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  • ASP.NET MVC: Route to URL

    - by JamesBrownIsDead
    What's the easiest way to get the URL (relative or absolute) to a Route in MVC? I saw this code here on SO but it seems a little verbose and doesn't enumerate the RouteTable. Example: List<string> urlList = new List<string>(); urlList.Add(GetUrl(new { controller = "Help", action = "Edit" })); urlList.Add(GetUrl(new { controller = "Help", action = "Create" })); urlList.Add(GetUrl(new { controller = "About", action = "Company" })); urlList.Add(GetUrl(new { controller = "About", action = "Management" })); With: protected string GetUrl(object routeValues) { RouteValueDictionary values = new RouteValueDictionary(routeValues); RequestContext context = new RequestContext(HttpContext, RouteData); string url = RouteTable.Routes.GetVirtualPath(context, values).VirtualPath; return new Uri(Request.Url, url).AbsoluteUri; } What's a better way to examine the RouteTable and get a URL for a given controller and action?

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  • Ruby get inheriting class

    - by Brian D.
    I'm working on creating my first plugin for rails. I'm still pretty new to ruby and I was wondering if its possible to get the inheriting class? For example, I'm trying to create a plugin that will allow unit testing and functional testing when you are not using migrations. What I'm trying to do is initialize a class variable named controller to be initialized to the type of controller that is being tested. If I have a base class ControllerTest: class ControllerTest < Test::Unit::TestCase attr_accessor :controller def initialize super @controller = "call function that will find the inheriting classes name and create an instance of that controller type." end end So what I'm currently stuck on is getting the name of the inheriting class. Is this possible? And if not, does anyone know another way on how I could go about implementing this? Thanks in advance.

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  • iPhone - dismiss multiple ViewControllers

    - by Oscar Peli
    Hi there, I have a long View Controllers hierarchy; in the first View Controller I use this code: SecondViewController *svc = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; [self presentModalViewController:svc animated:YES]; [svc release]; In the second View Controller I use this code: ThirdViewController *tvc = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self presentModalViewController:tvc animated:YES]; [tvc release]; and so on. So there is a moment when I have many View Controllers and I need to come back to the first View Controller. If I come back one step at once, I use in every View Controller this code: [self dismissModalViewControllerAnimated:YES]; If I want to go back directly from the, say, sixth View Controller to the first one, what I have to do to dismiss all the Controllers at once? Thanks

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  • Grails Unit testing a function with session object

    - by Suganthan
    I having a Controller like def testFunction(testCommand cmdObj) { if (cmdObj.hasErrors()) { render(view: "testView", model: [cmdObj:cmdObj]) return } else { try { testService.testFunction(cmdObj.var1, cmdObj.var2, session.user.username as String) flash.message = message(code: 'message') redirect url: createLink(mapping: 'namedUrl') } catch (GeneralException error) { render(view: "testView", model: [cmdObj:cmdObj]) return } } } For the above controller function I having a Unit test function like: def "test function" () { controller.session.user.username = "testUser" def testCommandOj = new testCommand( var1:var1, var2:var2, var3:var3, var4:var4 ) testService service = Mock(testService) controller.testService = service service.testFunction(var2,var3,var4) when: controller.testFunction(testCommandOj) then: view == "testView" assertTrue model.cmdObj.hasErrors() where: var1 | var2 | var3 | var4 "testuser" | "word@3" | "word@4" | "word@4" } When running this test function I getting the error like Cannot set property 'username' on null object, means I couldn't able to set up the session object. Can someone help to fix this. Thanks in advance

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  • Table View Page Control Code

    - by PerwyL
    Hi Everyone this is what i want to achieve 1) Have a page control that allows user to do a swipe to 6 different pages 2) each page is a table view controller 3) everything is done via code NOT IB The tutorials that are i find either use VIEW CONTROLLER or is done via IB. I am not very good with IB and prefer to have everything done via coding. I have a TableViewController.h and TableViewController.m When the user navigate to the TableViewController view, my application will display a table view (filled with some information), when the user swip to the next page, another page (table view) will appear with another set of information... I am very new to objective-c and iphone programing...can some one pls guide me on how to achieve the above or is there another way to doing things? oh yar....i have a tab bar controller as my root controller...and for one of the tab (tab A) i have a navigation controller and my TableViewControllers falls inside tab A. THANKS IN ADVANCE!!!

