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  • Where can you find your first customers as a freelancer?

    - by Adam Smith
    I want to start doing freelance work, but no matter how I look at it, it seems like the best way to get customers and to have work most of the time, you have to already be in the freelancing game. Most freelancers I've talked to have had the same customers over the years or got new customers because their satisfied clients referred them. What I'd like to know from the successful people here that work as freelancers is how do you start doing business when you haven't yet set foot in freelancing? I want to start small, creating websites that won't require me to hire other people other than maybe a designer I already know. (I'd like to create desktop applications as well, but I think I should keep that for later when I'm more experienced) . I thought about localized Google ads or visiting companies and meeting the people in charge there, but I wouldn't know which kind of businesses to look for or if it's even a good way to approach this. Anyone care to share their personal startup experiences / advice that can help future freelancers?

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  • Simplifying C++11 optimal parameter passing when a copy is needed

    - by Mr.C64
    It seems to me that in C++11 lots of attention was made to simplify returning values from functions and methods, i.e.: with move semantics it's possible to simply return heavy-to-copy but cheap-to-move values (while in C++98/03 the general guideline was to use output parameters via non-const references or pointers), e.g.: // C++11 style vector<string> MakeAVeryBigStringList(); // C++98/03 style void MakeAVeryBigStringList(vector<string>& result); On the other side, it seems to me that more work should be done on input parameter passing, in particular when a copy of an input parameter is needed, e.g. in constructors and setters. My understanding is that the best technique in this case is to use templates and std::forward<>, e.g. (following the pattern of this answer on C++11 optimal parameter passing): class Person { std::string m_name; public: template <class T, class = typename std::enable_if < std::is_constructible<std::string, T>::value >::type> explicit Person(T&& name) : m_name(std::forward<T>(name)) { } ... }; A similar code could be written for setters. Frankly, this code seems boilerplate and complex, and doesn't scale up well when there are more parameters (e.g. if a surname attribute is added to the above class). Would it be possible to add a new feature to C++11 to simplify code like this (just like lambdas simplify C++98/03 code with functors in several cases)? I was thinking of a syntax with some special character, like @ (since introducing a &&& in addition to && would be too much typing :) e.g.: class Person { std::string m_name; public: /* Simplified syntax to produce boilerplate code like this: template <class T, class = typename std::enable_if < std::is_constructible<std::string, T>::value >::type> */ explicit Person(std::string@ name) : m_name(name) // implicit std::forward as well { } ... }; This would be very convenient also for more complex cases involving more parameters, e.g. Person(std::string@ name, std::string@ surname) : m_name(name), m_surname(surname) { } Would it be possible to add a simplified convenient syntax like this in C++? What would be the downsides of such a syntax?

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  • How to hire support people?

    - by Martin
    I manage a tech support team at a mid-sized software company. We are the last line of support, so issues that we can't fix need to be escalated to the development team. When I joined the company, our team wasn't capable of much beyond using a specific set of troubleshooting steps to solve known issues and escalating anything else to the developers. It's always been a goal of mine for our team to shoulder as much of the support burden as possible without ever bothering a developer. Over the past few years, I, along with several new hires I've made, have made pretty good progress in that direction. We've coded our own troubleshooting tools which now ship with several of our products. When users have never-before-seen issues, we analyze stack traces and troubleshoot down to the code level, and if we need to submit a bug, half the time we've already identified in the code where in the code the bug is and offered a patch to fix it. Here's the problem I've always had: finding support people capable of the work I've described above is really difficult. I've hired 3 people in the past 3 years, and I've probably looked at several thousand resumes and conducted several hundred phone screens to do so. I know it's pretty well accepted that hiring good people is tough in the tech industry, but it seems that support is especially difficult -- there are clearly thousands of people walking around calling themselves support analysts, but 99%+ of them seemingly aren't capable of anything beyond reading a script. I'm curious if anyone has experience recruiting the sort of folks I'm talking about, and if you have any suggestions to share. We've tried all sorts of things -- different job titles/descriptions, using headhunters, etc. And while we've managed to hire a few good folks, it's basically taken us a year to find an appropriate candidate for each opening we've had, and I can't help but wonder if there's something we could be doing differently.

