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  • Can I join 2+ styles together into a superstyle?

    - by Kurru
    Hi I was looking to join 2 styles together to make a super style for easy use and customisation of my page. Is it possible to define something like this? (if so how) .bold { font-weight: bold;} .color1 {color: white;} .boldColor {.bold; .color1;} where .boldColor is effectively .boldColor {font-weight:bold; color:white;} I want this so that I can have styles thoughout the page and be able to easily change the colors in many places in 1 place. I'm currently using <p class="bold color"> but some of my class defs are becoming long so I'd like to be able to use <p class="boldColor"> Thanks

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  • Need to dynamically-generate a "sticky note" text

    - by gravyface
    Working on a website that has an image of a sticky note which will change text somewhat frequently (every month or so) as new "todo" items are created on it. Font I'm currently using is not Web Safe and the text is slightly angled to match the skew of the sticky note as well. Now I'm a pragmatist, and in situations like this I would normally secede defeat and opt for something more CSS/HTML practical. But no more! I'm falling a bit behind on what's going on with HTML5, CSS3, PNG graphics, Flash (ugh), and/or any other rich visuals. I'm decent with PHP/CSS/JS (jquery), have dabbled in Flash/actionscript too. My question is: what tools/method should I be looking at here?

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Recursion - Ship Battle

    - by rgorrosini
    I'm trying to write a little ship battle game in java. It is 100% academic, I made it to practice recursion, so... I want to use it instead of iteration, even if it's simpler and more efficient in most some cases. Let's get down to business. These are the rules: Ships are 1, 2 or 3 cells wide and are placed horizontally only. Water is represented with 0, non-hit ship cells are 1, hit ship cells are 2 and sunken ships have all it's cells in 3. With those rules set, I'm using the following array for testing: int[][] board = new int[][] { {0, 1, 2, 0, 1, 0}, {0, 0, 1, 1, 1, 0}, {0, 3, 0, 0, 0, 0}, {0, 0, 2, 1, 2, 0}, {0, 0, 0, 1, 1, 1}, }; It works pretty good so far, and to make it more user-friendly I would like to add a couple of reports. these are the methods I need for them: Given the matrix, return the amount of ships in it. Same as a), but separating them by state (amount of non-hit ships, hit and sunken ones). I will need a hand with those reports, and I would like to get some ideas. Remember it must be done using recursion, I want to understand this, and the only way to go is practice! Thanks a lot for your time and patience :).

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  • Visual Studio Stop Debugging on IE Close - WebSite?

    - by Mark
    Hi all, Would like to know if there is a setting anywhere which causes debugging to automatically stop when IE closes, and also if there is a way for this to work the other way around and IE to close if debugging stops. I know that this works when the project type I'm working on is a 'Web Application', I'd like to know if the same functionality exists when working on a 'Web Site' Thanks all.

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  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • How do I ensure jQuery ajax call does not send a local copy of file?

    - by Tommy
    $.ajax({ type: 'GET', url: "string.txt", cache: false, success: function(str){ alert("Data is: "+ str); } }); In this example, string.txt is still sent to the cache (\Temporary Internet Files) How do I ensure that the file is not sent - read from the server only? Am I missing an option? I set cache to false but that does not block it from being sent to client. For example, ajax POST does not send a local copy..... Thanks

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  • Working with three dimensional data in an HTML (ASP.NET) table.

    - by ProfK
    I am working on the prototype for a scheduling application on an intranet system. The application is for scheduling and tracking promotional workers at various locations on various dates (hence location, date, workers dimensions). Currently, only for prototyping, I am generating a data table of location/date, and from this I iteratively build an HTML table (asp:Table control). On visiting each cell, I query for people working that location-date and populate the cell accordingly. This is very inefficiant, and will at worst be improved by querying cached data for the whole location/date grid. I'm looking around for established patterns and techniques for dealing with scenarios like this in HTML in general, maybe a visualisation library for jQuery or something, and for ASP.NET in particular, maybe a library for implementation on a GridView etc. Am I going in the right direction with this, and if so, what recomendations are there regarding the previous paragraph?

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  • How do you manage web navigation info in your application?

    - by Dave
    I’m building an application where different users will have different menu items available to them depending on what they’ve paid for. There will also be multiple levels to the menu hierarchy. What’s the best approach to this problem? I’m assuming I need a database table that represents the menu hierarchy, including the parent-child relationships of the nodes in the navigation as well as the sorting of the items. Then another table which I use to manage whether a user is authorized to access a particular item in that table. When I render the view, I’d reference the menus, and the access rights of the user to output the menu, and I’d also need a function to check that same authorization from each controller in case a user manually types in a URL of a controller they’re not supposed to have access to. Is this the right approach? Any suggestions for caching this to prevent the constant look-ups of this type of info? I’m open to any suggestions on how you may have approached this type of requirement.

