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  • Error setting up thrift modules for python

    - by MMRUser
    Hi, I'm trying to set up thrift in order to incorporate with Cassandra, so when I ran the setup.py it out puts this message in command line running build running build_py running build_ext building 'thrift.protocol.fastbinary' extension C:\MinGW\bin\gcc.exe -mno-cygwin -mdll -O -Wall -IC:\Python26\include -IC:\Pytho n26\PC -c src/protocol/fastbinary.c -o build\temp.win32-2.6\Release\src\protocol \fastbinary.o src/protocol/fastbinary.c:24:24: netinet/in.h: No such file or directory src/protocol/fastbinary.c:85:4: #error "Cannot determine endianness" src/protocol/fastbinary.c: In function `writeI16': src/protocol/fastbinary.c:295: warning: implicit declaration of function `htons' src/protocol/fastbinary.c: In function `writeI32': src/protocol/fastbinary.c:300: warning: implicit declaration of function `htonl' src/protocol/fastbinary.c: In function `readI16': src/protocol/fastbinary.c:688: warning: implicit declaration of function `ntohs' src/protocol/fastbinary.c: In function `readI32': src/protocol/fastbinary.c:696: warning: implicit declaration of function `ntohl' error: command 'gcc' failed with exit status 1 Need some helping on this issue.I have already install the MigW32 Thanks.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Selenium - Could not start Selenium session: Failed to start new browser session: Error while launching browser

    - by Yatendra Goel
    I am new to Selenium. I generated my first java selenium test case and it has compiled successfully. But when I run that test I got the following RuntimeException java.lang.RuntimeException: Could not start Selenium session: Failed to start new browser session: Error while launching browser at com.thoughtworks.selenium.DefaultSelenium.start <DefaultSelenium.java:88> Kindly tell me how can I fix this error. This is the java file I want to run. import com.thoughtworks.selenium.*; import java.util.regex.Pattern; import junit.framework.*; public class orkut extends SeleneseTestCase { public void setUp() throws Exception { setUp("https://www.google.com/", "*chrome"); } public void testOrkut() throws Exception { selenium.setTimeout("10000"); selenium.open("/accounts/ServiceLogin?service=orkut&hl=en-US&rm=false&continue=http%3A%2F%2Fwww.orkut.com%2FRedirLogin%3Fmsg%3D0&cd=IN&skipvpage=true&sendvemail=false"); selenium.type("Email", "username"); selenium.type("Passwd", "password"); selenium.click("signIn"); selenium.selectFrame("orkutFrame"); selenium.click("link=Communities"); selenium.waitForPageToLoad("10000"); } public static Test suite() { return new TestSuite(orkut.class); } public void tearDown(){ selenium.stop(); } public static void main(String args[]) { junit.textui.TestRunner.run(suite()); } } I first started the selenium server through the command prompt and then execute the above java file through another command prompt. Second Question: Can I do right click on a specified place on a webpage with selenium.

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  • How to override ATTR_DEFAULT_IDENTIFIER_OPTIONS in Models in Doctrine?

    - by user309083
    Here someone explained that setting a 'primary' attribute for any row in your Model will override Doctrine_Manager's ATTR_DEFAULT_IDENTIFIER_OPTIONS attribute: http://stackoverflow.com/questions/2040675/how-do-you-override-a-constant-in-doctrines-models This works, however if you have a many to many relation whereby the intermediate table is created, even if you have set both columns in the intermediate to primary an error still results when Doctrine tries to place an index on the nonexistant 'id' column upon table creation. Here's my code: //Bootstrap // set the default primary key to be named 'id', integer, 4 bytes Doctrine_Manager::getInstance()->setAttribute( Doctrine_Core::ATTR_DEFAULT_IDENTIFIER_OPTIONS, array('name' => 'id', 'type' => 'integer', 'length' => 4)); //User Model class User extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('users'); } public function setUp() { $this->hasMany('Role as roles', array( 'local' => 'id', 'foreign' => 'user_id', 'refClass' => 'UserRole', 'onDelete' => 'CASCADE' )); } } //Role Model class Role extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles'); } public function setUp() { $this->hasMany('User as users', array( 'local' => 'id', 'foreign' => 'role_id', 'refClass' => 'UserRole' )); } } //UserRole Model class UserRole extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles_users'); $this->hasColumn('user_id', 'integer', 4, array('primary'=>true)); $this->hasColumn('role_id', 'integer', 4, array('primary'=>true)); } } Resulting error: SQLSTATE[42000]: Syntax error or access violation: 1072 Key column 'id' doesn't exist in table. Failing Query: "CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB". Failing Query: CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB I'm creating my tables using Doctrine::createTablesFromModels();

