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  • Nginx, logrotate and empty files

    - by tzulberti
    I have a problem with nginx/logrotate. The problems is that nginx is logging access to 2 files (main and data). I have the following contrab setting: 0 * * * * /usr/sbin/logrotate -f /home/orwell/orwell-setup/bin/logrotate-nginx And the file "logrotate-nginx" has the following content: /tmp/data.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } /tmp/main.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } The work is done in the two files, but there is a problem that nginx stops logging into those files. Both files are created, but they are empty. Any ideas why nginx stop logging info to both files?

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  • Twitter Feed

    - by ferhat
    new TWTR.Widget({ version: 2, type: 'search', search: 'ORCL_InfraRed', interval: 10000, title: 'Inside news and all the buzz about Sun x86 Clustered Systems.', subject: 'Oracle InfraRed', width: 'auto', height: 300, theme: { shell: { background: '#ff0000', color: '#ffffff' }, tweets: { background: '#ffffff', color: '#444444', links: '#1985b5' } }, features: { scrollbar: false, loop: true, live: true, hashtags: true, timestamp: true, avatars: true, toptweets: true, behavior: 'default' } }).render().start();

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  • mod_rewrite and SEO friendliness

    - by John Doe
    My website has an atypical structure and I'm not sure if this could create problems in the long run, specially for SEO positioning purposes. I have a unique, large PHP script, and I use the Apache module mod_rewrite in the .htaccess file to create friendly URLs, for example: RewriteRule ^$ /index.php?section=Main RewriteRule ^createArticle$ /index.php?section=Main&view=CreateArticle RewriteRule ^configuration$ /index.php?section=Configuration RewriteRule ^article/([0-9]{1,10})$ /index.php?section=Article&view=Default&id=$1 RewriteRule ^deleteArticle/([0-9]{1,10})$ /index.php?section=Article&view=Delete&id=$1 RewriteRule ^reportArticle/([0-9]{1,10})$ /index.php?section=Article&view=Report&id=$1 RewriteRule ^logIn$ /index.php?section=Authentication ... So, www.example.com/index.php?section=Article&view=Default&id=105 would become www.example.com/article/105. The only real physical file is index.php, in which the parameters of the URL queried is processed and the corresponding result is outputted. My question is, do the crawling robots (e.g. Googlebot) recognize these links? Do they index the resulting HTML outputted by index.php with the specified parameters as if it was a actual HTML file? Also, would this become a problem when creating a Sitemap?

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • vbscript help needed [migrated]

    - by Romeo
    I am trying to move a group of files with in a group of folders named recup_dir.1 through recup_dir.535 into a single folder so that all the files will be out of the folders and just in the single folder. I know I will need to use a loop to move the files and probably concatenation to go from recup_dir.1 to recup_dir.535 but I just am not that skilled in programming please help!! I just want it to automate the copying and moving of the files rather than do it manually.

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  • Dynamic Subdomains

    - by crash
    On my new site I want to have dynamic subdomains. I'm trying to make it so that the subdomains use the same web root as the main domain, all under a single CodeIgniter installation. For example, subdomain.example.com would lead to example.com/subdomain, which is actually example.com/index.php/subdomain. I've already the DNS, virtual hosts set up but I"m getting caught up on the .htaccess. The effect of the linked htaccess is that when navigating to any subdomain, it gets caught up in an infinite loop. (Error log after one request.) It's the same effect for www., which should just resolve to the main domain.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Windows Media Center won't Play MSN Video Player

    - by Chris Spicer
    My install of Windows Media Center won't play MSN Video Player videos. They appear in the main guide, but when I click on them, nothing happens. If I look on the main menu, I don't have any icons for MSN Video player there. People have suggested I try downloading updates, but that makes no difference. I have internet connectivity. My region is set to the UK (which is where I am). If I navigate to the MSN Video Player using Internet Explorer, the videos play fine. The machine is an Acer Revo RL100, running Windows 7 64-bit. Does anyone have a solution for this? Any help would be gratefully received.

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  • Multi-Document TOC showing in wrong order

    - by Jeremy DeStefano
    I had a large document that was having formatting issues, so I split it into 2 files. Chapters 1-7 are in the main doc with the TOC and a second doc has chapters 8-12. I have the following: {TOC \O "1-3" \H \Z \U} {RD \f "MCDPS Training Manual Part2.docx"} The TOC is created and has entries from both documents, however its showing the entries from Chapter 8-11 first and then Chapter 1-7. I've read that it should list them based on page numbers, but its not. Chapter 8 starts at page 121, yet its listing it first. How can I get it to show the TOC from the main doc first and then the RD?

