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  • GAE and Socket Data

    - by Vinod
    I have a field device which keeps on sending data over to any designated port using sockets. I am planning to use GAE for server-side infrastructure. I read GAE does not support sockets. But i can configure the device to send the data over port 80. so we wrote a genericservlet to capture this data on GAE. But it is not obtaining any values from the client. any suggestions to fix this issue?

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  • Can I close and reopen a socket?

    - by Roman
    I learned an example of usage of sockets. In this example a client sends a request to a server to open a socket and then the server (listening to a specific port) opens a socket and everything is fine, socket is "opened" from both sides (client and server). But it is still not clear to me how flexible is this stuff. For example, is it possible for the client to close an opened (from both ends) socket and to reopen it again (under condition that the server keeps the socket opened). Is it possible for the server to "know" that a socket was closed on the client side? Is it possible for the client to know that a socket was closed on the server side?

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  • Remote desktop in XP?

    - by vineth
    hi, I have enabled remote desktop in my xp sp3 system, (My problem) if my friend take my system in remote with out my authentication my system is connected to him.but few day before i get authentication message(attached in the below link) but nowadays i am not receiving this dialog box... please provide help to get this authentication dialog box.. Link : http://www.freeimagehosting.net/image.php?f9f04c5e0a.jpg Thanks in advance

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  • TACACS lib for java

    - by guaz
    The only open source TACACS lib I was able to find was Jnetlib http://sourceforge.net/projects/jnetlib But there is not any description about how to use it!! Anyone have used it before?? thanks

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  • Algorithm for scoring user activity

    - by ManBugra
    I have an application where users can: Write reviews about products Add comments to products Up / Down vote reviews Up / Down vote comments Every Up/Down vote is recorded in a db table. What i want to do now is to create a ranking of the most active users in the last 4 weeks. Of course good reviews should be weighted more than good comments. But also e.g. 10 good comments should be weighted more than just one good review. Example: // reviews created in recent 4 weeks //format: [ upVoteCount, downVoteCount ] var reviews = [ [120,23], [32,12], [12,0], [23,45] ]; // comments created in recent 4 weeks // format: [ upVoteCount, downVoteCount ] var comments = [ [1,2], [322,1], [0,0], [0,45] ]; // create weight vector // format: [ reviewWeight, commentsWeight ] var weight = [0.60, 0.40]; // signature: activties..., activityWeight var userActivityScore = score(reviews, comments, weight); ... update user table ... List<Users> users = "from users u order by u.userActivityScore desc"; How would a fair scoring function look like? How could an implementation of the score() function look like? How to add a weight g to the function so that reviews are weighted heavier? How would such a function look like if, for example, votes for pictures would be added?

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  • How do I get the available wifi APs and their signal strength in .net?

    - by LDomagala
    Is there any way to access all WiFi access points and their respective RSSI values using .NET? It would be really nice if I could do it without using unmanaged code or even better if it worked in mono as well as .NET. If it is possible i would appriciate a code sample. Thanks Here are a few similiar stackoverflow questions i found: -Get SSID of the wireless network I am connected to with C# .Net on Windows Vista -Managing wireless network connection in C# -Get BSSID (MAC address) of wireless access point from C#

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  • What are the internal limits to WCF

    - by ligos
    WCF has lots of limits imposed on it to protect against DoS attacks and other developer brainlessness. What are these limits? And how can they be overriden? Specifically, if I was to try to send a large number of messages in a short period of time to a variety of different clients, what are the internal WCF limits they may cause messages to be sent slowly. PS: this question is a much shorter version of my previous question that did not get much attention. EDIT I have answered the original question. The issue being my async calls were being turned into synchronous ones.

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  • Other than UDP Broadcast or Multicast, what other methods can I use on a WiFI network to discover co

    - by Gubatron
    I've implemented a simple ping/pong protocol to discover other computers connected to the same WiFI router. This works fine on many routers, but it seems some public routers have UDP traffic blocked or disabled. What other options do I have to discover the computers connected to the router? I was thinking of brute forcing TCP attempts (trying to open connections to all possible IPs on my subnetwork) but this would be very costly and I would have to cycle several times and still not find every machine that's recently connected to the network.

