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  • Win7 no longer available after installing 12.04

    - by Michael
    I have installed Ubuntu 12.04 but my Windows 7 partition seems to have been lost. It is in sda2. Can anyone help me how to get this Windows 7 partition back without having to reinstall Windows 7? Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xd45cd45c Device Boot Start End Blocks Id System /dev/sda1 2048 61433855 30715904 83 Linux /dev/sda2 * 61433856 122873855 30720000 7 HPFS/NTFS/exFAT /dev/sda3 122873856 976769023 426947584 7 HPFS/NTFS/exFAT Disk /dev/sdb: 203.9 GB, 203928109056 bytes 255 heads, 63 sectors/track, 24792 cylinders, total 398297088 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x03ee03ee Device Boot Start End Blocks Id System /dev/sdb1 * 63 20482874 10241406 c W95 FAT32 (LBA) /dev/sdb2 20482875 40965749 10241437+ 1c Hidden W95 FAT32 (LBA) /dev/sdb3 40965750 398283479 178658865 f W95 Ext'd (LBA) /dev/sdb5 40965813 76694309 17864248+ 7 HPFS/NTFS/exFAT /dev/sdb6 76694373 108856439 16081033+ 7 HPFS/NTFS/exFAT /dev/sdb7 108856503 398283479 144713488+ 7 HPFS/NTFS/exFAT Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 240 heads, 63 sectors/track, 129201 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000001 Device Boot Start End Blocks Id System /dev/sdc1 * 63 20480543 10240240+ 82 Linux swap / Solaris /dev/sdc2 20480605 1953519119 966519257+ f W95 Ext'd (LBA) /dev/sdc5 20480607 1953519119 966519256+ 7 HPFS/NTFS/exFAT

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  • Dual Boot Windows 8 and Ubuntu

    - by Nick
    My laptop has two hard drives, one 320GB HDD and a 30GB SSD. I installed Windows 8 on the HDD and Ubuntu on the SSD. However, after I installed Ubuntu, Windows 8 did not appear on the boot list. I tried boot-repair, but this didn't help.Here is the output of my fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd9314a Device Boot Start End Blocks Id System /dev/sda1 * 2048 625139711 312568832 7 HPFS/NTFS/exFAT Disk /dev/sdb: 30.0 GB, 30016659456 bytes 255 heads, 63 sectors/track, 3649 cylinders, total 58626288 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd93132 Device Boot Start End Blocks Id System /dev/sdb1 * 2048 207126 102539+ 83 Linux /dev/sdb2 208894 58626047 29208577 5 Extended /dev/sdb5 208896 4112383 1951744 82 Linux swap / Solaris /dev/sdb6 4114432 58626047 27255808 83 Linux Disk /dev/mmcblk0: 3965 MB, 3965190144 bytes 49 heads, 48 sectors/track, 3292 cylinders, total 7744512 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0009c694 Device Boot Start End Blocks Id System /dev/mmcblk0p1 * 8192 7744511 3868160 b W95 FAT32 I also tried sudo grub-update, but that also did nothing.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

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  • Call Webservices&hellip;Maybe!?

    - by MOSSLover
    So I have been doing preliminary work for my iOS talk for a while, but did not get into the meat of the project until recently.  One day I envision my talk uploading pictures from a camera on an iPhone or iPad into SharePoint and telling people how I did it.  As you know with my Silverlight talk and any new technology, building new talks with new technologies always ends up with some pain points that you must jump over just to grab data.  So step 1 always starts out with how do we even access a webservice using the new technology. I started out watching every single SPC video available on oAuth and Rest Webservices in SharePoint 2013.  I also sent an email to Eric Shupps about some REST and 2013 examples.  The videos further confused me, because all the videos were on SharePoint hosted apps (provider and autohosted).  I did not want to create a SharePoint hosted app, but instead a mobile app outside of the SharePoint context altogether.  Nick Swan sent me his code and it was great for a starting point on how the JSON calls would look like on iOS, but I was still missing a piece.  Nick does a great job on showing how to use the REST/JSON calls in a non-MS tech, however his presentation uses the SharePoint context and can grab the SPAppToken.  At this point I had to ask the question how do you grab the SAML token outside of SharePoint 2013 in iOS using Objective-C?  After reading all the MSDN documentation, some documentation on Restkit and Objective-C/oAuth calls, and some SharePoint 2013 blog post my head was swimming.  I was dreaming about REST and iOS in SharePoint 2013.  SAML tokens were taunting me.  I was nowhere near understanding 2013. I started talking to my friend, Pedro Jimenez, who is also playing with Objective-C and went to SPC.  He found me a couple good MSDN posts with REST/JSON calls that basically showed the accessToken was all I needed (at this point I was still thinking iOS needed to be a provider hosted app which is wrong).  So then again I had to ask the SAML token question…How do you get a SAML token outside of SharePoint without the TokenHelper class? So then I started talking to people and thinking why do I need to completely avoid TokenHelper…The solution in concept is basically create a webservice in Azure wrapped into a Provider Hosted App in SharePoint.  Wictor Wilen created a helper webservice in the following blog post: http://www.wictorwilen.se/Post/How-to-do-active-authentication-to-Office-365-and-SharePoint-Online.aspx. So now I have to basically stand up the webservice, the SharePoint app wrapper, and then use Restkit to call the first webservice to grab the token and then the second webservice to pass in the token and grab some SharePoint data.  What this means is that you can no longer just pass credentials into SharePoint webservices and get data back.  You have to pass in a SAML token with every single webservice call to SharePoint.  The theory is that this token is associated with the permissions the app can handle (read, write, whatever).  It seems like a ton of pain and a lot of work, but this is step 1 in my crusade to pull some piece of data into iOS from SharePoint and show people how to do it themselves.  In the upcoming months hopefully I can get halfway to my end goal. Technorati Tags: SharePoint 2013,REST,oAuth,Objective-C,iOS

