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  • How to handle key in PhP array if the key contains japanese characters [migrated]

    - by Jim Thio
    I have this array: [ID] => ????????-???????????__35.79_139.72 [Email] => [InBuildingAddress] => [Price] => [Street] => [Title] => ???????? ??????????? [Website] => [Zip] => [Rating Star] => 0 [Rating Weight] => 0 [Latitude] => 35.7865334803033 [Longitude] => 139.716800710514 [Building] => [City] => Unknown_Japan [OpeningHour] => [TimeStamp] => 0000-00-00 00:00:00 [CountViews] => 0 Then I do something like this: $output[$info['ID']]=$info; //mess up here $tes=$info['ID']['Title']; Well guess what it messes up. Basically even though the content of an array in PhP can be Japanese. Is this true? What's wrong. The error I got is: Debug Warning: /sdfdsfdf/api/test2.php line 36 - Cannot find element ????????-???????????__35.79_139.72 in variable Debug Warning: /sdfdsfdf/api/test2.php line 36 - main() [function.main]: It is not safe to rely on the system's timezone settings. You are required to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Asia/Krasnoyarsk' for '7.0/no DST' instead So many question mark Why is this happening. What's really going on inside PhP? Where can I learn more of such things. Most importantly, what would be the best way to handle this situation. Should I tell PhP to internally always use UTF-8? Does PhP array inherenty cannot use non ascii id?

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  • NGINX downloads text file instead of displaying it

    - by Hoang Lam
    I have Nginx installed with the following nginx.conf: user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /vagrant/access.log main; sendfile on; keepalive_timeout 65; include /etc/nginx/conf.d/*.conf; } Everytime I tried the URL of any text files (not PHP, it works fine), the browser asks to download it. Common measure such as disabling default-type octet/stream fails.

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  • How to collaborate on features using github

    - by Robert Dailey
    github encourages 1 fork per user, so that that user can work independently on a feature and then request that feature to be accepted into the main repository via pull request. However, what if 2 developers need to collaborate on that feature? What is the ideal workflow for this? I could see a number of options: Both developers fork the original repository. Each developer pulls/pushes changes between each other's repository. This seems like a lot of work (tiny micro operations) and also creates a delay between changes, so increases the window for conflicts. Developer 1 forks from the main repository, developer 2 forks from developer 1. Same as #1 mainly but hopefully simplifies Developer 2's life a little? Developer 1 gives Developer 2 permissions to his own fork, so they both work out of the same central repository. Not sure if this is ideal. I'm also curious where branches come into this. Obviously there would be a branch for the feature itself but that branch can't exist in a single place, it would have to exist on multiple forks and be synchronized. Basically just really confused about this workflow, would like an approach for how this can be best accomplished.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • fail2ban on server with LXC Containers

    - by RoboTamer
    The issue is modprobe and iptables don't work inside an LXC Container. LXC is the userspace control package for Linux Containers, a lightweight virtual system mechanism sometimes described as “chroot on steroids”. iptables error inside the container is: # iptables -I INPUT -s 122.129.126.194 -j DROP > iptables v1.4.8: can't initialize iptables table `filter': Table does not exist (do you need to insmod?) Perhaps iptables or your kernel needs to be upgraded. I am guessing that it can't work because the LXC containers share one kernel, the main server kernel. How do I do fail2ban in this case. modprobe and iptables work in the main server so I could install it there and link to the logfiles somehow, my guess? Any suggestions?

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  • Gaming Community CMS, with forum integration [closed]

    - by Tillman32
    Possible Duplicate: Which Content Management System (CMS) should I use? I've had a simple website that I coded myself for a while now, the site is a gaming community. It's very forum and news driven. It was a HORRIBLE idea to take on coding this thing myself. Although we've used it for about a year now, we're just getting too big, and I need to streamline our work. I need writers to post news, etc. I've been doing it through code. ( A year ago I thought it would be a cool idea ) Anyway, I've been messing with just about every CMS out there, and I'm struggling to get something that I really like. The main issue I'm facing, is a good news system, and good forum integration. I'm sort of picky when it comes to looks, its a curse. Reading on here, I see a lot of people saying Drupal is the best for the 3 things I need, community interaction, and forums. I think the main issue that I ran into with drupal, was ease of use, and themes. I am not a web designer, and I need a good theme. For an idea of what I'm looking for, go check out http://www.clgaming.net, they have forums integrated, a nice news area on home page/news section, and nice user accounts. It looks very professional, and I doubt I'll get close to that with a free theme, but their functionality is exactly what I need. Any ideas would be greatly appreciated.

