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  • Determine if a number is a prime with regex?

    - by kitlite
    I found the following code example for Java on RosettaCode: public static boolean prime(int n) { return !new String(new char[n]).matches(".?|(..+?)\\1+"); } I don't know Java in particular but understand all aspects of this snippet except for the regex itself I have basic to basic-advanced knowledge of Regex as you find it in the built-in PHP functions How does .?|(..+?)\\1+ match prime numbers?

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  • Inserting data into a Database

    - by Erebus
    SO I'm making a "basic" login file where a person logs in and the data that person entered on that form gets transfered to another form aka my database/table. I think the problems is here but I'll post the rest of the code. CREATE FUNCTION dbo.Function4 ( parameter1 int = 5, parameter2 datatype ) RETURNS Table1 TABLE (UserName, Password, Password_Confirmation, Assets) AS BEGIN INSERT INTO Table1 (UserName, Password, Password_Confirmation, Assets) VALUES (a,b,c,d); /*SELECT ... FROM ...*/ RETURN END This is the Login Form using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Login_Basic { public partial class Form2 : Form { public Form2() { InitializeComponent(); } Form3 Delta = new Form3(); private void label3_Click(object sender, EventArgs e) { } private void Form2_Load(object sender, EventArgs e) { this.Hide(); } private void textBox6_TextChanged(object sender, EventArgs e) { } private void textBox6_KeyPress(object sender, KeyPressEventArgs e) { int i = Convert.ToInt32(e.KeyChar); if (!(Char.IsDigit(e.KeyChar) || Char.IsControl(e.KeyChar) || (e.KeyChar == '.' && this.Text.Contains(".") == false))) e.Handled = true; } private void button1_Click(object sender, EventArgs e) { Delta.Show(); //if (textBox3.Text.Equals("")) //{ // MessageBox.Show("Please enter your username"); //} //else //{ // this.Hide(); //} // if (textBox4.Text.Equals("")) //{ // MessageBox.Show("Please enter your password"); // } // else //{ // this.Hide(); // } // if (textBox5.Text.Equals("")) // { // MessageBox.Show("Please re-enter your password"); // } // else // { // this.Hide(); // } //if (textBox6.Text.Equals("")) //{ // MessageBox.Show("Please enter your amount"); // // } // else // { // this.Hide(); // } } private void button3_Click(object sender, EventArgs e) { this.Hide(); } private void textBox3_TextChanged(object sender, EventArgs e) { } private void textBox4_TextChanged(object sender, EventArgs e) { } private void textBox5_TextChanged(object sender, EventArgs e) { } private void panel2_Paint(object sender, PaintEventArgs e) { /*if (textBox3.Text.Equals("") && textBox4.Text.Equals("") && textBox5.Text.Equals("") && textBox6.Text.Equals("")) { button1.Enabled = false; } else { button1.Enabled = true; }*/ } } } Here's a "Pic" of my database http://s299.photobucket.com/albums/mm305/krsimms123/Code.jpg Thanks in advance (I'll try and check this every few hours so I can help explain anything)

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  • Have macro 'return' a value

    - by bobobobo
    I'm using a macro and I think it works fine - #define CStrNullLastNL(str) {char* nl=strrchr(str,'\n'); if(nl){*nl=0;}} So it works to zero out the last newline in a string, really its used to chop off the linebreak when it gets left on by fgets. So, I'm wondering if I can "return" a value from the macro, so it can be called like func( CStrNullLastNL( cstr ) ) ; Or will I have to write a function

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  • Can I Have Polymorphic Containers With Value Semantics in C++11?

    - by John Dibling
    This is a sequel to a related post which asked the eternal question: Can I have polymorphic containers with value semantics in C++? The question was asked slightly incorrectly. It should have been more like: Can I have STL containers of a base type stored by-value in which the elements exhibit polymorphic behavior? If you are asking the question in terms of C++, the answer is "no." At some point, you will slice objects stored by-value. Now I ask the question again, but strictly in terms of C++11. With the changes to the language and the standard libraries, is it now possible to store polymorphic objects by value in an STL container? I'm well aware of the possibility of storing a smart pointer to the base class in the container -- this is not what I'm looking for, as I'm trying to construct objects on the stack without using new. Consider if you will (from the linked post) as basic C++ example: #include <iostream> using namespace std; class Parent { public: Parent() : parent_mem(1) {} virtual void write() { cout << "Parent: " << parent_mem << endl; } int parent_mem; }; class Child : public Parent { public: Child() : child_mem(2) { parent_mem = 2; } void write() { cout << "Child: " << parent_mem << ", " << child_mem << endl; } int child_mem; }; int main(int, char**) { // I can have a polymorphic container with pointer semantics vector<Parent*> pointerVec; pointerVec.push_back(new Parent()); pointerVec.push_back(new Child()); pointerVec[0]->write(); pointerVec[1]->write(); // Output: // // Parent: 1 // Child: 2, 2 // But I can't do it with value semantics vector<Parent> valueVec; valueVec.push_back(Parent()); valueVec.push_back(Child()); // gets turned into a Parent object :( valueVec[0].write(); valueVec[1].write(); // Output: // // Parent: 1 // Parent: 2 }

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  • Including a C header which declares a variable called "new"?

