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  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

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  • Is it possible to set Transmission to show list of files as collapsed by default?

    - by Rasmus
    When downloading a torrent with a large folder hierarchy, I often find myself losing overview of the content of the torrent as Transmission shows the entire folder structure expanded under Properties > Files. Most annoyingly, if one collapses the tree and closes the dialog, the tree will be expanded again if one re-access it. Is it somehow possible to set Transmission to show torrent content as collapsed by default?

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  • What different ways are there to model restitution in a physics engine?

    - by Mikael Högström
    In my physics engine I give a body a value for restitution between 0 and 1. When two bodies collide there seems to be different views on how the restitution of the collision should be calculated. To me the most intuitive seems to be to take the average of the two but some seem to take only the largest one. Are there other ways to do it? Also, could the closing velocity or some other parameter come into effect?

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  • How to model interentity membership in entity-component architecture?

    - by croxis
    I'm falling in love with simple grace of entity-component design, although I still have issues breaking from MVC and OOP practices. Some of my game entities have membership relationships with each other (ex: a player is a member of a city, a city is a member of a nation), and I am unsure on the best way to implement it. My initial reaction is to have a a MemberOfCity component that points to the appropriate city component, but components are suppose to have no references to each other. My other option is to have a System do it, but that would require the system to persist data outside of a component. Is there a clean way to do this in an entity-component design, or am I trying to use a hammer on a screw and should use a hybrid/another approach?

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  • How to set up raid monitoring on a Adaptec AAC-RAID on a Dell?

    - by pjz
    I've got Debian on a Dell with an Adaptec RAID: AAC0: kernel 4.1-0[7417] AAC0: monitor 4.1-0[7417] AAC0: bios 4.1-0[7417] AAC0: serial 4edf09 scsi2 : aacraid Vendor: CERC Model: DATA 1 Rev: V1.0 Type: Direct-Access ANSI SCSI revision: 02 Vendor: CERC Model: Data 2 Rev: V1.0 Type: Direct-Access ANSI SCSI revision: 02 I've got it set up using the fine afacli tool (ick). Is there a way to get it to email me when there's an error? Do I need to hand-roll a script for this? what's the right version of the afacli tool to use? v4.1 gets SIGABRT and exits after I ask it to 'container list' or 'enclosure list' v2.8's enclosure commands don't work either Do I need to upgrade firmware? to what? from where? how?

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

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  • How do I set up a .emacs initialization file? [migrated]

    - by Harry Weston
    I am using Linux Fedora 13 (Constantine) and emacs 23.1.1. I am trying to set up a .emacs file for initialization, by using emacs itself to edit and save a file .emacs in my home directory. However, although the file is there, emacs does not seem to recognize it. What might I be doing wrong, and is there a simple text for .emacs that will show me if it is being used, one that will display a message on emacs start up?

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • How can i set up email alerts for disk failures on a windows server 2012 box?

    - by Leo
    I have a windows 2012 server with 3 storage spaces set up, each containing a mirrored pair of 2TB drives. What is the best way to set up alerting so that i receive an alert when a physical disk fails? Ideally i would like these alerts to be sent via email to a pre-defined address. The current server set up is as follows: Intel Core i7 2600k 3.4GHz Socket 1155 8MB Cache Asrock H77 PRO4/MVP Socket 1155 VGA DVI HDMI 7.1 Channel Audio ATX Motherboard 16GB RAM 1 x 60GB SSD (OS) 6 x 2TB SATA III 7200 HDD (DATA)

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • Why does google does not ignore the word "languages", although I have set to ignore it in advanced search settings

    - by jitendra1234
    Why does google does not ignore the word "languages", although I have set to ignore it in advanced search settings. here is the term I am using in google search: -languages site:http://en.wikipedia.org/wiki/ and here is the first result where the word "languages" is still present, (you can do a quick crtl+F to find out) http://en.wikipedia.org/wiki/Walter_Bedell_Smith I am just curious to know why google have not ignored the word "languages"?

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  • How to get the users set of date format pattern strings? (3 replies)

    I would like to get the current user's set of date format pattern strings as listed in the Control Panel regional settings applet. For my UK English system I see the following patterns listed: Short Date: dd/MM/yyyy dd/MM/yy d/M/yy d.M.yy yyyy MM dd Long Date: dd MMMM yyyy d MMMM yyyy If I use GetDateTimeFormats (d and D) the results match the expected patterns above, but of course they're the for...

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  • How to get the users set of date format pattern strings? (3 replies)

    I would like to get the current user's set of date format pattern strings as listed in the Control Panel regional settings applet. For my UK English system I see the following patterns listed: Short Date: dd/MM/yyyy dd/MM/yy d/M/yy d.M.yy yyyy MM dd Long Date: dd MMMM yyyy d MMMM yyyy If I use GetDateTimeFormats (d and D) the results match the expected patterns above, but of course they're the for...

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  • How do you set max execution time of PHP's CLI component?

