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  • 2D Ragdoll - should it collide with itself?

    - by Axarydax
    Hi, I'm working on a ragdoll fighting game as a hobby project, but I have one dilemma. I am not sure if my ragdoll should collide with itself or not, i.e. if ragdoll's body parts should collide. 2D world is somewhat different than 3D, because there are several layers of stuff implied (for example in Super Mario you jump through a platform above you while going up). The setup I'm currently most satisfied with is when only the parts which are joined by a joint don't collide, so head doesn't collide with neck, neck with chest, chest with upper arm etc, but the head can collide with chest, arms, legs. I've tried every different way, but I'm not content with either. Which way would recommend me to go?

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  • How YouTube Can Help With SEO

    With over 21 billion web pages on the internet, the competition to gain the best page rank in each industry's field is immense. There are several SEO (Search Engine Optimisation) techniques that when combined can dramatically improve your position on the leading search engines.

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  • SEO Pitfalls to Avoid

    If you want to maximize your site's search engine visibility, keywords are the best things to bank on. When you use just the right ones and put them in the right places within your content, you can definitely see them work their wonders in your rankings. Of course, the more important result would be a significant increase in your traffic and sales.

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  • Animations not accepted in animator

    - by Lautaro
    In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either. The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

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  • The Advantages of Using SEO

    Dallas SEO Company helps your company or business in Dallas in getting higher page rankings on the Internet. If you don't rank high on search engine then the chances of getting online business becomes low. More and more companies are looking for SEO services to achieve success online.

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  • The Rise of Universal Search Pt3

    If you are a PPC expert, then you should be aware of the growing trend of universal paid search. Your search engine marketing depends largely on the importance given to universal paid search in your PPC campaign management.

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  • How do you start modding a game without an editor?

    - by Protector one
    I often come across very impressive mods for PC games that don't have an official editor, other development tools or its source code publicly available. (Take this amazing Multiplayer mod for Just Cause 2, for example.) How do you go about creating mods for such games? I'm not talking about replacing the odd texture or 3D model—that sort of thing seems fairly easy given tools to pry them out of game files and put them back in—but more along the lines of adding game behavior. (Tweaking settings files also doesn't count.) Note that I'm not asking "how to create a mod", I just want to know where to start or where to go to learn.

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Premultiplying matrices with Perspective destroys them

    - by Shadows In Rain
    If I apply world_to_camera, perspective and camera_to_screen to my mesh, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen) before applying, then it seems like only perspective has effect. If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so. So, question. This is expected behaviour, or my implementation is wrong?

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  • XNA: Runtime differences in ClickOnce install versus development version

    - by Sean Colombo
    I have a game written in XNA, and I use ClickOnce installers to distribute the game to testers. I keep once computer as a test machine which does NOT have development environments installed, so that I can test the installed version. We've found a reproducible bug in our game, but the bug ONLY occurs on the non-development machines that use the ClickOnce installer. The bug is related to some of our code for moving around 3D objects and is not tied to Networking or GamerServices. Are there known differences in the ClickOnce runtime and the version on dev? Are there any best-practices for debugging something like this?

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Ideal SEO Package

    Every person who owns a website knows that in order to make a dime out of it he will have to advertise & promote it. Search engine optimization is the most ideal way of promoting a website and generate traffic as well as online visibility for the web site.

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  • Sneak Peek: Even More Charts And Charting Features In 2010.1 Release

    XtraCharts, our premiere charting suite for both WinForms and ASP.NET, is getting even more charts and features in the DXperience v2010.1 release! Check out what XtraCharts will provide you in the next major release: New Series View Types Side-by-Side Stacked and Side-by-Side Full-Stacked Bar series are now available for both 2D and 3D charting (click image to see larger version): 2D Side-by-Side Stacked Bars 2D Side-by-Side 100% Stacked Bars ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Les CPU monocoeur des smartphones et tablettes sont-ils assez puissants ? NVIDIA souhaite mettre plus de coeurs dans ces appareils

    Les CPU monocoeur des smartphones et tablettes sont-ils assez puissants ? Non répond Nvidia, qui souhaite implémenter plus de coeurs dans ces appareils Pour Nvidia, "les processeurs dual-core seront le standard en 2011, et les quad-core ne tarderont pas à suivre". L'entreprise trouve en effet que les appareil mobiles, actuellement équipés de puces à un seul coeur, ne sont pas assez puissants. Pourtant, on leur en demande toujours plus, notamment de nos jours avec l'arrivée des jeux en 3D ; qui sont plutôt gourmands. Face à cela, Nvidia propose d'ajouter des coeurs supplémentaires dans les circuits de ces machines. Les bénéfices ? Une durée de vie des batteries allongée, et l'e...

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  • Two Simple Keys to SEO Success - Take Care of the Basics and Forget About Algorithm-Chasing

    Search engine optimization (SEO) is critical to the success of any website because it helps to improve a website's visibility in the natural search results - the end result of which should be that the optimized website experiences a sustainable boost in search referral traffic. And yet in spite of the obvious importance of SEO, the reality is that the vast majority of websites have never been exposed to even a bare-minimum level of SEO effort, meaning that they are potentially forfeiting top rankings - and the traffic that top rankings virtually guarantee - to their competitors Why do so few people bother with SEO when it is so essential to a website's success?

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  • The Magic of Keywords

    When you ask this question of the search engines, there are many definitions all meaning the same thing. The one I liked the best is "Keywords are the words or phrases used in a Web Page that will be noticed and indexed by Search Engines, and guide people to your web site when they type in those words or phrases at the Search Engine." In fact keywords are a very necessary part of an internet marketer's resources, if you want people to find and read what you have written or advertised.

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  • What is the recommended library for using Lua from C++?

    - by DevilWithin
    I am currently planning how to integrate Lua scripting in my 2D Game Engine, and i would like to go straight to the most adequate solution for having C++ classes and objects exposed. I've read this (if it helps you help): http://lua-users.org/wiki/BindingCodeToLua If you have a better scripting language to recomend, go for it ;D All help is welcome, i need to pickup the best solution to start implementing Thanks

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  • 3 Secret Tips to Boost Your Site to the Top of Google Overnight

    If you want to get your site to the top of Google, you're not alone. In fact, you're part of a growing group of webmasters who are clamoring for the top search engine positions, making competition fierce and tough. Fortunately, it can be extremely easy to beat your competition to the top of the rankings if you know the insider tips that can get you there. Here's how...

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • How Do You Carry Out SEO Yourself?

    With simple tips, you can try out search engine optimisation strategies yourself. Read on to find out the basics of SEO. In order to get listed out in the organic search listings you must have fresh content in your web portal.

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  • Keyword Writing

    Keyword writing is simply the process of utilizing a predetermined set of words within an article. Usually this is done with the goal of reaching a specific percentage or "density" of keywords within the article. This type of article writing is useful for SEO purposes, and is a very commonplace practice having originated years ago when it became obvious that relevancy and repetition is a factor in search engine results.

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Unconventional Methods of Link Building

    You can find hundreds of link building methods online. Not all methods are suitable for everyone. Whereas the basics of link building are same every time, you can choose entirely different strategy to get the job done. Search engine optimization is a serious matter and you have to check every corner to find the hidden treasure in the form of a top page rank. Here are a few unconventional methods that you can use.

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  • On Page SEO Tactics

    Here, I would like to discuss with you the subject of on-page search engine optimization (SEO) tactics. SEO is two-pronged, on-page and off-page. On-page is what is says, on the page of your website.

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