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  • Passing input value thru XML loop and return value

    - by Mike Dyer
    "X" is reading the form value, but it is still passing and older "var thisMarket" value. The objective is to take a zip code via HTML form: <form id="market" name="market" onSubmit="return validateZIP(this.zip.value);" method="get" action=""> <input type="text" name="zip" id="zip" value="zipcode" onfocus="if(!this._haschanged){this.value=''};this._haschanged=true;" style="float:left; width:100px; margin-top:5px;"> <input type="image" style="float:left; margin-top:5px; border: 0pt none ; width: 22px; height:17px;" src="images/nav/bottom/linkbar/btn_search_btn.gif" onClick="findLda();"> </form> The script being passed thru is: function findLda(x){ marketName = new Array(); marketURL = new Array(); zip = new Array(); zip_temp = new Array(); zipMatch = false; var shareZip = "Shared Zips"; var thisMarket = "Market value"; xmlDoc=loadXML("/_includes/market.xml"); var Offer,node; document.getElementById('market').innerHTML=''; for(var j=0; j<xmlDoc.getElementsByTagName('market').length; j++){ node = xmlDoc.getElementsByTagName('market')[j]; marketName.push(node.childNodes[3].textContent); marketURL.push(node.childNodes[5].textContent); for(var k=0; k<node.getElementsByTagName('zip').length; k++){ if(node.getElementsByTagName('zip')[k].textContent!=null){ zip_temp.push(node.getElementsByTagName('zip')[k].textContent); } } zip.push(zip_temp); zip_temp = new Array(); } //loop the zip Array to find a match for the query Zip. for(k=0; k<zip.length; k++){ for(m=0; m<zip[k].length; m++){ if(x == zip[k][m].toString()){ zipMatch=true; thisMarket=marketName[k].toString(); } } } alert(thisMarket); } The objective naturally is to take field input (A), pass it thru market.xml - initialize a loop and match a zip (B), alert the result (C). Looking for any direction with what is existing or a completely new direction. Thanks!

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  • C++0x class factory with variadic templates problem

    - by randomenglishbloke
    I have a class factory where I'm using variadic templates for the c'tor parameters (code below). However, when I attempt to use it, I get compile errors; when I originally wrote it without parameters, it worked fine. Here is the class: template< class Base, typename KeyType, class... Args > class GenericFactory { public: GenericFactory(const GenericFactory&) = delete; GenericFactory &operator=(const GenericFactory&) = delete; typedef Base* (*FactFunType)(Args...); template <class Derived> static void Register(const KeyType &key, FactFunType fn) { FnList[key] = fn; } static Base* Create(const KeyType &key, Args... args) { auto iter = FnList.find(key); if (iter == FnList.end()) return 0; else return (iter->second)(args...); } static GenericFactory &Instance() { static GenericFactory gf; return gf; } private: GenericFactory() = default; typedef std::unordered_map<KeyType, FactFunType> FnMap; static FnMap FnList; }; template <class B, class D, typename KeyType, class... Args> class RegisterClass { public: RegisterClass(const KeyType &key) { GenericFactory<B, KeyType, Args...>::Instance().Register(key, FactFn); } static B *FactFn(Args... args) { return new D(args...); } }; Here is the error: when calling (e.g.) // Tucked out of the way RegisterClass<DataMap, PDColumnMap, int, void *> RC_CT_PD(0); GCC 4.5.0 gives me: In constructor 'RegisterClass<B, D, KeyType, Args>::RegisterClass(const KeyType&) [with B = DataMap, D = PDColumnMap, KeyType = int, Args = {void*}]': no matching function for call to 'GenericFactory<DataMap, int, void*>::Register(const int&, DataMap* (&)(void*))' I can't see why it won't compile and after extensive googling I couldn't find the answer. Can anyone tell me what I'm doing wrong (aside from the strange variable name, which makes sense in context)?

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  • SFTP not supported error with PHP & cURL

    - by Bad Programmer
    I followed the advice from this Stack Overflow question thread, but I keep hitting a snag. I am receiving the following error message: Unsupported protocol: sftp Here is my code: $ch = curl_init(); if(!$ch) { $error = curl_error($ch); die("cURL session could not be initiated. ERROR: $error.""); } $fp = fopen($docname, 'r'); if(!$fp) { $error = curl_error($ch); die("$docname could not be read."); } curl_setopt($ch, CURLOPT_URL, "sftp://$user_name:$user_pass@$server:22/$docname"); curl_setopt($ch, CURLOPT_UPLOAD, 1); curl_setopt($ch, CURLOPT_PROTOCOLS, CURLPROTO_SFTP); curl_setopt($ch, CURLOPT_INFILE, $fp); curl_setopt($ch, CURLOPT_INFILESIZE, filesize($docname)); //this is where I get the failure $exec = curl_exec ($ch); if(!$exec) { $error = curl_error($ch); die("File $docname could not be uploaded. ERROR: $error."); } curl_close ($ch); I used the curl_version() function to see my curl information, and found that sftp doesn't seem to be in the array of supported protocols: [version_number] => 462597 [age] => 2 [features] => 1597 [ssl_version_number] => 0 [version] => 7.15.5 [host] => x86_64-redhat-linux-gnu [ssl_version] => OpenSSL/0.9.8b [libz_version] => 1.2.3 [protocols] => Array ( [0] => tftp [1] => ftp [2] => telnet [3] => dict [4] => ldap [5] => http [6] => file [7] => https [8] => ftps ) Is this a matter of my version of cURL being outdated, or is the SFTP protocol simply not supported at all? Any advice is greatly appreciated.