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  • Using CakePHP with GoDaddy IIS 7 IIS7 and Microsoft URL Rewriter

    - by ricky
    Hi, I'm trying to move a CakePHP app from a Windows Apache setup to a GoDaddy shared IIS7 setup. It's been easy to migrate except for the Apache mod_rewrite part -- which obviously wouldn't work in IIS7. I basically have no url rewriting capability, which is crucial for Cake to work. GoDaddy now offers MS URL Rewriter, but they don't offer technical support for it. I haven't seen any blog post that discusses how to do this in detail. I'd really like to avoid third-party software, especially since GoDaddy provides MS URL Rewriter, which ought to be more than sufficient. The mod_rewrite directives that will allow Cake to work on GoDaddy look ridiculously easy (pasted below); can someone help me convert it to a web.config I can use with URL Rewriter? The URL Rewriter manual is really long and complicated. I'd rather not have to read the whole thing if I don't have to. Here's the contents of the apache .htaccess file: <IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ /index.php?url=$1 [QSA,L] </IfModule> Here's a link that discusses GoDaddy's limited support for URL Rewriter: http://stackoverflow.com/questions/416727/url-rewriting-under-iis-at-godaddy Many thanks! Rich

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  • Question regarding the iPhone In App Purchase capabilities

    - by Wesley
    Hi everyone. I am working on releasing an app that will greatly benefit from using the in app purchase model. The app is a sort of book viewer, and the content I would like to make available for purchase will be more books in various languages. Each book is stored in sqlite format, in separate .db files. Now, the way that my developer has set it all up is that he added a line onto the bottom of the info.plist file called databases. Inside that database section, I can type in 'es' as the key, and for the value the name of the spanish database, and it populates in a uitableview in spanish, using NSLocale. So it is very easy to setup and implement different databases, which is great, but now I am confused about how I can implement my in app purchase model. Sorry about the long winded intro, here is my question: Is it possible to have an in app purchase add a line to my info.plist file? Or if not, is it possible to have the purchase reveal a new and updated plist file altogether that I would have already setup correctly? Any help here would be appreciated. Thanks

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  • Can a masterpage reference another masterpage with the same content and contentplaceholder tags?

    - by Peach
    Current Setup I currently have three masterpages and content pages in the following hierarchy : One root-level masterpage that displays the final result. Call this "A" Two sibling pages that don't reference each other but contain all the same contentplaceholder elements, just in a different order with different <div>'s surrounding them. Both reference the root-level masterpage. Call these "B1" and "B2". Several content pages that reference one or the other sibling master pages above (not both). Call these "C1" through "C-whatever". Basically I have: Cn = B1 = A Cm = B2 = A This hierarchy works fine. Desired Setup What I want to do is add in a new level to this hierarchy (a new master page) between the content pages and the sibling masterpages. Basically so it's like this: One root-level masterpage that displays the final result. Two sibling pages plus a third sibling. Call it B3 A new middle masterpage that dynamically 'chooses' one of the sibling masterpages. The desired behaviour is to pass through the content given by C directly to Bn without modifying it. The only thing D actively does is choose which Bn. Call this new masterpage D. Several content pages that reference the new middle master page instead of the old siblings. The challenge to this is, I'm working within the confines of a rather complex product and I cannot change the original two sibling masterpages (B1 and B2) or content pages (C) in any meaningful way. I want: Cn = D = B1 = A Cm = D = B2 = A Ck = D = B3 = A Essentially, D should "pass through" all it's content to whichever B-level masterpage it chooses. I can't put this logic in the C-level pages. Additional Details All B-level pages have the same content/contentplaceholder tags, just ordered and styled differently. D can be as convoluted as it has to be, so long as it doesn't require modifying C or B. I'm using ASP.Net 2.0 Is this possible?