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  • BlackBerry - Exception with null message when sending sms using Connector

    - by vikram deshpande
    I used code given but I am getting "IOCancelledException" and "IOException". And IOCancelledException.getMessage() / IOException.getMessage() giving null string, it does not give error message. Please help me understaing reason. class SMSThread extends Thread { Thread myThread; MessageConnection msgConn; String message; String mobilenumber; public SMSThread(String textMsg, String mobileNumber) { message = textMsg; mobilenumber = mobileNumber; } public void run() { try { msgConn = (MessageConnection) Connector.open("sms://+" + mobilenumber); TextMessage text = (TextMessage) msgConn .newMessage(MessageConnection.TEXT_MESSAGE); text.setPayloadText(message); msgConn.send(text); msgConn.close(); } catch (IOCancelledException ioce) { System.out .println("IOCancelledException: " + ioce.getMessage()); } catch (IOException ioe) { System.out.println("IOException: " + ioe.getMessage()); } catch (Exception e) { System.out.println("Exception: " + e); } } }

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  • Syncronizing mobile phone contacts with contacts from social networks

    - by Pentium10
    I retrieve a JSON list of contacts from a social network site. It contains firstname, lastname, displayname, data1, data2, etc... What is the efficient way to quickly lookup my local phone contacts database and "match" them based on their name. Since there are firstname, lastname and displayname this can vary. What do you think, how can the best match be achieved? Also how do I make sure I don't parse for each JSON item the whole database I want to avoide having JSON_COUNT x MOBILE COUNT steps.

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  • Identify machines behind a router uniquely based on ipaddress

    - by Amith George
    Some background first. I have a .net client agent installed on each of the machines in the lan. They are interacting with my central server [website] also on the same lan. It is important for my website to figure out which of the machines can talk to each other. For example, machines of one subnet cannot directly talk to machines of another subnet without configuring the routers and such. But machines in the same subnet should be able to talk to each other directly. The problem I am facing is when the lan setup is like in Figure 1. Because Comp1, Comp2 and Comp3 are behind a router, they have got the ipaddress 192.168.1.2 till 192.168.1.4. My client agent on these machines report the same ipaddress back to the server. However, machines Comp4, Comp5 also have the same ipaddresses. Thus, as far as my server is concerned, there are 2 machines with the same ipaddress. Not just that, because the subnet mask is 255.255.255.0 for all machines, my server is fooled into thinking that Comp1 can directly talk to Comp5, which is not possible. So, how do I solve this? What do I need to change in my client or in my server, so that I can support this scenario. These two are the only things in my control.

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  • Broadcast receiver, check status, turning off connection with F8

    - by yoann
    I am using eclipse with android sdk 3.2 I have some problems to make my broadcast receiver working when the connection is lost. first I have checked the type of network to make sure I understand well : ConnectivityManager manager = (ConnectivityManager) getSystemService(CONNECTIVITY_SERVICE); boolean is3g = manager.getNetworkInfo( ConnectivityManager.TYPE_MOBILE) .isConnectedOrConnecting(); boolean isWifi = manager.getNetworkInfo( ConnectivityManager.TYPE_WIFI) .isConnectedOrConnecting(); NetworkInfo info = manager.getActiveNetworkInfo(); if (info != null) Toast.makeText(getApplicationContext(), info.getTypeName(), Toast.LENGTH_LONG).show(); else Toast.makeText(getApplicationContext(), "Pas de connexion", Toast.LENGTH_LONG).show(); if (!is3g) Log.i("Network Listener", "DISCONNECTED"); else Log.i("Network Listener", "CONNECTED"); == this is a mobile network, I'm connected Then I press F8 or I make : telnet localhost 5554 gsm data off to stop the connection Here is my dynamic broadcast receiver in an activity : public class ActivityA extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.query); this.registerReceiver(this.networkStateReceiver, new IntentFilter( ConnectivityManager.CONNECTIVITY_ACTION)); } BroadcastReceiver networkStateReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { ConnectivityManager connMgr = (ConnectivityManager) context .getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); //i have tried several things : State networkState = networkInfo.getState(); // if (networkState.compareTo(State.DISCONNECTED) == 0) ... if (networkInfo != null && networkInfo.isConnected()) { Toast.makeText(getApplicationContext(), "CONNECTED", Toast.LENGTH_LONG).show(); Log.i("Network Listener", "Connected"); } else { Toast.makeText(getApplicationContext(), "DISCONNECTED", Toast.LENGTH_LONG).show(); Log.i("Network Listener", "Network Type Changed"); Intent offline = new Intent(AccountInfoActivity.this, OfflineWorkService.class); startService(offline); } }; My manifest : <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> The problem is : when the activityA is launched, my broadcast receive something and it displays "Connected"(Log) and my toast. When I turn off the connection manually, nothing happend. My service is not started, log message are not displayed, only toast messages work ... And even better, when I turn on the connection again (by pressing F8), I test again the type of connection, Toast messages are shown but this time Log messages don't work. Problems happend when I press F8. Anyway, I think I miss something with broadcast receivers, it's not totally clear. Please help me.

