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  • How do I install the Intel Graphics driver in my system?

    - by John
    Can someone help me out and explain or point me in the right direction on how to check video drivers and see if my video card running okay? I had 10.04 installed on my Thinkpad r61 with Compiz Manager and life was great, until the machine took water damage. I bought an ASUS (X54H) since and am trying out 12.04, but the desktop just doesn't look right. I always struggled with video driver installation. There are no proprietary drivers available in the hardware manager. When I run lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) I will greatly appreciate your help. I want to use Linux more, but like I said video drivers appear to be my biggest concern. I have also tried 12.04 on my desktop PC, but again failed to configure video card, so switched back to Windows 7.

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  • What Is StreamInsight? A Primer for Non-Programmers

    - by Roman Schindlauer
    Are you trying to figure out whether StreamInsight might be something you could use, but you’re having trouble sifting through all the programming jargon that’s used to describe it? StreamInsight is, ultimately, a set of programming tools, and at some point it takes a programmer to implement a StreamInsight solution. But it really should be possible to get a handle on what StreamInsight is all about even if you’re not a programmer yourself. A new article published in the TechNet Wiki may be able to help: StreamInsight for Non-Programmers. It gives an overview of the technology, but it leaves out the C# references and relates StreamInsight to more familiar SQL databases and queries. Check it out. When you’re done there and are ready to dig a little deeper, take a look at Get Started with StreamInsight 2.1. That article should help you navigate through the StreamInsight official documentation and other resources. And, as always, you can post questions or comments here or on the TechNet Wiki. Regards, The StreamInsight Team

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  • adjust resolution on Ubuntu Server 10.04?

    - by Mike Grace
    Installed Ubuntu Server 10.04 on an old laptop and I noticed that the system is trying to show the CLI below my screen. This means that if I run a script or a program with a bunch of output, once it is done, I have to press return several times to bring the output to the point where I can actually see it on the screen. I also have to clear the screen to be able to see what I am typing at the current command prompt. The laptop is an EliteGroup 536S with a native screen resolution of 1024 x 768 How can I adjust the resolution for Ubuntu Server 10.04? What file do I need to edit if editing a file is the solution? I've seen posts on how to change the resolution on the desktop version of Ubuntu but not the server version.

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  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

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  • What are safe keys to remap in vim?

    - by Weeble
    So far I've been trying to use Vim in as vanilla a configuration as possible, so as to save myself hassle when moving between machines. However, there are a few things I'd really like to bind keys, such as to shorten "_diwP which I use often to delete the word under the cursor and replace it with one from the clipboard. Are there any particular keys that are conventionally reserved for user-defined mappings? The point of this question is mostly that I would like to avoid hassle later on when I decide to install some plugin or take my configuration files to vim on another OS and find that my key mappings clash with something else.

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  • Cool projects at Codeplex

    - by Tiago Salgado
    There’s a significant number of useful projects at Codeplex who were meeting with some of our needs. As such, here are two that already have been useful to me: Droid Explorer As the name implies, allows us to explore an Android device and has features such as: Copy local files to device Reboot device Reboot device in to recovery mode Open files for viewing / execution locally with the default file type executable Package Manager (Install & Uninstall) Take a Screen Shot (landscape or portrait) etc Virtual Router – Wifi Hot Spot (Windows 7 / 2008 R2) Allows you to create an Access Point, sharing your local Internet connection, with other wireless devices. Its no doubt an application to be always installed, by the simple way to create a resource like this one.

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  • Guide to particulars in customizing Ubuntu Installer

    - by Oxwivi
    I've tried reading through guides for preseeding and customization, but I did not understand how and where to modify which options. I can only comfortably learn through practical examples, for which I ask this question. I am looking into preseeding and customizing solution to just do a few specific tasks: Completely rewrite the packages installed by default, much like minimal installs and with the --no-install-recommends flag of apt-get. Add a few proprietary applications to the default install list Automatically install and mount proprietary drivers on install and live session Edit the default configuration files for applications installed by default Specify partitions along with permission Modify the package pool in the installer media (CD/DVD/USB), preferably using command line tools similar to apt-get and aptitude. Can anyone please tell me how to configure preseed option to only do the above? NB I do not understand the GPG part after adding/removing packages in the pool. PS The third point is of particular importance.

