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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • Unicode filenames on windows in ruby

    - by delivarator
    I have a piece of code that looks like this: Dir.new(path).each do |entry| puts entry end The problem comes when I have a file named ???????.txt in the directory that I list. On a Windows 7 machine I get the output: ???????.txt From googling around, properly reading this filename on windows seems to be an impossible task. Any suggestions?

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  • Extending a Java Swing class in Clojure

    - by mikera
    I'm trying to extend a Java Swing component in Clojure, i.e. I want to extend a javax.swing.JComponent and add some custom methods implemented in pure Clojure in addition to all the standard inherited methods. I've tried using "proxy" which works great if I just want a single instance (in the same way as an anonymous inner class). However I'd really like a named class so that I can generate an arbitrary number of instances. What's the recommended way of doing this?

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  • DNS Forwarding using CNAME

    - by user569698
    Hi. I have a domain named "domain.com" and subdomain "sub.domain.com" I want users be redirected to "sub.domain.com" when entering "domain.com" This is my DNS configurations right now: domain.com points to a.a.a.a sub points to a.a.a.a direct points to a.a.a.a ftp points to a.a.a.b www points to a.a.a.a www.sub points to a.a.a.a What should I do to achieve the redirection and what is my misconfiguration right now?

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  • Ruby hash value truthiness and symbols

    - by John Topley
    Could somebody please explain why the variable named foo remains true in the code below, even though it's set to false when the method is called? And why the symbol version behaves as expected? def test(options = {}) foo = options[:foo] || true bar = options[:bar] || :true puts "foo is #{foo}, bar is #{bar}" end >> test(:foo => false, :bar => :false) foo is true, bar is false I've only tried this using Ruby 1.8.7.

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  • I can't access certain subkeys in an entry in the registry

    - by shifuimam
    I'm trying to get to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\, but the only subkey being returned in C# is MachineSettings - even though there are additional subkeys, including Games and several keys named for different user SIDs. How can I access these other keys? Even a standard user account can read the content of both Games and that account's own SID (when looking in regedit)...

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  • Using Message Boxes in Windows 7 style

    - by Meta
    After reading the MSDN article about proper user interface here: http://msdn.microsoft.com/en-us/library/aa974176.aspx I want to modify the message boxes I use in my applications to reflect those guidelines (for example, have the Main Instructions in a larger font, better named Buttons, etc...). My question is, is there an API that allows you to easily build those kind of message boxes (a la user32\MessageBox()), or do you actually have to build your own message boxes which follow the guidelines?

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • Viewmodels and Models, howto split them up

    - by molgan
    Hello I'm using asp.net mvc 2 and I'm not sure howto structure the models and viewmodels. In the nerddinner there is only 1 of each. Shall I have only 1 viewmodel of each entity (?) and then have 1 model for each form-modifing viewpage? So that viewmodel contains like all it ever would need, like: PagedFoo FooClass ..., FooClass, Foowithbunnies, FooClassStats... ? /M

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  • How do I branch if message.properties-code exists

    - by skurt
    I want to branch if a message-property-code does exist or not. <g:if test="${message(code: 'default.code.foo')}"> true </g:if><g:else> false </g:else> should answer true if there a message property named default.code.foo and false if not. It fails because it answers the code if there is no property for it.

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  • How can I find the Nth digit? [closed]

    - by kokkch
    Possible Duplicate: How to get the Nth digit of an integer with bit-wise operations? I spent more than one day trying to solve this problem but I couldn't find a solution. I have a function named get_nth_digit(int x, int pos);. int x is a number given by the user, int pos is the number that represents the position of the digit in the number x the user wants to get. How can I do this? Can anyone help?

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • How effecient is a details table?

    - by Jeffrey Lott
    At my job, we have pseudo-standard of creating one table to hold the "standard" information for an entity, and a second table, named like 'TableNameDetails', which holds optional data elements. On average, for every row in the main table will have about 8-10 detail rows in it. My question is: What kind of performance impacts does this have over adding these details as additional nullable columns on the main table?

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  • Need recommendation for a table structure

    - by yapiskan
    I have an entity which has 4 different types of property that could have only one value for each case which are boolean, decimal, string or text. I don't want to define the table with 4 boolean, decimal, nvarchar and ntext columns. What would you recommend to cover this case?

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  • how can I create macro definitions for the lines commented in the code.

    - by yaprak
    #include <stdio.h> //Here use a macro definition that assigns a value to SIZE (for example 5) int main() { int i; int array[SIZE]; int sum=0; for(i=0; i<SIZE; i++) { //Here use a macro definition named as CALCSUM to make the //following addition operation for the array printf("Enter a[%d] = ",i); scanf("%d", &array[i]); sum+=array[i]; //Here use a macro definition named as VERBOSE to print //what program does to the screen printf("The user entered %d\n", array[i]); // // //If the macro definition CALCSUM is not used, the program //should assign 0 to the i-th element of the array array[i]=0; //Here, again use VERBOSE to print what program does to the screen printf("a[%d] is assigned to zero\n", i); // // } //If CALCSUM is defined, print the summation of the array elements to the screen printf("Summation of the array is %d\n",sum); // //If CALCSUM is not defined, but VERBOSE mode is used, print the following printf("All the elements in the array are assigned to zero\n"); // printf("Program terminated\n"); return 0; } When CALCSUM is defined, the program will sum up the values of each element in the given array. If CALCSUM is not defined, each array element will be assigned to zero. Besides, when VERBOSE mode is defined, the program will make print statements pointed out active. [root@linux55]# gcc code.c [root@linux55]# ./a.out Program terminated [root@linux55]# gcc code.c -D CALCSUM [root@linux55]# ./a.out Enter a[0] = 3 Enter a[1] = 0 Enter a[2] = 2 Enter a[3] = 5 Enter a[4] = 9 Summation of the array is 19 Program terminated [root@linux55]# gcc code.c -D CALCSUM -D VERBOSE [root@linux55]# ./a.out Enter a[0] = 2 The user entered 2 Enter a[1] = 10 The user entered 10 Enter a[2] = 3 The user entered 3 Enter a[3] = 8 The user entered 8 Enter a[4] = 1 The user entered 1 Summation of the array is 24 Program terminated [root@linux55]# gcc code.c -D VERBOSE [root@linux55]# ./a.out a[0] is assigned to 0 a[1] is assigned to 0 a[2] is assigned to 0 a[3] is assigned to 0 a[4] is assigned to 0 All the elements in the array is assigned to zero Program terminated

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  • Is there a way to organize a icon collection to allow for easy searching?

    - by John M
    Is there any way of organizing a icon collection so that it easier to find needed icons? For example: the program needs a save icon there are 5 icons collections on your HD that have a save icon and there are 5 more collections that don't have a save icon (but you don't know that) do you browse through each icon collection? run a search (assumes files are named consistently)? Would it be ideal to have some sort of organized directory (printable?)?

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  • Switching 2003 SRV to 2008 caused Asp.net application not to Import Dll

    - by Tom
    Switching aged 2003 SRV to 2008 caused my Asp.net 2 application fail: The application is no more loading the required library DLL from /bin/ folder anymore. What should I change in my code or web.config to make this webapp load OK also in new 2008 server? Now I receive this error when I access the application: This type is in IMPORTS ( Dll ). Compiler Error Message: BC30002: Type 'Facebook.Entity.User' is not defined.

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