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  • Setting style of ContextMenu on subitems

    - by thedesertfox
    I have created a custom style and template for MenuItem and ContextMenu, and for my first level, that works great, but whenever I add a SubMenu item, the style of that ContextMenu reverts back to the default style. How can I make sure that item uses my custom style? I've tried using the <;Style TargetType="ContextMenu" Key="{x:Type ContextMenu}" syntax as well, and it doesn't seem to be overriding it either.

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  • Change cursor to loading animation

    - by superexsl
    Hey, I've got a few loading bars that appear during any postbacks. How can I use CSS to have the cursor change into a custom loading animation? In examples I've come across, I can only turn the cursor into other preset images (such as an hourglass). Is it possible for me to use a custom gif as the cursor? Thanks

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  • Optimizing UITableView

    - by Daniel Granger
    I have a UITableview made up with a custom cell loaded from a nib. This custom cell has 9 UILabel s and thats all. When scrolling the table on my iPhone the tables scrolling motion is slightly jerky, its not as smooth as other tableviews! (On the simulator it scrolls fine but I guess its using the extra power of my mac) Are there any tips to help optimize this or any tableview or methods to help find the bottleneck. Many Thanks

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  • Get Generated Code's File Path in Visual Studio?

    - by bluevoodoo1
    When using code generation templates in visual studio, is it possible to get the current location of the .tt file when the 'custom tool' runs? Suppose my custom template lives in c:\projects\something\template.tt When it does its magic, is there a way to return the path above? <#=PathOfCurrentTTFile #> (so that PathOfCurrentTTFile == c:\projects\something\template.tt)

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  • Eclipse + Android + JUnit test references android.os class = NoClassDefFoundError WTF

    - by Peter Pascale
    I have a custom timer that extends android.os.CountDownTimer. I have a test in the test project (standard Android/Eclipse project config) that tests the custom Timer. When I try to run this test, I get a java.lang.NoClassDefFoundError: android/os/CountDownTimer at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:698) You get the idea. Can I not run code that references android code code in junit test?

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  • Creating child within xml file.

    - by Kaloyan
    Hey, guys. I want to ask if someone can give me an example of creating child through xml. I mean creating custom components through xml (for every xml tag you create your own custom component and then add it as a child to the stage). I hope is it clear enough... :)

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  • Sharepoint how to get a list of Sharepoint specific fields/columns

    - by BeraCim
    Hi all: I have a list of fields/columns that comprises of Sharepoint specific fields/columns, my own custom fields/columns, and a bunch of custom fields/columns created by someone else (which I dont know what they are yet). My goal is to get the list of the fields/columnns created by that someone else. My first hurdle lies in how to tell which ones are from Sharepoint. So I was wondering is there any way to programmatically retrieve a list of Sharepoint Specific fields/columns? Thanks.

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  • How to change colors for ListView, alternating row color?

    - by Gerry
    I have a couple of list views, one uses TextViews laid out with xml, the other uses a custom class derived from View. The default halloween color scheme is pretty ugly. How can I change the background and selection colors for the list elements. Ideally, I'd like to be able to do this in code not xml, to handle the custom view. Thanks, Gerry

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  • Get Attribute value in ViewEngine ASP.NET MVC 3

    - by Kushan Fernando
    I'm writting my own view engine. public class MyViewEngine : RazorViewEngine { public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) { // Here, how do I get attributes defined on top of the Action ? } } ASP.NET MVC Custom Attributes within Custom View Engine Above SO Question has how to get attributes defined on top of the Controller. But I need to get attributes defined on Action.

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  • Add property to an ASP.NET MVC 2 ViewUserControl

    - by roosteronacid
    I have created a ViewUserControl in my ASP.NET MVC 2 project. This ViewUserControl serves as the general page-header for all views in the project. How can I add a custom property on ViewUserControls, accessible from views using that control?..: <%@ Register Src="../Shared/Header.ascx" TagName="Header" TagPrefix="uc" %> <uc:Header runat="server" ID="ucHeader" MenuItemHighlighted="Menuitem.FrontPage" /> <!-- custom property, here -->

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  • How do you 'clone' WebControls in C# .NET ?

