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  • On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U

    - by ????
    On Windows 7, dir or tree can't show unicode characters, even starting cmd with cmd /U So I would press Window Key + R to run something, and type in cmd /U so that the content might handle Unicode. And then using dir or tree /F, the content in Unicode won't show as Unicode. (in Window Explorer (file manager), the Unicode will show) Is there a way to handle it? To get Unicode characters to test your filenames, you can go to http://news.google.com/news?edchanged=1&ned=tw and you will be able to get many Unicode characters there (UTF-8)

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  • Time Machine is getting stuck at "Preparing to Back Up" and my Trash isn't emptying

    - by zarose
    I have encountered two separate problems, but I am putting them in the same question in case they are related. First, my Trash would not empty. It seems to be getting stuck on certain files, because I will reset my Macbook and some of the files will be deleted, and then if I remove a file or two at random, more can be deleted. Some of these files had strange characters in their names. I tried changing the names to single characters, but this did not help. Next, I attempted to backup my Macbook using Time Machine. I plugged in the HDD I've been using for this, but every time I try to start the backup, Time Machine gets stuck at "Preparing to Back Up". I definitely need to know how to fix the Time Machine problem, but I am curious how to solve the trash problem as well, and whether or not these problems are related. EDIT: Console.app logged the following this morning before I left on a trip. I did not bring the HDD with me. 6/5/12 7:41:28.312 AM com.apple.backupd: Starting standard backup 6/5/12 7:41:46.877 AM com.apple.backupd: Error -35 while resolving alias to backup target 6/5/12 7:41:58.368 AM com.apple.backupd: Backup failed with error: 19 6/5/12 7:59:08.999 AM com.apple.backupd: Starting standard backup 6/5/12 7:59:10.187 AM com.apple.backupd: Backing up to: /Volumes/Seagate 3TB Mac/Backups.backupdb 6/5/12 7:59:13.308 AM com.apple.backupd: Event store UUIDs don't match for volume: Macintosh HD 6/5/12 7:59:13.331 AM com.apple.backupd: Event store UUIDs don't match for volume: Blank 6/5/12 7:59:13.683 AM com.apple.backupd: Deep event scan at path:/ reason:must scan subdirs|new event db| 6/5/12 8:23:31.807 AM com.apple.backupd: Backup canceled. 6/5/12 8:23:33.373 AM com.apple.backupd: Stopping backup to allow backup destination disk to be unmounted or ejected. 6/5/12 9:51:21.572 PM com.apple.backupd: Starting standard backup 6/5/12 9:51:22.515 PM com.apple.backupd: Error -35 while resolving alias to backup target 6/5/12 9:51:32.741 PM com.apple.backupd: Backup failed with error: 19

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  • Would Windows 8 may increase the Cap of more than 2 GB?

    - by Pisaro
    I have a old Laptop Dell Latitude D430 that I just upgraded to Windows 8. The Ram that I have installed is 2GB (Max Ram that this laptop can handle) but I am wondering if by installing windows 8 can help also to increase the cap of the total Ram that the laptop can handle. I know that some laptops have a cap of RAM by the Bios but I am wondering if any of you know if by installing a new OS can actually change this? thanks, Robert

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  • Only one domain is not resolving via Windows DNS server at multiple locations, but is at others

