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  • Persist changes in C

    - by Mohit Deshpande
    I am developing a database-like application that stores a a structure containing: struct Dictionary { char *key; char *value; struct Dictionary *next; }; As you can see, I am using a linked list to store information. But the problem begins when the user exits out of the program. I want the information to be stored somewhere. So I was thinking of storing the linked list in a permanent or temporary file using fopen, then, when the user starts the program, retrieve the linked list. Here is the method that prints the linked list to the console: void PrintList() { int count = 0; struct Dictionary *current; current = head; if (current == NULL) { printf("\nThe list is empty!"); return; } printf(" Key \t Value\n"); printf(" ======== \t ========\n"); while (current != NULL) { count++; printf("%d. %s \t %s\n", count, current->key, current->value); current = current->next; } } So I am thinking of modifying this method to print the information through fprintf instead of printf and then the program would just get the infomation from the file. Could someone help me on how I can read and write to this file? What kind of file should it be, temporary or regular? How should I format the file (like I was thinking of just having the key first, then the value, then a newline character)?

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  • Encoding h.264 with libavcodec/x264

    - by Leviathan
    I am attempting to encode video using libavcodec/libavformat. I'm trying to change the standard output-example.c from ffmpeg source. The AVI file is created on the disk, but the only sound is encoded. I tried adding a lot of options for x264 from here. All the other codecs works fine, mpeg2, mpeg4, mjpeg, xvid. In addition to specifying the parameters x264, I also set the codec to AVOutputFormat structure. That's all I've done. AVOutputFormat *pOutFormat; // in header file av_register_all(); AVCodec *codec = avcodec_find_encoder_by_name("libx264"); pOutFormat = guess_format("avi", NULL, NULL); pOutFormat->video_codec = codec->id; The debug output of my application: Output #0, mp4, to 'D:\1.avi': Stream #0.0: Video: libx264, yuv420p, 320x240, q=10-51, 500 kb/s, 90k tbn, 25 tbc Stream #0.1: Audio: aac, 44100 Hz, 1 channels, s16, 128 kb/s [libx264 @ 0x694010]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0x694010]bitrate tolerance too small, using .01 [libx264 @ 0x694010]profile Main, level 2.0 [libx264 @ 0x694010]frame I:150 Avg QP:14.76 size: 2534 [libx264 @ 0x694010]mb I I16..4: 75.9% 0.0% 24.1% [libx264 @ 0x694010]final ratefactor: 17.57 [libx264 @ 0x694010]coded y,uvDC,uvAC intra: 42.7% 92.4% 47.4% [libx264 @ 0x694010]i16 v,h,dc,p: 11% 14% 2% 73% [libx264 @ 0x694010]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 18% 29% 5% 8% 10% 3% 3% 2% [libx264 @ 0x694010]kb/s:506.79

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  • Trying to use Rhino, getEngineByName("JavaScript") returns null in OpenJDK 7

    - by Yuval
    When I run the following piece of code, the engine variable is set to null when I'm using OepnJDK 7 (java-7-openjdk-i386). import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TestRhino { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub ScriptEngineManager factory = new ScriptEngineManager(); ScriptEngine engine = factory.getEngineByName("JavaScript"); try { System.out.println(engine.eval("1+1")); } catch (ScriptException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } It runs fine with java-6-openjdk and Oracle's jre1.7.0. Any idea why? I'm using Ubuntu 11.10. All JVMs are installed under /usr/lib/jvm. I noticed OpenJDK 7 has a different directory structure. Perhaps something is not installed right? $ locate rhino.jar /usr/lib/jvm/java-6-openjdk/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-common/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-i386/jre/lib/rhino.jar Edit Since ScriptEngineManager uses a ServiceProvider to find the available script engines, I snooped around resources.jar's META-INF/services. I noticed that in OpenJDK 6, resources.jar has a META-INF/services/javax.script.ScriptEngineFactory entry which is missing from OpenJDK 7. Any idea why? I suspect this is a bug? Here is the contents of that entry (from OpenJDK 6): #script engines supported com.sun.script.javascript.RhinoScriptEngineFactory #javascript Another edit Apparently, according to this thread, the code simply isn't there, perhaps because of merging issues between Sun and Mozilla code. I still don't understand why it was present in OpenJDK 6 and not 7. The class com.sun.script.javascript.RhinoScriptEngineFactory exists in 6's rt.jar but not in 7's. If it was not meant to be included, why is there a OpenJDK 7 rhino.jar then; and why is the source still in the OpenJDK source tree (here)?