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  • What is "src" directory created by Eclipse?

    - by Roman
    I just installed Eclipse. The Eclipse created the "workspace" folder. In this folder I created a "game" sub-folder (for my class called "game"). I have already .java files for that project (I wrote them in a text editor before I started to use Eclipse). I put all my .java file into the "game" directory. In Eclipse I created a "New Java Project" from existing code. What wanders me is that the Eclipse create a "src" sub-folder into my "game" folder. As far as I understand "src" stands for "source". But my source (.java files) is in the "game" (by the construction). Am I doing something wrong?

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  • ASP.NET MVC Generic Controllers and Spring.NET

    - by Jason
    Hello, I am creating an application using ASP.NET MVC (2) and Spring.NET. Since most of my Controller implementations just implement the similar CRUD operations, I would like to just create a single Generic controller, as explained here: http://stackoverflow.com/questions/848904/in-asp-net-mvc-is-it-possible-to-make-a-generic-controller However, the above example doesn't take DI frameworks into consideration. What I'm thinking is to create this (warning: this is an ugly mass of code I need help with): public SpringGenericControllerFactory : DefaultControllerFactory { public IController CreateController(RequestContext requestContext, string controllerName) { // Determine the controller type to return Type controllerType = Type.GetType("MyController").MakeGenericType(Type.GetType(controllerName)); // Return the controller return Activator.CreateInstance(controllerType) as IController; } } The entries in objects.xml would look something like this: <object id="controllerFactory" type="Application.Controllers.SpringGenericControllerFactory" /> <object id="DepartmentController" factory-method="CreateController" factory-object="controllerFactory" /> Can anyone pick through this and offer advice?

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  • How to print an Objectified Element?

    - by BeeBand
    I have xml of the format: <channel> <games> <game slot='1'> <id>Bric A Bloc</id> <title-text>BricABloc Hoorah</title-text> <link>Fruit Splat</link> </game> </games> </channel> I've parsed this xml using lxml.objectify, via: tree = objectify.parse(file) There will potentially be a number of <game>s underneath <games>. I understand that I can generate a list of <game> objects via: [ tree.games[0].game[0:4] ] My question is, what class are those objects and is there a function to print any object of whatever class these objects belong to?

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  • link_to_remote does not generate correct url in Haml

    - by mathee
    In Haml, I've been trying to get the following link_to_remote call to work. It's called from the /questions/new view. #{link_to_remote image_tag('x.png'), :url => {:controller => 'questions', :action => 'remove_tag_from_cart'}} I've tried the following variations. #{link_to_remote image_tag('x.png'), :url => {:controller => :questions, :action => :remove_tag_from_cart}} #{link_to_remote image_tag('x.png'), :controller => 'questions', :action => 'remove_tag_from_cart'} #{link_to_remote image_tag('x.png'), :controller => :questions, :action => :remove_tag_from_cart} In every case, I get the following link: /questions/new#. I'm not sure why! I also have the following in routes.rb, thinking that was the problem... map.connect ':controller/remove_tag_from_cart', :action => 'remove_tag_from_cart'

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  • Add a background image to tables in a navigation view in a tabbed application

    - by padatronic
    Hi people, I have a tabbed application which then has a navigation controller. In each the navigation controller I an a table View Controller which obviously contains a table. I push a new table view controller from this one. I want to put a background to the table but can only add an image infront of the table. I think this may be because I am adding the sub view in the table view controller, but I don't seem to be able to add it anywhere else. Please could you help me, thanks.

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  • GameKit server disconnect makes session invalid

    - by Markus
    Hi everyone, I'm trying to build a 4 player multiplayer game using GameKit. I tried many things and I'm currently using client/server mode, meaning that I have 1 session in GKSessionModeServer and 3 other sessions connecting to this one in GKSessionModeClient. My goal is, that when a user leaves the game or gets disconnected for whatever reason, that the others can continue their game. So far this works if any of the Clients leave the game, but if the Sevrer leaves the game, send and receive calls are not reaching the other peers anymore. I tried the same with 4 peers in GKSessionModePeer with the same result (where the player who accepts connections cannot quit). Does anyone had better success in making this work? Any help is highly appreciated. Thanks!

