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  • Unity 4 disponible en bêta, rendu DirectX 11 et ombres pour les mobiles à l'honneur de cette nouvelle version du moteur de jeu

    La bêta de Unity 4 est disponible Rendu DirectX 11 et ombres pour les mobiles sont à l'honneur dans cette nouvelle version Vous pouvez maintenant vous jeter sur la bêta de la quatrième version de Unity qui est enfin disponible pour Windows et pour Mac OS. Cela sera l'occasion de tester les nouvelles fonctionnalités qui intégreront la prochaine version du populaire moteur de jeu. Les ajouts tels que le support de DirectX 11, ou encore du projet pour Linux ou en Flash permet à la firme de rattraper son retard sur les moteurs comme l'Unreal Engine ou le CryEngine.

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  • Awesome SEO Tips

    To survive in the competitive e-marketing world almost every small e-commerce business is implementing Search Engine Optimization technique. From the pile of SEO tips as well as strategies selecting the best strategy is pretty tough. You must have basic knowledge of SEO and what is the latest update on this field. Here are some of the most praiseworthy and efficient SEO tips framed for you.

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  • Learning More About SEO

    SEO (search engine optimization) is one of the today';s most popular Internet marketing technique used in the industry. It mainly uses the capability of search engines to bring traffic to a website. A... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Keyphrases - How to Use Them

    Keywords and phrases are words which trigger a response from the search engine spiders (mathematical robots that crawl the web looking for new content to index). They are effective if they are tuned into what people type into the search engines at this moment in time, and you can find this out through the Google AdWords Keyword Tool.

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  • Sudden drop in google position [duplicate]

    - by user32196
    This question already has an answer here: How to diagnose a search engine ranking drop? 5 answers Our website used to show up on top 10 positions for a competitive keyword till 1 month back but now has drastically dropped down more than 100 positions. What could be the reason?

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  • how to decide face side of sprite

    - by user22135
    my first question here :] i am just starting game-dev with slick2D and marte engine and my question is when i move my sprite left and right i am doing walk animation but when the key is released how can i decide in which side the sprite face to set ? here's my Player.java http://pastebin.com/WjQ09Fij am i doing things right ? here's netbeans project without libs http://uppit.com/84vdufs35aas/SSheet.7z [< 45 KB] please help thanks in advance

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • How to Get Niche Specific Back Links

    Ever since the day search engines came into existence, webmasters have been trying to get their websites to the much coveted top page ranks on search engine results page (SERPS). For people who have little knowledge about getting niche specific backlinks to their website, link building is a serious headache.

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  • XNA: draw a sprite in 3d, is that possible?

    - by Heisenbug
    since now I always used sprited to draw in 2D: spriteBatch.Draw(myTexture, rectangle, color); (I suppose the texture is binded internally to 2 triangles and then scaled.) Now, I'm porting my game in 3D and I have to draw several planes (walls, floor, roof,..). Do I need to manually binding a texture to a geometry (for example using VertexPositionColorTexture with VertexBuffer and IndexBuffer), or is there any simpler way to do that? I'm looking for something like spriteBatch.Draw with the rectangle clip specified in 3d space: spriteBatch.Draw(myTexture, rectangleIn3D, color);

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  • Information Marketing - SEO Friendly Twitter Links?

    Twitter can be used to not only drive prospects to your websites, articles and blog posts, the tweets themselves carry a potential goldmine in good search engine optimization. Most of us know that Google and Yahoo have a "nofollow" stance on the links inside of a tweet.

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  • Scalability of multi-threading in game server

    - by Taylor Hill
    What is a reasonable number of threads for a simple 2D mmo in Java? Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • Task of SEO Consultant is Building the Perfect Web Page

    Current trend in the market is using the services of reputed and reliable SEO consultant for the purpose of search engine optimization and website promotion. Use of the consultant is basically aimed at developing perfect web page for the client. Certain primary areas are also there that should be taken care of.

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  • How to Conduct Good SEO Keyword Research

    In order to be successful in your search engine marketing campaign, you need to do SEO keyword research. Knowing the best keywords to use in your internet marketing campaigns is crucial if you want to rank well for search terms that will drive traffic to your website. Fortunately, learning how to research keywords is not difficult at all.

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  • Please Slap Me! What Is Google Slap?

    If you're new to SEO, Search Engine Optimization, you may be asking: "What in the Sam Hill is a Google Slap?" Well I'm glad you asked. I don't like the term because it implies that Google randomly punishes you for no reason.

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  • Questions to Know the Real SEO Experts

    Since the dawn of the internet, companies have eventually been making the shift from the physical world over to the virtual world, and being able to rank in a search engine is now the main factor that will determine if your business is a success. In the internet marketing universe, you probably are wondering how to know the real marketing experts from fake ones.

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  • Web CMS For SEO

    SEO or search engine optimization is one of the most popular methods of internet marketing used today. This is because of its many benefits as well as with its personalized targeting effects by use o... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • how can I make the launcher disappear after notication

    - by smoser
    I have a generally stock configured Unity 2d, with the launcher in auto-hide mode. When I get a notification, the launcher pops out and the relevant icon wiggles. That is all functioning well. My problem is that the launcher pops out for maybe 5 seconds before hiding. Often times I'm typing or using the mouse on the portion of the display that is now covered by the launcher. After I've mentally received the notification is there some way to tell the launcher "I've seen this, you can go away now". Note, I'm not wanting to modify or shorten the default display time. I'd be very happy to hit 'alt-h' or some other key combination to make it go away.

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  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Link it Up

    Search Engine Optimization has been widely used as a traffic medium for some time now. Though using it properly can be tricky at times, so do not fall for the tricks.

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