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  • No WiFi after upgrading 12.04 kernel to 3.2.0-24-generic-pae

    - by lunar
    I'm on Ubuntu 12.04 LTS. With the previous kernel everything was okay — until today's upgrade to 3.2.0-24-generic-pae. The device network tools show that my WiFi card is in an inactive state. How can I enable it? These commands don't work: sudo ifconfig wlan0 up sudo /etc/init.d/networking restart The last one returns some weird errors, brackets, tildes, ampersands like in some kind of a loop.

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  • SQL Saturday #220 Atlanta May 2013!

    - by Most Valuable Yak (Rob Volk)
    If you love SQL Server training and are near the Atlanta area, or just love us so much you're willing to travel here, please come join us for: SQL SATURDAY #220! The main event is Saturday, May 18.  The event is free, with a $10.00 lunch fee.  The main page has more details here: http://www.sqlsaturday.com/220/eventhome.aspx We are also offering pre-conference sessions on Friday, May 17, by 5 world-renowned presenters: Denny Cherry: SQL Server Security Register! Site Twitter Adam Machanic: Surfing the Multicore Wave: Processors, Parallelism, and Performance Register! Site Twitter Stacia Misner: Languages of BI Register! Site Twitter Bill Pearson: Practical Self-Service BI with PowerPivot for Excel Register! Site Twitter Eddie Wuerch: The DBA Skills Upgrade Toolkit Register! Site Twitter         We have an early bird registration price of $119 until noon EST Friday, March 22.  After that the price goes to $149, a STEAL when you compare it to the PASS Summit price. :) Please click on the links to register and for more information.  You can also follow the hash tag #SQLSatATL on Twitter for more news about this event. Can't wait to see you all there!

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Dynamic Subdomains

    - by crash
    On my new site I want to have dynamic subdomains. I'm trying to make it so that the subdomains use the same web root as the main domain, all under a single CodeIgniter installation. For example, subdomain.example.com would lead to example.com/subdomain, which is actually example.com/index.php/subdomain. I've already the DNS, virtual hosts set up but I"m getting caught up on the .htaccess. The effect of the linked htaccess is that when navigating to any subdomain, it gets caught up in an infinite loop. (Error log after one request.) It's the same effect for www., which should just resolve to the main domain.

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Twitter Feed

    - by ferhat
    new TWTR.Widget({ version: 2, type: 'search', search: 'ORCL_InfraRed', interval: 10000, title: 'Inside news and all the buzz about Sun x86 Clustered Systems.', subject: 'Oracle InfraRed', width: 'auto', height: 300, theme: { shell: { background: '#ff0000', color: '#ffffff' }, tweets: { background: '#ffffff', color: '#444444', links: '#1985b5' } }, features: { scrollbar: false, loop: true, live: true, hashtags: true, timestamp: true, avatars: true, toptweets: true, behavior: 'default' } }).render().start();

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  • Ubuntu stuck, goes black and comes to login screen

    - by Iury Simões
    I'm using normally the ubuntu, version: ~$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=13.10 DISTRIB_CODENAME=saucy DISTRIB_DESCRIPTION="Ubuntu 13.10" And so, for no reason, the screen goes black and come back to login screen. This not happen on login screen, like login screen infinite loop problem. I get the login and use it normally then suddenly the screen goes black. I was using Ubuntu 14 and for this problem I formatted and installed Ubuntu 13, but the problem remains.

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  • Copy contents of a folder, but none of its subfolders?

    - by wizlog
    I'm using the explorer bar (the bar to the left of the main folder/files section in an explorer window) to show folders. I don't have access to open any of the folders, themselves (at least none on C:\ (the C drive). For some reason, I do however have copy rights (I can copy the folders). Because I can only see the folders, is there a way for me to copy the main folder, but not any of the subfolders? A localized example could be how to copy all files in C:\documents...[user]\my documetns\ but none of the folders (ex. C:\documents...[user]\my documetns\my pictures...) Is there a way for me only to copy a folder, but not its subfolders?

