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  • Translating external api results in Drupal

    - by Chuck Vose
    We're building a multi-language Drupal stack and one of the concerns we have is that our payment processor is going to have to send back some information to us. We've been able to narrow this down so that the strings they're sending back look like <country code>-<number of months> so we can easily translate that into any number of languages, except English. t('FR-12') is all well and good if we want to translate that into a french description, but because there's not an English language a similar string like t('EN-12') is not translatable. Similarly for the generic string: #API_Connection_Error This sort of generic string approach seemed really compelling to me at first but it seems to not work in Drupal. Do you have any suggestions about how to translate generic strings like this into both English and other languages? Thank you, I've been looking through Google all morning.

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  • What is the appropriate terminology in Java when building remote proxies?

    - by Uri
    Suppose that I am implementing a remote proxy in Java to an object that is likely to reside on a remote server but may reside locally. There's my real object on the remote server, there's the local implementation (the proxy itself), and there's the interface I provide to my program which hides the details of where the object actually is. The local representation may contact a local or a remote implementation of the object. What is the standard terminology in Java for these things? What should I name my interfaces/classes? I've seen the terms Subjects, Images, and Implementations thrown around (probably from the GOF days), but I wonder what is acceptable way to do the naming for a framework written in Java.

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  • What is the accepted pattern for WPF commanding in MVVM?

    - by Robert S.
    I'm working on a WPF app and I understand the command pattern pretty well, but I've found that there are several different implementations of the command pattern for MVVM. There's Josh Smith's implementation in his WPF sample app, the DelegateCommand from Prism, and the CommandBindings implementation. My question is, what is the generally accepted best practice for using commands with MVVM? My application uses Prism so DelegateCommand is available to us. The devs on my team are arguing about which approach is "best." Some don't like the numerous .cs files generated for each command, others prefer that everything be wired up via CommandBindings. I'm at a loss. Can anyone shed some light?

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  • How to parse json with fromJson method

    - by Ankit HTech
    I want to parse my json by fromJson class but I am unable to understand what should be the structure of my class if my json is like below: String json = "{"Result":{"Status":"SUCCESS","Message":""},"Response":{"Token":"ca0d7507-3907-4eed-af19-ad256bc71088","ZoneUrl":"https:\/\/qa.tritononline.com\/","CustomerID":1,"UserID":29,"DefaultLanguageID":1,"ZoneID":1,"IsTritonIntegrated":false,"Language":[{"LanguageId":1,"Language":"English","IsSelected":false}]}}" This is what I want to do Response res = new Response(); Gson gson = new Gson(); res = gson.fromJson(json, Response.class); I want to know what all variable should I take in Response class.

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  • Why I get different date formats when I run my application through IIS and Visual Studio's web serve

    - by Puneet Dudeja
    I get the same culture i.e. "en-US" while running the website from both IIS and Visual Studio's web server. But I get a different date format as follows, when I run the following code: HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.ToString()); HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.DateTimeFormat.ShortDatePattern); On Visual Studio's web server: dd/MM/yyyy en-US On IIS: M/d/yyyy en-US Does "Regional and Language Options" in "Control Panel" play any role in this ? If I change the date format there in "Regional and Language Options", I see no effect in my application.

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  • Knowledge for writing a compiler for Win32

    - by saf
    I have created an interpreter for my programming language (educational) and now I'd like to go one step further and create a compiler for it. I know that this is pretty hard work. What I already know is: I need to translate my input language to assembler A lot, isn't it? Now what I don't know is: What assembler do I need to create Win32 PE executables like, for example, Visual Studio does? What about file headers? I'd prefer not to use MASM but it seems like I'll have to. How to combine the assembler with my compiler?

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  • Adding Custom dialogs in Visual Studio Setup projects

    - by constant learner
    Hello All I need to develop a Visual Studio Setup Project for my application. As far as i see, i can use only a handful of preconfigured dialogs which i can use. Is there any way possible to use any custom dialogs in Visual Studio SetUp Project ? For ex: Whenever i start my setup, a dialog should be shown to the user prompting him to select a language for installation. The user then shall select a language based on his preference and the installation shall then commence thereafter. I hope i have made myself clear CL

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  • A compiler for automata theory

    - by saadtaame
    I'm designing a programming language for automata theory. My goal is to allow programmers to use machines (DFA, NFA, etc...) as units in expressions. I'm confused whether the language should be compiled, interpreted, or jit-compiled! My intuition is that compilation is a good choice, for some operations might take too much time (converting NFA's to equivalent DFA's can be expensive). Translating to x86 seems good. There is one issue however: I want the user to be able to plot machines. Any ideas?

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  • How can I extract System.Net.Mail from Mono and rename the namespaces?

    - by JL
    Microsoft's implementation of System.Net.Mail does not provide a robust mailing solution. I would like to use Mono's implementation of System.Net.Mail instead, however that namespace is embedded in the System.dll shipped with Mono, and has exact same namespaces as the original .net framework. What I would like to do is instead extract System.Net.Mail from the mono solution and rename namespaces to Mono.System.Net.Mail. Then I can compile this in its own DLL and finally have a mailing solution that works! Can anyone tell me how this can be done?

