2 things: Is this an archive? Presupposing that the archive contains objects, which is by far the most common use for archives, what platform are the objects for? Are they for sparc or x86? 32 or 64-bit? Some confusing combination from varying platforms? The file utility provides a quick answer to question (1), as it identifies all archives as "current ar archive". It does nothing to answer the more interesting question (2). To answer that question, requires a multi-step process: Extract all archive members Use the file utility on the extracted files, examine the output for each file in turn, and compare the results to generate a suitable summary description. Remove the extracted files It should be easier and more efficient to answer such an obvious question. It would be reasonable to extend the file utility to examine archive contents in place and produce a description. However, there are several reasons why I decided not to do so: The correct design for this feature within the file utility would have file examine each archive member in turn, applying its full abilities to each member. This would be elegant, but also represents a rather dramatic redesign and re-implementation of file. Archives nearly always contain nothing but ELF objects for a single platform, so such generality in the file utility would be of little practical benefit. It is best to avoid adding new options to standard utilities for which other implementations of interest exist. In the case of the file utility, one concern is that we might add an option which later appears in the GNU version of file with a different and incompatible meaning. Indeed, there have been discussions about replacing the Solaris file with the GNU version in the past. This may or may not be desirable, and may or may not ever happen. Either way, I don't want to preclude it. Examining archive members is an O(n) operation, and can be relatively slow with large archives. The file utility is supposed to be a very fast operation. I decided that extending file in this way is overkill, and that an investment in the file utility for better archive support would not be worth the cost. A solution that is more narrowly focused on ELF and other linker related files is really all that we need. The necessary code for doing this already exists within libelf. All that is missing is a small user-level wrapper to make that functionality available at the command line. In that vein, I considered adding an option for this to the elfdump utility. I examined elfdump carefully, and even wrote a prototype implementation. The added code is small and simple, but the conceptual fit with the rest of elfdump is poor. The result complicates elfdump syntax and documentation, definite signs that this functionality does not belong there. And so, I added this functionality as a new user level command. The elffile Command The syntax for this new command is elffile [-s basic | detail | summary] filename... Please see the elffile(1) manpage for additional details. To demonstrate how output from elffile looks, I will use the following files: FileDescription configA runtime linker configuration file produced with crle dwarf.oAn ELF object /etc/passwdA text file mixed.aArchive containing a mixture of ELF and non-ELF members mixed_elf.aArchive containing ELF objects for different machines not_elf.aArchive containing no ELF objects same_elf.aArchive containing a collection of ELF objects for the same machine. This is the most common type of archive. The file utility identifies these files as follows: % file config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: ascii text mixed.a: current ar archive, 32-bit symbol table mixed_elf.a: current ar archive, 32-bit symbol table not_elf.a: current ar archive same_elf.a: current ar archive, 32-bit symbol table By default, elffile uses its "summary" output style. This output differs from the output from the file utility in 2 significant ways: Files that are not an ELF object, archive, or runtime linker configuration file are identified as "non-ELF", whereas the file utility attempts further identification for such files. When applied to an archive, the elffile output includes a description of the archive's contents, without requiring member extraction or other additional steps. Applying elffile to the above files: % elffile config dwarf.o /etc/passwd mixed.a mixed_elf.a not_elf.a same_elf.a config: Runtime Linking Configuration 64-bit MSB SPARCV9 dwarf.o: ELF 64-bit LSB relocatable AMD64 Version 1 /etc/passwd: non-ELF mixed.a: current ar archive, 32-bit symbol table, mixed ELF and non-ELF content mixed_elf.a: current ar archive, 32-bit symbol table, mixed ELF content not_elf.a: current ar archive, non-ELF content same_elf.a: current ar archive, 32-bit symbol table, ELF 64-bit LSB relocatable AMD64 Version 1 The output for same_elf.a is of particular interest: The vast majority of archives contain only ELF objects for a single platform, and in this case, the default output from elffile answers both of the questions about archives posed at the beginning of this discussion, in a single efficient step. This makes elffile considerably more useful than file, within the realm of linker-related files. elffile can produce output in two other styles, "basic", and "detail". The basic style produces output that is the same as that from 'file', for linker-related files. The detail style produces per-member identification of archive contents. This can be useful when the archive contents are not homogeneous ELF object, and more information is desired than the summary output provides: % elffile -s detail mixed.a mixed.a: current ar archive, 32-bit symbol table mixed.a(dwarf.o): ELF 32-bit LSB relocatable 80386 Version 1 mixed.a(main.c): non-ELF content mixed.a(main.o): ELF 64-bit LSB relocatable AMD64 Version 1 [SSE]

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  • RPi and Java Embedded GPIO: Java code to blink more LEDs

    - by hinkmond
    Now, it's time to blink the other GPIO ports with the other LEDs connected to them. This is easy using Java Embedded, since the Java programming language is powerful and flexible. Embedded developers are not used to this, since the C programming language is more popular but less easy to develop in. We just need to use a dynamic Java String array to map to the pinouts of the GPIO port names from the previous diagram posted. This way we can address each "channel" with an index into that String array. static String[] GpioChannels = { "0", "1", "4", "17", "21", "22", "10", "9" }; With this new dynamic array, we can streamline the main() of this Java program to activate all the ports. /** * @param args the command line arguments */ public static void main(String[] args) { FileWriter[] commandChannels; try { /*** Init GPIO port for output ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to port input/output control FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for output directionFile.write(GPIO_OUT); directionFile.flush(); } And, then simply add array code to where we blink the LED to make it blink all the LEDS on and off at once. /*** Send commands to GPIO port ***/ commandChannels = new FileWriter[GpioChannels.length]; for (int channum=0; channum It's easier than falling off a log... or at least easier than C programming. Hinkmond

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  • Apress "Pro DLR in .NET 4' - ISBN 978-1-430203066-3 - Initial comments

    - by TATWORTH
    The dynamic language runtime (DLR) is a radical development of Dot Net. In some ways it is like the Laser was 40 years, a solution looking for a problem. At the moment the DLR supports languages such as Iron Ruby and Iron Python, together with dynamic extensions for C# and VB.NET. Where DLR will also score is the ability to write your own Dot Net language for specialist areas. So how does this book fare in introducing the DLR? It is a book that will require careful study and perhaps reading several times before fully understanding the subject. You will need to spend time trying out the sample code. So who would I recommend this book to? I recommend it to C# development teams for their library. I recommend it to individuals who not only know C# but have a good history of learning other computer languages. It is not a book that can just be "dipped into", but will require one or more reads from start to finish. This is no reflection on the skill of the author but of the newness of the material.