    - by Brett G
    I'm having quite a weird issue. Had mail delivery issues to a specific domain. After looking closer, I realized that the DNS for that domain isn't resolving via the in-house Windows 2003 SP2 DNS server. C:\>nslookup foodmix.net Server: DC.DOMAIN.com Address: 10.1.1.1 DNS request timed out. timeout was 2 seconds. DNS request timed out. timeout was 2 seconds. *** Request to DC.DOMAIN.com timed-out (DC.DOMAIN.com and 10.1.1.1 are generic values to replace the actual ones) Even if I run this nslookup from the DC.DOMAIN.com server, I get the same result. However, all other requests are working as they should. I had a sysadmin friend try this DNS lookup on servers at several companies that he consults for (which are also Windows 2003 AD servers). The weird thing is some of these were having the same exact issue. However using public DNS servers work. I have tried clearing the DNS cache, restarting the server, restarting the services, etc. Nothing has worked. One weird event I noticed in the DNS Server Event Logs that might be related is an event ID of 5504 with the following description: The DNS server encountered an invalid domain name in a packet from 192.33.4.12. The packet will be rejected. The event data contains the DNS packet. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. In the data section below, I can see the following mentioned: ns2.webhostingstar.com Which happens to be the nameserver for the domain in question. Several discussion threads and a MS KB have pointed to disabling EDNS. I have done this via "dnscmd /config /enableednsprobes 0" and it has not fixed the issue.

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  • What filesystem comes closest to matching NTFS for support of ACLs, and highly-granular permissioning?

    - by warren
    It seems that most other filesystems handle the basic *nix permissions (ugo±rwx), with maybe an addition here or there. Or can be "made" to handle ACLs through the use of other tools on top of the system. On the wikipedia pages about filesystems (http://en.wikipedia.org/wiki/List%5Fof%5Ffile%5Fsystems & http://en.wikipedia.org/wiki/Comparison%5Fof%5Ffile%5Fsystems), it appears that while some do support extended meta-data, none support natively the level of permissioning that NTFS does. Am I wrong in this understanding?

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  • Formal separation marker of syslog events?

    - by Server Horror
    I've been looking at RFC5424 to find the formally specified marker that will end a syslog event. Unfortunately I couldn't find it. So If I wanted to implement some small syslog server that reacts on certain messages what is the marker that ends a message (yes commonly an event is a single line, but I just couldn't find it in the specification) Clarification: I call it event because I associate a message with a single line. An event could possibly be some thing like Type: foo Source: webservers whereas a message to me is this: Type: foo Source: webservers http://tools.ietf.org/html/rfc5424#section-6 defines: SYSLOG-MSG = HEADER SP STRUCTURED-DATA [SP MSG] neither STRUCTURED-DATA nor MSG tell me how these fields end. Especially MSG is defined as as MSG-ANY / MSG-UTF8 which expands to virtually anything. There's nothing that says a newline marks the end (or an 8 or an a for that matter). Given the example messages (section 6.5): This is one valid message, or 2 valid messages depending on wether you say that a HEADER element must never occur in any MSG element: literal whitespace <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 - <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \t stands for a tab <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\t<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \n stands for a newline <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\n<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? Either I'm misreading the RFC or there just isn't any mention. The sizes specified in the RFC just say what the minimum length is expected that I can work with...

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  • RDP suggesting a user name when connecting to a server

    - by Neolisk
    Prior to Event X, RDPing to Server 2003 always caused the user name appear blank and Login to be enabled, so you could pick to which domain you would log in. For us it's either local or our domain. Since a recent Event X a domain + user name is being suggested for every server and it's not the most recently used user name. If you remove it manually from RDP dialog, it's still being pre-populated for you, and then at the next available opportunity it returns into General/User name option of RDP dialog. So user name field comes pre-populated and you cannot change to log in locally (only if you manually erase domain specifier - everything before \) - Log in to option is disabled by default. We did not do any changes to our domain or client machines, so I am suspecting some Windows update caused it (and this being Event X). Interesting fact - it does not consistently happen on all machines, and some can login to some servers fine, while other servers keep suggesting a default user name. What could be that Event X and is there a way to fix it? EDIT: I tried this - How to clear remote desktop connections history and specifically this part of it: reg delete "HKEY_CURRENT_USER\Software\Microsoft\Terminal Server Client\UsernameHint" /f The problem still persists.

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  • using gmail as your email hosting provider?

    - by ajsie
    i've got a external domain and i want gmail to handle all the incoming emails. i know that its free for me to let gmail handle all the outgoing mails, since you can add your external domain in their settings. but how incoming mails? is it free or do i have to use their google apps for business?