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  • Constrain generic extension method to base types and string

    - by hitch
    I want to have an extension method for XElement/XAttribute that allows me to apply a "ValueOrDefault" logic - perhaps with various slightly different implementations: ValueOrNull, ValueOrDefault, NumericValueOrDefault (which validates if the value is numeric), but I want to constrain these methods so that they can only work with ValueTypes or String (i.e. it does not really make sense to use any other reference types. Is it possible to do this with one implementation of each method, or will I have to have one where the constraint is "Structure" and one where the constraint is "String" - if I combine Structure and String in the generic constraint, I get the error : 'Structure' constraint and a specific class type constraint cannot be combined. An example of the current method implementation is as follows: <Extension()> _ Public Function ValueOrDefault(Of T As {Structure})(ByVal xe As XElement, ByVal defaultValue As T) As T If xe Is Nothing or xe.Value = "" Then Return defaultValue End If Return CType(Convert.ChangeType(xe.Value, GetType(T)), T) End Function

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  • Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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  • Spring 3 - Custom Security

    - by Eqbal
    I am in the process of converting a legacy application from proprietary technology to a Spring based web app, leaving the backend system as is. The login service is provided by the backend system through a function call that takes in some parameter (username, password plus some others) and provides an output that includes the authroizations for the user and other properties like firstname, lastname etc. What do I need to do to weave this into Spring 3.0 security module. Looks like I need to provide a custom AuthenticationProvider implementation (is this where I call the backend function?). Do I also need a custom User and UserDetailsService implementation which needs loadUserByName(String userName)? Any pointers on good documentation for this? The reference that came with the download is okay, but doesn't help too much in terms of implementing custom security.

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  • ASP.Net Web Forms LoginStatus Multiple LoginURL - suggestions?

    - by TGuimond
    Hi Guys, I am developing a multi-lingual website. I am determining the requested language via a querystring variable eg: http://mydomain.com/default.aspx?lang=en I am using two <asp:LoginStatus /> controls in my masterpage. My web.config file is set up like this for forms authentication. <authentication mode="Forms"> <forms loginUrl="~/login.aspx" protection="All" timeout="30" name=".ASPXAUTH" path="/" requireSSL="false" slidingExpiration="true" defaultUrl="default.aspx" cookieless="UseDeviceProfile" enableCrossAppRedirects="false"/> </authentication> Currently when you click on a <asp:LoginStatus /> you will be redirected to my login page and the url will look something like this: http://mydomain.com/login.aspx?ReturnUrl=%2fdefault.aspx%3flang%3den What solutions are available to me so that I can append my lang variable to my login.aspx? depending on which language is currently active?

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  • comparing strings in PostgreSQL

    - by binaryLV
    Hello! Is there any way in PostgreSQL to convert UTF-8 characters to "similar" ASCII characters? String glažškunu rukiši would have to be converted to glazskunu rukisi. UTF-8 text is not in some specific language, it might be in Latvian, Russian, English, Italian or any other language. This is needed for using in where clause, so it might be just "comparing strings" rather than "converting strings". I tried using convert, but it does not give desired results (e.g., select convert('A', 'utf8', 'sql_ascii') gives \304\200, not A). Database is created with: ENCODING = 'UTF8' LC_COLLATE = 'Latvian_Latvia.1257' LC_CTYPE = 'Latvian_Latvia.1257' These params may be changed, if necessary.

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • Repeating parallax using Cocos2D on Android

    - by Saurabh Verma
    I want to draw a infinitely repeating parallax using Cocos2D on Android. Now, there are some solutions given to this problem in Objective C, but I'm stuck with my implementation in Android. I have tried using CCSprite background = CCSprite.sprite("background_island.png"); CCTexParams params = new CCTexParams(GL10.GL_LINEAR,GL10.GL_LINEAR,GL10.GL_REPEAT,GL10.GL_REPEAT); background.getTexture().setTexParameters(params); But it only extends the background in 1 direction. I guess I have to use 2 sprites, such that as soon as 1st finishes, the other starts and vice versa, but I'm stuck with the implementation.

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  • inheritance and hidden overloads

    - by Caspin
    The following code doesn't compile. struct A {}; struct B {}; class Base { public: virtual void method( A param ) { } virtual void method( B param ) = 0; }; class Derived : public Base { public: //using Base::method; void method( B param ) { } }; int main() { Derived derived; derived.method(A()); } The compiler can't find the overload of method() that has an A parameter. The 'fix' is to add a using declaration in the derived class. My question is why. What is the rational for a weird language rule like this? I verified the error in both GCC and Comeau, so I assume this isn't a compiler bug but a feature of the language. Comeau at least gives me this warning: "ComeauTest.c", line 10: warning: overloaded virtual function "Base::method" is only partially overridden in class "Derived" class Derived : public Base ^

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  • How do I improve my performance with this singly linked list struct within my program?