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  • Reading data from a socket

    - by Bobby
    I am having issues reading data from a socket. Supposedly, there is a server socket that is waiting for clients to connect. When I write a client to connect() to the server socket/port, it appears that I am connected. But when I try to read() data that the server is supposedly writing on the socket, the read() function hangs until the server app is stopped. Why would a read() call ever hang if the socket is connected? I believe that I am not ever really connected to the socket/port but I can't prove it, b/c the connect() call did not return an error. The read() call is not returning an error either, it is just never returning at all.

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  • getnameinfo specifies socklen_t

    - by bobby
    The 2nd arg for the getnameinfo prototype asks for a socklen_t type but sizeof uses size_t. So how can I get socklen_t ? Prototype: int getnameinfo(const struct sockaddr *restrict sa, socklen_t salen, char *restrict node, socklen_t nodelen, char *restrict service, socklen_t servicelen, int flags); Example: struct sockaddr_in SIN; memset(&SIN, 0, sizeof(SIN)); // This should also be socklen_t ? SIN.sin_family = AF_INET; SIN.sin_addr.s_addr = inet_addr(IP); SIN.sin_port = 0; getnameinfo((struct sockaddr *)&SIN, sizeof(SIN) /* socklen_t */, BUFFER, NI_MAXHOST, NULL, 0, 0);

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  • how do I get the IP of incoming ICMP due to UDP-send to dead client in Ruby?

    - by banister
    so.. I'm doing a small multiplayer game with blocking UDP and IO.select. To my problem.. (In the server) reading from a UDP socket (packet, sender = @socket.recvfrom(1000)) which have just sent a packet to a dead client results in a ICMP unreachable (and exception Errno::ECONNRESET in ruby). The problem is that I can't find any way whatsoever to extract the IP of that ICMP.. so I can clean out that dead client. Anyone know how to achieve this? thanks

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  • Android, NetworkInfo.getTypeName(), NullpointerException

    - by moppel
    I have an activity which shows some List entries. When I click on a list item my app checks which connection type is available ("WIF" or "MOBILE"), through NetworkInfo.getTypeName(). As soon as I call this method I get a NullpointerException. Why? I tested this on the emulator, cause my phone is currently not available (it's broken...). I assume this is the problem? This is the only explanation that I have, if that's not the case I have no idea why this would be null. Here's some code snippet: public class VideoList extends ListActivity{ ... public void onCreate(Bundle bundle){ final ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); ... listview.setOnItemClickListener(new OnItemClickListener(){ public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ... NetworkInfo ni = cm.getActiveNetworkInfo(); String connex = ni.getTypeName(); //Nullpointer exception here if(connex.equals("WIFI")doSomething(); } }); } }

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  • Server-side technology for a game

    - by Soonts
    We’re creating a massively-multiplayer social game. We expect up to 1 million concurrent users. The game is not real-time, instead it’s turn-based. We need reliable messaging between our clients and the server, preferably over HTTP protocol. Besides the multiplayer functionality, we’ll also need a content delivery service. Could you please recommend a server-side technology for us, so we’ll start searching for the right people to hire? Is it correct assumption that no single server will hold that amount of load so it must scale horizontally? Will Windows Azure do the job? Thanks in advance.

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  • What's a way for a client to automatically resolve the ip address of a server?