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  • Availability of big files on multiple servers

    - by Imises
    I have to handle many (1'000 - 30'000) big files ranging from 200MB up to 2GB. The demand for these files is variable (0 - 300 downloads / file). This is why a single file must saved on 2 or more servers. My servers are placed in different datacenters (France), with different size HDDs (750GB to 4TB). Currently I share the files using PHP and ncftpget / ncftpput, but it's very slow. I need a solution to handle balancing these files across 7+ servers.

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  • looking for a model number recommendation for a network setup of 49 switches [closed]

    - by Bahrain Admin
    im looking to setup a site with 49 edge switches connected by fiber to a central switch. 3 VLANs will be setup to handle data, telephony, and streaming media. each edge switch should have provision for 2 SFP modules for failover, and the core switch needs to have the provision to handle this failover. i'm getting lost on the Cisco site with their specs and recommendations. if anyone could suggest a suitable model number for the core switch and the edge switch, it would be really appreciated.

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  • PeerApp Scalability

    - by ChaosFreak
    William, In response to a question on P2P caching, you answered "PeerApp can do that but probably doesn't suit the scale you are looking at." PeerApp is the most scalable P2P cache in the world, and can handle hundreds of Gb per second of bandwidth. Their largest deployment in Taiwan handles 120Gbps with no problem. The next largest competitor, OverSi, can barely handle a tenth of that. Where do you get your information that PeerApp "doesn't suit scale"?

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  • Binary diff/patch for large files on linux?

    - by thejh
    I've got two partition images (A and B) and want to use them to create a patch that I can apply on A on another computer in order to get the new B image without flooding the network. I have the following requirements: works on linux can create diffs can use diffs to patch files can handle binary files can handle large files (a few hundred GB should work) no user interaction required (just a console application) ideally, should be able to read from/write to pipes (so that I can pipe into it from a gzip-compressed file and write to one) Does something like that exist?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How can I create a weekly calendar view for an Android Honeycomb application?

    - by BVB
    I am working on an Android (v3.0) application that has a requirement of mimicking the weekly calendar layout found on Google Calendar: The events will be based on external requests through the Google Calendar API (I already have this part working). Using the API, I can obtain a list of events for the week, with each event having a starting and and ending datetime. I would like to use this data to show the scheduled events to the application's users in a view similar to the one above. Here's what I have so far: The XML appears below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="800dp" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calendar Title" android:textAppearance="?android:attr/textAppearanceLarge" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/linearLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" > <TextView android:id="@+id/textView2" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="" /> <TextView android:id="@+id/textView3" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Sunday" /> <TextView android:id="@+id/textView4" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Monday" /> <TextView android:id="@+id/textView5" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Tuesday" /> <TextView android:id="@+id/textView6" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Wednesday" /> <TextView android:id="@+id/textView7" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Thursday" /> <TextView android:id="@+id/textView8" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Friday" /> <TextView android:id="@+id/textView9" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Saturday" /> </LinearLayout> </RelativeLayout> <ScrollView android:id="@+id/scrollView1" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="0dp" android:scrollbars="none" >" <RelativeLayout android:id="@+id/relativeLayout242" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="0dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="40dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="80dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="120dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="160dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="200dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="240dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="280dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="320dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="360dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="400dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="440dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="480dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="520dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="560dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="600dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="640dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="680dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="720dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="760dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="800dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="840dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="880dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="920dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="20dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="60dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="100dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="140dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="180dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="220dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="260dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="300dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="340dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="380dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="420dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="460dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="500dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="540dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="580dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="620dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="660dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="700dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="740dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="780dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="820dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="860dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="900dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="940dp"/> <LinearLayout android:id="@+id/linearLayout2" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "1dp" android:layout_height="fill_parent" android:layout_alignParentRight="true"/> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="0dp" android:gravity="center" android:text="12am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="40dp" android:gravity="center" android:text="1am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="80dp" android:gravity="center" android:text="2am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="120dp" android:gravity="center" android:text="3am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="160dp" android:gravity="center" android:text="4am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="200dp" android:gravity="center" android:text="5am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="240dp" android:gravity="center" android:text="6am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="280dp" android:gravity="center" android:text="7am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="320dp" android:gravity="center" android:text="8am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="360dp" android:gravity="center" android:text="9am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="400dp" android:gravity="center" android:text="10am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="440dp" android:gravity="center" android:text="11am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="480dp" android:gravity="center" android:text="12pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="520dp" android:gravity="center" android:text="1pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="560dp" android:gravity="center" android:text="2pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="600dp" android:gravity="center" android:text="3pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="640dp" android:gravity="center" android:text="4pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="680dp" android:gravity="center" android:text="5pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="720dp" android:gravity="center" android:text="6pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="760dp" android:gravity="center" android:text="7pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="800dp" android:gravity="center" android:text="8pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="840dp" android:gravity="center" android:text="9pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="880dp" android:gravity="center" android:text="10pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="40dp" android:layout_marginTop="920dp" android:gravity="center|top" android:text="11pm" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout3" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="14" android:padding="0dp" > <LinearLayout android:id="@+id/linearLayout3" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout4" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout5" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout6" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout7" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp" android:text="Some Event" /> <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout8" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout9" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout10" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> </LinearLayout> </RelativeLayout> </LinearLayout> </RelativeLayout> </ScrollView> </LinearLayout> My approach was to make 40dp equal to 1 hr of time. Thus, whenever I would like to add an event that has a duration of 1.5 hours, I will make an 60dp button that I will place at the exact location that the time begins (12am = 0dp from the top, 1pm = 40dp from the top, 2pm = 80d from the top, etc). My questions are: Is there a better way of doing this? How can I convert my XML to be stand-alone view that could be added to any Android project? (I plan on perhaps making a blog post about the end product) Thank you!

