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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • Javascript and PHP how should I en/decode my data

    - by Ron
    Hello everyone. I whould like to know in what encryption should I encode my data and why first of all, I use GET method because it is search engine inside website. second, I use RTL language (hebrew) and thrid which basically is why I ask this question - firefox and safari (as I understood) encode and decode urls automaticly so if I encoded url, in firefox I will see it decoded which is good but if I copy-paste the url to the address bar and than enter the site firefox encode the uncoded url to utf (i think). anyway, what en/decode should I use, and how can I overcome the firefox auto en/decode?

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  • SEO consequences for merging country sites in a .com

    - by Pekka
    I am in the process of refactoring a number of rental portals I've built for a company with locations in Austria, Germany, Switzerland, and the Netherlands. Instead of the current setting of each country site running under its own domain name: www.companyname.de www.companyname.ch www.companyname.at I would love to merge them all in this way: www.companyname.com/de www.companyname.com/ch www.companyname.com/at with the country TLDs doing a 301 redirect to the respective .com address. However, I have been repeatedly told not to do this due to likely problems with SEO - the business is very SEO dependent, and being a rental chain, needs to be strong in local results. So the question is: Is there an unavoidable hit in Search Engine Optimization when redirecting to a central .com domain? What measures can be taken to soften the blow? What comes to my mind is explicitly specifying a lang attribute in the html tag. Are there any other ways to specifically point out geographical location for sub-directories?

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  • Thoughts on iPhone, Flash, IE

    Its interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • GLSL Bokeh using Quads and Textures

    - by Notoriousaur
    I'm trying to create a depth of field effect with bokeh sprites in GLSL. Specifically, what i would like to do is, for each pixel: See if the pixel is out of the focal range If it is, draw a quad and apply a texture to provide a bokeh sprite. This kind of implementation is seen in the Unreal Engine and by Matt Pettineo, however, both implementations are in DX11 and I'm using OpenGL. I'm a bit stuck on the drawing a quad and applying a texture bit. Does anyone know how I can do this, or provide any relevant links as to how I can do this? Thanks

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  • Drawing a textured triangle with CPU instead of GPU

    - by Jenko
    I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, transform, projection, culling and the likes ... now all I need is a little code snippet that draws a single textured triangle onto a bitmap... any language accepted! Inputs: Texture bitmap, Triangle U/V/W coords, Triangle X/Y screen coords Output: The textured triangle drawn at the given screen coords I've currently been using a platform function to draw triangles to screen, but I'm looking to handle it myself to speeden up the process.

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  • Cocos2dx- Draw primitives(polygons) on Update

    - by Haider
    In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw(){glLineWidth(1);CCPoint filledVertices[] = {ccp(drawX1,drawY1),ccp(drawX2,drawY2), ccp(drawX3,drawY3), ccp(drawX4,drawY4)};ccDrawSolidPoly( filledVertices, 4, ccc4f(0.5f, 0.5f, 1, 1 ));} I call the draw() method from the update(float dt) method. The engine is behaving inconsistently i.e. sometimes it displays the polygons and on other occasions it does not. Is it the right approach to do such a task? If not what is the best way to display large number of primitives?

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • 2D XNA Tile Based Lighting. Ideas and Methods

    - by Twitchy
    I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile based lighting that terraria uses, I want to implement point lights for torches, etc. I have seen Catalin Zima’s shader based shadows, and this would be perfect for the torches (point lights). My problem here is that the tiles on the surface of the world need to be illuminated, doing this by a big point light is firstly extremely expensive, but also doesn't look right. What I need help with (overall) is... To have a surface that is illuminated regardless of torches, etc. To also have point lights, or smooth tile lighting similar to Catalin Zima’s shader based shadows. Looking forward to your replies. Any ideas are appreciated.

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Google I/O 2010 - Google Storage for Developers

    Google I/O 2010 - Google Storage for Developers Google I/O 2010 - Google Storage for Developers App Engine, Enterprise 101 David Erb, Michael Schwartz Google is expanding our storage products by introducing Google Storage for Developers. It offers a RESTful API for storing and accessing data at Google. Developers can take advantage of the performance and reliability of Google's storage infrastructure, as well as the advanced security and sharing capabilities. We will demonstrate key functionality of the product as well as customer use cases. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 52:14 More in Science & Technology

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  • Microsoft SQL Server 2008 R2 Release

    - by Leonard Mwangi
    Microsoft is planning to release the second edition of SQL Server 2008, the new edition will named SQL Server 2008 R2 due to be released by May 1st 2010.   Amongst the change on the edition is pricing which is anticipated to go up by 25% for the Standard Edition and about 15% for the Enterprise Edition. As for the features, there are some very cool additions  including PowerPivot for SharePoint, Master Data Services and Multi-Server Administration. There is also enhancements on the Database Engine, Reporting Services and Installation Process.    More information can be found at http://msdn.microsoft.com/en-us/library/bb500435(SQL.105).aspx   Have a happy Upgrade

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  • Does the keyword blog in url impove seo?

    - by slow diver
    I have seen a couple of site which has high number of hits. They are mostly tutorial sites and blogs that address software issue/errors. I wonder if the kewybord "blog" has a very positive effect in SEO? In my own site, I have install word press in root folder to avoid any blog keyword. I also did this to keep urls shallow (deeper url are not good for SEO). But I may want to think on it again. The sites I am referring too are http://blog.sqlauthority.com http://veerasundar.com/blog/2011/11/making-xampp-to-serve-any-directory-outside-htdocs/ I know there are standard (sort of) class names or ID that identify different contents and makes it easier for the search engine to identify contents like, "container", "menu". The use of word "blog" would mean this is about dicussing/tutoring something and have a very positive effect on SEO?

