Search Results

Search found 14689 results on 588 pages for 'executable format'.

Page 242/588 | < Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >

  • Does unit testing lead to premature generalization (specifically in the context of C++)?

    - by Martin
    Preliminary notes I'll not go into the distinction of the different kinds of test there are, there are already a few questions on these sites regarding that. I'll take what's there and that says: unit testing in the sense of "testing the smallest isolatable unit of an application" from which this question actually derives The isolation problem What is the smallest isolatable unit of a program. Well, as I see it, it (highly?) depends on what language you are coding in. Micheal Feathers talks about the concept of a seam: [WEwLC, p31] A seam is a place where you can alter behavior in your program without editing in that place. And without going into the details, I understand a seam -- in the context of unit testing -- to be a place in a program where your "test" can interface with your "unit". Examples Unit test -- especially in C++ -- require from the code under test to add more seams that would be strictly called for for a given problem. Example: Adding a virtual interface where non-virtual implementation would have been sufficient Splitting -- generalizing(?) -- a (smallish) class further "just" to facilitate adding a test. Splitting a single-executable project into seemingly "independent" libs, "just" to facilitate compiling them independently for the tests. The question I'll try a few versions that hopefully ask about the same point: Is the way that Unit Tests require one to structure an application's code "only" beneficial for the unit tests or is it actually beneficial to the applications structure. Is the generalization code need to exhibit to be unit-testable useful for anything but the unit tests? Does adding unit tests force one to generalize unnecessarily? Is the shape unit tests force on code "always" also a good shape for the code in general as seen from the problem domain? I remember a rule of thumb that said don't generalize until you need to / until there's a second place that uses the code. With Unit Tests, there's always a second place that uses the code -- namely the unit test. So is this reason enough to generalize?

    Read the article

  • Configuring permissions with Bastille

    - by Lucio
    I was using Bastille to improve the security of OS and I found the next question there I don't know if I should answer for YES or NOT: Questions: Would you like to set more restrictive permissions on the administration utilities? Explanation: In general, the default file permissions set by most vendors are fairly secure. To make them more secure, though, you can remove non-root user access to some administrator functions. If you choose this option, you'll be changing the permissions on some common system administration utilities so that they're not readable or executable by users other than root. These utilities (which include linuxconf, fsck, ipconfig, runlevel and portmap) are ones that most users could never have a need to access. This option will increase your system security, but there's a chance it will inconvenience your users. My users: When I installed Ubuntu I had create a user (admin), then I was able to create another user (people) but I cannot change the permissions of this user. Questions: The user there I am using like admin it's not the root, right? The effects of this option will affect to the two users (admin & people) or just to people?

    Read the article

  • I created a program based on an LGPL project, and I'm not allowed to publish the source code

    - by Dave
    I thought LGPL was a permissive license, just like MIT, BSD or Apache. But today I read, that only linking to LGPL (libraries etc) is allowed from closed-source code - other than that, it's copyleft - so I have to publish code that is based on an LGPL program. I created a program for my employer that is based on an LGPL program, but has considerable modifications to it. Of course, I am not allowed to put that modified source code out there. At the same time, I have to, if I distribute it (right?). So I wonder whether there is a workaround to this, so I can keep this closed-source (I wish I could publish the source) - any suggestions? My idea: can I put most functions of the original LGPL app into an external library, write the core executable from scratch, but refer back to the library for all functions that I haven't modified? Currently, everything is in a .jar file (it's Java/Swing). if you think my idea is legally/technically feasible - how much effort would it be to seperate what I wrote and what the original is? I'm not the most java savvy.