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  • how can I invoke a webservice from another webservice

    - by vinny
    I have two webservices A and B. A needs to invoke one of the webMethods in B. How can I achieve this? I am using maven's wsimport plugin to build A. This is to generate the necessary stubs for B and include them as part of the Webservice A. However, when I try to Invoke the webmethod o f B, I get an Exception. Can anyone please tell me what is going on? Below Is the code and the exception trace: Code: BBeanService bbs = new BBeanService(); BBean bb = bbs.getBBeanPort(); bb.invokeWebService(); // this is throwing exception This is the exception trace: java.lang.NullPointerException at com.sun.xml.ws.fault.SOAP11Fault.getProtocolException(SOAP11Fault.java:188) at com.sun.xml.ws.fault.SOAPFaultBuilder.createException(SOAPFaultBuilder.java:116) at com.sun.xml.ws.client.sei.SyncMethodHandler.invoke(SyncMethodHandler.java:119) at com.sun.xml.ws.client.sei.SyncMethodHandler.invoke(SyncMethodHandler.java:89) at com.sun.xml.ws.client.sei.SEIStub.invoke(SEIStub.java:118) at $Proxy175.getCase(Unknown Source) at com.kebok.ais.billing.server.ejb.impl.ChargeManagerBean.generateBillDetails(ChargeManagerBean.java:144) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.enterprise.security.application.EJBSecurityManager.runMethod(EJBSecurityManager.java:1011) at com.sun.enterprise.security.SecurityUtil.invoke(SecurityUtil.java:175) at com.sun.ejb.containers.BaseContainer.invokeTargetBeanMethod(BaseContainer.java:2920) at com.sun.ejb.containers.BaseContainer.intercept(BaseContainer.java:4011) at com.sun.ejb.containers.WebServiceInvocationHandler.invoke(WebServiceInvocationHandler.java:190) at $Proxy173.generateBillDetails(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.enterprise.webservice.InvokerImpl.invoke(InvokerImpl.java:78) at com.sun.enterprise.webservice.EjbInvokerImpl.invoke(EjbInvokerImpl.java:82) at com.sun.xml.ws.server.InvokerTube$2.invoke(InvokerTube.java:146) at com.sun.xml.ws.server.sei.EndpointMethodHandler.invoke(EndpointMethodHandler.java:257) at com.sun.xml.ws.server.sei.SEIInvokerTube.processRequest(SEIInvokerTube.java:93) at com.sun.xml.ws.api.pipe.Fiber.__doRun(Fiber.java:595) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:554) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:539) at com.sun.xml.ws.api.pipe.Fiber.runSync(Fiber.java:436) at com.sun.xml.ws.api.pipe.helper.AbstractTubeImpl.process(AbstractTubeImpl.java:106) at com.sun.enterprise.webservice.MonitoringPipe.process(MonitoringPipe.java:147) at com.sun.xml.ws.api.pipe.helper.PipeAdapter.processRequest(PipeAdapter.java:115) at com.sun.xml.ws.api.pipe.Fiber._doRun(Fiber.java:595) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:554) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:539) at com.sun.xml.ws.api.pipe.Fiber.runSync(Fiber.java:436) at com.sun.xml.ws.api.pipe.helper.AbstractTubeImpl.process(AbstractTubeImpl.java:106) at com.sun.xml.ws.tx.service.TxServerPipe.process(TxServerPipe.java:317) at com.sun.enterprise.webservice.CommonServerSecurityPipe.processRequest(CommonServerSecurityPipe.java:222) at com.sun.enterprise.webservice.CommonServerSecurityPipe.process(CommonServerSecurityPipe.java:133) at com.sun.xml.ws.api.pipe.helper.PipeAdapter.processRequest(PipeAdapter.java:115) at com.sun.xml.ws.api.pipe.Fiber._doRun(Fiber.java:595) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:554) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:539) at com.sun.xml.ws.api.pipe.Fiber.runSync(Fiber.java:436) at com.sun.xml.ws.server.WSEndpointImpl$2.process(WSEndpointImpl.java:243) at com.sun.xml.ws.transport.http.HttpAdapter$HttpToolkit.handle(HttpAdapter.java:444) at