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  • Does a longer registration length/period for a domain name improve its SEO and search ranking?

    - by Cupcake
    While I was renewing a domain of mine with a well-known domain registrar, the support person who was on call with me said that I'd improve the SEO ranking of my domain if I increased the registration length from 1 year to 5 years instead. The explanation that he gave me was something along the lines that a search engine like Google doesn't like to send users to domains and businesses that may no longer exist, and that by registering my domain for 5 years instead of just 1, Google would have higher confidence that I'm serious about keeping my business around for the long-term. Needless to say, I was quite skeptical. Does the registration/renewal length of a domain name affect its SEO and search result ranking for search engines such as Google?

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

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  • What's the recommended way of doing a HUD for an android game?

    - by joxnas
    Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (my case), do they ever use android components to control the game or do they create their components in the game? What are the general recommended approach, if there's any? How about more complex components like scrolling lists of items , etc? I would also appreciate you to pair your answer with a brief comment about how was your experience using the approach(es) you describe. Thanks :)

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • Tips to Choose the Ideal Domain Name

    The first step of any website creation is purchasing a domain name. Choosing a domain name is not as easy as choosing a theme for your website design. This is because an ideal domain name that is well recognized by search engine will gain more traffic to your website. More traffic means more sales. Then how to make your domain generate more organic traffic to your website? Coming up with a good domain name requires a combination of knowledge, strategy, imagination.

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  • Migrating R Scripts from Development to Production

    - by Mark Hornick
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 “How do I move my R scripts stored in one database instance to another? I have my development/test system and want to migrate to production.” Users of Oracle R Enterprise Embedded R Execution will often store their R scripts in the R Script Repository in Oracle Database, especially when using the ORE SQL API. From previous blog posts, you may recall that Embedded R Execution enables running R scripts managed by Oracle Database using both R and SQL interfaces. In ORE 1.3.1., the SQL API requires scripts to be stored in the database and referenced by name in SQL queries. The SQL API enables seamless integration with database-based applications and ease of production deployment. Loading R scripts in the repository Before talking about migration, we’ll first introduce how users store R scripts in Oracle Database. Users can add R scripts to the repository in R using the function ore.scriptCreate, or SQL using the function sys.rqScriptCreate. For the sample R script     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100) users wrap this in a function and store it in the R Script Repository with a name. In R, this looks like ore.scriptCreate("RandomRedDots", function () { line-height: 115%; font-family: "Courier New";">     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100)) }) In SQL, this looks like begin sys.rqScriptCreate('RandomRedDots',  'function(){     id <- 1:10     plot(1:100,rnorm(100),pch=21,bg="red",cex =2)     data.frame(id=id, val=id / 100)   }'); end; / The R function ore.scriptDrop and SQL function sys.rqScriptDrop can be used to drop these scripts as well. Note that the system will give an error if the script name already exists. Accessing R scripts once they’ve been loaded If you’re not using a source code control system, it is possible that your R scripts can be misplaced or files modified, making what is stored in Oracle Database to only or best copy of your R code. If you’ve loaded your R scripts to the database, it is straightforward to access these scripts from the database table SYS.RQ_SCRIPTS. For example, select * from sys.rq_scripts where name='myScriptName'; From R, scripts in the repository can be loaded into the R client engine using a function similar to the following: ore.scriptLoad <- function(name) { query <- paste("select script from sys.rq_scripts where name='",name,"'",sep="") str.f <- OREbase:::.ore.dbGetQuery(query) assign(name,eval(parse(text = str.f)),pos=1) } ore.scriptLoad("myFunctionName") This function is also useful if you want to load an existing R script from the repository into another R script in the repository – think modular coding style. Just include this function in the body of the other function and load the named script. Migrating R scripts from one database instance to another To move a set of functions from one system to another, the following script loads the functions from one R script repository into the client R engine, then connects to the target database and creates the scripts there with the same names. scriptNames <- OREbase:::.ore.dbGetQuery("select name from sys.rq_scripts where name not like 'RQG$%' and name not like 'RQ$%'")$NAME for(s in scriptNames) { cat(s,"\n") ore.scriptLoad(s) } ore.disconnect() ore.connect("rquser","orcl","localhost","rquser") for(s in scriptNames) { cat(s,"\n") ore.scriptDrop(s) ore.scriptCreate(s,get(s)) } Best Practice When naming R scripts, keep in mind that the name can be up to 128 characters. As such, consider organizing scripts in a directory structure manner. For example, if an organization has multiple groups or applications sharing the same database and there are multiple components, use “/” to facilitate the function organization: line-height: 115%;">ore.scriptCreate("/org1/app1/component1/myFuntion1", myFunction1) ore.scriptCreate("/org1/app1/component1/myFuntion2", myFunction2) ore.scriptCreate("/org1/app2/component2/myFuntion2", myFunction2) ore.scriptCreate("/org2/app2/component1/myFuntion3", myFunction3) ore.scriptCreate("/org3/app2/component1/myFuntion4", myFunction4) Users can then query for all functions using the path prefix when looking up functions. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Fixed Bid vs. T&amp;M &ndash; Take 2

    - by AjarnMark
    One of my most popular blog entries of all time is my Contracting Tips: Fixed Bid vs. T&M post from January, 2004.  This post consistently shows up in my referrers list, usually coming from a search engine.  Recently, Brent Ozar (@BrentO) wrote a great argument for why he always bills by the hour (a.k.a. Time & Materials or T&M) which itself was a response to Mark Richman’s (@mrichman) post on why he never bills by the hour (fixed bid).  Each article has good arguments, and I encourage you to read them both and choose the best approach for you. As for me, my experience parallels Brent’s and I historically have leaned toward the Time & Materials model.

