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  • How to know the type of an object in a list?

    - by nacho4d
    Hi, I want to know the type of object (or type) I have in my list so I wrote this: void **list; //list of references list = new void * [2]; Foo foo = Foo(); const char *not_table [] = {"tf", "ft", 0 }; list[0] = &foo; list[1] = not_table; if (dynamic_cast<LogicProcessor*>(list[0])) { //ERROR here ;( printf("Foo was found\n"); } if (dynamic_cast<char*> (list[0])) { //ERROR here ;( printf("char was found\n"); } but I get : error: cannot dynamic_cast '* list' (of type 'void*') to type 'class Foo*' (source is not a pointer to class) error: cannot dynamic_cast '* list' (of type 'void*') to type 'char*' (target is not pointer or reference to class) Why is this? what I am doing wrong here? Is dynamic_cast what I should use here? Thanks in advance EDIT: I know above code is much like plain C and surely sucks from the C++ point of view but is just I have the following situation and I was trying something before really implementing it: I have two arrays of length n but both arrays will never have an object at the same index. Hence, or I have array1[i]!=NULL or array2[i]!=NULL. This is obviously a waste of memory so I thought everything would be solved if I could have both kind of objects in a single array of length n. I am looking something like Cocoa's (Objective-C) NSArray where you don't care about the type of the object to be put in. Not knowing the type of the object is not a problem since you can use other method to get the class of a certain later. Is there something like it in c++ (preferably not third party C++ libraries) ? Thanks in advance ;)

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • Java: over-typed structures? To have many types in Object[]?

    - by HH
    Term over-type structure = a data structure that accepts different types, can be primitive or user-defined. I think ruby supports many types in structures such as tables. I tried a table with types 'String', 'char' and 'File' in Java but errs. How can I have over-typed structure in Java? How to show types in declaration? What about in initilization? Suppose a structure: INDEX VAR FILETYPE //0 -> file FILE //1 -> lineMap SizeSequence //2 -> type char //3 -> binary boolean //4 -> name String //5 -> path String Code import java.io.*; import java.util.*; public class Object { public static void print(char a) { System.out.println(a); } public static void print(String s) { System.out.println(s); } public static void main(String[] args) { Object[] d = new Object[6]; d[0] = new File("."); d[2] = 'T'; d[4] = "."; print(d[2]); print(d[4]); } } Errors Object.java:18: incompatible types found : java.io.File required: Object d[0] = new File("."); ^ Object.java:19: incompatible types found : char required: Object d[2] = 'T'; ^

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  • Operator Overloading << in c++

    - by thlgood
    I'm a fresh man in C++. I write this simple program to practice Overlaoding. This is my code: #include <iostream> #include <string> using namespace std; class sex_t { private: char __sex__; public: sex_t(char sex_v = 'M'):__sex__(sex_v) { if (sex_v != 'M' && sex_v != 'F') { cerr << "Sex type error!" << sex_v << endl; __sex__ = 'M'; } } const ostream& operator << (const ostream& stream) { if (__sex__ == 'M') cout << "Male"; else cout << "Female"; return stream; } }; int main(int argc, char *argv[]) { sex_t me('M'); cout << me << endl; return 0; } When I compiler it, It print a lots of error message: The error message was in a mess. It's too hard for me to found useful message sex.cpp: ???‘int main(int, char**)’?: sex.cpp:32:10: ??: ‘operator<<’?‘std::cout << me’????? sex.cpp:32:10: ??: ???: /usr/include/c++/4.6/ostream:110:7: ??: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostre

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  • I am trying to access the individual bytes in a floating point number and I am getting unexpected results

    - by oweinh
    So I have this so far: #include <iostream> #include <string> #include <typeinfo> using namespace std; int main () { float f = 3.45; // just an example fp# char* ptr = (char*)&f; // a character pointer to the first byte of the fp#? cout << int(ptr[0]) << endl; // these lines are just to see if I get what I cout << int(ptr[1]) << endl; // am looking for... I want ints that I can cout << int(ptr[2]) << endl; // otherwise manipulate. cout << int(ptr[3]) << endl; } the result is: -51 -52 92 64 so obviously -51 and -52 are not in the byte range that I would expect for a char... I have taken information from similar questions to arrive at this code and from all discussions, a conversion from char to int is straightforward. So why negative values? I am trying to look at a four-byte number, therefore I would expect 4 integers, each in the range 0-255. I am using Codeblocks 13.12 with gcc 4.8.1 with option -std=C++11 on a Windows 8.1 device.

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  • Problem in data binding in NSString?

    - by Rajendra Bhole
    Hi, I selecting the row of the table. The text of the row i stored in the application delegate object as a NSString. That NSString i want to retrieving or binding in SELECT statement of SQLite query, For that i written code in the TableView Class (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedText = [appDelegate.categoryArray objectAtIndex:indexPath.row]; appDelegate.selectedTextOfRow = selectedText; ListOfPrayersViewController *listVC = [[ListOfPrayersViewController alloc] init]; [self.navigationController pushViewController:listVC animated:YES]; [listVC release]; } and database class class code is. + (void) getDuas:(NSString *)dbPath{ if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ SalahAppDelegate *appDelegate = (SalahAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *categoryTextForQuery =[NSString stringWithFormat:@"SELECT Category FROM Prayer WHERE Category ='%s'", appDelegate.selectedTextOfRow ]; NSLog(@"The Text %@", categoryTextForQuery); //const char *sqlQuery1 = (char *)categoryTextForQuery; //const char *sqlQuery = "SELECT Category FROM Prayer WHERE Category = 'Invocations for the beginning of the prayer'"; sqlite3_stmt *selectstmt; if(sqlite3_prepare_v2(database, [categoryTextForQuery UTF8String], -1, &selectstmt, NULL) == SQLITE_OK){ appDelegate.duasArray =[[NSMutableArray alloc] init]; while(sqlite3_step(selectstmt) == SQLITE_ROW){ NSString *dua = [[NSString alloc] initWithCString:(char *)sqlite3_column_text(selectstmt,0) encoding:NSASCIIStringEncoding]; Prayer *prayerObj = [[Prayer alloc] initwithDuas:dua]; prayerObj.DuaName = dua; [appDelegate.duasArray addObject:prayerObj]; } } } } The code is comes out of loop on the statement or starting the loop of the while(sqlite3_step(selectstmt) == SQLITE_ROW) Why? How i bind the table selected text in SELECT statement of sqlite?

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  • What are the C# equivalent of these C++ structs

    - by Otake
    typedef union _Value { signed char c; unsigned char b; signed short s; unsigned short w; signed long l; unsigned long u; float f; double *d; char *p; } Value; typedef struct _Field { WORD nFieldId; BYTE bValueType; Value Value; } Field; typedef struct _Packet { WORD nMessageType; WORD nSecurityType; BYTE bExchangeId; BYTE bMarketCenter; int iFieldCount; char cSymbol[20]; Field FieldArr[1]; } Packet; What are the C# equivalent of these C++ structs? I am migrating some code from C++ to C# and having problems to migrate these structures. I had tried a few things but I always ended up having marshalling problems.

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  • Program that edits string and prints each word individually with C

    - by Michael_19
    I keep getting the error segmentation fault (core dumped) when I run my progam. #include<stdio.h> #include<stdlib.h> int nextword(char *str); int main(void) { char str[] = "Hello! Today is a beautiful day!!\t\n"; int i = nextword(str); while(i != -1) { printf("%s\n",&(str[i])); i = nextword(NULL); } return 0; } int nextword(char *str) { // create two static variables - these stay around across calls static char *s; static int nextindex; int thisindex; // reset the static variables if (str != NULL) { s = str; thisindex = 0; // TODO: advance this index past any leading spaces while (s[thisindex]=='\n' || s[thisindex]=='\t' || s[thisindex]==' ' ) thisindex++; } else { // set the return value to be the nextindex thisindex = nextindex; } // if we aren't done with the string... if (thisindex != -1) { nextindex = thisindex; // TODO: two things // 1: place a '\0' after the current word // 2: advance nextindex to the beginning // of the next word while (s[nextindex] != ' ' && s[nextindex] != '\0') nextindex++; str[nextindex] = '\0'; nextindex++; } return thisindex; } The goal of the program is to print each word in the string str[] to the console on a new line. I am a beginning programmer and this is an assignment so I must use this type of format (no string library allowed). I just would like to know where I went wrong and how I can fix it.