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  • Iterator performance contract (and use on non-collections)

    - by polygenelubricants
    If all that you're doing is a simple one-pass iteration (i.e. only hasNext() and next(), no remove()), are you guaranteed linear time performance and/or amortized constant cost per operation? Is this specified in the Iterator contract anywhere? Are there data structures/Java Collection which cannot be iterated in linear time? java.util.Scanner implements Iterator<String>. A Scanner is hardly a data structure (e.g. remove() makes absolutely no sense). Is this considered a design blunder? Is something like PrimeGenerator implements Iterator<Integer> considered bad design, or is this exactly what Iterator is for? (hasNext() always returns true, next() computes the next number on demand, remove() makes no sense). Similarly, would it have made sense for java.util.Random implements Iterator<Double>? Should a type really implement Iterator if it's effectively only using one-third of its API? (i.e. no remove(), always hasNext())

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  • Opengl Iphone SDK: How to tell if you're touching an object on screen?

    - by TheGambler
    First is my touchesBegan function and then the struct that stores the values for my object. I have an array of these objects and I'm trying to figure out when I touch the screen if I'm touching an object on the screen. I don't know if I need to do this by iterating through all my objects and figure out if I'm touching an object that way or maybe there is an easier more efficient way. How is this usually handled? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [super touchesEnded:touches withEvent:event]; UITouch* touch = ([touches count] == 1 ? [touches anyObject] : nil); CGRect bounds = [self bounds]; CGPoint location = [touch locationInView:self]; location.y = bounds.size.height - location.y; float xTouched = location.x/20 - 8 + ((int)location.x % 20)/20; float yTouched = location.y/20 - 12 + ((int)location.y % 20)/20; } typedef struct object_tag // Create A Structure Called Object { int tex; // Integer Used To Select Our Texture float x; // X Position float y; // Y Position float z; // Z Position float yi; // Y Increase Speed (Fall Speed) float spinz; // Z Axis Spin float spinzi; // Z Axis Spin Speed float flap; // Flapping Triangles :) float fi; // Flap Direction (Increase Value) } object;

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  • Linking the Linker script file to source code

    - by user304097
    Hello , I am new to GNU compiler. I have a C source code file which contains some structures and variables in which I need to place certain variables at a particular locations. So, I have written a linker script file and used the __ attribute__("SECTION") at variable declaration, in C source code. I am using a GNU compiler (cygwin) to compile the source code and creating a .hex file using -objcopy option, but I am not getting how to link my linker script file at compilation to relocate the variables accordingly. I am attaching the linker script file and the C source file for the reference. Please help me link the linker script file to my source code, while creating the .hex file using GNU. /*linker script file*/ /*defining memory regions*/ MEMORY { base_table_ram : org = 0x00700000, len = 0x00000100 /*base table area for BASE table*/ mem2 : org =0x00800200, len = 0x00000300 /* other structure variables*/ } /*Sections directive definitions*/ SECTIONS { BASE_TABLE : { } > base_table_ram GROUP : { .text : { } { *(SEG_HEADER) } .data : { } { *(SEG_HEADER) } .bss : { } { *(SEG_HEADER) } } > mem2 } C source code: const UINT8 un8_Offset_1 __attribute__((section("BASE_TABLE"))) = 0x1A; const UINT8 un8_Offset_2 __attribute__((section("BASE_TABLE"))) = 0x2A; const UINT8 un8_Offset_3 __attribute__((section("BASE_TABLE"))) = 0x3A; const UINT8 un8_Offset_4 __attribute__((section("BASE_TABLE"))) = 0x4A; const UINT8 un8_Offset_5 __attribute__((section("BASE_TABLE"))) = 0x5A; const UINT8 un8_Offset_6 __attribute__((section("SEG_HEADER"))) = 0x6A; My intention is to place the variables of section "BASE_TABLE" at the address defined i the linker script file and the remaining variables at the "SEG_HEADER" defined in the linker script file above. But after compilation when I look in to the .hex file the different section variables are located in different hex records, located at an address of 0x00, not the one given in linker script file . Please help me in linking the linker script file to source code. Are there any command line options to link the linker script file, if any plese provide me with the info how to use the options. Thanks in advance, SureshDN.

