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  • How to load an entity by a key other than primary key?

    - by stacker
    In a customized servlet (seam 2.1.2) this works fine TableNameHome tableNameHome = (TableNameHome) Component.getInstance( "tableNameHome " ); tableName entity = tableNameHome.getInstance(); entity.setXXX(); tableNameHome.persit(); However this one fails: entityManager = tableNameHome .getEntityManager(); Query query = entityManager.createQuery( "SELECT b FROM tablename b WHERE b.box_id = :key2nd" ); query.setParameter( "key2nd", value); List results = query.getResultList(); and leads to this error message: org.hibernate.hql.ast.QuerySyntaxException: tablename is not mapped [SELECT b FROM tablename b WHERE b.key2nd = :key2nd] In EJB 2.1 I could implement other finder-methods. EntityHome.find() searches only by primary key. What do I need to do in order to query by a different criteria than primary key?

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  • [jQuery] How to load vtip tooltip on a dynamically generated element?

    - by adaneko
    I'm new to jQuery and trying to combine the use of a tooltip plugin and a lightbox plugin. More specifically, I am using Colorbox (http://colorpowered.com/colorbox/) and vtip. Colorbox generates a div which displays an image like this: <div id="cboxLoadedContent" style="display: block; width: 400px; overflow: auto; height: 498px;"> <img src="image.jpg" id="cboxPhoto" style="margin: 49px auto auto; border: medium none; display: block; float: none; cursor: pointer;"> </div> I next add class="vtip" title="This is a tip." in order to use the vtip style, but for some reason it does not work when it's a title tag on an element dynamically generated by Colorbox, but works on anything already loaded on the page. Can anyone explain to me why this is and possibly offer some solutions to fix this problem?

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  • Is there a way to load multiple app.configs in memory?

    - by Dave
    I have a windows service that loads multiple "handlers" written by different developers. The windows service exe has it's own app.config which I need. I'm trying to make it so that each developer can provide their own app.config along with their handler code. However, it seems an exe can only have one app.config. However, ASP.NET seems to support nested web.config... That's not exactly what I want, but I don't even know how I would get that to work in a windows service. Anyone come across this before or have any ideas?

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  • I would like to resize a window/image in a nib at load time.

    - by Centis Biks
    I have an iPhone app that I'm porting to the iPad. I store several of the ViewControllers in xib's that I would like to resize when they're loaded. For example my startup screen with options is a bitmap that can easily scale up (despite the mis-matched aspect ratio) and I'm trying to figure out where I have ability to resize the image/window during xib loading.

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  • which images load the android device at the time of installation?

    - by VSC
    I am placing 20 images in hdpi folder, 20 images in mdpi folder and 20 images in ldpi folder, all are same images but different resolutions . I am placing my app in android market. One user install my app in his normal android device through market, My question is total 60 images download the device or only 20 images(mdpi) download the device at the time of install the app.Thanks for reading my question.

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  • Unsure how i load the right data into a tableview, chosen from a previous tableview.

    - by Bob
    I currently have two TableViewControllers. The first has seven objects, each day-name listed. Weekdays *mandag = [[Weekdays alloc] initWithName:@"Mandag" daylist:mondayArray]; Weekdays *tirsdag = [[Weekdays alloc] initWithName:@"Tirsdag" daylist:tuesdayArray]; Weekdays *onsdag = [[Weekdays alloc] initWithName:@"Onsdag" daylist:wedensdayArray]; Weekdays *torsdag = [[Weekdays alloc] initWithName:@"Torsdag" daylist:thursdayArray]; Weekdays *fredag = [[Weekdays alloc] initWithName:@"Fredag" daylist:fridayArray]; Weekdays *lordag = [[Weekdays alloc] initWithName:@"Lørdag" daylist:saturdayArray]; Weekdays *sondag = [[Weekdays alloc] initWithName:@"Søndag" daylist:sundayArray]; daylist being a NSMutableArray. The idea is: The name of the day is displayed on table-1. And the array (daylist) of each day is displayed on table-2 - when tabbed one a day. The first table, displaying the names is working fine: VisueltSkemaAppDelegate *appDelegate = (VisueltSkemaAppDelegate *)[[UIApplication sharedApplication] delegate]; Weekdays *ugeDag = (Weekdays *)[appDelegate.ugeDage objectAtIndex:indexPath.row]; cell.textLabel.text = ugeDag.name; return cell; However i thought i could do the same, for the second table - but i have been strugling with it for hours now. This is what i got: VisueltSkemaAppDelegate *appDelegate = (VisueltSkemaAppDelegate *)[[UIApplication sharedApplication] delegate]; Weekdays *ugeDag = (Weekdays *)[appDelegate.ugeDage objectAtIndex:indexPath.row]; cell.textLabel.text = [ugeDag.daylist objectAtIndex:indexPath.row]; return cell; Abit more of the code: http://pastebin.com/iW5AAJXt