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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  • c# logic to get the first non-repeating(distinct) character from the string

    - by NoviceToDotNet
    In c# i want to create logic that if i a string like abcabda is passed to a method then it should return first non repeative character from string like in above it should return c. i am unable to convert a string to array of character then how to make comparison of each array character to the string and return the first non repeative character. CanI make it like this? class A { static void main() { A a=new A(); char ch=a.m1(abcabd); } } class B { char m1(string s) { string s1=s; char[] ch1=new char[s.length]; for(int x=0; x<s.length;x++) { ch1[x]=s[x]; } for(int x=0; x<s.length; x++) { for(int y=0; y<s.lenth; y++) { if(s[x]=ch1[y]) { /// here i am confused how to create logic for comparison please let me know // and how to return the character } } } } }

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  • Reading/Writing/Modifying a struct in C

    - by user1016401
    I am taking some information from a user (name, address, contact number) and store it in a struct. I then store this in a file which is opened in "r+" mode. I try reading it line by line and see if the entry I am trying to enter already exists, in which case I exit. Otherwise I append this entry at the end of the file. The problem is that when I open the file in "r+" mode, it gives me Segmentation fault! Here is the code: struct cust{ char *frstnam; char *lastnam; char *cntact; char *add; }; Now consider this function. I am passing a struct of information in this function. Its job is to check if this struct already exists else append it to end of file. void check(struct cust c) { struct cust cpy; FILE *f; f=fopen("Customer.txt","r+"); int num=0; if (f!= NULL){ while (!feof(f)) { num++; fread(&cpy,sizeof(struct cust),1,f); if ((cpy.frstnam==c.frstnam)&(cpy.lastnam==c.lastnam)&(cpy.cntact==c.cntact)&(cpy.add==c.add)) { printf("Hi %s %s. Nice to meet you again. You live at %s and your contact number is %s\n", cpy.frstnam,cpy.lastnam,cpy.add,cpy.cntact); return; } } fwrite(&c,sizeof(struct cust),1,f); fclose (f); } printf("number of lines read is %d\n",num); }

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  • Metro: Introduction to the WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to provide a quick introduction to the ListView control – just the bare minimum that you need to know to start using the control. When building Metro style applications using JavaScript, the ListView control is the primary control that you use for displaying lists of items. For example, if you are building a product catalog app, then you can use the ListView control to display the list of products. The ListView control supports several advanced features that I plan to discuss in future blog entries. For example, you can group the items in a ListView, you can create master/details views with a ListView, and you can efficiently work with large sets of items with a ListView. In this blog entry, we’ll keep things simple and focus on displaying a list of products. There are three things that you need to do in order to display a list of items with a ListView: Create a data source Create an Item Template Declare the ListView Creating the ListView Data Source The first step is to create (or retrieve) the data that you want to display with the ListView. In most scenarios, you will want to bind a ListView to a WinJS.Binding.List object. The nice thing about the WinJS.Binding.List object is that it enables you to take a standard JavaScript array and convert the array into something that can be bound to the ListView. It doesn’t matter where the JavaScript array comes from. It could be a static array that you declare or you could retrieve the array as the result of an Ajax call to a remote server. The following JavaScript file – named products.js – contains a list of products which can be bound to a ListView. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99 }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44 }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The products variable represents a WinJS.Binding.List object. This object is initialized with a plain-old JavaScript array which represents an array of products. To avoid polluting the global namespace, the code above uses the module pattern and exposes the products using a namespace. The list of products is exposed to the world as ListViewDemos.products. To learn more about the module pattern and namespaces in WinJS, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/22/metro-namespaces-and-modules.aspx Creating the ListView Item Template The ListView control does not know how to render anything. It doesn’t know how you want each list item to appear. To get the ListView control to render something useful, you must create an Item Template. Here’s what our template for rendering an individual product looks like: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> This template displays the product name and price from the data source. Normally, you will declare your template in the same file as you declare the ListView control. In our case, both the template and ListView are declared in the default.html file. To learn more about templates, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/27/metro-using-templates.aspx Declaring the ListView The final step is to declare the ListView control in a page. Here’s the markup for declaring a ListView: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> You declare a ListView by adding the data-win-control to an HTML DIV tag. The data-win-options attribute is used to set two properties of the ListView. The ListView is associated with its data source with the itemDataSource property. Notice that the data source is ListViewDemos.products.dataSource and not just ListViewDemos.products. You need to associate the ListView with the dataSoure property. The ListView is associated with its item template with the help of the itemTemplate property. The ID of the item template — #productTemplate – is used to select the template from the page. Here’s what the complete version of the default.html page looks like: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> </body> </html> Notice that the page above includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The page above also contains a Template control which contains the ListView item template. Finally, the page includes the declaration of the ListView control. Summary The goal of this blog entry was to describe the minimal set of steps which you must complete to use the WinJS ListView control to display a simple list of items. You learned how to create a data source, declare an item template, and declare a ListView control.

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  • Adding DTrace Probes to PHP Extensions