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  • Problem: Vectorizing Code with Intel Visual FORTRAN for X64

    - by user313209
    I'm compiling my fortran90 code using Intel Visual FORTRAN on Windows Server 2003 Enterprise X64 Edition. When I compile the code for 32 bit structure and using automatic and manual vectorizing options. The code will be compiled, vectorized. And when I run it on 8 core system the compiled code uses 70% of CPU that shows me that vectorizing is working. But when I compile the code with 64 Bit compiler, it says that the code is vectorized but when I run it it only shows CPU usage of about 12% that is full usage for one core out of 8, so it means that while the compiler says that code is vectorized, vectorization is not working. And it's strange for me because it's on a X64 Edition Windows and I was expecting to see the reverse result. I thought that it should be better to run a code that is compiled for 64 Bit architecture on a 64 bit windows. Anyone have any idea why the compiled code is not able to use the full power of multiple cores for 64 Bit Compiled version? Thanks in advance for your responses.

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  • scheme struct question

    - by qzar
    ;; definition of the structure "book" ;; author: string - the author of the book ;; title: string - the title of the book ;; genre: symbol - the genre (define-struct book (author title genre)) (define lotr1 (make-book "John R. R. Tolkien" "The Fellowship of the Ring" 'Fantasy)) (define glory (make-book "David Brin" "Glory Season" 'ScienceFiction)) (define firstFamily (make-book "David Baldacci" "First Family" 'Thriller)) (define some-books (list lotr1 glory firstFamily)) ;; count-books-for-genre: symbol (list of books) -> number ;; the procedure takes a symbol and a list of books and produces the number ;; of books from the given symbol and genre ;; example: (count-books-for-genre 'Fantasy some-books) should produce 1 (define (count-books-for-genre genre lob) (if (empty? lob) 0 (if (symbol=? (book-genre (first lob)) genre) (+ 1 (count-books-for-genre (rest lob) genre)) (count-books-for-genre (rest lob) genre) ) ) ) (count-books-for-genre 'Fantasy some-books) It produce following exception first: expected argument of type non-empty list; given 'Fantasy, I don't understand whats the problem. Can somebody give me some explanation ? Thank you very much !

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  • XML serialization of a collection in C#

    - by Archana R
    I have two classes as follows: public class Info { [XmlAttribute] public string language; public int version; public Book book; public Info() { } public Info(string l, int v, string author, int quantity, int price) { this.language = l; this.version = v; book = new Book(author, quantity, price); } } public class Book { [XmlAttribute] public string author; public int quantity; public int price; [XmlIgnore]public int total; public NameValueCollection nvcollection = new NameValueCollection(); public Book() { } public Book(string author, int quantity, int price) { this.author = author; this.quantity = quantity; this.price = price; total = quantity * price; nvcollection.Add(author, price.ToString()); } } I have created an ArrayList which adds the two instances of Info class as follows: FileStream fs = new FileStream("SerializedInfo.XML", FileMode.Create); List<Info> arrList = new List<Info>(); XmlSerializer xs = new XmlSerializer(typeof(List<Info>)); Info pObj = new Info("ABC", 3, "DEF", 2, 6); Info pObj1 = new Info("GHI", 4, "JKL", 2, 8); arrList.Add(pObj); arrList.Add(pObj1); xs.Serialize(fs, arrList); fs.Close(); But when I try to serialize, I get an exception as "There was an error reflecting type 'System.Collections.Generic.List`1[ConsoleApplicationSerialization.Info]'." Can anyone help me with it? Also, instead of namevaluecollection, which type of structure can i use?