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  • Switching my collision detection to array lists caused it to stop working

    - by Charlton Santana
    I have made a collision detection system which worked when I did not use array list and block generation. It is weird why it's not working but here's the code, and if anyone could help I would be very grateful :) The first code if the block generation. private static final List<Block> BLOCKS = new ArrayList<Block>(); Random rnd = new Random(System.currentTimeMillis()); int randomx = 400; int randomy = 400; int blocknum = 100; String Title = "blocktitle" + blocknum; private Block block; public void generateBlocks(){ if(blocknum > 0){ int offset = rnd.nextInt(250) + 100; //500 is the maximum offset, this is a constant randomx += offset;//ofset will be between 100 and 400 int randomyoff = rnd.nextInt(80); //500 is the maximum offset, this is a constant randomy = platformheighttwo - 6 - randomyoff;//ofset will be between 100 and 400 block = new Block(BitmapFactory.decodeResource(getResources(), R.drawable.block2), randomx, randomy); BLOCKS.add(block); blocknum -= 1; } The second is where the collision detection takes place note: the block.draw(canvas); works perfectly. It's the blocks that don't work. for(Block block : BLOCKS) { block.draw(canvas); if (sprite.bottomrx < block.bottomrx && sprite.bottomrx > block.bottomlx && sprite.bottomry < block.bottommy && sprite.bottomry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // bottom left touching block? if (sprite.bottomlx < block.bottomrx && sprite.bottomlx > block.bottomlx && sprite.bottomly < block.bottommy && sprite.bottomly > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // top right touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } //top left touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } } The values eg bottomrx are in the block.java file..

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  • Problems with 3D Array for Voxel Data

    - by Sean M.
    I'm trying to implement a voxel engine in C++ using OpenGL, and I've been working on the rendering of the world. In order to render, I have a 3D array of uint16's that hold that id of the block at the point. I also have a 3D array of uint8's that I am using to store the visibility data for that point, where each bit represents if a face is visible. I have it so the blocks render and all of the proper faces are hidden if needed, but all of the blocks are offset by a power of 2 from where they are stored in the array. So the block at [0][0][0] is rendered at (0, 0, 0), and the block at 11 is rendered at (1, 1, 1), but the block at [2][2][2] is rendered at (4, 4, 4) and the block at [3][3][3] is rendered at (8, 8, 8), and so on and so forth. This is the result of drawing the above situation: I'm still a little new to the more advanced concepts of C++, like triple pointers, which I'm using for the 3D array, so I think the error is somewhere in there. This is the code for creating the arrays: uint16*** _blockData; //Contains a 3D array of uint16s that are the ids of the blocks in the region uint8*** _visibilityData; //Contains a 3D array of bytes that hold the visibility data for the faces //Allocate memory for the world data _blockData = new uint16**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _blockData[i] = new uint16*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _blockData[i][j] = new uint16[REGION_DIM]; } //Allocate memory for the visibility _visibilityData = new uint8**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _visibilityData[i] = new uint8*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _visibilityData[i][j] = new uint8[REGION_DIM]; } Here is the code used to create the block mesh for the region: //Check if the positive x face is visible, this happens for every face //Block::VERT_X_POS is just an array of non-transformed cube verts for one face //These checks are in a triple loop, which goes over every place in the array if (_visibilityData[x][y][z] & 0x01 > 0) { _vertexData->AddData(&(translateVertices(Block::VERT_X_POS, x, y, z)[0]), sizeof(Block::VERT_X_POS)); } //This is a seperate method, not in the loop glm::vec3* translateVertices(const glm::vec3 data[], uint16 x, uint16 y, uint16 z) { glm::vec3* copy = new glm::vec3[6]; memcpy(&copy, &data, sizeof(data)); for(int i = 0; i < 6; i++) copy[i] += glm::vec3(x, -y, z); //Make +y go down instead return copy; } I cannot see where the blocks may be getting offset by more than they should be, and certainly not why the offsets are a power of 2. Any help is greatly appreciated. Thanks.

