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  • How to read data between two html tags as text.

    - by vijay.shad
    Hi, I am working on a project which needs to extract text form a predefined div tag. My requirement is to send the content in the target div in a email body. I have to use javascript or php for this task. The Process : When a given link will be clicked; a javascript function will trigger and read that target div. The content of the div will be then submitted to server in dynamic form. What options I have to get this task done? Thanks.

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  • A two player game over the intranet..

    - by Santwana
    Hi everybody.. I am a student of 3rd year engineering and only a novice in my programming skills. I need some help with my project.. I wish to develop a two player game to be played over the network (Intranet). I want to develop a simple website with a few html pages for this.My ideas for the project run as follows: 1.People can log in from different systems and check who ever is online on the network currently. the page also shows who is playing with whom. 2.If a person is interested in playing with a player who is currently online, he sends a request of which the other player is somehow notified( using a message or an alert on his profile page..) 3.If the player accepts the request, a game is started. This is exactly where I am clueless.. How can I make them play the game? I need to develop a turn based game with two players, eg chessboard.. how can I do this? The game has to be played live.. and it is time tracked. i need your help with coding the above.. the other features i wish to include are: 4.The game could not be abruptly terminated by any one if the users.The request to terminate the game should be sent to the other player first and only if he accepts can the game be terminated. Whoever wins the game would get a plus 10 on their credit and if he terminated he gets a minus 10. The credits remains constant even if he loses but the success percentage is reduced. 6.The player with highest winning percentage is projected as the player of the week on the home page and he can post a challenge to all others.. I only have an intermediate knowledge of core java and know the basics of Swing and Awt. I am not at all familiar with networking in java right now. I have 5 to 6 weeks of time for developing the project but I hope to learn the things before I start my project. i would prefer to use a lan to illustrate the project and I know only java,jsp,oracle,html and bit of xml to develop my proj. Also I wish to know if I can code this within 6 weeks, would it be too difficult or complicated? Please spare some time to tell me. Please.. please.. I need your suggestions and help.. thank you so much..

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • Using HTML Canvas for UI elements?

    - by Tower
    Hi, I have a couple of UI elements such as buttons in my web application. I was going to use CSS3's transitions to animate the transition from one background-image to another. I figured out that it's not possible with the current transitions draft at least. So, I was wondering if it would make sense to use Canvas as the button. I'm sure it can handle events, so, I see no problems here. Are there any?

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  • How to test Text Search accuracy and efficiency?

    - by DEN
    I have created a web application. One of the feature is text search which perform the boolean operator ( NOT, AND, OR) as well. However, I have no idea on calculating the search's accuracy and efficiency. For example: 1 . Probe identification system for a measurement instrument 2 . Pulse-based impedance measurement instrument 3 . Millimeter with filtered measurement mode when the user key in will return the result as below input :measurement instrument Result: 1,2 input : measurement OR instrument NOT milimeter Result: 1,2,3 so, i have no idea on what issue and what algorithm to calculate on the accuracy and efficiency of the text search.. anyone have any idea on that?

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  • What is wrong in the jquery code?

    - by phpBOY
    I have been struggling in fixing this code, wonder what is wrong at all... var tips = "<p class="adobe-reader-download">Most computers will open PDF documents automatically, but you may need to download <a title='Link to Adobe website-opens in a new window'"; tips +=" href='http://www.adobe.com/products/acrobat/readstep2.html' target='_blank'>Adobe Reader</a>.</p>"; if($("div#maincontent a[href*='.pdf']").length>0){ $("div#maincontent").children(":last-child").after(tip);

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  • Solution for distributing MANY simple network tasks?

    - by EmpireJones
    I would like to create some sort of a distributed setup for running a ton of small/simple REST web queries in a production environment. For each 5-10 related queries which are executed from a node, I will generate a very small amount of derived data, which will need to be stored in a standard relational database (such as PostgreSQL). What platforms are built for this type of problem set? The nature, data sizes, and quantities seem to contradict the mindset of Hadoop. There are also more grid based architectures such as Condor and Sun Grid Engine, which I have seen mentioned. I'm not sure if these platforms have any recovery from errors though (checking if a job succeeds). What I would really like is a FIFO type queue that I could add jobs to, with the end result of my database getting updated. Any suggestions on the best tool for the job?

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • opensourcing a website code

    - by pygabriel
    Hi! I'm writing a little website (webapp) in php+codeigniter, I'd really like to make it open source (to attract collaborators and to have a free VCS hosting). Is that a good practice? This mine security? Which are the best tools to change important data before uploading? (like config files with db names and passwords used for testing etc..)

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  • $(ajax) using webservice response

    - by loviji
    Hello, I have a simple ajax query. $(document).ready(function () { var infManipulate = true; var tableID=<%=TableID %>; var userName="<%=CurrentUserName%>"; $.ajax({ type: "POST", url: "../../WS/Permission.asmx/CanManipulate", data: "tableID=" + tableID + "&userName=" + userName + "", success: function (msg) { //**how can I know there method CanManipulate returned true or false?** msg; debugger; }, error: function (msg) { } }); And simple web-method [WebMethod] public bool CanManipulate(int tableID, string userName) { //some op. return prm.haveThisMatch(userName, tableID, "InfManipulate"); } how can I know there method CanManipulate returned true or false value in $(ajax) content?

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  • What do you enjoy about programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

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  • Centre content in a <div>

    - by Ben
    Hi, this is probably very simple to do, but i cant quite get it right. I have a which contains two tags. I would like the tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but cant figure out how to vertically centre them. How would i go about doing this? Thanks.

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  • Ray-triangle intersetion

    - by gamemaker
    Hello! How can I test intersesion ray and triangle, and if it exist how to get distance from ray origin to intersection point?? What optimization I can use, if in my program I've got to check 1 ray to ~10000 triangles ??

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  • I want to create a mobile content for mobile users, any help?

    - by Husni Mubarak
    I am new to mobile content developing, but i want to create a mobile content that would allow mobile phone users buy have a money account on thir mobile phones, this is by using their airtime to turn into some kind of money account they will create on their phone. so they can use that account to do transactions with their mobile phone, and also they can also transfer funds from one their mobile phones to another mobile phones. How and where do i start? Help pleasssssssssssssss?

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