com.sun.xml.ws.transport.http.HttpAdapter.handle(HttpAdapter.java:244) at com.sun.xml.ws.transport.http.servlet.ServletAdapter.handle(ServletAdapter.java:135) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.handlePost(Ejb3MessageDispatcher.java:113) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.invoke(Ejb3MessageDispatcher.java:87) at com.sun.enterprise.webservice.EjbWebServiceServlet.dispatchToEjbEndpoint(EjbWebServiceServlet.java:228) at com.sun.enterprise.webservice.EjbWebServiceServlet.service(EjbWebServiceServlet.java:157) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at com.sun.enterprise.web.AdHocContextValve.invoke(AdHocContextValve.java:114) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:87) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:222) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:1096) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:166) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:593) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:587) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:1096) at org.apache.coyote.tomcat5.CoyoteAdapter.service(CoyoteAdapter.java:288) at com.sun.enterprise.web.connector.grizzly.DefaultProcessorTask.invokeAdapter(DefaultProcessorTask.java:647) at com.sun.enterprise.web.connector.grizzly.DefaultProcessorTask.doProcess(DefaultProcessorTask.java:579) at com.sun.enterprise.web.connector.grizzly.DefaultProcessorTask.process(DefaultProcessorTask.java:831) at com.sun.enterprise.web.connector.grizzly.DefaultReadTask.executeProcessorTask(DefaultReadTask.java:341) at com.sun.enterprise.web.connector.grizzly.DefaultReadTask.doTask(DefaultReadTask.java:263) at com.sun.enterprise.web.connector.grizzly.DefaultReadTask.doTask(DefaultReadTask.java:214) at com.sun.enterprise.web.portunif.PortUnificationPipeline$PUTask.doTask(PortUnificationPipeline.java:380) at com.sun.enterprise.web.connector.grizzly.TaskBase.run(TaskBase.java:265) at com.sun.enterprise.web.connector.grizzly.ssl.SSLWorkerThread.run(SSLWorkerThread.java:106) Caused by: javax.xml.ws.WebServiceException: java.lang.NullPointerException at com.sun.enterprise.security.jmac.config.PipeHelper.makeFaultResponse(PipeHelper.java:328) at com.sun.enterprise.security.jmac.config.PipeHelper.getFaultResponse(PipeHelper.java:366) at com.sun.enterprise.webservice.CommonServerSecurityPipe.processRequest(CommonServerSecurityPipe.java:227) at com.sun.enterprise.webservice.CommonServerSecurityPipe.process(CommonServerSecurityPipe.java:133) at com.sun.xml.ws.api.pipe.helper.PipeAdapter.processRequest(PipeAdapter.java:115) at com.sun.xml.ws.api.pipe.Fiber._doRun(Fiber.java:595) at com.sun.xml.ws.api.pipe.Fiber._doRun(Fiber.java:554) at com.sun.xml.ws.api.pipe.Fiber.doRun(Fiber.java:539) at com.sun.xml.ws.api.pipe.Fiber.runSync(Fiber.java:436) at com.sun.xml.ws.server.WSEndpointImpl$2.process(WSEndpointImpl.java:243) at com.sun.xml.ws.transport.http.HttpAdapter$HttpToolkit.handle(HttpAdapter.java:444) at com.sun.xml.ws.transport.http.HttpAdapter.handle(HttpAdapter.java:244) at com.sun.xml.ws.transport.http.servlet.ServletAdapter.handle(ServletAdapter.java:135) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.handlePost(Ejb3MessageDispatcher.java:113) at com.sun.enterprise.webservice.Ejb3MessageDispatcher.invoke(Ejb3MessageDispatcher.java:87) at com.sun.enterprise.webservice.EjbWebServiceServlet.dispatchToEjbEndpoint(EjbWebServiceServlet.java:228) at com.sun.enterprise.webservice.EjbWebServiceServlet.service(EjbWebServiceServlet.java:157) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at com.sun.enterprise.web.AdHocContextValve.invoke(AdHocContextValve.java:114) at org.apache.catalina.core.StandardPipeline.doInvoke(StandardPipeline.java:648) at org.apache.catalina.