    Read the article

  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

    Read the article

  • Error message when running "make" command: /usr/bin/ld: i386 architecture of input file is incompatible with i386:x86-64 output

    - by user784637
    I am unable to create a working executable file by running the make command in a tree previously built on an i386 machine. I'm getting an error message in the form of me@me-desktop:~$ make /usr/bin/ld: i386 architecture of input file `../.. /Lib/libProgram.a(something.o)' is incompatible with i386:x86-64 output I've been told and reassured that this program has been tested and successfully compiled on 64-bit Fedora. I'm running a 64-bit machine me@me-desktop:~$ uname -m x86_64 I'm running Ubuntu 10.04 me@me-desktop:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 10.04.3 LTS Release: 10.04 Codename: lucid I'm using g++ # me@me-desktop:~$ g++ --version g++ (Ubuntu 4.4.3-4ubuntu5) 4.4.3 Copyright (C) 2009 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. I'm also using libtool # me@me-desktop:~$ libtool --version ltmain.sh (GNU libtool) 2.2.6b Written by Gordon Matzigkeit <[email protected]>, 1996 Any clues as to what is going wrong?

    Read the article

  • Seeking for a better solution to restrict access in GRUB2 menu

    - by LiveWireBT
    I just read that in certain situations you should also protect access to your GRUB2 menu by setting a password and may be refining acces by adding --unrestricted or --users as arguments to menuentries und submenus. I read the corresponding pages in the Ubuntu Community Documentation and the Arch Wiki. So, I created /etc/grub.d/01_security, stored usernames and passwords in there, made the file executable and ran update-grub. This is working as intended, every action in the menu prompts for username and password, but I also want to modify the automatically generated entries to either restrict them to certain users (via --users) or make them available for everyone, but not editable by everyone (via --unrestricted). I was able to find the proper lines in 10_linux and edit them accordingly, however I'd love to see an easier solution. Perhaps an option like GRUB_DISABLE_RECOVERY="true" or GRUB_DISABLE_OS_PROBER=true in /etc/default/grub for easy (re)configuration (for linux and os-prober generated entries). Here's a diff from my 13.10 installation: $ diff /etc/grub.d/10_linux /etc/grub.d/10_linux_bak 123c123 < echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} --unrestriced \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^$ --- > echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^/$submenu_inde$ 125c125 < echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} --unrestricted \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_$ --- > echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_indentation/" 323c323 < echo "submenu --unrestricted '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_$ --- > echo "submenu '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_id' {" tl;dr: I'd love the see a simple solution for GRUB2 entries that cannot be modified without a password or are limited to certain users. (Yes, GRUB_DISABLE_RECOVERY="true" is active.)

    Read the article

  • How to efficiently protect part of an application with a license

    - by Patrick
    I am working on an application that has many functional parts. When a customer buys the application, he buys the standard functionality, but he can also buy some additional elements of the application for an additional price. All of the elements are part of the same application executable. A license key is used to indicate which of the elements should be accessible in the application. Some of the elements can be easily disabled if the user didn't pay for it. These are typically the modules that you can access via the application's menu. However, some elements give more problems: What if a part of the data model is related to an optional part? Do I build up these data structures in my application so the rest of my application can just assume they're always there? Or do I don't build them, and add checks in the rest of may application? What if some optional part is still useful to perform some internal tasks, but I don't want to expose it to the user externally? What if the marketing responsible wants to make a standard part now an optional part? In all of my application I assume that that part is present, but if it becomes optional, I should add checks on it everywhere in the application. I have some ideas on how to solve some of the problems (e.g. interfaces with dual implementations: one working implementation, and one that is activated if the optional part is not activated). Do you know of any patterns that can be used to solve this kind of problem? Or do you have any suggestions on how to handle this licensing problem? Thanks.