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • Efficient way to check for changes to the contents of folders

    - by MrVimes
    I am creating an application that maintains a database of files of a certain type in a given folder (and all subfolders) Initially the program will recurse the folders and add any file it finds of that type to the database. I want the application to have the ability to re-scan the folder and add any files that were not there the last time the folders were scanned. It can't use the date created property of the file because there is a high chance of a file being added to the folders that isn't a new file. I am wondering what the most efficient way of doing this is, and if there is a way that doesn't involve checking each file is in the database already (which, if there are 5000 files would mean 5000 queries of a list 5000 items in size, or 25 million 'checks' for the sql engine to perform) I suppose a more specific question to acheive the same goal would be - is there a property of a file (in Microsoft Windows) that will reliably tell you when that file arrived in that folder.

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  • Alternatives to the GPL

    - by Bane
    I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code? Is there an alternative to GPL?

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  • PrestaShop install SQL error

    - by Steve
    I am trying to install PrestaShop 1.4.0.17, and reach Step 3. I enter database information, which tests okay, and I choose the second option: Full mode: includes 100+ additional modules and demo products (FREE too!). I choose Next, and receive the error: Error while inserting data in the database: ‘CREATE TABLE `shop_county_zip_code` ( `id_county` INT NOT NULL , `from_zip_code` INT NOT NULL , `to_zip_code` INT NOT NULL , PRIMARY KEY ( `id_county` , `from_zip_code` , `to_zip_code` ) ) ENGINE=’ You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near \’\’ at line 6(Error: : 1064) This happens if I use either MyISAM, or InnoDB. Why is this happening? This also happens if I drop all database tables, and try again in simple mode. Is there a manual installation method?

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  • Why is JavaScript not used for classical application development (compiled software)?

    - by Jose Faeti
    During my years of web development with JavaScript, I come to the conclusion that it's an incredible powerful language, and you can do amazing things with it. It offers a rich set of features, like: Dynamic typing First-class functions Nested functions Closures Functions as methods Functions as Object constructors Prototype-based Objects-based (almost everything is an object) Regex Array and Object literals It seems to me that almost everything can be achieved with this kind of language, you can also emulate OO programming, since it provides great freedom and many different coding styles. With more software-oriented custom functionalities (I/O, FileSystem, Input devices, etc.) I think it will be great to develop applications with. Though, as far as I know, it's only used in web development or in existing softwares as a scripting language only. Only recently, maybe thanks to the V8 Engine, it's been used more for other kind of tasks (see node.js for example). Why until now it's only be relegated only to web development? What is keeping it away from software development?

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  • Google nofollow, Disavow and Link Removal Requests

    - by PsychoDad
    I am the owner of http://www.YouReview.net and I am constantly getting requests from people asking me to remove links to their sites or they will Disavow the links and they threaten me with Google penalties. All of this is a bit frustrating because first I use nofollow on any link outside the YouReview.net domain. Second, I've never heard of Google penalizing a site for linking to other websites. My question is twofold: Do disavowed links penalize the site that was disavowed? and Does the "nofollow" attribute on tags absolutely guarantee that the link is not followed and not counted for search engine ranking? Why don't more people know about nofollow?

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  • Making a collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I've learning through creating a game engine. It's located here. In terms of collision, I know only brutefoce detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody6 sh6ed some light on this topic? And I think of making it like the game maker Thanks

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  • Android performance/issues with Corona SDK?

    - by B5Fan74
    I know this is a fairly broad question. We are looking to develop a mobile game and want to use a multi-platform engine/SDK. We like what we see with Corona but in doing some reading, we are seeing a lot of references to poor performance on the 'droid platforms. I am unsure how much of this is still relevant? Many of the articles/posts/references/discussions vary in date from 18 months ago to earlier this year. Is there a reason we should not pursue Corona if Android support is important to us? The game is going to be 2D isometric view. Thanks!

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  • e17 enlightenment on precise

    - by schonjones
    I have been trying to add enlightenment off and on for over a week now with no luck. I've added the ppa i find everywhere, yet no luck. every time I try to add i get this: e17: Depends: libecore-evas-svn-03 but it is not going to be installed Depends: libecore-imf-svn-03 but it is not going to be installed Depends: libecore-input-svn-03 but it is not going to be installed Depends: libecore-x-svn-03 but it is not going to be installed Depends: libedbus-svn-03 but it is not going to be installed Depends: libedje-svn-03 but it is not going to be installed Depends: libeet1 but it is not going to be installed Depends: libembryo0 but it is not going to be installed Depends: libevas-svn-03 but it is not going to be installed Depends: libevas-svn-03-engine-software-x11 Depends: libedje-bin but it is not going to be installed what in the world am i doing wrong or why can't i find these files to get it to work?

