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  • txt file read/overwrite/append. Is this feasible? (Visual C#)

    - by Arcadian
    Hi, I'm writing a program for some data entry I have to periodically do. I have begun testing a few things that the program will have to do but i'm not sure about this part. What i need this part to do is: read a .txt file of data take the first 12 characters from each line take the first 12 characters from each line of the data that has been entered in a multi-line text box compare the two lists line by line if one of the 12 character blocks from the multi-line text box match one of the blocks in the .txt file then overwrite that entire line (only 17 characters in total) if one of the 12 character blocks from the multi-line text box DO NOT match any of the blocks in the.txt file then append that entire line to the file thats all it has to do. i'll do an example: TXT FILE: G01:78:08:32 JG05 G08:80:93:10 JG02 G28:58:29:28 JG04 MULTI-LINE TEXT BOX: G01:78:08:32 JG06 G28:58:29:28 JG03 G32:10:18:14 JG01 G32:18:50:78 JG07 RESULTING TXT FILE: G01:78:08:32 JG06 G08:80:93:10 JG02 G28:58:29:28 JG03 G32:10:18:14 JG01 G32:18:50:78 JG07 as you can see lines 1 and 3 were overwriten, line 2 was left alone as it did not match any blocks in the text box, lines 4 and 5 were appended to the file. thats all i want it to do. How do i go about this? Thanks in advance

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  • Recursion: using values passed in parameters

    - by Tom Lilletveit
    I got this line of code that pops a int of the array saves it to int element then removes it from array. then in the return statement return CountCriticalVotes(rest, blockIndex + element); it ads it to the blockIndex variable and if it reaches 10 before the array is empty it returns 1. But my problem is this, I do not want it to add up all the values in the array in the parameter, but only add one then revert the parameter value back to it´s original state, then add a new, revert etc... How would i do this? int NumCriticalVotes :: CountCriticalVotes(Vector<int> & blocks, int blockIndex) { if (blockIndex >= 10) { return 1; } if (blocks.isEmpty()) { return 0; } else { int element = blocks.get(0); Vector<int> rest = blocks; rest.remove(0); return CountCriticalVotes(rest, blockIndex + element);

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  • iOS JavaScript bridge

    - by andr111
    I'm working on an app where I'm going to use both HTML5 in UIWebView and native iOS framework together. I know that I can implement communication between JavaScript and Objective-C. Are there any libraries that simplify implementing this communication? I know that there are several libraries to create native iOS apps in HTML5 and javascript (for example AppMobi, PhoneGap), but I'm not sure if there is a library to help create native iOS apps with heavy JavaScript usage. I need to: Execute JS methods from Objective-C Execute Objective-C methods from JS Listen to native JS events from Objective-C (for example DOM ready event)

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  • Adding Extra Hard Drives Debian Fdisk

    - by Belgin Fish
    well I just got a new server and it's a little different than what I'm use to, when I run cfdisk I get WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. WARNING: GPT (GUID Partition Table) detected on '/dev/sdb'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdb: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. WARNING: GPT (GUID Partition Table) detected on '/dev/sdc'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdc: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdc1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. WARNING: GPT (GUID Partition Table) detected on '/dev/sdd'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdd: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdd1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. WARNING: GPT (GUID Partition Table) detected on '/dev/sdf'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdf: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdf1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. WARNING: GPT (GUID Partition Table) detected on '/dev/sde'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sde: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sde1 1 267350 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. Usually it tells me which ones arn't partitioned and stuff, and I only have 6 drives in my server and there's 6 showing up here so I'm only assuming the first ones already mounted and formatted correctly? I'm not really sure if anyone would help me out here. Basically I just want to format and mount these drives :)