    Read the article

  • Build vs Rebuild

    - by prash
    Build means compile and link only the source files that have changed since the last build, while Rebuild means compile and link all source files regardless of whether they changed or not. Build is the normal thing to do and is faster. Sometimes the versions of project target components can get out of sync and rebuild is necessary to make the build successful. In practice, you never need to Clean. Build or Rebuild Solution builds or rebuilds all projects in the your solution, while Build or Rebuild <project name> builds or rebuilds the StartUp project. To set the StartUp project, right click on the desired project name in the Solution Explorer tab and select Set as StartUp project. The project name now appears in bold. Compile just compiles the source file currently being edited. Useful to quickly check for errors when the rest of your source files are in an incomplete state that would prevent a successful build of the entire project. Ctrl-F7 is the shortcut key for Compile. All source files that have changed are saved when you request a build/rebuild, so you don't have to save them first. When you run your executable (F5 or Ctrl-F5), Visual Studio saves all your changed source files and builds anything that changed, so you don't need to explicitly do those steps every time. This allows for quick "trial and error" debugging. Incidentally, if you like those little Visual Studio keyboard shortcuts, you can download posters of the C# and the VB.Net ones, respectively (I am personally a big fan of using keyboard shortcuts :) ).   Visual Studio 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=92ced922-d505-457a-8c9c-84036160639f   Visual Studio 2005 C#: http://www.microsoft.com/downloads/details.aspx?FamilyID=c15d210d-a926-46a8-a586-31f8a2e576fe&DisplayLang=en VB.NET: http://www.microsoft.com/downloads/details.aspx?FamilyID=6bb41456-9378-4746-b502-b4c5f7182203&DisplayLang=en

    Read the article

  • Why can't tuxboot and ubuntu play well together?

    - by mmr
    I'm trying to get clonezilla to run off of a usb stick, and it seems that the right way to do that is via tuxboot. Tuxboot is not compilable on ubuntu. I used git to get it from the repository, and then when I run the 'install' script (because building it is apparently not allowed, since the build script just tries to install windows things). Qmake-linux wants my qmake executable to be in the same directory as the stuff I pulled down, and let's just say that if there's a way to do this easily, I ain't seein' it. So then I download the linux file, the most recent of which is tuxboot-linux-25. Try to run it, get a failure that libpng12.so.0 isn't found. OK, then I go to install that via the instructions I found on the web but firefox seems to have already deleted from my history (yay!) Then I add the /usr/local/lib directory to ldconfig via emacs (had to install that too, of course): http://ubuntuforums.org/showthread.php?t=369848 I still get the errors that libpng12.so.0 cannot be opened because 'No such file or directory'. ldconfig -p | grep libpng shows that the library is there, but it still doesn't seem to be findable. What to do next? (for the record, doing this in windows is painless-- download, click, and it's done. But I'm trying to be all linuxy and get away from Windows for this...)

    Read the article

  • Chrome refused to execute this JavaScript file

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says: Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plain text file? It clearly has a .js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still got the same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run either. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML code, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get Chrome to recognize that the linked file is actually a JavaScript type?

    Read the article

  • "Can't open display" even after access with xhost

    - by Yann
    I'm trying to run a graphical program remotely, without using ssh. I've set the display variable on the server (let's say server.com, Linux, not ubuntu, and no su rights) to point to my workstation (workstation.com, ubuntu 10.04) setenv DISPLAY workstation.com:0 Then on my workstation I've tried both xhost +server.com and xhost + Then I ssh into the server (to test things): ssh [email protected] and try to run xclock, and get the following error: Error: Can't open display: workstation.com:0 I've looked at /etc/ssh/ssh_config on the workstation and I should be forwarding correctly: X11Forwarding yes. How do I go about troubleshooting this? What logs on the workstation document these failed attempts? To explain why I'm doing this: I want to run a batch job on a server to debug an MPI-based parallel program. I want to run xterm as the batch job executable, per the instructions provided by the system admins. This setup use to work. I reinstalled things on my workstation and since then I frequently get one-time message along the lines The authenticity of host 'hostname (XXX.XXX.XXX.XX)' can't be established. My attempt to fix the above was to move my ~/.ssh/known_hosts file to a back up on both server and host, and then to ssh from each to the other with the flag -o StrictHostKeyChecking=no. I no longer get that message, but I was wondering does this play a part in why X11 forwarding is not working?