    - by cj
    The powerful DTrace tracing facility has some PHP-specific probes that can be enabled with --enable-dtrace. DTrace for Linux is being created by Oracle and is currently in tech preview. Currently it doesn't support userspace tracing so, in the meantime, Systemtap can be used to monitor the probes implemented in PHP. This was recently outlined in David Soria Parra's post Probing PHP with Systemtap on Linux. My post shows how DTrace probes can be added to PHP extensions and traced on Linux. I was using Oracle Linux 6.3. Not all Linux kernels are built with Systemtap, since this can impact stability. Check whether your running kernel (or others installed) have Systemtap enabled, and reboot with such a kernel: # grep CONFIG_UTRACE /boot/config-`uname -r` # grep CONFIG_UTRACE /boot/config-* When you install Systemtap itself, the package systemtap-sdt-devel is needed since it provides the sdt.h header file: # yum install systemtap-sdt-devel You can now install and build PHP as shown in David's article. Basically the build is with: $ cd ~/php-src $ ./configure --disable-all --enable-dtrace $ make (For me, running 'make' a second time failed with an error. The workaround is to do 'git checkout Zend/zend_dtrace.d' and then rerun 'make'. See PHP Bug 63704) David's article shows how to trace the probes already implemented in PHP. You can also use Systemtap to trace things like userspace PHP function calls. For example, create test.php: <?php $c = oci_connect('hr', 'welcome', 'localhost/orcl'); $s = oci_parse($c, "select dbms_xmlgen.getxml('select * from dual') xml from dual"); $r = oci_execute($s); $row = oci_fetch_array($s, OCI_NUM); $x = $row[0]->load(); $row[0]->free(); echo $x; ?> The normal output of this file is the XML form of Oracle's DUAL table: $ ./sapi/cli/php ~/test.php <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> To trace the PHP function calls, create the tracing file functrace.stp: probe process("sapi/cli/php").function("zif_*") { printf("Started function %s\n", probefunc()); } probe process("sapi/cli/php").function("zif_*").return { printf("Ended function %s\n", probefunc()); } This makes use of the way PHP userspace functions (not builtins) like oci_connect() map to C functions with a "zif_" prefix. Login as root, and run System tap on the PHP script: # cd ~cjones/php-src # stap -c 'sapi/cli/php ~cjones/test.php' ~cjones/functrace.stp Started function zif_oci_connect Ended function zif_oci_connect Started function zif_oci_parse Ended function zif_oci_parse Started function zif_oci_execute Ended function zif_oci_execute Started function zif_oci_fetch_array Ended function zif_oci_fetch_array Started function zif_oci_lob_load <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> Ended function zif_oci_lob_load Started function zif_oci_free_descriptor Ended function zif_oci_free_descriptor Each call and return is logged. The Systemtap scripting language allows complex scripts to be built. There are many examples on the web. To augment this generic capability and the PHP probes in PHP, other extensions can have probes too. Below are the steps I used to add probes to OCI8: I created a provider file ext/oci8/oci8_dtrace.d, enabling three probes. The first one will accept a parameter that runtime tracing can later display: provider php { probe oci8__connect(char *username); probe oci8__nls_start(); probe oci8__nls_done(); }; I updated ext/oci8/config.m4 with the PHP_INIT_DTRACE macro. The patch is at the end of config.m4. The macro takes the provider prototype file, a name of the header file that 'dtrace' will generate, and a list of sources files with probes. When --enable-dtrace is used during PHP configuration, then the outer $PHP_DTRACE check is true and my new probes will be enabled. I've chosen to define an OCI8 specific macro, HAVE_OCI8_DTRACE, which can be used in the OCI8 source code: diff --git a/ext/oci8/config.m4 b/ext/oci8/config.m4 index 34ae76c..f3e583d 100644 --- a/ext/oci8/config.m4 +++ b/ext/oci8/config.m4 @@ -341,4 +341,17 @@ if test "$PHP_OCI8" != "no"; then PHP_SUBST_OLD(OCI8_ORACLE_VERSION) fi + + if test "$PHP_DTRACE" = "yes"; then + AC_CHECK_HEADERS([sys/sdt.h], [ + PHP_INIT_DTRACE([ext/oci8/oci8_dtrace.d], + [ext/oci8/oci8_dtrace_gen.h],[ext/oci8/oci8.c]) + AC_DEFINE(HAVE_OCI8_DTRACE,1, + [Whether to enable DTrace support for OCI8 ]) + ], [ + AC_MSG_ERROR( + [Cannot find sys/sdt.h which is required for DTrace support]) + ]) + fi + fi In ext/oci8/oci8.c, I added the probes at, for this example, semi-arbitrary places: diff --git a/ext/oci8/oci8.c b/ext/oci8/oci8.c index e2241cf..ffa0168 100644 --- a/ext/oci8/oci8.c +++ b/ext/oci8/oci8.c @@ -1811,6 +1811,12 @@ php_oci_connection *php_oci_do_connect_ex(char *username, int username_len, char } } +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_CONNECT_ENABLED()) { + DTRACE_OCI8_CONNECT(username); + } +#endif + /* Initialize global handles if they weren't initialized before */ if (OCI_G(env) == NULL) { php_oci_init_global_handles(TSRMLS_C); @@ -1870,11 +1876,22 @@ php_oci_connection *php_oci_do_connect_ex(char *username, int username_len, char size_t rsize = 0; sword result; +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_NLS_START_ENABLED()) { + DTRACE_OCI8_NLS_START(); + } +#endif PHP_OCI_CALL_RETURN(result, OCINlsEnvironmentVariableGet, (&charsetid_nls_lang, 0, OCI_NLS_CHARSET_ID, 0, &rsize)); if (result != OCI_SUCCESS) { charsetid_nls_lang = 0; } smart_str_append_unsigned_ex(&hashed_details, charsetid_nls_lang, 0); + +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_NLS_DONE_ENABLED()) { + DTRACE_OCI8_NLS_DONE(); + } +#endif } timestamp = time(NULL); The oci_connect(), oci_pconnect() and oci_new_connect() calls all use php_oci_do_connect_ex() internally. The first probe simply records that the PHP application made a connection call. I already showed a way to do this without needing a probe, but adding a specific probe lets me record the username. The other two probes can be used to time how long the globalization initialization takes. The relationships between the oci8_dtrace.d names like oci8__connect, the probe guards like DTRACE_OCI8_CONNECT_ENABLED() and probe names like DTRACE_OCI8_CONNECT() are obvious after seeing the pattern of all three probes. I included the new header that will be automatically created by the dtrace tool when PHP is built. I did this in ext/oci8/php_oci8_int.h: diff --git a/ext/oci8/php_oci8_int.h b/ext/oci8/php_oci8_int.h index b0d6516..c81fc5a 100644 --- a/ext/oci8/php_oci8_int.h +++ b/ext/oci8/php_oci8_int.h @@ -44,6 +44,10 @@ # endif # endif /* osf alpha */ +#ifdef HAVE_OCI8_DTRACE +#include "oci8_dtrace_gen.h" +#endif + #if defined(min) #undef min #endif Now PHP can be rebuilt: $ cd ~/php-src $ rm configure && ./buildconf --force $ ./configure --disable-all --enable-dtrace \ --with-oci8=instantclient,/home/cjones/instantclient $ make If 'make' fails, do the 'git checkout Zend/zend_dtrace.d' trick I mentioned. The new probes can be seen by logging in as root and running: # stap -l 'process.provider("php").mark("oci8*")' -c 'sapi/cli/php -i' process("sapi/cli/php").provider("php").mark("oci8__connect") process("sapi/cli/php").provider("php").mark("oci8__nls_done") process("sapi/cli/php").provider("php").mark("oci8__nls_start") To test them out, create a new trace file, oci.stp: global numconnects; global start; global numcharlookups = 0; global tottime = 0; probe process.provider("php").mark("oci8-connect") { printf("Connected as %s\n", user_string($arg1)); numconnects += 1; } probe process.provider("php").mark("oci8-nls_start") { start = gettimeofday_us(); numcharlookups++; } probe process.provider("php").mark("oci8-nls_done") { tottime += gettimeofday_us() - start; } probe end { printf("Connects: %d, Charset lookups: %ld\n", numconnects, numcharlookups); printf("Total NLS charset initalization time: %ld usecs/connect\n", (numcharlookups 0 ? tottime/numcharlookups : 0)); } This calculates the average time that the NLS character set lookup takes. It also prints out the username of each connection, as an example of using parameters. Login as root and run Systemtap over the PHP script: # cd ~cjones/php-src # stap -c 'sapi/cli/php ~cjones/test.php' ~cjones/oci.stp Connected as cj <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> Connects: 1, Charset lookups: 1 Total NLS charset initalization time: 164 usecs/connect This shows the time penalty of making OCI8 look up the default character set. This time would be zero if a character set had been passed as the fourth argument to oci_connect() in test.php.

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  • Metro: Introduction to the WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to provide a quick introduction to the ListView control – just the bare minimum that you need to know to start using the control. When building Metro style applications using JavaScript, the ListView control is the primary control that you use for displaying lists of items. For example, if you are building a product catalog app, then you can use the ListView control to display the list of products. The ListView control supports several advanced features that I plan to discuss in future blog entries. For example, you can group the items in a ListView, you can create master/details views with a ListView, and you can efficiently work with large sets of items with a ListView. In this blog entry, we’ll keep things simple and focus on displaying a list of products. There are three things that you need to do in order to display a list of items with a ListView: Create a data source Create an Item Template Declare the ListView Creating the ListView Data Source The first step is to create (or retrieve) the data that you want to display with the ListView. In most scenarios, you will want to bind a ListView to a WinJS.Binding.List object. The nice thing about the WinJS.Binding.List object is that it enables you to take a standard JavaScript array and convert the array into something that can be bound to the ListView. It doesn’t matter where the JavaScript array comes from. It could be a static array that you declare or you could retrieve the array as the result of an Ajax call to a remote server. The following JavaScript file – named products.js – contains a list of products which can be bound to a ListView. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99 }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44 }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The products variable represents a WinJS.Binding.List object. This object is initialized with a plain-old JavaScript array which represents an array of products. To avoid polluting the global namespace, the code above uses the module pattern and exposes the products using a namespace. The list of products is exposed to the world as ListViewDemos.products. To learn more about the module pattern and namespaces in WinJS, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/22/metro-namespaces-and-modules.aspx Creating the ListView Item Template The ListView control does not know how to render anything. It doesn’t know how you want each list item to appear. To get the ListView control to render something useful, you must create an Item Template. Here’s what our template for rendering an individual product looks like: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> This template displays the product name and price from the data source. Normally, you will declare your template in the same file as you declare the ListView control. In our case, both the template and ListView are declared in the default.html file. To learn more about templates, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/27/metro-using-templates.aspx Declaring the ListView The final step is to declare the ListView control in a page. Here’s the markup for declaring a ListView: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> You declare a ListView by adding the data-win-control to an HTML DIV tag. The data-win-options attribute is used to set two properties of the ListView. The ListView is associated with its data source with the itemDataSource property. Notice that the data source is ListViewDemos.products.dataSource and not just ListViewDemos.products. You need to associate the ListView with the dataSoure property. The ListView is associated with its item template with the help of the itemTemplate property. The ID of the item template — #productTemplate – is used to select the template from the page. Here’s what the complete version of the default.html page looks like: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> </body> </html> Notice that the page above includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The page above also contains a Template control which contains the ListView item template. Finally, the page includes the declaration of the ListView control. Summary The goal of this blog entry was to describe the minimal set of steps which you must complete to use the WinJS ListView control to display a simple list of items. You learned how to create a data source, declare an item template, and declare a ListView control.