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  • New <%: %> Syntax for HTML Encoding Output in ASP.NET 4 (and ASP.NET MVC 2)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] This is the nineteenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. Today’s post covers a small, but very useful, new syntax feature being introduced with ASP.NET 4 – which is the ability to automatically HTML encode output within code nuggets.  This helps protect your applications and sites against cross-site script injection (XSS) and HTML injection attacks, and enables you to do so using a nice concise syntax. HTML Encoding Cross-site script injection (XSS) and HTML encoding attacks are two of the most common security issues that plague web-sites and applications.  They occur when hackers find a way to inject client-side script or HTML markup into web-pages that are then viewed by other visitors to a site.  This can be used to both vandalize a site, as well as enable hackers to run client-script code that steals cookie data and/or exploits a user’s identity on a site to do bad things. One way to help mitigate against cross-site scripting attacks is to make sure that rendered output is HTML encoded within a page.  This helps ensures that any content that might have been input/modified by an end-user cannot be output back onto a page containing tags like <script> or <img> elements.  ASP.NET applications (especially those using ASP.NET MVC) often rely on using <%= %> code-nugget expressions to render output.  Developers today often use the Server.HtmlEncode() or HttpUtility.Encode() helper methods within these expressions to HTML encode the output before it is rendered.  This can be done using code like below: While this works fine, there are two downsides of it: It is a little verbose Developers often forget to call the HtmlEncode method New <%: %> Code Nugget Syntax With ASP.NET 4 we are introducing a new code expression syntax (<%:  %>) that renders output like <%= %> blocks do – but which also automatically HTML encodes it before doing so.  This eliminates the need to explicitly HTML encode content like we did in the example above.  Instead you can just write the more concise code below to accomplish the same thing: We chose the <%: %> syntax so that it would be easy to quickly replace existing instances of <%= %> code blocks.  It also enables you to easily search your code-base for <%= %> elements to find and verify any cases where you are not using HTML encoding within your application to ensure that you have the correct behavior. Avoiding Double Encoding While HTML encoding content is often a good best practice, there are times when the content you are outputting is meant to be HTML or is already encoded – in which case you don’t want to HTML encode it again.  ASP.NET 4 introduces a new IHtmlString interface (along with a concrete implementation: HtmlString) that you can implement on types to indicate that its value is already properly encoded (or otherwise examined) for displaying as HTML, and that therefore the value should not be HTML-encoded again.  The <%: %> code-nugget syntax checks for the presence of the IHtmlString interface and will not HTML encode the output of the code expression if its value implements this interface.  This allows developers to avoid having to decide on a per-case basis whether to use <%= %> or <%: %> code-nuggets.  Instead you can always use <%: %> code nuggets, and then have any properties or data-types that are already HTML encoded implement the IHtmlString interface. Using ASP.NET MVC HTML Helper Methods with <%: %> For a practical example of where this HTML encoding escape mechanism is useful, consider scenarios where you use HTML helper methods with ASP.NET MVC.  These helper methods typically return HTML.  For example: the Html.TextBox() helper method returns markup like <input type=”text”/>.  With ASP.NET MVC 2 these helper methods now by default return HtmlString types – which indicates that the returned string content is safe for rendering and should not be encoded by <%: %> nuggets.  This allows you to use these methods within both <%= %> code nugget blocks: As well as within <%: %> code nugget blocks: In both cases above the HTML content returned from the helper method will be rendered to the client as HTML – and the <%: %> code nugget will avoid double-encoding it. This enables you to default to always using <%: %> code nuggets instead of <%= %> code blocks within your applications.  If you want to be really hardcore you can even create a build rule that searches your application looking for <%= %> usages and flags any cases it finds as an error to enforce that HTML encoding always takes place. Scaffolding ASP.NET MVC 2 Views When you use VS 2010 (or the free Visual Web Developer 2010 Express) you’ll find that the views that are scaffolded using the “Add View” dialog now by default always use <%: %> blocks when outputting any content.  For example, below I’ve scaffolded a simple “Edit” view for an article object.  Note the three usages of <%: %> code nuggets for the label, textbox, and validation message (all output with HTML helper methods): Summary The new <%: %> syntax provides a concise way to automatically HTML encode content and then render it as output.  It allows you to make your code a little less verbose, and to easily check/verify that you are always HTML encoding content throughout your site.  This can help protect your applications against cross-site script injection (XSS) and HTML injection attacks.  Hope this helps, Scott

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  • Issue with distinguishing levels in isometric game

    - by Konrad
    I'm working on an isometric game however I am having trouble visually distinguishing between levels in the game. Take the example below, the first image shows concrete blocks at ground level and the following images show an attempt to build a few blocks a level above. As you can see the level above is visually swallowed the one below. I've tried shading to make lower levels darker with respect to camera, but this doesn't work that well.. any ideas?

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  • Inverted schedctl usage in the JVM