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  • WIF, ADFS 2 and WCF&ndash;Part 2: The Service

    - by Your DisplayName here!
    OK – so let’s first start with a simple WCF service and connect that to ADFS 2 for authentication. The service itself simply echoes back the user’s claims – just so we can make sure it actually works and to see how the ADFS 2 issuance rules emit claims for the service: [ServiceContract(Namespace = "urn:leastprivilege:samples")] public interface IService {     [OperationContract]     List<ViewClaim> GetClaims(); } public class Service : IService {     public List<ViewClaim> GetClaims()     {         var id = Thread.CurrentPrincipal.Identity as IClaimsIdentity;         return (from c in id.Claims                 select new ViewClaim                 {                     ClaimType = c.ClaimType,                     Value = c.Value,                     Issuer = c.Issuer,                     OriginalIssuer = c.OriginalIssuer                 }).ToList();     } } The ViewClaim data contract is simply a DTO that holds the claim information. Next is the WCF configuration – let’s have a look step by step. First I mapped all my http based services to the federation binding. This is achieved by using .NET 4.0’s protocol mapping feature (this can be also done the 3.x way – but in that scenario all services will be federated): <protocolMapping>   <add scheme="http" binding="ws2007FederationHttpBinding" /> </protocolMapping> Next, I provide a standard configuration for the federation binding: <bindings>   <ws2007FederationHttpBinding>     <binding>       <security mode="TransportWithMessageCredential">         <message establishSecurityContext="false">           <issuerMetadata address="https://server/adfs/services/trust/mex" />         </message>       </security>     </binding>   </ws2007FederationHttpBinding> </bindings> This binding points to our ADFS 2 installation metadata endpoint. This is all that is needed for svcutil (aka “Add Service Reference”) to generate the required client configuration. I also chose mixed mode security (SSL + basic message credential) for best performance. This binding also disables session – you can control that via the establishSecurityContext setting on the binding. This has its pros and cons. Something for a separate blog post, I guess. Next, the behavior section adds support for metadata and WIF: <behaviors>   <serviceBehaviors>     <behavior>       <serviceMetadata httpsGetEnabled="true" />       <federatedServiceHostConfiguration />     </behavior>   </serviceBehaviors> </behaviors> The next step is to add the WIF specific configuration (in <microsoft.identityModel />). First we need to specify the key material that we will use to decrypt the incoming tokens. This is optional for web applications but for web services you need to protect the proof key – so this is mandatory (at least for symmetric proof keys, which is the default): <serviceCertificate>   <certificateReference storeLocation="LocalMachine"                         storeName="My"                         x509FindType="FindBySubjectDistinguishedName"                         findValue="CN=Service" /> </serviceCertificate> You also have to specify which incoming tokens you trust. This is accomplished by registering the thumbprint of the signing keys you want to accept. You get this information from the signing certificate configured in ADFS 2: <issuerNameRegistry type="...ConfigurationBasedIssuerNameRegistry">   <trustedIssuers>     <add thumbprint="d1 … db"           name="ADFS" />   </trustedIssuers> </issuerNameRegistry> The last step (promised) is to add the allowed audience URIs to the configuration – WCF clients use (by default – and we’ll come back to this) the endpoint address of the service: <audienceUris>   <add value="https://machine/soapadfs/service.svc" /> </audienceUris> OK – that’s it – now we have a basic WCF service that uses ADFS 2 for authentication. The next step will be to set-up ADFS to issue tokens for this service. Afterwards we can explore various options on how to use this service from a client. Stay tuned… (if you want to have a look at the full source code or peek at the upcoming parts – you can download the complete solution here)

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  • Physics not synchronizing correctly over the network when using Bullet

    - by Lucas
    I'm trying to implement a client/server physics system using Bullet however I'm having problems getting things to sync up. I've implemented a custom motion state which reads and write the transform from my game objects and it works locally but I've tried two different approaches for networked games: Dynamic objects on the client that are also on the server (eg not random debris and other unimportant stuff) are made kinematic. This works correctly but the objects don't move very smoothly Objects are dynamic on both but after each message from the server that the object has moved I set the linear and angular velocity to the values from the server and call btRigidBody::proceedToTransform with the transform on the server. I also call btCollisionObject::activate(true); to force the object to update. My intent with method 2 was to basically do method 1 but hijacking Bullet to do a poor-man's prediction instead of doing my own to smooth out method 1, but this doesn't seem to work (for reasons that are not 100% clear to me even stepping through Bullet) and the objects sometimes end up in different places. Am I heading in the right direction? Bullet seems to have it's own interpolation code built-in. Can that help me make method 1 work better? Or is my method 2 code not working because I am accidentally stomping that?

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • Develop and Use Applications with MySQL and PHP

    - by Antoinette O'Sullivan
    Want to develop and use applications with PHP and the MySQL database? Consider taking the MySQL and PHP: Developing Dynamic Web Applications training course. Before taking this course you should: Understand how HTML files are assembled Understand fundamental PHP syntax Have some programming experience (preferably PHP) Have some experience with relational databases Have some knowledge of Object-Oriented Programming This 4-day live, instructor-led course is perfect for developers who use PHP and MySQL to build and maintain their websites and who want to learn how PHP and MySQL can be used to rapidly prototype and deploy dynamic websites. You can take this course as a: Live-virtual event: Take this event from your own desk, no travel required, choosing from a selection of virtual events already on the schedule. In-class event: Travel to an education center to take this course. Below is a selection of events already on the schedule.  Location  Date  Delivery Language  Jakarta, Indonesia  3 December 2013 English   Rome, Italy  5 May 2014 Italian   Turin, Italy 17 March 2014  Italian   Warsaw, Poland 12 November 2013  Polish   Madrid, Spain  16 December 2013  Spanish  Tunis, Tunisia 17 March 2014  French For more information on the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • LOD in modern games

    - by Firas Assaad
    I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about how LOD is being used in modern games. I know many games use some sort of dynamic LOD for terrain, but what about elsewhere? Level of Detail for 3D Graphics for example points out that discrete LOD (where artists prepare several models in advance) is widely used because of the performance overhead of continuous LOD. That book was published in 2002 however, and I'm wondering if things are different now. There has been some research in performing dynamic LOD using the geometry shader (this paper for example, with its implementation in ShaderX6), would that be used in a modern game? To summarize, my question is about the state of LOD in modern video games, what algorithms are used and why? In particular, is view dependent continuous simplification used or does the runtime overhead make using discrete models with proper blending and impostors a more attractive solution? If discrete models are used, is an algorithm used (e.g. vertex clustering) to generate them offline, do artists manually create the models, or perhaps a combination of both methods is used?

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  • For a large website developed in PHP, is it necessary to have a framework?

    - by Martin
    I am wondering if it is necessary to have a framework or if it is a must-have if I plan to make a large website. Large website could mean a lot of things: in other words, multiple dynamic web pages (40-50 dynamic pages, mysql content) and a lot of visitors (+- a million hits per month). The site will be hosted in a dedicated server environment. I know that it could simplify coding for a developer team, that it includes libraries and a lot of advantages. But I just feel that I don't need that. I think that learning how it works, managing it and installing it would take more time and I could use that time to code. I write PHP the simplest way I could (with performance in mind) and I try to reuse my code/functions/classes most of the time and I make sure that if another developer joins the team, that he won't be lost in the code. I am also planning to use MemCached or another Cache for PHP. As I said, the site will be hosted in a dedicated server environment but will be entirely managed by the hosting company. I am pretty sure the control panel for me to control the basic stuff will be Cpanel. For a developer like me that only knows PHP, Javascript, HTML, CSS, MYSQL and really basic server management, I feel that it seems to complicated to have a framework. Am I wrong? Is it worth the time to learn all about it? Thank you for your opinions and suggestions.