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  • Memory leak when using Workflow 4.0 SqlWorkflowInstanceStore and PersistableIdleAction.Unload

    - by Rohland
    Hi, This particular problem is driving me nuts. I wonder if anyone has experienced a similar problem. If I load up a workflow then unload it and perform a memory snapshot then the result is predictable - my workflow is no longer in memory. However, if I load up a workflow and set the PersistableIdle action to PersistableIdleAction.Unload and let the workflow idle the workflow remains in memory even though the Unload action fires. I used ANTS Memory Profiler to debug this issue. This is the object retention graph outputted showing that an internal object is hanging onto my workflow instance. Can anyone else verify this problem? My code amounts to the following: Create SqlWorkflowInstanceStore and setup lock owner handle -- At this point I take a memory snapshot Create an instance of Workflow1 Set the PersistableIdle action Apply the instancestore to Workflow1 Setup action event handlers for Idle, Unload, UnhandledException etc. Persist the workflow instance Run the workflow instance Wait for instance to idle (caused by Delay activity) Ensure the Unload action is fired -- At this point I take a second memory snapshot From the above image, it is clear that the only object referencing Workflow1 is some internal event handlers result which I have no ability to dispose of. Any clues?

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  • Django JSON serializable error

    - by Hulk
    With the following code below, There is an error saying File "/home/user/web_pro/info/views.py", line 184, in headerview, raise TypeError("%r is not JSON serializable" % (o,)) TypeError: <lastname: jerry> is not JSON serializable In the models code header(models.Model): firstname = models.ForeignKey(Firstname) lastname = models.ForeignKey(Lastname) In the views code headerview(request): header = header.objects.filter(created_by=my_id).order_by(order_by)[offset:limit] l_array = [] l_array_obj = [] for obj in header: l_array_obj = [obj.title, obj.lastname ,obj.firstname ] l_array.append(l_array_obj) dictionary_l.update({'Data': l_array}) ; return HttpResponse(simplejson.dumps(dictionary_l), mimetype='application/javascript') what is this error and how to resolve this? thanks..

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  • Python Image Library: How to combine 4 images into a 2 x 2 grid?

    - by Casey
    I have 4 directories with images for an animation. I would like to take the set of images and generate a single image with the 4 images arranged into a 2x2 grid for each frame of the animation. My code so far is: import Image fluid64 = "Fluid64_half_size/00" fluid128 = "Fluid128_half_size/00" fluid512 = "Fluid512_half_size/00" fluid1024 = "Fluid1024_half_size/00" out_image = "Fluid_all/00" for pic in range(1, 26): blank_image = Image.open("blank.jpg") if pic < 10: image_num = "0"+str(pic) else: image_num = str(pic) image64 = Image.open(fluid64+image_num+".jpg") image128 = Image.open(fluid128+image_num+".jpg") image512 = Image.open(fluid512+image_num+".jpg") image1024 = Image.open(fluid1024+image_num+".jpg") out = out_image + image_num + ".jpg" blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, (0,300)).paste(fluid1024, (400,300)).save(out) Not sure why it's not working. I'm getting the error: Traceback (most recent call last): File "C:\Users\Casey\Desktop\Image_composite.py", line 24, in <module> blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, ( ste(fluid1024, (400,300)).save(out) AttributeError: 'NoneType' object has no attribute 'paste' shell returned 1 Any help would be awesome. Thanks!

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  • nMoq basic questions

    - by devoured elysium
    I made the following test for my class: var mock = new Mock<IRandomNumberGenerator>(); mock.Setup(framework => framework.Generate(0, 50)) .Returns(7.0) var rnac = new RandomNumberAverageCounter(mock.Object, 1, 100); rnac.Run(); double result = rnac.GetAverage(); Assert.AreEqual(result, 7.0, 0.1); The problem here was that I changed my mind about what range of values Generate(int min, int max) would use. I ran the test and it failed. I know that that is what it's supposed to happen but I was left wondering if isn't there a way to launch an exception or throw in a message when trying to run the method params. Also, if I want to run this Generate() method 10 times with different values (let's say, from 1 to 10), will I have to make 10 mock setups or something, or is there a special method for it? The best I could think of is this (which isn't bad, I'm just asking if there is other better way): for (int i = 1; i < 10; ++i) { mock.Setup(framework => framework.Generate(1, 100)) .Returns((double)i); } Thanks

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  • Having problems building OpenCV 2.0 on CentOS 5?