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  • Dojox Datagrid contains data, but shows up as empty

    - by Vivek
    I'd really appreciate any help on this. There is this Dojox Datagrid that I'm creating programatically and supplying JSON data. As of now, I'm creating this data within JavaScript itself. Please refer to the below code sample. var upgradeStageStructure =[{ cells:[ { field: "stage", name: "Stage", width: "50%", styles: 'text-align: left;' }, { field:"status", name: "Status", width: "50%", styles: 'text-align: left;' } ] }]; var upgradeStageData = [ {id:1, stage: "Preparation", status: "Complete"}, {id:2, stage: "Formatting", status: "Complete"}, {id:3, stage: "OS Installation", status: "Complete"}, {id:4, stage: "OS Post-Installation", status: "In Progress"}, {id:5, stage: "Application Installation", status: "Not Started"}, {id:6, stage: "Application Post-Installation", status: "Not Started"} ]; var stagestore = new dojo.data.ItemFileReadStore({data:{identifier:"id", items: upgradeStageData}}); var upgradeStatusGrid = new dojox.grid.DataGrid({ autoHeight: true, style: "width:400px;padding:0em;margin:0em;", store: stagestore, clientSort: false, rowSelector: '20px', structure: upgradeStageStructure, columnReordering: false, selectable: false, singleClickEdit: false, selectionMode: 'none', loadingMessage: 'Loading Upgrade Stages', noDataMessage:'There is no data', errorMessage: 'Failed to load Upgrade Status' }); dojo.byId('progressIndicator').innerHTML=''; dojo.byId('progressIndicator').appendChild(upgradeStatusGrid.domNode); upgradeStatusGrid.startup(); The problem is that I am not seeing anything within the grid upon display (no headers, no data). But I know for sure that the data in the grid does exist and the grid is properly initialized, because I called alert (grid.domNode.innerHTML);. The resultant HTML that is thrown up does show a table containing header rows and the above data. This link contains an image which illustrates what I'm seeing when I display the page. (Can't post images since my account is new here) As you may notice, there are 6 rows for 6 pieces of data I have created but the grid is a mess. Please help out if you think you know what could be going wrong. Thanks in advance, Viv

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  • How can I reuse .NET resources in multiple executables?

    - by Brandon
    I have an existing application that I'm supposed to take and create a "mini" version of. Both are localized apps and we would like to reuse the resources in the main application as is. So, here's the basic structure of my apps: MainApplication.csproj /Properties/Resources.resx /MainUserControl.xaml (uses strings in Properties/Resources.resx) /MainUserControl.xaml.cs MiniApplication.csproj link to MainApplication/Properties/Resources.resx link to MainApplication/MainUserControl.xaml link to MainApplication/MainUserControl.xaml.cs MiniApplication.xaml (tries to use MainUserControl from MainApplication link) So, in summary, I've added the needed resources and user control from the main application as links in the mini application. However, when I run the mini application, I get the following exception. I'm guessing it's having trouble with the different namespaces, but how do I fix? Could not find any resources appropriate for the specified culture or the neutral culture. Make sure \"MainApplication.Properties.Resources.resources\" was correctly embedded or linked into assembly \"MiniApplication\" at compile time, or that all the satellite assemblies required are loadable and fully signed. FYI, I know I could put the user control in a user control library but the problem is that the mini application needs to have a small footprint. So, we only want to include what we need.

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • storing/retrieving data for graph with long continuous stretches

    - by james
    i have a large 2-dimensional data set which i would like to graph. the graph is displayed in a browser and the data is retrieved via ajax. long stretches of this graph will be continuous - e.g., for x=0 through x=1000, y=9, then for x=1001 through x=1100, y=80, etc. the approach i'm considering is to send (from the server) and store (in the browser) only the points where the data changes. so for the example above, i would say data[0] = 9, then data[1001] = 80. then given x=999 for example, retrieving data[999] would actually look up data[0]. the problem that arises is finding a dictionary-like data structure which behaves like this. the approach i'm considering is to store the data in a traditional dictionary object, then also maintain a sorted array of key for that object. when given x=999, it would look at the mid-point of this array, determine whether the nearest lower key is left or right of that midpoint, then repeat with the correct subsection, etc.. does anyone have thoughts on this problem/approach?