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  • Ways to organize interface and implementation in C++

    - by Felix Dombek
    I've seen that there are several different paradigms in C++ concerning what goes into the header file and what to the cpp file. AFAIK, most people, especially those from a C background, do: foo.h class foo { private: int mem; int bar(); public: foo(); foo(const foo&); foo& operator=(foo); ~foo(); } foo.cpp #include foo.h foo::bar() { return mem; } foo::foo() { mem = 42; } foo::foo(const foo& f) { mem = f.mem; } foo::operator=(foo f) { mem = f.mem; } foo::~foo() {} int main(int argc, char *argv[]) { foo f; } However, my lecturers usually teach C++ to beginners like this: foo.h class foo { private: int mem; int bar() { return mem; } public: foo() { mem = 42; } foo(const foo& f) { mem = f.mem; } foo& operator=(foo f) { mem = f.mem; } ~foo() {} } foo.cpp #include foo.h int main(int argc, char* argv[]) { foo f; } // other global helper functions, DLL exports, and whatnot Originally coming from Java, I have also always stuck to this second way for several reasons, such as that I only have to change something in one place if the interface or method names change, and that I like the different indentation of things in classes when I look at their implementation, and that I find names more readable as foo compared to foo::foo. I want to collect pro's and con's for either way. Maybe there are even still other ways? One disadvantage of my way is of course the need for occasional forward declarations.

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  • How dependecy injection increases coupling?

    - by B?????
    Reading wiki page on Dependency injection, the disadvantages section tells this : Dependency injection increases coupling by requiring the user of a subsystem to provide for the needs of that subsystem. with a link to an article against DI. What DI does is that it makes a class use the interface instead of the concrete implementation. That should be decreased coupling, no? So, what am I missing? How is dependency injection increasing coupling between classes?

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  • Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a predictable outcome?

    - by Mrk Mnl
    Is there a phrase to describe an algorithim or programme is complete in that given any possible value for its arguments there is a predicatable outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Is making my own copyright licence safe?

    - by abcd
    I've seen various open source libraries (actually I've seen it for assets as well) having a home-baked license in the following manner : SomeGuy's License:1. You can use this code freely in commercial projects and modify it as you wish, but not sell it2. If you want to sell a modified version, drop me an email first, or give credits to me Edit: The above example is ambiguous, so I am giving another one, I want to know if 3 lines of license will hold some ground: SomeGuy's License:1. You can use this code in a commercial project as a 3rd party library2. You can't sell it as a derivative work I know that such license is not polished at all, for example the Creative Commons set of licenses seem to be short, but actually have some large legal stuff underneath it, but I wonder if at least some level of protection can be gained with a hobby license like that ? My question is, could this hold any ground in the court, or would the corporative lawyers of the company X tear it apart ?

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  • deep expertise in one technology or not so deep understanding of many technologies

    - by district
    Hello everyone. I started to feel a little bit confused recently about my career path as software developer, about what I do, what I know and do I need it. I am 21 years now and I have 3 years of experience. I've been dealing with java/C++ projects, Servlet/JSP/JSF, desktop QT, also some mobile development (Symbian, Android) I work for a quite a small company, around 20 developers with different projects. I'm also a student. The problem is that I'm not sure if I'm taking the right road here. I'm starting to work with new technology every few months. I don't have deep understanding in any of these and I'm not sure if this is what I need. I will probably not become an expert in any of these. The other path is maybe to start working for a big company which use one set of technologies and become an expert. What's your opinion on this topic ? What is more valuable ?