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  • can't send with postfix but I can whith one user

    - by CvR_XX
    I have a postfix and dovecot server but when i try to send an email i get an time -out. Im trying to send with the email [email protected]. A telnet session isn't helping much ether. I get a blank screen. Local it's working fine. My smtp service is running on treadity.com:25. The strange thing is that the logs are completely empty with any info regarding sending emails. Receiving is working alright. Another strange thing is that i've send some message's and that it worked. But that is only with one email. I can still send from that account but other emails are failing any idea's? config file: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key #smtpd_use_tls=yes #smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache #smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_cert_file=/etc/ssl/certs/dovecot.pem smtpd_tls_key_file=/etc/ssl/private/dovecot.pem smtpd_use_tls=yes smtpd_tls_auth_only = yes #Enabling SMTP for authenticated users, and handing off authentication to Dovecot smtpd_sasl_type = dovecot smtpd_sasl_path = private/auth smtpd_sasl_auth_enable = yes 1,1 Top

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  • Copy contents of a folder, but none of its subfolders?

    - by wizlog
    I'm using the explorer bar (the bar to the left of the main folder/files section in an explorer window) to show folders. I don't have access to open any of the folders, themselves (at least none on C:\ (the C drive). For some reason, I do however have copy rights (I can copy the folders). Because I can only see the folders, is there a way for me to copy the main folder, but not any of the subfolders? A localized example could be how to copy all files in C:\documents...[user]\my documetns\ but none of the folders (ex. C:\documents...[user]\my documetns\my pictures...) Is there a way for me only to copy a folder, but not its subfolders?

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  • Plesk Subdomain folder group and permission problem

    - by Jake
    I am working on a dedicated server from some web host. In Plesk 9.5, after creating a subdomain sub.domain.com, with login using main account, plesk automatically creates a folder domain.com/subdomain/sub with user and group of root I want to upload some files (the framework api) in domain.com/subdomain/sub itself instead of domain.com/subdomain/sub/httpdocs but I can't. domain.com/subdomain/sub/httpdocs has user and group of [main account_user] and psaserv respectively Is there a way to modify the user/group of domain.com/subdomain/sub from plesk so that I can upload files inside it? Otherwise, what is the next best solution?

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Any advice for dynamic music control?

    - by Assembler
    I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down. I want to do this in AS3, and am considering pulling apart Flod to make this happen

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  • Host forwarding fails, server is up, domain name tests ambiguous

    - by jayunit100
    I have a domain name registered with http://www.registryrocket.com/ The "main" site, which is called rudolfcode.net, is registered under godaddy, and forwards to a heroku site (rudolfcode.herokuapp.com). I have found that the main site, rudolfcode.net works, but the hostgator forwarding has stopped working (firefox simply fails when you point to http://www.rudolflabs.com, which is the domain name registered by hostgator). How can I debug this issue ? Finally, I have tried to run some DNS tests, and here are the results : Im not sure what the failures mean .... But Im pretty sure that "Conecting to WWW Home Page" failed is a pretty bad sign ! Thanks.

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  • Network? or router? problem

    - by Robert H Mercer
    I have two computers networked through a Netgear WG914 router which is connected to an Ipstar satellite modem via the RG47 LAN connector. The main computer is running Windows 7 Pro 64bit and the secondary computer is running Windows 7 Home Edition 32bit. On occasion there is a loss of internet connection usually on the main computer, often followed by a loss on the secondary comuter. Not, however, always the case. Windows troubleshooter, naturally, is about as much use as a politician in government.......NONE. There appears to be no problem with the ISP bad as it is and often the connection will be remade without any help from me. The difference in the OS's is not of any relevance since I had this problem before I changed over to Windows 7. Not being a nerd when it comes to networking I wonder if anyone has any constructive suggestions.

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  • zero downtime during database scheme upgrade on SQL 2008

    - by eject
    I have web application on IIS7 with SQL server 2008 as RDBMS. Need get 0 downtime during future upgrades of ASP.NET code and DB schema as well. I need to get right scenario for this. I have 2 web servers and 2 sql servers and one http load balancer whcih allows to switch web backend server for web requests. Main goal is to make 1st web server and DB server up and running, update code and db schema on 2nd server and then switch all the requests to 2nd server and then main problem - how to copy data from 1st database 2nd (which was changed during upgrade).

