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  • Backbone collection's URL depends on initialize function

    - by egidra
    I have a Backbone collection whose URL depends on the initialize function. When I create an instance of this Backbone collection, I pass in an ID to filter which instances of the model appear. Here is what the collection's code looks like: var GoalUpdateList = Backbone.Collection.extend({ // Reference the Goal Update model model: GoalUpdate, // Do HTTP requests on this endpoint url: "http://localhost:8000/api/v1/goal_update/?goal__id=" + this.goal_id + "&format=json", // Set the goal ID that the goal update list corresponds to initialize: function(goal_id) { this.goal_id = goal_id; console.log(this.goal_id); console.log(this.url); }, }); Of course, this doesn't work. this.goal_id is seen as being undefined. I guess because the URL is set before the initialization function is run.

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  • Python. Draw rectangle in basemap

    - by user2928318
    I need to add several rectangles in my basemap. I nee four rectangles with lat and log ranges as below. 1) llcrnrlon=-10, urcrnrlon=10, llcrnrlat=35,urcrnrlat=60 2) llcrnrlon=10.5, urcrnrlon=35, llcrnrlat=35,urcrnrlat=60 3) llcrnrlon=35.5, urcrnrlon=52, llcrnrlat=30,urcrnrlat=55 4) llcrnrlon=-20, urcrnrlon=35, llcrnrlat=20,urcrnrlat=34.5 My script is below. I found "polygon" packages to add lines but I do not exactly know how to do. Please help me!! Thanks a lot for your help in advance! from mpl_toolkits.basemap import Basemap m=basemaputpart.Basemap(llcrnrlon=-60, llcrnrlat=20, urcrnrlon=60, urcrnrlat=70, resolution='i', projection='cyl', lon_0=0, lat_0=45) lon1=np.array([[-180.+j*0.5 for j in range(721)] for i in range(181)]) lat1=np.array([[i*0.5 for j in range(721)] for i in range(181) ]) Nx1,Ny1=m(lon1,lat1,inverse=False) toplot=data[:,:] toplot[data==0]=np.nan toplot=np.ma.masked_invalid(toplot) plt.pcolor(Nx1,Ny1,np.log(toplot),vmin=0, vmax=5) cbar=plt.colorbar() m.drawcoastlines(zorder=2) m.drawcountries(zorder=2) plt.show()

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  • HTTP request stream not readable outside of request handler

    - by Jason Young
    I'm writing a fairly complicated multi-node proxy, and at one point I need to handle an HTTP request, but read from that request outside of the "http.Server" callback (I need to read from the request data and line it up with a different response at a different time). The problem is, the stream is no longer readable. Below is some simple code to reproduce the issue. Is this normal, or a bug? function startServer() { http.Server(function (req, res) { req.pause(); checkRequestReadable(req); setTimeout(function() { checkRequestReadable(req); }, 1000); setTimeout(function() { res.end(); }, 1100); }).listen(1337); console.log('Server running on port 1337'); } function checkRequestReadable(req) { //The request is not readable here! console.log('Request writable? ' + req.readable); } startServer();

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  • How do I program a hyperlink to include a username and password to the target site?

    - by Fred Griffith
    We have a website with a section restricted to members only. They log in and can view the website. Some of the information is stored on another server. We want that information to ONLY be accessible to those who have logged into the main website. What would be the best way to link the two sites, without making members log in again? Seems like there must be some way to send an encrypted username and password along with the URL in the hyperlink. Any ideas? Thank you in advance. Fred G.