    - by Adz
    My basic question is, in .NET, how do I clone WebControls? I would like to build a custom tag, which can produce multiple copies of its children. Ultimately I intend to build a tag similar to in JSP/Struts. But the first hurdle I have is the ability to duplicate/clone the contents of a control. Consider this rather contrived example; <custom:duplicate count="2"> <div> <p>Some html</p> <asp:TextBox id="tb1" runat="server" /> </div> </custom:duplicate> The HTML markup which is output would be something like, <div> <p>Some html</p> <input type="text" id="tb1" /> </div> <div> <p>Some html</p> <input type="text" id="tb1" /> </div> Note: I know i have the id duplicated, I can come up with a solution to that later! So what we would have is my custom control with 3 children (I think) - a literal control, a TextBox control, and another literal control. In this example I have said 'count=2' so what the control should do is output/render its children twice. What I would hope to do is write some "OnInit" code which does something like: List<WebControl> clones; for(int i=1; i<count; i++) { foreach(WebControl c in Controls) { WebControl clone = c.Clone(); clones.Add(clone); } } Controls.AddRange(clones); However, as far as I can tell, WebControls do not implement ICloneable, so its not possible to clone them in this way. Any ideas how I can clone WebControls?

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  • Simplify a batch of git commands

    - by Bogdan Gusiev
    When I want to merge one branch to another I use to do the following(in this example master to custom): git checkout master && git pull && git checkout custom && git merge master Can somebody suggest how to simplify this? Thanks, Bogdan.

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  • Serializing WPF RichTextBox to XAML vs RTF

    - by chaiguy
    I have a RichTextBox and need to serialize its content to my database purely for storage purposes. It would appear that I have a choice between serializing as XAML or as RTF, and am wondering if there are any advantages to serializing to XAML over RTF, which I would consider as more "standard". In particular, am I losing any capability by serializing to RTF instead of XAML? I understand XAML supports custom classes inside the FlowDocument, but I'm not currently using any custom classes (though the potential for extensibility might be enough reason to use XAML).

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  • Serializing WPF RichTextBox to XAML vs RTF

    - by chaiguy
    I have a RichTextBox and need to serialize its content to my database purely for storage purposes. It would appear that I have a choice between serializing as XAML or as RTF, and am wondering if there are any advantages to serializing to XAML over RTF, which I would consider as more "standard". In particular, am I losing any capability by serializing to RTF instead of XAML? I understand XAML supports custom classes inside the FlowDocument, but I'm not currently using any custom classes (though the potential for extensibility might be enough reason to use XAML).

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  • How do you embed XHTML into APT file when using Maven to generate a site?

    - by Clinton
    I am using maven to generate a website for a Java project, which uses APT "Almost Plain Text" as a wiki like markup. Maven takes this and turns it into XHTML. I already have a custom template/skin that I am using for the site, but the index page will have a couple of extra custom design elements that are beyond the capabilities of APT. So how can you add xhtml to the apt file so that it gets correctly embedded in the final output? Thanks.

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  • Qt Plugins Not Working

    - by Austin
    I've created a custom widget plugin. The plugin integrates fine with Qt Creator but when I compile the program, I'm getting this error: "test.h: No such file or directory" Where test.h is the name of the custom widget. What am I doing wrong? This is the *.pro file of the application: TEMPLATE = app SOURCES += main.cpp \ mainwindow.cpp HEADERS += mainwindow.h FORMS += mainwindow.ui This is the *.pro file of the plugin: CONFIG += designer plugin debug_and_release TARGET = $$qtLibraryTarget(testplugin) TEMPLATE = lib HEADERS = testplugin.h SOURCES = testplugin.cpp RESOURCES = icons.qrc target.path = $$[QT_INSTALL_PLUGINS]/designer INSTALLS += target include(test.pri)

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  • struts 2 - where should I set global application variables?