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  • Failed to unmount partitions

    - by msknapp
    I'm trying to install ubuntu from a pen drive. I have windows 7 installed already and want to keep that installation. I have a 3TB drive that has one 2TB partition on it, so the last 1TB is completely unused, which is where I want to install ubuntu. I started ubuntu in "try ubuntu" mode and then opened gparted, and then deleted the unused partition for the last third of my drive, then tried to install ubuntu. During the install, it asked me if I wanted to unmount the drives I already have The installer has detected that the following disks have mounted partitions: /dev/sda, /dev/sdb Do you want the installer to try to unmount the partitions on these disks before continuing? If you leave them mounted, you will not be able to create, delete, or resize partitions on these disks, but you may be able to install to existing partitions there. No, Yes I said no because I don't want to lose my windows 7 installation, nor any of that data. I wonder, if I had said yes above, would I have lost all the data on those drives? Anyways, I hit no and continued. I chose to install ubuntu alongside windows 7, and hit continue. A few minutes passed when this popup appeared: Failed to unmount partitions The installer needs to commit changes to partition tables, but cannot do so because the partitions on the following mount points could not be unmounted: /media/ubuntu/Three\ Terabyte Drive Terabyte\ DriveDrive Please close any applications using these mount points. Would you like the installer to try to unmount these partitions again? Go Back, Continue Why is this not working? What am I supposed to do? ========== Update: I went ahead and said yes, it can unmount those partitions. It finished installing Ubuntu, but now when i start my machine it just takes me to the grub rescue prompt. Seems like it broke something. What can I do now? =============== Results of fdisk -l: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00027e14 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 976771071 488282112 7 HPFS/NTFS/exFAT WARNING: GPT (GUID Partition Table) detected on '/dev/sdb'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdb: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. Disk /dev/sdc: 16.0 GB, 16008609792 bytes 255 heads, 63 sectors/track, 1946 cylinders, total 31266816 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdc1 * 32 31266815 15633392 c W95 FAT32 (LBA) Disk /dev/sdd: 999.5 GB, 999501594624 bytes 255 heads, 63 sectors/track, 121515 cylinders, total 1952151552 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0002ae3f Device Boot Start End Blocks Id System /dev/sdd1 2048 1952151551 976074752 7 HPFS/NTFS/exFAT

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  • Squid w/ SquidGuard fails w/ "Too few redirector processes are running"