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  • Smooth animation on a persistently refreshing canvas

    - by Neurofluxation
    Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: "hmm, let's try to get this animated smoothly..." And since then, that is all I have tried to do. The problem I would like the character to actually "slide" from tile to tile - but the canvas redrawing doesn't allow this - does anyone have any ideas....? Code and fiddle below... Fiddle with it! http://jsfiddle.net/neuroflux/n7VAu/ <html> <head> <title>tileEngine - Isometric</title> <style type="text/css"> * { margin: 0px; padding: 0px; font-family: arial, helvetica, sans-serif; font-size: 12px; cursor: default; } </style> <script type="text/javascript"> var map = Array( //land [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]] ); var tileDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/land.png"); var charDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/mario.png"); var objectDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/rock.png"); //last is one more var objectImg = new Array(); var charImg = new Array(); var tileImg = new Array(); var loaded = 0; var loadTimer; var ymouse; var xmouse; var eventUpdate = 0; var playerX = 0; var playerY = 0; function loadImg(){ //preload images and calculate the total loading time for(var i=0;i<tileDict.length;i++){ tileImg[i] = new Image(); tileImg[i].src = tileDict[i]; tileImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<charDict.length;i++){ charImg[i] = new Image(); charImg[i].src = charDict[i]; charImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<objectDict.length;i++){ objectImg[i] = new Image(); objectImg[i].src = objectDict[i]; objectImg[i].onload = function(){ loaded++; } } } function checkKeycode(event) { //key pressed var keycode; if(event == null) { keyCode = window.event.keyCode; } else { keyCode = event.keyCode; } switch(keyCode) { case 38: //left if(!map[playerX-1][playerY][1] > 0){ playerX--; } break; case 40: //right if(!map[playerX+1][playerY][1] > 0){ playerX++; } break; case 39: //up if(!map[playerX][playerY-1][1] > 0){ playerY--; } break; case 37: //down if(!map[playerX][playerY+1][1] > 0){ playerY++; } break; default: break; } } function loadAll(){ //load the game if(loaded == tileDict.length + charDict.length + objectDict.length){ clearInterval(loadTimer); loadTimer = setInterval(gameUpdate,100); } } function drawMap(){ //draw the map (in intervals) var tileH = 25; var tileW = 50; mapX = 80; mapY = 10; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile= map[i][j][0]; var xpos = (i-j)*tileH + mapX*4.5; var ypos = (i+j)*tileH/2+ mapY*3.0; ctx.drawImage(tileImg[drawTile],xpos,ypos); if(i == playerX && j == playerY){ you = ctx.drawImage(charImg[0],xpos,ypos-(charImg[0].height/2)); } } } } function init(){ //initialise the main functions and even handlers ctx = document.getElementById('main').getContext('2d'); loadImg(); loadTimer = setInterval(loadAll,10); document.onkeydown = checkKeycode; } function gameUpdate() { //update the game, clear canvas etc ctx.clearRect(0,0,904,460); ctx.fillStyle = "rgba(255, 255, 255, 1.0)"; //assign color drawMap(); } </script> </head> <body align="center" style="text-align: center;" onload="init()"> <canvas id="main" width="904" height="465"> <h1 style="color: white; font-size: 24px;">I'll be damned, there be no HTML5 &amp; canvas support on this 'ere electronic machine!<sub>This game, jus' plain ol' won't work!</sub></h1> </canvas> </body> </html>

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  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

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  • JAVA image transfer problem

    - by user579098
    Hi, I have a school assignment, to send a jpg image,split it into groups of 100 bytes, corrupt it, use a CRC check to locate the errors and re-transmit until it eventually is built back into its original form. It's practically ready, however when I check out the new images, they appear with errors.. I would really appreciate if someone could look at my code below and maybe locate this logical mistake as I can't understand what the problem is because everything looks ok :S For the file with all the data needed including photos and error patterns one could download it from this link:http://rapidshare.com/#!download|932tl2|443122762|Data.zip|739 Thanks in advance, Stefan p.s dont forget to change the paths in the code for the image and error files package networks; import java.io.*; // for file reader import java.util.zip.CRC32; // CRC32 IEEE (Ethernet) public class Main { /** * Reads a whole file into an array of bytes. * @param file The file in question. * @return Array of bytes containing file data. * @throws IOException Message contains why it failed. */ public static byte[] readFileArray(File file) throws IOException { InputStream is = new FileInputStream(file); byte[] data=new byte[(int)file.length()]; is.read(data); is.close(); return data; } /** * Writes (or overwrites if exists) a file with data from an array of bytes. * @param file The file in question. * @param data Array of bytes containing the new file data. * @throws IOException Message contains why it failed. */ public static void writeFileArray(File file, byte[] data) throws IOException { OutputStream os = new FileOutputStream(file,false); os.write(data); os.close(); } /** * Converts a long value to an array of bytes. * @param data The target variable. * @return Byte array conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static byte[] toByta(long data) { return new byte[] { (byte)((data >> 56) & 0xff), (byte)((data >> 48) & 0xff), (byte)((data >> 40) & 0xff), (byte)((data >> 32) & 0xff), (byte)((data >> 24) & 0xff), (byte)((data >> 16) & 0xff), (byte)((data >> 8) & 0xff), (byte)((data >> 0) & 0xff), }; } /** * Converts a an array of bytes to long value. * @param data The target variable. * @return Long value conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static long toLong(byte[] data) { if (data == null || data.length != 8) return 0x0; return (long)( // (Below) convert to longs before shift because digits // are lost with ints beyond the 32-bit limit (long)(0xff & data[0]) << 56 | (long)(0xff & data[1]) << 48 | (long)(0xff & data[2]) << 40 | (long)(0xff & data[3]) << 32 | (long)(0xff & data[4]) << 24 | (long)(0xff & data[5]) << 16 | (long)(0xff & data[6]) << 8 | (long)(0xff & data[7]) << 0 ); } public static byte[] nextNoise(){ byte[] result=new byte[100]; // copy a frame's worth of data (or remaining data if it is less than frame length) int read=Math.min(err_data.length-err_pstn, 100); System.arraycopy(err_data, err_pstn, result, 0, read); // if read data is less than frame length, reset position and add remaining data if(read<100){ err_pstn=100-read; System.arraycopy(err_data, 0, result, read, err_pstn); }else // otherwise, increase position err_pstn+=100; // return noise segment return result; } /** * Given some original data, it is purposefully corrupted according to a * second data array (which is read from a file). In pseudocode: * corrupt = original xor corruptor * @param data The original data. * @return The new (corrupted) data. */ public static byte[] corruptData(byte[] data){ // get the next noise sequence byte[] noise = nextNoise(); // finally, xor data with noise and return result for(int i=0; i<100; i++)data[i]^=noise[i]; return data; } /** * Given an array of data, a packet is created. In pseudocode: * frame = corrupt(data) + crc(data) * @param data The original frame data. * @return The resulting frame data. */ public static byte[] buildFrame(byte[] data){ // pack = [data]+crc32([data]) byte[] hash = new byte[8]; // calculate crc32 of data and copy it to byte array CRC32 crc = new CRC32(); crc.update(data); hash=toByta(crc.getValue()); // create a byte array holding the final packet byte[] pack = new byte[data.length+hash.length]; // create the corrupted data byte[] crpt = new byte[data.length]; crpt = corruptData(data); // copy corrupted data into pack System.arraycopy(crpt, 0, pack, 0, crpt.length); // copy hash into pack System.arraycopy(hash, 0, pack, data.length, hash.length); // return pack return pack; } /** * Verifies frame contents. * @param frame The frame data (data+crc32). * @return True if frame is valid, false otherwise. */ public static boolean verifyFrame(byte[] frame){ // allocate hash and data variables byte[] hash=new byte[8]; byte[] data=new byte[frame.length-hash.length]; // read frame into hash and data variables System.arraycopy(frame, frame.length-hash.length, hash, 0, hash.length); System.arraycopy(frame, 0, data, 0, frame.length-hash.length); // get crc32 of data CRC32 crc = new CRC32(); crc.update(data); // compare crc32 of data with crc32 of frame return crc.getValue()==toLong(hash); } /** * Transfers a file through a channel in frames and reconstructs it into a new file. * @param jpg_file File name of target file to transfer. * @param err_file The channel noise file used to simulate corruption. * @param out_file The name of the newly-created file. * @throws IOException */ public static void transferFile(String jpg_file, String err_file, String out_file) throws IOException { // read file data into global variables jpg_data = readFileArray(new File(jpg_file)); err_data = readFileArray(new File(err_file)); err_pstn = 0; // variable that will hold the final (transfered) data byte[] out_data = new byte[jpg_data.length]; // holds the current frame data byte[] frame_orig = new byte[100]; byte[] frame_sent = new byte[100]; // send file in chunks (frames) of 100 bytes for(int i=0; i<Math.ceil(jpg_data.length/100); i++){ // copy jpg data into frame and init first-time switch System.arraycopy(jpg_data, i*100, frame_orig, 0, 100); boolean not_first=false; System.out.print("Packet #"+i+": "); // repeat getting same frame until frame crc matches with frame content do { if(not_first)System.out.print("F"); frame_sent=buildFrame(frame_orig); not_first=true; }while(!verifyFrame(frame_sent)); // usually, you'd constrain this by time to prevent infinite loops (in // case the channel is so wacked up it doesn't get a single packet right) // copy frame to image file System.out.println("S"); System.arraycopy(frame_sent, 0, out_data, i*100, 100); } System.out.println("\nDone."); writeFileArray(new File(out_file),out_data); } // global variables for file data and pointer public static byte[] jpg_data; public static byte[] err_data; public static int err_pstn=0; public static void main(String[] args) throws IOException { // list of jpg files String[] jpg_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo1.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo2.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo3.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo4.jpg" }; // list of error patterns String[] err_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 1.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 2.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 3.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 4.DAT" }; // loop through all jpg/channel combinations and run tests for(int x=0; x<jpg_file.length; x++){ for(int y=0; y<err_file.length; y++){ System.out.println("Transfering photo"+(x+1)+".jpg using Pattern "+(y+1)+"..."); transferFile(jpg_file[x],err_file[y],jpg_file[x].replace("photo","CH#"+y+"_photo")); } } } }