    Read the article

  • rfid programming

    - by MaKo
    hi guys, I got a gift from a friend, 2 readers for RFID, and some cards (from a Chinese company called daily rfid), the kind of work, because it comes with some demo software written in Delphi, that reads the id of the card (myfare compatible, ISO14443A ) but the problem is that if I try to use the demo to write to them, it doesnt seem to work, it have another demo written in c#, (compiled and executable from /bin/debug, the DL600DemoCSharp.exe), the software opens, but when click on connect, I get this error Unhanded exception.. unable to load DLL 'BasicB.DLL' so I load the dll on windows/system32, but when I try regsvr32 BasicB.dll I get, error the module "BasicB.dll" was loaded but hte entry-point DllRegisterServer was not found. Make sure that "BasicB.dll" is a valid DLL or OCX file and then try again have written to the company but no response, I program in objective C, so I kind of understand c#, but how to make this cards work? - shall I continue with the delphi, and try to write to them with it - or with c# - either way I would have to write the code to read write to them,, or is there any software to work with this modules?? thanks a lot!

    Read the article

  • Architectural approaches to creating a game menu/shell overlay on PC/Linux?

    - by Ghopper21
    I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, there needs to be a menu/shell overlay program running simultaneously. The menu/shell will allow users to pause games, switch to other games, check their game history, etc. Some key requirements of the shell: it intercepts all user input (mainly multitouch) first before passing it on to the currently running game (so that it can, for instance, know to pop-up at a "pause" command); can reveal on arbitrary portions of the screen, with the currently running (but presumably paused) game still showing underneath, ideally with its shape/size being dynamic, to allow for creation of an animated in/out drawer effect over the game. I'm currently looking into different architectural approaches to this problem, including Fraps and DirectX overlays, but I'm sure I'm missing some ways to think about this. What are the main approaches I should be considering? (Note the table is currently being run by Windows PC, but it could potentially be a Linux box instead.)

    Read the article

  • NMap 6.01

    - by TATWORTH
    NMap 6.01 has been released at http://nmap.org/download.html"Nmap ("Network Mapper") is a free and open source (license) utility for network discovery and security auditing. Many systems and network administrators also find it useful for tasks such as network inventory, managing service upgrade schedules, and monitoring host or service uptime. Nmap uses raw IP packets in novel ways to determine what hosts are available on the network, what services (application name and version) those hosts are offering, what operating systems (and OS versions) they are running, what type of packet filters/firewalls are in use, and dozens of other characteristics. It was designed to rapidly scan large networks, but works fine against single hosts. Nmap runs on all major computer operating systems, and official binary packages are available for Linux, Windows, and Mac OS X. In addition to the classic command-line Nmap executable, the Nmap suite includes an advanced GUI and results viewer (Zenmap), a flexible data transfer, redirection, and debugging tool (Ncat), a utility for comparing scan results (Ndiff), and a packet generation and response analysis tool (Nping)."Home page is at http://nmap.org/  Nmap is free to download and use. You can download the source and compile it yourself if you so require.

    Read the article

  • Could these people get arrested? [closed]

    - by Vinicius Horta
    I have seen many of what is called 'private servers' mmorpg (multiplayer online games), which uses stolen sources,modified executable, clients and server. People launch up their own server using VPS or dedicated server and distribute online service among players disclaiming it has educational purposes only, saying they are studying the game engine and selling items for players disclaming it as 'donations', so it seems like they are getting donations to keep studying. We all know it's a comercial method. All of it is copyrighted material from enterprise ABCD. (ABCD = Fictional name, I'm not mentioning names). At their website they include the following: "Private Server XXXX" does not allow/support any conection to any company/organization associated with the game "XXXX". If you are anyway affiliated with enterprise "XXXXXXX", or any other company/organization associated with the game "XXXX" you may not view/open/read/execute/play/download any part of "Private Server XXXX" nor view "Private Server XXXX" website, if any company/organization requests you to investigate our website/server, you may not view "Private SERVER XXXX" or execute any action mentioned above. Any person caught disobeting this disclaimer will be punish to the fulleste extent of law. Can this guys get arrested? Do they disclaimer works? If I'm owner of enterprise X and I know people stole my source and are using them but they have such disclaimer I'm not allowed to investigate them?