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  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

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  • Updated Business Activity Monitoring (BAM) Class

    - by Gary Barg
    We have just completed an extensive upgrade to the Business Activity Monitoring course, bringing it up to PS5 level and doing some major rework of content and topic flow. This should be a GREAT course for anyone needing to learn to use BAM effectively to analyze their SOA data. Details of the Course This course explains how to use Oracle BAM to monitor enterprise business activities across an enterprise in real time. You can measure your key performance indicators (KPIs), determine whether you are meeting service-level agreements (SLAs), and take corrective action in real time. Learn To: Create dashboards and alerts using a business-friendly, wizard-based design environment Monitor BPM and BPEL processes Configure drilling, driving, and time-based filtering Create alerts Build applications with a dynamic user interface Manage BAM users and roles In addition to learning Oracle BAM architecture, you learn how to perform administrative tasks related to Oracle BAM. You create and work with the different types of message sources that send data into Oracle BAM. You build interactive, real-time, actionable dashboards, and you configure alerts on abnormal conditions. You learn how to monitor both BPEL and BPM composite applications with Oracle BAM. Lastly, you create and use Oracle BAM data control to build applications with a dynamic user interface that changes based on real-time business events. Registration The Oracle University course page with more course details and registration information, is here. The next scheduled class: Date: 5-Dec-2012 Duration: 3 days Hours: 9:00 AM – 5:00 PM CT Location: Chicago, IL Class ID: 3325708

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  • Why isn't one of the constant buffers being loaded inside the shader?

    - by Paul Ske
    I however got the model to load under tessellation; only problem is that one of the constant buffers aren't actually updating the shader's tessellation factor inside the hullshader. I created a messagebox at the rendering point so I know for sure the tessellation factor is assigned to the dynamic constant buffer. Inside the shader code where it says .Edges[1] = tessellationAmount; the tessellationAmount is suppose to be sent from the dynamic buffer to the shader. Otherwise it's just a plain box. In better explanation; there's a matrixBuffer, cameraBuffer, TessellationBuffer for constant. There's a multiBuffer array that assigns the matrix, camera, tesselation. So, when I set the Hull Shader, PixelShader, VertexShader, DomainShader it gets assigned by the multibuffer. E.G. devcon-HSSetConstantBuffers(0,3,multibuffer); The only way around the whole ideal would be to go in the shader and change how much the edges tessellate and inside the edges as well with the same number. My question is why wouldn't the tessellationBuffer not work in the shader?

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  • Quadcopters Play Catch [Video]

    - by Jason Fitzpatrick
    Working like a group of hive-minded bees, these quadcopters come off as almost playful with their ball throwing antics. Courtesy of the folks at the Swiss Federal Institute of Technology in Zurich’s Institute for Dynamic Systems and Control, we’re treated to a video of three quadcopters playing catch in the research facility’s Flying Machine Area. They explain the processes demonstrated in the video: This video shows three quadrocopters cooperatively tossing and catching a ball with the aid of an elastic net. To toss the ball, the quadrocopters accelerate rapidly outward to stretch the net tight between them and launch the ball up. Notice in the video that the quadrocopters are then pulled forcefully inward by the tension in the elastic net, and must rapidly stabilize in order to avoid a collision. Once recovered, the quadrotors cooperatively position the net below the ball in order to catch it. Because they are coupled to each other by the net, the quadrocopters experience complex forces that push the vehicles to the limits of their dynamic capabilities. To exploit the full potential of the vehicles under these circumstances requires several novel algorithms, including: HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • How often do you review fundamentals?

    - by mlnyc
    So I've been out of school for a year and a half now. In school, of course we covered all the fundamentals: OS, databases, programming languages (i.e. syntax, binding rules, exception handling, recursion, etc), and fundamental algorithms. the rest were more in-depth topics on things like NLP, data mining, etc. Now, a year ago if you would have told me to write a quicksort, or reverse a singly-linked list, analyze the time complexity of this 'naive' algorithm vs it's dynamic programming counterpart, etc I would have been able to give you a decent and hopefully satisfying answer. But if you would have asked me more real world questions I might have been stumped (things like how would handle logging for an application, or security difference between GET and POST, differences between SQL Server and Oracle SQL, anything I list on my resume as currently working with [jQuery questions, ColdFusion questions, ...] etc) Now, I feel things are the opposite. I haven't wrote my own sort since graduating, and I don't really have to worry much about theoretical things that do not naturally fall into problems I am trying to solve. For example, I might give you some great SQL solutions using an analytical function that I would have otherwise been stumped on or write a cool web application using angular or something but ask me to write an algo for insertAfter(Element* elem) and I might not be able to do it in a reasonable time frame. I guess my question here to the experienced programmers is how do you balance the need to both learn and experiment with new technologies (fun!), working on personal projects (also fun!) working and solving real world problems in a timeboxed environment (so I might reach out to a library that does what I want rather than re-invent the wheel so that I can focus on the problem I am trying to solve) (work, basically), and refreshing on old theoretical material which is still valid for interviews and such (can be a drag)? Do you review older material (such as famous algorithms, dynamic programming, Big-O analysis, locking implementations) regularly or just when you need it? How much time do you dedicate to both in your 'deliberate practice' and do you have a certain to-do list of topics that you want to work on?

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  • So You Want To Build a SPARC Cloud

    - by user12601629
    Did you ever wish you could get the industrial strength power of UNIX/RISC with the flexibility of cloud computing?  Well, now you can!  With recent advances from Oracle it's possible to build an incredibly high-performance, flexible, available virtualized infrastructure based on Solaris and SPARC.  Here's the recipe! Authored in collaboration across the Oracle "Systems Group" team, we now have a complete best practice guide for you.  Click below to download it: Best Practices for Building a Virtualized SPARC Computing Environment Inside you'll find recommendations for how and when to leverage technologies like: SPARC T4 OVM for SPARC hypervisor (version 2.2 and newer) Solaris 11 Ops Center 12c ZFS Storage Appliance Oracle network switches Based on following these best practices, you'll be able to construct a dynamic, virtualized infrastructure that allows for: Easy, GUI-based provisioning on new VMs Automated HA failover in the event of physical server failures Automatic load balancing across a cluster of VM hosts Complete end-to-end monitoring You should download this paper and check it out.  Even if you aren't planning on buying all new hardware, and instead want to transform some existing gear into a dynamic virtualized environment then this paper will give you concrete info on what to do and the trade-offs you'll make. Have fun getting started on your journey to build a SPARC cloud!

