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  • C++ How fast is passing around objects?

    - by wndsr
    Assuming we are running a compiled C++ binary: Is passing around an int (e.g. function to function, or writing it into variables) slower than passing around structs/class objects like the following? class myClass { int a; int b; char c; vector d; string e; }

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  • sed as grep + ignore # and match

    - by yael
    I have the following file example more somefile param=a b c d e f g z x w # param=a b c d e f g z x w I need to create with sed the following (should be one line if possible): Ignore # char in the beginning of line Match first the param string Second match the "a b c d e f g z x w" (like grep -w) and give exit status if success Something like .... sed "/^ *#/b; /\<param\>/" ....

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  • standard c library for escaping a string.

    - by rampion
    Is there a standard C library function to escape C-strings? For example, if I had the C string: char example[] = "first line\nsecond line: \"inner quotes\""; And I wanted to print "first line\nsecond line: \"inner quotes\"" Is there a library function that will do that transformation for me? Rolling my own just seems a little silly. Bonus points if I can give it a length to escape (so it stops before or beyond the \0).

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  • merging indexed array in Python

    - by leon
    Suppose that I have two numpy arrays of the form x = [[1,2] [2,4] [3,6] [4,NaN] [5,10]] y = [[0,-5] [1,0] [2,5] [5,20] [6,25]] is there an efficient way to merge them such that I have xmy = [[0, NaN, -5 ] [1, 2, 0 ] [2, 4, 5 ] [3, 6, NaN] [4, NaN, NaN] [5, 10, 20 ] [6, NaN, 25 ] I can implement a simple function using search to find the index but this is not elegant and potentially inefficient for a lot of arrays and large dimensions. Any pointer is appreciated.

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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • C++: Chr() and unichr() equivalent?

    - by alex
    I could have sworn I used a chr() function 40 minutes ago but can't find the file. I know it can go up to 256 so I use this: std::string chars = ""; chars += (char) 42; //etc So that's alright, but I really want to access unicode characters. Can I do (w_char) 512? Or maybe something just like the unichr() function in python, I just can't find a way to access any of those characters.

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  • Android 2.1 switch loop JRE 1.7

    - by Defuzer
    Hello how to use switch loop in my android project ? I want to use Android 2.1 I need JRE 1.7, but I want to use Android 2.1 I use loop like this: switch ((CHAR[Math.abs(intGen.nextInt()%2)])) { case "+": result = random2 + random3; break; case "-": result = random2 + random3; break; } LogCat: Cannot switch on a value of type String for source level below 1.7. Only convertible int values or enum variables are permitted

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  • What happens when I throw an exception?

    - by helloWorld
    I have some technical questions. In this function: string report() const { if(list.begin() == list.end()){ throw "not good"; } //do something } If I throw the exception what is going on with the program? Will my function terminate or will it run further? If it terminates, what value will it return?

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  • WinCheat / WinSpy-like tool for C++ Builder exes

    - by mawg
    I just came back to C++ Builder after 5 or more years away. I seem to remember a nice tool where I could drag its pointer over the GUI of my running application and get lots of info about what was pointed at - handle, size, text, parent, children, etc IIRC, if the exe include debug info I could also get the actual variable name as used in the source. Does anyone know what program I am talking about? Thanks

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  • Inserting data into a Database

    - by Erebus
    SO I'm making a "basic" login file where a person logs in and the data that person entered on that form gets transfered to another form aka my database/table. I think the problems is here but I'll post the rest of the code. CREATE FUNCTION dbo.Function4 ( parameter1 int = 5, parameter2 datatype ) RETURNS Table1 TABLE (UserName, Password, Password_Confirmation, Assets) AS BEGIN INSERT INTO Table1 (UserName, Password, Password_Confirmation, Assets) VALUES (a,b,c,d); /*SELECT ... FROM ...*/ RETURN END This is the Login Form using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Login_Basic { public partial class Form2 : Form { public Form2() { InitializeComponent(); } Form3 Delta = new Form3(); private void label3_Click(object sender, EventArgs e) { } private void Form2_Load(object sender, EventArgs e) { this.Hide(); } private void textBox6_TextChanged(object sender, EventArgs e) { } private void textBox6_KeyPress(object sender, KeyPressEventArgs e) { int i = Convert.ToInt32(e.KeyChar); if (!(Char.IsDigit(e.KeyChar) || Char.IsControl(e.KeyChar) || (e.KeyChar == '.' && this.Text.Contains(".") == false))) e.Handled = true; } private void button1_Click(object sender, EventArgs e) { Delta.Show(); //if (textBox3.Text.Equals("")) //{ // MessageBox.Show("Please enter your username"); //} //else //{ // this.Hide(); //} // if (textBox4.Text.Equals("")) //{ // MessageBox.Show("Please enter your password"); // } // else //{ // this.Hide(); // } // if (textBox5.Text.Equals("")) // { // MessageBox.Show("Please re-enter your password"); // } // else // { // this.Hide(); // } //if (textBox6.Text.Equals("")) //{ // MessageBox.Show("Please enter your amount"); // // } // else // { // this.Hide(); // } } private void button3_Click(object sender, EventArgs e) { this.Hide(); } private void textBox3_TextChanged(object sender, EventArgs e) { } private void textBox4_TextChanged(object sender, EventArgs e) { } private void textBox5_TextChanged(object sender, EventArgs e) { } private void panel2_Paint(object sender, PaintEventArgs e) { /*if (textBox3.Text.Equals("") && textBox4.Text.Equals("") && textBox5.Text.Equals("") && textBox6.Text.Equals("")) { button1.Enabled = false; } else { button1.Enabled = true; }*/ } } } Here's a "Pic" of my database http://s299.photobucket.com/albums/mm305/krsimms123/Code.jpg Thanks in advance (I'll try and check this every few hours so I can help explain anything)