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  • How to check if aspect ratio auto adjustment is enabled in monitor

    - by kFk
    Game application is written in C++ and uses DirectX 8. I am getting a maximum monitor resolution to calculate it's aspect ratio. Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors). How can I check if monitor is using aspect ratio auto adjustment now? Because my scaling plus monitor scaling makes resulting image overscaled. Thanks EDIT: I saw correct different monitor resolution handling with or without aspect ratio auto adjustment in "Royal Envoy" casual game. But don't know how do they do this.

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  • World Economic Crisis. IT prospects

    - by Andrew Florko
    There was alike question in 2008, 2 years passed. Please, share your expectations about IT market and employment in the next year or two (or so far you can predict). IMHO Russia (my native country) fully met Crisis in spring, 2008. Stock markets shrank 3(!) times during half a year. Many developers were fired those days but I suppose just because business was shocked and freezed some projects. Developers expected +20% salary growth per year in 2004-2007 (Developer salary in Moscow was about 2-3K$ in early 2008). Then there was 30% (very subjective) salary cut-off in 2008 and salaries were frozen till 2009. Now things are slowly coming back to 2008. Looking in the future I expect pessimistic scenario and another crash. Our economic depends more and more on oil & gas every year. IT that serves industry will be shrinked because we can't compete to China in real production. Due to high currency board (rubble is strong compared to dollar) we can't rely on offshore programming. Our officials are concerned on innovative economic breakthrough but it's an ordinary budget money assignemtn in practice. I don't believe in innovations either because who require innovations if you have debts and tomorrow is vapor?

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  • Filtering Questions (posts) by tag_name in TagController#index passing /tags?tag_name=something

    - by bgadoci
    I am trying to get my TagsController#index action to display only the Questions that contain certain tags when passing the search parameter tag_name. I am not getting an error just can't get the filter to work correctly such that upon receiving the /tags?tag_name=something url, only those questions are displayed . Here is the setup: class Tag < ActiveRecord::Base belongs_to :question def self.search(str) return [] if str.blank? cond_text = str.split.map{|w| "tag_name LIKE ? "}.join(" OR ") cond_values = str.split.map{|w| "%#{w}%"} all(:order => "created_at DESC", :conditions => (str ? [cond_text, *cond_values] : [])) end end and class Question < ActiveRecord::Base has_many :tags, :dependent => :destroy end tag link that would send the URL to the TagsController looks like this: <%= link_to(tag_name, tags_path(:tag_name => tag_name)) %> and outputs: /tags?tag_name=something In my /views/tags/index.html.erb view I am calling the questions by rendering a partial /views/questions/_question.html.erb. <%= render :partial => @questions %> When I send the URL with the search parameter nothing happens. Here is my TagsController#index action: def index @tags = Tag.search(params[:search]).paginate :page => params[:page], :per_page => 5 @tagsearch = Tag.search(params[:search]) @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 100) @questions = Question.all( :order => 'created_at DESC', :limit => 50) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @tags } end end How can I properly filter questions displayed in the /views/tags/index.html.erb file for the parameter tag.tag_name?

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  • IE sending through multiple unrequested requests for parent URL

    - by andyjeffries
    We have a rather large/complex web site (so it's not easy to extract portions of it). The problem we're having is that IE6/7/8 (but 6 is the worst) are sending through multiple requests for the parent of a URL (which fails, a different point). As an example, if you visited (dummy domain name obviously): http://www.example.com/view/event/123/456/78 We'd get 8-20 requests for: http://www.example.com/view/event/123/456/ appear in the Apache log. We've tried: Disabling all plugins (including toolbars, Flash, etc) Disabling scripting (e.g. Javascript) And it still sends through at least one erroneous request. We've viewed the requests through ieHttpHeaders so the browser is aware of them (i.e. it's not prefetching by the network's proxy). Any ideas? What can else could cause this?

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  • Suggestions for opening the Rails toolbox to design a challenge game?