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  • Deux chercheurs transforment Kinect en assistant pour chirurgien, grâce à des drivers open-source

    Deux chercheurs transforment Kinect en assistant pour chirurgien, grâce à des drivers open-source Mise à jour du 24.12.2010 par Katleen Et une nouvelle exploitation de Kinect, une ! Celle-ci a été mise sur point en Suisse, par deux chercheurs de l'Université de médecine de Berne. Partant du principe qu'en cours d'opération, lorsqu'un chirurgien à besoin d'informations relatives au dossier de son patient ou à l'intervention en cours, il lui faut se lancer dans un protocole lui faisant perdre un temps précieux : enlever ses gants, aller à l'ordinateur, empoigner la souris, naviguer grâce à elle, puis remettre ses gants avant de reprendre le travail. Or, ces précieuses secondes peuvent de...

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  • Add Widget via Action in Toolbar

    - by Geertjan
    The question of the day comes from Vadim, who asks on the NetBeans Platform mailing list: "Looking for example showing how to add Widget to Scene, e.g. by toolbar button click." Well, the solution is very similar to this blog entry, where you see a solution provided by Jesse Glick for VisiTrend in Boston: https://blogs.oracle.com/geertjan/entry/zoom_capability Other relevant articles to read are as follows: http://netbeans.dzone.com/news/which-netbeans-platform-action http://netbeans.dzone.com/how-to-make-context-sensitive-actions Let's go through it step by step, with this result in the end, a solution involving 4 classes split (optionally, since a central feature of the NetBeans Platform is modularity) across multiple modules: The Customer object has a "name" String and the Droppable capability has a method "doDrop" which takes a Customer object: public interface Droppable {    void doDrop(Customer c);} In the TopComponent, we use "TopComponent.associateLookup" to publish an instance of "Droppable", which creates a new LabelWidget and adds it to the Scene in the TopComponent. Here's the TopComponent constructor: public CustomerCanvasTopComponent() {    initComponents();    setName(Bundle.CTL_CustomerCanvasTopComponent());    setToolTipText(Bundle.HINT_CustomerCanvasTopComponent());    final Scene scene = new Scene();    final LayerWidget layerWidget = new LayerWidget(scene);    Droppable d = new Droppable(){        @Override        public void doDrop(Customer c) {            LabelWidget customerWidget = new LabelWidget(scene, c.getTitle());            customerWidget.getActions().addAction(ActionFactory.createMoveAction());            layerWidget.addChild(customerWidget);            scene.validate();        }    };    scene.addChild(layerWidget);    jScrollPane1.setViewportView(scene.createView());    associateLookup(Lookups.singleton(d));} The Action is displayed in the toolbar and is enabled only if a Droppable is currently in the Lookup: @ActionID(        category = "Tools",        id = "org.customer.controler.AddCustomerAction")@ActionRegistration(        iconBase = "org/customer/controler/icon.png",        displayName = "#AddCustomerAction")@ActionReferences({    @ActionReference(path = "Toolbars/File", position = 300)})@NbBundle.Messages("AddCustomerAction=Add Customer")public final class AddCustomerAction implements ActionListener {    private final Droppable context;    public AddCustomerAction(Droppable droppable) {        this.context = droppable;    }    @Override    public void actionPerformed(ActionEvent ev) {        NotifyDescriptor.InputLine inputLine = new NotifyDescriptor.InputLine("Name:", "Data Entry");        Object result = DialogDisplayer.getDefault().notify(inputLine);        if (result == NotifyDescriptor.OK_OPTION) {            Customer customer = new Customer(inputLine.getInputText());            context.doDrop(customer);        }    }} Therefore, when the Properties window, for example, is selected, the Action will be disabled. (See the Zoomable example referred to in the link above for another example of this.) As you can see above, when the Action is invoked, a Droppable must be available (otherwise the Action would not have been enabled). The Droppable is obtained in the Action and a new Customer object is passed to its "doDrop" method. The above in pictures, take note of the enablement of the toolbar button with the red dot, on the extreme left of the toolbar in the screenshots below: The above shows the JButton is only enabled if the relevant TopComponent is active and, when the Action is invoked, the user can enter a name, after which a new LabelWidget is created in the Scene. The source code of the above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/WidgetCreationFromAction Note: Showing this as an MVC example is slightly misleading because, depending on which model object ("Customer" and "Droppable") you're looking at, the V and the C are different. From the point of view of "Customer", the TopComponent is the View, while the Action is the Controler, since it determines when the M is displayed. However, from the point of view of "Droppable", the TopComponent is the Controler, since it determines when the Action, i.e., which is in this case the View, displays the presence of the M.