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  • Drupal's profile_save_profile Doesn't Work in hook_cron, When Run by the Server's cron

    - by anschauung
    I have a problem with the following implementation of hook_cron in Drupal 6.1.3. The script below runs exactly as expected: it sends a welcome letter to new members, and updates a hidden field in their profile to designate that the letter has been sent. There are no errors in the letter, all new members are accounted for, etc. The problem is that the last line -- updating the profile -- doesn't seem to work when Drupal cron is invoked by the 'real' cron on the server. When I run cron manually (such as via /admin/reports/status/run-cron) the profile fields get updated as expected. Any suggestions as to what might be causing this? (Note, since someone will suggest it: members join by means outside of Drupal, and are uploaded to Drupal nightly, so Drupal's built-in welcome letters won't work (I think).) <?php function foo_cron() { // Find users who have not received the new member letter, // and send them a welcome email // Get users who have not recd a message, as per the profile value setting $pending_count_sql = "SELECT COUNT(*) FROM {profile_values} v WHERE (v.value = 0) AND (v.fid = 7)"; //fid 7 is the profile field for profile_intro_email_sent if (db_result(db_query($pending_count_sql))) { // Load the message template, since we // know we have users to feed into it. $email_template_file = "/home/foo/public_html/drupal/" . drupal_get_path('module', 'foo') . "/emails/foo-new-member-email-template.txt"; $email_template_data = file_get_contents($email_template_file); fclose($email_template_fh); //We'll just pull the uid, since we have to run user_load anyway $query = "SELECT v.uid FROM {profile_values} v WHERE (v.value = 0) AND (v.fid = 7)"; $result = db_query(($query)); // Loop through the uids, loading profiles so as to access string replacement variables while ($item = db_fetch_object($result)) { $new_member = user_load($item->uid); $translation_key = array( // ... code that generates the string replacement array ... ); // Compose the email component of the message, and send to user $email_text = t($email_template_data, $translation_key); $language = user_preferred_language($new_member); // use member's language preference $params['subject'] = 'New Member Benefits - Welcome to FOO!'; $params['content-type'] = 'text/plain; charset=UTF-8; format=flowed;'; $params['content'] = $email_text; drupal_mail('foo', 'welcome_letter', $new_member->mail, $language, $params, '[email protected]'); // Mark the user's profile to indicate that the message was sent $change = array( // Rebuild all of the profile fields in this category, // since they'll be deleted otherwise 'profile_first_name' => $new_member->profile_first_name, 'profile_last_name' => $new_member->profile_last_name, 'profile_intro_email_sent' => 1); profile_save_profile($change, $new_member, "Membership Data"); } } }

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  • Java Error When correct code is put together

    - by Eric
    I have a few string problems that I need to put together for a complete homework assignment. They all work correctly by themselves, but when I put them together in the main function, the last one that finds the smallest word in a string gives an error. Anyone know why? public static void main(String[] args){ Scanner sc = new Scanner(System.in); //Length of Word String word1 = sc.next(); System.out.println(word1.length()); //Evens in one string odds in the other String word2 = sc.next(); StringBuilder even = new StringBuilder(); StringBuilder odd = new StringBuilder(); for(int i = 0; i < word2.length(); i++){ if(i % 2 == 0){ even.append(word2.charAt(i)); } else{ odd.append(word2.charAt(i)); } } System.out.println(even + " " + odd); //Diminishing Suffix String word3 = sc.next(); for(int j = 0; j < word3.length(); j++){ System.out.print(word3.substring(j, word3.length()) + " "); } System.out.printf("\n"); //Letter Replacement String word4 = sc.next(); String word5 = sc.next(); String word6 = sc.next(); String word7 = word4.replace(word5, word6); System.out.println(word7); //How many times x appears in xstring String word8 = sc.next(); String word9 = sc.next(); int index = word8.indexOf(word9); int count = 0; while (index != -1) { count++; word8 = word8.substring(index + 1); index = word8.indexOf(word9); } System.out.println(count); System.out.println(); //Lexicographically smallest word String Sentence = sc.nextLine(); String[] myWords = Sentence.split(" "); int shortestLengths, shortestLocation; shortestLengths=(myWords[1]).length(); shortestLocation=1; for (int i = 1; i <myWords.length; i++) { if ((myWords[i]).length() < shortestLengths) { shortestLengths=(myWords[i]).length(); shortestLocation=i; } } System.out.println(myWords[shortestLocation]); } } Talking about the lexicographically smallest one

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  • plus minus table View cell