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  • Access Voilation in std::pair

    - by sameer karjatkar
    I have an application which is trying to populate a pair . Out of no where the application crashes . The Windbg analysis on the crash dump suggest PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ DEFAULT_BUCKET_ID: INVALID_POINTER_READ STACK_TEXT: 0389f1dc EPFilter32!std::vector,std::allocator ::size+0xc INVALID_POINTER_READ_c0000005_Test.DLL!std::vector_std::pair_unsigned_int, unsigned_int_,std::allocator_std::pair_unsigned_int,unsigned_int___::size Following is the statement in the code where it fails const branch_info& b1 = en1.m_branches[i1]; where branch_info is std::pair and the en1.m_branches[i1] fetches me a pair value

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  • C/C++ efficient bit array

    - by aaa
    hi. Can you recommend efficient/clean way to manipulate arbitrary length bit array? right now I am using regular int/char bitmask, but those are not very clean when array length is greater than datatype length. std vector<bool> is not available for me. thanks

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  • Have macro 'return' a value

    - by bobobobo
    I'm using a macro and I think it works fine - #define CStrNullLastNL(str) {char* nl=strrchr(str,'\n'); if(nl){*nl=0;}} So it works to zero out the last newline in a string, really its used to chop off the linebreak when it gets left on by fgets. So, I'm wondering if I can "return" a value from the macro, so it can be called like func( CStrNullLastNL( cstr ) ) ; Or will I have to write a function

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  • Better alternative for PipedReader/PipedWriter?

    - by Esko Luontola
    I need to have a buffered char stream, into which I write in one thread and from which I read in another thread. Right now I'm using PipedReader and PipedWriter for it, but those classes cause a performance problem: PipedReader does a wait(1000) when its internal buffer is empty, which causes my application to lag visibly. Would there be some library which does the same thing as PipedReader/PipedWriter, but with better performance? Or will I have to implement my own wheels?

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  • Can I Have Polymorphic Containers With Value Semantics in C++11?

    - by John Dibling
    This is a sequel to a related post which asked the eternal question: Can I have polymorphic containers with value semantics in C++? The question was asked slightly incorrectly. It should have been more like: Can I have STL containers of a base type stored by-value in which the elements exhibit polymorphic behavior? If you are asking the question in terms of C++, the answer is "no." At some point, you will slice objects stored by-value. Now I ask the question again, but strictly in terms of C++11. With the changes to the language and the standard libraries, is it now possible to store polymorphic objects by value in an STL container? I'm well aware of the possibility of storing a smart pointer to the base class in the container -- this is not what I'm looking for, as I'm trying to construct objects on the stack without using new. Consider if you will (from the linked post) as basic C++ example: #include <iostream> using namespace std; class Parent { public: Parent() : parent_mem(1) {} virtual void write() { cout << "Parent: " << parent_mem << endl; } int parent_mem; }; class Child : public Parent { public: Child() : child_mem(2) { parent_mem = 2; } void write() { cout << "Child: " << parent_mem << ", " << child_mem << endl; } int child_mem; }; int main(int, char**) { // I can have a polymorphic container with pointer semantics vector<Parent*> pointerVec; pointerVec.push_back(new Parent()); pointerVec.push_back(new Child()); pointerVec[0]->write(); pointerVec[1]->write(); // Output: // // Parent: 1 // Child: 2, 2 // But I can't do it with value semantics vector<Parent> valueVec; valueVec.push_back(Parent()); valueVec.push_back(Child()); // gets turned into a Parent object :( valueVec[0].write(); valueVec[1].write(); // Output: // // Parent: 1 // Parent: 2 }

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