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  • WWW.yoursite.com or HTTP://yoursite.com which one is futureproof?

    - by Sam
    http://yoursite.com www.yoursite.com http://www.yoursite.com yoursite.com Which of these would you choose as your favourite to work with, if you were to make a site for 2011 and beyond, which domainname would you provide to clients, websites linking to you, your letterhead, contact cards. Why one OR other? Which to avoid? Thinking of the following aspects: validity, correctly loading URL audience, most geeks know http://, most seniors/clients don't easiest to remember / URL as a brand misspellings by user input (in mobile phone or desktop browser) browsers not understanding protocol-less links total length of chars for easy user input method of peferance by major search engines/social media sites consistency sothat links dont fragment but all point to the same

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  • Setting up ubuntu as a wireless accesspoint

    - by nixnotwin
    I have an android phone which doesn't connect to ad-hoc networks. I use ad-hoc network to share internet among my pcs. I want to setup my ubuntu laptop as a wireless access point. But I don't want my ubuntu laptop to be a router as described here as I'll be using suid3 as a http proxy. It should be just a wireless accesspoint which broadcasts it's SSID like a home wireless router. The ubuntu laptop has athros wireless card which requires athk9 driver.

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Skip the first RenderTarget when writing to MRT with Opaque blending

    - by cubrman
    I am writing to three rendertargets and whant to know how to tell a GPU not to write to the first RT. When you write a shader you can simply output less data than you have RTs (like output a single float4 when writing to three RTs) and only the first RTs will be affected, but you cannot specify to output this data anywhere else but to COLOR0, then 1, etc. Is there a way to write to several RTs but skip the first target? If I output zeroes, the data in the target will become zeroes, but I need it to remain untuched in the first target and only change in the specified ones. The reason I need this is to prevent data loss when calling SetRendertarget() with DiscardContents RTs. I write to all the RTs at one point and I need to write to only the specified ones afterwards. It must be the first texture as I have a depth buffer linked to it (XNA 4.0). Thanks.

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Order independent transparency in particle system

    - by Stepan Zastupov
    I'm writing a particle system and would like to find a trick to achieve proper alpha blending without sorting particles because: Each particle is a point sprite in a single mesh and I can't use scene graph ability to sort transparent nodes. The system node should be properly sorted, though. Particle position is computed on shader from initial velocity, acceleration and time. In order to sort the system I would have to perform all this computations on CPU, which is something I want to avoid. Sorting hundreds of particles against camera position and uploading it on GPU each frame seams to be quiet heavy operation. Alpha testing seems to be fast enough on GLES 2.0 and works fine for non-transparent but "masked" textures. Still, it's not enough for semi-transparent particles. How would you handle this?

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  • Wireless speed drops over time and doesn't get up if not reconnected

    - by Vili Lehto
    I am using Ubuntu 12.10 64bit and I have a Asus PCE-N15 wireless card(in PCI-E slot). The problem is that first when I connect to my WiFi network the speed is just fine, and actually my link speed never drops, it shows a solid 150mb/s+ link speed and good signal. But the download and upload speeds drop dramatically after couple minutes of use and I have to reconnect to fix this. Network is type IEEE 802.11bgn and uses WPA2/AES encryption. I don't have similar problems on the windows side, and the network is working fine on every other device. iwconfig shows this: wlan0 IEEE 802.11bgn ESSID:"WLAN-AP" Mode:Managed Frequency:2.412 GHz Access Point: 00:1E:AB:05:EF:31 Bit Rate=300 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr=2347 B Fragment thr:off Encryption key:off Power Management:off Link Quality=61/70 Signal level=-49 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:2 Missed beacon:0 So the question is: Is there a way to fix this? Thanks in advance.

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  • New blog post shows immediately in google search results where as other HTML content takes time, why?

    - by Jayapal Chandran
    I have a blog which has been active for 3 years. Recently I posted an article and it immediately appeared in google search. Maybe 5 to 10 minutes. A point to note is I was logged into my google account. Maybe google checked my post's when I searched since I am logged in? Yet I logged out and used another browser and searched again with that specific text and it appeared in google search result. How did this happen? However, if I make an article in static HTML and publish, it takes time. (I assume this is the case but I haven't tested much). Yet tested a few cases after updating it in my sitemap xml. How does google search work for a blog and other content?