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  • Using Zend Framework and Doctrine with independend modular structures

    - by stefax
    I've seen a lot of articles about integrating ZF and Doctrine. There is also a proposal for ZF here but they have always two possible structures. Either they put all models into one top level model directory or they put it into a module related model directory. application |-- Bootstrap.php |-- configs |-- controllers |-- models - EITHER HERE |-- modules | -- examplemodule | |-- controllers | |-- models - OR HERE | |-- views |-- views For our projects I see problems for either of the two options: 1. One directory: application/models - in a complex system after a short time there will be hundreds of files, over all when you have the table classes two (e.g. User.php and UserTable.php). 2. Module based model directories: application/modules/examplemodule/models - in many cases we use models in multiple modules at the same time. So the "User" is required e.g. in the modules "game", "administration", ... Is there a way to use some kind of sub directories under the top level directory "models" to get some grouping. It should be completely independent of the module structure. application |-- Bootstrap.php ... |-- models | -- user | |-- User.php | |-- Friend.php | |-- other user related models | -- game | |-- Game.php | |-- Score.php | |-- ... ... Any solution should support autoloading and the class generation from yaml files. Any ideas, links or solutions? Thanks!

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  • How to recalculate all-pairs shorthest paths on-line if nodes are getting removed?

    - by Pavel Shved
    Latest news about underground bombing made me curious about the following problem. Assume we have a weighted undirected graph, nodes of which are sometimes removed. The problem is to re-calculate shortest paths between all pairs of nodes fast after such removals. With a simple modification of Floyd-Warshall algorithm we can calculate shortest paths between all pairs. These paths may be stored in a table, where shortest[i][j] contains the index of the next node on the shortest path between i and j (or NULL value if there's no path). The algorithm requires O(n³) time to build the table, and eacho query shortest(i,j) takes O(1). Unfortunately, we should re-run this algorithm after each removal. The other alternative is to run graph search on each query. This way each removal takes zero time to update an auxiliary structure (because there's none), but each query takes O(E) time. What algorithm can be used to "balance" the query and update time for all-pairs shortest-paths problem when nodes of the graph are being removed?

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  • Fading out an article and dropping down a form at the same time?

    - by eveo
    I have an article: <article> Some paragraphs. </article> Below that I have my contact: <div id="contact"> stuff, this form is 600 px tall </div> contact is set to display:none;. I use jQuery to toggle it. What I'm trying to do is modify this script from http://tutsplus.com/lesson/slides-and-structure/ so that it fades out the article text and then slides in the contact form. Having some trouble. Code: <script> (function() { $('html').addClass('js'); var contactForm = { container: $('#contact'), article: $('article'), init: function() { $('<button></button>', { text: 'Contact Me' }) .insertAfter('article:first') .on('click', function() { console.log(this); this.show(); // contactForm.article.fadeToggle(300); // contactForm.container.show(); }) }, show: function() { contactForm.close.call(contactForm.container); contactForm.container.slideToggle(300); }, close: function() { console.log(this); $('<span class=close>X</span>') .prependTo(this) .on('click', function(){ contactForm.article.fadeToggle(300); contactForm.container.slideToggle(300); }) } }; contactForm.init(); })(); </script> The part that is not working is: .on('click', function() { console.log(this); this.show(); // contactForm.article.fadeToggle(300); // contactForm.container.show(); }) When I do .on('click', this.show); it works fine, when I put this.show in a function it does not work!

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  • How do I process a nested list?