    Read the article

  • C# Threading Background Process - Programming - How to?

    - by Magic
    Hello...I have been given the horrible task of doing this. Launch the website Take a screenshot Fill in the form details, click on Next Take a screenshot ... ... ... Rinse. Repeat. Now, with various combinations, this comes up to 300 screenshots. And I have to do this for 4 different browsers. Chrome, Firefox, IE 6 and IE 7. I cannot use tools which will capture the screenshot and store them, such as, SnagIT. I need to take a screenshot, copy it to a Word Document and take the second screenshot and take it to a Word Document. I thought, I will write a tiny utility which will help me do this. Here is the requirement spec that I put up for it - An executable which once launched seats itself in the System Tray. While it is active, all instances of Key Press (Print Scrn), it should write the contents to a Word Document as defined (either a default path or a user defined one). Save the document periodically. Now, my question is - if I am going to develop this using C# (Winforms application), how do I go about doing this. I can do a fair bit of C# programming and I am willing to learn. But I am not able to locate the references for how to do a background process so that it runs in the background. And while it runs, it has to capture the Print Scrn command. Can you folks point me to the right material where I can learn this? Theoretical references should suffice. But if there are practical references, then nothing like it. Thanks!

    Read the article

  • Structure of a .NET Assembly

    - by Om Talsania
    Assembly is the smallest unit of deployment in .NET Framework.When you compile your C# code, it will get converted into a managed module. A managed module is a standard EXE or DLL. This managed module will have the IL (Microsoft Intermediate Language) code and the metadata. Apart from this it will also have header information.The following table describes parts of a managed module.PartDescriptionPE HeaderPE32 Header for 32-bit PE32+ Header for 64-bit This is a standard Windows PE header which indicates the type of the file, i.e. whether it is an EXE or a DLL. It also contains the timestamp of the file creation date and time. It also contains some other fields which might be needed for an unmanaged PE (Portable Executable), but not important for a managed one. For managed PE, the next header i.e. CLR header is more importantCLR HeaderContains the version of the CLR required, some flags, token of the entry point method (Main), size and location of the metadata, resources, strong name, etc.MetadataThere can be many metadata tables. They can be categorized into 2 major categories.1. Tables that describe the types and members defined in your code2. Tables that describe the types and members referenced by your codeIL CodeMSIL representation of the C# code. At runtime, the CLR converts it into native instructions

    Read the article

  • Cannot get script to run at startup (tried all the simple answers)

    - by Carey Head
    I have Ubuntu Desktop 12.04 LTS running great on an older Acer desktop. I want to use this machine as an in-home server for hosting Minecraft. The command to start the Minecraft server is java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui and that works great when I cd into the correct directory and execute the above. I created a script to do this: #!/bin/bash cd /home/myuser/minecraft-server1 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & cd /home/myuser/minecraft-server2 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & exit 0 I made this .sh file executable, and it too runs great when I start it manually from the terminal. The problem I'm having is getting these to execute at startup. I have my user account on this machine to auto login. I have tried the following: Adding the following to "Startup Applications" : sh /home/myuser/myscript.sh (Nothing happens on reboot) Adding the same to /etc/rc.local (Nothing happens on reboot). I even tested this one by running /etc/rc.local from the terminal, and it executed great. Just not at boot/auto login Added the lines from the script directly to rc.local (Nothing happens on reboot). I can't help but think that there's something I'm missing. The script executes great when run manually, but will not run at boot/auto login. Many thanks in advance.