    - by user1748387
    I have the following code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; UIImage * i1 = [UIImage imageNamed: @"inc_01.png"]; UIImage * i2 = [UIImage imageNamed: @"inc_02.png"]; UIImage * i3 = [UIImage imageNamed: @"inc_04.png"]; UIImage * i5 = [UIImage imageNamed: @"inc_05.png"]; UIImage * i6 = [UIImage imageNamed: @"inc_06.png"]; UIImage * i7 = [UIImage imageNamed: @"inchd.png"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } if(indexPath.row == 0) { UIImageView * header= [[UIImageView alloc] initWithImage: i1]; cell.backgroundView = header; // Configure the cell… } else if (indexPath.row == 2) { UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 280, 11)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_06.png"]; [cell.contentView addSubview:backgroundCellImage]; } else { // Configure the cell… UIImageView *imageView = [[UIImageView alloc] initWithImage: i3]; cell.textLabel.text = @"text"; UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 57, 46)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_02.png"]; UIImageView *backgroundCellImage2=[[UIImageView alloc] initWithFrame:CGRectMake(223, 0, 57, 46)]; backgroundCellImage2.image=[UIImage imageNamed:@"inc_04.png"]; UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(57, 0, 166, 46)]; label.text = @"wow"; [cell.contentView addSubview:backgroundCellImage]; [cell.contentView addSubview:backgroundCellImage2]; [cell.contentView addSubview:label]; } return cell; } that basically creates a table view and puts an image to the left and right of each cell. I want it so that people can click on the left or right image in each cell, and something different happens based on the cell number. So if they click on the left image for cell in row 1, a function gets call with the row number they clicked on, and an indicator telling me they clicked on the left image and not the right image. How can I do that using objective-c?

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  • ModalPopupExtender with thmbnail (problem in javascript)

    - by arny
    this is the code,it is not working in Firefox,Chrome,to show full size image unless user click on image for couple of times, I basically replace the thmbnail image with full size image in javascript, here is my code, TransitionDuration="50" FramesPerSecond="40" RequireOpenedPane="false" SelectedIndex="-1" SuppressHeaderPostbacks="true" HeaderCssClass="accordionHeader" ContentCssClass="accordionContent" OnItemDataBound="Accordion1_ItemDataBound" OnItemCommand="Accordion1_ItemCommand" ' ' Width="90px" Height="70px" onclick="togglePopupImage2(this);" CssClass="thumbnail" BorderColor="Navy" BorderStyle="Solid" BorderWidth="1" <table> <tr> <td style="background-color: #2E4d7B; height: 15px; color: White; font: arial bold 12px; padding: 5px"> <label id="imgText" runat="server"> </label> </td> </tr> <tr> <td> <asp:Image ID="imgPopup" CssClass="imgpopup" runat="server" /> </td> </tr> <tr> <td align="center" style="background-color: #2E4d7B; height: 25px;"> <asp:Button ID="btnCancel" runat="server" Text="Close" CssClass="closeimage"/> </td> </tr> </table> </asp:Panel> And javascript code: function togglePopupImage2(thumbnail2) { var imageurl = thumbnail2.src; var temp = new Array(); temp = imageurl.split('.'); var imagepopup = temp[0].substring(0, temp[0].length - 3) + "." + temp[1]; var img = new Image(); img.src = imagepopup; $get('ctl00_MainContentCPH_UserInterfaceID').style.visibility = 'visible'; $get('ctl00_MainContentCPH_imgPopup').src = img.src; //alert(img.src); if (img.width > 750) { if (screen.width == '1024' || screen.width == '800') { $get('ctl00_MainContentCPH_imgPopup').width = 550; //to show the picture in 1024 or 800 resolutions } else { $get('ctl00_MainContentCPH_imgPopup').width = 750; } } else { $get('ctl00_MainContentCPH_imgPopup').width = img.width; } if (img.height > 568) { if (screen.width == '1024' || screen.width == '800') { $get('ctl00_MainContentCPH_imgPopup').height = 350; //to show the picture in 1024 or 800 resolutions } else { $get('ctl00_MainContentCPH_imgPopup').height = 568; } } else { $get('ctl00_MainContentCPH_imgPopup').height = img.height; } // } } Please find the error and let me know what is the right way to achieve this? Thanks in advance

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  • Identifying if a user is in the local administrators group