    - by DKNUCKLES
    I'm trying to implement a Squid proxy in a quick and easy fashion and I'm receiving some errors I have been unable to resolve. The box is a pre-made appliance, however it seems to fail on launch.The following is the cache.log file when I attempt to launch the squid service. 2012/11/18 22:14:29| Starting Squid Cache version 3.0.STABLE20-20091201 for i686 -pc-linux-gnu... 2012/11/18 22:14:29| Process ID 12647 2012/11/18 22:14:29| With 1024 file descriptors available 2012/11/18 22:14:29| Performing DNS Tests... 2012/11/18 22:14:29| Successful DNS name lookup tests... 2012/11/18 22:14:29| DNS Socket created at 0.0.0.0, port 40513, FD 8 2012/11/18 22:14:29| Adding nameserver 192.168.0.78 from /etc/resolv.conf 2012/11/18 22:14:29| Adding nameserver 8.8.8.8 from /etc/resolv.conf 2012/11/18 22:14:29| helperOpenServers: Starting 5/5 'bin' processes 2012/11/18 22:14:29| ipcCreate: /opt/squidguard/bin: (13) Permission denied 2012/11/18 22:14:29| ipcCreate: /opt/squidguard/bin: (13) Permission denied 2012/11/18 22:14:29| ipcCreate: /opt/squidguard/bin: (13) Permission denied 2012/11/18 22:14:29| ipcCreate: /opt/squidguard/bin: (13) Permission denied 2012/11/18 22:14:29| ipcCreate: /opt/squidguard/bin: (13) Permission denied 2012/11/18 22:14:29| helperOpenServers: Starting 5/5 'squid-auth.pl' processes 2012/11/18 22:14:29| User-Agent logging is disabled. 2012/11/18 22:14:29| Referer logging is disabled. 2012/11/18 22:14:29| Unlinkd pipe opened on FD 23 2012/11/18 22:14:29| Swap maxSize 10240000 + 8192 KB, estimated 788322 objects 2012/11/18 22:14:29| Target number of buckets: 39416 2012/11/18 22:14:29| Using 65536 Store buckets 2012/11/18 22:14:29| Max Mem size: 8192 KB 2012/11/18 22:14:29| Max Swap size: 10240000 KB 2012/11/18 22:14:29| Version 1 of swap file with LFS support detected... 2012/11/18 22:14:29| Rebuilding storage in /opt/squid3/var/cache (DIRTY) 2012/11/18 22:14:29| Using Least Load store dir selection 2012/11/18 22:14:29| Set Current Directory to /opt/squid3/var/cache 2012/11/18 22:14:29| Loaded Icons. 2012/11/18 22:14:29| Accepting HTTP connections at 10.0.0.6, port 3128, FD 25. 2012/11/18 22:14:29| Accepting ICP messages at 0.0.0.0, port 3130, FD 26. 2012/11/18 22:14:29| HTCP Disabled. 2012/11/18 22:14:29| Ready to serve requests. 2012/11/18 22:14:29| Done reading /opt/squid3/var/cache swaplog (0 entries) 2012/11/18 22:14:29| Finished rebuilding storage from disk. 2012/11/18 22:14:29| 0 Entries scanned 2012/11/18 22:14:29| 0 Invalid entries. 2012/11/18 22:14:29| 0 With invalid flags. 2012/11/18 22:14:29| 0 Objects loaded. 2012/11/18 22:14:29| 0 Objects expired. 2012/11/18 22:14:29| 0 Objects cancelled. 2012/11/18 22:14:29| 0 Duplicate URLs purged. 2012/11/18 22:14:29| 0 Swapfile clashes avoided. 2012/11/18 22:14:29| Took 0.02 seconds ( 0.00 objects/sec). 2012/11/18 22:14:29| Beginning Validation Procedure 2012/11/18 22:14:29| WARNING: redirector #1 (FD 9) exited 2012/11/18 22:14:29| WARNING: redirector #2 (FD 10) exited 2012/11/18 22:14:29| WARNING: redirector #3 (FD 11) exited 2012/11/18 22:14:29| WARNING: redirector #4 (FD 12) exited 2012/11/18 22:14:29| Too few redirector processes are running FATAL: The redirector helpers are crashing too rapidly, need help! Squid Cache (Version 3.0.STABLE20-20091201): Terminated abnormally. CPU Usage: 0.112 seconds = 0.032 user + 0.080 sys Maximum Resident Size: 0 KB Page faults with physical i/o: 0 Memory usage for squid via mallinfo(): total space in arena: 2944 KB Ordinary blocks: 2857 KB 6 blks Small blocks: 0 KB 0 blks Holding blocks: 1772 KB 8 blks Free Small blocks: 0 KB Free Ordinary blocks: 86 KB Total in use: 4629 KB 157% Total free: 86 KB 3% The "permission denied" area is where I have been focusing my attention with no luck. The following is what I've tried. Chmod'ing the /opt/squidguard/bin folder to 777 Changing the user that squidguard runs under to root / nobody / www-data / squid3 Tried changing ownership of the /opt/squidguard/bin folder to all names listed above after assigning that user to run with squid. Any help with this would be greatly appreciated.

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  • shouldStartLoadWithRequest is not called when using AJAX/XMLHttpRequest

    - by el_migu_el
    Hi, I am trying to send method invocations from JavaScript to Objective-C and vice versa. Everything works fine for window.location triggered urls, which are catched by shouldStartLoadWithRequest. Now if I try to use an AJAX call instead, shouldStartLoadWithRequest is not called. Is there a way to do this? Mainly I do not want to be restricted to the max URL size on data that can be passed from JavaScript to Objective-C. My UIWebViewDelegate implements: - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { NSString *url = [[request URL] absoluteString]; NSRange urlrange = [url rangeOfString:@"myScheme://"]; if(urlrange.length > 0){ NSLog(@"this is an objective-c call, do not load link: %@", [url substringWithRange:NSMakeRange(urlrange.location, [url length])] ); return NO; } else { NSLog(@"not an objective-c call, load link: ", url ); return YES; } } My JavaScript calls: // works window.location.href = "myScheme://readyHref"; // fails var xmlHttpReq = false; if (window.XMLHttpRequest) { xmlHttpReq = new XMLHttpRequest(); } else if (window.ActiveXObject) { xmlHttpReq = new ActiveXObject("Microsoft.XMLHTTP"); } xmlHttpReq.open('GET', "myScheme://readyAJAX", false); xmlHttpReq.send();

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  • how I can print WPF treeview items over multiple pages?