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  • haskell network io hgetline

    - by Alex
    I want to read all the data on a handle, and then block waiting for more data. listen1 stops when there is a '\n' character in the stream. listen2 works and could be made completely general by imitating the code for hGetNonBlocking. What is the best way to do this? import qualified Data.ByteString as B loop = sequence_ . repeat listen1 :: Handle -> TChan B.ByteString -> IO() listen1 sock chan = do loop ( do s <- B.hGetLine sock atomically (writeTChan chan s) ) listen2 :: Handle -> TChan B.ByteString -> IO() listen2 sock chan = do loop ( do s <- B.hGet sock 1 s1 <- B.hGetNonBlocking sock 65000 atomically (writeTChan chan (B.append s s1)) )

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  • .NET invoking against an arbitrary control.

    - by kerkeslager
    I have a method which takes in a .NET control and calls invoke against it like so: Form.Invoke(Target); However, I've run into an issue numerous times calling this method where due to timing or whatever, the form handle on the form doesn't exist, causing a Invoke or BeginInvoke cannot be called on a control until the window handle has been created error. In frustration, I jokingly changed the code to: MainForm.Invoke(Target); where MainForm is the main window of the application (the form handle for the main form is created at startup and remains active for the entire life cycle of the application). I ran all the tests and manually tested the application and everything seems to work fine despite the fact that this is used everywhere. So my question is, what exactly is the meaning of invoking against a specific control? Is there any downside to just always invoking against a control you know will be active? If not, why does .NET have you invoke against a control in the first place (instead of just creating a static GuiThread.InvokeOnGuiThread(Blah);)?

