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  • How to Choose a Best SEO Company?

    Being online is necessary to most businesses, and comprehends the requirement for search engine optimization on their website; although how does one go about appointing an SEO company India that does what they impose? A link building company is just like any other business. It is very imperative to stumble on a company that you feel certain with and feel that they respond your queries suitably and in a well-timed manner.

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  • 10 SEO Optimization Tips You Would Pay Money to Know

    "SEO", also known as search engine optimization is one of the many ways to build traffic to your website. While many internet marketers believe the best way to build massive traffic is to focus your efforts on one type of traffic generation method, whether PPC, SEO Optimization or viral traffic, it is always good to tap into other sources of traffic. This article will give you 10 SEO optimization tips that you can start implementing in your websites or blogs immediately.

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • Website Design and Ethical SEO

    There are a host of website design and SEO companies in Chicago. SEO consists of services of consultation, tailor made changes to the owner's website, analysis of keywords and market research, website hosting on high speed servers, on page and off page SEO, email marketing, a matching blog, using Webmaster 2.0, Google analytics setup that distinguishes which of the client's ads are most effective and disposes of the rest thus cutting expenses, and SEM (Search Engine Marketing) like pay per click management and usage of Google Ad words is all a part of website design in Chicago.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • Are Keywords Important?

    Keyword density and the placement are important parts of optimizing your articles for search engines. Search engine will scan a page in a way that makes it important to place your keywords where they can be found and recognized as a keyword, so that your article will appear whenever someone searches for that keyword. A keyword is a word that is going to appear in your article several times and not just once as that would make every word a keyword.

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  • How to Interview an "SEO Expert"

    I recently wrote this article for a potential customer of ours. He needed a list of simple questions he could use to interview so-called "search engine optimization (SEO) experts". He needed this list for a couple of reasons.

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  • Mod_Rewrite - Remove Query String From URLs

    There are plenty of tutorials and articles showing how to use the apache mod_rewrite module to tidy up messy URLs can create nice, human readable, search engine friendly URLs. No problem there and if that is what you are looking for you wont find that here.

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  • What is a normalized Vector?

    - by draiden
    Can someone explain the following code? I need to learn what each part means so I can turn it into enemy movement in a space shoot-em-up Vec2d playerPos; Vec2d direction; // always normalized float velocity; I get the above is naming two 2d Vector objects, and creating a variable called velocity. I'm not sure what the normalized comment is about, though. update() { direction = normalize(playerPos - enemyPos); playerPos = playerPos + direction * velocity; }

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • SEO Basics - Keywords

    How to use keywords for a better search engine position? First, analyze carefully the keywords related to your website. Choose 2 or 3 keywords and write them down.

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  • Should I disallow(robots.txt) archive/author pages with links already available on the front page? [on hold]

    - by WPRookie82
    I am working on a simple Wordpress blog where when an article is published, it appears on ALL these pages: Homepage - Headline(clickable) + 3-line summary Parent category page - Headline(clickable) + 3-line summary Child category page - Headline(clickable) + 3-line summary Author page - Headline(clickable) sitemap.xml I've been told that I should add all author pages to my robots.txt, under disallow, so as search engine bots do not spider /author/* since all links on these pages are available elsewhere. Is this a good approach or maybe rel=nofollow is better, or maybe I shouldn't worry about this at all?

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  • The SEO Basics

    Search Engine Optimization or SEO is indeed an essential part of web marketing as it can help you promote your site by optimizing web pages or your entire website so that it will be able to get a higher position in search results. Although this can help you a lot in promoting your website, it cannot be a guarantee that your website will be able to get high ranking in search results especially if you are ignoring the basic rules.

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • The New Face of SEO - It Has Taken on a New Role

    As little as just a few years ago, SEO referred to the service of making sure your website code was up to standard and that all of the necessary page elements were in place so your website could effectively communicate with the search engines. Back then, a Search Engine Optimisation consultant optimised your site and submitted it to the search engines and you were off to the races.

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  • Platinum SEO Vs All in One SEO For WordPress Websites

    WordPress has several great plugins for Search Engine Optimization. I'll talk about the two I use for the medical practice websites I build; Platinum SEO and All in One SEO Pack. You'll come away with a better understanding of which one might be best for bringing more traffic to your website.

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  • Self-censorship of our search results

    - by user5261
    We run a small search engine and have recently been notified of a number of hate related links in our results that would upset a significant proportion of our users. Our first instinct is to summarily remove these results, but I'm concerned that this makes us little better than the oppressive regimes that censor the web. Where does one draw the line and how might one justify removing results that we deem offensive?

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  • Keyphrases - How to Use Them

    Keywords and phrases are words which trigger a response from the search engine spiders (mathematical robots that crawl the web looking for new content to index). They are effective if they are tuned into what people type into the search engines at this moment in time, and you can find this out through the Google AdWords Keyword Tool.

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • Why You Should Use SEO

    Search engine optimization (SEO) is a term for optimizing your website so that search engines will be able to find you faster, and also give you a higher ranking. A higher ranking will mean that they will send you more free traffic. And believe it or not, the traffic which the search engines send you, is by far the best traffic which you could hope for.

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