    - by Adam Driscoll
    My Problem I'm using PInvoked Windows API functions to verify if a user is part of the local administrators group. I'm utilizing GetCurrentProcess, OpenProcessToken, GetTokenInformationand LookupAccountSid to verify if the user is a local admin. GetTokenInformation returns a TOKEN_GROUPS struct with an array of SID_AND_ATTRIBUTES structs. I iterate over the collection and compare the user names returned by LookupAccountSid. My problem is that, locally (or more generally on our in-house domain), this works as expected. The builtin\Administrators is located within the group membership of the current process token and my method returns true. On another domain of another developer the function returns false. The LookupAccountSid functions properly for the first 2 iterations of the TOKEN_GROUPS struct, returning None and Everyone, and then craps out complaining that "A Parameter is incorrect." What would cause only two groups to work correctly? The TOKEN_GROUPS struct indicates that there are 14 groups. I'm assuming it's the SID that is invalid. Everything that I have PInvoked I have taken from an example on the PInvoke website. The only difference is that with the LookupAccountSid I have changed the Sid parameter from a byte[] to a IntPtr because SID_AND_ATTRIBUTESis also defined with an IntPtr. Is this ok since LookupAccountSid is defined with a PSID? LookupAccountSid PInvoke [DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)] static extern bool LookupAccountSid( string lpSystemName, IntPtr Sid, StringBuilder lpName, ref uint cchName, StringBuilder ReferencedDomainName, ref uint cchReferencedDomainName, out SID_NAME_USE peUse); Where the code falls over for (int i = 0; i < usize; i++) { accountCount = 0; domainCount = 0; //Get Sizes LookupAccountSid(null, tokenGroups.Groups[i].SID, null, ref accountCount, null, ref domainCount, out snu); accountName2.EnsureCapacity((int) accountCount); domainName.EnsureCapacity((int) domainCount); if (!LookupAccountSid(null, tokenGroups.Groups[i].SID, accountName2, ref accountCount, domainName, ref domainCount, out snu)) { //Finds its way here after 2 iterations //But only in a different developers domain var error = Marshal.GetLastWin32Error(); _log.InfoFormat("Failed to look up SID's account name. {0}", new Win32Exception(error).Message); continue; } If more code is needed let me know. Any help would be greatly appreciated.

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  • Is this the correct way to build a Perl hash that utilizes arrays?

    - by Structure
    This is the first time I have manipulated hashes and arrays in this way -- and it is working. Basically, for every key there are multiple values that I want to record and then print out in the form "key -- value -- value -- val..." My code is as follows. I am surprised that it works, so concerned that it works "by mistake". Is this the correct way to accomplish this task, or is there a more efficient or appropriate method? while ($source =~ m/(regex)/g) { #Get all key names from source $listkey = $1; #Set current list key to the current regex result. $list{$listkey} = ++$i unless $list{$listkey}; #Add the key to the hash unless it already exists. $list{$listkey} = [] unless exists $list{$listkey}; #Add an array for the hash unless the hash already exists. while ($loopcount==0) { if ($ifcount==0) { $listvalue=result_of_some_function_using_list_key; #Get the first list value from the list key. $ifcount++; #Increment so we only get the first list value once. } else { $listvalue=result_of_some_function_using_list_value; #Update the last list value. } if ($listvalue) { #If the function returned a value... push @{$list{$listkey}}, $listvalue; #...then add the value to the hash array for the key. } else { #There are no more values and we need a new key. $listkey=0; #Reset variable. $domain=0; #Reset variable. $loopcount++; #Increment loop counter to exit loop. } } $ifcount=0; #Reset count variable so the next listvalue can be generated from the new key. $loopcount=0; #Reset count variable so another loop can begin for a new key. } foreach $listkey (keys %list) { #For each key in the hash. print "$listkey --> "; #Print the key. @values = @{$list{$listkey}}; #Reference the arrays of the hash. print join ' --> ', @values; #Print the values. print "\n"; #Print new line. }

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  • Weird seg fault problem

    - by bluedaemon
    Greetings, I'm having a weird seg fault problem. My application dumps a core file at runtime. After digging into it I found it died in this block: #include <lib1/c.h> ... x::c obj; obj.func1(); I defined class c in a library lib1: namespace x { struct c { c(); ~c(); void fun1(); vector<char *> _data; }; } x::c::c() { } x::c::~c() { for ( int i = 0; i < _data.size(); ++i ) delete _data[i]; } I could not figure it out for some time till I ran nm on the lib1.so file: there are more function definitions than I defined: x::c::c() x::c::c() x::c::~c() x::c::~c() x::c::func1() x::c::func2() After searching in code base I found someone else defined a class with same name in same namespace, but in another library lib2 as follows: namespace x { struct c { c(); ~c(); void func2(); vector<string> strs_; }; } x::c::c() { } x::c::~c() { } My application links to lib2, which has dependency on lib1. This interesting behavior brings several questions: Why would it even work? I would expect a "multiple definitions" error while linking against lib2 (which depends upon lib1) but never had such. The application seems to be doing what's defined in func1 except it dumps a core at runtime. After attaching debugger, I found my application calls the ctor of class c in lib2, then calls func1 (defined in lib1). When going out of scope it calls dtor of class c in lib2, where the seg fault occurs. Can anybody teach me how this could even occur? How can I prevent such problems from happening again? Is there any C++ syntax I can use? Forgot to mention I'm using g++ 4.1 on RHEL4, thank you very much!