    - by RAJKISHOR
    Hello friend, I want to print tree structure showing in WPF treeview control in multiple page. I tried PrintVisual() but it only prints only visible parts. Then I tried FlowDocument and written AddNode(), but its not showing the same result as treeview doimg. Please help me with code. public void AddNodes(int uid, ListItem tSubNode) { string query = "select fullname, id from members where refCode=" + uid + ";"; String memValue; MySqlCommand cmd = new MySqlCommand(query, db.conn); MySqlDataAdapter _DA = new MySqlDataAdapter(cmd); DataTable _DT = new DataTable(); _DA.Fill(_DT); ListOffset += 20; foreach (DataRow _dr in _DT.Rows) { ListItem tNode = new ListItem(); tNode.Margin = new Thickness(ListOffset,0,0,0); memValue = _dr["fullname"].ToString() + " (" + _dr["id"].ToString() + ")"; tNode.Blocks.Add(new Paragraph(new Run(hyp+memValue))); myList.ListItems.Add(tNode); flowDoc.Blocks.Add(myList); _fdrMembers.Document = flowDoc; if (db.HasMembers(Convert.ToInt32(_dr["id"].ToString()))) { AddNodes(Convert.ToInt32(_dr["id"]), tNode); } } ListOffset = 20; } private void button_Click(object sender, RoutedEventArgs e) { ListOffset = 0; myList.ListItems.Clear(); tSuper.Blocks.Clear(); if (db.GetNameByUID(100001) != null) { tSuper.Blocks.Add(new Paragraph(new Run(db.GetNameByUID(100001)))); myList.ListItems.Add(tSuper); AddNodes(100001, tSuper); } MessageBox.Show("Member by ID - "+does.ToString()+", "+dosnt.ToString(), "Error!", MessageBoxButton.OK, MessageBoxImage.Information); }**strong text**

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  • So many technologies to choose from. Where does the beginner start?

    - by Sahat
    WPF Silverlight Windows phone 7 w/ Silverlight iPhone OS w/ Objective-C Cocoa w/ Objective-C ASP.NET Android Facebook FBML HTML5 I will be graduating with B.S. in Computer Science soon and have to decide what do I want to learn from this list. I believe it's better to focus on one thing, master it and build up a portfolio to enhance my resume. Bachelor's Degree with no experience, no portfolio won't do me any good. It won't get me a job by itself. I need to have something that will greatly boost my resume. What would it be? iPhone development? ASP.NET web development? Facebook development? Or completely something else that I haven't listed? I understand it's natural for silverlight developers to say "Learn Silverlight", and iPhone developers say "Learn iPhone SDK and Objective-C". So please try to give a constructive, non-biased, non-objective opinion on which technology should I focus on. Please don't close the topic for "subjective/argumentative" reasons. I am just looking for some guidance.

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  • How to calculate this string-dissimilarity function efficiently?

    - by ybungalobill
    Hello, I was looking for a string metric that have the property that moving around large blocks in a string won't affect the distance so much. So "helloworld" is close to "worldhello". Obviously Levenshtein distance and Longest common subsequence don't fulfill this requirement. Using Jaccard distance on the set of n-grams gives good results but has other drawbacks (it's a pseudometric and higher n results in higher penalty for changing single character). [original research] As I thought about it, what I'm looking for is a function f(A,B) such that f(A,B)+1 equals the minimum number of blocks that one have to divide A into (A1 ... An), apply a permutation on the blocks and get B: f("hello", "hello") = 0 f("helloworld", "worldhello") = 1 // hello world -> world hello f("abba", "baba") = 2 // ab b a -> b ab a f("computer", "copmuter") = 3 // co m p uter -> co p m uter This can be extended for A and B that aren't necessarily permutations of each other: any additional character that can't be matched is considered as one additional block. f("computer", "combuter") = 3 // com uter -> com uter, unmatched: p and b. Observing that instead of counting blocks we can count the number of pairs of indices that are taken apart by a permutation, we can write f(A,B) formally as: f(A,B) = min { C(P) | P:|A|?|B|, P is bijective, ?i?dom(P) A[P(i)]=B[P(i)] } C(P) = |A| + |B| - |dom(P)| - |{ i | i,i+1?dom(P) and P(i)+1=P(i+1) }| - 1 The problem is... guess what... ... that I'm not able to calculate this in polynomial time. Can someone suggest a way to do this efficiently? Or perhaps point me to already known metric that exhibits similar properties?

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  • Rails: using find method to access joined tables for polymorphic relationships

    - by DJTripleThreat
    Ok, I have a generic TimeSlot model that deals with a start_at and an end_at for time spans. A couple models derive from this but I'm referring to one in this question: AppointmentBlock which is a collection of Appointments. I want to validate an AppointmentBlock such that no other AppointmentBlocks have been scheduled for a particular Employee in the same time frame. Since AppointmentBlock has a polymorphic association with TimeSlot, you have to access the AppointmentBlock's start_at and end_at through the TimeSlot like so: appt_block.time_slot.start_at This means that I need to have some kind of join in my :conditions for my find() method call. Here is my code so far: #inside my appointment_block.rb model validate :employee_not_double_booked def employee_not_double_booked unless self.employee_id # this find's condition is incorrect because I need to join time_slots to get access # to start_at and end_at. How can I do this? blocks = AppointmentBlock.find(:first, :conditions => ['employee_id = ? and (start_at between ? and ? or end_at between ? and ?)', self.employee_id, self.time_slot.start_at, self.time_slot.end_at, self.time_slot.start_at, self.time_slot.end_at]) # pseudo code: # collect a list of appointment blocks that end after this # apointment block starts or start before this appointment # block ends that are also associated with this appointment # blocks assigned employee # if the count is great then 0 the employee has been double # booked. # if a block was found that means this employee is getting # double booked so raise an error errors.add "AppointmentBlock", "has already been scheduled during this time" if blocks end end Since AppointmentBlock doesn't have a start_at or an end_at how can I join with the time_slots table to get those conditions to work?

