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  • Scalability 101: How can I design a scalable web application using PHP?

    - by Legend
    I am building a web-application and have a couple of quick questions. From what I learnt, one should not worry about scalability when initially building the app and should only start worrying when the traffic increases. However, this being my first web-application, I am not quite sure if I should take an approach where I design things in an ad-hoc manner and later "fix" them. I have been reading stories about how people start off with an app that gets millions of users in a week or two. Not that I will face the same situation but I can't help but wonder, how do these people do it? Currently, I bought a shared hosting account on Lunarpages and that got me started in building and testing the application. However, I am interested in learning how to build the same application in a scalable-manner using the cloud, for instance, Amazon's EC2. From my understanding, I can see a couple of components: There is a load balancer that first receives requests and then decides where to route each request This request is then handled by a server replica that then processes the request and updates (if required) the database and sends back the response to the client If a similar request comes in, then a caching mechanism like memcached kicks into picture and returns objects from the cache A blackbox that handles database replication Specifically, I am trying to do the following: Setting up a load balancer (my homework revealed that HAProxy is one such load balancer) Setting up replication so that databases can be synchronized Using memcached Configuring Apache to work with multiple web servers Partitioning application to use Amazon EC2 and Amazon S3 (my application is something that will need great deal of storage) Finally, how can I avoid burning myself when using Amazon services? Because this is just a learning phase, I can probably do with 2-3 servers with a simple load balancer and replication but until I want to avoid paying loads of money accidentally. I am able to find resources on individual topics but am unable to find something that starts off from the big picture. Can someone please help me get started?

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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • Auto fit iframe

    - by kevin
    I have a difficulty on design a web page layout. This is my layout structure. <style> #left { float:left; width:600px; min-height:400px; } #right { float:right; width:200px; min-height:400px; } </style> <body> <center> <div id="page"> <div id="left"> <iframe /> </div> <div id="right">right panel</div> <div id="footer">footer</div> </center> </div> </body> How can i make the both left & right div grow when the right div's child increase more than the min height? How can i make the both left & right div grow when the content in the iframe is longer than the min height?

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  • Do you think the AI industry will ever come back?

    - by Isaiah
    I just spent some time reading about the collapse of the AI industry and realized a lot of the reason it failed was because technology was slow to catch up with their theories on when it would be available. I also read that it is believed computers that will be able to emulate human synapses may be made round 2015-2025. It's 2010 now and were getting pretty close to that time frame. I was wondering if anyone thinks that the AI industry will return as the technology lands? And if so, will it change the language market? Could Lisp like languages suddenly experience a burst of growth if it does? Idk I just thought it was interesting thinking about it.

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  • Has anybody managed to teach themself strong OOP skills through mainly developing with JavaScript?

    - by yaya3
    I am trying to do this, I'm a full time front-end dev and am aware that I am struglling to achieve this. When I am referring to OOP skills I am referring to understanding and being familiar with concepts like inheritance, polymorphism, encapsulation, abstaction. I am aware that it may be more likely to achieve what I'm after by focusing on another language in my spare time. This is the plan, but I'd be really intrigued to hear if anybody has managed to achieve this purely through JavaScript and how you did it. It'd be even better to hear from strong OOP developers from who use different programming languages to know if they have worked with developers who have managed to achieve this.

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  • A two player game over the intranet..

    - by Santwana
    Hi everybody.. I am a student of 3rd year engineering and only a novice in my programming skills. I need some help with my project.. I wish to develop a two player game to be played over the network (Intranet). I want to develop a simple website with a few html pages for this.My ideas for the project run as follows: 1.People can log in from different systems and check who ever is online on the network currently. the page also shows who is playing with whom. 2.If a person is interested in playing with a player who is currently online, he sends a request of which the other player is somehow notified( using a message or an alert on his profile page..) 3.If the player accepts the request, a game is started. This is exactly where I am clueless.. How can I make them play the game? I need to develop a turn based game with two players, eg chessboard.. how can I do this? The game has to be played live.. and it is time tracked. i need your help with coding the above.. the other features i wish to include are: 4.The game could not be abruptly terminated by any one if the users.The request to terminate the game should be sent to the other player first and only if he accepts can the game be terminated. Whoever wins the game would get a plus 10 on their credit and if he terminated he gets a minus 10. The credits remains constant even if he loses but the success percentage is reduced. 6.The player with highest winning percentage is projected as the player of the week on the home page and he can post a challenge to all others.. I only have an intermediate knowledge of core java and know the basics of Swing and Awt. I am not at all familiar with networking in java right now. I have 5 to 6 weeks of time for developing the project but I hope to learn the things before I start my project. i would prefer to use a lan to illustrate the project and I know only java,jsp,oracle,html and bit of xml to develop my proj. Also I wish to know if I can code this within 6 weeks, would it be too difficult or complicated? Please spare some time to tell me. Please.. please.. I need your suggestions and help.. thank you so much..

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  • Running my web site in a 32-bit application pool on a 64-bit OS.