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  • is it a bad idea to load into memory 160000 variables in a php script?

    - by user1397417
    im processing a large file with sentences, i only care about the lines that have english or japanese, so while im reading the file, if i find english or japanese sentence, i want to just save it in an array and after finished reading, open another file for writting and output all the sentences in the array. this would result in me setting about 160,000 variables. all strings, some short some long. just wondering if its a bad idea to for memeory to set so many values? example line from the file: "1978033 jpn ?????????????????????"

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  • How to load a gallery from another page into a div on my page?

    - by Susana
    Ok so I am new to jquery. What I am trying to do is to have multiple galleries in one page. The in another page I have a div and some links. Depending in which link you click on the gallery to be displayed in the div should change. All my links have different Ids and all my galleries too. I know there should be a way to do it with Jquery. Can anybody tell me how I can do this. Thanks :)

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  • PHP "header (location)" isnide IFRAME, to load in _top location?

    - by Spoonk
    Hi Webmasters. I have a simple form which is inside IFRAME. When user click on SUBMIT, it redirects to a specific page on my server. The function I use for the redirect is header ('Location: mypage2.html'); exit (); But I want the new page to open in _top location, not inside the same IFRAME that I use. How can I tell the browser to open the new page in _top not inside the IFRAME? Thanks in advance.

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  • How to load a script without blocking the whole page on Google Chrome?

    - by Dyaz
    I'm developing a website that uses an Ajax plugin to like/dislike/comments an item. But when there are multiple items on the same page, the page takes too long to be displayed. On google chrome for instance, for 10 items you have to wait something like 10 seconds before you can see anything. But in Firefox, and IE 8, the other elements of the page are displayed, and only the likes/dislikes take some time. But the advantage is that they are displayed as soon as they are loaded. So this is much better. So how come Google Chrome is less efficient than Firefox and IE? Is there a trick to display on Chrome the page like in Firefox? I have attached a Firebut image of the loading page. http://img59.imageshack.us/img59/9475/scriptj.png Thanks for your help.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • CLR Version issues with CorBindRuntimeEx