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  • Best method to implement a filtered search

    - by j0N45
    I would like to ask you, your opinion when it comes to implement a filtered search form. Let's imagine the following case: 1 Big table with lots of columns It might be important to say that this SQL Server You need to implement a form to search data in this table, and in this form you'll have several check boxes that allow you to costumize this search. Now my question here is which one of the following should be the best way to implement the search? Create a stored procedure with a query inside. This stored procedure will check if the parameters are given by the application and in the case they are not given a wildcard will be putted in the query. Create a dynamic query, that is built accordingly to what is given by the application. I am asking this because I know that SQL Server creates an execution plan when the stored procedure is created, in order to optimize its performance, however by creating a dynamic query inside of the stored procedure will we sacrifice the optimization gained by the execution plan? Please tell me what would be the best approach in your oppinion.

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  • Intermittent Could not load file or assembly / PolicyExceptions

    - by Mark S. Rasmussen
    Intermittently we'll get errors like these from our .NET 3.5 web applications: Exception: System.Configuration.ConfigurationErrorsException: Could not load file or assembly 'itextsharp, Version=4.1.2.0, Culture=neutral, PublicKeyToken=8354ae6d2174ddca' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) (C:\Windows\Microsoft.NET\Framework64\v2.0.50727\Config\web.config line 59) ---> System.IO.FileLoadException: Could not load file or assembly 'itextsharp, Version=4.1.2.0, Culture=neutral, PublicKeyToken=8354ae6d2174ddca' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) File name: 'itextsharp, Version=4.1.2.0, Culture=neutral, PublicKeyToken=8354ae6d2174ddca' ---> System.Security.Policy.PolicyException: Execution permission cannot be acquired. at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Boolean checkExecutionPermission) at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Int32& securitySpecialFlags, Boolean checkExecutionPermission) at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) --- End of inner exception stack trace --- at System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) at System.Web.Configuration.CompilationSection.LoadAllAssembliesFromAppDomainBinDirectory() at System.Web.Configuration.CompilationSection.LoadAssembly(AssemblyInfo ai) at System.Web.Configuration.AssemblyInfo.get_AssemblyInternal() at System.Web.Compilation.BuildManager.GetReferencedAssemblies(CompilationSection compConfig) at System.Web.Compilation.WebDirectoryBatchCompiler..ctor(VirtualDirectory vdir) at System.Web.Compilation.BuildManager.BatchCompileWebDirectoryInternal(VirtualDirectory vdir, Boolean ignoreErrors) at System.Web.Compilation.BuildManager.CompileWebFile(VirtualPath virtualPath) at System.Web.Compilation.BuildManager.GetVPathBuildResultInternal(VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVPathBuildResultWithNoAssert(HttpContext context, VirtualPath virtualPath, Boolean noBuild, Boolean allowCrossApp, Boolean allowBuildInPrecompile) at System.Web.Compilation.BuildManager.GetVirtualPathObjectFactory(VirtualPath virtualPath, HttpContext context, Boolean allowCrossApp, Boolean noAssert) at System.Web.Compilation.BuildManager.GetCompiledType(String virtualPath) at System.Web.Script.Services.WebServiceData.GetWebServiceData(HttpContext context, String virtualPath, Boolean failIfNoData, Boolean pageMethods, Boolean inlineScript) at System.Web.Script.Services.RestHandler.CreateHandler(HttpContext context) at System.Web.Script.Services.ScriptHandlerFactory.GetHandler(HttpContext context, String requestType, String url, String pathTranslated) at System.Web.HttpApplication.MaterializeHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Inner exception: System.IO.FileLoadException: Could not load file or assembly 'itextsharp, Version=4.1.2.0, Culture=neutral, PublicKeyToken=8354ae6d2174ddca' or one of its dependencies. Failed to grant permission to execute. (Exception from HRESULT: 0x80131418) File name: 'itextsharp, Version=4.1.2.0, Culture=neutral, PublicKeyToken=8354ae6d2174ddca' ---> System.Security.Policy.PolicyException: Execution permission cannot be acquired. at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Boolean checkExecutionPermission) at System.Security.SecurityManager.ResolvePolicy(Evidence evidence, PermissionSet reqdPset, PermissionSet optPset, PermissionSet denyPset, PermissionSet& denied, Int32& securitySpecialFlags, Boolean checkExecutionPermission) at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) web.config line 59 being: <add assembly="*"/> When these occur, the sites will YSOD untill we recycle the application pool. The sites may run for days/weeks before this occurs, or it might happen twice within the hour. I have not been able to pinpoint this to any specific request/function in our system. In this case it points to itextsharp, but it randomly points to any assembly referenced by our application, both internal and external. Running caspol verifies that the DLL has full trust permissions: C:\Windows\Microsoft.NET\Framework64\v2.0.50727>caspol -rsg D:\...\bin\itextsharp.dll Microsoft (R) .NET Framework CasPol 2.0.50727.3053 Copyright (c) Microsoft Corporation. All rights reserved. Level = Enterprise Code Groups: 1. All code: FullTrust Level = Machine Code Groups: 1. All code: Nothing 1.1. Zone - MyComputer: FullTrust Level = User Code Groups: 1. All code: FullTrust Success Our application is running on three servers, two of them are on Server 2008 Web x64 while the third is running Server 2008 R2 Web x64, all have .NET 3.5 installed, no .NET 4.0 installations. The problem only occurs on the first two that are running 2008 non R2. Running depends.exe on all three servers gives equal results for the nonR2 servers: My DLL is shown as x86 (compiled as AnyCPU, running in x64 w3wp), all other modules show as x64. Missing IESHIMS.DLL and LINKINFO.DLL - both of these seem to be red herrings according to Google. The third server shows the same, except it does not miss LINKINFO.DLL All servers are running IIS7 (7.5 for the R2 one) under a custom domain account that has been granted the necessary permissions: aspnet_regiis -ga [user] Load user profile is set to false on all three servers. I've tried setting this to true on one of the faulting servers, according to: http://stackoverflow.com/questions/1846816/iis7-failed-to-grant-minimum-permission-requests By running processmonitor I can see that it's now using the C:\Users\TEMP\AppData\Local\Temp directory for various temp files - the other ones are not using any such directory. So far I'll let it run in this way to see if this changes anything. I'm in doubt however given that the third server is not exhibiting the problems, yet still has "Load user profile" set to the same value, false. I've also tried running Fuslogvw on all three servers, logging binding failures to disk. All three servers report the same binding errors for VJSharpCodeProvider and CppCodeProvider, but these seem to be normal as well and can be solved by not defining the DEBUG and TRACE constants during build. We're running about 500 websites on each server (identical, load balanced), of which 50 are under moderate load, the problem has arisen both under heavy load as well as under minimal load however. Right now I'm waiting for the errors to happen again so I can hopefully see a pattern and determine whether "Load user profile" alleviates the issue. Any suggestions in the meantime would be very welcome! Also, I don't understand how the lack of "Load user profile" would cause an issue like this? And even further, how it would seemingly work on R2 but not on plain 2008? Thanks!