    - by Jeremy H
    Here is my setup: Dev: - Windows Server 2008 64-bit - Visual Studio 2008 - Solution with 3 class libraries, 1 web application Staging Web Server: - Windows Server 2008 R2 64-bit - IIS7.5 Integrated Application Pool with 32-bit Applications Enabled In Visual Studio I have set all 4 of my projects to compile to 'Any CPU' but when I run this web application on the web server with the 32-bit application pool it times out and crashes. When I run the application pool in 64-bit mode it works fine. The production web server requires me to run 32-bit application pool in 64-bit OS which is why I have this configured in this way on the staging web server. (I considered posting on ServerFault but the server part seems to be working fine. It is my code specifically that doesn't seem to want to run in 32-bit application pool which is why I am posting here.)

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  • .pl or .cgi for perl web script file

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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  • Good ways to map a 2D side shooter (somewhat like liero, or soldat)

    - by Blaze
    I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect) I feel like there must be a better way than either of these, but haven't been able to find definitive information :/ Thanks :)

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  • How I Can do web programming with Lisp or Scheme?

    - by Castro
    I usually write web apps in PHP, Ruby or Perl. I am starting the study of Scheme and I want to try some web project with this language. But I can't find what is the best environment for this. I am looking for the following features: A simple way of get the request parameters (something like: get-get #key, get-post #key, get-cookie #key). Mysql access. HTML Form generators, processing, validators, etc. Helpers for filter user input data (something like htmlentities, escape variables for put in queries, etc). FLOSS. And GNU/Linux friendly. So, thanks in advance to all replies.

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  • php lampp permissions of fopen function

    - by marmoushismail
    hi i'm programming php using: netbeans 6.8 lampp for ubuntu (xampp) apache which came with xampp $fh = fopen("testfile2.txt", 'w') or die("Failed to create file"); $text ="hello man cool good"; fwrite($fh, $text) or die("Could not write to file"); fclose($fh); echo "File 'testfile.txt' written successfully"; //i get the next error: Warning: fopen(testfile2.txt) [function.fopen]: failed to open stream: Permission denied in /home/marmoush/allprojects/phpprojects/myindex.php on line 91 Failed to create file anyway i know what this error is; it's about folder and files permissions; i looked into the folder permission tab made access available for "others" group ( to read and write) the program worked result was a file (test.txt) so i looked at the created file permission it appears to be that (php , xampp or whoever) creates file with (nobody permission) I have 2 QUESTIONS: 1- what if i need the file created by (php code and xampp ) to have the "root or user or myname" permissions ?? where to set this setting 2-also my concern (what if i send this files to actual web server will it make nobody permissions also nobody ? when they create files

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  • Which graphical enviroment?

    - by Knowing me knowing you
    Which graphical environment (MFC, ATL, QT etc.) should I concentrate on, in order to be more employable? I don't want to spend months learning something only to discover that "no one" really use this or this really sucks, and "all" pros are using only such and such.

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  • Put an Image in template then Save.

    - by user341513
    In my Ipad appI would like to let the user edit an image from the photo app with a preset template and then save it in the photo app again. kinda like in this iphone app http://itunes.apple.com/ie/app/motivational/id333176136?mt=8. Thanks, Elvin

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  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

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  • How do I send an email from my webpage?

    - by Jordan S
    I am not a web developer but I do have a lot of programming experience in C# and Windows forms programming. On our company webpage my boss wants me to put in a textbox where visitors can submit a comment and press a submit button and that comment will be sent to an email address. Right now, our website uses just plain old html, no php or javascript or anything like that. I am wondering what is the simplest way to accomplish what I need? Can someone point me in the right direction? The website is hosted on an Apache server so I won't be able to use aspx.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Should I aim for fewer HTTP requests or more cacheable CSS files?

    - by Jonathan Hanson
    We're being told that fewer HTTP requests per page load is a Good Thing. The extreme form of that for CSS would be to have a single, unique CSS file per page, with any shared site-wide styles duplicated in each file. But there's a trade off there. If you have separate shared global CSS files, they can be cached once when the front page is loaded and then re-used on multiple pages, thereby reducing the necessary size of the page-specific CSS files. So which is better in real-world practice? Shorter CSS files through multiple discrete CSS files that are cacheable, or fewer HTTP requests through fewer-but-larger CSS files?

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  • jQuery slideDown() Makes Everything in Wrapper Shift

    - by Ben
    Hello everyone, I am currently creating a simple menu where there are several names of services and a user can click on one and jQuery will show it's corresponding paragraph describing it below it. My jQuery code is fine and does exactly what I want, however, I have one bug I have yet to iron out. Whenever I click one of these headings and it's description displays, everything in the wrapper for the page shifts to the left about 7 pixels in Firefox, it does the same thing is Google Chrome however I have not measured the amout but I am sure it is irrelevant. Anyways, I am using the slideToggle() command to show the hidden parragraph. I assume this is occuring because when the slideDown occurs it is somehow changing the width of everything and the "margin: 0 auto;" setting for the wrapper rule in my css is compensating for this change. Does anyone have any way I can remedy this problem? I have tried several other fixes I've found around the internet but to no avail. Here is what my code looks like, I put it on jsFiddle to make it easier to view: http://jsfiddle.net/vcH7m/ Feel free to edit it there if you like, or post what needs to be fixed here. Whatever is more convenient. Thank you very much for the help!

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