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  • Rails 2 and Ngnix: https pages can't load css or js (but will load graphics)

    - by Max Williams
    ADMISSION: i've posted this same question on stackoverflow, before realising it's probabaly better suited to superuser, but it kind of depends on the answer: If it turns out to be a problem in my nginx config, it's definitely superuser. If it turns out to be a problem in my Rails config (or code) then it's arguably stackoverflow. I'm adding some https pages to my rails site. In order to test it locally, i'm running my site under one mongrel_rails instance (on 3000) and nginx. I've managed to get my nginx config to the point where i can actually go to the https pages, and they load. Except, the javascript and css files all fail to load: looking in the Network tab in chrome web tools, i can see that it is trying to load them via an https url. Eg, one of the non-working file urls is https://cmw-local.co.uk/stylesheets/cmw-logged-out.css?1383759216 I have these set up (or at least think i do) in my nginx config to redirect to the http versions of the static files. This seems to be working for graphics, but not for css and js files. If i click on this in the Network tab, it takes me to the above url, which redirects to the http version. So, the redirect seems to be working in some sense, but not when they're loaded by an https page. Like i say, i thought i had this covered in the second try_files directive in my config below, but maybe not. Can anyone see what i'm doing wrong? thanks, Max Here's my nginx config - sorry it's a bit lengthy! I think the error is likely to be in the first (ssl) server block: server { listen 443 ssl; keepalive_timeout 70; ssl_certificate /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.crt; ssl_certificate_key /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.key; ssl_session_cache shared:SSL:10m; ssl_session_timeout 10m; ssl_protocols SSLv3 TLSv1; ssl_ciphers RC4:HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; # ensure that we serve css, js, other statics when requested # as SSL, but if the files don't exist (i.e. any non /basket controller) # then redirect to the non-https version location / { try_files $uri @non-ssl-redirect; } # securely serve everything under /basket (/basket/checkout etc) # we need general too, because of the email/username checking location ~ ^/(basket|general|cmw/account/check_username_availability) { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running # other rewrite tests try_files $uri @rails-ssl; expires 1h; } location @non-ssl-redirect { return 301 http://$host$request_uri; } location @rails-ssl { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } } #upstream elrs { # server 127.0.0.1:3000; #} server { listen 80; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; access_log /home/max/work/charanga/elearn_container/elearn/log/access.log; error_log /home/max/work/charanga/elearn_container/elearn/log/error.log debug; client_max_body_size 50M; index index.html index.htm; # gzip html, css & javascript, but don't gzip javascript for pre-SP2 MSIE6 (i.e. those *without* SV1 in their user-agent string) gzip on; gzip_http_version 1.1; gzip_vary on; gzip_comp_level 6; gzip_proxied any; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; #text/html # make sure gzip does not lose large gzipped js or css files # see http://blog.leetsoft.com/2007/7/25/nginx-gzip-ssl gzip_buffers 16 8k; # Disable gzip for certain browsers. #gzip_disable "MSIE [1-6].(?!.*SV1)"; gzip_disable "MSIE [1-6]"; # blank gif like it's 1995 location = /images/blank.gif { empty_gif; } # don't serve files beginning with dots location ~ /\. { access_log off; log_not_found off; deny all; } # we don't care if these are missing location = /robots.txt { log_not_found off; } location = /favicon.ico { log_not_found off; } location ~ affiliate.xml { log_not_found off; } location ~ copyright.xml { log_not_found off; } # convert urls with multiple slashes to a single / if ($request ~ /+ ) { rewrite ^(/)+(.*) /$2 break; } # X-Accel-Redirect # Don't tie up mongrels with serving the lesson zips or exes, let Nginx do it instead location /zips { internal; root /var/www/apps/e_learning_resource/shared/assets; } location /tmp { internal; root /; } location /mnt{ root /; } # resource library thumbnails should be served as usual location ~ ^/resource_library/.*/*thumbnail.jpg$ { if (!-f $request_filename) { rewrite ^(.*)$ /images/no-thumb.png break; } expires 1m; } # don't make Rails generate the dynamic routes to the dcr and swf, we'll do it here location ~ "lesson viewer.dcr" { rewrite ^(.*)$ "/assets/players/lesson viewer.dcr" break; } # we need this rule so we don't serve the older lessonviewer when the rule below is matched location = /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf { rewrite ^(.*)$ /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf break; } location ~ v6lessonViewer.swf { rewrite ^(.*)$ /assets/players/v6lessonViewer.swf break; } location ~ lessonViewer.swf { rewrite ^(.*)$ /assets/players/lessonViewer.swf break; } location ~ lgn111.dat { empty_gif; } # try to get autocomplete school names from memcache first, then # fallback to rails when we can't location /schools/autocomplete { set $memcached_key $uri?q=$arg_q; memcached_pass 127.0.0.1:11211; default_type text/html; error_page 404 =200 @rails; # 404 not really! Hand off to rails } location / { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running other rewrite tests try_files $uri @rails; expires 1h; } location @rails { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } }

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  • Android XML file doesn't save

    - by Shane
    I'm writing a game with LibGDX, and I'm trying to save an XML file, but there's always an exception (java.io.FileNotFoundException: /data/Slugfest/teams/Team1.xml: open failed: ENOENT (No such file or directory)) when saving the file. This code saves the file. public void save() { try { TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(doc); StreamResult result; if (Gdx.app.getType() == ApplicationType.Android) { result = new StreamResult(new File("/data/Slugfest/teams/" + name + ".xml")); } else { result = new StreamResult(new File(name + ".xml")); } transformer.transform(source, result); Gdx.app.log("Slugfest", "File saved."); } catch (TransformerException tfe) { Gdx.app.log("Slugfest", tfe.getLocalizedMessage()); } } My manifest file includes the WRITE/READ_EXTERNAL_STORAGE permissions, by the way.

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  • How to not encapsulate Coffeescript

    - by JellicleCat
    I don't know whether all coffeescript compilers wrap their scripts in anonymous functions, but that's what I see Rails doing. How can I disable this encapsulation? I want to put several initializing functions in a single coffeescript file, then call one of them from an on-page <script> tag (so that each page calls a different initializer). This can't be if the initializing functions are encapsulated. Coffeescript initializer functions: initializerA = -> console.log 'foo' initializerB = -> console.log 'bar' On-page code: <script>$(document).ready(initializerA)</script> Sys: coffee-rails 3.2.1, Rails 3.2.3, Ruby 1.9.3

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  • Can't echo jquery (with ajax) variable in php

    - by Lars Kerff
    I'm trying to post a variable through ajax. But it won't echo the variable in php. This are the variables (these are working, seen in the log): $("#slider").bind("valuesChanged", function(e, data){console.log("min: " + data.values.min + " max: " + data.values.max);}); The Ajax part: $("#slider").bind("valuesChanged", function (e, data) { $.ajax({ type: "POST", dataType: "text", url: "../test.php", data: { minValue: data.values.min, maxValue: data.values.max }, async: false, success: function(data){ alert('yeah') }, error: function(xhr) { alert('fail') // if your PHP script return an erroneous header, you'll land here } }); }); </script> And php echo: <?php if ( $_POST ) { echo $_POST[ 'minValue' ]; } ?> Now why does it not echo the post? Thanks!

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  • PHP / javascript live chat using too much bandwidth

    - by David
    So I am learning about javascript, so I am making a live chat system with PHP and javascript. I have it so the javascript refreshes the log (each message gets logged in a file on the server), and it refreshes every second. Im using firebug to monitor the resource usage, and I see under the net tab each times its updated, and the bytes add up really fast. I know I can change it to update less, but is there a way that when a user on the other end I'm talking to, when the send a message, it gets sent to the server, then an alert gets sent to me saying that the chatlog needs to update somehow. That way it only updates when the log is updated. let me know, thanks

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  • Application not releasing database connection Spring.net + NHibernate

