iPhone 3d Model format: .h file, .obj, or some other?

Posted by T Reddy on Game Development See other posts from Game Development or by T Reddy
Published on 2010-08-30T05:13:08Z Indexed on 2012/11/11 23:13 UTC
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I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms).

Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine?

Thanks!

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