    - by Rick Strahl
    I’m working on an older FoxPro application that’s using .NET Interop and this app loads its own copy of the .NET runtime through some of our own tools (wwDotNetBridge). This all works fine and it’s fairly straightforward to load and host the runtime and then make calls against it. I’m writing this up for myself mostly because I’ve been bitten by these issues repeatedly and spend 15 minutes each However, things get tricky when calling specific versions of the .NET runtime since .NET 4.0 has shipped. Basically we need to be able to support both .NET 2.0 and 4.0 and we’re currently doing it with the same assembly – a .NET 2.0 assembly that is the AppDomain entry point. This works as .NET 4.0 can easily host .NET 2.0 assemblies and the functionality in the 2.0 assembly provides all the features we need to call .NET 4.0 assemblies via Reflection. In wwDotnetBridge we provide a load flag that allows specification of the runtime version to use. Something like this: do wwDotNetBridge LOCAL loBridge as wwDotNetBridge loBridge = CreateObject("wwDotNetBridge","v4.0.30319") and this works just fine in most cases.  If I specify V4 internally that gets fixed up to a whole version number like “v4.0.30319” which is then actually used to host the .NET runtime. Specifically the ClrVersion setting is handled in this Win32 DLL code that handles loading the runtime for me: /// Starts up the CLR and creates a Default AppDomain DWORD WINAPI ClrLoad(char *ErrorMessage, DWORD *dwErrorSize) { if (spDefAppDomain) return 1; //Retrieve a pointer to the ICorRuntimeHost interface HRESULT hr = CorBindToRuntimeEx( ClrVersion, //Retrieve latest version by default L"wks", //Request a WorkStation build of the CLR STARTUP_LOADER_OPTIMIZATION_MULTI_DOMAIN | STARTUP_CONCURRENT_GC, CLSID_CorRuntimeHost, IID_ICorRuntimeHost, (void**)&spRuntimeHost ); if (FAILED(hr)) { *dwErrorSize = SetError(hr,ErrorMessage); return hr; } //Start the CLR hr = spRuntimeHost->Start(); if (FAILED(hr)) return hr; CComPtr<IUnknown> pUnk; WCHAR domainId[50]; swprintf(domainId,L"%s_%i",L"wwDotNetBridge",GetTickCount()); hr = spRuntimeHost->CreateDomain(domainId,NULL,&pUnk); hr = pUnk->QueryInterface(&spDefAppDomain.p); if (FAILED(hr)) return hr; return 1; } CorBindToRuntimeEx allows for a specific .NET version string to be supplied which is what I’m doing via an API call from the FoxPro code. The behavior of CorBindToRuntimeEx is a bit finicky however. The documentation states that NULL should load the latest version of the .NET runtime available on the machine – but it actually doesn’t. As far as I can see – regardless of runtime overrides even in the .config file – NULL will always load .NET 2.0 even if 4.0 is installed. <supportedRuntime> .config File Settings Things get even more unpredictable once you start adding runtime overrides into the application’s .config file. In my scenario working inside of Visual FoxPro this would be VFP9.exe.config in the FoxPro installation folder (not the current folder). If I have a specific runtime override in the .config file like this: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v2.0.50727" /> </startup> </configuration> Not surprisingly with this I can load a .NET 2.0  runtime, but I will not be able to load Version 4.0 of the .NET runtime even if I explicitly specify it in my call to ClrLoad. Worse I don’t get an error – it will just go ahead and hand me a V2 version of the runtime and assume that’s what I wanted. Yuck! However, if I set the supported runtime to V4 in the .config file: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v4.0.30319" /> </startup> </configuration> Then I can load both V4 and V2 of the runtime. Specifying NULL however will STILL only give me V2 of the runtime. Again this seems pretty inconsistent. If you’re hosting runtimes make sure you check which version of the runtime is actually loading first to ensure you get the one you’re looking for. If the wrong version loads – say 2.0 and you want 4.0 - and you then proceed to load 4.0 assemblies they will all fail to load due to version mismatches. This is how all of this started – I had a bunch of assemblies that weren’t loading and it took a while to figure out that the host was running the wrong version of the CLR and therefore caused the assemblies loading to fail. Arrggh! <supportedRuntime> and Debugger Version <supportedRuntime> also affects the use of the .NET debugger when attached to the target application. Whichever runtime is specified in the key is the version of the debugger that fires up. This can have some interesting side effects. If you load a .NET 2.0 assembly but <supportedRuntime> points at V4.0 (or vice versa) the debugger will never fire because it can only debug in the appropriate runtime version. This has bitten me on several occasions where code runs just fine but the debugger will just breeze by breakpoints without notice. The default version for the debugger is the latest version installed on the system if <supportedRuntime> is not set. Summary Besides all the hassels, I’m thankful I can build a .NET 2.0 assembly and have it host .NET 4.0 and call .NET 4.0 code. This way we’re able to ship a single assembly that provides functionality that supports both .NET 2 and 4 without having to have separate DLLs for both which would be a deployment and update nightmare. The MSDN documentation does point at newer hosting API’s specifically for .NET 4.0 which are way more complicated and even less documented but that doesn’t help here because the runtime needs to be able to host both .NET 4.0 and 2.0. Not pleased about that – the new APIs look way more complex and of course they’re not available with older versions of the runtime installed which in our case makes them useless to me in this scenario where I have to support .NET 2.0 hosting (to provide greater ‘built-in’ platform support). Once you know the behavior above, it’s manageable. However, it’s quite easy to get tripped up here because there are multiple combinations that can really screw up behaviors.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  

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  • CoreGraphics on iPhone. What is the proper way to load a PNG file with pre-multiplied alpha?