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  • Didatic approaches to teach versioning with Git

    - by Herberth Amaral
    I have already taught versioning with Git, but I think it could be more enjoyable for the guys I teach if I use another approach to teach them. The guys I mentioned before were used to working with SVN and I tried to teach Git based on SVN. Not such a good idea. It seems that some guys/teams which use SVN need a re-education on version control when they're learning Git or another DCVCS. In another attempt, I tried to show a scenario where a development team try to work without a (D)VCS and then I showed how their lives could be easier if they used a (D)VCS. I had the impression that part of the audience left the presentation without a clue what I was talking about. I've taught other classes on other subjects without problems, so I think this is not a issue with me as a teacher, but with my method. I know Git and versioning as well I know the other subjects I've presented to the other classes. So, basically, how to teach Git/DCVCS? Start with some diffs/patches and manual versioning and then teach how it can be more productive with Git? Start with Git object model? Or try to start with some pretty commands and try to save some time? To be clear: I'm looking for approaches on how to teach DCVCS (focusing on Git) effectively, based on real experiences.

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  • How to deal with social login

    - by Matteo Pagliazzi
    In my new web app I'm going to allow social login through Twitter (maybe), Facebook and Google and I'm in search of the best way to do it. Actually I'm using Rails with Devise + Omniauth and this is the problem: Should I ask the user to choose a password so that he can login without a social network? Or maybe the user should be able to set a password if he want (for example when editing his account?) The second way seems the best one but since Twitter doesn't provide user email and google doesn't provide an username I'll probably have to ask the user for username/email when he log in so in that case I may also ask for the password... waht do you think?

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  • Nested languages code smell

    - by l0b0
    Many projects combine languages, for example on the web with the ubiquitous SQL + server-side language + markup du jour + JavaScript + CSS mix (often in a single function). Bash and other shell code is mixed with Perl and Python on the server side, evaled and sometimes even passed through sed before execution. Many languages support runtime execution of arbitrary code strings, and in some it seems to be fairly common practice. In addition to advice about security and separation of concerns, what other issues are there with this type of programming, what can be done to minimize it, and is it ever defensible (except in the "PHB on the shoulder" situation)?

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  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

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  • Understanding the Java Ecosystem

    - by syrion
    I have traditionally had the "luxury" of being a one-man development team. I've used Python extensively, have a reasonable command of Perl, PHP, and JavaScript. My problem is Java. I can write Java code. I'm not great at it--unlike Python, I rarely make use of anything unique to Java when I'm writing it. Furthermore, my experience is mostly in simple GUI/console programming. Unfortunately, I'm currently pursuing an IT degree where Java is the lingua franca. My database class is requiring that our projects be written in Java using servlets, and I just can't wrap my head around the ecosystem. Is there a good online overview of or tutorial on how the Java web ecosystem works? I have Thinking in Java, but it's mostly just the language itself (which I understand well enough to get by). I have looked at the Sun servlet tutorial, but it seems outdated.

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  • Code Smell: Inheritance Abuse

    - by dsimcha
    It's been generally accepted in the OO community that one should "favor composition over inheritance". On the other hand, inheritance does provide both polymorphism and a straightforward, terse way of delegating everything to a base class unless explicitly overridden and is therefore extremely convenient and useful. Delegation can often (though not always) be verbose and brittle. The most obvious and IMHO surest sign of inheritance abuse is violation of the Liskov Substitution Principle. What are some other signs that inheritance is The Wrong Tool for the Job even if it seems convenient?

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  • Are there any GUI or user interface design patterns? [closed]

    - by Niranjan Kala
    I was curious about GUI design patterns, so I searched and got some information, including a list of UI patterns for the web. This UI patterns website says that: UI Patterns is a growing collection of User Interface Design Principles and User Interface Usability Patterns present on web applications and sites today. Are there any other design patterns for constructing websites or other user interfaces? Are there any books that describe these patterns? I'm particularly interested in patterns for Windows desktop development and web development in the .NET platform.

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  • What data is available regarding cowboy coding?

    - by Christine
    I'm not a programmer; I'm a freelance writer and researcher. I have a client who is looking for stats on certain "threats" to the apps market in general (not any specific app store). One of them is cowboy coding: specifically, he wants to see numbers regarding how many apps have failed to function as intended/crashed/removed because of errors made by, in essence, sloppy coding. Note that I'm not here to debate the merits of cowboy coding, and whether or not it is sloppy. Is there any data about this type of development?