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  • How to remove the last character from Stringbuilder

    - by hmloo
    We usually use StringBuilder to append string in loops and make a string of each data separated by a delimiter. but you always end up with an extra delimiter at the end. This code sample shows how to remove the last delimiter from a StringBuilder. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list =Enumerable.Range(0, 10).ToArray(); StringBuilder sb = new StringBuilder(); foreach(var item in list) { sb.Append(item).Append(","); } sb.Length--;//Just reduce the length of StringBuilder, it's so easy Console.WriteLine(sb); } } //Output : 0,1,2,3,4,5,6,7,8,9 Alternatively,  we can use string.Join for the same results, please refer to blow code sample. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list = Enumerable.Range(0, 10).Select(n => n.ToString()).ToArray(); string str = string.Join(",", list); Console.WriteLine(str); } }

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  • why this routing configuration does not work?

    - by avs099
    I have 2 VMs in HyperV role: first is RRAS - it has 2 interfaces (both manually configured, no DHCP): 192.168.1.110 - "external" one, connected to the router 192.168.10.2 - that's internal interface which other VMs will be using as well also I added VPN connection to our main server - and it gets 192.168.2.136 IP address in 192.168.2.XXX network. And IP route is create on the server as well for this interface. second VM is called KITCHENER. It only has 1 interface 192.168.10.99 / 255.255.255.0, with default gateway set to RRAS server - 192.168.10.2 QUESTION: how can I ping "main server" - 192.168.2.1 - from the KITCHENER server when RRAS server is connected to VPN? please see screenshots with ipconfig /all, route print and ping 192.168.2.1 commands. What needs to be done to get this working? all servers are Windows 2008 R2 if that matters.

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  • VisualSVN Server won't work with AD, will with local accounts

    - by frustrato
    Decided recently to switch VisualSVN from local users to AD users, so we could easily add other employees. I added myself, gave Read/Write privileges across the whole repo, and then tried to log in. Whether I'm using tortoisesvn or the web client, I get a 403 Forbidden error: You don't have permission to access /svn/main/ on this server. I Googled a bit, but only found mention of phantom groups in the authz file. I don't have any of those. Any ideas? It works just fine with local accounts. EDIT: Don't know why I didn't try this earlier, but adding the domain before the username makes it work, ie MAIN/Bob. This normally only works when there are conflicting usernames...one local, one in AD, but for whatever reason it works here too. Kinda silly, but I can live with it.

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • Embedded Tomcat Cluster

    - by ThreaT
    Can someone please explain with an example how an Embedded Tomcat Cluster works. Would a load balancer be necessary? Since we're using embedded tomcat, how would two separate jar files (each a standalone web application with their own embedded tomcat instance) know where eachother are and let eachother know their status, etc? Here is the code I have so far which is just a regular embedded tomcat without any clustering: import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.File; import java.io.IOException; import java.io.Writer; public class Main { public static void main(String[] args) throws LifecycleException, InterruptedException, ServletException { Tomcat tomcat = new Tomcat(); tomcat.setPort(8080); Context ctx = tomcat.addContext("/", new File(".").getAbsolutePath()); Tomcat.addServlet(ctx, "hello", new HttpServlet() { protected void service(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { Writer w = resp.getWriter(); w.write("Hello, World!"); w.flush(); } }); ctx.addServletMapping("/*", "hello"); tomcat.start(); tomcat.getServer().await(); } } Source: java dzone

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • How to delete old pagefile.sys and hiberfile.sys on secondary disk (old windows install)

    - by Silvermist
    A while ago I swapped my main hard disk for a SSD. Now the old one is used as a secondary hard disk, and my OS is a fresh windows install on the main SSD disk. Nevertheless, there are still huge pagefile.sys and hiberfile.sys on that secondary hard drive. Those are not the ones used by the current windows, as those do exist on C:. I tried to attrib -s -h them, but it refused with "Access denied". Any idea how to delete those old unused system files and reclaim the space?

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • Windows Media Center won't Play MSN Video Player

    - by Chris Spicer
    My install of Windows Media Center won't play MSN Video Player videos. They appear in the main guide, but when I click on them, nothing happens. If I look on the main menu, I don't have any icons for MSN Video player there. People have suggested I try downloading updates, but that makes no difference. I have internet connectivity. My region is set to the UK (which is where I am). If I navigate to the MSN Video Player using Internet Explorer, the videos play fine. The machine is an Acer Revo RL100, running Windows 7 64-bit. Does anyone have a solution for this? Any help would be gratefully received.

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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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