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  • "PHP: Good Parts"-ish book / reference

    - by julkiewicz
    Before I had my first proper contact with Javascript I read an excellent book "Javascript: The Good Parts" by Douglas Crockford. I was hoping for something similar in case of PHP. My first thought was this book: "PHP: The Good Parts" from O'Reilly However after I read the reviews it seems it totally misses the point. I am looking for a resource that would: concentrate on known shortcommings of PHP, give concrete examples, be as exhaustive as possible I already see that things can go wrong. If you want to close this question: Please consider this, I looked through SO, and Programmers for materials. I obviously found this question: http://stackoverflow.com/questions/90924/what-is-the-best-php-programming-book It's general, mine is specific. Moreover I'm reading the top recommendation "PHP Objects, Patterns, and Practice" right now. I find it insufficient -- it doesn't address the bad practices as much as I would like it to. tl;dr My question is NOT a general PHP book request.

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  • Why do employers care so much about GPA?

    - by Recursion
    I went to a pretty good engineering school and did CS. I graduated with a 2.86 gpa and really tried my best. I even took a few graduate classes in place of undergrad courses to challenge myself. I really liked those a lot. But the second question I am always asked is "What was your gpa?", this of course always comes after "How are you today?". Once I tell them either 2.86 or a rounded 2.9 they immediately shut off. I have even had them stop the interview saying the 3.0 is the cut off. Does a tenth of a point really mean that much?

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  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

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  • Conscience and unconscience from an AI/Robotics POV

    - by Tim Huffam
    Just pondering the workings of the human mind - from an AI/robotics point of view (either of which I know little about)..   If conscience is when you're thinking about it (processing it in realtime)... and unconscience is when you're not thinking about it (eg it's autonomous behaviour)..  would it be fair to say then, that:   - conscience is software   - unconscience is hardware   Considering that human learning is attributed to the number of neural connections made - and repetition is the key - the more the connections, the better one understands the subject - until it becomes a 'known'.   Therefore could this be likened to forming hard connections?  Eg maybe learning would progress from an MCU to FPGA's - therefore offloading realtime process to the hardware (FPGA or some such device)? t

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  • Ubuntu One API Java - how to use REST and AccessToken?

    - by Michael
    I am writing a java app in eclipse that backups data to several consumer-cloud-services encrypted and redundant. So far, I successfully implemented the authentication process, as it is described in the documentation. At this point, I do not know how to proceed. The next step would be implementing the auth with the stored AccessToken and afterwars implementing upload/download/listing functionality through the REST API. I think I have to store the String oauth.getSerialized(). How do I authenticate with this String afterwards? This does not work e.g.: AuthenticateResponse oauth = api.authenticate(serialized); api.setAuthorizer(new OAuthAuthorizer(oauth)); Can someone tell me please, how I can use the REST API with java? There is no explanation or link in the developers area as far as I saw. And btw, I wasted at least one hour trying to fix errors, because some needed libraries are listet after the example code. :/

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  • slow speed transfering files to a local network device

    - by F. Ariel Jung
    I'm having troubles copying files from my pc(ubuntu 13.04 64 bits) to a Media Center(WDTV Live: with an SATA2 HDD attached) through the local network. the speed is to slow, it's up to 2.0 MB/s image: http://s11.postimg.org/g1nuai92b/Captura_de_pantalla_de_2013_06_24_07_46_55.png (I don't use image tag because it is a big image) my PC has a wifi network card Tp Link TL-WN951N and it is connected to a TP Link TL-WDR3500 router via wifi, and the WDTV Live is connected via LAN here is a iwconfig: eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"TL-WDR3500" Mode:Managed Frequency:2.462 GHz Access Point: A0:F3:C1:6C:3B:F1 Bit Rate=39 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:33521 Invalid misc:2245290 Missed beacon:0 if more data is required I'll post it as needed. I can't figure this out, needed help. please

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  • Issues with the intended behavior of a Service layer?

    - by Rafael Cichocki
    This analysis makes sense, and states anything that avoids code duplication and simplifies maintenance speaks for a service layer. What is the technical behavior? When a service client references a service, does it do so at runtime, or does it happen at compile time? When I change something in the service layer code, will this change be automatically taken into account in all it's clients, or do they need to be individually recompiled? How does this make sense from a testing point of view - I have working code, based on some code from a service, but if that service changes, my code might break?!

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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