    - by anupam3m
    Even after successful transaction.Application connection with the database persist.in Nhibernate log it shows Nhibernate Log 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.SessionImpl [(null)] <(null) - executing flush 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.ConnectionManager [(null)] <(null) - registering flush begin 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.ConnectionManager [(null)] <(null) - registering flush end 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.SessionImpl [(null)] <(null) - post flush 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.SessionImpl [(null)] <(null) - before transaction completion 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.ConnectionManager [(null)] <(null) - aggressively releasing database connection 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Connection.ConnectionProvider [(null)] <(null) - Closing connection 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.SessionImpl [(null)] <(null) - transaction completion 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Transaction.AdoTransaction [(null)] <(null) - running AdoTransaction.Dispose() 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.SessionImpl [(null)] <(null) - closing session 2010-05-21 14:45:08,428 [Worker] [0] DEBUG NHibernate.Impl.BatcherImpl [(null)] <(null) - running BatcherImpl.Dispose(true) Underneath given is my dataconfiguration file -- Risco.Rsp.Ac.RMAC.Mapping Risco.Rsp.Ac.Logging.Appenders -- Please help me out with this issue.Thanks

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  • Javascript .match plus jQuery keyup(), double match and strange behaviour

    - by Gremo
    Not really good in regular expression, but why when a match is found console.log fires two times? $('#name').keyup(function() { var regex = /[\€]/g; var count = (m = $(this).val().match(regex)) ? m.length : 0; // Num matches console.log(count); }); Output with 'hello': 0 0 0 0 0 After adding '€' symbol to 'hello' we have: 0 0 0 0 0 1 1 After adding 'h' symbol to 'hello€' we have: 0 0 0 0 0 1 1 1 Shouldn't be just one 1 after adding '€' to 'hello'?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • When using the Facebook Connect Actionscript API (no JS, just straight Flash), how can I listen for

    - by techno
    Hey guys, When using the Facebook Connect AS API, the user will be prompted to log in to FB in a pop up window. At this point I want to block interaction in my flash movie and wait for them to complete logging in (or potentially close/cancel and not log in). I have seen examples where people put up a Flex "Alert" box with some hint like "Press ok once you have logged into facebook", but I want to automatically listen for them logging in or canceling/closing the popup window without logging in. Is there an event I can listen for with flash? So far I am using ZERO javascript, but I guess I could add a little if it is needed for this... I definitely want to avoid having some sort of "Press OK" alert box, but instead have the flash application automatically react to the user logging in with the popup window.

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  • After HTTP GET request, the resulting string is cut-off (incomplete)

    - by Jayomat
    hi all, I'm making a http get request like this: try { HttpClient client = new DefaultHttpClient(); String getURL = "http://busspur02.aseag.de/bs.exe?SID=5FC39&ScreenX=1440&ScreenY=900&CMD=CR&Karten=true&DatumT="+day+"&DatumM="+month+"&DatumJ="+year+"&ZeitH="+hour+"&ZeitM="+min+"&Intervall=60&Suchen=(S)uchen&GT0=Aachen&T0=H&HT0="+start_from+"&GT1=Aachen&T0=H&HT1="+destination+""; HttpGet get = new HttpGet(getURL); HttpResponse responseGet = client.execute(get); HttpEntity resEntityGet = responseGet.getEntity(); if (resEntityGet != null) { //do something with the response Log.i("GET RESPONSE",EntityUtils.toString(resEntityGet)); } ........ It all works well... the only problem: the output from Log.i is cut-off... It's not the complete html page. If I make the same request in a browser, I get 3x the output in opposition to making the request in the emulator and using the above code.... what's wrong?

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  • What system does before launching iPhone app's main() function?

    - by Eonil
    My app takes too much time to loading. So I put a NSLog in main() function like this to measure loading time from first: int main(int argc, char *argv[]) { NSLog(@"main"); NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); [pool release]; return retVal; } But, the log displayed at really later time. Default.png displayed about 5 seconds, all loading process completed in 1~2 seconds after log appeared. What's happening before executing main() function on iPhone app?

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  • Asp.Net error reporting with stacktrace

    - by Helo
    I have an Asp.Net web site set up to log errors using Log4Net (in global.asax) and redirect users to a custom error page (set up in web.config with: ). On this error page the users have the opportunity to write about what they did when the error occurred and post the description back to us to help fix the problem. My question is this: How do i connect the error stacktrace to the users error report? It appears that .Net has handled the error when it was written to the log file and the custom error page has no information about the stacktrace. If only I could see the stacktrace from the custom error page code-behind my problem would be solved.