    - by dugla
    For my iPhone 3D apps I am currently using CoreGraphics to load png files that have pre-multiplied alpha. Here are the essentials: // load a 4-channel rgba png file with pre-multiplied alpha. CGContextRef context = CGBitmapContextCreate(data, width, height, 8, num_channels * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // Draw the image into the context CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); CGContextRelease(context); I then go on and use the data as a texture in OpenGL. My question: By specifying pre-multiplied alpha - kCGImageAlphaPremultipliedLast - am I - inadvertently - telling CoreGraphics to multiply the r g b channels by alpha or - what I have assumed - am I merely indicating that the format of the incoming image has pre-multiplied alpha? Thanks, Doug

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  • How to dynamically modify NHibernate load queries at runtime? EventListeners? Interceptors?

    - by snicker
    I need to modify the query used to load many-to-one references in my model. Specifically, I need to be able to further filter this data. Unfortunately, NH will not allow me to filter many-to-one relationships using the built in filtering system (?). I could just be doing something incorrect. Is there a hook where I can manually and dynamically modify the query used to load the data? Or an alternative to filters that will allow me to specify parameters? Background: I am working with a database that is using a form of revision control, with each entity having a natural ID PK, an EntityId, a RevisionValidTo and RevisionValidFrom field. There may be many rows using the same EntityId, which is the reference for other tables to join on, but the Revision ranges are mutually exclusive. Thus, the relationship is only many-to-one IIF the filter is applied. However, NH offers no way to specify a filter on many-to-one references (they do for collections...)

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  • NoSQL with RavenDB and ASP.NET MVC - Part 1