    - by ddbeck
    Suppose I have a bulleted list like this: * list item 1 * list item 2 (a parent) ** list item 3 (a child of list item 2) ** list item 4 (a child of list item 2 as well) *** list item 5 (a child of list item 4 and a grand-child of list item 2) * list item 6 I'd like to parse that into a nested list or some other data structure which makes the parent-child relationship between elements explicit (rather than depending on their contents and relative position). For example, here's a list of tuples containing an item and a list of its children (and so forth): [('list item 1',), ('list item 2', [('list item 3',), [('list item 4', [('list item 5'),]] ('list item 6',)] I've attempted to do this with plain Python and some experimentation with Pyparsing, but I'm not making progress. I'm left with two major questions: What's the strategy I need to employ to make this work? I know recursion is part of the solution, but I'm having a hard time making the connection between this and, say, a Fibonacci sequence. I'm certain I'm not the first person to have done this, but I don't know the terminology of the problem to make fruitful searches for more information on this topic. What problems are related to this so that I can learn more about solving these kinds of problems in general?

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  • How to count term frequency for set of documents?

    - by ManBugra
    i have a Lucene-Index with following documents: doc1 := { caldari, jita, shield, planet } doc2 := { gallente, dodixie, armor, planet } doc3 := { amarr, laser, armor, planet } doc4 := { minmatar, rens, space } doc5 := { jove, space, secret, planet } so these 5 documents use 14 different terms: [ caldari, jita, shield, planet, gallente, dodixie, armor, amarr, laser, minmatar, rens, jove, space, secret ] the frequency of each term: [ 1, 1, 1, 4, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1 ] for easy reading: [ caldari:1, jita:1, shield:1, planet:4, gallente:1, dodixie:1, armor:2, amarr:1, laser:1, minmatar:1, rens:1, jove:1, space:2, secret:1 ] What i do want to know now is, how to obtain the term frequency vector for a set of documents? for example: Set<Documents> docs := [ doc2, doc3 ] termFrequencies = magicFunction(docs); System.out.pring( termFrequencies ); would result in the ouput: [ caldari:0, jita:0, shield:0, planet:2, gallente:1, dodixie:1, armor:2, amarr:1, laser:1, minmatar:0, rens:0, jove:0, space:0, secret:0 ] remove all zeros: [ planet:2, gallente:1, dodixie:1, armor:2, amarr:1, laser:1 ] Notice, that the result vetor contains only the term frequencies of the set of documents. NOT the overall frequencies of the whole index! The term 'planet' is present 4 times in the whole index but the source set of documents only contains it 2 times. A naive implementation would be to just iterate over all documents in the docs set, create a map and count each term. But i need a solution that would also work with a document set size of 100.000 or 500.000. Is there a feature in Lucene i can use to obtain this term vector? If there is no such feature, how would a data structure look like someone can create at index time to obtain such a term vector easily and fast? I'm not that Lucene expert so i'am sorry if the solution is obvious or trivial.

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  • Java - Class type from inside static initialization block

    - by DutrowLLC
    Is it possible to get the class type from inside the static initialization block? This is a simplified version of what I currently have:: class Person extends SuperClass { String firstName; static{ // This function is on the "SuperClass": // I'd for this function to be able to get "Person.class" without me // having to explicitly type it in but "this.class" does not work in // a static context. doSomeReflectionStuff(Person.class); // IN "SuperClass" } } This is closer to what I am doing, which is to initialize a data structure that holds information about the object and its annotations, etc... Perhaps I am using the wrong pattern? public abstract SuperClass{ static void doSomeReflectionStuff( Class<?> classType, List<FieldData> fieldDataList ){ Field[] fields = classType.getDeclaredFields(); for( Field field : fields ){ // Initialize fieldDataList } } } public abstract class Person { @SomeAnnotation String firstName; // Holds information on each of the fields, I used a Map<String, FieldData> // in my actual implementation to map strings to the field information, but that // seemed a little wordy for this example static List<FieldData> fieldDataList = new List<FieldData>(); static{ // Again, it seems dangerous to have to type in the "Person.class" // (or Address.class, PhoneNumber.class, etc...) every time. // Ideally, I'd liken to eliminate all this code from the Sub class // since now I have to copy and paste it into each Sub class. doSomeReflectionStuff(Person.class, fieldDataList); } }

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  • Clarification needed: How does .NET runtime resolve assembly references from parent folder?

