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  • Iterating through folders and files in batch file?

    - by Will Marcouiller
    Here's my situation. A project has as objective to migrate some attachments to another system. These attachments will be located to a parent folder, let's say "Folder 0" (see this question's diagram for better understanding), and they will be zipped/compressed. I want my batch script to be called like so: BatchScript.bat "c:\temp\usd\Folder 0" I'm using 7za.exe as the command line extraction tool. What I want my batch script to do is to iterate through the "Folder 0"'s subfolders, and extract all of the containing ZIP files into their respective folder. It is obligatory that the files extracted are in the same folder as their respective ZIP files. So, files contained in "File 1.zip" are needed in "Folder 1" and so forth. I have read about the FOR...DO command on Windows XP Professional Product Documentation - Using Batch Files. Here's my script: @ECHO OFF FOR /D %folder IN (%%rootFolderCmdLnParam) DO FOR %zippedFile IN (*.zip) DO 7za.exe e %zippedFile I guess that I would also need to change the actual directory before calling 7za.exe e %zippedFile for file extraction, but I can't figure out how in this batch file (through I know how in command line, and even if I know it is the same instruction "cd"). Anyone's help is gratefully appreciated.

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  • How does overlayViewTouched notification work in the MoviePlayer sample code

    - by Jonathan
    Hi, I have a question regarding the MoviePlayer sample code provided by apple. I don't understand how the overlayViewTouch notification works. The NSlog message I added to it does not get sent when I touch the view (not button). // post the "overlayViewTouch" notification and will send // the overlayViewTouches: message - (void)overlayViewTouches:(NSNotification *)notification { NSLog(@"overlay view touched"); // Handle touches to the overlay view (MyOverlayView) here... } I can, however, get the NSlog notification if I place it in -(void)touchesBegan in "MyOverlayView.m". Which makes me think it is recognizing touches but not sending a notification. // Handle any touches to the overlay view - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; if (touch.phase == UITouchPhaseBegan) { NSLog(@"overlay touched(from touchesBegan") // IMPORTANT: // Touches to the overlay view are being handled using // two different techniques as described here: // // 1. Touches to the overlay view (not in the button) // // On touches to the view we will post a notification // "overlayViewTouch". MyMovieViewController is registered // as an observer for this notification, and the // overlayViewTouches: method in MyMovieViewController // will be called. // // 2. Touches to the button // // Touches to the button in this same view will // trigger the MyMovieViewController overlayViewButtonPress: // action method instead. NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc postNotificationName:OverlayViewTouchNotification object:nil]; } } Can anyone shed light on what I am missing or doing wrong? Thank you.

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  • Scrolling screen upward to expose TextView above keyboard

    - by Matt Winters
    I think I'm missing something obvious and would appreciate an answer. I have a view with a 2-section grouped tableView, each section having one row and a textView, the heights of the rows 335 and 140. This allows for a box with nicely rounded corners to type text into when the keyboard appears (140 height section) and when the keyboard is dismissed, a nice box to read more text (notes); most of the time, use is without the keyboard. I also added a toolbar at the bottom of the screen to scroll up above the keyboard. A button on the toolbar dismisses the keyboard. This last part works fine with the keyboard going up and down using a notification and the following code in a keyboardWillShow method: [UIView beginAnimations:@"showKeyboardAnimation" context:nil]; [UIView setAnimationDuration:0.50]; self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height - 216); [UIView commitAnimations]; But with the above code, the 2 sections of the tableView remain unscrolled, only the toolbar and the keyboard move. With the following code (found both in previous posts), both the toolbar and the tableView sections move. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.50]; CGRect rect = self.view.frame; rect.origin.y -= 216; self.view.frame = rect; [UIView commitAnimations]; Now I know that I have to tweak the numbers to get the everything as I want it but my first question is what is substantively different between the 2 sets of code that the sections move in the 2nd but not in the 1st? The toolbar also moves with the 2nd code. The second question is, am I going to be able to scroll the smaller height section from off the screen to above the keyboard while at the same time moving the toolbar up just 216? Thanks