    Read the article

  • Trouble installing Java

    - by BRKsays
    I am running Ubuntu 12.04 LTS. I wanted to install Java and so I downloaded the 32-bit self extracting .bin file from http://www.java.com and tried to install it according to their instruction. First I made the file an executable one. Then created /usr/java/. After that I have to run this command: ./jre-7u<version>-linux-i586.bin. But I'm stuck here. My Java version is Java 6 u32. When I enter the command it says "no such file or directory". What to do? Please help. Also I'm trying to install 32-bit Java on my 64-bit Precise. Could that possibly be the problem? I tried to follow second answer by Jonas Christensen. I tried to open it, it says file is an unknown type. I tried the terminal command: ./jre-6u31-linux-i586.bin. But it gave this: Unpacking... Checksumming... Extracting... ./jre-6u32-linux-i586.bin: 86: ./jre-6u32-linux-i586.bin: ./install.sfx.5736: not found Failed to extract the files. Please refer to the Troubleshooting section of the Installation Instructions on the download page for more information.

    Read the article

  • noexec option enabled in fstab is not getting applicable for limited user. Is it a bug?

    - by user170918
    noexec option enabled in fstab is not getting applicable for limited user. Is it a bug? cat /etc/fstab # / was on /dev/sda2 during installation UUID=fd7e2645-3cc4-4c6c-8b1b-016711c2fd07 / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda1 during installation UUID=f3e58f86-8999-4678-a5ec-0a4b621c6e37 /boot ext4 defaults 0 2 # /home was on /dev/sda9 during installation UUID=bcbc1c4d-46a9-4b2a-bb0a-6fe1bdeaed22 /home ext4 defaults,nodev,nosuid 0 2 # /tmp was on /dev/sda5 during installation UUID=8538eecc-bd16-40fe-ad66-7d7b9287839e /tmp ext4 defaults,noexec,nosuid,nodev 0 2 # /var was on /dev/sda6 during installation UUID=292696cf-fc15-40ab-9cd8-cee9bff7e165 /var ext4 defaults,nosuid,nodev 0 2 # /var/log was on /dev/sda7 during installation UUID=fab1f85b-ae09-4ce0-b169-c01205eb8f9c /var/log ext4 defaults,noexec,nosuid,nodev 0 2 # /var/log/audit was on /dev/sda8 during installation UUID=602f5003-4ac0-49e9-99d3-b29378ce9430 /var/log/audit ext4 defaults,noexec,nosuid,nodev 0 2 # swap was on /dev/sda3 during installation UUID=a538d35b-b2e9-47f2-b72d-5dbbcf0afca0 none swap sw 0 0 /dev/sdb1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 /dev/sdc1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 /dev/sdd1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 sudo users are not able to paste executable files in /bin into the file system which have the noexec option set. But limited users are able to paste the same files into the file system which have noexec option set. Why is it so?

    Read the article

  • How do I get debuild to put the binary in /usr/bin?

    - by SammySP
    I have been recently trying to package a small Python utility to put on my PPA and I've almost got it to work, but I'm having problems in making the package install the binary (a chmod +x Python script) under /usr/bin. Instead it installs under /. I have this directory structure - http://db.tt/0KhIYQL. My package Makefile is like so: TARGET=usr/bin/txtrevise make: chmod +x $(TARGET) install: cp -r $(TARGET) $(DESTDIR) I've used $(DESTDIR), as I understand it to place the file under the debian subdir when debuild is run. I have the txtrevise script, my executable, under usr/bin folder under the root of my package. I also have the Makefile and usr/bin/textrevise in my tarball: txtrevise_1.1.original.tar.gz. However when I build this and look inside of the Debian package, txtrevise is always at the root of the package instead of under usr/bin and will be installed to / instead of /usr/bin. How can I get debuild to put the script in the right place? Thanks. Any help would be greatly appreciated. I'm stumped.

    Read the article

  • Is there a better way to organize my module tests that avoids an explosion of new source files?