    - by Hayri Ugur KOLTUK
    Hi all! I'd been trying to install OpenCV library to my centos system however when i type make and hit enter after configuring with cmake, i get the following error: [100%] Building CXX object tests/cv/CMakeFiles/cvtest.dir/src/amoments.o [100%] Building CXX object tests/cv/CMakeFiles/cvtest.dir/src/affine3d_estimator.o [100%] Building CXX object tests/cv/CMakeFiles/cvtest.dir/src/acontours.o [100%] Building CXX object tests/cv/CMakeFiles/cvtest.dir/src/areprojectImageTo3D.o Linking CXX executable ../../bin/cvtest CMakeFiles/cvtest.dir/src/highguitest.o: In function CV_HighGuiTest::run(int)': highguitest.cpp:(.text._ZN14CV_HighGuiTest3runEi+0x15): warning: the use oftmpnam' is dangerous, better use `mkstemp' [100%] Built target cvtest make: * [all] Error 2 and interesting, once i got this error: [ 99%] Built target mltest [ 99%] Generating generated0.i Traceback (most recent call last): File "/home/proje/OpenCV-2.1.0/interfaces/python/gen.py", line 43, in ? if True in has_init and not all(has_init[has_init.index(True):]): NameError: name 'all' is not defined make[2]: * [interfaces/python/generated0.i] Error 1 make[1]: [interfaces/python/CMakeFiles/cvpy.dir/all] Error 2 make: ** [all] Error 2 What possibly is the cause of these errors? I need to install opencv immediately on this computer. Best regards, Hayri Ugur KOLTUK

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  • Zend headScript() and appendFile not working as expected

    - by Ryan
    I'm having an issue trying to append a javascript file using headScript()->appendFile('file name') with Zend. I have my layout setup like this: <?= $this->headScript() ->prependScript( 'BASE_URL = "' . $this->baseUrl() . '";' ) ->appendFile( $this->baseUrl('js/lib/jquery/jquery-1.4.2.min.js') ) ->appendFile( $this->baseUrl('js/admin.js') ); ?> Then, in my controller I am trying to append an additional js file only for this page, like: $this->view->headScript()->appendFile( 'another/js/file.js' ); This file needs to be appended to what is already setup in the layout. However, this file gets added before the other 'appendFile' files. I've also tried $this->headScript()->offsetSetFile(999, '/js/myfuncs.js'); But this still adds the file before the other files. This is not how I would expect this to work, especially when using the offsetSetFile method. How can I add this file after the other files? Thanks.

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  • do-while loop in Python?

    - by Eye of Hell
    I need to emulate a do-while loop in a python. But, unfortunately, following straightforward code does not work: l = [ 1, 2, 3 ] i = l.__iter__() s = None while True : if s : print s try : s = i.next() except StopIteration : break print "done" Instead of "1,2,3,done" I have the following output: [stdout:]1 [stdout:]2 [stdout:]3 None['Traceback (most recent call last): ', ' File "test_python.py", line 8, in <module> s = i.next() ', 'StopIteration '] What can I do in order to catch 'stop iteration' excepton and break a while loop properly? Example why such thing may be needed. State machine: s = "" while True : if state is STATE_CODE : if "//" in s : tokens.add( TOKEN_COMMENT, s.split( "//" )[1] ) state = STATE_COMMENT else : tokens.add( TOKEN_CODE, s ) if state is STATE_COMMENT : if "//" in s : tokens.append( TOKEN_COMMENT, s.split( "//" )[1] ) else state = STATE_CODE # re-evaluate same line continue try : s = i.next() except StopIteration : break

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  • Building a Drupal Newsletter Module for handling Newsletter Articles

    - by Michael T. Smith
    We're building a module for generating HTML for email newsletters. We've looked into using a few other modules (SimpleNews, MailChimp, among others), but due to various requirements, it'll be easier and better for us to build a custom solution. Being a new Drupal developer, I'm a bit worried about handling this in a "non-Drupal" way. That being said, my plan is to setup a vocabulary with Newsletters as a term and the actual Newsletters as sub-terms, like so: Newsletters (term) - Newsletter A (sub-term) - Newsletter B (sub-term) This has the added benefit of being able to organize where articles were published (besides just on the site.) The question, though, is how to handle the different Newsletter issues. I could go another level deeper in the vocabulary, like so: Newsletters (term) - Newsletter A (sub-term) - Issue - 2010-03-01 - Issue - 2010-03-02 - Newsletter B (sub-term) - Issue - 2010-03-01 - Issue - 2010-03-08 But I'm wondering if this is adding a bit too much complexity. Once I have this taxonomy setup, when the user went to add new newsletters it would also create a node (content type: newsletter), and when he/she went to add new issues, it would also create a node (content type: issue.) Those would then be the landing pages for that content. So, the question is is there a better way for handling this structure? Is this a Drupal-like solution?