    - by StackedCrooked
    I'm trying to use the OpenCA library in a C++ application. However, when including the file pki_x509_data_st.h the following code fragment is encountered: typedef struct pki_x509_callbacks_st { /* ---------------- Memory Management -------------------- */ void * (*new) (void ); void (*free) (void *x ); void * (*dup) (void *x ); This won't compile because of the "new" pointer declaration. How can I make it work?

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  • Struts html:checkbox query

    - by sarah
    Hi All, i have the following code . <td> <html:checkbox name="userForm" property="isActive" /></td> and in Form is have property called isActive of type char ,how would i get the checked value of it ,i am getting some symbols like 'o' if checked. I am using userform.getIsActive() ,where i am going wrong .I want 'y' or 'n' values

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  • C++ STL: Trouble with iterators

    - by Rosarch
    I'm having a beginner problem: bool _isPalindrome(const string& str) { return _isPalindrome(str.begin(), str.end()); // won't compile } bool _isPalindrome(string::iterator begin, string::iterator end) { return begin == end || *begin == *end && _isPalindrome(++begin, --end); } What am I doing wrong here? Why doesn't str.begin() get type checked to be a string::iterator?

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  • C++ static array leading to memory leak?

    - by MDonovin
    Lets say I have something like... void foo() { char c[100]; printf("this function does nothing useful"); } When foo is called, it creates the array on the stack, and when it goes out of scope, is the memory deallocated automatically? Or is c destroyed, but the memory remains allocated, with no way to access it/get it back except restarting the computer?

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  • How to calculate the cycles that change one permutation into another?

    - by fortran
    Hi, I'm looking for an algorithm that given two permutations of a sequence (e.g. [2, 3, 1, 4] and [4, 1, 3, 2]) calculates the cycles that are needed to convert the first into the second (for the example, [[0, 3], [1, 2]]). The link from mathworld says that Mathematica's ToCycle function does that, but sadly I don't have any Mathematica license at hand... I'd gladly receive any pointer to an implementation of the algorithm in any FOSS language or mathematics package. Thanks!

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  • TSQL - MSSQL 2008 add a column and update it in same stored procedure

    - by TortTupper
    if I have a stored procedure say create procure w AS ALTER TABLE t ADD x char(1) UPDATE t set x =1 Even when it lets me create that stored procedure (if I create it when x exists), when it runs, there is an error on the UPDATE statement because column x doesn't exist. What's the conventional way to deal with this, it must come up all the time? I can work around it by putting the UPDATE inside EXEC, is there another/better way? Thanks

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • Retrieving the first digit of a number

    - by Michoel
    Hi, I am just learning Java and am trying to get my program to retrieve the first digit of a number - for example 543 should return 5, etc. I thought to convert to a string, but I am not sure how I can convert it back? Thanks for any help. int number = 534; String numberString = Integer.toString(number); char firstLetterChar = numberString.charAt(0); int firstDigit = ????

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  • c++ template and its element type

    - by David
    This is my template matrix class: template<typename T> class Matrix { public: .... Matrix<T> operator / (const T &num); } However, in my Pixel class, I didn't define the Pixel/Pixel operator at all! Why in this case, the compiler still compiles?

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  • Firebird 2.1 + EXISTS = query bug?

    - by Atlas
    Using Delphi 2009 + Firebird 2.1.3. Database is ODS 11.1, default char set is UTF8. My prepared query is as follows: SELECT a.po_id, a.po_no FROM purchase_order a WHERE EXISTS (SELECT 1 FROM sales_order_item z1 JOIN purchase_order_item z2 ON z2.so_item_id = z1.so_item_id AND z2.po_id = a.po_id WHERE z1.so_id = :soid) ORDER BY a.po_no Now when I loop this say 1000 times because I have 1000 x so_id, the CPU usage get at 100% for FBSERVER.EXE Anyone encountered this problem?

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  • ruby sortby 3rd element in a multidimential array npot working properly

    - by Steven
    Hi, I'm using ruby to sort an array where each element in the array is another array. I have this: Data = Data.SortBy { |Info| info[3] } example data in this column: 3.1 2 5.65 -1 0.4 -9.43 -10.87 -2.3 It should sort this into: 5.65 3.1 2 0.4 -1 -2.3 -9.43 -10.87 But it comes out like this: 5.65 3.1 2 0.4 -1 -10.87 -2.3 -9.43 It's only comparing the first char of the float... not the whole number?

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