    - by luser droog
    I've got a neat (so I thought) way of having each of my modules produce a unit-test executable if compiled with the -DTESTMODULE flag. This flag guards a main() function that can access all static data and functions in the module, without #including a C file. From the README: -- Modules -- The various modules were written and tested separately before being coupled together to achieve the necessary basic functionality. Each module retains its unit-test, its main() function, guarded by #ifdef TESTMODULE. `make test` will compile and execute all the unit tests, producing copious output, but importantly exitting with an appropriate success or failure code, so the `make test` command will fail if any of the tests fail. Module TOC __________ test obj src header structures CONSTANTS ---- --- --- --- -------------------- m m.o m.c m.h mfile mtab TABSZ s s.o s.c s.h stack STACKSEGSZ v v.o v.c v.h saverec_ f.o f.c f.h file ob ob.o ob.c ob.h object ar ar.o ar.c ar.h array st st.o st.c st.h string di di.o di.c di.h dichead dictionary nm nm.o nm.c nm.h name gc gc.o gc.c gc.h garbage collector itp itp.c itp.h context osunix.o osunix.c osunix.h unix-dependent functions It's compile by a tricky bit of makefile, m:m.c ob.h ob.o err.o $(CORE) itp.o $(OP) cc $(CFLAGS) -DTESTMODULE $(LDLIBS) -o $@ $< err.o ob.o s.o ar.o st.o v.o di.o gc.o nm.o itp.o $(OP) f.o where the module is compiled with its own C file plus every other object file except itself. But it's creating difficulties for the kindly programmer who offered to write the Autotools files for me. So the obvious way to make it "less weird" would be to bust-out all the main functions into separate source files. But, but ... Do I gotta?

    Read the article

  • Requiring a specific order of compilaiton

    - by Aber Kled
    When designing a compiled programming language, is it a bad idea to require a specific order of compilation of separate units, according to their dependencies? To illustrate what I mean, consider C. C is the opposite of what I'm suggesting. There are multiple .c files, that can all depend on each other, but all of these separate units can be compiled on their own, in no particular order - only to be linked together into a final executable later. This is mostly due to header files. They enable separate units to share information with each other, and thus the units are able to be compiled independently. If a language were to dispose of header files, and only keep source and object files, then the only option would be to actually include the unit's meta-information in the unit's object file. However, this would mean that if the unit A depends on the unit B, then the unit B would need to be compiled before unit A, so unit A could "import" the unit B's object file, thus obtaining the information required for its compilation. Am I missing something here? Is this really the only way to go about removing header files in compiled languages?

    Read the article

  • How do OSes work on multiple CPUs? [on hold]

    - by user3691093
    Assumption: "OS es (atleast in some part) should be written in assembly.Assembly programs are CPU specefic." If so how can one os run on different CPUs ? For example: how is that I can load Ubuntu on different systems having different CPUs (like intel i3,i5,i7, amd a8,a6,etc) from the same bootable disk? Does the disk contain seporate assembly programs for each CPU? Are these CPUs 'similar' enough to run the same assembly program? Is my assumption wrong? Something else.... Thanks for responding. I tried to find out in what way are the CPUs that I mentioned 'similar'. I came across the concepts of Instruction Set Architecture and Microarchitecture of CPUs.A CPU will understand a program if it is combatible with its ISA. Even if CPUs are 'wired up' differently (different microarchitecture) , as long as the ISA implemented on top is same ,the program will work. ARM and x86 have different ISA ( that why there are 2 windows 8 versions, right?). And if an app program is written in an HLL with compilers for both platforms we will saved from wasting time writing 2 programs. Did I understand anything wrong? Are there programs that can take a compiled program as input and produce a program executable on another CPU as output? Is it possible? (Virtualisation?) 32 bit windows programs do install on 64 bit windows ,dont they? Arent 64 bit CPUs 'differerent' from 32 bit CPUs? They do get seporate OS versions, right? Is this backward combatibility achieved using programes mentioned in (3) ?

    Read the article

  • Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]

    - by edA-qa mort-ora-y
    I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format. For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them? My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example: fire_icon: pos: 20, 30 fire_bar: pos: 30, 80 Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?

    Read the article

< Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >