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  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

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  • What is your personal approach/take on commenting?

    - by Trae
    Duplicate What are your hard rules about commenting? A Developer I work with had some things to say about commenting that were interesting to me (see below). What is your personal approach/take on commenting? "I don't add comments to code unless its a simple heading or there's a platform-bug or a necessary work-around that isn't obvious. Code can change and comments may become misleading. Code should be self-documenting in its use of descriptive names and its logical organization - and its solutions should be the cleanest/simplest way to perform a given task. If a programmer can't tell what a program does by only reading the code, then he's not ready to alter it. Commenting tends to be a crutch for writing something complex or non-obvious - my goal is to always write clean and simple code." "I think there a few camps when it comes to commenting, the enterprisey-type who think they're writing an API and some grand code-library that will be used for generations to come, the craftsman-like programmer that thinks code says what it does clearer than a comment could, and novices that write verbose/unclear code so as to need to leave notes to themselves as to why they did something."

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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  • Displaying code with <pre> tags.

    - by iMaster
    Currently I'm using <pre><code> code here </code><pre> to display code. I'm pulling this information from a DB for a blog. The problem I'm having is that some of the code isn't showing. For example, in the source code I have this: <pre><code><br /> echo '<ul class="mylist"><li><ul class="left">'; foreach($nameArray as $name) { if($countervar == $half) { echo '</ul></li>'; echo'<li><ul class="right">'; } echo '<li>$name</li>'; ++$i; } echo '</ul></li>'; echo '</ul>'; ?> But all that shows up is this: echo ''; foreach($nameArray as $name) { if($countervar == $half) { echo ''; echo''; } echo '$name'; ++$i; } echo ' An there's some really weird formatting/spacing issues as well. Any ideas as to what is causing this? I should also mention that some of the other sets of code show up just fine.

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  • Can't view order in magento

    - by koko
    Hi, I've been setting up a fresh magento 1.4.0.1 install, working great so far. I did some test orders just to see. Everything works fine, but when I click on "view order" under "my orders", I get a bunch of error messages: There has been an error processing your request Notice: iconv_substr() [function.iconv-substr]: Unknown error (0) in /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Helper/String.php on line 98 Trace: #0 [internal function]: mageCoreErrorHandler(8, 'iconv_substr() ...', '/data/web/A1423...', 98, Array) #1 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Helper/String.php(98): iconv_substr('1', 0, 50, 'UTF-8') #2 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Helper/String.php(173): Mage_Core_Helper_String-substr('1', 0, 50) #3 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Helper/String.php(112): Mage_Core_Helper_String-str_split('1', 50) #4 /data/web/A14237/htdocs/magento/app/design/frontend/base/default/template/sales/order/items/renderer/default.phtml(58): Mage_Core_Helper_String-splitInjection('1') #5 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(189): include('/data/web/A1423...') #6 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(225): Mage_Core_Block_Template-fetchView('frontend/base/d...') #7 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(242): Mage_Core_Block_Template-renderView() #8 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Core_Block_Template-_toHtml() #9 /data/web/A14237/htdocs/magento/app/code/core/Mage/Sales/Block/Items/Abstract.php(137): Mage_Core_Block_Abstract-toHtml() #10 /data/web/A14237/htdocs/magento/app/design/frontend/base/default/template/sales/order/items.phtml(52): Mage_Sales_Block_Items_Abstract-getItemHtml(Object(Mage_Sales_Model_Order_Item)) #11 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(189): include('/data/web/A1423...') #12 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(225): Mage_Core_Block_Template-fetchView('frontend/base/d...') #13 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(242): Mage_Core_Block_Template-renderView() #14 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Core_Block_Template-_toHtml() #15 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(516): Mage_Core_Block_Abstract-toHtml() #16 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(467): Mage_Core_Block_Abstract-_getChildHtml('order_items', true) #17 /data/web/A14237/htdocs/magento/app/design/frontend/base/default/template/sales/order/view.phtml(64): Mage_Core_Block_Abstract-getChildHtml('order_items') #18 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(189): include('/data/web/A1423...') #19 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(225): Mage_Core_Block_Template-fetchView('frontend/base/d...') #20 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(242): Mage_Core_Block_Template-renderView() #21 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Core_Block_Template-_toHtml() #22 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(516): Mage_Core_Block_Abstract-toHtml() #23 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(463): Mage_Core_Block_Abstract-_getChildHtml('sales.order.vie...', true) #24 /data/web/A14237/htdocs/magento/app/code/core/Mage/Page/Block/Html/Wrapper.php(52): Mage_Core_Block_Abstract-getChildHtml('', true, true) #25 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Page_Block_Html_Wrapper-_toHtml() #26 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Text/List.php(43): Mage_Core_Block_Abstract-toHtml() #27 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Core_Block_Text_List-_toHtml() #28 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(516): Mage_Core_Block_Abstract-toHtml() #29 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(467): Mage_Core_Block_Abstract-_getChildHtml('content', true) #30 /data/web/A14237/htdocs/magento/app/design/frontend/base/default/template/page/2columns-left.phtml(48): Mage_Core_Block_Abstract-getChildHtml('content') #31 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(189): include('/data/web/A1423...') #32 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(225): Mage_Core_Block_Template-fetchView('frontend/base/d...') #33 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Template.php(242): Mage_Core_Block_Template-renderView() #34 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Block/Abstract.php(674): Mage_Core_Block_Template-_toHtml() #35 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Model/Layout.php(536): Mage_Core_Block_Abstract-toHtml() #36 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Controller/Varien/Action.php(389): Mage_Core_Model_Layout-getOutput() #37 /data/web/A14237/htdocs/magento/app/code/core/Mage/Sales/controllers/OrderController.php(100): Mage_Core_Controller_Varien_Action-renderLayout() #38 /data/web/A14237/htdocs/magento/app/code/core/Mage/Sales/controllers/OrderController.php(136): Mage_Sales_OrderController-_viewAction() #39 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Controller/Varien/Action.php(418): Mage_Sales_OrderController-viewAction() #40 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Controller/Varien/Router/Standard.php(254): Mage_Core_Controller_Varien_Action-dispatch('view') #41 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Controller/Varien/Front.php(177): Mage_Core_Controller_Varien_Router_Standard-match(Object(Mage_Core_Controller_Request_Http)) #42 /data/web/A14237/htdocs/magento/app/code/core/Mage/Core/Model/App.php(304): Mage_Core_Controller_Varien_Front-dispatch() #43 /data/web/A14237/htdocs/magento/app/Mage.php(596): Mage_Core_Model_App-run(Array) #44 /data/web/A14237/htdocs/magento/index.php(78): Mage::run('', 'store') #45 {main} gtx, koko

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  • What is "elegant" code?

    - by Breton
    I see a lot of lip service and talk about the most "elegant" way to do this or that. I think if you spend enough time programming you begin to obtain a sort of intuitive feel for what it is we call "elegance". But I'm curious. Even if we can look at a bit of code, and say instinctively "That's elegant", or "That's messy", I wonder if any of us really understands what that means. Is there a precise definition for this "elegance" we keep referring to? If there is, what is it? Now, what I mean by a precise definition, is a series of statements which can be used to derive questions about a peice of code, or a program as a whole, and determine objectively, or as objectively as possible, whether that code is "elegant" or not. May I assert, that perhaps no such definition exists, and it's all just personal preference. In this case, I ask you a slightly different question: Is there a better word for "elegance", or a better set of attributes to use for judging code quality that is perhaps more objective than merely appealing to individual intuition and taste? Perhaps code quality is a matter of taste, and the answer to both of my questions is "no". But I can't help but feel that we could be doing better than just expressing wishy washy feelings about our code quality. For example, user interface design is something that to a broad range of people looks for all the world like a field of study that oughtta be 100% subjective matter of taste. But this is shockingly and brutally not the case, and there are in fact many objective measures that can be applied to a user interface to determine its quality. A series of tests could be written to give a definitive and repeatable score to user interface quality. (See GOMS, for instance). Now, okay. is Elegance simply "code quality" or is it something more? Is it something that can be measured? Or is it a matter of taste? Does our profession have room for taste? Maybe I'm asking the wrong questions altogether. Help me out here. Bonus Round If there is such a thing as elegance in code, and that concept is useful, do you think that justifies classifying the field of programming as an "Art" capital A, or merely a "craft". Or is it just an engineering field populated by a bunch of wishful thinking humans? Consider this question in the light of your thoughts about the elegance question. Please note that there is a distinction between code which is considered "art" in itself, and code that was written merely in the service of creating an artful program. When I ask this question, I ask if the code itself justifies calling programming an art. Bounty Note I liked the answers to this question so much, I think I'd like to make a photographic essay book from it. Released as a free PDF, and published on some kind of on demand printing service of course, such as "zazz" or "tiggle" or "printley" or something . I'd like some more answers, please!

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  • Generic Singleton Façade design pattern

    - by Paul
    Hi I try write singleton façade pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } } I use this for my problem. public class SingletonFasade<T1, T2, T3> where T1 : class, IMyInterface, new() where T2 : class, IMyInterface, new() where T3 : class, IMyInterface, new() {//...} Is any solution without Interfaces ??

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  • how to design two inputs in or/And logic for email form with validation

    - by Raj Nimbalkar
    my purpose is user enter only email or mobile number.i have the partial success in that.code notify user in OR logic but....IF user entered the incorrect mobile & email @same time then user must be notified for dat. var emailReg = /^([\w-\.]+@([\w-]+\.)+[\w-]{2,4})?$/; var emailaddressVal = $("#UserEmail").val(); ////email & mobile input cheak if(emailaddressVal == '' && $("#mobile").val() == '') { $("#UserEmail").after('<p><span class="error">Please enter your email address.</span></p>') $("#mobile").after('<p><span class="error">Please enter your Mobile number.</span></p>') hasError = true; } //////validating currect email else if(!emailReg.test(emailaddressVal)) { $("#UserEmail").after('<p><span class="error">Enter a valid email address.</span></p>') hasError = true; } //////Mobile number else if( $("#mobile").val()) { $("#mobile").after('<p><span class="error">Enter currect Mobile number.</span></p>') hasError = true; }

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  • JPA - Entity design problem

    - by Yatendra Goel
    I am developing a Java Desktop Application and using JPA for persistence. I have a problem mentioned below: I have two entities: Country City Country has the following attribute: CountryName (PK) City has the following attribute: CityName Now as there can be two cities with same name in two different countries, the primaryKey for City table in the datbase is a composite primary key composed of CityName and CountryName. Now my question is How to implement the primary key of the City as an Entity in Java @Entity public class Country implements Serializable { private String countryName; @Id public String getCountryName() { return this.countryName; } } @Entity public class City implements Serializable { private CityPK cityPK; private Country country; @EmbeddedId public CityPK getCityPK() { return this.cityPK; } } @Embeddable public class CityPK implements Serializable { public String cityName; public String countryName; } Now as we know that the relationship from Country to City is OneToMany and to show this relationship in the above code, I have added a country variable in City class. But then we have duplicate data(countryName) stored in two places in the City class: one in the country object and other in the cityPK object. But on the other hand, both are necessary: countryName in cityPK object is necessary because we implement composite primary keys in this way. countryName in country object is necessary because it is the standard way of showing relashionship between objects. How to get around this problem?

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  • Datalist itemcommand design?

    - by Surya sasidhar
    hi, in my application i am using datalist to display the images, i put properties of repeatcolumn=4 and reapeatdirection=horizontal. It is displaying good when there r more than or 4 images if there r only one or two or three images the gap between images r too long. if i have only one image the image displayed in datalist in the middle of the datalist. how can i solve this problem. i think you people understand my problem this is my datalist source code... datalist width="100%" <ItemTemplate > <table width="100%" > <tr> <td > <asp:ImageButton ID="imgeFrien" runat ="Server" Width="110px" Height ="100px" CommandName ="Image" CommandArgument ='<%# Eval("userid") %>' ImageUrl ='<%# "~/Userimages/"+ Eval("myimage") %>' /> </td> </tr> <tr> <td > <asp:Label ID="lblFrieNam" runat ="Server" Font-Names ="verdana" Text ='<%# Eval("username") %>'></asp:Label> </td> </tr> </table> </ItemTemplate> </asp:DataList>

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  • Design: How to declare a specialized memory handler class

    - by Michael Dorgan
    On an embedded type system, I have created a Small Object Allocator that piggy backs on top of a standard memory allocation system. This allocator is a Boost::simple_segregated_storage< class and it does exactly what I need - O(1) alloc/dealloc time on small objects at the cost of a touch of internal fragmentation. My question is how best to declare it. Right now, it's scope static declared in our mem code module, which is probably fine, but it feels a bit exposed there and is also now linked to that module forever. Normally, I declare it as a monostate or a singleton, but this uses the dynamic memory allocator (where this is located.) Furthermore, our dynamic memory allocator is being initialized and used before static object initialization occurs on our system (as again, the memory manager is pretty much the most fundamental component of an engine.) To get around this catch 22, I added an extra 'if the small memory allocator exists' to see if the small object allocator exists yet. That if that now must be run on every small object allocation. In the scheme of things, this is nearly negligable, but it still bothers me. So the question is, is there a better way to declare this portion of the memory manager that helps decouple it from the memory module and perhaps not costing that extra isinitialized() if statement? If this method uses dynamic memory, please explain how to get around lack of initialization of the small object portion of the manager.

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  • JavaEE: Question about design

    - by Harry Pham
    I have a JSF page that will create a new Comment. I have the managed bean of that page to be RequestScoped managed bean. @ManagedBean(name="PostComment") @RequestScoped public class PostComment { private Comment comment = null; @ManagedProperty(value="#{A}") private A a; //A is a ViewScoped Bean @ManagedProperty(value="#{B}") private B b; //B is a ViewScoped Bean @PostConstruct public void init(){ comment = new Comment(); } // setters and getters for comment and all the managed property variable public void postComment(String location){ //persist the new comment ... if(location.equals("A")){ //update the comment list on page A }else if(location.equals("B")){ //update the comment list on page B } } } As you can see from the code above, 2 ViewScoped bean A and B will both use method postComment(), and getter getComment() from bean PostComment. The problem I am having right now is that, if I am on A, constructor of A will load, but it will also load constructor of bean B. This make my page load twice as slow. What would be the best way to solve this problem?

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  • Best way to design a class in python

    - by Fraz
    So, this is more like a philosophical question for someone who is trying to understand classes. Most of time, how i use class is actually a very bad way to use it. I think of a lot of functions and after a time just indent the code and makes it a class and replacing few stuff with self.variable if a variable is repeated a lot. (I know its bad practise) But anyways... What i am asking is: class FooBar: def __init__(self,foo,bar): self._foo = foo self._bar = bar self.ans = self.__execute() def __execute(self): return something(self._foo, self._bar) Now there are many ways to do this: class FooBar: def __init__(self,foo): self._foo = foo def execute(self,bar): return something(self._foo, bar) Can you suggest which one is bad and which one is worse? or any other way to do this. This is just a toy example (offcourse). I mean, there is no need to have a class here if there is one function.. but lets say in __execute something() calls a whole set of other methods.. ?? Thanks

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

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  • Filter design for audio signal.

    - by beanyblue
    What I am trying to do is simple. I have a few .wav files. I want to remove noise and filter out specific frequencies. I don't have matlab and I intend to write my own code for all the filters. Right now, I have a way to read the .wav file and dump out the structure into a text file. My questions are the following: Can I directly apply the digital filters on this sampled data?{ ie, can I directly do a convolution between my input samples and h(n) for the filter function that i choose?). How do I choose the number of coefficients for the Window function? I have octave, so if someone can point me to anything that gives me some idea on how to process the .wav file using octave, that would be great too. I want to be able to filter out the frequency and then listen to the sound again. Is this possible with octave? I'm just a beginner with these kinds of things, so please bear with me if my questions are too naive. Any help will be great.

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  • the possible solution to this design issue??

    - by Sachindra
    I need to know how to fix this issue in the designs of forms.. Getting this in firefox and this in IE... the color is not an issue.. juz need the alignment to be fixed... The code goes like this : <div class="content_form_box7_main"> <div class="content_form_box7_main1"> <input type="text" name="email" value="Comments" class="content_form_box7_inside"/> </div> </div> the style goes like : .content_form_box7_main{ float:left; color:#FFFFFF; padding:5px 0px 2px 0px; width:281px; } .content_form_box7_main1{ float:left; padding:0px 0px 0px 40px; } .content_form_box7_inside{ float:left; background-image:url(images/amcro_contact4.gif); width:206px; height:43px; background-repeat:no-repeat; border:none; background-color:#E0D1B4; vertical-align:top; } apologies if it looks complex ...

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  • I can write code...but can't design well. Any suggestions?

    - by user396089
    I feel that I am good at writing code in bits and pieces, but my designs really suck. The question is how do I improve my designs (in order to become a better designer). I think schools and colleges do a good job of teaching people as to how to become good at mathematical problem solving, but lets admit the fact that most programs taught at school are generally around 1000 - 2000 lines long, which means that it is mostly an academic exercise and no way reflects the complexity of real world software (a few hundred thousand to millions of lines of code). This is where I believe that even projects like topcoder/project euler also won't be of much help, they might sharpen your mathematical problem solving ability - but you might become a theoretician programmer; someone who is more interested in the nice, clean stuff, and someone who is utterly un-interested in the day to day mundane and hairy stuff that most application programmers deal with. So my question is how do I improve my design skills? That is the ability to design small/medium scale applications that will go into a few thousand of lines of code? How can I learn design skills that would help me build a better html editor kit, or some graphics program like gimp?

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  • how to create multiple pages in Xcode iphone apps

    - by al7r
    Hi there, i am starting my experience with iphone sdk. and i have a question, which is i am trying to create two pages to the app but i don't know how to link them or design them. like when i start the Xcode i find one page named View to design in it, i want to make that page a welcoming page then the user choose one of the three choices he see in that page. Once he clicked on one of them the program take him to the next page or the page he chose. thank you

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  • Proper Way to Create Standards-Compliant Webpage Structure

    - by Sakamoto Kazuma
    I have been working through projects involving packages that do all the web design stuff for me for the past few years. I will admit that I have not been able to focus any on actual web design. I was wondering what the standard is these days for website layouts. Are layout-tables looked down upon now? Or are all layouts done with div tags and controlled through CSS? Are frames even used anymore? Note I am not talking about chart-table tables when I say layout tables.

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  • RPG Game loop and class structure (cocos2D for iPhone)

    - by mac_55
    I'm looking to make an RPG with Cocos2D on the iPhone. I've done a fair bit of research, and I really like the model Cocos2D uses for scenes. I can instantiate a scene, set up my characters etc. and it all works really nicely... what I have problems with is structuring a game loop and separating the code from the scenes. For example, where do I put my code that will maintain the state of the game across multiple scenes? and do I put the code for events that get fired in a scene in that scene's class? or do I have some other class that separates the init code from the logic? Also, I've read a lot of tutorials that mention changing scenes, but I've read none that talk about updating a scene - taking input from the user and updating the display based on that. Does that happen in the scene object, or in a separate display engine type class. Thanks in advance!

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  • Using clang to analyze C++ code

    - by aneccodeal
    We want to do some fairly simple analysis of user's C++ code and then use that information to instrument their code (basically regen their code with a bit of instrumentation code) so that the user can run a dynamic analysis of their code and get stats on things like ranges of values of certain numeric types. clang should be able to handle enough C++ now to handle the kind of code our users would be throwing at it - and since clang's C++ coverage is continuously improving by the time we're done it'll be even better. So how does one go about using clang like this as a standalone parser? We're thinking we could just generate an AST and then walk it looking for objects of the classes we're interested in tracking. Would be interested in hearing from others who are using clang without LLVM.

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  • MVVM Madness: Commands

    - by JP
    I like MVVM. I don't love it, but like it. Most of it makes sense. But, I keep reading articles that encourage you to write a lot of code so that you can write XAML and don't have to write any code in the code-behind. Let me give you an example. Recently I wanted to hookup a command in my ViewModel to a ListView MouseDoubleClickEvent. I wasn't quite sure how to do this. Fortunately, Google has answers for everything. I found the following articles: http://blog.functionalfun.net/2008/09/hooking-up-commands-to-events-in-wpf.html http://joyfulwpf.blogspot.com/2009/05/mvvm-invoking-command-on-attached-event.html http://sachabarber.net/?p=514 http://geekswithblogs.net/HouseOfBilz/archive/2009/08/27/adventures-in-mvvm-ndash-binding-commands-to-any-event.aspx http://marlongrech.wordpress.com/2008/12/13/attachedcommandbehavior-v2-aka-acb/ While the solutions were helpful in my understanding of commands, there were problems. Some of the aforementioned solutions rendered the WPF designer unusable because of a common hack of appending "Internal" after a dependency property; the WPF designer can't find it, but the CLR can. Some of the solutions didn't allow multiple commands to the same control. Some of the solutions didn't allow parameters. After experimenting for a few hours I just decided to do this: private void ListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) { ListView lv = sender as ListView; MyViewModel vm = this.DataContext as MyViewModel; vm.DoSomethingCommand.Execute(lv.SelectedItem); } So, MVVM purists, please tell me what's wrong with this? I can still Unit test my command. This seems very practical, but seems to violate the guideline of "ZOMG... you have code in your code-behind!!!!" Please share your thoughts. Thanks in advance.

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  • Product table, many kinds of product, each product has many parameters

    - by StoneHeart
    Hi, i'm have not much experience in table design. My goal is a product table(s), it must design to fix some requirement below: Support many kind of products (TV, Phone, PC, ...). Each kind of product has different set of parameters like: Phone will have Color, Size, Weight, OS... PC will have CPU, HDD, RAM... Set of parameters must be dynamic. You can add or edit any parameter you like. I don't want make a table for each kind of product. So I need help to find a correct solution. Thanks.

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