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  • Nested Classes: A useful tool or an encapsulation violation?

    - by Bryan Harrington
    So I'm still on the fence as to whether or not I should be using these or not. I feel its an extreme violation of encapsulation, however I find that I am able to achieve some degree of encapsulation while gaining more flexibility in my code. Previous Java/Swing projects I had used nested classes to some degree, However now I have moved into other projects in C# and I am avoid their use. How do you feel about nested classes?

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  • What type of encoding can I use to make a string shorter?

    - by Abe Miessler
    I am interested in encoding a string I have and I am curious if there is a type of encoding that can be used that will only include alpha and numeric characters and would preferably shorten the number of characters needed to represent the string. So far I have looked at using Base64 encoding to do this but it appears to make my string longer and sometimes includes == which I would like to avoid. Example: test name|120101 becomes dGVzdCBuYW1lfDEyMDEwMQ== which goes from 16 to 24 characters and includes non-alphanumeric. Does anyone know of a different type of encoding that I could use that will achieve my requirements? Bonus points if it's either built into the .NET framework or there exists a third party library that will do the encoding.

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  • Writing Large Portions Of Code Then Debugging?

    - by The Floating Brain
    Lately I have been writing a game engine, and I have been writing a lot of "foundation stuff" (standard interfaces, modules, a message system ect.), but I have noticed a pattern, a lot of the stuff is interdependent and I can not debug until everything is done, hence I do not debug for about 3 to 5 hours at a time. I am wondering if this is an acceptable practice for this part of the project, and if not, if anyone can give me some advice? -----Update-----: I downloaded some code metrics tools, and my programs cyclomatic complexity is 1.52 which as I understand it is good, and should correlate to high cohesion, if I am wrong please correct me/

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  • Is there a good book to grok C++?

    - by Paperflyer
    This question got me thinking. I would say I am a pretty experienced C++ programmer. I use it a lot at work, I had some courses on it at the university, I can understand most C++ code I find out there without problems. Other languages you can pretty much learn by using them. But every time I use a new C++ library or check out some new C++ code by someone I did not know before, I discover a new set of idioms C++ has to offer. Basically, this has lead me to believe that there is a lot of stuff in C++ that might be worth knowing but that is not easily discoverable. So, is there a good book for a somewhat experienced C++ programmer to step up the game? You know, to kind of 'get' that language the way you can 'get' Ruby or Objective-C, where everything just suddenly makes sense and you start instinctively knowing 'that C++ way of thing'?

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  • Is it common to lie in job ads regarding the technologies in use?

    - by Desolate Planet
    Wanted: Experienced Delphi programmer to maintain ginormous legacy application and assist in migration to C# Later on, as the new hire settles into his role... "Oh, that C# migration? Yeah, we'd love to do that. But management is dead-set against it. Good thing you love Pascal, eh?" I've noticed quite a lot of this where I live (Scotland) and I'm not sure how common this is across IT: a company is using a legacy technology and they know that most developers will avoid them to keep mainstream technology on their resumes. So, they will put out a advertisement saying they are looking to move their product to some hip new tech (C#, Ruby, FORTRAN 99) and require someone who has exposure to both - but the migration is just a carrot on a stick, perpetually hung in front of the hungry developer as he spends each day maintaining the legacy app. I've experienced this myself, and heard far too many similar stories to the point where it seems like common practice. I've learned over time that every company has legacy problems of some sort, but I fail to see why they can't be honest about it. It should be common sense to any developer that the technology in place is there to support the business and not the other way round. Unless the technology is hurting the business in someway, I hardly see any just cause for reworking the software stack to be made up whatever is currently vogue in the industry. Would you say that this is commonplace? If so, how can I detect these kinds of leading advertisements beforehand?