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  • AS3 XML Slideshow Woes

    - by Chris
    Hello All, I am hoping someone out there can possibly shed some light on a couple issues I am having with an image slideshow I have been working on a simple slideshow for a project and everything was going great/as expected up until I created a function to hide the previous images before displaying the next. On the first pass through everything seems to run fine; once the slideshow starts over, the images don't show up, yet when it goes to load the following image, it plays the tween from the hide previous function which shows the image briefly before fading out. So essentially the display is blank, then the timer calls in the next slide and its a brief flash of an image fading out, and then blank again. Another issue I am having is the text that I am loading in from the XML does not seem to want to tween in or out as they are supposed to. Here is the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; var filePath:String = "photo1.xml"; var iArray:Array = new Array(); var titleArray:Array = new Array(); var dateArray:Array = new Array(); var catArray:Array = new Array(); var descArray:Array = new Array(); var rotationSpeed:Number; var totalImages:Number; var dataList:XMLList; var imagesLoaded:Number = 0; var currImage:Number = 0; var rotationTimer:Timer; var oldTween:Tween; var imageContainer:Sprite = new Sprite(); var imageHolder:Sprite = new Sprite(); var titleContainer:Sprite = new Sprite(); var dateContainer:Sprite = new Sprite(); var catContainer:Sprite = new Sprite(); var descContainer:Sprite = new Sprite(); var theMask:Sprite = new Sprite(); theMask.graphics.beginFill(0x000000); theMask.graphics.drawRect(114, 25, 323, 332); addChild(theMask); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onComplete); loader.load(new URLRequest(filePath)); function onComplete (evt:Event):void{ var pigData:XML = new XML(evt.target.data); pigData.ignoreWhitespace; dataList = pigData.pic; totalImages = dataList.length(); rotationSpeed = pigData.@speed * 1000; stage.scaleMode = StageScaleMode.NO_SCALE; loadImages(); rotationTimer = new Timer(rotationSpeed); rotationTimer.addEventListener(TimerEvent.TIMER, rotateImage); rotationTimer.start(); } function loadImages() { for (var i:Number = 0; i < totalImages; i++) { var imageURL:String = dataList[i].big; var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(imageURL)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); iArray.push(imageLoader); var titleField:TextField = new TextField(); var dateField:TextField = new TextField(); var catField:TextField = new TextField(); var descField:TextField = new TextField(); titleField.text = dataList[i].title; titleField.autoSize = TextFieldAutoSize.LEFT; titleArray.push(titleField); dateField.text = dataList[i].date; dateField.autoSize = TextFieldAutoSize.LEFT; dateArray.push(dateField); catField.text = dataList[i].category; catField.autoSize = TextFieldAutoSize.LEFT; catArray.push(catField); descField.text = dataList[i].description; descField.autoSize = TextFieldAutoSize.LEFT; descArray.push(descField); } } function imageLoaded(evt:Event):void { imagesLoaded++; if (imagesLoaded == totalImages) { showImage(); } } function showImage():void { addChild(imageContainer); imageContainer.addChild(imageHolder); imageContainer.addChild(titleContainer); imageContainer.addChild(dateContainer); imageContainer.addChild(catContainer); imageContainer.addChild(descContainer); changeImage(); } function changeImage():void { var currentImage:Loader = Loader(iArray[currImage]); imageHolder.addChild(currentImage); currentImage.x = (stage.stageWidth - currentImage.width)/2; currentImage.y = (imageHolder.height - currentImage.height)/2; imageHolder.mask = theMask; new Tween(imageHolder, "alpha", Regular.easeOut, 0, 1, 1, true); var titleField:TextField = TextField(titleArray[currImage]); titleContainer.addChild(titleField); titleField.x = 107; titleField.y = 365; var titleTween:Tween = new Tween(titleField, "alpha", Regular.easeOut, 0, 1, 1, true); var dateField:TextField = TextField(dateArray[currImage]); dateContainer.addChild(dateField); dateField.x = 107; dateField.y = 375; var dateTween:Tween = new Tween(dateField, "alpha", Regular.easeOut, 0, 1, 1, true); var catField:TextField = TextField(catArray[currImage]); catContainer.addChild(catField); catField.x = 107; catField.y = 385; var catTween:Tween = new Tween(catField, "alpha", Regular.easeOut, 0, 1, 1, true); var descField:TextField = TextField(descArray[currImage]); descContainer.addChild(descField); descField.x = 107; descField.y = 395; var descTween:Tween = new Tween(descField, "alpha", Regular.easeOut, 0, 1, 1, true); } function rotateImage(evt:TimerEvent) { hidePrev(); currImage++; if (currImage == totalImages) { currImage = 0; } changeImage(); } function hidePrev():void{ var oldImage:Loader = Loader(imageHolder.getChildAt(0)); oldTween = new Tween(oldImage,"alpha", Regular.easeOut, 1, 0, 1, true); oldTween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut) var oldTitle:TextField = TextField(titleContainer.getChildAt(0)); var oldTitleTween:Tween = new Tween(oldTitle,"alpha", Regular.easeOut, 1, 0, 1, true); var oldDate:TextField = TextField(dateContainer.getChildAt(0)); var oldDateTween:Tween = new Tween(oldDate,"alpha",Regular.easeOut,1,0,1,true); var oldCat:TextField = TextField(catContainer.getChildAt(0)); var oldCatTween:Tween = new Tween(oldCat,"alpha",Regular.easeOut,1,0,1,true); var oldDesc:TextField = TextField(descContainer.getChildAt(0)); var oldDescTween:Tween = new Tween(oldDesc,"alpha",Regular.easeOut,1,0,1,true); } function onFadeOut(evt:TweenEvent):void{ imageHolder.removeChildAt(0); titleContainer.removeChildAt(0); dateContainer.removeChildAt(0); catContainer.removeChildAt(0); descContainer.removeChildAt(0); } I'm no flash whiz, bet can generally figure most issues out by either analyzing the code, or digging around online; however, this has me stumped. Any help would really be appreciated, and I thank you all in advance.

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  • Please Critique this PHP Login Script

