Search Results

Search found 11075 results on 443 pages for '3d engine'.

Page 249/443 | < Previous Page | 245 246 247 248 249 250 251 252 253 254 255 256  | Next Page >

  • Go For Better SEO

    SEO services market is being increasing rapidly. The service providers are competing themselves with a better service to gain the confidence of the client such as Google and yahoo the popular search engine.

    Read the article

  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

    Read the article

  • Are there jobs which are oriented towards optimisation programming or assembly

    - by jokoon
    3D engine programmers have to care a little about execution speed, but what about the programmers at ATI and nVidia ? How much do they need to optimize their driver applications ? Are there jobs out there who only purpose is execution speed and optimisation, or jobs for people to program only in assembly ? Please, no flame war about "premature optimisation is the root of all evil", I just want to know if such jobs exists, maybe in security ? In kernel programming ? Where ? Not at all ?

    Read the article

  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

    Read the article

  • Features of Professional SEO Services

    The importance of Search Engine Optimization has given way to professional SEO services. The way they conduct optimization techniques to improve the websites' rankings are exemplary. Most of the companies that are involved into SEO services relate themselves as an effective alternative to improve the rankings in a professional manner. The current situation is that every reputed company are seeking SEO services in order to enhance their rankings on a further note.

    Read the article

  • Can I automatically make my Nvidia card's fan quieter?

    - by Salim Fadhley
    I have a machine with an Nvidia graphics card. Unfortunately the GPU fan is very loud. It's very annoying at times. We never use this machine for intense 3d work - that GPU is probably not working very hard at all. I'm pretty sure I can run it at a much lower fan-speed without causing any problems. The nvclock utility can be used to manually adjust the fan-speed of my Nvidia graphics card. I'd like to call this utility automatically when the machine boots up. Is there some kind of system service which I can use to automatically apply this kind of system-wide configuration? Even better, is there a system monitoring service which can poll the GPU temperature and adjust the various system fan-speeds accordingly? Thanks!

    Read the article

  • What is SEO?

    SEO stands for "search engine optimization" and it's probably the most critical tool that you have in order to drive traffic to your website. You could have the most creative, innovative, and technologically advanced website known to man, but if you don't fully understand SEO, no one will ever find you.

    Read the article

  • Tips For Outsourcing SEO Work

    SEO (Search Engine Optimization) is something that everyone should be doing (if you have a website) and that everyone should be learning about - it's that important. Unfortunately there are times when doing SEO on your own business is not possible.

    Read the article

  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

    Read the article

  • Ubuntu - Psychonauts - Camera involentarily listing to the right

    - by James
    I've recently purchased the Humble Bundle V and have been having an absolute riot with the games given. The one problem I'm running into though, is that whenever I launch Psychonauts and run a game, the Camera lists to the right slowly and I can't get it to stop. Strangely enough when I zoom in (with z), it lists to the left. I was wondering if anyone else had this problem and if there was a solution. Maybe it's even the mouse configs I currently have on the laptop that interacts strangely with 3D environments.

    Read the article

  • Online Marketing - 4 Tips For Creating a Search-Friendly Website

    Surprisingly enough, creating a search engine friendly website is actually easier than creating a site that is not search friendly. You'll probably find it to be a mostly common sense based approach. And while the site itself is a major part of the overall SEO strategy to achieving quality traffic levels, there's a bit more to it.

    Read the article

  • How to Choose the Best Website Builder Software

    The question here is how to choose the best website builder software. There are literally thousands of related software on the web. Just visit a search engine and enter the term "website builder software". You will get a lot of results. Before you choose which website builder software is best for you read this article.

    Read the article

  • Website Design and Ethical SEO

    There are a host of website design and SEO companies in Chicago. SEO consists of services of consultation, tailor made changes to the owner's website, analysis of keywords and market research, website hosting on high speed servers, on page and off page SEO, email marketing, a matching blog, using Webmaster 2.0, Google analytics setup that distinguishes which of the client's ads are most effective and disposes of the rest thus cutting expenses, and SEM (Search Engine Marketing) like pay per click management and usage of Google Ad words is all a part of website design in Chicago.

    Read the article

  • 4 SEO Basics You Might Not Know About

    SEO or search engine optimization involves optimizing your website to make sure you're getting free traffic from the search engines. Most Internet marketers know the basics of SEO but there are a few basic tips that you might not have heard about.

    Read the article

  • Can I invoke a graphical program to run with a hidden window?

    - by Willi Ballenthin
    I have a program that interprets the input from my mouse and provides multitouch gestures. I wrote it using a game engine, which always creates a window when it runs. I'd like to run this program without seeing the window, so this is the point of the questions: Can invoke a graphical program but have the window hidden? By hidden I mean anything that keeps me from encountering the window on my desktop. So I would accept something like, "open on a different, previously non-existant screen."

    Read the article

  • How much time it will take to learn 3ds Max

    - by Mirror51
    I am not a 3d developer but i want to lean 3ds max just for simple house building with 2-3 rooms. Actually i don't want to develop from scratch . What i really want to do is get the existing models of homes , rooms , hotels from the internet and add my name there or my photo there , just for fun . SO i want to know that how much time do u think it will take me to that sort of stuff. Its not my career but just hobby . If its going to take longer time , then i don't want to waste but i can get going in one week or so that will go good but i want to ask from experience developers thanks

    Read the article

  • 10 SEO Optimization Tips You Would Pay Money to Know

    "SEO", also known as search engine optimization is one of the many ways to build traffic to your website. While many internet marketers believe the best way to build massive traffic is to focus your efforts on one type of traffic generation method, whether PPC, SEO Optimization or viral traffic, it is always good to tap into other sources of traffic. This article will give you 10 SEO optimization tips that you can start implementing in your websites or blogs immediately.

    Read the article

  • On Page SEO - What You May Be Missing

    If you have been doing Search Engine Optimization for sometime, you must know there are two separate kinds of SEO. They are On-page SEO and Off-page SEO. Many people put too much weight on Off-page SEO and they forgot On page SEO is equally important.

    Read the article

  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

    Read the article

  • Minotaur V2.0 Released

    - by BizTalkMonitoring
    Raging Bull Tech released the next version of their monitoring product for BizTalk Server this week. Minotaur V2.0 brings to the market powerful new usability features allowing administrators to maintain monitored BizTalk solutions in less time with much less effort. The new analytical features allow administrators to quickly identify trends to isolate problematic components within the monitored solutions. Enhancements to the monitoring engine as well as the application will make Minotaur a powerful asset in the BizTalk operations team's arsenal

    Read the article

  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

    Read the article

  • Alternatives to voxel-based terrain

    - by Neomex
    Are there any alternatives to voxel based terrains? Such terrain should be fully destructable, allow for arches, overhangs, preserve sharp features where needed and keep consistent topology. Maybe you can explain the problem that makes you ask this question? Voxel based terrain is basically just using a 3D grid of data to store data. There are lots of ways to render that data, but it doesn't get much simpler for storing it. – Byte56 Current isosurface extraction methods aren't most effective/bug-free. Cubical Marching Squares seem to solve most of the issues, however it is a relatively new method and there aren't too many resources about it. (I've found single university paper) Even if we stick to CMS, when we want to add multi-material support, we can either divide surface into multiple meshes, or pass a texture array or texture atlas to shaders, then we are limited to set amount of textures and additionally increase memory-usage alot.

    Read the article

< Previous Page | 245 246 247 248 249 250 251 252 253 254 255 256  | Next Page >