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  • Java side scrolling game on android

    - by hanesjw
    I'm trying to make an easy side scrolling game just to learn the ropes of game programming on android. I came up with a solution of how to make it but I don't really think it is the most elegant solution. I wanted to get some different ideas on how to implement my game, as I really have no other solution right now. Here is a quick explanation of how it works.. I basically have blocks or objects fall from the top of the screen. The blocks are defined from a pre-defined string I create using a custom 'map-editor'. I create all the blocks at compile time, position them on or off the screen and simply increment their coordinates with each iteration of the gameloop. It is actually done a little bit better then that, but that gives a short easy explanation on the basic idea. I heard from a few people that instead of incrementing each block position, have the blocks stay there and simply change the viewable area. That makes sense, but I have no idea how to do it. Can anyone share some ideas or links on how I can implement something like this? I know my current solution isn't the greatest. Thanks!

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • Linux boot on a raid1 software raid ?

    - by azera
    Hello I am trying to convert my single disk boot to a raid1 boot So far here is what i have: I sucessfully create the raid 1 as degraded with the new drive alone, I copied all the data on it I can mount that raid 1, see its files etc I already have a raid5 that is working on the same box (although not booting on it) I have installed grub on both drive When grub boot, it loads the kernel alright, but during the kernel boot it fails to load the "root block device" The kernel tells me : 1 - detected that root device is an md device 2 - determining root devices 3 - mounting root 4 - mounting /dev/md125 on /newroot failed: input/output error. Please enter another root device: ... At this point, if I enter /dev/sda3 (my "old" root device that isn't converted to raid yet) everything boots fine without the root. The /dev/md125 device is indeed created but it seems to be created after the error happens, as in it creates it after loading the device, when mdadm is loaded. Somehow it looks like it can't/doesn't load the raid array before it needs to mount it, and I don't know how I can solve that. My config files (taken from the system once it boots with sda3 as root device): $ cat /etc/mdadm.conf ARRAY /dev/md/md0-r5 metadata=0.90 UUID=1a118934:c831bdb3:64188b84:66721085 ARRAY /dev/md125 metadata=0.90 UUID=48ec4190:a80d4dde:64188b84:66721085 $ cat /proc/mdstat Personalities : [raid1] [raid6] [raid5] [raid4] [raid0] [raid10] md125 : active raid1 sdc3[1] 477853312 blocks [2/1] [_U] md127 : active raid5 sdd[0] sdf[3] sdb[2] sde[1] 4395415488 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU] unused devices: <none> $ cat /boot/grub/menu.lst default 0 timeout 8 splashimage=(hd0,0)/boot/grub/splash.xpm.gz title Gentoo Linux 2.6.31-r10 root (hd0,0) #kernel /boot/kernel-genkernel-x86_64-2.6.31-gentoo-r10 root=/dev/ram0 real_root=/dev/sda3 kernel /boot/kernel-genkernel-x86_64-2.6.31-gentoo-r10 root=/dev/md125 md=125,/dev/sdc3,/dev/sda3 initrd /boot/initramfs-genkernel-x86_64-2.6.31-gentoo-r10 # blkid /dev/sda1: UUID="89fee223-b845-4e0a-8a0b-e6cf695d5bcf" TYPE="ext2" /dev/sda2: UUID="a72296a8-d7d4-447f-a34b-ee920fd1a767" TYPE="swap" /dev/sda3: UUID="97eb0a6a-c385-4a9d-bf74-c0bab1fa4dc1" TYPE="ext3" /dev/sdb: UUID="1a118934-c831-bdb3-6418-8b8466721085" TYPE="linux_raid_member" /dev/sdc1: UUID="d36537fd-19a0-b8a3-6418-8b8466721085" TYPE="linux_raid_member" /dev/sdd: UUID="1a118934-c831-bdb3-6418-8b8466721085" TYPE="linux_raid_member" /dev/sde: UUID="1a118934-c831-bdb3-6418-8b8466721085" TYPE="linux_raid_member" /dev/md127: UUID="13a41589-4cf1-4c04-91ca-37484182c783" TYPE="ext4" /dev/sdf: UUID="1a118934-c831-bdb3-6418-8b8466721085" TYPE="linux_raid_member" /dev/sdc2: UUID="a1916397-1b48-45d7-9f98-73aa521e882f" TYPE="swap" /dev/sdc3: UUID="48ec4190-a80d-4dde-6418-8b8466721085" TYPE="linux_raid_member" /dev/md125: UUID="c947ed64-1d4d-4d1d-b4d2-24669fff916e" SEC_TYPE="ext2" TYPE="ext3" # mdadm -E mdadm: No devices to examine # fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe975e9fc Device Boot Start End Blocks Id System /dev/sda1 1 5 40131 83 Linux /dev/sda2 6 1311 10490445 82 Linux swap / Solaris /dev/sda3 1312 60801 477853425 83 Linux Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe975e9fc Device Boot Start End Blocks Id System /dev/sdc1 1 5 40131 83 Linux /dev/sdc2 6 1311 10490445 82 Linux swap / Solaris /dev/sdc3 1312 60801 477853425 83 Linux Disk /dev/md125: 489.3 GB, 489321791488 bytes 2 heads, 4 sectors/track, 119463328 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk identifier: 0x00000000 Disk /dev/md125 doesn't contain a valid partition table