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  • Finding Database issue for iphone app

    - by David Liu
    I know this is a dumb question and it might not be "conceptual" but, as a self-starter I really want to know how to get connected to some sort of "commercial database"? I'm recently designing my local gas station utility app for iphone and ipad. I have absolutely no clue of find a relevant database. For example, if I want to make an app for pizza ordering in the great Chicago area. How do I get info (price, menu, location, etc.) of those pizza stores scattered all over Chicago? Can any one light something for me? I appreciated your help. **If this question is not suitable here please tell me and I will delete this post. Thank you.

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  • Graduate expectations versus reality

    - by Bobby Tables
    When choosing what we want to study, and do with our careers and lives, we all have some expectations of what it is going to be like. Now that I've been in the industry for almost a decade, I've been reflecting a bit on what I thought (back when I was studying Computer Science) programming working life was going to be like, and how it's actually turning out to be. My two biggest shocks (or should I say, broken expectations) by far are the sheer amount of maintenance work involved in software, and the overall lack of professionalism: Maintenance: At uni, we were all told that the majority of software work is maintenance of existing systems. So I knew to expect this in the abstract. But I never imagined exactly how overwhelming this would turn out to be. Perhaps it's something I mentally glazed over, and hoped I'd be building cool new stuff from scratch a lot more. But it really is the case that most jobs are overwhelmingly maintenance, bug fixing, and support oriented. Lack of professionalism: At uni, I always had the impression that commercial software work is very process-oriented and stringently engineered. I had images of ISO processes, reams of technical documentation, every feature and bug being strictly documented, and a generally professional environment. It came as a huge shock to realise that most software companies operate no differently to a team of students working on a large semester-long project. And I've worked in both the small agile hack shop, and the medium sized corporate enterprise. While I wouldn't say that it's always been outright "unprofessional", it definitely feels like the software industry (on the whole) is far from the strong engineering discipline that I expected it to be. Has anyone else had similar experiences to this? What are the ways in which your expectations of what our profession would be like were different to the reality?

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  • UML Diagrams of Multi-Threaded Applications

    - by PersonalNexus
    For single-threaded applications I like to use class diagrams to get an overview of the architecture of that application. This type of diagram, however, hasn’t been very helpful when trying to understand heavily multi-threaded/concurrent applications, for instance because different instances of a class "live" on different threads (meaning accessing an instance is save only from the one thread it lives on). Consequently, associations between classes don’t necessarily mean that I can call methods on those objects, but instead I have to make that call on the target object's thread. Most literature I have dug up on the topic such as Designing Concurrent, Distributed, and Real-Time Applications with UML by Hassan Gomaa had some nice ideas, such as drawing thread boundaries into object diagrams, but overall seemed a bit too academic and wordy to be really useful. I don’t want to use these diagrams as a high-level view of the problem domain, but rather as a detailed description of my classes/objects, their interactions and the limitations due to thread-boundaries I mentioned above. I would therefore like to know: What types of diagrams have you found to be most helpful in understanding multi-threaded applications? Are there any extensions to classic UML that take into account the peculiarities of multi-threaded applications, e.g. through annotations illustrating that some objects might live in a certain thread while others have no thread-affinity; some fields of an object may be read from any thread, but written to only from one; some methods are synchronous and return a result while others are asynchronous that get requests queued up and return results for instance via a callback on a different thread.

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  • Why not have a High Level Language based OS? Are Low Level Languages more efficient?

    - by rtindru
    Without being presumptuous, I would like you to consider the possibility of this. Most OS today are based on pretty low level languages (mainly C/C++) Even the new ones such as Android uses JNI & underlying implementation is in C In fact, (this is a personal observation) many programs written in C run a lot faster than their high level counterparts (eg: Transmission (a bittorrent client on Ubuntu) is a whole lot faster than Vuze(Java) or Deluge(Python)). Even python compilers are written in C, although PyPy is an exception. So is there a particular reason for this? Why is it that all our so called "High Level Languages" with the great "OOP" concepts can't be used in making a solid OS? So I have 2 questions basically. Why are applications written in low level languages more efficient than their HLL counterparts? Do low level languages perform better for the simple reason that they are low level and are translated to machine code easier? Why do we not have a full fledged OS based entirely on a High Level Language?

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