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  • Facebooker Causing Problems with Rails Integration Testing

    - by Eric Lubow
    I am (finally) attempting to write some integration tests for my application (because every deploy is getting scarier). Since testing is a horribly documented feature of Rails, this was the best I could get going with shoulda. class DeleteBusinessTest < ActionController::IntegrationTest context "log skydiver in and" do setup do @skydiver = Factory( :skydiver ) @skydiver_session = SkydiverSession.create(@skydiver) @biz = Factory( :business, :ownership = Factory(:ownership, :skydiver = @skydiver )) end context "delete business" do setup do @skydiver_session = SkydiverSession.find post '/businesses/destroy', :id = @biz.id end should_redirect_to('businesses_path()'){businesses_path()} end end end In theory, this test seems like it should pass. My factories seem like they are pushing the right data in: Factory.define :skydiver do |s| s.sequence(:login) { |n| "test#{n}" } s.sequence(:email) { |n| "test#{n}@example.com" } s.crypted_password '1805986f044ced38691118acfb26a6d6d49be0d0' s.password 'secret' s.password_confirmation { |u| u.password } s.salt 'aowgeUne1R4-F6FFC1ad' s.firstname 'Test' s.lastname 'Salt' s.nickname 'Mr. Password Testy' s.facebook_user_id '507743444' end The problem I am getting seems to be from Facebooker only seems to happen on login attempts. When the test runs, I am getting the error: The error occurred while evaluating nil.set_facebook_session. I believe that error is to be expected in a certain sense since I am not using Facebook here for this session. Can anyone provide any insight as to how to either get around this or at least help me out with what is going wrong?

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  • Custom Installer class , rollback method never called.

    - by yossi1981
    Hi guys. I am having an installer class , Here is a snippet: [RunInstaller(true)] public partial class ServerWrapInstaller : Installer { public override void Install(IDictionary stateSaver) { EventLog.WriteEntry("Installer", "Install", EventLogEntryType.Information); base.Install(stateSaver); } public override void Commit(IDictionary savedState) { EventLog.WriteEntry("Installer", "Commit", EventLogEntryType.Information); base.Commit(savedState); } public override void Rollback(IDictionary savedState) { EventLog.WriteEntry("Installer", "Rollback", EventLogEntryType.Information); base.Rollback(savedState); } public override void Uninstall(IDictionary savedState) { EventLog.WriteEntry("Installer", "UnInstall", EventLogEntryType.Information); base.Uninstall(savedState); } } Now i start the installation in full GUI mode and then click the "Cancel" button in the middle of the process causing the installation to roll back. The problem is that the RollBack method is not called. I don't see the expected entry in the event log. I want to mention that if i let the installation to complete , I do see the "Install" message in the event log and If i then uninstall , I see the "uninstall" message in the event log. But if stop the installtion process in the middle , by pressing the "cancel" button , I do see the progress bar going backward , but the rollback method is not called. what am I doing wrong ? thanks in advance for any help. Edit: Providing more details... The installer is an MSI package. The package is built in vs2009 using a setup project. The installer class is used as a custom action by the setup project. Since this is a MSI Package I have an option to run it in silent mode or in user-interactive more . When I wrote "Full GUI mode" , I ment User-Interactive mode.

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  • Save UIwebview contents to photo gallery

    - by user307410
    There's a video tutorial on u tube that shows how to perform this.It consists of a UIwebview and toolbar button to save the contents.Haven't had any luck making this work.Could someone have a look and see they can make it work.Many thanks in advance. http://www.youtube.com/watch?v=gDPca3JIc_s&feature=player_embedded# /////////////////////////////////////////////////////////////////// // // SaveWebViewController.h // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import @interface SaveWebViewController : UIViewController { IBOutlet UIWebView *webview; } @property (nonatomic, retain) IBOutlet UIWebView *webview; [IBAction]saveWeb:(id)sender; @end //////////////////////////////////////////////////////////////////////////////// // // SaveWebViewController.m // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import "SaveWebViewController.h" @implementation SaveWebViewController (IBAction)saveWeb:(id)sender { UIGraphicsBeginImageContext(webView.frame.size); [self.view.layer renderInContext: UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); } // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://google.com"]]]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Python 3.1.1 Class Question

