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  • C++ STL: Trouble with iterators

    - by Rosarch
    I'm having a beginner problem: bool _isPalindrome(const string& str) { return _isPalindrome(str.begin(), str.end()); // won't compile } bool _isPalindrome(string::iterator begin, string::iterator end) { return begin == end || *begin == *end && _isPalindrome(++begin, --end); } What am I doing wrong here? Why doesn't str.begin() get type checked to be a string::iterator?

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  • C++ static array leading to memory leak?

    - by MDonovin
    Lets say I have something like... void foo() { char c[100]; printf("this function does nothing useful"); } When foo is called, it creates the array on the stack, and when it goes out of scope, is the memory deallocated automatically? Or is c destroyed, but the memory remains allocated, with no way to access it/get it back except restarting the computer?

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  • Using two threads and controlling one from the other in java?

    - by sidra
    Can someone please help me out. I need to use two threads in a way that one thread will run permanently while(true) and will keep track of a positioning pointer (some random value coming in form a method). This thread has a logic, if the value equals something, it should start the new thread. And if the value does not equal it should stop the other thread. Can someone give me some code snippet (block level) about how to realize this?

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  • Determine if a number is a prime with regex?

    - by kitlite
    I found the following code example for Java on RosettaCode: public static boolean prime(int n) { return !new String(new char[n]).matches(".?|(..+?)\\1+"); } I don't know Java in particular but understand all aspects of this snippet except for the regex itself I have basic to basic-advanced knowledge of Regex as you find it in the built-in PHP functions How does .?|(..+?)\\1+ match prime numbers?

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  • Including a C header which declares a variable called "new"?

    - by StackedCrooked
    I'm trying to use the OpenCA library in a C++ application. However, when including the file pki_x509_data_st.h the following code fragment is encountered: typedef struct pki_x509_callbacks_st { /* ---------------- Memory Management -------------------- */ void * (*new) (void ); void (*free) (void *x ); void * (*dup) (void *x ); This won't compile because of the "new" pointer declaration. How can I make it work?

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  • c++ template and its element type

    - by David
    This is my template matrix class: template<typename T> class Matrix { public: .... Matrix<T> operator / (const T &num); } However, in my Pixel class, I didn't define the Pixel/Pixel operator at all! Why in this case, the compiler still compiles?

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  • Unicode escaping in C/C++

    - by Geo
    Hi guys! I'm having a dispute with a colleague of mine. She says that the following: char* a = "\x000aaxz"; will/can be seen by the compiler as "\x000aa". I do not agree with her, as I think you can have a maximum number of 4 hex characters after the \x. Can you have more than 4 hex chars? Who is right here?

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  • How to interpret binary data as an integer?

    - by StackedCrooked
    The codebase at work contains some code that looks roughly like this: #define DATA_LENGTH 64 u_int32 SmartKey::SerialNumber() { unsigned char data[DATA_LENGTH]; // ... initialized data buffer return *(u_int32*)data; } This code works correctly, but GCC gives the following warning: warning: dereferencing pointer ‘serialNumber’ does break strict-aliasing rules Can someone explain this warning? Is this code potentially dangerous? How can it be improved?

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  • Struts html:checkbox query

    - by sarah
    Hi All, i have the following code . <td> <html:checkbox name="userForm" property="isActive" /></td> and in Form is have property called isActive of type char ,how would i get the checked value of it ,i am getting some symbols like 'o' if checked. I am using userform.getIsActive() ,where i am going wrong .I want 'y' or 'n' values

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  • Firebird 2.1 + EXISTS = query bug?

    - by Atlas
    Using Delphi 2009 + Firebird 2.1.3. Database is ODS 11.1, default char set is UTF8. My prepared query is as follows: SELECT a.po_id, a.po_no FROM purchase_order a WHERE EXISTS (SELECT 1 FROM sales_order_item z1 JOIN purchase_order_item z2 ON z2.so_item_id = z1.so_item_id AND z2.po_id = a.po_id WHERE z1.so_id = :soid) ORDER BY a.po_no Now when I loop this say 1000 times because I have 1000 x so_id, the CPU usage get at 100% for FBSERVER.EXE Anyone encountered this problem?

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  • ruby sortby 3rd element in a multidimential array npot working properly

    - by Steven
    Hi, I'm using ruby to sort an array where each element in the array is another array. I have this: Data = Data.SortBy { |Info| info[3] } example data in this column: 3.1 2 5.65 -1 0.4 -9.43 -10.87 -2.3 It should sort this into: 5.65 3.1 2 0.4 -1 -2.3 -9.43 -10.87 But it comes out like this: 5.65 3.1 2 0.4 -1 -10.87 -2.3 -9.43 It's only comparing the first char of the float... not the whole number?

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  • Retrieving the first digit of a number

    - by Michoel
    Hi, I am just learning Java and am trying to get my program to retrieve the first digit of a number - for example 543 should return 5, etc. I thought to convert to a string, but I am not sure how I can convert it back? Thanks for any help. int number = 534; String numberString = Integer.toString(number); char firstLetterChar = numberString.charAt(0); int firstDigit = ????

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  • Haskell Input & Passing Values to Functions

    - by Pradeep
    putStrLn "Enter the Artist Name" art <- getLine putStrLn "Enter the Number of CD's" num <- getLine let test= buyItem currentStockBase art num printListIO (showcurrentList test) the values i have to pass for buyItem is buyItem currentStockBase "Akon" 20 but i want to send "Akon" to art and for 20 i want to send num it gives me this error ERROR file:.\Project2.hs:126 - Type error in application *** Expression : buyItem currentStockBase art num *** Term : num *** Type : [Char] *** Does not match : Int please help me

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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