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  • Why does limiting my virtual memory to 512MB with ulimit -v crash the JVM?

    - by Narinder Kumar
    I am trying to enforce maximum memory a program can consume on a Unix system. I thought ulimit -v should do the trick. Here is a sample Java program I have written for testing : import java.util.*; import java.io.*; public class EatMem { public static void main(String[] args) throws IOException, InterruptedException { System.out.println("Starting up..."); System.out.println("Allocating 128 MB of Memory"); List<byte[]> list = new LinkedList<byte[]>(); list.add(new byte[134217728]); //128 MB System.out.println("Done...."); } } By default, my ulimit settings are (output of ulimit -a) : core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 31398 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 31398 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited When I execute my java program (java EatMem), it executes without any problems. Now I try to limit max memory available to any program launched in the current shell to 512MB by launching the following command : ulimit -v 524288 ulimit -a output shows the limit to be set correctly (I suppose): core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 31398 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 31398 virtual memory (kbytes, -v) 524288 file locks (-x) unlimited If I now try to execute my java program, it gives me the following error: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. Ideally it should not happen as my Java program is only taking around 128MB of memory which is well within my specified ulimit parameters. If I change the arguments to my Java program as below: java -Xmx256m EatMem The program again works fine. While trying to give more memory than limited by ulimit like : java -Xmx800m EatMem results in expected error. Why the program fails to execute in the first case after setting ulimit ? I have tried the above test on Ubuntu 11.10 and 12.0.4 with Java 1.6 and Java 7

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  • Raid 11 : how to stop @ how to release devices

    - by santhosha
    #cat /proc/mdstat md7 : active raid10 sdh1[2] 286743936 blocks 64K chunks 2 near-copies [4/1] [__U_] [0:0:3:0] #mdadm -f /dev/md7 /dev/sdh1 mdadm: set /dev/sdh1 faulty in /dev/md7 #mdadm -r /dev/md7 /dev/sdh1 mdadm: hot remove failed for /dev/sdh1: Device or resource busy # umount /dev/md7 umount: /dev/md7: not mounted #mdadm --stop /dev/md7 mdadm: fail to stop array /dev/md7: Device or resource busy #cat /proc/mdstat md7 : active raid10 sdh1[2] 286743936 blocks 64K chunks 2 near-copies [4/1] [__U_] [0:0:3:0]

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  • Ubuntu 12.04 boot degraded raid

    - by beacon_bonanza
    I've installed Ubuntu 12.04.1 in a new server and set up the 4 hard drives with 3 RAID 1 devices, the configuration is such that the first two drives have md0 (swap space) and md1 (/) with the third and fourth drives having md2 (/var). I've been testing the operation under a drive failure and found that the system boots fine if I remove disk two but if I remove disk one then the system gets to grub and then just restarts. I'm confused as to why grub appears to be loading properly from disk two but then the boot fails. I've tried to copy the MBR from disk 1 to 2: dd if=/dev/sda of=/dev/sdb bs=512 count=1 but this didn't make a difference. Any ideas how to get it to boot from just the second disk? fdisk -l Disk /dev/sda: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000ccfa5 Device Boot Start End Blocks Id System /dev/sda1 2048 31250431 15624192 fd Linux RAID autodetect /dev/sda2 * 31250432 3907028991 1937889280 fd Linux RAID autodetect Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000ccfa5 Device Boot Start End Blocks Id System /dev/sdb1 2048 31250431 15624192 fd Linux RAID autodetect /dev/sdb2 * 31250432 3907028991 1937889280 fd Linux RAID autodetect Disk /dev/sdd: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00035b05 Device Boot Start End Blocks Id System /dev/sdd1 2048 3907028991 1953513472 fd Linux RAID autodetect Disk /dev/sdc: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000c73aa Device Boot Start End Blocks Id System /dev/sdc1 2048 3907028991 1953513472 fd Linux RAID autodetect Disk /dev/md1: 1984.3 GB, 1984264208384 bytes 2 heads, 4 sectors/track, 484439504 cylinders, total 3875516032 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md2: 2000.3 GB, 2000263380992 bytes 2 heads, 4 sectors/track, 488345552 cylinders, total 3906764416 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0: 16.0 GB, 15990652928 bytes 2 heads, 4 sectors/track, 3903968 cylinders, total 31231744 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000

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  • Good maintained privacy Add-On/settings set that takes usability into account?