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  • UPDATE FOR BI PUBLISHER ENTERPRISE 10.1.3.4.1 MARCH 2010

    - by Tim Dexter
    Latest roll up patch for 10.1.3.4.1 is now out in the wild. Yep, there are bug fixes but the guys have implemented some great enhancements. I'll be covering some of them over the coming weeks, from collapsing bookmarks in your PDFs to better MS AD support to 'true' Excel templates, yes you read that correctly! Patch is available from Oracle's support site. Just search for patch 9546699. Here's the contents and readme, apologies for the big list but at least you can search against it for a particular fix. This patch contains backports of following bugs for BI Publisher Enterprise 10.1.3.4.0 and 10.1.3.4.1. 6193342 - REG:SAMPLE DATA FILE FOR PDF FORM MAPPING IS NOT VALIDATED 6261875 - ERRONEOUS PRECISION VALIDATION ON ONLINE ANALYZER 6439437 - NULL POINTER EXCEPTION WHEN PROCESSING TABLE OF CONTENT 6460974 - BACS EFT PAYMENT INSTRUCTION OUTPUT FILE IS EMPTY 6939721 - BIP: REPORT BUSTING DELIVERY KEY VALUES CANNOT CONTAIN SEVERAL SPECIAL CHARACTER 6996069 - USING XML DB FOR BI REPOSITORY FAILS WITH RESOURCENOTFOUNDEXCEPTION 7207434 - TIMEZONE:SHOULD NOT DO TIMEZONE CONVERSION AGAINST CANONICAL DATE YYYY-MM-DD 7371531 - SUPPORT FOR CSV OUTPUT FOR STRUCTURED XML AND NON SQL DATA SOURCES 7596148 - ER: LDAP FOR MS AD TO SEARCH FROM AD ROOT 7646139 - WEBSERVICES ERROR 7829516 - BIP STANDALONE FAILS TO BURST USING XSL-FO TEMPLATES 8219848 - PDF TEMPLATE REPORT NOT PERFORMING PAGE BREAK 8232116 - PARAMETER VALUE IS PASSED AS NULL,IF IT CONTAINS 'AND' WITHIN THE STRING 8250690 - NOT ABLE TO UPLOAD TEMPLATE VIA BIP API 8288459 - ER: QUERY BUILDER OPTION TO NOT INCLUDE TABLENAME. PREFIX IN SQL 8289600 - REPORT TITLE AND DESCRIPTION CAN'T SUPPORT MULTIPLE LANGUAGES 8327080 - CAN NOT CONFIGURE ORACLE EBUSINESS SUITE SECURITY MODEL WITH ORACLE RAC 8332164 - AN XDO PROPERTY TO ENABLE DEBUG LOGGING 8333289 - WEB SERVICE JOBS FAIL AFTER BIP STARTED UP 8340239 - HTTP NOTIFY IS MISSING IN SCHEDULEREPORTREQUEST 8360933 - UNABLE TO USE LOGGED IN BI USER AS THE WSSECURITY USERNAME IN A VARIABLE FORMAT 8400744 - ADMINISTRATOR USER DOES NOT HAVE FULL ADMINISTRATOR RIGHTS 8402436 - CRASH CAUSED BY UNDETERMINED ATTRKEY ERROR IN MULTI-THREADED 8403779 - IMPOSSIBLE TO CONFIGURE PARAMETER FOR A REPORT 8412259 - PDF, RTF OUTPUT NOT HANDLING THE TABLE BORDER AND CONTENT OVERFLOWS TO NEXT PAGE 8483919 - DYNAMIC DATASOURCE WEBSERVICE SHOULD WORK WITH SERVERSIDE CONNECTIONS 8444382 - ID ATTRIBUTE IN TITLE-PAGE DOES NOT WORK WITH SELECTACTION PROPERTY 8446681 - UI LANGUAGE IS NOT REFLECTED AT THE FIRST LOG IN 8449884 - PUBLICREPORTSERVICE FAILS ON EMAIL DELIVERY USING BIP 10.1.3.4.0D+ - NPE 8454858 - DB: XMLP_ADMIN CAN SEE ALL THE FOLDERS BUT ONLY HAS VIEW PERMISSIONS 8458818 - PDFBOOKBINDER FAILS WITH OUTOFMEMORY ERROR WHEN TRYING TO BIND > 1500 PDFS 8463992 - INCORRECT IMPLEMENTATION OF XLIFF SPECIFICATION 8468777 - BI PUBLISHER QUERY BUILDER NOT LOADING SCHEMA OBJECTS 8477310 - QUERY BUILDER NOT WORK WITH SSL ON STANDALONE OC4J 8506701 - POSITIVE PAY FILE WITH OPTIONS NOT CREATING FILE CHECKS OVER 2500 8506761 - PERFORMANCE: PDFBOOKBINDER CLASS TAKES 4 HOURS TO BIND 4000 PAGES 8535604 - NPE WHEN CLICKING "ANALYZER FOR EXCEL" BUTTON IN ALL_* REPORTS 8536246 - REMOVE-PDF-FIELDS DOES NOT WORK WITH CHECKBOXES WITH OPT ARRAY 8541792 - NULLPOINTER EXCEPTION WHILE USING SFTP PROTOCOL 8554443 - LOGGING TIME STAMP IN 10G: THE HOUR PART IS WRONG 8558007 - UNABLE TO LOGIN BIP WITH UNPRIVILEGED USER WHEN XDB IS USED FOR REPORSITORY STOR 8565758 - NEED TO CONNECT IMPERSONATION TO DATA SOURCE WITH PL/SQL FUNCTION 8567235 - EFTPROCESSOR AND XDO DEBUG ENABLED CAUSES ORG.XML.SAX.SAXPARSEEXCEPTION 8572216 - EFTPROCESSOR NOT THREAD SAFE - CAUSING CORRUPTED REPORTS TO BE GENERATED 8575776 - LANDSCAPE REPORT ORIENTAION NOT SELECTED WHEN REPORT IS PRINTED WITH PS 8588330 - XLIFF GENERATING WITH WRONG MAXWIDTH ATTRIBUTE IN SOME TRANS-UNITS 8584446 - EFTGENERATOR DOES NOT USE XSLT SCALABILITY - JAVA.LANG.OUTOFMEMORY EXCEPTION 8594954 - ENG: BIP NOTIFY MESSAGE BECOMES ENGLISH 8599646 - ER:EXTRA SPACE ADDED BELOW IMAGE IN A TABLE CELL OF TEMPLATE IN FIREFOX 8605110 - PDFSIGNATURE API ENCOUNTERS JAVA.LANG.NULLPOINTEREXCEPTION ON PDF WITH WATERMARK 8660915 - BURSTING WITH DATA TEMPLATE NOT WORKING WITH OPTION: VALUE=FALSE 8660920 - ER: EXTRACT XHTML DATA USING XDODTEXE IN XHTML FORMAT 8667150 - PROBLEM WITH 3RD APPLICATION ABOUT PDF GENERATED WITH BI PUBLISHER 8683547 - "CLICK VIEW REPORT BUTTON TO GENERATE THE REPORT" MESSAGE IS DISPLAYED 8713080 - SEARCH" PARAMETER IS NOT