    - by keruilin
    How would you suggest designing a challenge system as part of a food-eating game so that it's automated as possible? All RoR tools, design patterns and logic are at your disposal (e.g., admin consoles, crontab, arch, etc.). Prize goes to whoever can suggest the simplest and most-automated design! Here are the requirements: User has many challenges. Badge has many challenges. (A unique badge is awarded for each challenge won.) Only one challenge can run at a time. Each challenge has a limited number of days that it runs. For example, one challenge can run 3 days, while another runs 7 days. Challenges can be seasonal. For example, "Eat 13 Pumpkins" only runs during the Fall. New challenges are added to the game on an ongoing basis. For example, a new challenge every week. Each challenge has a certain probability of being selected to run. For example, "Eat 10 Pies" challenge has 10% chance of being selected to run. As each new challenge is added to the database, I want the probabilities of running to change dynamically. I want to avoid the scenario where I'm manually updating a database field just to change the probability from 10% to 5%, for example. Challenges act like Easter eggs. Challenge icons pop-up at different places on the webpage. User is awarded a badge for successfully completing a challenge, but only when it's active. There is some wait time between each challenge. Between 1 and 7 days. Which wait time is random, but the probability of the wait time being short is high and the probability of it being a long wait time is low.

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  • Send email from webpage without postback/refresh

    - by jb
    Hi all. Long time reader, first time writer. Quick query i hope someone can help me with. I have a webpage (php, javascript) which has a small contact form for a user to fill in and email us. Not a problem in itself, i have a working form already. Nothing noteworthy, just a form posting to a php page which sends an email. <form id="myform" name="myform" method="post" action="Mailer.php"> So user fills in form, hits submit and the page changes to mailer.php and they find their way back to where they were. What I want instead is for the to stay on the same page when submit is pushed. The form div to update itself to just say 'message sent' or something. I just want to avoid a full page refresh. Much like how on say facebook, commenting on a status only updates that div. Hope that is phrased clearly enough. Cheers all,

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  • In Flash Actionscript 3.0 how do I create smooth keyboard controls for player movement?

    - by Reid
    I am a beginner in Flash Actionscript 3.0 programming. I am trying to create smooth keyboard controls for player movement in a game. I'm currently using addEventListener(KeyboardEvent.KEY_DOWN) listening for a keyboard key press and then within the handler function moving a graphic by adding a number to its .x or .y property. This creates a slow, sluggish jerk at the beginning. I know there's a smoother, more responsive way to do this but have no idea where to begin. Any help would be appreciated!

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  • ASP menu is not showing

    - by LauzPT
    My web application menu isn't showing in any browser I use to test. I looked around and checked out if it wasn't the z-index bug mentioned here, that seems to have caused some trouble to many people. I'm wondering if I'm doing something wrong: <asp:Menu ID="Menu1" runat="server" DataSourceID="SiteMapDataSource1" Orientation="Horizontal" /> </asp:Menu> I've got this as my SiteMap: <?xml version="1.0" encoding="utf-8" ?> <siteMap xmlns="http://schemas.microsoft.com/AspNet/SiteMap-File-1.0" > <siteMapNode title="Pagina"> <siteMapNode url="Default.aspx" title="Home" description="Página Inicial" /> <siteMapNode url="Generos.aspx" title="Géneros" description="Géneros" /> <siteMapNode url="Artistas.aspx" title="Artistas" description="Artistas" /> <siteMapNode url="Musicas.aspx" title="Musicas" description="Músicas" /> <siteMapNode title="Admin" roles="Administrador"> <siteMapNode url="Admin/Musicas.aspx" title="Musicas"/> </siteMapNode> </siteMapNode> </siteMap> Any suggestions about what might be wrong? TIA

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • Redirecting users in JSP from within a includes - java syntax error

    - by Mark Hazlett
    Hey everyone, So my setup for my web application is that I have a general header and footer and then I just include them in all my other pages so that all the common elements for all the pages are in a single page. The only problem I'm running into is when I want to redirect the user back to a login page if the "username" session has not already been created. The problem that I"m running into is that I have an if statement at the top of my header.jsp and then I have the else in the footer.jsp and it is giving me a java syntax error. Any ideas? Here is the code I'm referring to... <%@page contentType="text/html" pageEncoding="UTF-8"%> <% if(session.getAttribute("username") != null) { %> <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <!-- CSS files --> <link rel="stylesheet" href="../CSS/headerStyle.css" type="text/css" media="screen" /> <title>Insert title here</title> </head> <body> <div id="container"> <div id="header"> <div id="headerTitle">Title</div> </div> </div> <%} %> And then here is the footer <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" href="../CSS/headerStyle.css" type="text/css" media="screen" /> </head> <body> <div id="footer"></div> </body> </html> <% else { response.sendRedirect("../wa_login/login.jsp"); } %> However it is giving me an error on the else statement because the else doesn't have an if statement because it's in the header file.

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