    - by Foo Bar
    For some weeks I've been trying to find a good set of Firefox Addons that give me a good portion of privacy/security without losing to much of usability. But I can't seem to find a nice combination of add-ons/settings that I'm happy with. Here's what I tried, together with the pros and cons that I discovered: HTTPS Everywhere: Has only pro's: just install and be happy (no interaction needed), loads known pages SLL-encrypted, is updated fairly often NoScript - Fine, but needs a lot of fine-tuning, often maintained, mainly blocks all non-HTML/CSS Content, but the author sometimes seems to do "untrustworthy" decission RequestPolicy - seems dead (last activity 6 months ago, has some annoying bugs, official support mail address is dead), but the purpose of this is really great: gives you full control over cross-site requests: blocks by default, let's you add sites to a whitelist, once this is done it works interaction-less in the background AdBlock Edge: blocks specific cross-site requests from a pre-defined whitelist (can never be fully sure, need to trust others) Disconnect: like AdBlock Edge, just looking different, has no interaction possibilities (can never be fully sure, need to trust others, can not interact even if I wanted to) Firefox own Cookie Managment (block by default, whitelist specific sites), after building own whitelist it does it's work in the background and I have full control All These addons together basically block everything unsecure. But there are a lot of redundancies: NoScript has a mixed-content blocker, but FF has it's own for a while now. Also the Cookie blocker from NoScript is reduntant to my FF-Cookie setting. NoScript also has an XSS-blocker, which is redundant to RequestPolicy. Disconnect and AdBlock are extremly redundant, but not fully. And there are some bugs (especially RequestPolicy). And RequestPolicy seems to be dead. All in all, this list is great but has these heavy drawbacks. My favourite set would be "NoScript Light" (only script blocking, without all the additonal redundant-to-other-addons hick-hack it does) + HTTPS Everywhere + RequestPolicy-clone (maintained, less buggy), because RequestPolicy makes all other "site-blockers" obsolete (because it blocks everything by default and let's me create a whitelist). But since RequestPolicy is buggy and seems to be dead I have to fallback to AdBlock Edge and Disconnect, which don't block all and and need more maintaining (whitelist updates, trust-check). Are there addons that fulfill my wishes?

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  • How to remove a tagged block of text in a file?

    - by EmpireJones
    How can I remove all instances of tagged blocks of text in a file with sed, grep, or another program? If I have a file which contains: random text // START TEXT internal text // END TEXT more random // START TEXT asdf // END TEXT text how can I remove all blocks of text within the start/end lines, produce the following? random text more random text

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  • Convert XAML to FlowDocument to display in RichTextBox in WPF

    - by Erika
    I have some HTML, which i am converting to XAML using the library provided by Microsoft string t = HtmlToXamlConverter.ConvertHtmlToXaml(mail.HtmlDataString,true); now, from http://stackoverflow.com/questions/1449121/how-to-insert-xaml-into-richtextbox i am using the following: private static FlowDocument SetRTF(string xamlString) { StringReader stringReader = new StringReader(xamlString); System.Xml.XmlReader xmlReader = System.Xml.XmlReader.Create(stringReader); Section sec = XamlReader.Load(xmlReader) as Section; FlowDocument doc = new FlowDocument(); while (sec.Blocks.Count > 0) doc.Blocks.Add(sec.Blocks.FirstBlock); return doc; } This however keeps crashing unfortunately =/ Does anyone have any clue on how to display XAML text in a RichTextBox please?

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  • fourier transform to transpose key of a wav file

    - by tbischel
    I want to write an app to transpose the key a wav file plays in (for fun, I know there are apps that already do this)... my main understanding of how this might be accomplished is to 1) chop the audio file into very small blocks (say 1/10 a second) 2) run an FFT on each block 3) phase shift the frequency space up or down depending on what key I want 4) use an inverse FFT to return each block to the time domain 5) glue all the blocks together But now I'm wondering if the transformed blocks would no longer be continuous when I try to glue them back together. Are there ideas how I should do this to guarantee continuity, or am I just worrying about nothing?

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  • Jquery Widget Performance

    - by jamie-wilson
    I am working on an interface which involves ALOT of javascript. There is a calendar and blocks drawn on the calendar. The calendar is a jQuery widget, which works beautifully. The blocks drawn on top are also jQuery widgets. While it works - I am wondering, every time I create another block, is the widget fully duplicating, or is it referencing the widget? If I end up with 200 blocks on the screen, do I have 200 copies of the widget? Because if so i'm sure this will impact the performance quite heavily. Also it would determine whether I have functions inside the widget, or have them external to the widget looking in if that makes sense. Just putting some feelers out there for thoughts. I couldn't find anything by searching online.

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