    - by Nicola Montecchio
    Hi I'm using struts 2 and I'd like to read some custom-defined parameters (global variables), preferably from web.xml or some custom ".properties" file (i.e. not hardcoded in the Java sources). This problem has been driving me mad for the past half hour as I can't google any reasonable solution. What is the best way to do this? I find it strange that it is so difficult ... all the best Nicola Montecchio

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Cocoa: Creating a Window with a Variable Number of Interface Elements

    - by Rui Pacheco
    Hi, I've a window that will have an unknown amount of text fields, determined by the content of a remote server. In high level terms, how should I go about this? Create a custom view or create an empty window with a backing NSWindowController and then add stuff to it when the window is opened? I've seen the examples on the O'Reilly Cocoa book and those effectively create a custom NSView. Is this the right way to do it, 8 year later?

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  • Force import module from Python standard library instead of PYTHONPATH default

    - by jrdioko
    I have a custom module in one of the directories in my PYTHONPATH with the same name as one of the standard library modules, so that when I import module_name, that module gets loaded. If I want to use the original standard library module, is there any way to force Python to import from the standard library rather than from the PYTHONPATH directory, short of renaming the custom module and changing every reference to point to the new name?

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  • Computer Components

    - by Martin
    What is the role of a motherboard in terms of how components communicate with the processor (via the system busses). Therefore, for each component, which communication bus is involved and what is the route that data takes from the component to the processor, including; The bus name Whether bus is serial or parallel The name of any bridges involved Also, what is the the role of a bridge The components are: Internal components: Floppy Drive, Hard Drive, CD/DVD Drive, Memory, Processor Power supply, Graphics card & Sound card External devices: Monitor, Keyboard, Mouse (PS2 & USB), Printer, Pen Drive I have absolutely no idea of what the routes are and how motherboards communicate, could someone give me a start here? Thanks.

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Giving event control back to xaml/callee to access check/uncheck

    - by dovholuk
    Hi All, I've scoured the Internet but my search-foo must not work if it's out there cause I just can't find the proper search terms to get me the answer I am looking for. So I turn to the experts here as a last resort to point me in the right direction. What I'm trying to do is create a composite control of a text box and a list box but I want to allow the control consumer to decide what to do when say the checkbox is checked/unchecked and I just can't figure it out... Maybe i'm going about it all wrong. What I've done thus far is to: create a custom control that extends ListBox expose a custom DP named "Text" (for the Text box but it's not the important part) craft the generic.xaml so that the list items have a default ItemTemplate/DataTemplate inside the DataTemplate I'm trying to set the "Checked" or "Unchecked" events expose 'wrapper' events as DPs in the custom control that would get 'set' via the template when instatiated As soon as I try something like the following (inside generic.xaml): <DataTemplate> <...> <CheckBox Checked="{TemplateBinding MyCheckedDP}"/> <...> </DataTemplate> I get runtime exceptions, the designer - vs2010 - pukes out a LONG list of errors that are all very similar and nothing I do can make it work. I went so far as to try using the VisualTreeHelper but no magic combination I could find would work nor would it allow me to traverse the tree because when the OnApplyTemplate method fires the listbox items don't exist yet and aren't in the tree. So hopefully this all makes sense but if not please let me know and I'll edit the post for clarifications. Thanks to all for any pointers or thoughts... Like I said maybe I'm heading about it in the wrong way from the start... EDIT (Request for xaml) generic.xaml datatemplate: <DataTemplate > <StackPanel Orientation="Horizontal" > <local:FilterCheckbox x:Name="chk"> <TextBlock Text="{Binding Path=Display}" /> </local:FilterCheckbox> </StackPanel> </DataTemplate> usercontrol.xaml (invocation of custom control) <local:MyControl FancyName="This is the fancy name" ItemChecked="DoThisWhenACheckboxIsChecked" <-- this is where the consumer "ties" to the checkbox events ItemsSource="{Binding Source={StaticResource someDataSource}}" />

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  • Which video types are considered secure/trusted by Windows Vista Media Center?

    - by Page Brooks
    I've been working to set up a Windows Vista Media Center and I noticed that when I play certain DVDs, the video is scrambled. After watching this video, I think it is because Windows Vista considers Component Cables to be untrusted and therefore scrambles the video. The video says that VGA is a trusted video type, but I was curious of which other types are trusted? If I were to use a DVI to HDMI cable, would that be trusted? Edit: Scrambled as in: The video looks like a rainbow checkerboard. The audio plays as expected. I'm using component cables for the connection to my TV.

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