    - by NightMICU
    Greetings, A site I developed was recently compromised, most likely by a brute force or Rainbow Table attack. The original log-in script did not have a SALT, passwords were stored in MD5. Below is an updated script, complete with SALT and IP address banning. In addition, it will send a Mayday email & SMS and disable the account should the same IP address or account attempt 4 failed log-ins. Please look it over and let me know what could be improved, what is missing, and what is just plain strange. Many thanks! <?php //Start session session_start(); //Include DB config include $_SERVER['DOCUMENT_ROOT'] . '/includes/pdo_conn.inc.php'; //Error message array $errmsg_arr = array(); $errflag = false; //Function to sanitize values received from the form. Prevents SQL injection function clean($str) { $str = @trim($str); if(get_magic_quotes_gpc()) { $str = stripslashes($str); } return $str; } //Define a SALT, the one here is for demo define('SALT', '63Yf5QNA'); //Sanitize the POST values $login = clean($_POST['login']); $password = clean($_POST['password']); //Encrypt password $encryptedPassword = md5(SALT . $password); //Input Validations //Obtain IP address and check for past failed attempts $ip_address = $_SERVER['REMOTE_ADDR']; $checkIPBan = $db->prepare("SELECT COUNT(*) FROM ip_ban WHERE ipAddr = ? OR login = ?"); $checkIPBan->execute(array($ip_address, $login)); $numAttempts = $checkIPBan->fetchColumn(); //If there are 4 failed attempts, send back to login and temporarily ban IP address if ($numAttempts == 1) { $getTotalAttempts = $db->prepare("SELECT attempts FROM ip_ban WHERE ipAddr = ? OR login = ?"); $getTotalAttempts->execute(array($ip_address, $login)); $totalAttempts = $getTotalAttempts->fetch(); $totalAttempts = $totalAttempts['attempts']; if ($totalAttempts >= 4) { //Send Mayday SMS $to = "[email protected]"; $subject = "Banned Account - $login"; $mailheaders = 'From: [email protected]' . "\r\n"; $mailheaders .= 'Reply-To: [email protected]' . "\r\n"; $mailheaders .= 'MIME-Version: 1.0' . "\r\n"; $mailheaders .= 'Content-type: text/html; charset=iso-8859-1' . "\r\n"; $msg = "<p>IP Address - " . $ip_address . ", Username - " . $login . "</p>"; mail($to, $subject, $msg, $mailheaders); $setAccountBan = $db->query("UPDATE ip_ban SET isBanned = 1 WHERE ipAddr = '$ip_address'"); $setAccountBan->execute(); $errmsg_arr[] = 'Too Many Login Attempts'; $errflag = true; } } if($login == '') { $errmsg_arr[] = 'Login ID missing'; $errflag = true; } if($password == '') { $errmsg_arr[] = 'Password missing'; $errflag = true; } //If there are input validations, redirect back to the login form if($errflag) { $_SESSION['ERRMSG_ARR'] = $errmsg_arr; session_write_close(); header('Location: http://somewhere.com/login.php'); exit(); } //Query database $loginSQL = $db->prepare("SELECT password FROM user_control WHERE username = ?"); $loginSQL->execute(array($login)); $loginResult = $loginSQL->fetch(); //Compare passwords if($loginResult['password'] == $encryptedPassword) { //Login Successful session_regenerate_id(); //Collect details about user and assign session details $getMemDetails = $db->prepare("SELECT * FROM user_control WHERE username = ?"); $getMemDetails->execute(array($login)); $member = $getMemDetails->fetch(); $_SESSION['SESS_MEMBER_ID'] = $member['user_id']; $_SESSION['SESS_USERNAME'] = $member['username']; $_SESSION['SESS_FIRST_NAME'] = $member['name_f']; $_SESSION['SESS_LAST_NAME'] = $member['name_l']; $_SESSION['SESS_STATUS'] = $member['status']; $_SESSION['SESS_LEVEL'] = $member['level']; //Get Last Login $_SESSION['SESS_LAST_LOGIN'] = $member['lastLogin']; //Set Last Login info $updateLog = $db->prepare("UPDATE user_control SET lastLogin = DATE_ADD(NOW(), INTERVAL 1 HOUR), ip_addr = ? WHERE user_id = ?"); $updateLog->execute(array($ip_address, $member['user_id'])); session_write_close(); //If there are past failed log-in attempts, delete old entries if ($numAttempts > 0) { //Past failed log-ins from this IP address. Delete old entries $deleteIPBan = $db->prepare("DELETE FROM ip_ban WHERE ipAddr = ?"); $deleteIPBan->execute(array($ip_address)); } if ($member['level'] != "3" || $member['status'] == "Suspended") { header("location: http://somewhere.com"); } else { header('Location: http://somewhere.com'); } exit(); } else { //Login failed. Add IP address and other details to ban table if ($numAttempts < 1) { //Add a new entry to IP Ban table $addBanEntry = $db->prepare("INSERT INTO ip_ban (ipAddr, login, attempts) VALUES (?,?,?)"); $addBanEntry->execute(array($ip_address, $login, 1)); } else { //increment Attempts count $updateBanEntry = $db->prepare("UPDATE ip_ban SET ipAddr = ?, login = ?, attempts = attempts+1 WHERE ipAddr = ? OR login = ?"); $updateBanEntry->execute(array($ip_address, $login, $ip_address, $login)); } header('Location: http://somewhere.com/login.php'); exit(); } ?>

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • Help Optimizing MySQL Table (~ 500,000 records) and PHP Code.

    - by Pyrite
    I have a MySQL table that collects player data from various game servers (Urban Terror). The bot that collects the data runs 24/7, and currently the table is up to about 475,000+ records. Because of this, querying this table from PHP has become quite slow. I wonder what I can do on the database side of things to make it as optomized as possible, then I can focus on the application to query the database. The table is as follows: CREATE TABLE IF NOT EXISTS `people` ( `id` bigint(20) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(40) NOT NULL, `ip` int(4) unsigned NOT NULL, `guid` varchar(32) NOT NULL, `server` int(4) unsigned NOT NULL, `date` int(11) NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `Person` (`name`,`ip`,`guid`), KEY `server` (`server`), KEY `date` (`date`), KEY `PlayerName` (`name`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='People that Play on Servers' AUTO_INCREMENT=475843 ; I'm storying the IPv4 (ip and server) as 4 byte integers, and using the MySQL functions NTOA(), etc to encode and decode, I heard that this way is faster, rather than varchar(15). The guid is a md5sum, 32 char hex. Date is stored as unix timestamp. I have a unique key on name, ip and guid, as to avoid duplicates of the same player. Do I have my keys setup right? Is the way I'm storing data efficient? Here is the code to query this table. You search for a name, ip, or guid, and it grabs the results of the query and cross references other records that match the name, ip, or guid from the results of the first query, and does it for each field. This is kind of hard to explain. But basically, if I search for one player by name, I'll see every other name he has used, every IP he has used and every GUID he has used. <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post"> Search: <input type="text" name="query" id="query" /><input type="submit" name="btnSubmit" value="Submit" /> </form> <?php if (!empty($_POST['query'])) { ?> <table cellspacing="1" id="1up_people" class="tablesorter" width="300"> <thead> <tr> <th>ID</th> <th>Player Name</th> <th>Player IP</th> <th>Player GUID</th> <th>Server</th> <th>Date</th> </tr> </thead> <tbody> <?php function super_unique($array) { $result = array_map("unserialize", array_unique(array_map("serialize", $array))); foreach ($result as $key => $value) { if ( is_array($value) ) { $result[$key] = super_unique($value); } } return $result; } if (!empty($_POST['query'])) { $query = trim($_POST['query']); $count = 0; $people = array(); $link = mysql_connect('localhost', 'mysqluser', 'yea right!'); if (!$link) { die('Could not connect: ' . mysql_error()); } mysql_select_db("1up"); $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (name LIKE \"%$query%\" OR INET_NTOA(ip) LIKE \"%$query%\" OR guid LIKE \"%$query%\")"; $result = mysql_query($sql, $link); if (!$result) { die(mysql_error()); } // Now take the initial results and parse each column into its own array while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } // now for each name, ip, guid in results, find additonal records $people2 = array(); foreach ($people AS $person) { $ip = $person['ip']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (ip = \"$ip\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people2[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } $people3 = array(); foreach ($people AS $person) { $guid = $person['guid']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (guid = \"$guid\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people3[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } $people4 = array(); foreach ($people AS $person) { $name = $person['name']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (name = \"$name\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people4[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } // Combine people and people2 into just people $people = array_merge($people, $people2); $people = array_merge($people, $people3); $people = array_merge($people, $people4); $people = super_unique($people); foreach ($people AS $person) { $date = ($person['date']) ? date("M d, Y", $person['date']) : 'Before 8/1/10'; echo "<tr>\n"; echo "<td>".$person['id']."</td>"; echo "<td>".$person['name']."</td>"; echo "<td>".$person['ip']."</td>"; echo "<td>".$person['guid']."</td>"; echo "<td>".$person['server']."</td>"; echo "<td>".$date."</td>"; echo "</tr>\n"; $count++; } // Find Total Records //$result = mysql_query("SELECT id FROM 1up_people", $link); //$total = mysql_num_rows($result); mysql_close($link); } ?> </tbody> </table> <p> <?php echo $count." Records Found for \"".$_POST['query']."\" out of $total"; ?> </p> <?php } $time_stop = microtime(true); print("Done (ran for ".round($time_stop-$time_start)." seconds)."); ?> Any help at all is appreciated! Thank you.

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  • Help Optimizing MySQL Table (~ 500,000 records).