    - by shiju
     A while back, I have blogged NoSQL with MongoDB, NoRM and ASP.NET MVC Part 1 and Part 2 on how to use MongoDB with an ASP.NET MVC application. The NoSQL movement is getting big attention and RavenDB is the latest addition to the NoSQL and document database world. RavenDB is an Open Source (with a commercial option) document database for the .NET/Windows platform developed  by Ayende Rahien.  Raven stores schema-less JSON documents, allow you to define indexes using Linq queries and focus on low latency and high performance. RavenDB is .NET focused document database which comes with a fully functional .NET client API  and supports LINQ. RavenDB comes with two components, a server and a client API. RavenDB is a REST based system, so you can write your own HTTP cleint API. As a .NET developer, RavenDB is becoming my favorite document database. Unlike other document databases, RavenDB is supports transactions using System.Transactions. Also it's supports both embedded and server mode of database. You can access RavenDB site at http://ravendb.netA demo App with ASP.NET MVCLet's create a simple demo app with RavenDB and ASP.NET MVC. To work with RavenDB, do the following steps. Go to http://ravendb.net/download and download the latest build.Unzip the downloaded file.Go to the /Server directory and run the RavenDB.exe. This will start the RavenDB server listening on localhost:8080You can change the port of RavenDB  by modifying the "Raven/Port" appSetting value in the RavenDB.exe.config file.When running the RavenDB, it will automatically create a database in the /Data directory. You can change the directory name data by modifying "Raven/DataDirt" appSetting value in the RavenDB.exe.config file.RavenDB provides a browser based admin tool. When the Raven server is running, You can be access the browser based admin tool and view and edit documents and index using your browser admin tool. The web admin tool available at http://localhost:8080The below is the some screen shots of web admin tool     Working with ASP.NET MVC  To working with RavenDB in our demo ASP.NET MVC application, do the following steps Step 1 - Add reference to Raven Cleint API In our ASP.NET MVC application, Add a reference to the Raven.Client.Lightweight.dll from the Client directory. Step 2 - Create DocumentStoreThe document store would be created once per application. Let's create a DocumentStore on application start-up in the Global.asax.cs. documentStore = new DocumentStore { Url = "http://localhost:8080/" }; documentStore.Initialise(); The above code will create a Raven DB document store and will be listening the server locahost at port 8080    Step 3 - Create DocumentSession on BeginRequest   Let's create a DocumentSession on BeginRequest event in the Global.asax.cs. We are using the document session for every unit of work. In our demo app, every HTTP request would be a single Unit of Work (UoW). BeginRequest += (sender, args) =>   HttpContext.Current.Items[RavenSessionKey] = documentStore.OpenSession(); Step 4 - Destroy the DocumentSession on EndRequest  EndRequest += (o, eventArgs) => {     var disposable = HttpContext.Current.Items[RavenSessionKey] as IDisposable;     if (disposable != null)         disposable.Dispose(); };  At the end of HTTP request, we are destroying the DocumentSession  object.The below  code block shown all the code in the Global.asax.cs  private const string RavenSessionKey = "RavenMVC.Session"; private static DocumentStore documentStore;   protected void Application_Start() { //Create a DocumentStore in Application_Start //DocumentStore should be created once per application and stored as a singleton. documentStore = new DocumentStore { Url = "http://localhost:8080/" }; documentStore.Initialise(); AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //DI using Unity 2.0 ConfigureUnity(); }   public MvcApplication() { //Create a DocumentSession on BeginRequest   //create a document session for every unit of work BeginRequest += (sender, args) =>     HttpContext.Current.Items[RavenSessionKey] = documentStore.OpenSession(); //Destroy the DocumentSession on EndRequest EndRequest += (o, eventArgs) => { var disposable = HttpContext.Current.Items[RavenSessionKey] as IDisposable; if (disposable != null) disposable.Dispose(); }; }   //Getting the current DocumentSession public static IDocumentSession CurrentSession {   get { return (IDocumentSession)HttpContext.Current.Items[RavenSessionKey]; } }  We have setup all necessary code in the Global.asax.cs for working with RavenDB. For our demo app, Let’s write a domain class  public class Category {       public string Id { get; set; }       [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }   } We have created simple domain entity Category. Let's create repository class for performing CRUD operations against our domain entity Category.  