SHOWING NON ENGLISH DATA IN INTERNET EXPLORER 8724778 - EXCEL ANALYZER PARAMETERS DO NOT WORK WITH EXCEL 2007 8725450 - UIX 2.3.6.6 UPTAKE FOR 10.1.3.4.1 8728807 - DYNAMIC JDBC DATA SOURCE WITH PRE-PROCESS FUNCTION BASED ON EXISTING DATA SOURCE 8759558 - XDO TEMPLATE SHOWS CURRENCY IN WRONG FORMAT FOR DUNNING 8792894 - EFTPROCESSOR DOES NOT SUPPORT XSL TEMPLATE AS INPUTSTREAM 8793550 - BIP GENERATES CSV REPORTS OUTPUT FORMAT WITH EXTENTION .OUT NOT .CSV IN EMAIL 8819869 - PERIOD CLOSE VALUE SUMMARY REPORT (XML) RUNNING INTO WARNING 8825732 - MY FOLDERS LINK BROKEN WITH USER NAME THAT INCLUDES A SLASH (/) OBIEE SECURITY 8831948 - TRYING TO GENERATE A SCATTER PLOT USING THE CHART WIZARD 8842299 - SEEDED QUERY ALWAYS RETURNS RESULTS BASED ON FIRST COLUMN 8858027 - NODE.GETTEXTCONTEXT() NOT AVAILABLE IN 10G UNDER OC4J 8859957 - REPORT TITLE ALIGNMENT GOES BAD FOR REPORTS WITH XLIFF FILE ATTACHED 8860957 - ER: IMPROVE PERFORMANCE OF ANSWERS PARAMETERS 8891537 - GETREPORTPARAMETERS WEB SERVICE API ISSUES WITH OAAM REPORTS 8891558 - GETTING SQLEXCEPTION IN GENERATEREPORT WEB SERVICE API ON OAAM REPORTS 8927796 - ER: DYANAMIC DATA SOURCE SUPPORT BY DATA SOURCE NAME 8969898 - BI PUBLISHER WEB SERVICE GETREPORTPARAMETERS DOES NOT TRANSLATE PARAMETER LABEL 8998967 - MULTIPLE XSL PREDICATES ELEMENT[A='A'] [B='B'] CAUSES XML-22019 ERROR 9012511 - SCALABLE MODE IS NOT WORKING IN XMLPUBLISHER 10.1.3.4 9016976 - ER: PRINT XSL-T AND FOPROCESSING TIMING INFORMATION 9018580 - WEB SERVICE CALL FAILS WHEN REPORT INCLUDES SEARCH TYPE 9018657 - JOB FAILS WHEN LOV QUERY CONTAINS BIND VARIABLES :XDO_USER_UI_LOCALE 9021224 - PERFORMANCE ISSUE TO VIEW DASHBOARD PAGE WITH BIP REPORT LINKS 9022440 - ER: SUPPORT "COMB OF N CHARACTERS" FEATURE PDF FORM TEXT FIELDS 9026236 - XPATH DOES NOT WORK CORRECTLY IN 10.1.3.4.1 9051652 - FILE EXTENSION OF CSV OUTPUT IS TXT WHEN IT IS EXPORTED FROM REPORT VIEWER 9053770 - WHEN SENDING CSV REPORT OUTPUT BY EMAIL SOMETIMES IT IS SENT WITHOUT EXTENSION 9066483 - PDFBOOKBINDER LEAVE SOME TEMPORARY FILES AFTER MERGING TITLE PAGE OR TOC 9102420 - USE RELATIVE PATHS IN HYPERLINKS 9127185 - CHECKBOX NOT WORK ON SUB TEMPLATE 9149679 - BASE URL IS NOT PASSED CORRECTLY 9149691 - PROVIDE A WAY TO DISABLE THE ABILITY TO CREATE SCHEDULED REPORT JOB "PUBLIC" 9167822 - NOTIFICATION URL BREAKS ON FOLDER NAMES WITH SPACES 9167913 - CHARTS ARE MISSING IN PDF OUTPUTS WHEN THE DEFAULT OUTPUT FORMAT IS NOT A PDF 9217965 - REPORT HISTORY TAKES LONG TIME TO RENDER THE PAGE 9236674 - BI PUBLISHER PARAMETERS DO NOT CASCADE REFRESH AFTER SECOND PARAMETER 9283933 - OPTION TO COLLAPSE PDF OUTPUT BOOKMARKS BY DEFAULT 9287245 - SAVE COMPLETED SCHEDULED REPORTS IN ITS REPORT NAME AND NOT IN A GENERIC NAME 9348862 - ADD FEATURE TO DISABLE THE XSLT1.0-COMPATIBILITY IN RTF TEMPLATE 9355897 - ER: NEED A SAFE DIVIDE FUNCTION 9364169 - UIX 2.3.6.6 PATCH UPTAKE FOR 10.1.3.4.1 9365153 - LEADING WHITESPACE CHARACTERS IN A FIELD TRIMMED WHEN RUN VIEW OR EXPORT TO .CSV 9389039 - LONG TEXT IS NOT WRAPPED PROPERLY IN THE AUTOSHAPE ON RTF TEMPLATE 9475697 - ENH: SUB-TEMPLATE:DYNAMIC VARIABLE WITH PARAMETER VALUE IN CALL-TEMPLATE CLAUSE 9484549 - CHANGE DEFAULT FOR "XSLT1.0-COMPATIBILITY" TO FALSE FOR 10G 9508499 - UNABLE TO READ EXCEL FILE IF MORE THAN 1800 ROWS GENERATED 9546078 - EMAIL DELIVERY INFORMATION SHOULD NOT BE SAVED AND AUTO-FED IN JOB SUBMISSION 9546101 - EXCEPTION OCCURS WHEN SFTP/FTP REMOTE FILENAME DOSE NOT CONTAIN A SLASH '/' 9546117 - SFTP REPORT DELIVERY FAILS WITH NO CLASS DEF FOUND EXCEPTION ON WEBLOGIC 9.2 Following bugs are included in 10.1.3.4.1 and they are only applied to 10.1.3.4.0. 4612604 - FROM EDGE ATTRIBUTE OF HEADER AND FOOTER IS NOT PRESERVED 6621006 - PARAMNAMEVALUE ELEMENT DEFINITION SHOULD HAVE PARAMETER TYPE 6811967 - DATE PARAMETER NOT HANDLING DATE OFFSET WHEN PASSED UPPERCASE Z FOR OFFSET 6864451 - WHEN BIP REPORTS TIMEOUT, THE PROCESS TO LOG BACK IN IS NOT USER FRIENDLY 6869887 - FUSION CURRENCY BRD:4.1.4/4.1.6 OVERRIDINDG MASK /W XSLT._XDOCURMASKS /W SYMBOL 6959078 - "TEXT FIELD CONTAINS COMMA-SEPARATED VALUES" DOESN'T WORK IN CASE OF STRING 6994647 - GETTING ERROR MESSAGE SAYING JOB FAILED EVEN THOUGH WORKS OK IN BI PUBLISHER 7133143 - ENABLE USER TO ENTER 'TODAY' AS VALUE TO DATE PARAMETER IN SCHEDULE REPORT UI 7165117 - QA_BIP_FUNC:-CLOSED LIFE TIME REPORT ERROR MESSAGE IN CMD 7167068 - LEADER-LENGTH OR RULE-THICKNESS PROPRTY IS TOO LARGE 7219517 - NEED EXTENSION FUNCTIONS TO URL ENCODE TEXT STRING. 