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  • How do you jump to a particular row in a DataGridView by typing (a la Windows Explorer details view)

    - by russcollier
    I have a .NET Winforms app in C# with a DataGridView that's read-only and populated with some number of rows. I'd like to have functionality similar to Windows Explorer's (and many other applications) details view for example. I'd like the DataGridView to behave such that when it has focus if you start typing, the current row selection will jump to the row where the (string) value of cell 0 (i.e. the first column in the row) starts with the characters you typed in. For example, if I have a DataGridView with 1 column and the following rows: Bob Jane Jason John Leroy Sam If the DataGridView has focus and I hit the 'b' key on my keyboard, the selected row is now "Bob". If I quickly type in the keys 'ja', the selected row is Jane. If I quickly type in the letters 'jas', the selected row is Jane. If I hit the 'z' key, nothing is selected (since nothing starts with Z). Likewise if Jane is currently selected and I keep typing the letter 'j', the selection will cycle through to Jason, then John, then back to Jane, each time I hit the 'j' key. I've been doing some Googling (and "stackoverflowing" :-)) for awhile and cannot find any examples of this type of functionality. I have a rough idea in my head to do this via some sort of short lived timer thread, collecting the keystrokes on KeyPress events for the DataGridView, and selecting rows based on those collected keystrokes matching a Cells[0].Value.StartsWith() type of condition. But it seems like there has to be an easier way that I'm just not seeing. Any ideas would be much appreciated. Thanks!

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  • iphone: how do I obtain a list of all files with a given extension on the app's document folder?

    - by Mike
    I have saved all my files using something like this NSString *fileName = [NSString stringWithFormat:@"%@.plist", myName]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; [myDict writeToFile:appFile atomically:YES]) //where myDic is a dictionary containing the value of all parameters I would like to save. All these files were saved with the .plist extension. The same directory contains several JPG and PNG files. Now, how do I retrieve the list of all .plist files on that directory? thanks for any help.

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  • Should I have different models and views for no user data than for some user data?

    - by Sam Holder
    I'm just starting to learn asp.net mvc and I'm not sure what the right thing to do is. I have a user and a user has a collection of (0 or more) reminders. I have a controller for the user which gets the reminders for the currently logged in user from a reminder service. It populates a model which holds some information about the user and the collection of reminders. My question is should I have 2 different views, one for when there are no reminders and one for when there are some reminders? Or should I have 1 view which checks the number of reminders and displays different things? Having one view seems wrong as then I end up with code in my view which says if (Model.Reminders.Count==0){//do something} else {do something else}, and having logic in the view feels wrong. But if I want to have 2 different views then I'd like to have some code like this in my controller: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { var model = new EmptyReminderModel { Email = currentUser.Email, UserName = currentUser.UserName }; return View(model); } else { var model = new ReminderModel { Email = currentUser.Email, UserName = currentUser.UserName, Reminders = reminders }; return View(model); } but obviously this doesn't compile as the View can't take both different types. So if I'm going to do this should I return a specific named view from my controller, depending on the emptiness of the reminders, or should my Index() method redirect to other actions like so: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { return RedirectToAction("ShowEmptyReminders"); } else { return RedirectToAction("ShowReminders"); } } which seems nicer but then I need to re-query the reminders for the current user in the ShowReminders action. Or should I be doing something else entirely?

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  • PoptorootViewController fails then removes all Viewcontrollers

    - by Spyker
    Trying to fix a very strange error, i have 3 view controllers that start from the app delegate and push each other accordingly. The 3rd view controller then has a toolbar button that calls the code here: -(void)showEventBrowser; { accelManeger.delegate = nil; NSLog(@"%u",[self.navigationController.viewControllers count]); [self.navigationController popToRootViewControllerAnimated:NO]; } This works the first time round but when i come back to this view controller and try again. Firstly it reports that there are 3 view controllers on the stack. It then deallocs the 2nd view controller in the stack and doesnt crash but will not go any further. If i hit the button again it says there are no view controllers on the stack and fails to respond. I have logs for all the viewdid, viewwill, e.t.c in each view controller and there appears to be no odd behaviour. Also no memory warnings from any view controllers. Why would this work once through but not the second time ?