public interface ICategoryRepository {     Category Load(string id);     IEnumerable<Category> GetCategories();     void Save(Category category);     void Delete(string id);       }    public class CategoryRepository : ICategoryRepository {     private IDocumentSession session;     public CategoryRepository()     {             session = MvcApplication.CurrentSession;     }     //Load category based on Id     public Category Load(string id)     {         return session.Load<Category>(id);     }     //Get all categories     public IEnumerable<Category> GetCategories()     {         var categories= session.LuceneQuery<Category>()                 .WaitForNonStaleResults()             .ToArray();         return categories;       }     //Insert/Update category     public void Save(Category category)     {         if (string.IsNullOrEmpty(category.Id))         {             //insert new record             session.Store(category);         }         else         {             //edit record             var categoryToEdit = Load(category.Id);             categoryToEdit.Name = category.Name;             categoryToEdit.Description = category.Description;         }         //save the document session         session.SaveChanges();     }     //delete a category     public void Delete(string id)     {         var category = Load(id);         session.Delete<Category>(category);         session.SaveChanges();     }        } For every CRUD operations, we are taking the current document session object from HttpContext object. session = MvcApplication.CurrentSession; We are calling the static method CurrentSession from the Global.asax.cs public static IDocumentSession CurrentSession {     get { return (IDocumentSession)HttpContext.Current.Items[RavenSessionKey]; } }  Retrieve Entities  The Load method get the single Category object based on the Id. RavenDB is working based on the REST principles and the Id would be like categories/1. The Id would be created by automatically when a new object is inserted to the document store. The REST uri categories/1 represents a single category object with Id representation of 1.   public Category Load(string id) {    return session.Load<Category>(id); } The GetCategories method returns all the categories calling the session.LuceneQuery method. RavenDB is using a lucen query syntax for querying. I will explain more details about querying and indexing in my future posts.   public IEnumerable<Category> GetCategories() {     var categories= session.LuceneQuery<Category>()             .WaitForNonStaleResults()         .ToArray();     return categories;   } Insert/Update entityFor insert/Update a Category entity, we have created Save method in repository class. If  the Id property of Category is null, we call Store method of Documentsession for insert a new record. For editing a existing record, we load the Category object and assign the values to the loaded Category object. The session.SaveChanges() will save the changes to document store.  //Insert/Update category public void Save(Category category) {     if (string.IsNullOrEmpty(category.Id))     {         //insert new record         session.Store(category);     }     else     {         //edit record         var categoryToEdit = Load(category.Id);         categoryToEdit.Name = category.Name;         categoryToEdit.Description = category.Description;     }     //save the document session     session.SaveChanges(); }  Delete Entity  In the Delete method, we call the document session's delete method and call the SaveChanges method to reflect changes in the document store.  public void Delete(string id) {     var category = Load(id);     session.Delete<Category>(category);     session.SaveChanges(); }  Let’s create ASP.NET MVC controller and controller actions for handling CRUD operations for the domain class Category  public class CategoryController : Controller { private ICategoryRepository categoyRepository; //DI enabled constructor public CategoryController(ICategoryRepository categoyRepository) {     this.categoyRepository = categoyRepository; } public ActionResult Index() {         var categories = categoyRepository.GetCategories();     if (categories == null)         return RedirectToAction("Create");     return View(categories); }   [HttpGet] public ActionResult Edit(string id) {     var category = categoyRepository.Load(id);         return View("Save",category); } // GET: /Category/Create [HttpGet] public ActionResult Create() {     var category = new Category();     return View("Save", category); } [HttpPost] public ActionResult Save(Category category) {     if (!ModelState.IsValid)     {         return View("Save", category);     }           categoyRepository.Save(category);         return RedirectToAction("Index");     }        [HttpPost] public ActionResult Delete(string id) {     categoyRepository.Delete(id);     var categories = categoyRepository.GetCategories();     return PartialView("CategoryList", categories);      }        }  RavenDB is an awesome document database and I hope that it will be the winner in .NET space of document database world.  The source code of demo application available at http://ravenmvc.codeplex.com/