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  • Object-oriented Programming - need your help

    - by wanderameise
    hey folks, I try to realize a little game project to dive deeper into OO programming (winforms c++/cli). I already started coding but now I´d like to make a re-design. For the beginning the game should consist of four parts like game-engine, user interface, highscore and playground. Heres a little (non-UML-conform) class diagramm to visualize my purposes http://i.imgur.com/lmpwj.png Would this be the right way? In my eyes the game engine is responsible to control the game sequences (state machine?) and exchanges information betweens all other classes. I appreciate any help!

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  • iphone: Implement delegate in class

    - by Nic Hubbard
    I am trying to call up a modal table view controller using presentModalViewController but I am not sure what to do about the delegate. The following code gives me an error: MyRidesListView *controller = [[MyRidesListView alloc] init]; controller.delegate = self; [self presentModalViewController:controller animated:YES]; [controller release]; Error: Request for member 'delegate' is something not a structure or union Now, I realized there is no delegate property in my MyRidesListView class. So, how would I add a reference to my delegate there? What am I missing here?

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  • Reference variable to an object instantiated/initialized in another class in Java

    - by Alex
    The reason I'm asking is because I'm getting NullPointerException. I now this is very easy but I'm pretty new programming and find this a bit confusing. So say I have initialized an object in a class and want to access that same object from another class. Like now for instance I'm working on a small Chess game, in my model Game class I have an instance of Board, an object. Board, in turn, has an array of Squares. Square[][]. Game has board, board has Square[][]. Now if I want to access the Square[][] through the object board (in Game) of type Board. Do I just declare a variable with the same name and type or do I have to initialize it again? Board board OR Board board = new Board(); Note, I have already initialized board in the class Game so if I do it again, won't they be two totally different Board objects?

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  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

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  • Ruby On Rails Routes

    - by Kezzer
    I can't figure out how to get the following routes. Here's an extract from my routes.rb file: map.resources :treatments map.root :controller => "home" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' map.connect ':action', :controller => 'home' # replaces the need to manually map pure actions to a default controller map.resources :bookings map.resource :dashboard map.resource :home Now I do realise that the ordering matters, but I can't seem to get them to work correctly. What I want is so http://localhost:3000/bookings/new actually takes you to an action http://localhost:3000/bookings/signmeup if you're either not signed in, or haven't got a login. The problem is that if I change my routes around, when I attempt to create a new booking after I have logged in, then it doesn't POST the form submission and just takes me back to the view page. This is definitely because of the routes as if I rearrange map.resources :bookings to be before all of them, then it works. Any ideas?

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  • [Using $this when not in object context in] php error

    - by JasonS
    I have solved this problem, I just need to know what to do. I get the above error because I just realised that the class is being run as class::function($values) instead of class-function($values). Does anyone know how to convert this function to instantiate the class then run the function with values? private function _load($values=null) { define('LOADED_CONTROLLER', $this->controller); define('LOADED_FUNCTION', $this->function); $function = $this->function; $controller = new $this->controller; ($values == null) ? $controller->$function() : call_user_func_array(array($this->controller, $function), $values); }

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  • How to fast rendering UITableView

    - by pubudu
    In my program has two view controller. first one has one button.and second one has tableview with custom cell. in this cell has 5 textviews. when i click button of first tableview.it shows second view controller. Its is very slow rendering table view with 5 , 6 rows.it is working well with simulator.but it is very slow with actual i pad. when i click the button i have to wait 2,3 second with button pressed status.and after it view the second view controller it also very slow rendering.i can see it render rows. [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; this one also i used.when i comment this table from my second view.it navigate first view controller to second view controller very fast. how can i solve this issue?

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  • Defautlt Contoller in CodeIgniter

    - by gregavola
    Hello everyone, I am wondering if there is any other configuration options for a default controller. For example - if I have a controller called "site" and I set the default controller in the following file: application/config/routes.php to: $route['default_controller'] = "site"; I should be able to go to http://localhost and that brings up the index(); function in the site controller. However, if I try to do go to http://localhost/index.php/index2 to load the index2(); function I get a 404 error. If i change the URL to http://localhost/index.php/site/index2 it works fine - but I thought already set the default controller. Is there any way around this? Any thoughts?