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  • can Yahoo and Hotmail contacts api be used without leaving the site?

    - by Dr.Dredel
    I might be missing something but I'm trying to implement a contacts retrieval mechanism akin to the one that is offered by Google for Yahoo and Hotmail. Both APIs seem to require the user to actually go to their sites to log in. The documentation is really convoluted for both. I was hoping someone has done this and can point me to a simple way (if there is one) to allow the user to log in directly in my app and then for me to go and fetch their contacts for them (preferably in XML, but JSON would also do nicely). I currently have a Perl script that goes and gets the gmail stuff and works very nicely. I was (maybe wildly optimistically) hoping that Yahoo and Microsoft would have similarly useful mechanisms.

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  • Simple Counter issue

    - by TechyDude
    I want to make a very simple counter that increases the value when you click a button. When I click the add button the first time, the number doesn't increase, however I console log the value which increases the result everytime. Any ideas? The fiddle: http://jsfiddle.net/techydude/H63As/ $(function() { var //valueCount = $("counter").value(), counter = $("#counter"), addBtn = $("#add"), value = $("#counter").html(); addBtn.on("click", function() { counter.html(value ++); console.log(value); return }); });

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  • Why this code is not working on linux server ?

    - by user488001
    Hello Experts, I am new in Zend Framework, and this code is use for downloading contents. This code is working in localhost but when i tried to execute in linux server it shows error file not found. public function downloadAnnouncementsAction() { $file= $this-_getParam('file'); $file = str_replace("%2F","/",$this-_getParam('file')); // Allow direct file download (hotlinking)? // Empty - allow hotlinking // If set to nonempty value (Example: example.com) will only allow downloads when referrer contains this text define('ALLOWED_REFERRER', ''); // Download folder, i.e. folder where you keep all files for download. // MUST end with slash (i.e. "/" ) define('BASE_DIR','file_upload'); // log downloads? true/false define('LOG_DOWNLOADS',true); // log file name define('LOG_FILE','downloads.log'); // Allowed extensions list in format 'extension' => 'mime type' // If myme type is set to empty string then script will try to detect mime type // itself, which would only work if you have Mimetype or Fileinfo extensions // installed on server. $allowed_ext = array ( // audio 'mp3' => 'audio/mpeg', 'wav' => 'audio/x-wav', // video 'mpeg' => 'video/mpeg', 'mpg' => 'video/mpeg', 'mpe' => 'video/mpeg', 'mov' => 'video/quicktime', 'avi' => 'video/x-msvideo' ); // If hotlinking not allowed then make hackers think there are some server problems if (ALLOWED_REFERRER !== '' && (!isset($_SERVER['HTTP_REFERER']) || strpos(strtoupper($_SERVER['HTTP_REFERER']),strtoupper(ALLOWED_REFERRER)) === false) ) { die("Internal server error. Please contact system administrator."); } // Make sure program execution doesn't time out // Set maximum script execution time in seconds (0 means no limit) set_time_limit(0); if (!isset($file) || empty($file)) { die("Please specify file name for download."); } // Nullbyte hack fix if (strpos($file, "\0") !== FALSE) die(''); // Get real file name. // Remove any path info to avoid hacking by adding relative path, etc. $fname = basename($file); // Check if the file exists // Check in subfolders too function find_file ($dirname, $fname, &$file_path) { $dir = opendir($dirname); while ($file = readdir($dir)) { if (empty($file_path) && $file != '.' && $file != '..') { if (is_dir($dirname.'/'.$file)) { find_file($dirname.'/'.$file, $fname, $file_path); } else { if (file_exists($dirname.'/'.$fname)) { $file_path = $dirname.'/'.$fname; return; } } } } } // find_file // get full file path (including subfolders) $file_path = ''; find_file(BASE_DIR, $fname, $file_path); if (!is_file($file_path)) { die("File does not exist. Make sure you specified correct file name."); } // file size in bytes $fsize = filesize($file_path); // file extension $fext = strtolower(substr(strrchr($fname,"."),1)); // check if allowed extension if (!array_key_exists($fext, $allowed_ext)) { die("Not allowed file type."); } // get mime type if ($allowed_ext[$fext] == '') { $mtype = ''; // mime type is not set, get from server settings if (function_exists('mime_content_type')) { $mtype = mime_content_type($file_path); } else if (function_exists('finfo_file')) { $finfo = finfo_open(FILEINFO_MIME); // return mime type $mtype = finfo_file($finfo, $file_path); finfo_close($finfo); } if ($mtype == '') { $mtype = "application/force-download"; } } else { // get mime type defined by admin $mtype = $allowed_ext[$fext]; } // Browser will try to save file with this filename, regardless original filename. // You can override it if needed. if (!isset($_GET['fc']) || empty($_GET['fc'])) { $asfname = $fname; } else { // remove some bad chars $asfname = str_replace(array('"',"'",'\\','/'), '', $_GET['fc']); if ($asfname === '') $asfname = 'NoName'; } // set headers header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Cache-Control: public"); header("Content-Description: File Transfer"); header("Content-Type: $mtype"); header("Content-Disposition: attachment; filename=\"$asfname\""); header("Content-Transfer-Encoding: binary"); header("Content-Length: " . $fsize); // download // @readfile($file_path); $file = @fopen($file_path,"rb"); if ($file) { while(!feof($file)) { print(fread($file, 1024*8)); flush(); if (connection_status()!=0) { @fclose($file); die(); } } @fclose($file); } // log downloads if (!LOG_DOWNLOADS) die(); $f = @fopen(LOG_FILE, 'a+'); if ($f) { @fputs($f, date("m.d.Y g:ia")." ".$_SERVER['REMOTE_ADDR']." ".$fname."\n"); @fclose($f); } } please Help...