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  • Is there any advantage/disadvantage to using robots.txt to disallow access to legal pages such as terms, privacy policy, etc.?

    - by CaptainCodeman
    As I understand, having repetitive content is a detriment to search engine placement. Given that many websites that use similar or even identical "Terms and Conditions" and "Privacy Policy" pages due to similar legal wording or due to copy & pasting from the same source, would it be a good idea to disallow access to these pages via robots.txt, in order to avoid being penalized for "non-original content"? Or, on the contrary, could the search engines identify this as circumvention and penalize the site for trying to hide content? Or does it not matter?

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  • How can I make my game more popular without paying money?

    - by Marlon Drescher
    I am a game designer, software developer, composer and graphic artist and made the 3D Hack 'n Slay MMO Forgotten Elements on my own. It's playable at open Beta and will be released at the end of the year. I used Plain Old JAVA, JPCT 3D Engine, Tomcat Webserver and Blender 3D / Gimp to manage all the tasks. I developed the whole game from scratch. For me the hardest task in this challenge is probably the whole thing about marketing and advertisement. Because it is a independent project and I am the only person working on it, there is no money I could invest for making advertisement. But anyhow... How could it be possible to make this game more popular? What would you suggest me?

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  • No idea of how to simulate car crashes

    - by user2332868
    I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I want the possibility so that cars can get damaged and so that the model can change. For example the car looked like it was new and after a crash it looks like a wreck. Please help me by pointing to some resources or by telling me approximate ways of implementing this new feature. Thanks!

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  • OpenJDK In The News: Oracle Outlines Roadmap for Java SE and JavaFX at JavaOne 2012

    - by $utils.escapeXML($entry.author)
    The OpenJDK Community continues to host the development of the reference implementation of Java SE 8. Weekly developer preview builds of JDK 8 continue to be available from jdk8.java.net.OpenJDK continues to thrive with contributions from Oracle, as well as other companies, researchers and individuals.The OpenJDK Web Site Terms of Use was recently updated to allow work on Java Specification Requests (JSRs) for Java SE to take place in the OpenJDK Community, alongside their corresponding reference implementations, so that specification leads can satisfy the new transparency requirements of the Java Community Process (JCP 2.8).“The recent decision by the Java SE 8 Expert Group to defer modularity to Java SE 9 will allow us to focus on the highly-anticipated Project Lambda, the Nashorn JavaScript engine, the new Date/Time API, and Type Annotations, along with numerous other performance, simplification, and usability enhancements,” said Georges Saab, vice president, Software Development, Java Platform Group at Oracle. “We are continuing to increase our communication and transparency by developing the reference implementation and the Oracle-led JSRs in the OpenJDK community.”Quotes taken from the 14th press release from Oracle mentioning OpenJDK, titled "Oracle Outlines Roadmap for Java SE and JavaFX at JavaOne 2012".

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  • How to access dev server in Ubuntu VirtualBox guest on Windows 7 host?

    - by Curyous
    I'm running a Google App Engine dev server on Ubuntu 11.10 Desktop in a VirtualBox VM, on a Windows 7 host. According to this question I have the following setup: The VM networking is set to use Host-only network adapter. Internet connection sharing (ICS) is enabled in Windows. For ICS, the Windows VirtualBox network port and the Ubuntu wired connection have fixed IPs. The Ubuntu VM can access the internet. I can ping the guest from the host. On the host, if I put the guest IP address in Chrome's address bar, it says it can not connect. What do I need to do from here to access the GAE dev server that is running on Localhost:8080?

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  • Avatar creation / dressing feature

    - by milesmeow
    What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body features and the clothes need to then fit onto the customized body. What is needed? Can you create one set of 3D models for clothes and somehow programatically have the clothes adapt to the body shape? I.e. The same shirt model will be able to fit on a skinny person vs. someone with a big beer belly. How difficult is this? What are the steps needed to implement this avatar creation/dressing feature. I'm basically talking about something like in Rockband 3.

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  • Le SEO en 10 minutes, Google donne ses recettes pour optimiser le référencement d'un site Web

    Le SEO en 10 minutes Google donne ses recettes pour optimiser le référencement d'un site Web Google vient de publier une vidéo de 10 minutes qui explique les bases du SEO (search engine optimization) pour les startups. L'optimisation d'un site Web pour les moteurs de recherche tout en respectant les recommandations de Google peut être un véritable défi pour les entreprises. Maile Ohye, Google Developer Advocate, donne en 10 minutes, les recettes pour optimiser un petit site de moins de 100 pages dans la vidéo « SEO for startups in under 10 minutes ». Les concepts clés de l'optimisation du référencement de son site y sont évoqués comme la redirection, la str...

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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