7269228 - TEMPLATEHELPER PRODUCES A GARBLED OUTPUT WHEN INVOKED BY MULTIPLE THREADS 7276813 - GETREPORTPARAMETERSRETURN ELEMENT SHOULD HAVE DEFAULT VALUE 7279046 - SCHDEULER:UNABLE TO DELETE A JOB USING API 7280336 - ER: BI PUBLISHER - SITEMINDER SUPPORT - GENERIC NON-ORACLE SSO SUPPORT 7281468 - MODIFY SQL SERVER PROPERTIES TO USE HYP DATA DIRECT IN JDBCDEFAULTS.XML 7281495 - PLEASE ADD SUPPORTED DBS TO JDBCDEFAULT.XML AND LIST EACH DB VERSION SEPARATELY 7282456 - FUSION CURRENCY BRD 4.1.9.2: CURRENCY AMOUTS SHOULD NOT BE WRAPPED. MINUS SIGN 7282507 - FUSION CURRENCY BRD4.1.2.5:DISPLAY CURRENCY AND LOCALE DERIVED CURRENCY SYMBOL 7284780 - FUSION CURRENCY BRD 4.1.12.4 CORRECTLY ALIGN NEGATIVE CURRENCY AMOUNTS 7306874 - OPP ERROR - JAVA.LANG.OUTOFMEMORYERROR: ZIP002:OUTOFMEMORYERROR, MEM_ERROR 7309596 - SIEBELCRM: BIP ENHANCEMENT REQUEST FOR SIEBEL PARAMETERIZATION 7337173 - UI LOCALE IS ALWAYS REWRITTEN TO EN WHEN MOVE FROM DASHBOARD 7338349 - REG:ANALYZER REPORT WITH AVERAGE FUNCTION FAIL TO RUN FOR NON INTERACTIVE FORMAT 7343757 - OUTPUT FORMAT OF TEMPLATES IS NOT SAVING 7345989 - SET XDK REPLACEILLEGALCHARS AND ENHANCE XSLTWRAPPER WARNING 7354775 - UNEXPECTED BEHAVIOR OF LAYOUT TEMPLATE PARAMETER OF RUNREPORT WEBSERVICES API 7354798 - SEQUENCE ORDER OF PARAMETERS FOR THE RUNREPORT WEBSERVICES API 7358973 - PARALLEL SFTP DELIVERY FAILS DUE TO SSHEXCEPTION: CORRUPT MAC ON INPUT 7370110 - REGN:FAIL WHEN USE JNDI TO XMLDB REPORT REPOSITORY 7375859 - NEW WEBSERVICE REQUIRED FOR RUNREPORT 7375892 - REQUIRE NEW WEBSERVICE TO CHECK IF REPORTFOLDER EXISTS 7377686 - TEXT-ALIGN NOT APPLIED IN PDF IN HEBREW LOCALE 7413722 - RUNREPORT API DOES NOT PASS BACK ANY GENERATED EXCEPTIONS TO SCHEDULEREPORT 7435420 - FUSION CURRENCY: SUPPORT MICROSOFT(JAVA) FORMAT MASK WITH CURRENCY 7441486 - ER: ADD PARAMETER FOR SFTP TO BURSTING QUERY 7458169 - SSO WITH OID LDAP COULD NOT FETCH OID ROLES 7461161 - EMAIL DELIVERY FAILS - DELIVERYEXCEPTION: 0 BYTE AVAILABLE IN THE GIVEN INPU 7580715 - INCORRECT FORMATTING OF DATES IN TIMEZONE GMT+13 7582694 - INVALID MAXWIDTH VALUE CAUSES NLS FAILURES 7583693 - JAVA.LANG.NULLPOINTEREXCEPTION RAISED WHEN GENERATING HRMS BENEFITS PDF REPORT 7587998 - NEWLY CREATED USERS IN OID CANT ACCESS REPORTS UNTILL BI PUBLISHER IS RESTARTED 7588317 - TABLE OF CONTENT ALWAYS IN THE SAME FONT 7590084 - REMOVING THE BIP ENTERPRISE BANNER BUT KEEPING THE REPORTS & SCHEDULES TAB 7590112 - SOMEONE NOT PRIVILEGED ACCESS BIP DIRECTLY SHOULD GET A CUSTOM PAGE 7590125 - AUTOMATING CREATION OF USERS AND ROLES 7597902 - TIMEZONE SUPPORT IN RUNREPORT WEBSERVICE API 7599031 - XML PUBLISHER SUM(CURRENT-GROUP()) FAILS 7609178 - ISSUE WITH TAGS EXTRACTED FROM RTF TEMPLATE 7613024 - HEADER/FOOTER SETTINGS OF RTF TEMPLATE ARE NOT RETAINING IN THE RTF OUTPUT 7623988 - ADD XSLT FUNCTION TO PRINT XDO PROPERTIES 7625975 - RETRIEVING PARAMETER LOV FROM RTF TEMPLATE 7629445 - SPELL OUT A NUMBER INTO WORDS 7641827 - ANALYTICS FROZED AFTER PAGE TAB WHICH INCLUDES [BI PUBLISHER REPORT] WERE CLICKE 7645504 - BIP REPORT FROZED AFTER THE SAME DASHBOARD BIP REPORTS WERE CLICKED SIMULTANEOUS 7649561 - RECEIVE 'TO MANY OPEN FILE HANDLES' ERROR CAUSING BI TO CRASH 7654155 - BIP REMOVES THE FIRST FILE SEPARATOR WHEN RE-ENTER REPOSITORY LOCATION IN ADMIN 7656834 - NEED AN OPTION TO NOT APPEND SCHEMA NAME IN GENERATED QUERY 7660292 - ER: XDOPARSER UPGRADE TO XDK 11G 7687862 - BIP DATA EXTRACTING ENHANCEMENT FOR SIEBEL BIP INTEGRATION 7694875 - ADMINISTRATOR IS SUPER USER WHETHER CONFIGURED MANDATORY_USER_ROLE OR NOT 7697592 - BI PUBLISHER STRINGINDEXOUTOFBOUNDSEXCEPTION WHEN PRINTING LABEL FROM SIM 7702372 - ARABIC/ENGLISH NUMBER/DATE PROBLEM, TOTAL PAGE NUMBER NOT RENDERED IN ENGLISH 7707987 - OUTOFMEMORY BURSTING A BI PUBLISHER REPORT BI SERVER DATA SOURCE 7712026 - ER: CHANGE CHART OUTPUT FORMAT TO PNG IN HTML OUTPUT 7833732 - THE 'SEARCH' PARAMETER TYPE CANNOT BE USED IN IE6 UNDER WINDOWS 8214839 - ER: INCREASE COLUMN SIZE IN SCHEDULER TABLE XMLP_SCHED_JOB 8218271 - ISSUES WHILE CONVERTING EXCEL TO XML 8218452 - BI PUBLISHER STANDALONE : GRAPHICS WITHOUT COLORS IF MORE THAN 33 PAGES 8250980 - USER WITH XMLP_ADMIN RESPONSIBILITY IS NOT ABLE TO EDIT REPORT IN BIP 8262410 - IMPOSSIBLE TO PRINT PDF CREATED BY BI PUBLISHER VIA 3RD PARTY PDF APPLICATION 8274369 - QA: CANNOT DELETE EMAIL SERVER UNDER DELIVERY CONFIGURATION 8284173 - FO:VISIBILITY="HIDDEN" DOESN'T WORK WITH FO:PAGE-NUMBER-CITATION 8288421 - THE VALUE OF VIEW BY GO BACK TO MY HISTORY IN SCHEDULES TAB 8299212 - REG: THE SPECIFICAL BI USER DIDN'T GET THE CORRECT REPORT HISTORY 8301767 - ORA-01795 ERROR OCCURED AFTER ACCESSING DASHBOARD PAGE WHICH INCLUDES BIP 8304944 - ADD SIEBEL SECURITY MODEL IN BI PUBLISHER 10.1.3.4.1 8312814 - QA:HOT:OBI SERVER JDBC DRIVER BIJDBC14.JAR