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  • C++ class is not recognizing string data type

    - by reallythecrash
    I'm working on a program from my C++ textbook, and this this the first time I've really run into trouble. I just can't seem to see what is wrong here. Visual Studio is telling me Error: identifier "string" is undefined. I separated the program into three files. A header file for the class specification, a .cpp file for the class implementation and the main program file. These are the instructions from my book: Write a class named Car that has the following member variables: year. An int that holds the car's model year. make. A string that holds the make of the car. speed. An int that holds the car's current speed. In addition, the class should have the following member functions. Constructor. The constructor should accept the car's year and make as arguments and assign these values to the object's year and make member variables. The constructor should initialize the speed member variable to 0. Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make and speed member variables. There are more instructions, but they are not necessary to get this part to work. Here is my source code: // File Car.h -- Car class specification file #ifndef CAR_H #define CAR_H class Car { private: int year; string make; int speed; public: Car(int, string); int getYear(); string getMake(); int getSpeed(); }; #endif // File Car.cpp -- Car class function implementation file #include "Car.h" // Default Constructor Car::Car(int inputYear, string inputMake) { year = inputYear; make = inputMake; speed = 0; } // Accessors int Car::getYear() { return year; } string Car::getMake() { return make; } int Car::getSpeed() { return speed; } // Main program #include <iostream> #include <string> #include "Car.h" using namespace std; int main() { } I haven't written anything in the main program yet, because I can't get the class to compile. I've only linked the header file to the main program. Thanks in advance to all who take the time to investigate this problem for me.

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  • Cannot get document.getElementById() to find my textarea

    - by Slruh
    Maybe I've been working on my site for to long, but I can't get the following to work. I am having my textarea fire an onkeyup() event called limiter which is supposed to check the textarea and limit the text in the box, while updated another readonly input field that shows the amount of characters left. This is the javascript code: <script type="text/javascript"> var count = "500"; function limiter(){ var comment = document.getElementById("comment"); var form = this.parent; var tex = comment.value; var len = tex.length; if(len > count){ tex = tex.substring(0,count); comment.value =tex; return false; } form.limit.value = count-len; } </script> The form looks like this: <form id="add-course-rating" method="post" action="/course_ratings/add/8/3/5/3" accept- charset="utf-8"><div style="display:none;"><input type="hidden" name="_method" value="POST" /> //Other inputs here <div id="comment-name" style="margin-top:10px"> <div id="comment-name-text"> <b>Comments</b><br /> Please leave any comments that you think will help anyone else. </div> <style type="text/css"> .rating-form-box textarea { -moz-border-radius:5px 5px 5px 5px; } </style> <div class="rating-form-box"> <textarea name="data[CourseRatings][comment]" id="comment" onkeyup="limiter()" cols="115" rows="5" ></textarea> <script type="text/javascript"> document.write("<input type=text name=limit size=4 readonly value="+count+">"); </script> </div> <input type="submit" value="Add Rating" style="float: right;"> </form> If anyone can help that would be great.

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  • What should I put into classes and what stuff I shouldnt?

    - by jpjp
    I am learning about classes right now in PHP and their examples are like.. class table { //makes a table private $tag ; function Begin($border=0, $align="center", $width='100%', $cellpadding=2, $cellspacing=2, $class='', $id='', $bgcolor='', $style='') { $this->tag = '<table ' ; if ($align) $this->tag .= 'align="' . $align . '" ' ; if ($width) $this->tag .= 'width="' . $width . '" ' ; if ($border > 0) $this->tag .= 'border="' . $border . '" ' ; if ($cellpadding > 0) $this->tag .= 'cellpadding="' . $cellpadding . '" ' ; if ($cellspacing > 0) $this->tag .= 'cellspacing="' . $cellspacing . '" ' ; if ($class) $this->tag .= 'class="' . $class . '" ' ; if ($id) $this->tag .= 'id="' . $id . '" ' ; if ($bgcolor) $this->tag .= 'bgcolor="' . $bgcolor . '" ' ; if ($style) $this->tag .= 'style="' . $style . '" ' ; $this->tag .= ">" ; return $this->tag ; } Then you just instantiate it and make a table by $table =new table; $table->$table($border=2, $align='center', etc); Should I be coding like this where html, css are in classes? i feel making tables and forms this way is more confusing then actually just typing . Should I only put like validation, getting data from db, and the logic stuff in classes? What should I use classes for and not?

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  • A Security (encryption) Dilemma

    - by TravisPUK
    I have an internal WPF client application that accesses a database. The application is a central resource for a Support team and as such includes Remote Access/Login information for clients. At the moment this database is not available via a web interface etc, but one day is likely to. The remote access information includes the username and passwords for the client's networks so that our client's software applications can be remotely supported by us. I need to store the usernames and passwords in the database and provide the support consultants access to them so that they can login to the client's system and then provide support. Hope this is making sense. So the dilemma is that I don't want to store the usernames and passwords in cleartext on the database to ensure that if the DB was ever compromised, I am not then providing access to our client's networks to whomever gets the database. I have looked at two-way encryption of the passwords, but as they say, two-way is not much different to cleartext as if you can decrypt it, so can an attacker... eventually. The problem here is that I have setup a method to use a salt and a passcode that are stored in the application, I have used a salt that is stored in the db, but all have their weaknesses, ie if the app was reflected it exposes the salts etc. How can I secure the usernames and passwords in my database, and yet still provide the ability for my support consultants to view the information in the application so they can use it to login? This is obviously different to storing user's passwords as these are one way because I don't need to know what they are. But I do need to know what the client's remote access passwords are as we need to enter them in at the time of remoting to them. Anybody have some theories on what would be the best approach here? update The function I am trying to build is for our CRM application that will store the remote access details for the client. The CRM system provides call/issue tracking functionality and during the course of investigating the issue, the support consultant will need to remote in. They will then view the client's remote access details and make the connection

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  • How to display a jQuery and Javascript generated 2 dimensional array in HTML?