    - by Dave
    The schedctl facility in Solaris allows a thread to request that the kernel defer involuntary preemption for a brief period. The mechanism is strictly advisory - the kernel can opt to ignore the request. Schedctl is typically used to bracket lock critical sections. That, in turn, can avoid convoying -- threads piling up on a critical section behind a preempted lock-holder -- and other lock-related performance pathologies. If you're interested see the man pages for schedctl_start() and schedctl_stop() and the schedctl.h include file. The implementation is very efficient. schedctl_start(), which asks that preemption be deferred, simply stores into a thread-specific structure -- the schedctl block -- that the kernel maps into user-space. Similarly, schedctl_stop() clears the flag set by schedctl_stop() and then checks a "preemption pending" flag in the block. Normally, this will be false, but if set schedctl_stop() will yield to politely grant the CPU to other threads. Note that you can't abuse this facility for long-term preemption avoidance as the deferral is brief. If your thread exceeds the grace period the kernel will preempt it and transiently degrade its effective scheduling priority. Further reading : US05937187 and various papers by Andy Tucker. We'll now switch topics to the implementation of the "synchronized" locking construct in the HotSpot JVM. If a lock is contended then on multiprocessor systems we'll spin briefly to try to avoid context switching. Context switching is wasted work and inflicts various cache and TLB penalties on the threads involved. If context switching were "free" then we'd never spin to avoid switching, but that's not the case. We use an adaptive spin-then-park strategy. One potentially undesirable outcome is that we can be preempted while spinning. When our spinning thread is finally rescheduled the lock may or may not be available. If not, we'll spin and then potentially park (block) again, thus suffering a 2nd context switch. Recall that the reason we spin is to avoid context switching. To avoid this scenario I've found it useful to enable schedctl to request deferral while spinning. But while spinning I've arranged for the code to periodically check or poll the "preemption pending" flag. If that's found set we simply abandon our spinning attempt and park immediately. This avoids the double context-switch scenario above. One annoyance is that the schedctl blocks for the threads in a given process are tightly packed on special pages mapped from kernel space into user-land. As such, writes to the schedctl blocks can cause false sharing on other adjacent blocks. Hopefully the kernel folks will make changes to avoid this by padding and aligning the blocks to ensure that one cache line underlies at most one schedctl block at any one time.

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  • QAliber

    - by csharp-source.net
    QAliber includes 2 projects: a Visual Studio plug-in and Test Builder + Runner as execute framework. Visual Studio plug-in help writing automatic tests over GUI with control browser and record/play capabilities (but not only, since this project incorporate into development solution API testing is easy to do) The Test Builder is a framework for creating a scenario by simply drag and drop of created building blocks. It already provide big repository of test blocks performing most tasks without coding.

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • Would someone please explain Octree Collisions to me?

    - by A-Type
    I've been reading everything I can find on the subject and I feel like the pieces are just about to fall into place, but I just can't quite get it. I'm making a space game, where collisions will occur between planets, ships, asteroids, and the sun. Each of these objects can be subdivided into 'chunks', which I have implemented to speed up rendering (the vertices can and will change often at runtime, so I've separated the buffers). These subdivisions also have bounding primitives to test for collision. All of these objects are made of blocks (yeah, it's that kind of game). Blocks can also be tested for rough collisions, though they do not have individual bounding primitives for memory reasons. I think the rough testing seems to be sufficient, though. So, collision needs to be fairly precise; at block resolution. Some functions rely on two blocks colliding. And, of course, attacking specific blocks is important. Now what I am struggling with is filtering my collision pairs. As I said, I've read a lot about Octrees, but I'm having trouble applying it to my situation as many tutorials are vague with very little code. My main issues are: Are Octrees recalculated each frame, or are they stored in memory and objects are shuffled into different divisions as they move? Despite all my reading I still am not clear on this... the vagueness of it all has been frustrating. How far do Octrees subdivide? Planets in my game are quite large, while asteroids are smaller. Do I subdivide to the size of the planet, or asteroid (where planet is in multiple divisions)? Or is the limit something else entirely, like number of elements in the division? Should I load objects into the octrees as 'chunks' or in the whole, then break into chunks later? This could be specific to my implementation, I suppose. I was going to ask about how big my root needed to be, but I did manage to find this question, and the second answer seems sufficient for me. I'm afraid I don't really get what he means by adding new nodes and doing subdivisions upon adding new objects, probably because I'm confused about whether the tree is maintained in memory or recalculated per-frame.

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

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  • Why does the login screen fail to appear?