    - by cwd
    How do you set max execution time of PHP's CLI component? I have a CLI script that has gone into a infinite loop and I'm not sure how to kill it without restarting. I used quicksilver to launch it, so I can't press control+c at the command line. I tried running ps -A (show all processes) but php is not showing up in that list, so perhaps it has timed out on it's own - but how do you manually set the time limit? I tried to find information about where I should set the max_execution_time setting, I'm used to setting this for the version of PHP that runs with apache, but I have no idea where to set it for the version of PHP that lives in /usr/bin. I did see the follow quote, which does seem to be accurate (see screenshot below), but having an unlimited execution time doesn't seem like a good idea. Keep in mind that for CLI SAPI max_execution_time is hardcoded to 0. So it seems to be changed by ini_set or set_time_limit but it isn't, actually. The only references I've found to this strange decision are deep in bugtracker (http://bugs.php.net/37306) and in php.ini (comments for 'max_execution_time' directive). (via http://php.net/manual/en/function.set-time-limit.php) ini_set('max_execution_time') has no effect. I also tried the same thing and go the same result with set_time_limit(7).

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  • How do I set the umask for files and directories created from the GUI in MacOS X Lion (10.7)?

    - by Avry
    I've set my umask in my .bashrc file to 007. Any files created on the command line after loading my bashrc file respects this setting. I want to be able to set the umask to 007 for any files created using non-command line apps. This document talks about setting the umask via launchd. And it kind of works. If I follow these directions I can change the default permissions on a GUI created file from rw-r--r-- to rw-rw---- but the directories still are not group writeable (i.e. I want them to be rwxrwx--- but they are rwxr-x--- instead) The analog on Linux would be /etc/login.defs as the place to set the umask. What do I change in order for the umask to be set properly (i.e. the way I want it)?

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  • How to model the components of a non Information System?

    - by Adel C Kod
    So I am working on a project that's related to the Kernel code(specifically related to the TCP/IP stack of the kernel). I need to build some models to describe the functionality and components of my system. Initially I thought about Class Diagram, it can describe the general architecture of my system but it doesn't make sense since my code is VERY structured(written in standard C). I also thought about DFDs, they'd describe the processes of my system, and how the data is flowing. But they contain something which doesn't really fit in; data-storages. I have no databases here(at all). For the functionality, other team members suggested using Activity and Sequence diagrams, which is kinda okay with me, but what about the system components? So basically my question is; I want to describe the components of my system; what do you suggest as a meaningful diagram to follow? (Again, the project is a research low-level systems-oriented project with almost no user-interface at all)

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  • How to set system-wide proxy address using shell script?

    - by skg
    I want to set system Proxy address through my Qt application. So i was wondering if i could write a script which can be executed by my application every time to change the proxy address. I tried : #! /bin/sh echo "# Generated by Application" export $1 echo "Proxy Address ${1} but this script was not successful. I think it was unable to execute "export" command. Can anyone help me resolving this issue ?

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  • What would be a good set of first programming problems that would help a non-CS graduate to learn programming ?

    - by shan23
    I'm looking at helping a friend learn programming (I'm NOT asking about the ideal first language to learn programming in). She's had a predominantly mathematical background (majoring in Maths for both her undergrads and graduate degree), and has had some rudimentary exposure to programming before (in the form of Matlab simulations/matrix operations in C etc) - but has never been required to design/execute complex projects. She is primarily interested in learning C/C++ - so, with respect to her background, what would be a set of suitable problems that would both engage her interest ?

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  • The backup set holds a backup of a database other than the existing database (Microsoft SQL Server,

    - by Shravan
    Fewdays back i took the backup of my development server, I am trying to restore it in my own system. I am getting the following error.  The backup set holds a backup of a database other than the existing 'sample' database. RESTORE DATABASE is terminating abnormally. (Microsoft SQL Server, Error: 3154)   I found a following solution form pinal dev blog. It's very simple. Ex: RESTORE DATABASE Sample FROM DISK = 'C:\Sample.bak' WITH REPLACE

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  • How do I set logfile rotation limit for CF8 -out logs?

    - by melikeum
    I'm trying to set the number of logs to keep for the CF -out logs. I found a jrunsvc command line switch to set this but it throws an error saying the value must be at least 1000: jrunsvc.exe -logfileRotationLimit 50 "ColdFusion 8 Application Server" Error: log file rotaion limit must be at least 1000 The default is 200 files which seems excessive but 1000 is even worse. Am I not understanding this value properly? I did set it to 1001 and then I found this registry entry: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\services\ColdFusion 9 Application Server\LogFileRotationLimit I'm hesitant to set it there manually in case the value does not equal the number of files to keep.

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  • Basic modelling of radar

    - by Hawk66
    I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the beginning. So, does anybody know a resource for such a simple model? The model should take signal strength of the sensor, the size of the target and the terrain (height/ground clutter) into account. Thanks.

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