    - by Pyrite
    I have a MySQL table that collects player data from various game servers (Urban Terror). The bot that collects the data runs 24/7, and currently the table is up to about 475,000+ records. Because of this, querying this table from PHP has become quite slow. I wonder what I can do on the database side of things to make it as optomized as possible, then I can focus on the application to query the database. The table is as follows: CREATE TABLE IF NOT EXISTS `people` ( `id` bigint(20) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(40) NOT NULL, `ip` int(4) unsigned NOT NULL, `guid` varchar(32) NOT NULL, `server` int(4) unsigned NOT NULL, `date` int(11) NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `Person` (`name`,`ip`,`guid`), KEY `server` (`server`), KEY `date` (`date`), KEY `PlayerName` (`name`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='People that Play on Servers' AUTO_INCREMENT=475843 ; I'm storying the IPv4 (ip and server) as 4 byte integers, and using the MySQL functions NTOA(), etc to encode and decode, I heard that this way is faster, rather than varchar(15). The guid is a md5sum, 32 char hex. Date is stored as unix timestamp. I have a unique key on name, ip and guid, as to avoid duplicates of the same player. Do I have my keys setup right? Is the way I'm storing data efficient? Here is the code to query this table. You search for a name, ip, or guid, and it grabs the results of the query and cross references other records that match the name, ip, or guid from the results of the first query, and does it for each field. This is kind of hard to explain. But basically, if I search for one player by name, I'll see every other name he has used, every IP he has used and every GUID he has used. <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post"> Search: <input type="text" name="query" id="query" /><input type="submit" name="btnSubmit" value="Submit" /> </form> <?php if (!empty($_POST['query'])) { ?> <table cellspacing="1" id="1up_people" class="tablesorter" width="300"> <thead> <tr> <th>ID</th> <th>Player Name</th> <th>Player IP</th> <th>Player GUID</th> <th>Server</th> <th>Date</th> </tr> </thead> <tbody> <?php function super_unique($array) { $result = array_map("unserialize", array_unique(array_map("serialize", $array))); foreach ($result as $key => $value) { if ( is_array($value) ) { $result[$key] = super_unique($value); } } return $result; } if (!empty($_POST['query'])) { $query = trim($_POST['query']); $count = 0; $people = array(); $link = mysql_connect('localhost', 'mysqluser', 'yea right!'); if (!$link) { die('Could not connect: ' . mysql_error()); } mysql_select_db("1up"); $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (name LIKE \"%$query%\" OR INET_NTOA(ip) LIKE \"%$query%\" OR guid LIKE \"%$query%\")"; $result = mysql_query($sql, $link); if (!$result) { die(mysql_error()); } // Now take the initial results and parse each column into its own array while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } // now for each name, ip, guid in results, find additonal records $people2 = array(); foreach ($people AS $person) { $ip = $person['ip']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (ip = \"$ip\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people2[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } $people3 = array(); foreach ($people AS $person) { $guid = $person['guid']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (guid = \"$guid\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people3[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } $people4 = array(); foreach ($people AS $person) { $name = $person['name']; $sql = "SELECT id, name, INET_NTOA(ip) AS ip, guid, INET_NTOA(server) AS server, date FROM 1up_people WHERE (name = \"$name\")"; $result = mysql_query($sql, $link); while ($row = mysql_fetch_array($result, MYSQL_NUM)) { $name = htmlspecialchars($row[1]); $people4[] = array( 'id' => $row[0], 'name' => $name, 'ip' => $row[2], 'guid' => $row[3], 'server' => $row[4], 'date' => $row[5] ); } } // Combine people and people2 into just people $people = array_merge($people, $people2); $people = array_merge($people, $people3); $people = array_merge($people, $people4); $people = super_unique($people); foreach ($people AS $person) { $date = ($person['date']) ? date("M d, Y", $person['date']) : 'Before 8/1/10'; echo "<tr>\n"; echo "<td>".$person['id']."</td>"; echo "<td>".$person['name']."</td>"; echo "<td>".$person['ip']."</td>"; echo "<td>".$person['guid']."</td>"; echo "<td>".$person['server']."</td>"; echo "<td>".$date."</td>"; echo "</tr>\n"; $count++; } // Find Total Records //$result = mysql_query("SELECT id FROM 1up_people", $link); //$total = mysql_num_rows($result); mysql_close($link); } ?> </tbody> </table> <p> <?php echo $count." Records Found for \"".$_POST['query']."\" out of $total"; ?> </p> <?php } $time_stop = microtime(true); print("Done (ran for ".round($time_stop-$time_start)." seconds)."); ?> Any help at all is appreciated! Thank you.

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  • Binary data instead of actual image in C#

    - by acadia
    Hello, I am using the below mentioned library to create a barcode which is storing in a specified location as shown below: My question is, is there a way instead of saving it to a png file I get byte data? thanks Code39 code = new Code39("10090"); code.Paint().Save("c:/NewBARCODE.png", ImageFormat.Png); using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; namespace BarCode39 { public class Code39Settings { private int height = 60; public int BarCodeHeight { get { return height; } set { height = value; } } private bool drawText = true; public bool DrawText { get { return drawText; } set { drawText = value; } } private int leftMargin = 10; public int LeftMargin { get { return leftMargin; } set { leftMargin = value; } } private int rightMargin = 10; public int RightMargin { get { return rightMargin; } set { rightMargin = value; } } private int topMargin = 10; public int TopMargin { get { return topMargin; } set { topMargin = value; } } private int bottomMargin = 10; public int BottomMargin { get { return bottomMargin; } set { bottomMargin = value; } } private int interCharacterGap = 2; public int InterCharacterGap { get { return interCharacterGap; } set { interCharacterGap = value; } } private int wideWidth = 2; public int WideWidth { get { return wideWidth; } set { wideWidth = value; } } private int narrowWidth = 1; public int NarrowWidth { get { return narrowWidth; } set { narrowWidth = value; } } private Font font = new Font(FontFamily.GenericSansSerif, 12); public Font Font { get { return font; } set { font = value; } } private int codeToTextGapHeight = 10; public int BarCodeToTextGapHeight { get { return codeToTextGapHeight; } set { codeToTextGapHeight = value; } } } public class Code39 { #region Static initialization static Dictionary<char, Pattern> codes; static Code39() { object[][] chars = new object[][] { new object[] {'0', "n n n w w n w n n"}, new object[] {'1', "w n n w n n n n w"}, new object[] {'2', "n n w w n n n n w"}, new object[] {'3', "w n w w n n n n n"}, new object[] {'4', "n n n w w n n n w"}, new object[] {'5', "w n n w w n n n n"}, new object[] {'6', "n n w w w n n n n"}, new object[] {'7', "n n n w n n w n w"}, new object[] {'8', "w n n w n n w n n"}, new object[] {'9', "n n w w n n w n n"}, new object[] {'A', "w n n n n w n n w"}, new object[] {'B', "n n w n n w n n w"}, new object[] {'C', "w n w n n w n n n"}, new object[] {'D', "n n n n w w n n w"}, new object[] {'E', "w n n n w w n n n"}, new object[] {'F', "n n w n w w n n n"}, new object[] {'G', "n n n n n w w n w"}, new object[] {'H', "w n n n n w w n n"}, new object[] {'I', "n n w n n w w n n"}, new object[] {'J', "n n n n w w w n n"}, new object[] {'K', "w n n n n n n w w"}, new object[] {'L', "n n w n n n n w w"}, new object[] {'M', "w n w n n n n w n"}, new object[] {'N', "n n n n w n n w w"}, new object[] {'O', "w n n n w n n w n"}, new object[] {'P', "n n w n w n n w n"}, new object[] {'Q', "n n n n n n w w w"}, new object[] {'R', "w n n n n n w w n"}, new object[] {'S', "n n w n n n w w n"}, new object[] {'T', "n n n n w n w w n"}, new object[] {'U', "w w n n n n n n w"}, new object[] {'V', "n w w n n n n n w"}, new object[] {'W', "w w w n n n n n n"}, new object[] {'X', "n w n n w n n n w"}, new object[] {'Y', "w w n n w n n n n"}, new object[] {'Z', "n w w n w n n n n"}, new object[] {'-', "n w n n n n w n w"}, new object[] {'.', "w w n n n n w n n"}, new object[] {' ', "n w w n n n w n n"}, new object[] {'*', "n w n n w n w n n"}, new object[] {'$', "n w n w n w n n n"}, new object[] {'/', "n w n w n n n w n"}, new object[] {'+', "n w n n n w n w n"}, new object[] {'%', "n n n w n w n w n"} }; codes = new Dictionary<char, Pattern>(); foreach (object[] c in chars) codes.Add((char)c[0], Pattern.Parse((string)c[1])); } #endregion private static Pen pen = new Pen(Color.Black); private static Brush brush = Brushes.Black; private string code; private Code39Settings settings; public Code39(string code) : this(code, new Code39Settings()) { } public Code39(string code, Code39Settings settings) { foreach (char c in code) if (!codes.ContainsKey(c)) throw new ArgumentException("Invalid character encountered in specified code."); if (!code.StartsWith("*")) code = "*" + code; if (!code.EndsWith("*")) code = code + "*"; this.code = code; this.settings = settings; } public Bitmap Paint() { string code = this.code.Trim('*'); SizeF sizeCodeText = Graphics.FromImage(new Bitmap(1, 1)).MeasureString(code, settings.Font); int w = settings.LeftMargin + settings.RightMargin; foreach (char c in this.code) w += codes[c].GetWidth(settings) + settings.InterCharacterGap; w -= settings.InterCharacterGap; int h = settings.TopMargin + settings.BottomMargin + settings.BarCodeHeight; if (settings.DrawText) h += settings.BarCodeToTextGapHeight + (int)sizeCodeText.Height; Bitmap bmp = new Bitmap(w, h, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmp); int left = settings.LeftMargin; foreach (char c in this.code) left += codes[c].Paint(settings, g, left) + settings.InterCharacterGap; if (settings.DrawText) { int tX = settings.LeftMargin + (w - settings.LeftMargin - settings.RightMargin - (int)sizeCodeText.Width) / 2; if (tX < 0) tX = 0; int tY = settings.TopMargin + settings.BarCodeHeight + settings.BarCodeToTextGapHeight; g.DrawString(code, settings.Font, brush, tX, tY); } return bmp; } private class Pattern { private bool[] nw = new bool[9]; public static Pattern Parse(string s) { Debug.Assert(s != null); s = s.Replace(" ", "").ToLower(); Debug.Assert(s.Length == 9); Debug.Assert(s.Replace("n", "").Replace("w", "").Length == 0); Pattern p = new Pattern(); int i = 0; foreach (char c in s) p.nw[i++] = c == 'w'; return p; } public int GetWidth(Code39Settings settings) { int width = 0; for (int i = 0; i < 9; i++) width += (nw[i] ? settings.WideWidth : settings.NarrowWidth); return width; } public int Paint(Code39Settings settings, Graphics g, int left) { #if DEBUG Rectangle gray = new Rectangle(left, 0, GetWidth(settings), settings.BarCodeHeight + settings.TopMargin + settings.BottomMargin); g.FillRectangle(Brushes.Gray, gray); #endif int x = left; int w = 0; for (int i = 0; i < 9; i++) { int width = (nw[i] ? settings.WideWidth : settings.NarrowWidth); if (i % 2 == 0) { Rectangle r = new Rectangle(x, settings.TopMargin, width, settings.BarCodeHeight); g.FillRectangle(brush, r); } x += width; w += width; } return w; } } } }

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  • Can anyone explain why my crypto++ decrypted file 16 bytes short?