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  • How to I initialize a class with an interface button clicked? [Objective - C]

    - by seaworthy
    I am having a problem with figuring out how to initialize a class with button clicked. The code is listed below the line I have a problem with has "HELP NEEDED HERE" comment above it. // // Controller.m // #import "Controller.h" @implementation Controller - (id)init { self = [super init]; if(self){ numberTotal = 0; //HELP NEEDED HERE [self btnScore_Clicked:(id)sender]; } return self;} - (IBAction) btnScore_Clicked:(id)sender { numberTotal += 1; NSLog(@"Number Total: %d",numberTotal); } - (void)dealloc { [super dealloc]; } @end // // Controller.h // #import <UIKit/UIKit.h> @interface Controller : UIViewController { NSInteger numberTotal; } - (IBAction) btnScore_Clicked:(id)sender; @end Thanks!

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  • Updating multiple rows with an array

    - by Copephobia
    I have a table that holds user information. One of the columns holds the position of the user in the game they are in. When a game is being created, I need to update the positions of the users of each team. Here is an example: Game id : 7 Team 1 users : 1,2 Team 2 users : 3,4 team1_position : array(1,2) team2_position : array(13,14) What I want to do is update the user table using the array of positions in the SET area. My goal is to be able to update the users without the need for their id (I have different size game boards, so I have multiple position arrays for each board size) How can I do something like this: UPDATE user SET position='(team1_position)' WHERE game = '7' AND team = '1' I feel like it would be a waste of resources to select all the id's of each team and update them separately.

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  • Default Contoller in CodeIgniter

    - by gregavola
    I am wondering if there is any other configuration options for a default controller. For example - if I have a controller called "site" and I set the default controller in the following file: application/config/routes.php to: $route['default_controller'] = "site"; I should be able to go to http://localhost and that brings up the index(); function in the site controller. However, if I try to do go to http://localhost/index.php/index2 to load the index2(); function I get a 404 error. If I change the URL to http://localhost/index.php/site/index2 it works fine - but I thought already set the default controller. Is there any way around this?

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  • Algorithm for querying linearly through a non-linear list of questions

    - by JoshLeaves
    For a multiplayers trivia game, I need to supply my users with a new quizz in a desired subject (Science, Maths, Litt. and such) at the start of every game. I've generated about 5K quizzes for each subject and filled my database with them. So my 'Quizzes' database looks like this: |ID |Subject |Question +-----+------------+---------------------------------- | 23 |Science | What's water? | 42 |Maths | What's 2+2? | 99 |Litt. | Who wrote "Pride and Prejudice"? | 123 |Litt. | Who wrote "On The Road"? | 146 |Maths | What's 2*2? | 599 |Science | You know what's cool? |1042 |Maths | What's the Fibonacci Sequence? |1056 |Maths | What's 42? And so on... (Much more detailed/complex but I'll keep the exemple simple) As you can see, due to technical constraints (MongoDB), my IDs are not linear but I can use them as an increasing suite. So far, my algorithm to ensure two users get a new quizz when they play together is the following: // Take the last played quizzes by P1 and P2 var q_one = player_one.getLastPlayedQuizz('Maths'); var q_two = player_two.getLastPlayedQuizz('Maths'); // If both of them never played in the subject, return first quizz in the list if ((q_one == NULL) && (q_two == NULL)) return QuizzDB.findOne({subject: 'Maths'}); // If one of them never played, play the next quizz for the other player // This quizz is found by asking for the first quizz in the desired subject where // the ID is greater than the last played quizz's ID (if the last played quizz ID // is 42, this will return 146 following the above example database) if (q_one == NULL) return QuizzDB.findOne({subject: 'Maths', ID > q_two}); if (q_two == NULL) return QuizzDB.findOne({subject: 'Maths', ID > q_one}); // And if both of them have a lastPlayedQuizz, we return the next quizz for the // player whose lastPlayedQuizz got the higher ID if (q_one > q_two) return QuizzDB.findOne({subject: 'Maths', ID > q_one}); else return QuizzDB.findOne({subject: 'Maths', ID > q_two}); Now here comes the real problem: Once I get to the end of my database (let's say, P1's last played quizz in 'Maths' is 1056, P2's is 146 and P3 is 1042), following my algorithm, P1's ID is the highest so I ask for the next question in 'Maths' where ID is superior to 1056. There is nothing, so I roll back to the beginning of my quizz list (with a random skipper to avoid having the first question always show up). P1 and P2's last played will then be 42 and they will start fresh from the beginning of the list. However, if P1 (42) plays against P3 (1042), the resulting ID will be 1056...which P1 already played two games ago. Basically, players who just "rolled back" to the beginning of the list will be brought back to the end of the list by players who still haven't rolled back. The rollback WILL happen in the end, but it'll take time and there'll be a "bottleneck" at the beginning and at the end. Thus my question: What would be the best algorith to avoid this bottleneck and ensure players don't get stuck endlessly on the same quizzes? Also bear in mind that I've got some technical constraints: I can't get a random question in a subject (ie: no "QuizzDB.findOne({subject: 'Maths'}).skip(random());"). It's cool to skip on one to twenty records, but the MongoDB documentation warns against skipping too many documents. I would like to avoid building an array of every quizz played by each player and find the next non-played in the database with a $nin. Thanks for your help