    - by aoven
    I have the following output structure of executables in my solution: %ProgramFiles% | +-[MyAppName] | +-[Client] | | | +-(EXE & several DLL assemblies) | +-[Common] | | | +-[Schema Assemblies] | | | | | +-(several DLL assemblies) | | | +-(several DLL assemblies) | +-[Server] | +-(EXE & several DLL assemblies) Each project in solution references different DLL assemblies, some of which are outputs from other projects in solution, and others are plain 3rd-party assemblies. For example, [Client] EXE might reference an assembly in [Common], which is in a different directory branch. All references have "Copy Local" set to false, to mirror the layout of the files in the final installed application. Now, if I take a look at reference properties in the Visual Studio IDE, I see that "Path" of every reference is absolute and that it corresponds to the actual output location of the assembly. That's understandable and correct. As expected, solution compiles and runs just fine. What I don't understand is, why everything seems to work even when I close the IDE, rename the [MyAppName] directory and run the [Client] EXE manually? How does the runtime find the assemblies if the reference paths aren't the same as they were at the time of linking? To be clear - this is actually exactly what I'm after: a semi-dispersed set of application files that run fine regardless of where the [MyAppName] directory is located or even what it's named. I'd just like to know, how and why this works without any specific path resolution on my part. I've read the answers to this similar question, but I still don't get it. Help much appreciated!

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  • Rails model relations depending on count of nested relations

    - by Lowgain
    I am putting together a messaging system for a rails app I am working on. I am building it in a similar fashion to facebook's system, so messages are grouped into threads, etc. My related models are: MsgThread - main container of a thread Message - each message/reply in thread Recipience - ties to user to define which users should subscribe to this thread Read - determines whether or not a user has read a specific message My relationships look like class User < ActiveRecord::Base #stuff... has_many :msg_threads, :foreign_key => 'originator_id' #threads the user has started has_many :recipiences has_many :subscribed_threads, :through => :recipiences, :source => :msg_thread #threads the user is subscribed to end class MsgThread < ActiveRecord::Base has_many :messages has_many :recipiences belongs_to :originator, :class_name => "User", :foreign_key => "originator_id" end class Recipience < ActiveRecord::Base belongs_to :user belongs_to :msg_thread end class Message < ActiveRecord::Base belongs_to :msg_thread belongs_to :author, :class_name => "User", :foreign_key => "author_id" end class Read < ActiveRecord::Base belongs_to :user belongs_to :message end I'd like to create a new selector in the user sort of like: has_many :updated_threads, :through => :recipiencies, :source => :msg_thread, :conditions => {THREAD CONTAINS MESSAGES WHICH ARE UNREAD (have no 'read' models tying a user to a message)} I was thinking of either writing a long condition with multiple joins, or possibly writing giving the model an updated_threads method to return this, but I'd like to see if there is an easier way first. Any ideas? Also, if there is something fundamentally wrong with my structure for this functionality let me know! Thanks!!

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  • C question: error: expected ')' before '*' token

    - by lhw
    ===EDIT I apologize for not putting the pcb struct into the code snippet. There is a struct called pcb defined in above the two structs I originally posted. Namely, typedef struct{ UINT32 proc; struct pcb *link; }pcb; Hi, I asked a question regarding structs in C a few minutes ago and got an answer blazing fast. But now I'm facing another problem, namely the error in the title of this question. I'm trying to implement a simple priority queue in C using arrays of queues. However, when I try to declare a function on pcb_pQ structure, I get the above error. I have the structs clearly defined in the heard file. In the header file: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct pcb_pQ { pcb_Q queues[5]; SINT32 size; } pcb_pQ; Function prototype in header file: /*priority queue operations*/ VOID pcb_pq_enqueue(pcb_pQ*, pcb*); Function impelmentation in .c file: VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { pcb_Q* pcb_Q_p; int priority; priority = pcb->proc_priority; pcb_Q_p = &pcb_pQ->queues[priority]; pcb_enqueue(pcb_Q_p, pcb); } When I try to compile the above code, I get an "error: expected ')' before '*' token". This error is pointing to the function signature in the .c file, namely VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { But I am not sure why I am getting this error, could someone give me a hand? Thanks a lot.