    - by zooropa
    The project I am working on is a client/server architecture. In a LAN environment, I want the client's to be able to automatically determine the server's address. I want to avoid having to manually configure each client with the ip address of the server. What is the best way to do this? Some alternatives I have thought about doing are: The server could listen for broadcast packets from the clients. The message from the client would be a request for the IP address of the server. The server would respond with its address. The machine running my project's server could also have a bind server running. The LAN's router could be configured to use it as one of its DNS servers. I think I saw that there is a bind library. Does that mean I can build the bind service into my server so that bind doesn't have to be installed on the server? Any other ideas? What have you done in the past? What are the pros/cons of these approaches and others that might be suggested? Thanks for your help!

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  • What to do when ServerSocket throws IOException and keeping server running

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating. EDIT: After some answers, here my attempt to deal with the IOException. Would the implementation be guaranteeing keeping the server up and only re-create server socket when only necessary? while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... bindExceptionCounter = 0; } catch (IOException e) { e.printStackTrace(); recreateServerSocket(); } } private void recreateServerSocket() { while (keepRunning) { try { logger.info("Try to re-create Server Socket"); ServerSocket socket = ServerSocketFactory.getDefault().createServerSocket(RateTableServer.RATE_EVENT_SERVER_PORT); // No exception thrown, then use the new socket. serverSocket = socket; break; } catch (BindException e) { logger.info("BindException indicates that the server socket is still good.", e); bindExceptionCounter++; if (bindExceptionCounter < 5) { break; } } catch (IOException e) { logger.warn("Problem to re-create Server Socket", e); e.printStackTrace(); try { Thread.sleep(30000); } catch (InterruptedException ie) { logger.warn(ie); } } } }

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  • Too many open connections... Did I mess up something?

    - by Legend
    I am developing a plugin (for a Bittorrent client named Azureus programmed in Java) that lets me add peers into the current list from which it is downloading. Everything was working fine until yesterday when I started getting these weird errors: DEBUG::Thu Apr 15 10:45:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:48:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 80.25.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:52:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections I am thinking I messed up something with the TCP sockets. Does anyone know why this could be happening?

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  • List of IP addresses/hostnames from local network in Python

    - by joshhunt
    How can I get a list of the IP addresses or host names from a local network easily in Python? It would be best if it was multi-platform, but it needs to work on Mac OS X first, then others follow. Edit: By local I mean all active addresses within a local network, such as 192.168.xxx.xxx. So, if the IP address of my computer (within the local network) is 192.168.1.1, and I have three other connected computers, I would want it to return the IP addresses 192.168.1.2, 192.168.1.3, 192.168.1.4, and possibly their hostnames.

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  • Close TCP connection when owner process is already killed

    - by Otiel
    I have a Windows service that - when it starts - opens some WCF services to listen on the 8000 port. It happens that this service crashes sometimes. When it does, the TCP connection is not released, thus causing my service to throw an exception if I try to start it again: AddressAlreadyInUseException: There is already a listener on IP endpoint 0.0.0.0:8000 Some observations: When running CurrPorts or netstat -ano, I can see that the 8000 port is still in use (in LISTENING state) and is owned by the Process ID XXX that corresponded to my service process ID. But my service has already crashed, and does not appear in the Task Manager anymore. Thus I can't kill the process to free the port! Of course, running taskkill /PID XXX returns: ERROR: The process "XXX" not found. When running CurrPorts or netstat -b, I can see that the process name involved in creating the listening port is System, and not as MyService.exe (whereas it is MyService.exe when my service is running). I tried to use CurrPorts to close the connection, but I always get the following error message: Failed to close one or more TCP connections. Be aware that you must run this tool as admin in order to close TCP connections. (Useless to say, I do run CurrPorts as Administrator...) TCPView is not much help either: the process name associated to the 8000 port is <non-existent>, and doing "End process" or "Close connection" has no effect. I tried to see if there was not a child process associated with the PID XXX using Process Explorer, but no luck here. If I close my service properly (before it crashes), the TCP connection is correctly released. This is normal, as I close the WCF service hosts in the OnStop() event of my service. The only way I found to release the connection is to restart the server (which is not convenient in a production environment as you can guess). Waiting does not help, the TCP connection is never released. How can I close the connection without restarting the Windows server? PS: found some questions extremely similar to mine.

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