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  • Cross-match a number of worksheets to one master worksheet

    - by Carter
    Hopefully the title is not too confusing. Basically, I have a master list of addresses and those addresses are listed in multiple columns (Column A - street number, Column B - street name, Column C - street type etc) and I get a another set of addresses on a daily basis with the same address formatting. What I need to do is cross-match the daily changing list of addresses to the first list to remove any matching entries. So, for example, if the first list has 123 Main St on it, I have to ensure that there are no entries of 123 Main St on any subsequent daily lists. I'm using one address as an example but the lists contain upwards of 10000 addresses that have to be cross matched. I don't need them flagged or highlighted, just deleted from the daily lists (though if they have to be flagged or highlighted, I could work with that) Any help here would be much appreciated.

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  • Outlook Express hangs when selecting multiple emails

    - by Javier Badia
    I'm using Outlook Express (6, I think) on Windows XP. Lately, it has been hanging. Sometimes this happens at startup (right after the main window with all the panes loads) and sometimes when selecting many emails (sometimes as low as three emails at once, sometimes at ten, it's not a fixed number). When this happens, msimn.exe starts to use 98-100% CPU and RAM usage shoots up very quickly, reaching hundreds of megabytes in half a minute. The message pane goes gray instead of showing the message contents. As I said, this sometimes happens right after the main window loads, sometimes when selecting many emails at once. I tried backing up everything, deleting the identities, creating a new one and restoring, but this still happens.

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  • Accessing Controls Within A Gridview

    - by Bunch
    Sometimes you need to access a control within a GridView, but it isn’t quite as straight forward as just using FindControl to grab the control like you can in a FormView. Since the GridView builds multiple rows the key is to specify the row. In this example there is a GridView with a control for a player’s errors. If the errors is greater than 9 the GridView should display the control (lblErrors) in red so it stands out. Here is the GridView: <asp:GridView ID="gvFielding" runat="server" DataSourceID="sqlFielding" DataKeyNames="PlayerID" AutoGenerateColumns="false" >     <Columns>         <asp:BoundField DataField="PlayerName" HeaderText="Player Name" />         <asp:BoundField DataField="PlayerNumber" HeaderText="Player Number" />         <asp:TemplateField HeaderText="Errors">             <ItemTemplate>                 <asp:Label ID="lblErrors" runat="server" Text='<%# EVAL("Errors") %>'  />             </ItemTemplate>         </asp:TemplateField>     </Columns> </asp:GridView> In the code behind you can add the code to change the label’s ForeColor property to red based on the amount of errors. In this case 10 or more errors triggers the color change. Protected Sub gvFielding_DataBound(ByVal sender As Object, ByVal e As System.EventArgs) Handles gvFielding.DataBound     Dim errorLabel As Label     Dim errors As Integer     Dim i As Integer = 0     For Each row As GridViewRow In gvFielding.Rows         errorLabel = gvFielding.Rows(i).FindControl("lblErrors")         If Not errorLabel.Text = Nothing Then             Integer.TryParse(errorLabel.Text, errors)             If errors > 9 Then                 errorLabel.ForeColor = Drawing.Color.Red             End If         End If         i += 1     Next End Sub The main points in the DataBound sub is use a For Each statement to loop through the rows and to increment the variable i so you loop through every row. That way you check each one and if the value is greater than 9 the label changes to red. The If Not errorLabel.Text = Nothing line is there as a check in case no data comes back at all for Errors. Technorati Tags: GridView,ASP.Net,VB.Net

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  • Accessing localhost:8080 through local network

    - by Theron Luhn
    I'm developing a Python WSGI website. I'm running a Paste development server on my Mac (OS X 10.7) on port 8080. I want to test the website on some other devices and OSs I have connected to the local network (Windows 7 VM, iPad, iPhone, etc.), but am having trouble. I turned on Web Sharing, and am able to access that (port 80) without a problem on all my devices. Port 8080 still doesn't work. An excerpt from my Paste configuration: [server:main] use = egg:waitress#main host = 127.0.0.1 port = 8080 The OS X firewall (Settings - Security - Firewall) is off. I have no other firewall software installed. My network is through a Linksys WRT160N router. I haven't done much with the settings, so most of them are at their defaults. I've been Googling all morning, but can't find a solution.

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