    - by Jesus
    Hey guys, I have a program that does operations of sets of strings. We have to implement functions such as addition and subtraction of two sets of strings. We are suppose to get it down to the point where performance if of O(N+M), where N,M are sets of strings. Right now, I believe my performance is at O(N*M), since I for each element of N, I go through every element of M. I'm particularly focused on getting the subtraction to the proper performance, as if I can get that down to proper performance, I believe I can carry that knowledge over to the rest of things I have to implement. The '-' operator is suppose to work like this, for example. Declare set1 to be an empty set. Declare set2 to be a set with { a b c } elements Declare set3 to be a set with ( b c d } elements set1 = set2 - set3 And now set1 is suppose to equal { a }. So basically, just remove any element from set3, that is also in set2. For the addition implementation (overloaded '+' operator), I also do the sorting of the strings (since we have to). All the functions work right now btw. So I was wondering if anyone could a) Confirm that currently I'm doing O(N*M) performance b) Give me some ideas/implementations on how to improve the performance to O(N+M) Note: I cannot add any member variables or functions to the class strSet or to the node structure. The implementation of the main program isn't very important, but I will post the code for my class definition and the implementation of the member functions: strSet2.h (Implementation of my class and struct) // Class to implement sets of strings // Implements operators for union, intersection, subtraction, // etc. for sets of strings // V1.1 15 Feb 2011 Added guard (#ifndef), deleted using namespace RCH #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> // Deleted: using namespace std; 15 Feb 2011 RCH struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor ~strSet (); // Destructor int SIZE() const; bool isMember (std::string s) const; strSet operator + (const strSet& rtSide); // Union strSet operator - (const strSet& rtSide); // Set subtraction strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ strSet2.cpp (implementation of member functions) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { if(copy.first == NULL) { first = NULL; } else { node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } strSet::~strSet() { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } } int strSet::SIZE() const { int size = 0; node *temp = first; while(temp!=NULL) { size++; temp=temp->next; } return size; } bool strSet::isMember(string s) const { node *temp = first; while(temp != NULL) { if(temp->s1 == s) { return true; } temp = temp->next; } return false; } strSet strSet::operator + (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string newEle = temp->s1; if(!isMember(newEle)) { if(newSet.first==NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first = newNode; } else if(newSet.SIZE() == 1) { if(newEle < newSet.first->s1) { node *tempNext = newSet.first; node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = tempNext; newSet.first = newNode; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first->next = newNode; } } else { node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if(newEle < curr->s1) { if(prev == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; newSet.first = newNode; break; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; prev->next = newNode; break; } } if(curr->next == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; curr->next = newNode; break; } prev = curr; curr = curr->next; } } } temp = temp->next; } return newSet; } strSet strSet::operator - (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string element = temp->s1; node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if( element < curr->s1 ) break; if( curr->s1 == element ) { if( prev == NULL) { node *duplicate = curr; newSet.first = newSet.first->next; delete duplicate; break; } else { node *duplicate = curr; prev->next = curr->next; delete duplicate; break; } } prev = curr; curr = curr->next; } temp = temp->next; } return newSet; } strSet& strSet::operator = (const strSet& rtSide) { if(this != &rtSide) { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } if(rtSide.first == NULL) { first = NULL; } else { node *n = rtSide.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } return *this; }

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  • Lua class instance with nested tables

    - by Anonnobody
    Hello, Simple lua game with simple class like so: creature = class({ name = "MONSTER BADDY!", stats = { power = 10, agility = 10, endurance = 10, filters = {} }, other_things = ... }) creatureA = creature.new() creatureB = creature.new() creatureA.name = "Frank" creatureB.name = "Zappa" creatureA.stats.agility = 20 creatureB.stats.power = 12 -- blah blah blah Non table values are individual to each instance, but table values are shared among all instances and if I modify a stats.X value in one instance, all other instances see the same stats table. Q1: Is my OO implementation flawed? I tried LOOP and the same result occured, is there a fundamental flaw in my logic? Q2: How would you have each instance of creature have it's own stats table (and sub tables)? PS. I cannot flatten my class table as it's a bit more complicated than the example and other parts of the code are simplified with this nested table implementation. Thanks a bunch.

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  • Multiple Inheritance in LINQtoSQL?

    - by Bumble Bee
    Guys, I have been surfing thru the web to find a way that I could use Multiple-Table-Inheritance in LINQ-To-SQL. But it looks like that it only supports single table inheritance which is not the best way to achieve inheritance in a ORM framework. I got to read that this will be addressed in next LINQ and Entity framework implementations. But how longer a stay we are talking about? In the meantime, if any of you guys have tried out a work-around implementation to achieve this, please let me know. And I thought of using my leisure time to come up with such an implementation so suggestions are welcome! /Bumble Bee

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