    - by user1730439
    I am trying to create a table of 100 random numbers, the random numbers are from 0 to 100. I need to display the 100 random numbers as a 10 by 10 matrix in HTML, using JS and jQuery. The code that I have been working on displays the last array 10 times. Here is the code: <html> <head> <title>My Web Page</title> <script type = "text/javascript" src = "http://code.jquery.com/jquery-1.8.2.min.js" /> </script> </head> <body> <h1 id = "randData">Randomize Data</h1> <button id = "myRandomizeBtn">Randomize</button> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> </body> <script type="text/javascript"> $("#myRandomizeBtn").bind("click",randomizeHandler); function randomizeHandler(evt) { var n = 10; var data = new Array(); for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { data[i,j] = Math.floor(100*Math.random()); $("p").text(data); } $("br").text(data); } } </script> </html>

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  • Constructors from extended class in Java

    - by Crystal
    I'm having some trouble with a hw assignment. In one assignment, we had to create a Person class. Mine was: public class Person { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName) { this.firstName = firstName; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getTelephone() { return telephone; } public void setTelephone(String telephone) { this.telephone = telephone; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public boolean equals(Object otherObject) { // a quick test to see if the objects are identical if (this == otherObject) { return true; } // must return false if the explicit parameter is null if (otherObject == null) { return false; } if (!(otherObject instanceof Person)) { return false; } Person other = (Person) otherObject; return firstName.equals(other.firstName) && lastName.equals(other.lastName) && telephone.equals(other.telephone) && email.equals(other.email); } public int hashCode() { return 7 * firstName.hashCode() + 11 * lastName.hashCode() + 13 * telephone.hashCode() + 15 * email.hashCode(); } public String toString() { return getClass().getName() + "[firstName = " + firstName + '\n' + "lastName = " + lastName + '\n' + "telephone = " + telephone + '\n' + "email = " + email + "]"; } } Now we have to extend that class and use that class in our constructor. The function protoype is: public CarLoan(Person client, double vehiclePrice, double downPayment, double salesTax, double interestRate, CAR_LOAN_TERMS length) I'm confused on how I use the Person constructor from the superclass. I cannot necessarily do super(client); in my constructor which is what the book did with some primitive types in their example. Not sure what the correct thing to do is... Any thoughts? Thanks!

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  • removeClass doesn't work on the second DIV tag

    - by kwokwai
    Hi all, I am learning JQuery and writing a simple data validation for the two fields in a HTML form: <FORM name="addpost" id="addpost" method="post" action="/add"> <TABLE BORDER=0 width="100%"> <TR> <TD>Topic</TD> <TD> <DIV ID="topic"> <INPUT type=text name="topic" id="topic" size="72" maxlength="108"/> </DIV> </TD> </TR> <TR> <TD>Comments</TD> <TD> <DIV ID="topiccontent"> <TEXTAREA rows="12" cols="48" name="content" ID="content"> </TEXTAREA> </DIV> </TD> </TR> <TR> <TD> <INPUT type="submit" value="Send"> </TD> </TR> </TABLE> </FORM> Here is the JQuery script for checking the data input from the form above: $('#addpost').submit(function(){ if($('#topic').val()==""){ $('#topic').addClass('hierror'); return false;} else{$('#topic').removeClass('hierror');} if($('#topiccontent').val()==""){ $('#topiccontent').addClass('hierror'); return false;} else{$('#topiccontent').removeClass('hierror');} }); Here is the CSS for the hierror class: .hierror{border-style:solid; border-width:12px; border-color:#FF0000;} ('#topic').removeClass('hierror') works but ('#topiccontent').removeClass('hierror') doesn't. Could you help me please?

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  • jquery: find common elements in 2 sets of divs

    - by tsiger
    For a markup like this: <div id="set1"> <div id="100">a div</div> <div id="101">another div</div> <div id="102">another div 2</div> <div id="120">same div</div> </div> <div id="set2"> <div id="105">a different div> <div id="101">another div</div> <div id="110">more divs</div> <div id="120">same div</div> </div> As you can see both #set1 and #set2 contain 2 divs with the same id (101, 120). Is it possible somehow with jQuery to find the common elements and add a class to the divs in #set1 that have the same id with divs in #set2? In other words after the script run the above code would look like this: <div id="set1"> <div id="100">a div</div> <div id="101" class="added">another div</div> <div id="102">another div 2</div> <div id="120" class="added">same div</div> </div> <div id="set2"> <div id="105">a different div> <div id="101">another div</div> <div id="110">more divs</div> <div id="120">same div</div> </div> EDIT playing around with it i did something but i am not sure it can go anywhere. I created an array with the ids in both sets and in Firebug i can see an array with the values var arrEl = []; $('#set1 div, #set2 div').each( function(index) { var id = $(this).attr('id'); arrEl.push(id); //maybe somehow check the array for the values that appear twice, and add the class to the //matching divs? });

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  • Is it possible to start (and stop) a thread inside a DLL?