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  • How set accessory type when tabel view is enbled to editing?

    - by Madan Mohan
    Hi Guys, I am using the UITableView properties to edit it. theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; It is working fine, the row is selected and I am getting into the next controller but I need to display the the accessoryType in the row. I am using below line for that but even though it is not working. Is there any property or any thing missing to display the indiactor. cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; I am using the below code for table view. theTableView = [[UITableView alloc] initWithFrame:tableRect style:UITableViewStyleGrouped]; theTableView.editing = YES; theTableView.allowsSelectionDuringEditing = YES; theTableView.delegate = self; theTableView.dataSource = self; theTableView.scrollEnabled=YES; theTableView.separatorColor = [UIColor lightGrayColor]; theTableView.autoresizingMask=YES; theTableView.allowsSelection=YES; theTableView.sectionHeaderHeight=5; theTableView.sectionFooterHeight=5; [myView addSubview:theTableView]; Please help me. THank You, Madan Mohan

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • How to avoid an asp:Multiview to load all the views

    - by GigaPr
    Hi I have a multiview control on my page and a menu to create a tab control <asp:Menu ID="tabMenu" Orientation="Horizontal" StaticMenuItemStyle-CssClass="tab" StaticSelectedStyle-CssClass="selectedTab" CssClass="tabs" OnMenuItemClick="Menu1_MenuItemClick" runat="server"> </asp:Menu><asp:MultiView ID="multiViewTab" ActiveViewIndex="0" runat="server"> <asp:View ID="viewDetails" runat="server"> <uc:ViewDetails runat="server" ID="ucViewDetails" /> </asp:View> <asp:View ID="viewJobs" runat="server"> <uc:ViewJob ID="ucViewJob" runat="server" /> </asp:View> <asp:View ID="viewJobList" runat="server"> <uc:ViewJobList ID="ucViewJobList" runat="server" /> </asp:View> </asp:MultiView> and i set the current view as follow protected void Menu1_MenuItemClick(object sender, MenuEventArgs e) { int index = Int32.Parse(e.Item.Value); if (index != 0) { tabMenu.FindItem("0").Selected = false; } multiViewTab.ActiveViewIndex = index; } it works well ... the only problem is that each time i click on a view all the views are loaded.while i would like to load only the one which is active Do you know any way to avoid the loading of all the views?

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  • Clarification needed: How does .NET runtime resolve assembly references from parent folder?

    - by aoven
    I have the following output structure of executables in my solution: %ProgramFiles% | +-[MyAppName] | +-[Client] | | | +-(EXE & several DLL assemblies) | +-[Common] | | | +-[Schema Assemblies] | | | | | +-(several DLL assemblies) | | | +-(several DLL assemblies) | +-[Server] | +-(EXE & several DLL assemblies) Each project in solution references different DLL assemblies, some of which are outputs from other projects in solution, and others are plain 3rd-party assemblies. For example, [Client] EXE might reference an assembly in [Common], which is in a different directory branch. All references have "Copy Local" set to false, to mirror the layout of the files in the final installed application. Now, if I take a look at reference properties in the Visual Studio IDE, I see that "Path" of every reference is absolute and that it corresponds to the actual output location of the assembly. That's understandable and correct. As expected, solution compiles and runs just fine. What I don't understand is, why everything seems to work even when I close the IDE, rename the [MyAppName] directory and run the [Client] EXE manually? How does the runtime find the assemblies if the reference paths aren't the same as they were at the time of linking? To be clear - this is actually exactly what I'm after: a semi-dispersed set of application files that run fine regardless of where the [MyAppName] directory is located or even what it's named. I'd just like to know, how and why this works without any specific path resolution on my part. I've read the answers to this similar question, but I still don't get it. Help much appreciated!