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  • Why does the OnDeserialization not fire for XML Deserialization?

    - by Jonathan
    I have a problem which I have been bashing my head against for the better part of three hours. I am almost certain that I've missed something blindingly obvious... I have a simple XML file: <?xml version="1.0" encoding="utf-8"?> <WeightStore xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Records> <Record actual="150" date="2010-05-01T00:00:00" /> <Record actual="155" date="2010-05-02T00:00:00" /> </Records> </WeightStore> I have a simple class structure: [Serializable] public class Record { [XmlAttribute("actual")] public double weight { get; set; } [XmlAttribute("date")] public DateTime date { get; set; } [XmlIgnore] public double trend { get; set; } } [Serializable] [XmlRoot("WeightStore")] public class SimpleWeightStore { [XmlArrayAttribute("Records")] private List<Record> records = new List<Record>(); public List<Record> Records { get { return records; } } [OnDeserialized()] public void OnDeserialized_Method(StreamingContext context) { // This code never gets called Console.WriteLine("OnDeserialized"); } } I am using these in both calling code and in the class files: using System.Xml.Serialization; using System.Runtime.Serialization; I have some calling code: SimpleWeightStore weight_store_reload = new SimpleWeightStore(); TextReader reader = new StringReader(xml); XmlSerializer deserializer = new XmlSerializer(weight_store.GetType()); weight_store_reload = (SimpleWeightStore)deserializer.Deserialize(reader); The problem is that I am expecting OnDeserialized_Method to get called, and it isn't. I suspect it might have something to do with the fact that it's XML deserialization rather than Runtime deserialization, and perhaps I am using the wrong attribute name, but I can't find out what it might be. Any ideas, folks?

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  • How to give the menus associated with dojo's dijit.ComboBox different css from those of dijit.Menu

    - by sprugman
    When you use a dijit.ComboBox, the type ahead suggestions get implemented as a dijit.Menu. I've got a design which calls for the matched portion of the suggestion rows to be normal, and the unmatched portion to be bold. The structure that dojo creates is like this: <ul class="dijitReset dijitMenu"> <li role="option" class="dijitReset dijitMenuItem"> <span class="dijitComboBoxHighlightMatch">Ch</span>oice One </li> <li role="option" class="dijitReset dijitMenuItem"> <span class="dijitComboBoxHighlightMatch">Ch</span>oice Two </li> </ul> So I can target the matched part, but not the unmatched part. So my css needs to be something like: .dijitMenuItem { font-weight: bold; } .dijitMenuItem .dijitComboBoxHighlightMatch { font-weight: normal; } The problem is, if I do that, all menus will be bolded, and I don't want that. Just doing something like this: <select dojoType="dijit.form.ComboBox" class="foobar">[options]</select> puts the foobar class in the ComboBox, but the menu is an independent node not under that hierarchy. What's the easiest way to add a css class around the popup menu that the ComboBox generates?

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  • MVC design question for forms

    - by kenny99
    Hi, I'm developing an app which has a large amount of related form data to be handled. I'm using a MVC structure and all of the related data is represented in my models, along with the handling of data validation from form submissions. I'm looking for some advice on a good way to approach laying out my controllers - basically I will have a huge form which will be broken down into manageable categories (similar to a credit card app) where the user progresses through each stage/category filling out the answers. All of these form categories are related to the main relation/object, but not to each other. Does it make more sense to have each subform/category as a method in the main controller class (which will make that one controller fairly massive), or would it be better to break each category into a subclass of the main controller? It may be just for neatness that the second approach is better, but I'm struggling to see much of a difference between either creating a new method for each category (which communicates with the model and outputs errors/success) or creating a new controller to handle the same functionality. Thanks in advance for any guidance!

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