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  • Using AdMob with Games that use Open GLES

    - by Vishal Kumar
    Can anyone help me integrating Admob to my game. I've used the badlogic framework by MarioZencher ... and My game is like the SuperJumper. I am unable to use AdMob after a lot of my attempts. I am new to android dev...please help me..I went thru a number of tutorials but not getting adds displayed ... I did the following... get the libraries and placed them properly My main.xml looks like this android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" / My Activity class onCreate method: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); RelativeLayout layout = new RelativeLayout(this); adView = new AdView(this, AdSize.BANNER, "a1518637fe542a2"); AdRequest request = new AdRequest(); request.addTestDevice(AdRequest.TEST_EMULATOR); request.addTestDevice("D77E32324019F80A2CECEAAAAAAAAA"); adView.loadAd(request); layout.addView(glView); RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); adParams.addRule(RelativeLayout.CENTER_IN_PARENT); layout.addView(adView, adParams); setContentView(layout); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); glView = new GLSurfaceView(this); glView.setRenderer(this); //setContentView(glView); glGraphics = new GLGraphics(glView); fileIO = new AndroidFileIO(getAssets()); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame"); } My Manifest file looks like this .... <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|smallestScreenSize"/> </application> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-sdk android:minSdkVersion="7" /> When I first decided to use the XML for admob purpose ..it showed no changes..it even didn't log the device id in Logcat... Later when I wrote code in the Main Activity class.. and run ... Application crashed ... with 7 errors evry time ... The android:configChanges value of the com.google.ads.AdActivity must include screenLayout. The android:configChanges value of the com.google.ads.AdActivity must include uiMode. The android:configChanges value of the com.google.ads.AdActivity must include screenSize. The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize. You must have AdActivity declared in AndroidManifest.xml with configChanges. You must have INTERNET and ACCESS_NETWORK_STATE permissions in AndroidManifest.xml. Please help me by telling what wrong is there with the code? Can I write code only in xml files without changing the Activity class ... I will be very grateful to anyone providing support.

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  • OpenGL slower than Canvas

    - by VanDir
    Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all levels. Surely (I hope) I'm doing something wrong. How can I increase the performance at stable 60FPS? My game is pretty simple and I can not believe that it is impossible to reach them. I use 2D sprite texture applied to a square for all the objects. I use a transparent GLSurfaceView, the real background is applied in a ImageView behind the GLSurfaceView. Some code public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context); setZOrderOnTop(true); setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(PixelFormat.RGBA_8888); mRenderer = new ClearRenderer(getContext()); setRenderer(mRenderer); setLongClickable(true); setFocusable(true); } public void onSurfaceCreated(final GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDepthMask(false); gl.glEnable(GL10.GL_ALPHA_TEST); gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, width, height, 0, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Draw all the graphic object. for (byte i = 0; i < mGame.numberOfObjects(); i++){ mGame.getObject(i).draw(gl); } // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } mGame.getObject(i).draw(gl) is for all the objects like this: /* HERE there is always a translatef and scalef transformation and sometimes rotatef */ gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexPointer[0]); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length / 3); EDIT: After some test it seems to be due to the transparent GLSurfaceView. If I delete this line of code: setEGLConfigChooser(8, 8, 8, 8, 0, 0); the background becomes all black but I reach 60 fps. What can I do?

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