    - by Tom Williams
    I suspect it might be too much to hope for, but can anyone with experience with crypto++ explain why the "decrypted.out" file created by main() is 16 characters short (which probably not coincidentally is the block size)? I think the issue must be in CryptStreamBuffer::GetNextChar(), but I've been staring at it and the crypto++ documentation for hours. Any other comments about how crummy or naive my std::streambuf implementation are also welcome ;-) And I've just noticed I'm missing some calls to delete so you don't have to tell me about those. Thanks, Tom // Runtime Includes #include <iostream> // Crypto++ Includes #include "aes.h" #include "modes.h" // xxx_Mode< > #include "filters.h" // StringSource and // StreamTransformation #include "files.h" using namespace std; class CryptStreamBuffer: public std::streambuf { public: CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c); CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c); protected: virtual int_type overflow(int_type ch = traits_type::eof()); virtual int_type uflow(); virtual int_type underflow(); virtual int_type pbackfail(int_type ch); virtual int sync(); private: int GetNextChar(); int m_NextChar; // Buffered character CryptoPP::StreamTransformationFilter* m_StreamTransformationFilter; CryptoPP::FileSource* m_Source; CryptoPP::FileSink* m_Sink; }; // class CryptStreamBuffer CryptStreamBuffer::CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c); m_Source = new CryptoPP::FileSource(encryptedInput, false, m_StreamTransformationFilter); } CryptStreamBuffer::CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_Sink = new CryptoPP::FileSink(encryptedOutput); m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c, m_Sink); } CryptStreamBuffer::int_type CryptStreamBuffer::overflow(int_type ch) { return m_StreamTransformationFilter->Put((byte)ch); } CryptStreamBuffer::int_type CryptStreamBuffer::uflow() { int_type result = GetNextChar(); // Reset the buffered character m_NextChar = traits_type::eof(); return result; } CryptStreamBuffer::int_type CryptStreamBuffer::underflow() { return GetNextChar(); } CryptStreamBuffer::int_type CryptStreamBuffer::pbackfail(int_type ch) { return traits_type::eof(); } int CryptStreamBuffer::sync() { if (m_Sink) { m_StreamTransformationFilter->MessageEnd(); } } int CryptStreamBuffer::GetNextChar() { // If we have a buffered character do nothing if (m_NextChar != traits_type::eof()) { return m_NextChar; } // If there are no more bytes currently available then pump the source // *** I SUSPECT THE PROBLEM IS HERE *** if (m_StreamTransformationFilter->MaxRetrievable() == 0) { m_Source->Pump(1024); } // Retrieve the next byte byte nextByte; size_t noBytes = m_StreamTransformationFilter->Get(nextByte); if (0 == noBytes) { return traits_type::eof(); } // Buffer up the next character m_NextChar = nextByte; return m_NextChar; } void InitKey(byte key[]) { key[0] = -62; key[1] = 102; key[2] = 78; key[3] = 75; key[4] = -96; key[5] = 125; key[6] = 66; key[7] = 125; key[8] = -95; key[9] = -66; key[10] = 114; key[11] = 22; key[12] = 48; key[13] = 111; key[14] = -51; key[15] = 112; } void DecryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ifs, decryptor); std::istream decrypt(&cryptBuf); int c; while (EOF != (c = decrypt.get())) { ofs << (char)c; } ofs.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } void EncryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ofs, encryptor); std::ostream encrypt(&cryptBuf); int c; while (EOF != (c = ifs.get())) { encrypt << (char)c; } encrypt.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } int main(int argc, char* argv[]) { EncryptFile(argv[1], "encrypted.out"); DecryptFile("encrypted.out", "decrypted.out"); return 0; }

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  • what "Debug Assertion Failed" mean and how to fix it, c++?

    - by nonon
    hi, why this program gives me a "Debug Assertion Failed" Error Message while running #include "stdafx.h" #include "iostream" #include "fstream" #include "string" using namespace std; int conv_ch(char b) { int f; f=b; b=b+0; switch(b) { case 48: f=0; break; case 49: f=1; break; case 50: f=2; break; case 51: f=3; break; case 52: f=4; break; case 53: f=5; break; case 54: f=6; break; case 55: f=7; break; case 56: f=8; break; case 57: f=9; break; default: f=0; } return f; } class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void print(); void clean(); }; void Student::clean() { id.erase (id.begin()+6, id.end()); first_name.erase (first_name.begin()+15, first_name.end()); last_name.erase (last_name.begin()+15, last_name.end()); phone.erase (phone.begin()+10, phone.end()); grade.erase (grade.begin()+2, grade.end()); } void Student::print() { int i; for(i=0;i<6;i++) { cout<<id[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<first_name[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<last_name[i]; } cout<<endl; for(i=0;i<10;i++) { cout<<phone[i]; } cout<<endl; for(i=0;i<2;i++) { cout<<grade[i]; } cout<<endl; } int main() { Student k[80]; char data[1200]; int length,i,recn=0; int rec_length; int counter = 0; fstream myfile; char x1,x2; char y1,y2; char zz; int ad=0; int ser,j; myfile.open ("example.txt",ios::in); int right; int left; int middle; string key; while(!myfile.eof()){ myfile.get(data,1200); char * pch; pch = strtok (data, "#"); printf ("%s\n", pch); j=0; for(i=0;i<6;i++) { k[recn].id[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].first_name[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].last_name[i]=data[j]; j++; } for(i=0;i<10;i++) { k[recn].phone[i]=data[j]; j++; } for(i=0;i<2;i++) { k[recn].grade[i]=data[j]; j++; } recn++; j=0; } //cout<<recn; string temp1; size_t temp2; int temp3; for(i=0;i<recn-1;i++) { for(j=0;j<recn-1;j++) { if(k[i].id.compare(k[j].id)<0) { temp1 = k[i].first_name; k[i].first_name = k[j].first_name; k[j].first_name = temp1; temp2 = k[i].first_len; k[i].first_len = k[j].first_len; k[j].first_len = temp2; temp1 = k[i].last_name; k[i].last_name = k[j].last_name; k[j].last_name = temp1; temp2 = k[i].last_len; k[i].last_len = k[j].last_len; k[j].last_len = temp2; temp1 = k[i].grade; k[i].grade = k[j].grade; k[j].grade = temp1; temp2 = k[i].grade_len; k[i].grade_len = k[j].grade_len; k[j].grade_len = temp2; temp1 = k[i].id; k[i].id = k[j].id; k[j].id = temp1; temp2 = k[i].id_len; k[i].id_len = k[j].id_len; k[j].id_len = temp2; temp1 = k[i].phone; k[i].phone = k[j].phone; k[j].phone = temp1; temp2 = k[i].phone_len; k[i].phone_len = k[j].phone_len; k[j].phone_len = temp2; } } } for(i=0;i<recn-1;i++) { k[i].clean(); } char z; string id_sear; cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; while(1){ switch(z) { case '1': for(i=0;i<recn-1;i++) { k[i].print(); } break; case '2': cin>>key; right=0; left=recn-2; while(right<=left) { middle=((right+left)/2); if(key.compare(k[middle].id)==0){ cout<<"Founded"<<endl; k[middle].print(); break; } else if(key.compare(k[middle].id)<0) { left=middle-1; } else { right=middle+1; } } break; case '3': exit(0); break; } cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; } return 0; } the program reads from a file example.txt 313121crewwe matt 0114323111A # 433444cristinaee john 0113344325A+# 324311matte richee 3040554032B # the idea is to read fixed size field structure with a text seprator record strucutre

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