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  • Essential Programming Tools

    - by Mat
    We all have different needs due to the platform and/or stack we work with, and simple programmer preference is famous for starting religious wars. However, in each area there is usually a set of tools that get recommended over and over, even though people might individually prefer one member over the others. Unix text mode code editors, for example, is an extremely contentious issue but no one can deny that most people will choose either vi or emacs. So, without criticising the alternatives, recommend me developement tools. Text editors for different platforms, version control systems, bug trackers, database engines, templating systems... whatever! What do you enjoy using every day? I'll edit together the answers as a list of highly recommended tools in each area. Please don't start discussing which is the best ;)

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  • Divs over images using JavaScript

    - by Abhi
    Say I have an image with a couple of dots in a web page. When someone clicks on the dots I want a JavaScript function to be executed and then a div placed over the clicked dot in the image. Something akin to markers in maps. How do I go about doing this?

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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  • HTML5 tags not working at all in firefox 3.6.3

    - by William
    Okay, so I'm trying to get into this whole HTML 5 thing, and this tutorial (http://www.webreference.com/authoring/languages/html/HTML5/) says that these tags should move the content around without any kind of CSS at all, but all I'm getting is a line of text that looks like this: Header tag Nav tag Artical Section tags Aside tag footer tag Here is the code: <!DOCTYPE html> <html lang="en"> <head> <title>HTML5 test1</title> <meta charset="utf-8" /> </head> <body> <header> Header tag </header> <nav> Nav tag </nav> <article> <section> Artical Section tags </section> </article> <aside> Aside tag </aside> <footer> footer tag </footer> </body> </html>

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  • Need help making row of buttons consistent

    - by oliverghingold
    I'm making my first website, and I'm trying to make variable-sized buttons so they'll render correctly on low resolution (read: mobile) browsers. Currently I just have the usual rollover image solution (185 pixels wide by 37 tall if anybody cares), but when I preview the site in low resolution it looks, predictably enough, like complete crap (more specifically they don't have room so they arrange vertically instead of horizontally and take up a huge amount of screen real estate). Semi-related, is there a way to overlay text on a button without saving separate images, each with the correct text? Just using a single template for buttons and then deciding what text goes on it as it's needed? tl;dr: I'm trying to get a horizontal lineup of buttons for navigating my website, but I'm a noob and I can't do it right without your generous assistance.

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  • QuadTrees - how to update when internal items are moving

    - by egarcia
    I've implemented a working QuadTree. It subdivides 2-d space in order to accomodate items, identified by their bounding box (x,y,width,height) on the smallest possible quad (up to a minimum area). My code is based on this implementation (mine is in Lua instead of C#) : http://www.codeproject.com/KB/recipes/QuadTree.aspx I've been able to successfully implement insertions and deletions successfully. I've turn now my attention to the update() function, since my items' position and dimensions change over time. My first implementation works, but it is quite naïve: function QuadTree:update(item) self:remove(item) return self.root:insert(item) end Yup, I basically remove and reinsert every item every time they move. This works, but I'd like to optimize it a bit more; after all, most of the time, moving items still remain on the same quadTree node most of the iterations. Is there any standard way to deal with this kind of update? In case it helps, my code is here: http://github.com/kikito/passion/blob/master/ai/QuadTree.lua I'm not looking for someone to implement it for me; pointers to an existing working implementation (even in other languages) would suffice.

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  • Download estimator control using JavaScript and Ajax

    - by Anil Namde
    I would like to implement the download estimator using the JavaScript and the Ajax. I have gone trough Google to find the existing implementations for the download estimator and i found most of the time asking user bandwidth and then calculating the number is strategy. It good approach and there is hardly anything on reliable to get the estimated time right. What i would like to try is use Ajax to request file size 100KB - 200 KB and do the maths get the number and update the display. Now this is surrounded with so many questions like network, number of packets formed, proxies etc ? These all factors are sufficient to turn down the approach. But THIS IS HOW I HAVE TO DO THIS ? Now i would like here inputs from you all to make it better (as good discussion)? what all can be added to this ? Can we get to know bandwidth user using without asking ?

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  • Best way to write a Safari Extension

    - by username
    What is the best way to write a Safari extension? I've written a couple XUL extensions for Firefox, and now I'd like to write versions of them for Safari. Is there a way that would allow you to add buttons or forms to the browser UI, since this is not possible with an Input manager or Service menu?

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  • Why dont Android applications provide an "Exit" option?

    - by Howiecamp
    Is there something in the Android developer guidelines that disuadea developers from providing the option to "exit" (stop running) an application from within the application itself? I love multitasking and all but it's not clear to me why: the vast majority of apps don't have their own Exit functions and hence just keep running forever don't give you a choice about running when you turn on the phone - they just do by default Both of these things lead to memory usage constantly increasing and your device running with this performance burden all of the time despite the fact that you may only want certain apps to run some of the time. Am I missing something?

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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  • Storing Templates and Object-Oriented vs Relational Databases

    - by syrion
    I'm designing some custom blog software, and have run into a conundrum regarding database design. The software requires that there be multiple content types, each of which will require different entry forms and presentation templates. My initial instinct is to create these content types as objects, then serialize them and store them in the database as JSON or YAML, with the entry forms and templates as simple strings attached to the "contentTypes" table. This seems cumbersome, however. Are there established best practices for dealing with this design? Is this a use case where I should consider an object database? If I should be using an object database, which should I consider? I am currently working in Python and would prefer a capable Python library, but can move to Java if need be.