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  • Queued Loadtest to remove Concurrency issues using Shared Data Service in OpenScript

    - by stefan.thieme(at)oracle.com
    Queued Processing to remove Concurrency issues in Loadtest ScriptsSome scripts act on information returned by the server, e.g. act on first item in the returned list of pending tasks/actions. This may lead to concurrency issues if the virtual users simulated in a load test scenario are not synchronized in some way.As the load test cases should be carried out in a comparable and straight forward manner simply cancel a transaction in case a collision occurs is clearly not an option. In case you increase the number of virtual users this approach would lead to a high number of requests for the early steps in your transaction (e.g. login, retrieve list of action points, assign an action point to the virtual user) but later steps would be rarely visited successfully or at all, depending on the application logic.A way to tackle this problem is to enqueue the virtual users in a Shared Data Service queue. Only the first virtual user in this queue will be allowed to carry out the critical steps (retrieve list of action points, assign an action point to the virtual user) in your transaction at any one time.Once a virtual user has passed the critical path it will dequeue himself from the head of the queue and continue with his actions. This does theoretically allow virtual users to run in parallel all steps of the transaction which are not part of the critical path.In practice it has been seen this is rarely the case, though it does not allow adding more than N users to perform a transaction without causing delays due to virtual users waiting in the queue. N being the time of the total transaction divided by the sum of the time of all critical steps in this transaction.While this problem can be circumvented by allowing multiple queues to act on individual segments of the list of actions, e.g. per country filter, ends with 0..9 filter, etc.This would require additional handling of these additional queues of slots for the virtual users at the head of the queue in order to maintain the mutually exclusive access to the first element in the list returned by the server at any one time of the load test. Such an improved handling of multiple queues and/or multiple slots is above the subject of this paper.Shared Data Services Pre-RequisitesStart WebLogic Server to host Shared Data ServicesYou will have to make sure that your WebLogic server is installed and started. Shared Data Services may not work if you installed only the minimal installation package for OpenScript. If however you installed the default package including OLT and OTM, you may follow the instructions below to start and verify WebLogic installation.To start the WebLogic Server deployed underneath of Oracle Load Testing and/or Oracle Test Manager you can go to your Start menu, Oracle Application Testing Suite and select the Restart Oracle Application Testing Suite Application Service entry from the Tools submenu.To verify the service has been started you can run the Microsoft Management Console for Services by Selecting Run from the Start Menu and entering services.msc. Look for the entry that reads Oracle Application Testing Suite Application Service, once it has changed it status from Starting to Started you can proceed to verify the login. Please note that this may take several minutes, I would say up to 10 minutes depending on the strength of your CPU horse-power.Verify WebLogic Server user credentialsYou will have to make sure that your WebLogic Server is installed and started. Next open the Oracle WebLogic Server Adminstration Console on http://localhost:8088/console.It may take a while until the application is deployed and started. It may display the following until the Administration Console has been deployed on the fly.Afterwards you can login using the username oats and the password that you selected during install time for your Application Testing Suite administrative purposes.This will bring up the Home page of you WebLogic Server. You have actually verified that you are able to login with these credentials already. However if you want to check the details, navigate to Security Realms, myrealm, Users and Groups tab.Here you could add users to your WebLogic Server which could be used in the later steps. Details on the Groups required for such a custom user to work are exceeding this quick overview and have to be selected with the WebLogic Server Adminstration Guide in mind.Shared Data Services pre-requisites for Load testingOpenScript Preferences have to be set to enable Encryption and provide a default Shared Data Service Connection for Playback.These are pre-requisites you want to use for load testing with Shared Data Services.Please note that the usage of the Connection Parameters (individual directive in the script) for Shared Data Services did not playback reliably in the current version 9.20.0370 of Oracle Load Testing (OLT) and encryption of credentials still seemed to be mandatory as well.General Encryption settingsSelect OpenScript Preferences from the View menu and navigate to the General, Encryption entry in the tree on the left. Select the Encrypt script data option from the list and enter the same password that you used for securing your WebLogic Server Administration Console.Enable global shared data access credentialsSelect OpenScript Preferences from the View menu and navigate to the Playback, Shared Data entry in the tree on the left. Enable the global shared data access credentials and enter the Address, User name and Password determined for your WebLogic Server to host Shared Data Services.Please note, that you may want to replace the localhost in Address with the hosts realname in case you plan to run load tests with Loadtest Agents running on remote systems.Queued Processing of TransactionsEnable Shared Data Services Module in Script PropertiesThe Shared Data Services Module has to be enabled for each Script that wants to employ the Shared Data Service Queue functionality in OpenScript. It can be enabled under the Script menu selecting Script Properties. On the Script Properties Dialog select the Modules section and check Shared Data to enable Shared Data Service Module for your script. Checking the Shared Data Services option will effectively add a line to your script code that adds the sharedData ScriptService to your script class of IteratingVUserScript.