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  • I can't set main Class variable in onCreate Method

    - by natrollus
    Main class has two variables that want to reach another class: public class MyClassA extends Activity { int i = 1; Button b1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.i = 31; this.b1 = (Button) findViewById(R.id.btn1); ~~ } } Second class want to call variables in mainClass object: public class MyclassB implements OnClickListener{ MyClassA mainClass = new MyClassA(); Button btn = mainClass.b1; int n = mainClass.i; public void OnClick(View arg0){ Log.v("btn:",btn); Log.v("int:",n); } //btn returns null; //int returns 1; But onCreate method not set variables.. Why not set main class variables like this.i=31 ?

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  • What's the best way to avoid try...catch...finally... in my unit tests?

    - by Bruce Li
    I'm writing many unit tests in VS 2010 with Microsoft Test. In each test class I have many test methods similar to below: [TestMethod] public void This_is_a_Test() { try { // do some test here // assert } catch (Exception ex) { // test failed, log error message in my log file and make the test fail } finally { // do some cleanup with different parameters } } When each test method looks like this I fell it's kind of ugly. But so far I haven't found a good solution to make my test code more clean, especially the cleanup code in the finally block. Could someone here give me some advices on this? Thanks in advance.

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  • Why does it not allowed to use try-catch statement without {} ?

    - by alex
    Why can't I use code like this ? 1 int i = 0; try i = int.Parse("qwerty"); catch throw; 2 try i = int.Parse("qwerty"); catch; finally Log.Write("error"); And should write like this 1 int i = 0; try { i = int.Parse("qwerty"); } catch { throw; } 2 try { i = int.Parse("qwerty");} catch {} finally {Log.Write("error");} PS: I can use if-else statement without {}. Why should I use them with try-catch(-finally) statement ? Is there any meaningful reason ? Is it only because that some people think that code is hard to read ? Several months ago I asked that question on russian programming forum but I got no satisfactory answer ...

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