    - by a different ben
    My system: Dell Precision T3500 nVidia Quadro NVS 295 Ubuntu 12.04 x86_64 (3.2.0-32) Essential problem: On boot my system won't get past the splash screen. I can switch to another virtual terminal and log in, I can also ssh from another system -- so it appears that the problem might be with the display manager. How can I diagnose and fix this problem? More info: From a VT I can issue sudo lightdm restart, and this will bring up the login screen and and I can continue from there. So I do have access to my system. Update-manager recently updated a number of packages, including a bunch of x11 and xorg packages, some nVidia drivers, rpcbind, etc etc. My boot log (if that is any guidance) says the following: fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 rpcbind: Cannot open '/run/rpcbind/rpcbind.xdr' file for reading, errno 2 (No such file or directory) rpcbind: Cannot open '/run/rpcbind/portmap.xdr' file for reading, errno 2 (No such file or directory) /dev/sda1: clean, 597650/1525920 files, 3963433/6103296 blocks /dev/sda7: clean, 11/6406144 files, 450097/25608703 blocks /dev/sda5: clean, 158323/1525920 files, 1886918/6103296 blocks /dev/sda8: clean, 250089/107929600 files, 111088810/431689728 blocks Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd * Starting AppArmor profiles [80G [74G[ OK ] Loading the saved-state of the serial devices... /dev/ttyS0 at 0x03f8 (irq = 4) is a 16550A * Starting ClamAV virus database updater freshclam [80G [74G[ OK ] * Starting Name Service Cache Daemon nscd [80G [74G[ OK ] * Starting modem connection manager[74G[ OK ] * Starting K Display Manager[74G[ OK ] * Starting mDNS/DNS-SD daemon[74G[ OK ] * Stopping GNOME Display Manager[74G[ OK ] * Stopping K Display Manager[74G[ OK ] * Starting bluetooth daemon[74G[ OK ] * Starting network connection manager[74G[ OK ] * Starting Postfix Mail Transport Agent postfix [80G [74G[ OK ] speech-dispatcher disabled; edit /etc/default/speech-dispatcher * Starting VirtualBox kernel modules [80G [74G[ OK ] * Starting the Winbind daemon winbind [80G [74G[ OK ] saned disabled; edit /etc/default/saned * Starting anac(h)ronistic cron[74G[ OK ] * Stopping anac(h)ronistic cron[74G[ OK ] * Checking battery state... [80G [74G[ OK ] nxsensor is disabled in '/usr/NX/etc/node.cfg' Trying to start NX server: NX 122 Service started. NX 999 Bye. Trying to start NX statistics: NX 723 Cannot start NX statistics: NX 709 NX statistics are disabled for this server. NX 999 Bye. * Stopping System V runlevel compatibility[74G[ OK ] * Starting Mount network filesystems[74G[ OK ] * Stopping Mount network filesystems[74G[ OK ] * Stopping regular background program processing daemon[74G[ OK ] * Starting regular background program processing daemon[74G[ OK ] * Starting anac(h)ronistic cron[74G[ OK ] * Stopping anac(h)ronistic cron[74G[ OK ]

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  • C++ Intel TBB : sortie de la version 3 de la bibliothèque open source pour le développement parallè

    La bibliothèque open source TBB d'Intel pour programmer en parallèle vient de sortir en version 3 Intel vient d'annoncer aujourd'hui la sortie de la troisième version de sa bibliothèque TBB (thread building blocks). Cette bibliothèque C++, disponible en open source, a pour objectif de permettre de programmer en parallèle, afin d'accéder aux ressources des machines multi-coeurs actuels. Citation: Today, Intel released Intel® Threading Building Blocks (Intel® TBB) 3.0, a high-level parallel programming toolkit that ...

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  • How do I tell mdadm to start using a missing disk in my RAID5 array again?

    - by Jon Cage
    I have a 3-disk RAID array running in my Ubuntu server. This has been running flawlessly for over a year but I was recently forced to strip, move and rebuild the machine. When I had it all back together and ran up Ubuntu, I had some problems with disks not being detected. A couple of reboots later and I'd solved that issue. The problem now is that the 3-disk array is showing up as degraded every time I boot up. For some reason it seems that Ubuntu has made a new array and added the missing disk to it. I've tried stopping the new 1-disk array and adding the missing disk, but I'm struggling. On startup I get this: root@uberserver:~# cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md_d1 : inactive sdf1[2](S) 1953511936 blocks md0 : active raid5 sdg1[2] sdc1[3] sdb1[1] sdh1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU] I have two RAID arrays and the one that normally pops up as md1 isn't appearing. I read somewhere that calling mdadm --assemble --scan would re-assemble the missing array so I've tried first stopping the existing array that ubuntu started: root@uberserver:~# mdadm --stop /dev/md_d1 mdadm: stopped /dev/md_d1 ...and then tried to tell ubuntu to pick the disks up again: root@uberserver:~# mdadm --assemble --scan mdadm: /dev/md/1 has been started with 2 drives (out of 3). So that's started md1 again but it's not picking up the disk from md_d1: root@uberserver:~# cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md1 : active raid5 sde1[1] sdf1[2] 3907023872 blocks level 5, 64k chunk, algorithm 2 [3/2] [_UU] md_d1 : inactive sdd1[0](S) 1953511936 blocks md0 : active raid5 sdg1[2] sdc1[3] sdb1[1] sdh1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU] What's going wrong here? Why is Ubuntu trying to pick up sdd into a different array? How do I get that missing disk back home again? [Edit] - After adding the md1 to mdadm.conf it now tries to mount the array on startup but it's still missing the disk. If I tell it to try and assemble automatically I get the impression it know it needs sdd but can't use it: root@uberserver:~# mdadm --assemble --scan /dev/md1: File exists mdadm: /dev/md/1 already active, cannot restart it! mdadm: /dev/md/1 needed for /dev/sdd1... What am I missing?