    - by Protean
    I'm a new Python programmer who is having a little trouble using 'self' in classes. For example: class data: def __init__(self): self.table = [] def add(self, file): self.table.append(file) data.add('yes') In this function I want to have table be a variable stored in the class data and use add to modify it. However, when I run this script it gives me the error: Traceback (most recent call last): File "/Projects/Python/sfdfs.py", line 7, in <module> data.add('yes') TypeError: add() takes exactly 2 positional arguments (1 given) I assume that I am trying to call the function the wrong way in this instance, as this syntax is very similar to an example in the python documentation: http://docs.python.org/3.1/tutorial/classes.html

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  • Python-MySQLdb problem: wrong ELF class: ELFCLASS32

    - by jsalonen
    As part of trying out django CMS (http://www.django-cms.org/), I'm struggling with getting Python-MySQLdb to work (http://pypi.python.org/pypi/MySQL-python/). I have installed Django CMS and all of its dependencies (Python 2.5, Django, django-south, MySQL server) I'm trying out the example code within Django CMS code with MySQL as chosen database type When I execute python manage.py syncdb, the following error occurs: django.core.exceptions.ImproperlyConfigured: Error loading MySQLdb module: /root/.python-eggs/MySQL_python-1.2.3c1-py2.5-linux-i686.egg-tmp/_mysql.so: wrong ELF class: ELFCLASS32 I have been able to trace the problem specifically to python-mySQLdb (as also visible in the stack trace). Other than that, I am completely puzzled. I don't have a clue what ELFCLASS32 means, or what ELF class is anyway. I suspect that this error could have something to do with the fact that I am running 64-bit version of Debian 5 (on a VPS). Any good ideas how to troubleshoot?

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  • Replication: SQL Server 2008 Publisher with SQL Server Express 2005 Subscriber

    - by Jeremy
    Here is the setup: SQL Server 2008 Enterprise Server with a Merge Publication. SQL Server 2005 Express with pull subscription. There is no web or ftp setup. This is direct merge replication. Using the RMO objects from C#, I get a "class cannot be found." COM Error when accessing the MergePullSubscription.SynchronizationAgent property. I've tried with both the 2008 RMO dll's (version 10 dll's) and the 2005 RMO dll's (version 9 dll's). When trying to use replmerge.exe, I get the following: 2010-04-10 04:12:05.263 Microsoft SQL Server Merge Agent 9.00.1399.06 2010-04-10 04:12:05.294 Copyright (c) 2000 Microsoft Corporation 2010-04-10 04:12:05.294 2010-04-10 04:12:05.294 The timestamps prepended to the output lines are express ed in terms of UTC time. 2010-04-10 04:12:05.294 User-specified agent parameter values: -Publisher SUN -PublisherDB PRIMROSE -PublisherSecurityMode 1 -Publication PRIMROSE -Distributor SUN -DistributorSecurityMode 1 -Subscriber PVILLE\SQLEXPRESS -SubscriberSecurityMode 1 -SubscriberDB PRIMROSE -SubscriptionType 1 -DistributorLogin sa -DistributorPassword ********** -DistributorSecurityMode 0 -PublisherLogin sa -PublisherPassword ********** -PublisherSecurityMode 0 -SubscriberLogin sa -SubscriberPassword ********** -SubscriberSecurityMode 0 2010-04-10 04:12:05.325 Connecting to Subscriber 'PVILLE\SQLEXPRESS' 2010-04-10 04:12:05.481 Connecting to Distributor 'SUN' 2010-04-10 04:12:05.513 The version of SQL Server running at the Distributor(10. 0.2531.??????????????????) is not compatible with the version of SQL Server runn ing at the Subscriber(9.00.1399.???????L?L?LHL?L?L?L?,?). 2010-04-10 04:12:05.513 Category:NULL Source: Merge Process Number: -2147200979 Message: The version of SQL Server running at the Distributor(10.0.2531.???????? ??????????) is not compatible with the version of SQL Server running at the Subs criber(9.00.1399.???????L?L?LHL?L?L?L?,?). Any ideas?