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  • URL length and content optimised for SEO [closed]

    - by Brendan Vogt
    Possible Duplicate: What is the best stucture of SEO friendly URL? I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript

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  • Meta description of my blog post changes

    - by Aadarsh sojitra
    I have some problems in Meta description tags in my Blogger blog. When I update my pages in search engine with the help of the Fetch as Google feature in GWT, all my blog's results comes with a correct meta description like Today I am back with a reason that "WHY IS ORIGINAL MEMORY IN HARD-DISK IS LESS THAN PRINTED" on a box. If we buy any hard-disk or a pen drive... But after approx 5-6 days, it changes to my blog's default meta description. This is also happening after changing the default meta description of my blog. I want only one answer that why its happening? After deleting my blog and creating a new blog with the same name this problem was solved. Why this problem was solved? - I am asking this question because to solve problems in the future.

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  • What&rsquo;s new in Subtext 2.5: full-text search, related posts and more

    In Subtext 2.5 we changed the internal search provider from the like %term% SQL based one to a more mature and powerful one powered by Lucene.net. I wrote about how Lucene.net is implemented inside Subtext, but it didnt show the benefits for the users. In this post Im explaining the visible features of the full-text search. There are 4 places where the new Lucene.net based search engine has its effect: Full-text search Related links More Results for the search OpenSearch provider...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XAudio2 - Multiple instances of the same sound

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. http://pastebin.com/FgaqfXTs The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_20

    - by Steven Chan
    My colleagues in the Java division have just released Java Runtime Engine (JRE) 1.6.0_20 today.  See the 1.6.0_20 Update Release Notes for details about what has been changed in this release.The issues reported in the following articles still also apply to JRE 1.6.0_20:Warning: E-Business Suite Issues with Sun JRE 1.6.0_19Warning: E-Business Suite Issues with Sun JRE 1.6.0_18Depending upon your security and Java deployment policies for your end-user desktops, you may need to update your users to this JRE release.  Unfortunately, you will have to balance your need for the fixes in JRE 1.6.0_20 against the impact of the open EBS compatibility issues reported with 6u18, 6u19, 6u20.We're working closely with the Sun JRE team to get the open EBS compatibility issues resolved as quickly as possible.  This is being worked at the top priority.  Please monitor this blog for updates.

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Coolbits not working

    - by usk
    I want to use coolbits to increase fan speed of my Fermi GPU. 280.13 driver installed. Ubuntu 11.10 I edited /etc/X11/xorg.conf as follows, by pressing Alt+F2 and gksu gedit /etc/X11/xorg.conf I get Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 470" Option "NoLogo" "True" Option "Coolbits" "4" EndSection Started getting these messages, Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap" So I did this, sudo aptitude install gtk2-engines-pixbuf terminal, a@z:~$ nvidia-settings -a [gpu:0]/GPUFanControlState=1 a@z:~$ nvidia-settings -q fans 1 Fan on z:0 [0] z:0[fan:0] (Fan 0) a@z:~$ nvidia-settings -a [fan:0]/GPUCurrentFanSpeed=80 ERROR: Error assigning value 80 to attribute 'GPUCurrentFanSpeed' (z:0[fan:0]) as specified in assignment '[fan:0]/GPUCurrentFanSpeed=80' (Unknown Error). So, it's not working; I can't enter the fan speed percentage. Also from NVidia X Server, there are no fan controls. http://en.gentoo-wiki.com/wiki/Nvidia#Manual_Fan_Control_for_nVIDIA_Settings

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  • Is it true that the Google Spider gives the most relevance of a search result to the first 68 characters of the <title>?

    - by leeand00
    I am reading documentation about my CMS and it states that an HTML page <title> tag is really important in SEO. It states that the Google Spider gives the most relevance to the first 68 characters of a site title. (68 characters being the number of characters that Google will display in it's search engine result pages,) Can anyone verify this is still true? I read in The Information Diet that content farms were getting too good at gaming Google's algorithm for collecting and posting SERPs and so google had to change the search algorithm.

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  • Is there any reason to allow Yahoo! Slurp to crawl my site?

    - by James Skemp
    I thought a year or more ago Yahoo! would be using another search engine for results, and no longer using their own Slurp bot. However, a couple of the sites I manage Yahoo! Slurp continues to crawl pages, and seems to ignore the Gone status code when returned (as it keeps coming back). Is there any reason why I wouldn't want to block Yahoo! Slurp via robots.txt or by IP (since it tends to ignore robots.txt in some cases anyways)? I've confirmed that when the bot does hit it is from Yahoo! IPs, so I believe this is a legit instance of the bot. Is Yahoo Search the same as Bing Search now? is a related question, but I don't think it completely answers whether one should add a new block of the bot.

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  • How many SQL Server DBAs does an organization need?

    - by RickHeiges
    "How many SQL Server DBAs do we need?" - This is a question that often comes up in conversations with customers. Essentially, customers want to know if they have enough DBAs or too many. This is not a trivial question. If you do some research online via your favorite search engine, you will most likely come across numbers such as 40-65 DBs per DBA (for SQL Server). I remember finding another number relating to storage space instead of the number of DBs; the range was 3-5TB per DBA. I have had custoemrs...(read more)

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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