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  • Can't recover hard drive

    - by BreezyChick89
    My drive got corrupt after a thunderstorm. It used to be 1 partition of 2.5tb but now it shows 2 partitions. It's weird because 300gig free space is about how much it had before corrupting, but it was part of the first partition. I tried $ sudo resize2fs -f /dev/sdb1 Resizing the filesystem on /dev/sdb1 to 536870911 (4k) blocks. resize2fs: Can't read an block bitmap while trying to resize /dev/sdb1 Please run 'e2fsck -fy /dev/sdb1' to fix the filesystem after the aborted resize operation. sudo e2fsck -f /dev/sdb1 e2fsck 1.42 (29-Nov-2011) The filesystem size (according to the superblock) is 610471680 blocks The physical size of the device is 536870911 blocks Either the superblock or the partition table is likely to be corrupt! Abort? n .... Error reading block 537395215 (Invalid argument) while reading inode and block bitmaps. Ignore error<y>? yes Force rewrite<y>? yes Error writing block 537395215 (Invalid argument) while reading inode and block bitmaps. Ignore error<y>? yes ... A lot of these. I can't use e2fsck -y because the first question aborts if I say "y". If I put a weight on the 'y' key it fails because none of the errors were really fixed. I asked this question before and tried using gparted but gparted fails because the first thing it does is: e2fsck -f -y -v /dev/sdb1 giving the same error. The disk status says healthy. There are no bad blocks. This is very frustrating because I can see the data in testdisk and it looks like it's all there. I already bought another 2.5tb drive and made a clone using dd. The next step if I can't fix this is to wipe that drive and just move the data with testdisk, but it seems certain folders will copy infinitely until the drive is full because of symlinks or errors so it's also a difficult option. sudo fdisk -l Disk /dev/sdb: 2500.5 GB, 2500495958016 bytes 255 heads, 63 sectors/track, 304001 cylinders, total 4883781168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0005da5e Device Boot Start End Blocks Id System /dev/sdb1 * 2048 4294969342 2147483647+ 83 Linux sudo badblocks -b 4096 -n -o badfile /dev/sdb 610471680 536870911 badfile is empty I also tried changing the superblock with "fsck -b" but all of them are the same.

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  • raid 1 and high load average

    - by melocoton
    i have a server with high load average, I think the problem is the raid 1. cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdb1[1] sda1[0] 256896 blocks [2/2] [UU] md3 : active raid1 sdb3[1] sda3[0] 2562240 blocks [2/2] [UU] md4 : active raid1 sdb5[1] sda5[0] 958566272 blocks [2/2] [UU] md1 : active raid1 sdb2[1] sda2[0] 15366080 blocks [2/2] [UU] model name : Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz Linux 2.6.18-164.6.1.el5.centos.plus (local) 04/19/2010 avg-cpu: %user %nice %system %iowait %steal %idle 17.37 0.01 6.02 26.17 0.00 50.43 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn sda 61.09 562.65 893.73 1557214 2473546 sda1 0.01 0.27 0.02 751 42 sda2 6.11 195.50 169.78 541075 469888 sda3 0.01 0.23 0.00 641 0 sda4 0.00 0.01 0.00 18 0 sda5 54.96 366.54 723.94 1014449 2003616 sdb 54.40 433.22 893.73 1199015 2473546 sdb1 0.01 0.16 0.02 436 42 sdb2 5.31 169.00 169.78 467729 469888 sdb3 0.01 0.31 0.00 865 0 sdb4 0.00 0.00 0.00 10 0 sdb5 49.05 263.65 723.94 729695 2003616 md1 29.96 364.39 166.68 1008498 461312 md4 124.15 630.07 713.28 1743822 1974112 md3 0.05 0.43 0.00 1192 0 md0 0.04 0.32 0.00 872 10 dm-0 7.96 83.29 23.02 230530 63720 dm-1 3.67 51.81 2.73 143394 7560 dm-2 7.63 67.76 27.35 187546 75696 dm-3 8.20 134.60 14.02 372514 38792 dm-4 5.90 10.66 39.35 29498 108912 dm-5 17.39 24.52 121.79 67850 337080 dm-6 27.19 229.60 139.89 635442 387168 dm-7 0.14 1.07 0.28 2970 776 dm-8 25.84 4.23 202.89 11698 561536 dm-9 14.77 8.38 112.35 23202 310960 dm-10 5.29 12.78 29.55 35376 81784 dm-11 0.16 1.25 0.05 3450 128 the server runs lvm in the md4