    - by Jerry Dodge
    I'm pondering some ideas for building a DLL for some common stuff I do. One thing I'd like to check if it's possible is running a thread inside of a DLL. I'm sure I would be able to at least start it, and have it automatically free on terminate (and make it forcefully terminate its self) - that I can see wouldn't be much of a problem. But once I start it, I don't see how I can continue communicating with it (especially to stop it) mainly because each call to the DLL is unique (as far as my knowledge tells me) but I also know very little of the subject. I've seen how in some occasions, a DLL can be loaded at the beginning and released at the end when it's not needed anymore. I have 0 knowledge or experience with this method, other than just seeing something related to it, couldn't even tell you what or how, I don't remember. But is this even possible? I know about ActiveX/COM but that is not what I want - I'd like just a basic DLL that can be used across languages (specifically C#). Also, if it is possible, then how would I go about doing callbacks from the DLL to the app? For example, when I start the thread, I most probably will assign a function (which is inside the EXE) to be the handler for the events (which are triggered from the DLL). So I guess what I'm asking is - how to load a DLL for continuous work and release it when I'm done - as opposed to the simple method of calling individual functions in the DLL as needed. In the same case - I might assign variables or create objects inside the DLL. How can I assure that once I assign that variable (or create the object), how can I make sure that variable or object will still be available the next time I call the DLL? Obviously it would require a mechanism to Initialize/Finalize the DLL (I.E. create the objects inside the DLL when the DLL is loaded, and free the objects when the DLL is unloaded). EDIT: In the end, I will wrap the DLL inside of a component, so when an instance of the component is created, DLL will be loaded and a corresponding thread will be created inside the DLL, then when the component is free'd, the DLL is unloaded. Also need to make sure that if there are for example 2 of these components, that there will be 2 instances of the DLL loaded for each component. Is this in any way related to the use of an IInterface? Because I also have 0 experience with this. No need to answer it directly with sample source code - a link to a good tutorial would be great.

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  • Java Sorting "queue" list based on DateTime and Z Position (part of school project)

    - by Kuchinawa
    For a school project i have a list of 50k containers that arrive on a boat. These containers need to be sorted in a list in such a way that the earliest departure DateTimes are at the top and the containers above those above them. This list then gets used for a crane that picks them up in order. I started out with 2 Collection.sort() methods: 1st one to get them in the right XYZ order Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return positionSort(contData1.getLocation(),contData2.getLocation()); } }); Then another one to reorder the dates while keeping the position in mind: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { int c = contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); int p = positionSort2(contData1.getLocation(), contData2.getLocation()); if(p != 0) c = p; return c; } }); But i never got this method to work.. What i got working now is rather quick and dirty and takes a long time to process (50seconds for all 50k): First a sort on DateTime: Collections.sort(containers, new Comparator<ContainerData>() { @Override public int compare(ContainerData contData1, ContainerData contData2) { return contData1.getLeaveDateTimeFrom().compareTo(contData2.getLeaveDateTimeFrom()); } }); Then a correction function that bumps top containers up: containers = stackCorrection(containers); private static List<ContainerData> stackCorrection(List<ContainerData> sortedContainerList) { for(int i = 0; i < sortedContainerList.size(); i++) { ContainerData current = sortedContainerList.get(i); // 5 = Max Stack (0 index) if(current.getLocation().getZ() < 5) { //Loop through possible containers above current for(int j = 5; j > current.getLocation().getZ(); --j) { //Search for container above for(int k = i + 1; k < sortedContainerList.size(); ++k) if(sortedContainerList.get(k).getLocation().getX() == current.getLocation().getX()) { if(sortedContainerList.get(k).getLocation().getY() == current.getLocation().getY()) { if(sortedContainerList.get(k).getLocation().getZ() == j) { //Found -> move container above current sortedContainerList.add(i, sortedContainerList.remove(k)); k = sortedContainerList.size(); i++; } } } } } } return sortedContainerList; } I would like to implement this in a better/faster way. So any hints are appreciated. :)

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  • Strange issue with cout

    - by ben
    After reading from a text file, and storing it into a string, I tried to pass this message into another function that will print it out. This is what it looks like: http://imgur.com/MCjfRdp void insert (int id, string message){ cout << "Inserting " << message << " at" << endl; } Somehow the message behind the string overrides the message. But once I removed the " at" after message, it worked as expected. http://imgur.com/JdHPPmi void insert (int id, string message){ cout << "Inserting " << message << endl; } I somehow suspect the problem came from stringstream, but i couldn't find out where. Here's the code that read from file vector <string> line; fstream infile; string readLine, tempLine, action, tempLine1; int level, no; infile.open(fileName.c_str(),ios::in); int i = 0; while (!infile.eof()) { getline (infile, readLine); line.push_back(readLine); } infile.close(); line.pop_back(); for (int i = 0; i < line.size();i++) { stringstream ss (line.at(i)); getline (ss, action, ' '); if (action == "init") { // some other work here } else if (action == "insert") { tempLine = line.at(i); ss >> no; stringstream iline(tempLine); getline (iline, tempLine1, ' '); getline (iline, tempLine1, ' '); getline (iline, tempLine1, '\n'); Insert (no, tempLine1); } Since my file has different kinds of actions, here is what test.dat contains: insert 0 THIS IS A TEST edit: When i did file.txt, it came out as something like this. Inserting THIS IS A TEST at Inserting THIS IS TEST NO 2 at