IN XMLPSERVER.WAR IS INCORRECT 8323679 - BI PUBLISHER SENDS HTML REPORT TO OUTLOOK CLIENT AS ATTACHMENT NOT INLINE 8370794 - HISTORY OF COMPLETED SCHEDULER JOBS STILL SHOW ONE AS RUNNING ON CLUSTER ENV 8390970 - OUT OF MEMORY EXCEPTION RAISED, WHILE SAVING THE DATA 8393681 - CHECKBOX IS SHOWING UP AS CHECKED WHEN DATA IS NOT CHECKED VALUE 8725450 - UIX 2.3.6.6 UPTAKE FOR 10.1.3.4.1 UIX fixes: 6866363 - SUPPORT FOR JAVA DATE FORMAT AS PER JDK 1.4 AND ABOVE 6829124 - DATE PARAMETER NOT HANDLING DATE OFFSET AS PER JAVA STANDARDS ---------------------------- INSTALLATION FOR ENTERPRISE ---------------------------- Upgrade from 10.1.3.4.0d (patch 8284524, 8398280) and 10.1.3.4.1 does not require step 8 and step 9. 1 - Make a backup copy of the xmlp-server-config.xml file located in <application installation>/WEB-INF/ directory, where your application server unpacked the BI Publisher war or ear file. Example: In an Oracle AS/OC4J 10.1.3 deployment, the location is <ORACLE_HOME>/j2ee/home/applications/xmlpserver/xmlpserver/WEB-INF/xmlp-server-config.xml 2 - Back up all the directories under the BI Publisher repository (for example: {Oracle_Home}/xmlp/XMLP). 3 - If you are using Scheduling, back up your existing BI Publisher Scheduler schema. 4 - Shut down BI Publisher. 5 - Undeploy the BI Publisher application ("xmlpserver") from your J2EE application server. See your application server documentation for instructions how to undeploy an application. 6 - Deploy the 10.1.3.4 xmlpserver.ear or xmlpserver.war to your application server. See "Manually Installing BI Publisher to Your J2EE Application Server" secition of BI Publisher Installation Guide for guidelines for your application server type. 7 - Copy the saved backup copy of the xmlp-server-config.xml file from step 1 to the newly created BI Publisher <application installation>/WEB-INF/ directory, where your application server unpacked the BI Publisher war or ear file. Example: In an Oracle AS/OC4J 10.1.3 deployment, the location is <ORACLE_HOME>/j2ee/home/applications/xmlpserver/xmlpserver/WEB-INF/xmlp-server-config.xml 8 - Copy ssodefaults.xml to the following directory. And replace [host]:[port] with your server's information. Default values for other properties can be updated depending on your configuration. <Existing Repository>\XMLP\Admin\Security 9 - Copy database-config.xml to the following directory. <Existing Repository>\XMLP\Admin\Scheduler 10 - Restart xmlpserver application or Application Server ---------------------------------- IBM WEBSPHERE 6.1 DEPLOYMENT NOTE ---------------------------------- When users fail to log on to BI Publisher with "HTTP 500 Internal Server Error" on WebSphere 6.1, you must change Class Loader configuration to avoid the error. (bug7506253 - XMLPSERVER WON'T START AFTER DEPLOYMENT TO WEBSPHERE 6.1) SystemErr.log: java.lang.VerifyError: class loading constraint violated (class: oracle/xml/parser/v2/XMLNode method: xdkSetQxName(Loracle/xml/util/QxName;)V) at pc: 0 .... Class Loader Configuration Steps: 1 - Login to WebSphere Admin console. Click Enterprise Applications under Applications menu 2 - Click xmlpserver application name from the list 3 - Select "Class loading and update detection" 4 - Update class loader configuration as follows in Class Loader -> General Properties * Polling interval for updated files: [0] Seconds * Class loader order: [x] Classes loaded with application class loader first * WAR class loader policy: [x] Single class loader for application 5 - Apply this change and save the new configuration. 6 - Restart xmlpserver application Please refer to WebSphere 6.1 documentation for more details. "http://publib.boulder.ibm.com/infocenter/wasinfo/v6r1/index.jsp?topic=/com.ibm.websphere.base.doc/info/aes/ae/trun_classload_entapp.html"> http://publib.boulder.ibm.com/infocenter/wasinfo/v6r1/index.jsp?topic=/com.ibm.websphere.base.doc/info/aes/ae/trun_classload_entapp.html ------------------------------------------------------- Oracle WebLogic Server 11g R1 (10.3.1) Deployment NOTE ------------------------------------------------------- If you are deploying BI Publisher to WebLogic Server 10.3.1, you must add the following setting at startup for the domain that contains the BI Publisher server in the /weblogic_home/user_projects/domains/base_domain/bin/startWebLogic.sh script : -Dtoplink.xml.platform=oracle.toplink.platform.xml.jaxp.JAXPPlatform This setting is required to enable BI Publisher to find the TopLink JAR files to create the Scheduler tables.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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