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  • mysqld causes high CPU load

    - by Radu
    My mysqld goes to use 99.9% of CPU for variable time (between 2 - 20 minutes), and then goes back to normal 0.1% - 5%. Checked processlist: all is normal, 1 to 20 inserts or updates that last 2 to 5 sec, and about 20 process that are in Sleep Mode (maybe because the scripts don't close the mysql connection, but are they are closed in about 5 - 10 secs, I didn't make the scripts :P but the server was running fine the last 2 years, since is was made): | 15375 | root | localhost | stoc | Query | 0 | NULL | show processlist | | 79480 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79481 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79482 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79483 | pppoe | localhost | pppoe | Query | 0 | init | UPDATE acc SET InputOctets="0", OutputOctets="0", InputPackets="unknown", OutputPackets="User | | 79484 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL | | 79485 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL | | 79486 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL Checked raid, seemns OK: [root@db2]# cat /proc/mdstat Personalities : [raid5] [raid4] [raid1] md0 : active raid1 sdd1[3] sdc1[2] sdb1[0] sda1[1] 136448 blocks [4/4] [UUUU] md1 : active raid5 sdd2[3] sdc2[2] sdb2[0] sda2[1] 12023808 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] md3 : active raid5 sda4[1] sdd4[3] sdc4[2] sdb4[0] 203647488 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] md2 : active raid5 sda3[1] sdd3[3] sdc3[2] sdb3[0] 24024576 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] unused devices: <none> [root@db2]# top sees my mysqld cpu load, but nothing else seems to be wrong: [root@db2]# top top - 17:56:05 up 7 days, 3:55, 3 users, load average: 32.93, 24.72, 22.70 Tasks: 75 total, 4 running, 71 sleeping, 0 stopped, 0 zombie Cpu(s): 63.4% us, 36.6% sy, 0.0% ni, 0.0% id, 0.0% wa, 0.0% hi, 0.0% si, 0.0% st Mem: 1988824k total, 1304776k used, 684048k free, 99588k buffers Swap: 12023800k total, 0k used, 12023800k free, 951028k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 5754 mysql 19 0 236m 57m 5108 R 99.9 2.9 21:58.76 mysqld 1 root 16 0 7216 700 580 S 0.0 0.0 0:00.39 init 2 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/0 Repaired all mysql databases, reindexed raid ... I'm running out of ideeas ... Anyone has an ideea what can go wrong with this server ? Thank you

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  • Can an image based backup potentially corrupt data?

    - by ServerAdminGuy45
    I'm considering doing image based backups (Acronis) on production Windows systems during non-peak hours. I'm just wondering if they can potentially lead to application data corruption. Lets say that I have a database that is getting hit pretty hard. Could I potentially have the beginning blocks of the database be commit ed to the image, data inserted into the db (which changes the beginning blocks of the DB on the server but not the image), then the blocks of data committed to the image (leading to an inconsistent state). Here's an example of what I'm trying to illustrate. Imagine a simple data structure which has a number in the front which represents the number of "a"s in a file. The number and data are delimited by a "-". For example: 4-ajjjjjjjajuuuuuuuaoffffa If an "a" is changed, the datastructure resets the number in the begining of the file such as: 3-ajjjjjjjajuuuuuuuboffffa I assume acronis writes block by block being a straight up image so here is what i'm invisioning happening with my database t0: 4-ajjjjjjjajuuuuuuuaoffffa ^pointer is here t1: 4-ajjjjjjjajuuuuuuuaoffffa ^pointer is here (all data before this is comitted to the image) t2: 4-ajjjjjjjajuuuuuuuboffffa ^pointer is here (all data before this is comitted to the image) Also notice how one of the "a"s change to a b. There are only 3 "a"s now t3: 4-ajjjjjjjajuuuuuuuboffffa ^pointer is here (all data before this is comitted to the image) The final image now reads "4-ajjjjjjjajuuuuuuuboffffa", while the true data is "3-ajjjjjjjajuuuuuuuboffffa" leading to a corrupt "database". Basically changes further down the blockchain could be reflected in the image, while important header and synchronization could already be committed. The out of date header information doesn't accurately reflect the structure of the blocks to come.