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  • [android]layout like printest

    - by Dcboy
    I want to make a custom view like pinterest in my code,i use scrollView and 3 linearlayout inside scrollview I custom my view name waterfallView here is the code: public class WaterfallView extends LinearLayout { private ListAdapter m_Adapter; private OnClickListener onClickListener = null; private LinearLayout m_Line1; private LinearLayout m_Line2; private LinearLayout m_Line3; public WaterfallView(Context context) { super(context); // TODO Auto-generated constructor stub InitLine(); } public WaterfallView(Context context, AttributeSet attrs) { super(context, attrs); InitLine(); } private void InitLine() { LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams( LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT); lp.weight = 1; // line2 m_Line1 = new LinearLayout(this.getContext()); m_Line1.setOrientation(VERTICAL); m_Line1.setLayoutParams(lp); // line2 m_Line2 = new LinearLayout(this.getContext()); m_Line2.setOrientation(VERTICAL); m_Line2.setLayoutParams(lp); // line3 m_Line3 = new LinearLayout(this.getContext()); m_Line3.setOrientation(VERTICAL); m_Line3.setLayoutParams(lp); addView(m_Line1); addView(m_Line2); addView(m_Line3); } public ListAdapter getAdapter() { return m_Adapter; } private void BindLayout() { int count = m_Adapter.getCount(); for (int i = 0; i < count; i++) { View v = m_Adapter.getView(i, null, null); v.setOnClickListener(this.onClickListener); if (i == 0 || i % 3 == 0) m_Line1.addView(v); if (i == 1 || i % 3 == 1) m_Line2.addView(v); if (i == 2 || i % 3 == 2) m_Line3.addView(v); } Log.v("countTAG", "" + count); } private void AddItem(){ } public void setAdapter(ListAdapter adapter) { this.m_Adapter = adapter; BindLayout(); } public OnClickListener getOnclickListner() { return onClickListener; } public void setOnclickLinstener(OnClickListener onClickListener) { this.onClickListener = onClickListener; } } In the BindLayout function there is m_Adapter.getView(i, null, null); then the second param convertView i would like to have AbsListView class using RecycleBin How could I do that?

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  • XNA 4.0 draw a cube with DrawUserIndexedPrimitives method [on hold]

    - by Leggy7
    EDIT Since I read what Mark H suggested (thanks a lot, I found it very useful) I think my question can become clearer structured this way: Using XNA 4.0, I'm trying to draw a cube. Im using this method: GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>( PrimitiveType.LineList, primitiveList, 0, // vertex buffer offset to add to each element of the index buffer 8, // number of vertices in pointList lineListIndices, // the index buffer 0, // first index element to read 7 // number of primitives to draw ); I got the code sample from this page which simply draw a serie of triangles. I want to modify this code in order to draw a cube. I was able to slitghly move the camera so I can have the perception of solidity, I set the vertex array to contain the 8 points defining a cube. But I can't fully understand how many primitives I have to draw (last parameter) for each of PrimitiveType. So, I wasn't able to draw the cube (just some of the edges in a non-defined order). More in detail: to build the vertex index list, the sample used // Initialize an array of indices of type short. lineListIndices = new short[(points * 2) - 2]; // Populate the array with references to indices in the vertex buffer for (int i = 0; i < points - 1; i++) { lineListIndices[i * 2] = (short)(i); lineListIndices[(i * 2) + 1] = (short)(i + 1); } I'm ashamed to say I cannot do the same in the case of a cube. what has to be the size of the lineListIndices? how should I populate it? In which order? And how do these things change when I use a different PrimitiveType? In the code sample there are also another couple of calls which I cannot fully understand, which are: // Initialize the vertex buffer, allocating memory for each vertex. vertexBuffer = new VertexBuffer(graphics.GraphicsDevice, vertexDeclaration, points, BufferUsage.None); // Set the vertex buffer data to the array of vertices. vertexBuffer.SetData<VertexPositionColor>(pointList); and vertexDeclaration = new VertexDeclaration(new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0) } ); that is, for VertexBuffer and VertexDeclaration I could not find and significant (monkey-like) guide. I reported them too because I think they could be involded in understanding things. I think I also have to understand something related to the order the vertexes are stored in the array. But actually I have no clue of what I should learn to have this function drawing a cube. So, if anybody could point me to the right direction, it wil be appreciated. Hope to have made myself clear this time

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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