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  • Objects with permissions assigned by django-guardian not visible in admin

    - by jul
    I'm using django-guardian in order to manage per object permission. For a given user I give permission all permission on one object: joe = User.objects.get(username="joe") mytask = Task.objects.get(pk=1) assign('add_task', joe, mytask) assign('change_task', joe, mytask) assign('delete_task', joe, mytask) and I get, as expected: In [57]: joe.has_perm("add_task", mytask) Out[57]: True In [58]: joe.has_perm("change_task", mytask) Out[58]: True In [59]: joe.has_perm("delete_task", mytask) Out[59]: True In admin.py I also make TaskAdmin inherit from GuardedModelAdmin instead of admin.ModelAdmin Now when I connect to my site with joe, on the admin I get: You don't have permission to edit anything Am I not supposed to be able to edit the object mytask? Do I have to set some permissions using the built-in model-based permission system? Am I missing anything? Thank you

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  • Activate COM object using website doesn't work in Windows 2003 server

    - by Tarun
    I have been trying really hard to activate and launch a COM object using an ASP.NET web application. The aspx website has a code-behind file that has a reference to this COM object (which is an actual application - a CAD software). When required, the VB code creates (or launches) the application. The complete set-up works in a Win-XP (32-bit) environment both under debugging using visual studio and when the website is accessed by an outside user (through IIS server in XP). But the same application doesn't get activated when it is hosted onto the Win-2003 (32-bit) IIS server. I get "Object reference not set to an instance of an object" error. The way I have setup in Win-XP was to grant ASP user and Internet guest user permissions to the COM object in the DCOM Config and since the windows firewall is enabled, I add the exe file (associated with the COM object) to the exception list. For the case of Win-2003 server, I add the Network Service permission to the COM object. But the setup doesn't seem to work at all. I am not sure what I am missing and how to get the application to launch. Any help will be greatly appreciated.

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  • Iphone SQLite Databse with german umlauts results in NULL value

    - by Daniel
    Hi guys, I'm quite new to the Iphone development and after search for an answer for 3 hours now, I hope that you guys can give me a hand. My problem is that I have a SQLite Database with german umlauts. Looking at it with a SQLite browser tool shows me that the data is stored with german umlauts, correctly. But selecting fields with german umlauts in it results in a NULL value. I'm already using "stringWithUTF8String", so I don't get the point where the problem is placed. Here is my code: -(void) readSearchFromDatabase { searchFlag = YES; // Setup the database object sqlite3 *database; // Init the SCode Array searchSCodes = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSString *wildcard =@"%"; // Setup the SQL Statement and compile it NSString *sql = [NSString stringWithFormat:@"SELECT * FROM scode WHERE ta LIKE '%@%@%@' OR descriptionde LIKE '%@%@%@' OR descriptionen LIKE '%@%@%@'", wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard]; //Creating a const char SQL Statement especially for SQLite const char *sqlStatement = [sql UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aTa = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *aReport = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescriptionDE = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aDescriptionEN = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; //Results a NULL value NSLog(@"Output: %@", aDescriptionDE); // Create a new SCode object with the data from the database SCode *searchSCode = [[SCode alloc] initWithTa:aTa report:aReport descriptionDE:aDescriptionDE descriptionEN:aDescriptionEN]; // Add the SCode object to the SCodes Array [searchSCodes addObject:searchSCode]; [searchSCode release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); }

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  • Moq for Silverlight doesn't raise event

    - by Budda
    Trying to write Unit test for Silverlight 4.0 using Moq 4.0.10531.7 public delegate void DataReceived(ObservableCollection<TeamPlayerData> AllReadyPlayers, GetSquadDataCompletedEventArgs squadDetails); public interface ISquadModel : IModelBase { void RequestData(int matchId, int teamId); void SaveData(); event DataReceived DataReceivedEvent; } void MyTest() { Mock<ISquadModel> mockSquadModel = new Mock<ISquadModel>(); mockSquadModel.Raise(model => model.DataReceivedEvent += null, EventArgs.Empty); } Instead of raising the 'DataReceivingEvent' the following error is received: Object of type 'Castle.Proxies.ISquadModelProxy' cannot be converted to type 'System.Collections.ObjectModel.ObservableCollection`1[TeamPlayerData]'. Why attempt to convert mock to the type of 1st event parameter is performed? How can I raise an event? I've also tried another approach: mockSquadModel .Setup(model => model.RequestData(TestMatchId, TestTeamId)) .Raises(model => model.DataReceivedEvent += null, EventArgs.Empty) ; this should raise event if case somebody calls 'Setup' method... Instead the same error is generated... Any thoughts are welcome. Thanks

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