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  • How to create users and view reports in TFS 2010?

    - by afsharm
    Hi, Recently I have installed a new instance of TFS 2010 on a MS Windows 2008. But it seems that some parts in not installed or configured properly. I'm going to define users and roles according to a specific process template but I don't know where I can do this. There is same problems with reports.

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • WPF : Multiple views, one DataContext

    - by zapho
    Hi, I'm working on a WPF application which must handle multiple screens (two at this this time). One view can be opened on several screens and user actions must be reflected consistently on all screens. To achieve this, for a given type of view, a single DataContext is instantiated. Then, when a view is displayed on a screen, the unique DataContext is attached to it. So, one DataContext, several views (same type of view/xaml). So far so good. It works quite well in most cases. I do have a problem with a specific view which relies on ItemsControl. These ItemsControl are used to display UIElements dynamically build in the ViewModel/DataContext (C# code). These UIElements are mostly Path objects. Example : <ItemsControl ItemsSource="{Binding WindVectors}"> <ItemsControl.Template> <ControlTemplate TargetType="{x:Type ItemsControl}"> <Canvas IsItemsHost="True" /> </ControlTemplate> </ItemsControl.Template> </ItemsControl> Here, WindVectors is a ObservableCollection<UIElement>. When the view is opened the first time, everything is fine. The problem is that when the view is opened one another screen, all ItemsControl are removed from the first screen and displayed one the second screen. Other WPF components (TextBlock for instance) on this view react normally and are displayed on both screens. Any help would be greatly appreciated. Thanks. Fabrice

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  • SSIS: "Failure inserting into the read-only column <ColumnName>"

    - by Cory
    I have an Excel source going into an OLE DB destination. I'm inserting data into a view that has an INSTEAD OF trigger that handles all inserts. When I try to execute the package I receive this error: "Failure inserting into the read-only column ColumnName" What can I do to let SSIS know that this view is safe to insert into because there is an INSTEAD OF trigger that will handle the insert? EDIT (Additional info): Some more additional info. I have a flat file that is being inserted into a normalized database. My initial problem was how do I take a flat file and insert that data into multiple tables while keeping track of all the primary/foreign key relationships. My solution was to create a VIEW that mimicked the structure of the flat file and then create an INSTEAD OF trigger on that view. In my INSTEAD OF trigger I would handle the logic of maintaining all the relationships between tables My view looks something like this. CREATE VIEW ImportView AS SELECT CONVERT(varchar(100, NULL) AS CustomerName, CONVERT(varchar(100), NULL) AS Address1, CONVERT(varchar(100), NULL) AS Address2, CONVERT(varchar(100), NULL) AS City, CONVERT(char(2), NULL) AS State, CONVERT(varchar(250), NULL) AS ItemOrdered, CONVERT(int, NULL) AS QuantityOrdered ... I will never need to select from this view, I only use it to insert data into it from this flat file I receive. I need someway to tell SQL Server that the fields aren't really read only because there is an INSTEAD OF trigger on this view.

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  • Moving a large number of files in one directory to multiple directories

    - by Axsuul
    I am looking to create a Windows batch script to move about 2,000 files and splitting them up so that there are 10 files per folder. I have attempted creating a batch script but the syntax really boggles my mind. Here is what I have so far @echo off :: Config parameters set /a groupsize = 10 :: initial counter, everytime counter is 1, we create new folder set /a n = 1 :: folder counter set /a nf = 1 for %%f in (*.txt) do ( :: if counter is 1, create new folder if %n% == 1 ( md folder%nf% set /a n += 1 ) :: move file into folder mv -Y %%f folder%nf%\%%f :: reset counter if larger than group size if %n% == %groupsize% ( set /a n = 1 ) else ( set /a n += 1 ) ) pause Basically what this script does is loop through each .txt file in the directory. It creates a new directory in the beginning and moves 10 files into that directory, then creates a new folder again and moves another 10 files into that directory, and so on. However, I'm having problems where the n variable is not being incremented in the loop? I'm sure there's other errors too since the CMD window closes on me even with pause. Any help or guidance is appreciated, thanks for your time!