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  • java.lang.OutOfMemoryError: unable to create new native thread

    - by Brad
    I consistently get this exception when trying to run my Junit tests on my mac: java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Thread.java:658) at java.util.concurrent.ThreadPoolExecutor.addIfUnderMaximumPoolSize(ThreadPoolExecutor.java:727) at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:657) at java.util.concurrent.AbstractExecutorService.submit(AbstractExecutorService.java:92) at com.google.appengine.tools.development.ApiProxyLocalImpl$PrivilegedApiAction.run(ApiProxyLocalImpl.java:197) at com.google.appengine.tools.development.ApiProxyLocalImpl$PrivilegedApiAction.run(ApiProxyLocalImpl.java:184) at java.security.AccessController.doPrivileged(Native Method) at com.google.appengine.tools.development.ApiProxyLocalImpl.doAsyncCall(ApiProxyLocalImpl.java:172) at com.google.appengine.tools.development.ApiProxyLocalImpl.makeAsyncCall(ApiProxyLocalImpl.java:138) The same set of unit tests pass perfectly fine on ubuntu and windows. Some information about my system resources on the mac: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited file size (blocks, -f) unlimited max locked memory (kbytes, -l) unlimited max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 1 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 266 virtual memory (kbytes, -v) unlimited $ java -version java version "1.6.0_24" Java(TM) SE Runtime Environment (build 1.6.0_24-b07-334-10M3326) Java HotSpot(TM) 64-Bit Server VM (build 19.1-b02-334, mixed mode) The reason I dont think this is an application issue is because the same tests pass in different environments. I have tried setting heap to 1024m, 512m and setting the stack to 64k and 128k (and each of these combinations) with no luck. My open files was originally 256 and I have bumped this to 1024. I have been googling around for a bit and all posts say to decrease heap size and increase stack size but that doesnt seem to help. Anyone have anymore ideas? EDIT: Here are is some environment information on my ubuntu box: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 20 file size (blocks, -f) unlimited pending signals (-i) 16382 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) unlimited virtual memory (kbytes, -v) unlimited file locks (-x) unlimited $ java -version java version "1.6.0_24" Java(TM) SE Runtime Environment (build 1.6.0_24-b07) Java HotSpot(TM) 64-Bit Server VM (build 19.1-b02, mixed mode)

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  • Is there any limit to AIX 5.3 pipe size ?

    - by snowflake
    Hello, I'm in trouble while performing cat/tail/head operation on large files on Aix 5.3. When asking for a cat of several 1Go file redirected to another one: cat file1 file2 file3 > outputfile The outputfile is limited to 2Go (cat: output error and result file is 2147483647 bytes) Filesystem is jfs2. I successfully uploaded through ftp 10Go files on the filesystem without problem. I found nothing relevant in etc/security/limits: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a core file size (blocks) unlimited data seg size (kbytes) 245759 file size (blocks) unlimited max memory size (kbytes) unlimited open files 2000 pipe size (512 bytes) 64 stack size (kbytes) 32768 cpu time (seconds) unlimited max user processes 2048 virtual memory (kbytes) 278527 The problem does not occur on another AIX 5.3 server, I'm just looking for a different configuration that might be the source of the problem. /etc/security/limits on the server without the problem: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a on the server without the problem: core file size (blocks, -c) 1048575 data seg size (kbytes, -d) 131072 file size (blocks, -f) unlimited max memory size (kbytes, -m) 32768 open files (-n) 20000 pipe size (512 bytes, -p) 64 stack size (kbytes, -s) 32768 cpu time (seconds, -t) unlimited max user processes (-u) 262144 virtual memory (kbytes, -v) unlimited

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  • How to stop RAID5 array while it is shown to be busy?