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  • How can a large number of developers write software together without either a cumbersome process or

    - by Mark Robinson
    I work at a company with hundreds of people writing software for essentially the same product. The quality of the software has to be high because so many people depend on it (not least the developers themselves). Because of this every major issue has resulted in a new check - either automated or manual. As a result the process of delivering software is becoming ever more burdensome. So that requires more developers which... well you can see it is a vicious circle. We now have a problem with releasing software quickly - the lead time even to change one line of code for a very serious issue is at least one day. What techniques do you use to speed up the delivery of software in a large organization, while still maintaining software quality?

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  • WebSockets authentication

    - by Tomi
    What are the possible ways to authenticate user when websocket connection is used? Example scenario: Web based multi-user chat application through encrypted websocket connection. How can I ensure (or guarantee) that each connection in this application belongs to certain authenticated user and "can't be" exploited by false user impersonation during the connection.

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  • Most useful Explorer shell extensions

    - by pablo
    I'd like to know which are the most common (and useful) shell extensions you're using as developers. I bet the following are on the list, but I'd like to know which others you would add: Tortoise SVN Tortoise Hg Tortoise XXX (Git, CVS, whatever) Any others worth mentioning?

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  • Google Maps: How does Trulia create their custom InfoWIndows?

    - by NickT
    I really like how Trulia.com has created their custom Google Map InfoWindows. What I like in particular about Trulia's implementation of the InfoWindow is: Extends beyond the map border: Google Maps InfoWindows are contained within the map border whereas Trulia's seems to be able to float on-top of the map Always displays InfoWindow near map Center: Google Maps InfoWindows always display the InfoWindow above the marker whereas Trulia InfoWindows always display the InfoWindow as close the center of the map as possible. For example, if the map marker icon is on the top of the map near the border, the Trulia InfoWindow is displayed below the map marker icon InfoWindow is displayed on mouse hover (not 'click'): With the default Google Maps InfoWindow, you have to 'click' the map marker icon to display the InfoWindow whereas Trulia InfoWindows are display simply by hovering over the map marker icon. I found the PdMarker, which is a 3rd party extension for Google Map InfoWindows that accomplishes most of the above bullets but not all. 1) It does not extend beyond the map border, 2) it does not work with Google Maps API version 3 (only version 2). Anyone know how Trulia is accomplishing their InfoWindow-like implementation on Google Maps API v3?

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  • Link all'interno di un campo testo

    - by aleds
    Ciao a tutti, nella Rails app che sto realizzando, l'utente ha la possibilita' di inserire un post (campo memo) con all'interno una URL. Ad esempio: "bla bla bla bla www.blabla.com bla bla bla ..." Nel mostrare tale post vorrei che www.blabla.com diventasse un link cliccabile (come avviene in twitter). Ovviamente deve essere fatto un parsing della url, immagino usando le espressioni regolari. Avete dei consigli in merito ? Esiste qualcosa di gia' fatto oppure inizio da subito a scrivere il codice :) ? Grazie Alessandro DS http://alex-on-rails.blogspot.com/

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  • How to restrict access to my web service?

    - by Hank
    I have http://example.com/index.html, which from within the HTML uses JavaScript to call a web services at http://example.com/json/?a=...&b=... The web service returns to index.html a JSON array of information to then be displayed on index.html. Since anyone can view the source code for index.html and see how I'm calling the JSON web services (http://example.com/json/), how do I prevent people from calling my JSON web service directly? Since the web service is essentially an open read into my database, I don't want people to abuse the web service and start DoS my server, fetching more information than they should, etc..

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • New to asp.net. Need help debugging this email form.

    - by Roeland
    Hey guys, First of all, I am a php developer and most of .net is alien to me which is why I am posting here! I just migrated over a site from one set of webhosting to another. The whole site is written in .net. None of the site is database driven so most of it works, except for the contact form. The output on the site simple states there was an error with "There has been an error - please try to submit the contact form again, if you continue to experience problems, please notify our webmaster." This is just a simple message it pops out of it gets to the "catch" part of the email function. I went into web.config and changed the parameters: <emailaddresses> <add name="System" value="[email protected]"/> <add name="Contact" value="[email protected]"/> <add name="Info" value="[email protected]"/> </emailaddresses> <general> <add name="WebSiteDomain" value="hoyespharmacy.com"/> </general> Then the .cs file for contact contains the mail function EmailFormData(): private void EmailFormData() { try { StringBuilder body = new StringBuilder(); body.Append("Name" + ": " + txtName.Text + "\n\r"); body.Append("Phone" + ": " + txtPhone.Text + "\n\r"); body.Append("Email" + ": " + txtEmail.Text + "\n\r"); body.Append("Fax" + ": " + txtEmail.Text + "\n\r"); body.Append("Subject" + ": " + ddlSubject.SelectedValue + "\n\r"); body.Append("Message" + ": " + txtMessage.Text); MailMessage mail = new MailMessage(); mail.IsBodyHtml = false; mail.To.Add(new MailAddress(Settings.GetEmailAddress("System"))); mail.Subject = "Contact Us Form Submission"; mail.From = new MailAddress(Settings.GetEmailAddress("System"), Settings.WebSiteDomain); mail.Body = body.ToString(); SmtpClient smtpcl = new SmtpClient(); smtpcl.Send(mail); } catch { Utilities.RedirectPermanently(Request.Url.AbsolutePath + "?messageSent=false"); } } How do I see what the actual error is. I figure I can do something with the "catch" part of the function.. Any pointers? Thanks!

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  • Aspiring Web Developer

    - by ihaveitnow
    Hi guys, I want to be a web developer and mobile web developer...I know HTML Iv done some research and read that XML and XHTML are necessary. Are there any other languages that I need to know? Would knowledge of Flash help me in my quest? I also want to become an Android App developer :) (go open-source!) But thats for a different post. I hope I can make links within this community, thanks for reading and even more for responses.

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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