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  • My ASP.NET Web Application cannot 'find' any of my classes in the App_Code folder .. ??

    - by Pure.Krome
    Hi folks, I'm trying to make a new asp.net web application .. so I'm copying my files from one site to the new one, in the same solution. Now, any of my classes in the App_Code directory ... they are not getting 'picked up' by the rest of my project. For example... \_ \_App_Code |_ BaseMasterPage.cs (please don't ask why this is in here..) |_ Utility.cs |_ FooBar.cs \_MasterPages |_ Default.master.cs // This file errors ;( namespace Foo.WebSite.MasterPages { public partial class Default_master : App_Code.BaseMasterPage { ... } } namespace Foo.WebSite.App_Code { public class BaseMasterPage : MasterPage { .. } } It cannot find the App_Code.BaseMasterPage (compilation and intellisence error) in the Default.master.cs page. Can someone please help? this is killing me :(

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  • Can I make a folder writeable in Medium trust?

    - by harpo
    My web app writes to several folders (logs, uploads, etc), and I've always set these permissions manually through my hosting provider. I'd like to create a setup script that performs this on new installations. Is this possible under Medium trust? I can't even call File.GetAccessControl, let alone File.SetAccessControl, but I don't need such a "big hammer", anyway. I just want to do what the ISP (in this case GoDaddy) is letting me do through a management console. I believe PHP is able to do this, and I'd be willing to consider a PHP page for this purpose if that's possible.

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  • Problem in loading chart on the view in asp.net mvc?

    - by mary
    hello, I am working on the chart project in asp.net mvc. i used followinf code to genrate the chart on the controller. Chart chart1 = new Chart(); chart1.Height = 296; chart1.Width = 412; chart1.ImageType = ChartImageType.Png; Title title = chart1.Titles.Add("Main"); Series series1 = chart1.Series.Add("series1"); chart1.Series["series1"].Points.DataBindXY(xvalues, yvalues); chart1.Series["series1"].ChartType = SeriesChartType.Column ; ChartArea chartArea = chart1.ChartAreas.Add("Default"); chartArea.Area3DStyle.Enable3D = false ; MemoryStream ms = new MemoryStream(); chart1.SaveImage(ms); return File(ms.GetBuffer(), @"image/png"); and on the view page i am calling it as when i am running it on local pc its working fine but when i deployed it on server then chart is not displaying instated alernate text is showing. and its not working on another pc also. plz if anyone can know the reson tell me. thank you.

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  • Problem in loading chart on the view in asp.net mvc?

    - by mary
    hello, I am working on the chart project in asp.net mvc. i used followinf code to genrate the chart on the controller. Chart chart1 = new Chart(); chart1.Height = 296; chart1.Width = 412; chart1.ImageType = ChartImageType.Png; Title title = chart1.Titles.Add("Main"); Series series1 = chart1.Series.Add("series1"); chart1.Series["series1"].Points.DataBindXY(xvalues, yvalues); chart1.Series["series1"].ChartType = SeriesChartType.Column ; ChartArea chartArea = chart1.ChartAreas.Add("Default"); chartArea.Area3DStyle.Enable3D = false ; MemoryStream ms = new MemoryStream(); chart1.SaveImage(ms); return File(ms.GetBuffer(), @"image/png"); and on the view page i am calling it as img src="/Home/SampleChart" alt="Sample Chart" when i am running it on local pc its working fine but when i deployed it on server then chart is not displaying instated alernate text is showing. and its not working on another pc also. plz if anyone can know the reson tell me. thank you.

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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