@ScriptService oracle.oats.scripting.modules.sharedData.api.SharedDataService sharedData;Record your scriptRecord your script as usual and then add the following things for Queue handling in the Initialize code block, before the first step and after the last step of your critical path and in the Finalize code block.The java code to be added at individual locations is explained in the following sections in full detail.Create a Shared Data Queue in InitializeTo create a Shared Data Queue go to the Java view of your script and enter the following statements to the initialize() code block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);This will create an instantiation of the Shared Data Queue object named queueA which is maintained for upto 120 minutes.If you want to use the code for multiple scripts, make sure to use a different queue name for each one here and in the subsequent steps. You may even consider to use a dynamic queueName based on filters of your result list being concurrently accessed.Prepare a unique id for each IterationIn order to keep track of individual virtual users in our queue we need to create a unique identifier from the virtual user id and the used username right after retrieving the next record from our databank file.getDatabank("Usernames").getNextDatabankRecord();getVariables().set("usernameValue1","VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}}");String usernameValue = getVariables().get("usernameValue1");info("Now running virtual user " + usernameValue);As you can see from the above code block, we have set the OpenScript variable usernameValue1 to VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}} which is a concatenation of the virtual user id and the iterationnumber for general uniqueness; as well as the username from our databank, the timestamp and a random number for making it further unique and ease spotting of errors.Not all of these fields are actually required to make it really unique, but adding the queue name may also be considered to help troubleshoot multiple queues.The value is then retrieved with the getVariables.get() method call and assigned to the usernameValue String used throughout the script.Please note that moving the getDatabank("Usernames").getNextDatabankRecord(); call to the initialize block was later considered to remove concurrency of multiple virtual users running with the same userid and therefor accessing the same "My Inbox" in step 6. This will effectively give each virtual user a userid from the databank file. Make sure you have enough userids to remove this second hurdle.Enqueue and attend Queue before Critical PathTo maintain the right order of virtual users being allowed into the critical path of the transaction the following pseudo step has to be added in front of the first critical step. In the case of this example this is right in front of the step where we retrieve the list of actions from which we select the first to be assigned to us.beginStep("[0] Waiting in the Queue", 0);{info("Enqueued virtual user " + usernameValue + " at the end of queueA");sharedData.offerLast("queueA", usernameValue);info("Wait until the user is the first in queueA");String queueValue1 = null;do {// we wait for at least 0.7 seconds before we check the head of the// queue. This is the time it takes one user to move through the// critical path, i.e. pass steps [5] Enter country and [6] Assign// to meThread.sleep(700);queueValue1 = (String) sharedData.peekFirst("queueA");info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );info("The current user is '"+ usernameValue + "' " + usernameValue.getClass() + " length " + usernameValue.length() + ": indexOf " + usernameValue.indexOf(queueValue1) + " equals " + usernameValue.equals(queueValue1) );} while ( queueValue1.indexOf(usernameValue) < 0 );info("Now the user is the first in queueA");}endStep();This will enqueue the username to the tail of our Queue. It will will wait for at least 700 milliseconds, the time it takes for one user to exit the critical path and then compare the head of our queue with it's username. This last step will be repeated while the two are not equal (indexOf less than zero). If they are equal the indexOf will yield a value of zero or larger and we will perform the critical steps.Dequeue after Critical PathAfter the virtual user has left the critical path and complete its last step the following code block needs to dequeue the virtual user. In the case of our example this is right after the action has been actually assigned to the virtual user. This will allow the next virtual user to retrieve the list of actions still available and in turn let him make his selection/assignment.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");The current user is removed from the head of the queue. The next one will now be able to match his username against the head of the queue.Clear and Destroy Queue for FinishWhen the script has completed, it should clear and destroy the queue. This code block can be put in the finish block of your script and/or in a separate script in order to clear and remove the queue in case you have spotted an error or want to reset the queue for some reason.info("Clear queueA");sharedData.clearQueue("queueA");info("Destroy queueA");sharedData.destroyQueue("queueA");The users waiting in queueA are cleared and the queue is destroyed. If you have scripts still executing they will be caught in a loop.I found it better to maintain a separate Reset Queue script which contained only the following code in the initialize() block. I use to call this script to make sure the queue is cleared in between multiple Loadtest runs. This script could also even be added as the first in a larger scenario, which would execute it only once at very start of the Loadtest and make sure the queues do not contain any stale entries.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);info("Clear queueA");sharedData.clearQueue("queueA");This will create a Shared Data Queue instance of queueA and clear all entries from this queue.Monitoring QueueWhile creating the scripts it was useful to monitor the contents, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will continuously monitor the first element of the Queue and write an informational message with the current username Value to the Result window.info("Monitor the first users in queueA");String queueValue1 = null;do {queueValue1 = (String) sharedData.peekFirst("queueA");if (queueValue1 != null)info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );} while ( true );This script can be run from OpenScript parallel to a loadtest performed by the Oracle Load Test.However it is not recommend to run this in a production loadtest as the performance impact is unknown. Accessing the Queue's head with the peekFirst() method has been reported with about 2 seconds response time by both OpenScript and OTL. It is advised to log a Service Request to see if this could be lowered in future releases of Application Testing Suite, as the pollFirst() and even offerLast() writing to the tail of the Queue usually returned after an average 0.1 seconds.Debugging QueueWhile debugging the scripts the following was useful to remove single entries from its head, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will remove the first element of the Queue and write an informational message with the current username Value to the Result window.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");info("The first user in queueA was currently: '" + pollValue1 + "' " + pollValue1.getClass() + " length " + pollValue1.length() );ReferencesOracle Functional Testing OpenScript User's Guide Version 9.20 [E15488-05]Chapter 17 Using the Shared Data Modulehttp://download.oracle.com/otn/nt/apptesting/oats-docs-9.21.0030.zipOracle Fusion Middleware Oracle WebLogic Server Administration Console Online Help 11g Release 1 (10.3.4) [E13952-04]Administration Console Online Help - Manage users and groupshttp://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e13952/taskhelp/security/ManageUsersAndGroups.htm

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