    - by RCola
    I have a raid5 array and need to stop it, but while trying to stop it getting error. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/2] [_UU] unused devices: <none> # mdadm --stop mdadm: metadata format 00.90 unknown, ignored. mdadm: metadata format 00.90 unknown, ignored. mdadm: No devices given. # mdadm --stop /dev/md0 mdadm: metadata format 00.90 unknown, ignored. mdadm: metadata format 00.90 unknown, ignored. mdadm: fail to stop array /dev/md0: Device or resource busy and # lsof | grep md0 md0_raid5 965 root cwd DIR 8,1 4096 2 / md0_raid5 965 root rtd DIR 8,1 4096 2 / md0_raid5 965 root txt unknown /proc/965/exe # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/2] [_UU] # grep md0 /proc/mdstat md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] # grep md0 /proc/partitions 9 0 2120320 md0 While booting, md1 is mounted ok but md0 failed for some unknown reason # dmesg | grep md[0-9] [ 4.399658] raid5: allocated 3179kB for md1 [ 4.400432] raid5: raid level 5 set md1 active with 3 out of 3 devices, algorithm 2 [ 4.400678] md1: detected capacity change from 0 to 2121793536 [ 4.403135] md1: unknown partition table [ 38.937932] Filesystem "md1": Disabling barriers, trial barrier write failed [ 38.941969] XFS mounting filesystem md1 [ 41.058808] Ending clean XFS mount for filesystem: md1 [ 46.325684] raid5: allocated 3179kB for md0 [ 46.327103] raid5: raid level 5 set md0 active with 2 out of 3 devices, algorithm 2 [ 46.330620] md0: detected capacity change from 0 to 2171207680 [ 46.335598] md0: unknown partition table [ 46.410195] md: recovery of RAID array md0 [ 117.970104] md: md0: recovery done. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[0] sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/3] [UUU] md1 : active raid5 sdc2[0] sdf2[2] sde2[3](S) sdd2[1] 2072064 blocks level 5, 128k chunk, algorithm 2 [3/3] [UUU]

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  • MD RAID 1 with external bitmap doesn't fully resync

    - by user64744
    I have an interesting configuration: dual boot system with a RAID 1 that needs to be visible in both Windows and Linux. The Windows install is Win 7 Enterprise, and the Linux install is Kubuntu 10.04. To get the RAID to work, I set it up using Windows's "Dynamic Disks" RAID 1, and brought it up in Linux using MD with no persistent superblock, and a write-intent bitmap on another partition. (Without this bitmap, MD had no way of knowing that the array was in sync, and would do a complete resync every time the array started.) The array is assembled like so: mdadm --build /dev/md1 -l 1 -n 2 -b /var/local/md1.bitmap /dev/sdb2 /dev/sdc2 I expected that the first time I ran this command, it would resync the array, write out a bitmap with no dirty chunks, and all would be good. This wasn't the case: after completing the resync, the bitmap was mostly clean, but about 5% dirty blocks remained, as revealed by mdadm -X /var/local/md1.bitmap I didn't mount the filesystem on /dev/md1 or touch it in any other way. I then found that stopping and restarting the array: mdadm --stop /dev/md1 mdadm --build /dev/md1 -l 1 -n 2 -b /var/local/md1.bitmap /dev/sdb2 /dev/sdc2 did indeed read in the bitmap, with an ensuing resync that went quickly because most of the blocks were marked clean. The confusing part is that this resync further reduced the number of dirty blocks, but still did not remove all of them. By repeatedly stopping and restarting I could slowly bring the dirty block count down to around 0.6%, where it seemed to level out. Any ideas what could be causing this? It smells to me of a race condition somewhere that leads to blocks either being skipped over during synchronization or not properly cleared from the bitmap, but I really have no evidence to prove this. It doesn't look like hardware issues since both drives are new and have zero read errors and reallocated sectors reported by smartctl -a.

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  • How to create partition when growing raid5 with mdadm.

    - by hometoast
    I have 4 drives, 2x640GB, and 2x1TB drives. My array is made up of the four 640GB partitions and the beginning of each drive. I want to replace both 640GB with 1TB drives. I understand I need to 1) fail a disk 2) replace with new 3) partition 4) add disk to array My question is, when I create the new partition on the new 1TB drive, do I create a 1TB "Raid Auto Detect" partition? Or do I create another 640GB partition and grow it later? Or perhaps the same question could be worded: after I replace the drives how to I grow the 640GB raid partitions to fill the rest of the 1TB drive? fdisk info: Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe3d0900f Device Boot Start End Blocks Id System /dev/sdb1 1 77825 625129281 fd Linux raid autodetect /dev/sdb2 77826 121601 351630720 83 Linux Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc0b23adf Device Boot Start End Blocks Id System /dev/sdc1 1 77825 625129281 fd Linux raid autodetect /dev/sdc2 77826 121601 351630720 83 Linux Disk /dev/sdd: 640.1 GB, 640135028736 bytes 255 heads, 63 sectors/track, 77825 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x582c8b94 Device Boot Start End Blocks Id System /dev/sdd1 1 77825 625129281 fd Linux raid autodetect Disk /dev/sde: 640.1 GB, 640135028736 bytes 255 heads, 63 sectors/track, 77825 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xbc33313a Device Boot Start End Blocks Id System /dev/sde1 1 77825 625129281 fd Linux raid autodetect Disk /dev/md0: 1920.4 GB, 1920396951552 bytes 2 heads, 4 sectors/track, 468846912 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk identifier: 0x00000000

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