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  • How to parse malformed HTML in python, using standard libraries

    - by bukzor
    There are so many html and xml libraries built into python, that it's hard to believe there's no support for real-world HTML parsing. I've found plenty of great third-party libraries for this task, but this question is about the python standard library. Requirements: Use only Python standard library components (I'm currently using v2.6) DOM support Handle HTML entities (&nbsp;) Handle partial documents (like: Hello, <iWorld</i!) Bonus points: XPATH support Handle unclosed/malformed tags. (<bigdoes anyone here know <html ???

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  • How to set WCF threads to schedual differently

    - by Gilad
    Hi, I'm running a winservice that has 2 main objectives. Execute/Handle exposed webmethods. Run Inner processes that consume allot of CPU. The problem is that when I execute many inner processes |(as tasks) that are queued to the threadpool or taskpool, the execution of the webmethods takes much more time as WCF also queues its executions to the same threadpool. This even happens when setting the inner processes task priority to lowest and setting the webmethods thread priority to heights. I hoped that Framework 4.0 would improve this, and they have, but still it takes quite allot of time for the system to handle the WCF queued tasks if the CPU is handling other inner tasks. Is it possible to change the Threadpool that WCF uses to a different one? Is it possible to manually change the task queue (global task queue, local task queue). Is it possible to manually handle 2 task queues that behave differently ? Any help in the subject would be appropriated. Gilad.

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  • NHibernate handling mutliple resultsets from a sp call

    - by Michael Baldry
    I'm using a stored procedure to handle search on my site, it includes full text searching, relevance and paging. I also wanted it to return the total number of results that would have been returned, had paging not being there. So I've now got my SP returning 2 select statements, the search and just SELECT @totalResults. Is there any way I can get NHibernate to handle this? I'm currently accessing the ISession's connection, creating a command and executing the SP myself, and mapping the results. This isn't ideal, so I'm hoping I can get NH to handle this for me. Or if anyone has any other better ways of creating complicated searches etc with NH, I'd really like to hear it.

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  • "Debug Assertion" Runtime Error on VS2008?

    - by Linda Cohen
    I' writing a C++ MFC program on VS2008 and I'm getting this "Debug Assertion Error" when I first run the program sometimes. When I try to debug it, it takes me to this winhand.cpp file which is not part of the program I wrote so I'm not sure how to debug this. It takes the error to this place in winhand.cpp CObject* pTemp = LookupTemporary(h); if (pTemp != NULL) { // temporary objects must have correct handle values HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject ASSERT(ph[0] == h || ph[0] == NULL); if (m_nHandles == 2) ASSERT(ph[1] == h); } So why does this error happen? Why does it only happen sometimes (50% of the time)? How would I debug this? I'll provide some code if is needed. THANKS!

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  • popen fails with "sh: <command>: not found"

    - by smallmeans
    I'm developing a server application and I recently encountered this wierd error on a testing server (Debian Squeeze). Every executable I pass to popen fails with a msg: sh: sort: not found // happens to any command This happens regardless whether I point to the full path returned by "type" or keep it short . As mentioned earlier, this happens at only one testing environment, to add confusion, am running the same OS and had no problem whatsoever. Popen is apparently using sh to execute commands, but if I run the same command thru the prompt (bash or sh), everything's fine Thanks in advance (PS: even tried Python os.popen just to nail this head scratcher, and it works!) Edit this is a simple call that fails: $command="tail -10 myfile"; $handle = popen($command.' 2>&1','r'); if($handle){ while (!feof($handle)){ ....//process buffer } } returns: sh: tail: not found

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  • Multi Action with Form design streatgy

    - by Ravi
    Hello All, I want to have a controller that can handle multiple requests. Like a UserController handling all the addUser, deleteUser, updateUser and viewUser functionality. I know that MultiActionController can be used to bundle multiple similar request into one controller. But the functionalities like addUser and updateUser involves user to enter data, which the controller need to process. Can a MultiActionController handle doSubmit kind of methods (similar to SimpleFormController). Is there any better way to handle this kind of scenario? Thanks. Ravi

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